Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.15 @ 01:18:07

Player: ochotona_princeps

Result: Destroyed by G-50 Soldier with Backup Laser III

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (199)     995
Value Destroyed (5605)     5605
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1152)               1152
              TOTAL SCORE: 10292

 Bonus
-------
High Alert Combat Kills    347
Follower Combat Kills      105
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     265/265
System Corruption          14%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
    Reinforced Ion Engine
>              --- PROPULSION (3) ---
         Light Treads
>              --- UTILITY (5) ------
         Small Storage Unit
>              --- WEAPON (2) -------
               Katana
>              --- INVENTORY (8) ----
  Experimental Sensor Array
      Improved Signal Interpreter
               Microactuators
               Reaction Control System
      Advanced Assault Cannon
      Improved Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
         Heavy Ion Engine
>              --- PROPULSION -------
      Advanced Treads
      Advanced Treads
      Advanced Treads
>              --- UTILITY ----------
         Small Storage Unit
               Microactuators
      Hardened Heavy Armor Plating
               System Shield
>              --- WEAPON -----------
               EM Pulse Cannon
               Spear
>              --- INVENTORY --------
      Advanced Treads
  Experimental Sensor Array
               Reaction Control System
               EM Pulse Cannon
      Improved Grenade Launcher
      Improved Grenade Launcher
               Katana
[Rating: 37]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Microactuators
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     EM Pulse Cannon
  Energy Gun               Particle Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Shock Bomb Launcher
  Slashing Weapon          Mining Claw
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   1   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             77   | 5   7   10  16  9   19  6   5   
  Power                    12   | 1   2   2   1   .   3   1   2   
    Engine                 10   | 1   2   2   1   .   1   1   2   
    Core                   2    | .   .   .   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   .   6   7   1   7   2   1   
    Treads                 22   | 2   .   2   7   1   7   2   1   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   2   .   .   .   .   .   
  Utility                  17   | .   3   .   2   4   6   1   1   
    Device                 4    | .   1   .   .   2   1   .   .   
    Storage                2    | .   1   .   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   1   .   1   .   .   
    Protection             9    | .   1   .   1   1   4   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   2   2   6   4   3   2   1   
    Energy Gun             4    | 1   1   .   1   .   .   1   .   
    Energy Cannon          7    | .   .   .   3   2   2   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   1   1   .   
    Launcher               5    | .   1   1   2   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   1   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   1   1   .   .   
  Corrupted Parts          2    | .   1   .   .   .   .   1   .   
    System Corruption      6    | .   1   .   .   .   .   5   .   
Parts Lost                 34   | .   3   3   .   6   5   7   10  
  Power                    6    | .   1   1   .   .   1   2   1   
  Propulsion               9    | .   .   2   .   1   1   3   2   
  Utility                  9    | .   .   .   .   3   1   .   5   
  Weapon                   10   | .   2   .   .   2   2   2   2   
  Highest Loss Streak      5    | .   1   1   .   4   2   3   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Backups            6    | .   3   5   7   6   7   5   7   
  Power                    .    | .   1   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   1   .   .   .   .   
  Utility                  2    | .   1   4   2   1   2   2   4   
  Weapon                   2    | .   .   .   2   4   4   2   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Unused Backups             8    | .   .   .   3   2   1   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  5    | .   .   .   1   1   1   .   2   
  Weapon                   2    | .   .   .   1   1   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   92  77  98  96  83  91  68  
  Engine                   9    | .   13  12  11  11  4   .   7   
  Core                     1    | .   .   .   .   .   3   5   .   
  Treads                   27   | .   28  8   32  33  26  24  15  
  Device                   6    | .   11  .   .   7   9   15  4   
  Storage                  10   | .   9   14  11  9   9   9   9   
  Hackware                 6    | .   .   .   10  3   5   9   9   
  Protection               8    | .   .   8   10  10  9   8   7   
  Energy Gun               1    | .   9   .   .   .   .   .   2   
  Energy Cannon            5    | .   .   .   9   9   4   4   .   
  Ballistic Gun            1    | .   9   11  .   .   .   .   .   
  Launcher                 5    | .   8   7   9   4   1   6   .   
  Slashing Weapon          1    | .   .   2   2   .   .   .   .   
  Piercing Weapon          3    | .   .   .   .   7   8   5   8   
Peak Build Rating          37   | 5   10  9   22  32  37  35  32  
  Average Rating           21   | 4   8   6   19  23  32  32  26  
  On Entrance              16   | .   5   7   9   22  26  35  29  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             43   | 6   17  20  32  32  43  42  42  
  Greatest Support         69   | 40  40  40  69  69  69  66  42  
  Greatest Overweight (x)  2    | .   .   2   1   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   8   8   8   8   8   8   8   
  Average Capacity         7    | 5   7   8   8   7   8   8   8   
  Most Carried             8    | 1   6   8   8   8   8   7   8   
  Average Carried          6    | .   3   5   7   6   7   5   7   
  Final Capacity           8    | 5   8   8   8   8   8   8   8   
  Final Carried            8    | 1   5   6   8   7   6   7   6   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  
Matter Collected           2238 | 184  328  227  428  168  377  170  356  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            6824 | .    714  176  1763 509  2376 566  720  
  Parts                    397  | .    48   26   105  10   121  43   44   
Haulers Intercepted        5    | .    .    .    3    .    2    .    .    
Recyclers Shooed           4    | .    2    .    .    .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Combat Hostiles Destroyed  159  | .   21  8   34  22  30  27  17  
  Melee                    46   | .   .   .   3   9   18  4   12  
  Guns                     17   | .   13  3   .   .   .   .   1   
  Cannons                  23   | .   .   .   8   7   3   4   1   
  AOE                      63   | .   8   5   21  5   3   19  2   
Classes Destroyed          16   | .   4   2   3   2   4   1   .   
  Worker                   18   | .   2   1   .   2   10  .   3   
  Builder                  10   | .   .   .   5   .   4   .   1   
  Tunneler                 6    | .   .   4   .   .   2   .   .   
  Hauler                   5    | .   .   .   3   .   2   .   .   
  Recycler                 5    | .   .   .   .   .   3   .   2   
  Operator                 4    | .   2   .   1   .   1   .   .   
  Watcher                  11   | .   2   .   5   .   4   .   .   
  Swarmer                  35   | .   .   8   7   .   .   14  6   
  Grunt                    72   | .   21  .   17  1   19  8   6   
  Brawler                  3    | .   .   .   .   .   1   1   1   
  Duelist                  3    | .   .   .   .   .   1   1   1   
  Sentry                   22   | .   .   .   10  .   8   2   2   
  Demolisher               2    | .   .   .   .   2   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   1   
  Programmer               1    | .   .   .   .   .   .   1   .   
  Assembled                19   | .   .   .   .   19  .   .   .   
Best Kill Streak           12   | .   5   3   12  6   7   12  7   
  Combat Bots Only         12   | .   4   3   9   6   3   12  5   
Max Kills in Single Turn   6    | .   2   2   3   2   2   3   6   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   3   2   1   3   2   
  Melee                    1    | .   .   .   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  
Hostile Shots Fired        662   | .    78   28   85   59   164  95   153  
  Missed                   187   | .    24   10   35   17   45   24   32   
  Hits                     475   | .    54   18   50   42   119  71   121  
    Melee                  31    | .    .    .    .    20   .    1    10   
    Projectile             444   | .    54   18   50   22   119  70   111  
    AOE                    4     | .    .    .    .    4    .    .    .    
  Critical Strikes         13    | .    .    .    1    .    6    3    3    
Damage Taken               7437  | .    610  210  719  997  1819 1111 1971 
  Core                     878   | .    105  18   76   122  172  48   337  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Ignored by Resistances   18    | .    .    .    .    .    18   .    .    
  Regen/Repaired (Parts)   834   | .    .    .    227  .    151  .    456  
Core Remaining (%)         66    | 100  .    50   .    50   .    .    .    
Volleys Fired              396   | .    89   51   81   41   65   46   23   
  Largest                  2     | .    2    1    1    1    1    1    1    
  Hottest                  85    | .    85   30   63   63   63   63   55   
Shots Fired                439   | .    130  51   81   42   65   46   24   
  Gun                      186   | .    115  47   .    .    .    6    18   
  Cannon                   170   | .    .    .    60   30   53   21   6    
  Launcher                 83    | .    15   4    21   12   12   19   .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  110   | .    54   47   .    .    2    1    6    
  Thermal                  46    | .    46   .    .    .    .    .    .    
  Explosive                43    | .    15   4    5    .    .    19   .    
  Electromagnetic          240   | .    15   .    76   42   63   26   18   
  Robot Hit Streak         10    | .    8    10   8    3    9    9    3    
  Robot Miss Streak        4     | .    3    3    2    2    4    1    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    
Shots Hit Robots           404   | .    75   27   62   40   124  29   47   
  Core Hits                274   | .    57   19   55   29   53   39   22   
  Critical Kills           1     | .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    
  Critical Strikes         20    | .    4    .    .    .    11   1    4    
    Burn                   2     | .    2    .    .    .    .    .    .    
    Destroy                2     | .    2    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    1    
    Sever                  1     | .    .    .    .    .    .    .    1    
    Impale                 14    | .    .    .    .    .    11   1    2    
Melee Attacks              226   | .    .    1    20   29   117  11   48   
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 31    | .    .    1    20   .    .    .    10   
  Piercing                 195   | .    .    .    .    29   117  11   38   
  Sneak Attacks            21    | .    .    1    .    .    18   .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           16157 | .    1761 521  3290 1503 4763 2298 2021 
  Guns                     1440  | .    984  207  .    .    .    70   179  
  Cannons                  3179  | .    .    .    1217 463  1112 276  111  
  Explosions               6673  | .    777  269  1901 472  783  1822 649  
  Melee                    4817  | .    .    45   143  568  2849 130  1082 
  Ramming                  48    | .    .    .    29   .    19   .    .    
  Kinetic                  638   | .    292  207  .    .    28   .    111  
  Thermal                  1581  | .    519  .    697  86   188  91   .    
  Explosive                3629  | .    777  269  203  .    .    1731 649  
  Electromagnetic          5444  | .    173  .    2218 849  1679 346  179  
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 454   | .    .    45   143  .    .    .    266  
  Piercing                 4363  | .    .    .    .    568  2849 130  816  
Highest Corruption         14    | .    1    1    .    7    3    8    14   
  Average Corruption       3     | .    1    1    .    6    2    4    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  107   | .    10   4    .    27   24   18   24   
    Message Errors         26    | .    4    1    .    6    6    8    1    
    Matter Fused           25    | .    1    1    .    7    7    3    6    
    Heat Flow Errors       11    | .    2    1    .    2    2    2    2    
    Energy Discharges      8     | .    2    1    .    1    2    .    2    
    Parts Fused            2     | .    .    .    .    1    .    .    1    
    Data Loss (minor)      18    | .    1    .    .    6    3    3    5    
    Data Loss (major)      6     | .    .    .    .    2    .    2    2    
    Misfires               4     | .    .    .    .    1    1    .    2    
    Alerts                 3     | .    .    .    .    1    2    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    2    
    Weapon Failures        2     | .    .    .    .    .    1    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            1024  | .    .    54   59   38   352  180  341  
  Projectiles              72    | .    .    .    38   4    30   .    .    
  Explosions               524   | .    .    54   21   2    24   180  243  
  Melee                    428   | .    .    .    .    32   298  .    98   
Knockbacks                 .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      526   | .    .    73   89   67   16   118  163  
  Shots                    18    | .    .    3    4    4    2    3    2    
  Rammed                   6     | .    .    .    4    .    2    .    .    
Targets Rammed             8     | .    .    .    4    .    4    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    2    .    .    
Highest Temperature        324   | .    204  108  210  245  324  212  264  
  Average Temperature      62    | .    23   11   48   85   73   82   79   
  Received Heat Transfer   2684  | .    330  .    210  218  1017 297  612  
  Effects                  2     | .    .    .    .    1    1    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    
Robots Disrupted           2     | .    1    .    1    .    .    .    .    
  Combat Hostiles          2     | .    1    .    1    .    .    .    .    
Robots Corrupted           11    | .    .    .    3    1    6    .    1    
  Combat Hostiles          10    | .    .    .    2    1    6    .    1    
  Parts Fried              28    | .    1    .    17   1    8    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    5    .    .    .    .    .    .    
  Heat Transferred         2519  | .    1369 .    750  100  200  100  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      17    | .    .    .    11   2    3    1    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  
Maximum Alert Level        3    | .    .    .    1    .    1    3    3    
  Low Security (%)         63   | 100  100  100  47   100  69   1    .    
  Level 1                  28   | .    .    .    52   .    30   43   14   
  Level 2                  5    | .    .    .    .    .    .    21   77   
  Level 3                  2    | .    .    .    .    .    .    34   7    
  Level 4                  .    | .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Peak Influence             916  | .    183  104  384  136  288  916  718  
  Initial                  446  | .    .    37   26   136  .    185  446  
  Average                  188  | .    90   33   203  29   168  520  527  
Influence Increases        4825 | .    639  286  1195 102  1193 801  609  
  Destroy 0b10 Robot/C     2860 | .    420  160  680  60   660  540  340  
  Destroy 0b10 Robot/NC    300  | .    30   25   70   10   135  .    30   
  Destroy Leader           574  | .    94   20   176  10   174  20   80   
  Allied During Kill       14   | .    .    .    .    .    14   .    .    
  Successful Hack          109  | .    .    .    46   .    28   30   5    
  Disable Machine          225  | .    30   30   105  .    .    .    60   
  Anti-Garrison Action     50   | .    .    .    .    .    .    50   .    
  Destroy Structure        423  | .    50   21   118  7    32   146  49   
  Partial Spotted          15   | .    .    .    .    .    .    15   .    
  Lose Combat Pursuer      255  | .    15   30   .    15   150  .    45   
Influence Decreases        4124 | .    543  313  914  452  908  170  824  
  Entered New Map          886  | .    .    59   43   214  .    100  470  
  Time Decay               2417 | .    513  224  551  198  677  .    254  
  Lost Part                320  | .    30   30   .    40   50   70   100  
  Lost Ally                60   | .    .    .    20   .    40   .    .    
  Purge Threat             441  | .    .    .    300  .    141  .    .    
Squads Dispatched          18   | .    6    .    2    .    5    .    5    
  Investigation            11   | .    4    .    2    .    4    .    1    
  Extermination            .    | .    .    .    .    .    .    .    .    
  Reinforcement            3    | .    2    .    .    .    1    .    .    
  Assault                  1    | .    .    .    .    .    .    .    1    
  Garrison                 3    | .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Distress Signals           11   | .   1   .   3   .   3   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              229  | .   38  8   43  33  49  29  29  
  Peak Tracking Total      9    | .   4   3   5   7   4   9   6   
  Tactical Retreats        22   | .   1   1   .   10  9   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Traps Triggered            7    | .   2   .   1   .   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Machines Disabled          17   | .   2   2   7   .   .   2   4   
  Max in Single Turn       3    | .   1   1   3   .   .   1   2   
  Phase Generator          1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Machines Accessed          42   | .   4   .   15  1   15  2   5   
  Terminals                33   | .   4   .   12  .   11  2   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   2   .   2   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                164  | .   16  .   60  1   64  4   19  
  Successful               94   | .   7   .   44  1   30  2   10  
  Failed                   68   | .   8   .   15  .   34  2   9   
    Catastrophic           7    | .   1   .   .   .   6   .   .   
  Database Lockouts        2    | .   1   .   1   .   .   .   .   
  Manual                   98   | .   15  .   36  .   36  .   11  
  Terminals                129  | .   16  .   49  .   45  4   15  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          24   | .   .   .   9   .   11  .   4   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   2   .   7   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             28   | .   1   .   13  1   10  2   1   
  Robot Schematic          1    | .   .   .   1   .   .   .   .   
  Robot Analysis           7    | .   1   .   2   .   4   .   .   
  Prototype ID Bank        2    | .   .   .   2   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   .   2   .   1   .   .   
  Locate Traps             6    | .   .   .   2   .   3   .   1   
  Security Status          1    | .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       17   | .   .   .   8   .   6   .   3   
  Scan Component           10   | .   .   .   4   .   4   .   2   
  Repair                   7    | .   .   .   4   .   2   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   2   .   5   .   .   
  Insert Component         4    | .   .   .   1   .   3   .   .   
  Analyze                  3    | .   .   .   1   .   2   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         41   | .   6   .   21  .   8   .   6   
  Terminals                41   | .   6   .   21  .   8   .   6   
    Assimilate             4    | .   .   .   4   .   .   .   .   
    Botnet                 13   | .   3   .   6   .   2   .   2   
    Operators              3    | .   1   .   1   .   1   .   .   
    Skim                   21   | .   2   .   10  .   5   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   3   .   14  .   14  1   5   
  Full Trace Events        9    | .   2   .   1   .   5   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   1   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   .   4   .   2   .   1   
  Time                     277  | .   .   .   128 .   105 .   44  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   .   2   .   .   
  Part Schematics Acquired 3    | .   .   .   1   .   2   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   
  Programmers              3    | .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Total Allies               5    | .   .   .   2   3   .   .   .   
  Largest Group            3    | .   .   .   2   3   3   .   .   
  Highest-Rated Group      40   | .   .   .   20  40  40  .   .   
  Highest-Rated Ally       16   | .   .   .   10  16  16  .   .   
Total Orders               2    | .   .   .   2   .   .   .   .   
  STAY                     1    | .   .   .   1   .   .   .   .   
  ROAM                     1    | .   .   .   1   .   .   .   .   
Ally Attacks               27   | .   .   .   .   .   27  .   .   
  Total Damage             277  | .   .   .   .   .   277 .   .   
  Kills                    4    | .   .   .   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Active Infowar (turns)     1385 | .   .   .   .   6   248 838 293 
  Sensors                  6    | .   .   .   .   6   .   .   .   
  Traps                    1379 | .   .   .   .   .   248 838 293 
Robot Analysis Total       7    | .   1   .   2   .   4   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  
Turns Passed               12026 | 59   1618 734  4080 1135 3015 838  547  
Spaces Moved               6228  | 37   863  560  1921 543  1622 475  207  
  Core                     20    | 7    .    13   .    .    .    .    .    
  Treads                   5850  | 30   863  189  1921 543  1622 475  207  
  Legs                     .     | .    .    .    .    .    .    .    .    
  Wheels                   251   | .    .    251  .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   107   | .    .    107  .    .    .    .    .    
  Fastest Speed            37    | 50   160  37   160  160  145  145  145  
  Average Speed            150   | 139  160  109  160  160  147  147  155  
  Slowest Speed            240   | 160  160  160  240  160  225  225  225  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       65    | 3    89   98   95   84   79   58   20   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     7     | .    .    1    3    .    3    .    .    
  Known Exits Taken        3     | .    .    .    1    1    1    .    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    
Scrap Searched             3     | .    .    2    .    1    .    .    .    
Spaces Dug                 47    | .    .    14   11   .    13   9    .    
Terrain Destroyed          426   | .    56   21   118  7    36   134  54   
  Melee                    21    | .    .    .    8    .    13   .    .    
  Projectile               3     | .    .    .    .    .    1    .    2    
  AOE                      402   | .    56   21   110  7    22   134  52   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  
Total                      8127 | 42   978  639  2801 735  2050 550  332  
  Wait                     1069 | .    13   1    711  106  193  .    45   
  Move                     6222 | 36   862  559  1920 542  1622 474  207  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  38   | 1    5    3    14   5    8    1    1    
  Fast Attach              49   | 5    4    7    7    4    12   5    5    
  Attach                   20   | .    1    4    3    3    4    3    2    
  Detach                   8    | .    .    4    .    1    .    3    .    
  Swap                     45   | .    3    2    21   2    9    7    1    
  Drop                     46   | .    1    7    20   2    16   .    .    
  Fire                     396  | .    89   51   81   41   65   46   23   
  Melee                    226  | .    .    1    20   29   117  11   48   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    8    | .    .    .    4    .    4    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines
-8/Materials (discovered 4 exits: [*Fac x3] / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
  Turn | Location      | Event
    17 | -11/Scrapyard | Discovered new exit (range 16)
    60 | -11/Scrapyard | Entered Materials
   194 | -10/Materials | Central database locked down
   329 | -10/Materials | Build established: Mutant
   424 | -10/Materials | Discovered new exit (range 5)
   530 | -10/Materials | Discovered new exit (range 7)
   562 | -10/Materials | Discovered new exit (range 7)
   862 | -10/Materials | Discovered new exit (range 5)
  1678 | -10/Materials | Entered Mines
  1853 | -10/Mines     | Learned location of Zion (-7)
  2261 | -10/Mines     | Discovered new exit (range 9)
  2287 | -10/Mines     | Learned Materials machine intel
  2298 | -10/Mines     | Discovered new exit (range 5)
  2329 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  2412 | -10/Mines     | Entered Materials
  2412 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2413 | -9/Materials  | Loaded intel: 72 machine locations
  2899 | -9/Materials  | Build established: Scavenger-Mutant
  3184 | -9/Materials  | Discovered new exit (range 12)
  3354 | -9/Materials  | Identified exit to Materials
  3397 | -9/Materials  | Learned Storage terminal intel
  3450 | -9/Materials  | Learned Storage security intel
  3479 | -9/Materials  | Learned Storage emergency access door positions
  3511 | -9/Materials  | Identified exit to Mines
  3885 | -9/Materials  | Repaired Med. Armor Plating
  3925 | -9/Materials  | Repaired Shock Bomb Launcher
  3952 | -9/Materials  | Repaired Lgt. Treads
  4341 | -9/Materials  | Central database locked down
  4570 | -9/Materials  | Destroyed 9 combat bots
  4756 | -9/Materials  | Build established: Mutant
  5232 | -9/Materials  | Learned location of 1 exit from Recycling
  5283 | -9/Materials  | Learned 4 Materials zone layouts
  5350 | -9/Materials  | Learned location of 1 exit from Storage
  5370 | -9/Materials  | Learned location of Mines (-9)
  5380 | -9/Materials  | Learned 4 Recycling zone layouts
  5390 | -9/Materials  | Learned 2 Storage zone layouts
  5410 | -9/Materials  | Learned Storage emergency access door positions
  5477 | -9/Materials  | Learned 4 Recycling zone layouts
  6020 | -9/Materials  | Repaired Med. Armor Plating
  6492 | -9/Materials  | Entered Mines
  6522 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  6535 | -9/Mines      | Met a Derelict bent on vengeance
  6652 | -9/Mines      | Assembled infested the area
  6900 | -9/Mines      | Lost 4 parts (3u1w)
  6989 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  6993 | -9/Mines      | Found Prototype Device
  6994 | -9/Mines      | Identified Exp. Sensor Array
  7299 | -9/Mines      | Discovered exit to Materials (range 10)
  7387 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  7407 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  7500 | -9/Mines      | Learned location of 1 exit from Lower Caves
  7627 | -9/Mines      | Entered Materials
  7627 | -8/Materials  | Accompanied by 3 allies
  7627 | -8/Materials  | Evolved 2 slots: Utility x2
  7785 | -8/Materials  | Lost 3 allies
  8058 | -8/Materials  | Repaired Broken Imp. Treads
  8144 | -8/Materials  | Repaired Broken Spear
  8435 | -8/Materials  | Discovered new exit (range 8)
  8705 | -8/Materials  | Learned Factory non-interactive machine intel
  8730 | -8/Materials  | Learned Factory terminal intel
  8746 | -8/Materials  | Learned Factory garrison access intel
  8754 | -8/Materials  | Learned location of Extension (-6)
  8755 | -8/Materials  | Learned location of Lower Caves (-7)
  8756 | -8/Materials  | Learned Storage emergency access door positions
  8757 | -8/Materials  | Learned Factory stockpile data
  8770 | -8/Materials  | Discovered new exit (range 15)
  8787 | -8/Materials  | Learned location of 1 exit from Storage
  8952 | -8/Materials  | Discovered new exit (range 9)
 10642 | -8/Materials  | Identified exit to Garrison
 10642 | -8/Materials  | Entered Garrison
 10651 | -8/Garrison   | Learned Materials security intel
 10752 | -8/Garrison   | Triggered checkpoint
 10820 | -8/Garrison   | Triggered checkpoint
 10938 | -8/Garrison   | Discovered new exit (range 13)
 11028 | -8/Garrison   | Triggered checkpoint
 11165 | -8/Garrison   | Triggered checkpoint
 11226 | -8/Garrison   | Destroyed 12 combat bots
 11227 | -8/Garrison   | Lost 3 parts (1p1n1w)
 11305 | -8/Garrison   | Discovered new exit (range 11)
 11326 | -8/Garrison   | Lost 3 parts (1p2n)
 11340 | -8/Garrison   | Phase Generator disabled
 11380 | -8/Garrison   | Triggered checkpoint
 11432 | -8/Garrison   | Installed Relay Interface Framework
 11480 | -8/Garrison   | Entered Materials
 11578 | -8/Materials  | System corruption reached 10%
 11738 | -8/Materials  | Garrison activated, responded to threat
 11815 | -8/Materials  | Core integrity fell below 50%
 11872 | -8/Materials  | Repaired Hrd. Heavy Armor Plating
 11880 | -8/Materials  | First assault squad dispatched
 11973 | -8/Materials  | Core integrity fell below 20%
 12003 | -8/Materials  | Lost 5 parts (1p3u1w)
 12027 | -8/Materials  | Destroyed by G-50 Soldier with Backup Laser III

 Last Messages 
---------------
11987_ Acquired 42 matter.
11988_ K-01 Serf collects debris.
11989_ R-06 Scavenger collects Hvy. Assault
  Rifle.
11989_ K-01 Serf collects debris.
11990_ Acquired Rnf. Ion Engine.
11991_ K-01 Serf collects debris. <x2>
11999_ Sneak attack on R-06 Scavenger.
11999_ R-06 Scavenger destroyed.
12001_ K-01 Serf collects debris.
12002_ Acquired 21 matter.
12003_ K-01 Serf collects debris. <x2>
12005_ Sneak attack on A-02 Transporter.
12005_ Destroyed Weight Redist. System.
12017_ Adv. Treads destroyed.
12021_ System corrupted: Substantial component
  data lost.
12022_ System Shield destroyed.
12023_ G-47 Trooper destroyed.
12026_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????###########???????????????????? |
| ???????????????????#     " " #???????????????????? |
| ???????????????????#     " " #??????# ????######## |
| ???????????????????#     " " #??????# ????#      # |
| ???????????????????#         #??????#  ???#      # |
| ???????????????????#"""      #??????#  ???#      # |
| ???????????????????#"R  =%!  #??????#  ???#      # |
| ???????????????????#"""[! !  #??????#  ???#      # |
| ???????????????????#   = =*[ #??????#  ####      # |
| ???????????????????#####+############     ###+#### |
| ????????????# ????????#* =    %                  # |
| ????????????#     #####%=%[            "         # |
| ?????????"" + k     =!ak*@*                      # |
| ?????????????###########g############  /  ######## |
| ???????????????????#            [  ###   ##??????? |
| ???????????????????##              #?#   #???????? |
| ??????????????????# #              #?#   #???????? |
| ??????????????????# #              #?#   #???????? |
| ??????????????????# #             # ##   #???????? |
| ??????????????????# # % %          ###   #???????? |
| ??????????????????#########+##########   ##??????? |
| ???????????????????### #          ###     #??????? |
| ???????????????????? # #                  #??????? |
| ???????????????????? ##?#              "  #??????? |
| ???????????????????  ???#     ""                 ? |
| ??????????????????? ????#     T"  ###     ### ###? |
| ??????????????????  ????###    "  #########??????? |
| ??????????????????#???????#  ^    #??????????????? |
| ?????????????????????????##       #??????????????? |
| ?????????????????????????#"  """  #??????????????? |
| ?????????????????????????#T  """  #??????????????? |
| ?????????????????????????#"  """  #?"""??????????? |
| ????????????????????????###       #    ??????????? |
| ????????????????????????#"" ^     # = ???????????? |
| ????????????????????????#""  """  +  ????????????? |
| ????????????????????????#"T  """  #??????????????? |
| ????????????????????????#""  """  ####+#?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             825
Resistance: KI             20
Resistance: EM             15
Melee Speed Boost          20
Evasion (%)                62
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
   Imp. Grenade Launcher | -9/Materials | Scanalyzed
       Exp. Sensor Array | -8/Materials | Scanalyzed
 Reaction Control System | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 O-16 Technician | -9/Materials | Hacked

 Fabricated
------------
Nothing

 Repaired
----------
       Med. Armor Plating | 42% | -9/Materials 
      Shock Bomb Launcher | 73% | -9/Materials 
              Lgt. Treads | 57% | -9/Materials 
       Med. Armor Plating | 35% | -9/Materials 
              Imp. Treads | 12% | -8/Materials | Broken
                    Spear | 60% | -8/Materials | Broken
 Hrd. Heavy Armor Plating | 24% | -8/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GammaBurstSpoofer
  Manual?         0
Play Time         01:21:34
  Cumulative      234.6 hours
  Start           2025.05.12 @ 19:48:22
  End             2025.05.15 @ 01:18:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          232
  Rogue           171
  Adventurer      61
  Explorer        0
Win Type          -
  Total           10
  Types           8/0/2/0/0/0/0/0/0/0
Lore%             51
Gallery%          62
Achievement%      61
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9cffe81d-8cd7-4868-a0ac-043cd2f383a7