Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.15 @ 01:18:07 Player: ochotona_princeps Result: Destroyed by G-50 Soldier with Backup Laser III Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (199) 995 Value Destroyed (5605) 5605 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1152) 1152 TOTAL SCORE: 10292 Bonus ------- High Alert Combat Kills 347 Follower Combat Kills 105 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 265/265 System Corruption 14% Temperature Cool (9) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ Small Storage Unit > --- WEAPON (2) ------- Katana > --- INVENTORY (8) ---- Experimental Sensor Array Improved Signal Interpreter Microactuators Reaction Control System Advanced Assault Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit Microactuators Hardened Heavy Armor Plating System Shield > --- WEAPON ----------- EM Pulse Cannon Spear > --- INVENTORY -------- Advanced Treads Experimental Sensor Array Reaction Control System EM Pulse Cannon Improved Grenade Launcher Improved Grenade Launcher Katana [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Microactuators Storage Small Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Slashing Weapon Mining Claw Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 . 2 . . Weapon . | . . . . . . . . Parts Attached 77 | 5 7 10 16 9 19 6 5 Power 12 | 1 2 2 1 . 3 1 2 Engine 10 | 1 2 2 1 . 1 1 2 Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 26 | 2 . 6 7 1 7 2 1 Treads 22 | 2 . 2 7 1 7 2 1 Leg . | . . . . . . . . Wheel 2 | . . 2 . . . . . Hover . | . . . . . . . . Flight 2 | . . 2 . . . . . Utility 17 | . 3 . 2 4 6 1 1 Device 4 | . 1 . . 2 1 . . Storage 2 | . 1 . . 1 . . . Processor . | . . . . . . . . Hackware 2 | . . . 1 . 1 . . Protection 9 | . 1 . 1 1 4 1 1 Artifact . | . . . . . . . . Weapon 22 | 2 2 2 6 4 3 2 1 Energy Gun 4 | 1 1 . 1 . . 1 . Energy Cannon 7 | . . . 3 2 2 . . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 2 | . . . . . 1 1 . Launcher 5 | . 1 1 2 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . 1 . . . . 1 Piercing Weapon 1 | . . . . 1 . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 1 . . Corrupted Parts 2 | . 1 . . . . 1 . System Corruption 6 | . 1 . . . . 5 . Parts Lost 34 | . 3 3 . 6 5 7 10 Power 6 | . 1 1 . . 1 2 1 Propulsion 9 | . . 2 . 1 1 3 2 Utility 9 | . . . . 3 1 . 5 Weapon 10 | . 2 . . 2 2 2 2 Highest Loss Streak 5 | . 1 1 . 4 2 3 5 To Critical Strikes . | . . . . . . . . Average Backups 6 | . 3 5 7 6 7 5 7 Power . | . 1 . . . . . . Propulsion . | . . . 1 . . . . Utility 2 | . 1 4 2 1 2 2 4 Weapon 2 | . . . 2 4 4 2 2 Tool/Special . | . . . . . . . . Unused Backups 8 | . . . 3 2 1 . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 5 | . . . 1 1 1 . 2 Weapon 2 | . . . 1 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 92 77 98 96 83 91 68 Engine 9 | . 13 12 11 11 4 . 7 Core 1 | . . . . . 3 5 . Treads 27 | . 28 8 32 33 26 24 15 Device 6 | . 11 . . 7 9 15 4 Storage 10 | . 9 14 11 9 9 9 9 Hackware 6 | . . . 10 3 5 9 9 Protection 8 | . . 8 10 10 9 8 7 Energy Gun 1 | . 9 . . . . . 2 Energy Cannon 5 | . . . 9 9 4 4 . Ballistic Gun 1 | . 9 11 . . . . . Launcher 5 | . 8 7 9 4 1 6 . Slashing Weapon 1 | . . 2 2 . . . . Piercing Weapon 3 | . . . . 7 8 5 8 Peak Build Rating 37 | 5 10 9 22 32 37 35 32 Average Rating 21 | 4 8 6 19 23 32 32 26 On Entrance 16 | . 5 7 9 22 26 35 29 Naked Turns . | . . . . . . . . Heaviest Build 43 | 6 17 20 32 32 43 42 42 Greatest Support 69 | 40 40 40 69 69 69 66 42 Greatest Overweight (x) 2 | . . 2 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 7 8 8 8 Most Carried 8 | 1 6 8 8 8 8 7 8 Average Carried 6 | . 3 5 7 6 7 5 7 Final Capacity 8 | 5 8 8 8 8 8 8 8 Final Carried 8 | 1 5 6 8 7 6 7 6 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Matter Collected 2238 | 184 328 227 428 168 377 170 356 Remotely . | . . . . . . . . Salvage Created 6824 | . 714 176 1763 509 2376 566 720 Parts 397 | . 48 26 105 10 121 43 44 Haulers Intercepted 5 | . . . 3 . 2 . . Recyclers Shooed 4 | . 2 . . . 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 159 | . 21 8 34 22 30 27 17 Melee 46 | . . . 3 9 18 4 12 Guns 17 | . 13 3 . . . . 1 Cannons 23 | . . . 8 7 3 4 1 AOE 63 | . 8 5 21 5 3 19 2 Classes Destroyed 16 | . 4 2 3 2 4 1 . Worker 18 | . 2 1 . 2 10 . 3 Builder 10 | . . . 5 . 4 . 1 Tunneler 6 | . . 4 . . 2 . . Hauler 5 | . . . 3 . 2 . . Recycler 5 | . . . . . 3 . 2 Operator 4 | . 2 . 1 . 1 . . Watcher 11 | . 2 . 5 . 4 . . Swarmer 35 | . . 8 7 . . 14 6 Grunt 72 | . 21 . 17 1 19 8 6 Brawler 3 | . . . . . 1 1 1 Duelist 3 | . . . . . 1 1 1 Sentry 22 | . . . 10 . 8 2 2 Demolisher 2 | . . . . 2 . . . Hunter 2 | . . . . . 1 . 1 Programmer 1 | . . . . . . 1 . Assembled 19 | . . . . 19 . . . Best Kill Streak 12 | . 5 3 12 6 7 12 7 Combat Bots Only 12 | . 4 3 9 6 3 12 5 Max Kills in Single Turn 6 | . 2 2 3 2 2 3 6 Gunslinging . | . . . . . . . . Exploded 3 | . 2 2 3 2 1 3 2 Melee 1 | . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Hostile Shots Fired 662 | . 78 28 85 59 164 95 153 Missed 187 | . 24 10 35 17 45 24 32 Hits 475 | . 54 18 50 42 119 71 121 Melee 31 | . . . . 20 . 1 10 Projectile 444 | . 54 18 50 22 119 70 111 AOE 4 | . . . . 4 . . . Critical Strikes 13 | . . . 1 . 6 3 3 Damage Taken 7437 | . 610 210 719 997 1819 1111 1971 Core 878 | . 105 18 76 122 172 48 337 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 18 | . . . . . 18 . . Regen/Repaired (Parts) 834 | . . . 227 . 151 . 456 Core Remaining (%) 66 | 100 . 50 . 50 . . . Volleys Fired 396 | . 89 51 81 41 65 46 23 Largest 2 | . 2 1 1 1 1 1 1 Hottest 85 | . 85 30 63 63 63 63 55 Shots Fired 439 | . 130 51 81 42 65 46 24 Gun 186 | . 115 47 . . . 6 18 Cannon 170 | . . . 60 30 53 21 6 Launcher 83 | . 15 4 21 12 12 19 . Special . | . . . . . . . . Kinetic 110 | . 54 47 . . 2 1 6 Thermal 46 | . 46 . . . . . . Explosive 43 | . 15 4 5 . . 19 . Electromagnetic 240 | . 15 . 76 42 63 26 18 Robot Hit Streak 10 | . 8 10 8 3 9 9 3 Robot Miss Streak 4 | . 3 3 2 2 4 1 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 404 | . 75 27 62 40 124 29 47 Core Hits 274 | . 57 19 55 29 53 39 22 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 20 | . 4 . . . 11 1 4 Burn 2 | . 2 . . . . . . Destroy 2 | . 2 . . . . . . Blast 1 | . . . . . . . 1 Sever 1 | . . . . . . . 1 Impale 14 | . . . . . 11 1 2 Melee Attacks 226 | . . 1 20 29 117 11 48 Impact . | . . . . . . . . Slashing 31 | . . 1 20 . . . 10 Piercing 195 | . . . . 29 117 11 38 Sneak Attacks 21 | . . 1 . . 18 . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16157 | . 1761 521 3290 1503 4763 2298 2021 Guns 1440 | . 984 207 . . . 70 179 Cannons 3179 | . . . 1217 463 1112 276 111 Explosions 6673 | . 777 269 1901 472 783 1822 649 Melee 4817 | . . 45 143 568 2849 130 1082 Ramming 48 | . . . 29 . 19 . . Kinetic 638 | . 292 207 . . 28 . 111 Thermal 1581 | . 519 . 697 86 188 91 . Explosive 3629 | . 777 269 203 . . 1731 649 Electromagnetic 5444 | . 173 . 2218 849 1679 346 179 Impact . | . . . . . . . . Slashing 454 | . . 45 143 . . . 266 Piercing 4363 | . . . . 568 2849 130 816 Highest Corruption 14 | . 1 1 . 7 3 8 14 Average Corruption 3 | . 1 1 . 6 2 4 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 107 | . 10 4 . 27 24 18 24 Message Errors 26 | . 4 1 . 6 6 8 1 Matter Fused 25 | . 1 1 . 7 7 3 6 Heat Flow Errors 11 | . 2 1 . 2 2 2 2 Energy Discharges 8 | . 2 1 . 1 2 . 2 Parts Fused 2 | . . . . 1 . . 1 Data Loss (minor) 18 | . 1 . . 6 3 3 5 Data Loss (major) 6 | . . . . 2 . 2 2 Misfires 4 | . . . . 1 1 . 2 Alerts 3 | . . . . 1 2 . . Misdirections 2 | . . . . . . . 2 Weapon Failures 2 | . . . . . 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 1024 | . . 54 59 38 352 180 341 Projectiles 72 | . . . 38 4 30 . . Explosions 524 | . . 54 21 2 24 180 243 Melee 428 | . . . . 32 298 . 98 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 526 | . . 73 89 67 16 118 163 Shots 18 | . . 3 4 4 2 3 2 Rammed 6 | . . . 4 . 2 . . Targets Rammed 8 | . . . 4 . 4 . . Kicked . | . . . . . . . . Crushed 2 | . . . . . 2 . . Highest Temperature 324 | . 204 108 210 245 324 212 264 Average Temperature 62 | . 23 11 48 85 73 82 79 Received Heat Transfer 2684 | . 330 . 210 218 1017 297 612 Effects 2 | . . . . 1 1 . . Energy Bleed 1 | . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 2 | . 1 . 1 . . . . Combat Hostiles 2 | . 1 . 1 . . . . Robots Corrupted 11 | . . . 3 1 6 . 1 Combat Hostiles 10 | . . . 2 1 6 . 1 Parts Fried 28 | . 1 . 17 1 8 . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 5 . . . . . . Heat Transferred 2519 | . 1369 . 750 100 200 100 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 17 | . . . 11 2 3 1 . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Maximum Alert Level 3 | . . . 1 . 1 3 3 Low Security (%) 63 | 100 100 100 47 100 69 1 . Level 1 28 | . . . 52 . 30 43 14 Level 2 5 | . . . . . . 21 77 Level 3 2 | . . . . . . 34 7 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 916 | . 183 104 384 136 288 916 718 Initial 446 | . . 37 26 136 . 185 446 Average 188 | . 90 33 203 29 168 520 527 Influence Increases 4825 | . 639 286 1195 102 1193 801 609 Destroy 0b10 Robot/C 2860 | . 420 160 680 60 660 540 340 Destroy 0b10 Robot/NC 300 | . 30 25 70 10 135 . 30 Destroy Leader 574 | . 94 20 176 10 174 20 80 Allied During Kill 14 | . . . . . 14 . . Successful Hack 109 | . . . 46 . 28 30 5 Disable Machine 225 | . 30 30 105 . . . 60 Anti-Garrison Action 50 | . . . . . . 50 . Destroy Structure 423 | . 50 21 118 7 32 146 49 Partial Spotted 15 | . . . . . . 15 . Lose Combat Pursuer 255 | . 15 30 . 15 150 . 45 Influence Decreases 4124 | . 543 313 914 452 908 170 824 Entered New Map 886 | . . 59 43 214 . 100 470 Time Decay 2417 | . 513 224 551 198 677 . 254 Lost Part 320 | . 30 30 . 40 50 70 100 Lost Ally 60 | . . . 20 . 40 . . Purge Threat 441 | . . . 300 . 141 . . Squads Dispatched 18 | . 6 . 2 . 5 . 5 Investigation 11 | . 4 . 2 . 4 . 1 Extermination . | . . . . . . . . Reinforcement 3 | . 2 . . . 1 . . Assault 1 | . . . . . . . 1 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Distress Signals 11 | . 1 . 3 . 3 . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 229 | . 38 8 43 33 49 29 29 Peak Tracking Total 9 | . 4 3 5 7 4 9 6 Tactical Retreats 22 | . 1 1 . 10 9 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Traps Triggered 7 | . 2 . 1 . 2 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Machines Disabled 17 | . 2 2 7 . . 2 4 Max in Single Turn 3 | . 1 1 3 . . 1 2 Phase Generator 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Machines Accessed 42 | . 4 . 15 1 15 2 5 Terminals 33 | . 4 . 12 . 11 2 4 Fabricators . | . . . . . . . . Repair Stations 5 | . . . 2 . 2 . 1 Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 164 | . 16 . 60 1 64 4 19 Successful 94 | . 7 . 44 1 30 2 10 Failed 68 | . 8 . 15 . 34 2 9 Catastrophic 7 | . 1 . . . 6 . . Database Lockouts 2 | . 1 . 1 . . . . Manual 98 | . 15 . 36 . 36 . 11 Terminals 129 | . 16 . 49 . 45 4 15 Fabricators . | . . . . . . . . Repair Stations 24 | . . . 9 . 11 . 4 Recycling Units . | . . . . . . . . Scanalyzers 9 | . . . 2 . 7 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 28 | . 1 . 13 1 10 2 1 Robot Schematic 1 | . . . 1 . . . . Robot Analysis 7 | . 1 . 2 . 4 . . Prototype ID Bank 2 | . . . 2 . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . Terminal Index 1 | . . . . . 1 . . Alert Level 1 | . . . 1 . . . . Unreport Threat 3 | . . . 2 . 1 . . Locate Traps 6 | . . . 2 . 3 . 1 Security Status 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . . . 1 . . . . Security Stations 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 17 | . . . 8 . 6 . 3 Scan Component 10 | . . . 4 . 4 . 2 Repair 7 | . . . 4 . 2 . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 7 | . . . 2 . 5 . . Insert Component 4 | . . . 1 . 3 . . Analyze 3 | . . . 1 . 2 . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 41 | . 6 . 21 . 8 . 6 Terminals 41 | . 6 . 21 . 8 . 6 Assimilate 4 | . . . 4 . . . . Botnet 13 | . 3 . 6 . 2 . 2 Operators 3 | . 1 . 1 . 1 . . Skim 21 | . 2 . 10 . 5 . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 37 | . 3 . 14 . 14 1 5 Full Trace Events 9 | . 2 . 1 . 5 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 7 | . . . 4 . 2 . 1 Time 277 | . . . 128 . 105 . 44 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 1 . 2 . . Part Schematics Acquired 3 | . . . 1 . 2 . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Programmers 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Total Allies 5 | . . . 2 3 . . . Largest Group 3 | . . . 2 3 3 . . Highest-Rated Group 40 | . . . 20 40 40 . . Highest-Rated Ally 16 | . . . 10 16 16 . . Total Orders 2 | . . . 2 . . . . STAY 1 | . . . 1 . . . . ROAM 1 | . . . 1 . . . . Ally Attacks 27 | . . . . . 27 . . Total Damage 277 | . . . . . 277 . . Kills 4 | . . . . . 4 . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Active Infowar (turns) 1385 | . . . . 6 248 838 293 Sensors 6 | . . . . 6 . . . Traps 1379 | . . . . . 248 838 293 Robot Analysis Total 7 | . 1 . 2 . 4 . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Turns Passed 12026 | 59 1618 734 4080 1135 3015 838 547 Spaces Moved 6228 | 37 863 560 1921 543 1622 475 207 Core 20 | 7 . 13 . . . . . Treads 5850 | 30 863 189 1921 543 1622 475 207 Legs . | . . . . . . . . Wheels 251 | . . 251 . . . . . Hover . | . . . . . . . . Flight 107 | . . 107 . . . . . Fastest Speed 37 | 50 160 37 160 160 145 145 145 Average Speed 150 | 139 160 109 160 160 147 147 155 Slowest Speed 240 | 160 160 160 240 160 225 225 225 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 65 | 3 89 98 95 84 79 58 20 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 7 | . . 1 3 . 3 . . Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug 47 | . . 14 11 . 13 9 . Terrain Destroyed 426 | . 56 21 118 7 36 134 54 Melee 21 | . . . 8 . 13 . . Projectile 3 | . . . . . 1 . 2 AOE 402 | . 56 21 110 7 22 134 52 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Total 8127 | 42 978 639 2801 735 2050 550 332 Wait 1069 | . 13 1 711 106 193 . 45 Move 6222 | 36 862 559 1920 542 1622 474 207 Hop . | . . . . . . . . Pick Up 38 | 1 5 3 14 5 8 1 1 Fast Attach 49 | 5 4 7 7 4 12 5 5 Attach 20 | . 1 4 3 3 4 3 2 Detach 8 | . . 4 . 1 . 3 . Swap 45 | . 3 2 21 2 9 7 1 Drop 46 | . 1 7 20 2 16 . . Fire 396 | . 89 51 81 41 65 46 23 Melee 226 | . . 1 20 29 117 11 48 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 8 | . . . 4 . 4 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 4 exits: [*Fac x3] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Central database locked down 329 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 5) 530 | -10/Materials | Discovered new exit (range 7) 562 | -10/Materials | Discovered new exit (range 7) 862 | -10/Materials | Discovered new exit (range 5) 1678 | -10/Materials | Entered Mines 1853 | -10/Mines | Learned location of Zion (-7) 2261 | -10/Mines | Discovered new exit (range 9) 2287 | -10/Mines | Learned Materials machine intel 2298 | -10/Mines | Discovered new exit (range 5) 2329 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2412 | -10/Mines | Entered Materials 2412 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2413 | -9/Materials | Loaded intel: 72 machine locations 2899 | -9/Materials | Build established: Scavenger-Mutant 3184 | -9/Materials | Discovered new exit (range 12) 3354 | -9/Materials | Identified exit to Materials 3397 | -9/Materials | Learned Storage terminal intel 3450 | -9/Materials | Learned Storage security intel 3479 | -9/Materials | Learned Storage emergency access door positions 3511 | -9/Materials | Identified exit to Mines 3885 | -9/Materials | Repaired Med. Armor Plating 3925 | -9/Materials | Repaired Shock Bomb Launcher 3952 | -9/Materials | Repaired Lgt. Treads 4341 | -9/Materials | Central database locked down 4570 | -9/Materials | Destroyed 9 combat bots 4756 | -9/Materials | Build established: Mutant 5232 | -9/Materials | Learned location of 1 exit from Recycling 5283 | -9/Materials | Learned 4 Materials zone layouts 5350 | -9/Materials | Learned location of 1 exit from Storage 5370 | -9/Materials | Learned location of Mines (-9) 5380 | -9/Materials | Learned 4 Recycling zone layouts 5390 | -9/Materials | Learned 2 Storage zone layouts 5410 | -9/Materials | Learned Storage emergency access door positions 5477 | -9/Materials | Learned 4 Recycling zone layouts 6020 | -9/Materials | Repaired Med. Armor Plating 6492 | -9/Materials | Entered Mines 6522 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 6535 | -9/Mines | Met a Derelict bent on vengeance 6652 | -9/Mines | Assembled infested the area 6900 | -9/Mines | Lost 4 parts (3u1w) 6989 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6993 | -9/Mines | Found Prototype Device 6994 | -9/Mines | Identified Exp. Sensor Array 7299 | -9/Mines | Discovered exit to Materials (range 10) 7387 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7407 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7500 | -9/Mines | Learned location of 1 exit from Lower Caves 7627 | -9/Mines | Entered Materials 7627 | -8/Materials | Accompanied by 3 allies 7627 | -8/Materials | Evolved 2 slots: Utility x2 7785 | -8/Materials | Lost 3 allies 8058 | -8/Materials | Repaired Broken Imp. Treads 8144 | -8/Materials | Repaired Broken Spear 8435 | -8/Materials | Discovered new exit (range 8) 8705 | -8/Materials | Learned Factory non-interactive machine intel 8730 | -8/Materials | Learned Factory terminal intel 8746 | -8/Materials | Learned Factory garrison access intel 8754 | -8/Materials | Learned location of Extension (-6) 8755 | -8/Materials | Learned location of Lower Caves (-7) 8756 | -8/Materials | Learned Storage emergency access door positions 8757 | -8/Materials | Learned Factory stockpile data 8770 | -8/Materials | Discovered new exit (range 15) 8787 | -8/Materials | Learned location of 1 exit from Storage 8952 | -8/Materials | Discovered new exit (range 9) 10642 | -8/Materials | Identified exit to Garrison 10642 | -8/Materials | Entered Garrison 10651 | -8/Garrison | Learned Materials security intel 10752 | -8/Garrison | Triggered checkpoint 10820 | -8/Garrison | Triggered checkpoint 10938 | -8/Garrison | Discovered new exit (range 13) 11028 | -8/Garrison | Triggered checkpoint 11165 | -8/Garrison | Triggered checkpoint 11226 | -8/Garrison | Destroyed 12 combat bots 11227 | -8/Garrison | Lost 3 parts (1p1n1w) 11305 | -8/Garrison | Discovered new exit (range 11) 11326 | -8/Garrison | Lost 3 parts (1p2n) 11340 | -8/Garrison | Phase Generator disabled 11380 | -8/Garrison | Triggered checkpoint 11432 | -8/Garrison | Installed Relay Interface Framework 11480 | -8/Garrison | Entered Materials 11578 | -8/Materials | System corruption reached 10% 11738 | -8/Materials | Garrison activated, responded to threat 11815 | -8/Materials | Core integrity fell below 50% 11872 | -8/Materials | Repaired Hrd. Heavy Armor Plating 11880 | -8/Materials | First assault squad dispatched 11973 | -8/Materials | Core integrity fell below 20% 12003 | -8/Materials | Lost 5 parts (1p3u1w) 12027 | -8/Materials | Destroyed by G-50 Soldier with Backup Laser III Last Messages --------------- 11987_ Acquired 42 matter. 11988_ K-01 Serf collects debris. 11989_ R-06 Scavenger collects Hvy. Assault Rifle. 11989_ K-01 Serf collects debris. 11990_ Acquired Rnf. Ion Engine. 11991_ K-01 Serf collects debris. <x2> 11999_ Sneak attack on R-06 Scavenger. 11999_ R-06 Scavenger destroyed. 12001_ K-01 Serf collects debris. 12002_ Acquired 21 matter. 12003_ K-01 Serf collects debris. <x2> 12005_ Sneak attack on A-02 Transporter. 12005_ Destroyed Weight Redist. System. 12017_ Adv. Treads destroyed. 12021_ System corrupted: Substantial component data lost. 12022_ System Shield destroyed. 12023_ G-47 Trooper destroyed. 12026_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###########???????????????????? | | ???????????????????# " " #???????????????????? | | ???????????????????# " " #??????# ????######## | | ???????????????????# " " #??????# ????# # | | ???????????????????# #??????# ???# # | | ???????????????????#""" #??????# ???# # | | ???????????????????#"R =%! #??????# ???# # | | ???????????????????#"""[! ! #??????# ???# # | | ???????????????????# = =*[ #??????# #### # | | ???????????????????#####+############ ###+#### | | ????????????# ????????#* = % # | | ????????????# #####%=%[ " # | | ?????????"" + k =!ak*@* # | | ?????????????###########g############ / ######## | | ???????????????????# [ ### ##??????? | | ???????????????????## #?# #???????? | | ??????????????????# # #?# #???????? | | ??????????????????# # #?# #???????? | | ??????????????????# # # ## #???????? | | ??????????????????# # % % ### #???????? | | ??????????????????#########+########## ##??????? | | ???????????????????### # ### #??????? | | ???????????????????? # # #??????? | | ???????????????????? ##?# " #??????? | | ??????????????????? ???# "" ? | | ??????????????????? ????# T" ### ### ###? | | ?????????????????? ????### " #########??????? | | ??????????????????#???????# ^ #??????????????? | | ?????????????????????????## #??????????????? | | ?????????????????????????#" """ #??????????????? | | ?????????????????????????#T """ #??????????????? | | ?????????????????????????#" """ #?"""??????????? | | ????????????????????????### # ??????????? | | ????????????????????????#"" ^ # = ???????????? | | ????????????????????????#"" """ + ????????????? | | ????????????????????????#"T """ #??????????????? | | ????????????????????????#"" """ ####+#?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 20 Resistance: EM 15 Melee Speed Boost 20 Evasion (%) 62 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Grenade Launcher | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Reaction Control System | -8/Materials | Scanalyzed Robot Schematics ------------------ O-16 Technician | -9/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 42% | -9/Materials Shock Bomb Launcher | 73% | -9/Materials Lgt. Treads | 57% | -9/Materials Med. Armor Plating | 35% | -9/Materials Imp. Treads | 12% | -8/Materials | Broken Spear | 60% | -8/Materials | Broken Hrd. Heavy Armor Plating | 24% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaBurstSpoofer Manual? 0 Play Time 01:21:34 Cumulative 234.6 hours Start 2025.05.12 @ 19:48:22 End 2025.05.15 @ 01:18:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 232 Rogue 171 Adventurer 61 Explorer 0 Win Type - Total 10 Types 8/0/2/0/0/0/0/0/0/0 Lore% 51 Gallery% 62 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9cffe81d-8cd7-4868-a0ac-043cd2f383a7