Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.29 @ 13:58:50 // Winter2019/RPGLIKE

Player: n8leveler

Result: Destroyed by Lightning with EMDS

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (324)     1620
Value Destroyed (14360)    14360
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (3869)               3869
              TOTAL SCORE: 25569

 Bonus
-------
High Alert Combat Kills    443
Follower Combat Kills      1453
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Network Hubs Disabled      200
A7 Reached Mainframe       300
Met R17 at Cetus           500
Friendly Fire              -227

 Cogmind 
---------
Core Integrity             0/1700
Matter                     281/300
Energy                     580/590
System Corruption          15%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -5/Hub_04(d)

 Parts 
-------
>          --- POWER (2) --------
  Enhanced Fission Core
           Particle Reactor
>          --- PROPULSION (4) ---
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY (12) -----
  Advanced Heat Sink
  Advanced Sensor Array
  Improved Signal Interpreter
  Advanced Targeting Computer
  Advanced Melee Analysis Suite
  Improved Target Analyzer
           Armor Integrity Analyzer
  Improved Medium Armor Plating
  Improved Focal Shield
  Improved Thermal Shield
>          --- WEAPON (6) -------
  Improved EM Pulse Cannon
     Heavy Proton Cannon
           Railgun
  Enhanced Gauss Cannon
           Greatsword
>          --- INVENTORY (4) ----
     Light Antimatter Reactor
           Seismic Detector
           Stasis Canceller

 Peak State 
------------
>          --- POWER ------------
  Enhanced Fission Core
           Particle Reactor
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Sensor Array
  Improved Signal Interpreter
  Advanced Targeting Computer
  Advanced Melee Analysis Suite
  Improved Target Analyzer
           Armor Integrity Analyzer
  Improved Medium Armor Plating
           Centrium Medium Armor Plating
  Improved Focal Shield
  Improved Thermal Shield
  Improved System Restoration Module
>          --- WEAPON -----------
  Improved EM Pulse Cannon
     Heavy Proton Cannon
           Railgun
  Enhanced Gauss Cannon
           Greatsword
>          --- INVENTORY --------
     Light Antimatter Reactor
           Seismic Detector
           Stasis Canceller
[Rating: 124]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Enhanced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Armored Huge Wheel
Utility                    Advanced Targeting Computer
  Device                   Improved Sensor Array
  Processor                Advanced Targeting Computer
  Hackware                 Authchip [Device]
  Protection               Layered Light Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Lightning Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Special Weapon           Welding Torch
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac DSF Fac Gar Fac Ext Cet Arc Hub 
Slots Evolved              20   | 7   .   2   3   3   .   .   .   1   .   3   1   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Utility                  11   | 4   .   2   2   1   .   .   .   1   .   1   .   .   .   .   
  Weapon                   5    | 2   .   .   1   1   .   .   .   .   .   .   1   .   .   .   
Parts Attached             261  | 12  6   31  30  71  10  .   5   10  12  58  7   1   3   5   
  Power                    25   | 1   .   5   .   9   .   .   1   1   .   6   1   .   1   .   
    Engine                 14   | 1   .   3   .   6   .   .   1   1   .   2   .   .   .   .   
    Core                   9    | .   .   2   .   3   .   .   .   .   .   4   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Propulsion               15   | 4   .   4   1   3   .   .   .   1   .   2   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    9    | 2   .   4   1   2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   .   1   .   .   .   1   .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  137  | 4   2   10  16  34  5   .   4   7   5   42  4   1   .   3   
    Device                 94   | .   2   6   8   28  2   .   .   5   4   35  2   .   .   2   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              15   | 2   .   .   5   1   1   .   2   1   .   3   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             27   | 2   .   4   3   5   2   .   2   1   1   3   2   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   84   | 3   4   12  13  25  5   .   .   1   7   8   2   .   2   2   
    Energy Gun             18   | 3   2   .   3   6   1   .   .   .   1   .   1   .   .   1   
    Energy Cannon          32   | .   .   9   8   5   3   .   .   .   .   4   1   .   1   1   
    Ballistic Gun          9    | .   1   3   2   2   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       22   | .   .   .   .   12  1   .   .   1   6   2   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   2   4   7   .   .   .   .   .   4   1   1   .   1   
Parts Lost                 7    | .   .   .   .   .   3   .   .   .   3   .   .   .   .   1   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   5    | .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   .   3   .   .   .   1   .   .   .   .   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  97  98  98  85  89  93  94  93  87  86  87  84  85  
  Engine                   5    | .   9   4   6   6   5   5   9   9   10  3   .   .   .   .   
  Core                     2    | .   .   3   .   3   .   .   .   .   .   4   4   4   4   4   
  Leg                      4    | .   18  15  12  8   .   .   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   .   .   .   1   5   5   5   4   5   6   8   8   8   8   
  Device                   25   | .   11  24  26  28  22  21  21  22  24  25  26  25  22  19  
  Processor                21   | .   18  15  22  19  23  26  26  27  25  23  20  20  20  20  
  Protection               4    | .   14  7   6   1   3   5   4   4   5   3   3   4   4   7   
  Energy Gun               2    | .   21  1   .   4   .   .   .   .   3   .   2   4   .   .   
  Energy Cannon            9    | .   .   14  12  10  14  15  15  15  8   7   8   8   9   8   
  Ballistic Gun            1    | .   .   6   9   .   .   .   .   .   .   .   .   .   1   4   
  Ballistic Cannon         6    | .   .   .   .   10  8   10  10  10  12  5   4   4   4   4   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   3   4   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             95   | 13  16  29  38  82  82  74  83  83  87  95  78  78  85  90  
  Greatest Support         76   | 25  25  40  45  59  48  48  48  48  48  76  48  76  76  48  
  Greatest Overweight (x)  3    | 1   .   1   1   2   1   1   1   3   3   2   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   1   .   1   1   1   1   
Largest Inventory Capacity 4    | 1   1   1   2   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         3    | .   1   1   2   3   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 1   1   1   2   4   4   2   4   4   4   4   4   4   4   4   
  Average Carried          2    | .   .   .   1   3   2   2   3   3   3   3   2   3   3   3   
  Final Capacity           4    | 1   1   1   2   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | .   1   1   2   3   2   2   4   4   4   3   3   3   3   3   

 Class Distribution 
--------------------
 47% | Hacker-Gunner
 25% | Hacker-Gladiator
 11% | Hacker-Assassin
  4% | Scavenger-Gunner
  4% | Hacker-Skirmisher
  4% | Hacker-Mutant

 Dominant Class 
----------------
       Hacker-Gunner | -10/Materials
       Hacker-Gunner | -9/Materials
    Scavenger-Gunner | -8/Materials
       Hacker-Gunner | -7/Factory
       Hacker-Gunner | -7/Waste
       Hacker-Gunner | -7/Factory
       Hacker-Gunner | -7/DSF
       Hacker-Gunner | -6/Factory
       Hacker-Gunner | -6/Garrison
    Hacker-Gladiator | -5/Factory
    Hacker-Gladiator | -5/Extension
     Hacker-Assassin | -5/Cetus
     Hacker-Assassin | -5/Archives
 Scavenger-Gladiator | -5/Hub_04(d)

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  DSF  Fac  Gar  Fac  Ext  Cet  Arc  Hub  
Matter Collected           6725  | 320  60   485  649  2002 156  .    133  239  913  1302 143  124  123  76   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12932 | 92   217  1128 1649 2514 .    .    86   591  815  4145 356  482  517  340  
  Parts                    699   | .    23   65   83   156  .    .    5    24   35   233  34   14   11   16   
Haulers Intercepted        3     | .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3     | .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac DSF Fac Gar Fac Ext Cet Arc Hub 
Combat Hostiles Destroyed  272  | .   6   31  32  58  .   .   2   10  26  84  9   6   4   4   
  Melee                    65   | .   .   .   .   .   .   .   .   .   .   52  8   .   2   3   
  Guns                     34   | .   6   8   12  6   .   .   .   .   2   .   .   .   .   .   
  Cannons                  162  | .   .   22  20  51  .   .   2   9   23  28  .   5   1   1   
  AOE                      5    | .   .   .   .   1   .   .   .   1   1   2   .   .   .   .   
Classes Destroyed          17   | 1   3   4   2   4   .   .   1   1   .   .   1   .   .   .   
  Worker                   17   | .   .   .   .   7   .   .   .   2   .   6   .   .   .   2   
  Builder                  3    | .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 3    | .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
  Hauler                   3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Operator                 7    | .   .   1   1   1   .   .   .   .   .   2   1   .   1   .   
  Watcher                  35   | .   2   5   5   7   .   .   .   1   1   10  2   .   .   2   
  Swarmer                  41   | .   2   8   3   9   .   .   .   .   7   12  .   .   .   .   
  Grunt                    120  | .   4   13  16  24  .   .   1   8   9   39  3   2   .   1   
  Brawler                  7    | .   .   .   1   2   .   .   .   .   .   4   .   .   .   .   
  Duelist                  7    | .   .   1   .   5   .   .   .   .   .   1   .   .   .   .   
  Sentry                   55   | .   .   9   10  9   .   .   .   1   6   10  4   .   4   2   
  Hunter                   15   | .   .   .   2   2   .   .   .   1   3   5   1   1   .   .   
  Programmer               22   | .   .   .   .   7   .   .   .   .   1   13  .   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           9    | 1   3   4   6   7   .   .   1   4   9   6   4   3   4   3   
  Combat Bots Only         9    | .   2   4   6   5   .   .   1   3   9   6   4   3   3   2   
Max Kills in Single Turn   4    | 1   1   2   2   4   .   .   1   3   2   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   .   1   1   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -7    -6    -6    -5    -5    -5    -5    -5    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Was   Fac   DSF   Fac   Gar   Fac   Ext   Cet   Arc   Hub   
Damage Taken               13512 | .     156   791   764   2352  108   .     10    351   1343  3994  693   535   552   1863  
  Core                     10225 | .     109   574   535   1890  93    .     8     263   960   2979  539   509   432   1334  
  Absorbed by Shields      481   | .     .     163   58    .     .     .     .     .     .     .     122   138   .     .     
  Redirected to Core       7569  | .     84    458   447   1307  56    .     8     215   678   2476  379   49    260   1152  
  Regen/Repaired (Parts)   317   | .     .     77    .     70    .     .     .     .     .     170   .     .     .     .     
Core Remaining (%)         93    | 100   100   100   97    .     .     .     88    .     75    .     .     .     .     .     
Volleys Fired              457   | 2     16    75    64    109   8     .     2     13    59    79    9     11    6     4     
  Largest                  5     | 3     3     3     4     5     4     .     5     5     5     5     4     4     4     4     
  Hottest                  286   | 130   135   151   179   276   236   .     284   284   286   276   268   268   268   242   
Shots Fired                1500  | 6     47    187   220   423   13    .     11    55    190   239   27    44    23    15    
  Gun                      333   | 6     36    63    93    88    .     .     .     .     23    .     4     11    6     3     
  Cannon                   1143  | .     .     115   127   335   13    .     11    55    167   235   23    33    17    12    
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  24    | .     11    9     .     .     .     .     .     .     .     4     .     .     .     .     
  Kinetic                  626   | .     .     53    93    183   8     .     5     22    127   102   9     11    6     7     
  Thermal                  601   | 6     42    134   127   152   2     .     4     20    40    49    8     11    6     .     
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          273   | .     5     .     .     88    3     .     2     13    23    88    10    22    11    8     
  Robot Hit Streak         43    | 2     15    18    23    43    4     .     12    33    26    36    23    40    19    12    
  Robot Miss Streak        4     | 1     1     2     2     4     .     .     .     1     1     2     1     1     1     .     
  Penetration Max          1     | .     .     .     1     1     .     .     .     1     .     1     .     .     .     .     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1224  | 3     31    132   155   293   2     .     8     38    125   303   47    39    28    20    
  Core Hits                525   | 2     14    46    60    125   1     .     4     22    51    138   20    20    11    11    
  Critical Kills           3     | .     .     1     1     .     .     .     .     .     1     .     .     .     .     .     
  Critical Parts Destroyed 5     | .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     
  Critical Strikes         94    | .     1     1     1     15    .     .     .     4     13    45    7     .     2     5     
    Burn                   1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                7     | .     .     .     1     .     .     .     .     .     6     .     .     .     .     .     
    Blast                  43    | .     .     .     .     15    .     .     .     4     7     16    .     .     .     1     
    Corrupt                6     | .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     
    Sever                  36    | .     .     .     .     .     .     .     .     .     .     23    7     .     2     4     
Melee Attacks              202   | .     .     .     .     .     .     .     .     .     .     153   23    .     10    16    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 202   | .     .     .     .     .     .     .     .     .     .     153   23    .     10    16    
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            6     | .     .     .     .     .     .     .     .     .     .     5     .     .     .     1     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           38553 | 37    374   2526  3400  8585  57    .     248   1490  3758  12686 2008  1097  1041  1246  
  Guns                     3818  | 37    361   615   944   1295  .     .     .     .     309   .     63    133   61    .     
  Cannons                  23217 | .     .     1895  2452  6403  57    .     248   1232  3214  5503  666   964   479   104   
  Explosions               2255  | .     .     .     .     887   .     .     .     258   235   574   .     .     72    229   
  Melee                    9137  | .     .     .     .     .     .     .     .     .     .     6516  1279  .     429   913   
  Ramming                  31    | .     .     .     4     .     .     .     .     .     .     27    .     .     .     .     
  Kinetic                  10940 | .     .     498   944   3490  32    .     108   432   2454  2227  254   295   168   38    
  Thermal                  12418 | 37    307   2028  2452  3505  .     .     87    686   995   1618  213   279   211   .     
  Explosive                295   | .     .     .     .     295   .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          5732  | .     67    .     .     1295  25    .     53    372   309   2298  262   523   233   295   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 9137  | .     .     .     .     .     .     .     .     .     .     6516  1279  .     429   913   
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         14    | .     .     .     .     2     14    14    14    1     .     3     .     .     .     14    
  Average Corruption       2     | .     .     .     .     1     6     14    14    1     .     1     .     .     .     5     
  Corruption Purged        29    | .     .     .     .     6     4     .     .     1     .     11    .     .     .     7     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  91    | .     .     .     .     40    10    1     15    .     .     20    .     .     .     5     
    Message Errors         29    | .     .     .     .     19    1     .     3     .     .     5     .     .     .     1     
    Matter Fused           22    | .     .     .     .     7     3     .     6     .     .     5     .     .     .     1     
    Heat Flow Errors       5     | .     .     .     .     4     .     1     .     .     .     .     .     .     .     .     
    Energy Discharges      12    | .     .     .     .     1     1     .     3     .     .     5     .     .     .     2     
    Parts Rejected         1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      8     | .     .     .     .     3     1     .     2     .     .     2     .     .     .     .     
    Data Loss (major)      4     | .     .     .     .     2     1     .     .     .     .     1     .     .     .     .     
    Misfires               5     | .     .     .     .     2     2     .     1     .     .     .     .     .     .     .     
    Alerts                 3     | .     .     .     .     1     .     .     .     .     .     2     .     .     .     .     
    Weapon Failures        2     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1405  | .     .     54    19    295   .     .     .     24    41    855   .     5     15    97    
  Projectiles              616   | .     .     54    19    224   .     .     .     24    32    256   .     5     .     2     
  Explosions               198   | .     .     .     .     71    .     .     .     .     9     103   .     .     15    .     
  Melee                    591   | .     .     .     .     .     .     .     .     .     .     496   .     .     .     95    
Knockbacks                 62    | .     .     .     .     22    .     .     1     2     25    10    1     1     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  60    | .     .     .     .     22    .     .     1     2     23    10    1     1     .     .     
  Secondary                2     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
Self-Inflicted Damage      371   | .     .     .     .     84    .     .     .     129   .     61    .     .     29    68    
  Shots                    9     | .     .     .     .     2     .     .     .     3     .     2     .     .     1     1     
  Rammed                   1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Targets Rammed             2     | .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     
  Kicked                   1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        920   | 174   403   512   367   613   62    .     65    566   546   920   264   771   873   235   
  Average Temperature      190   | 91    142   134   86    206   29    .     33    232   223   219   82    283   428   96    
  Received Heat Transfer   5073  | .     105   454   568   906   .     .     .     117   375   1899  241   18    135   255   
  Effects                  118   | .     4     9     .     27    .     .     .     2     22    18    .     13    23    .     
    Shutdowns              11    | .     1     3     .     .     .     .     .     .     1     .     .     .     6     .     
    Energy Bleed           17    | .     .     1     .     4     .     .     .     1     2     2     .     2     5     .     
    Interference           22    | .     3     .     .     7     .     .     .     .     4     3     .     2     3     .     
    Matter Decay           10    | .     .     1     .     3     .     .     .     .     3     1     .     1     1     .     
    Short Circuit          10    | .     .     2     .     1     .     .     .     .     1     3     .     .     3     .     
    Damage (minor)         8     | .     .     2     .     2     .     .     .     1     .     1     .     2     .     .     
    Damage (major)         31    | .     .     .     .     7     .     .     .     .     10    7     .     3     4     .     
    Damage (core)          9     | .     .     .     .     3     .     .     .     .     1     1     .     3     1     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           5     | .     .     .     .     .     .     .     .     .     .     2     1     1     1     .     
  Combat Hostiles          5     | .     .     .     .     .     .     .     .     .     .     2     1     1     1     .     
  Parts Fried              38    | .     .     .     .     4     .     .     .     2     .     17    6     2     5     2     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Robots Melted              1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             28    | .     2     11    5     4     .     .     .     .     2     4     .     .     .     .     
  Heat Transferred         17994 | 99    977   3825  3922  4390  .     .     111   705   1097  2004  259   370   235   .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      8     | .     .     .     .     3     .     .     .     .     3     1     .     .     1     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac DSF Fac Gar Fac Ext Cet Arc Hub 
Peak Influence             939  | 5   185 474 447 412 27  14  249 332 939 708 264 319 179 430 
  Initial                  366  | .   2   .   114 .   9   14  7   96  33  366 18  .   9   42  
  Average                  169  | 1   87  180 175 113 20  14  148 143 530 171 116 104 147 197 
Maximum Alert Level        3    | .   .   2   2   2   .   .   1   1   3   3   1   1   .   2   
  Low Security (%)         69   | 100 100 57  55  80  100 100 75  77  30  62  75  96  100 71  
  Level 1                  22   | .   .   41  34  19  .   .   24  22  2   27  24  3   .   20  
  Level 2                  6    | .   .   1   9   .   .   .   .   .   34  10  .   .   .   8   
  Level 3                  2    | .   .   .   .   .   .   .   .   .   32  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Squads Dispatched          63   | .   .   5   4   21  .   .   2   6   .   22  2   .   .   1   
  Investigation            23   | .   .   2   1   7   .   .   .   3   .   9   1   .   .   .   
  Extermination            13   | .   .   .   .   5   .   .   .   .   .   7   .   .   .   1   
  Reinforcement            17   | .   .   3   1   3   .   .   2   2   .   5   1   .   .   .   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison                 9    | .   .   .   2   5   .   .   .   1   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac DSF Fac Gar Fac Ext Cet Arc Hub 
Distress Signals           20   | .   2   1   3   .   .   .   .   1   1   7   1   2   .   2   
Communications Jammed      33   | .   .   .   .   33  .   .   .   .   .   .   .   .   .   .   
  Distress Signals         33   | .   .   .   .   33  .   .   .   .   .   .   .   .   .   .   
Times Spotted              422  | .   11  48  40  75  6   .   7   18  32  120 22  17  6   20  
  Peak Tracking Total      8    | .   4   6   5   6   6   .   2   4   8   6   5   5   3   8   
  Tactical Retreats        25   | .   1   1   1   4   1   .   .   1   1   8   1   1   1   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac DSF Fac Gar Fac Ext Cet Arc Hub 
Traps Triggered            40   | .   2   3   3   10  .   .   2   4   8   4   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac DSF Fac Gar Fac Ext Cet Arc Hub 
Machines Disabled          58   | .   .   1   .   18  .   .   .   10  3   22  .   1   .   3   
  Max in Single Turn       14   | .   .   1   .   4   .   .   .   5   1   14  .   .   .   3   
  Garrison Access          9    | .   .   .   1   3   .   .   .   1   .   3   .   .   .   1   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac DSF Fac Gar Fac Ext Cet Arc Hub 
Machines Accessed          110  | .   7   9   11  25  .   1   .   8   .   29  14  3   1   2   
  Terminals                66   | .   5   5   6   14  .   1   .   4   .   14  13  3   .   1   
  Fabricators              8    | .   .   .   .   2   .   .   .   1   .   5   .   .   .   .   
  Repair Stations          7    | .   .   2   1   3   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          13   | .   2   1   2   3   .   .   .   .   .   4   1   .   .   .   
  Scanalyzers              6    | .   .   1   1   1   .   .   .   1   .   2   .   .   .   .   
  Garrison Access          9    | .   .   .   1   2   .   .   .   2   .   3   .   .   .   1   
Total Hacks                269  | .   14  24  21  65  .   3   .   19  .   63  28  4   25  3   
  Successful               201  | .   12  20  15  42  .   1   .   13  .   47  21  3   25  2   
  Failed                   68   | .   2   4   6   23  .   2   .   6   .   16  7   1   .   1   
    Catastrophic           3    | .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   .   .   .   .   .   .   .   .   .   .   .   4   7   2   
  Terminals                142  | .   9   12  10  36  .   3   .   9   .   30  27  4   .   2   
  Fabricators              20   | .   .   .   .   6   .   .   .   2   .   12  .   .   .   .   
  Repair Stations          24   | .   .   7   2   13  .   .   .   .   .   2   .   .   .   .   
  Recycling Units          23   | .   5   1   5   4   .   .   .   .   .   7   1   .   .   .   
  Scanalyzers              23   | .   .   4   3   3   .   .   .   4   .   9   .   .   .   .   
  Garrison Access          12   | .   .   .   1   3   .   .   .   4   .   3   .   .   .   1   
Terminal Hacks             118  | .   8   8   7   24  .   1   .   4   .   17  20  3   25  1   
  Record                   27   | .   .   .   .   .   .   .   .   .   .   .   .   2   25  .   
  Part Schematic           7    | .   .   .   .   1   .   .   .   2   .   .   4   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   .   .   .   .   1   4   1   .   .   
  Open DSF                 5    | .   .   .   .   2   .   1   .   1   .   1   .   .   .   .   
  Level Access Points      2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   1   1   1   1   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  6    | .   3   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Machine Index            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          10   | .   .   3   3   1   .   .   .   .   .   1   2   .   .   .   
  Locate Traps             16   | .   1   2   .   6   .   .   .   .   .   5   2   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     3    | .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    3    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Recall Assault           2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Registered Components    2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              15   | .   3   1   .   3   .   .   .   .   .   4   4   .   .   .   
Fabricator Hacks           18   | .   .   .   .   4   .   .   .   2   .   12  .   .   .   .   
  Load Schematic           9    | .   .   .   .   2   .   .   .   1   .   6   .   .   .   .   
  Build                    9    | .   .   .   .   2   .   .   .   1   .   6   .   .   .   .   
Repair Station Hacks       17   | .   .   7   2   6   .   .   .   .   .   2   .   .   .   .   
  Scan Component           10   | .   .   4   1   4   .   .   .   .   .   1   .   .   .   .   
  Repair                   7    | .   .   3   1   2   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       17   | .   4   1   2   3   .   .   .   .   .   6   1   .   .   .   
  Process                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Report Inventory         9    | .   2   1   .   2   .   .   .   .   .   3   1   .   .   .   
  Retrieve Components      6    | .   2   .   2   1   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 21   | .   .   4   3   3   .   .   .   4   .   7   .   .   .   .   
  Insert Component         10   | .   .   2   2   1   .   .   .   2   .   3   .   .   .   .   
  Analyze                  11   | .   .   2   1   2   .   .   .   2   .   4   .   .   .   .   
Garrison Access Hacks      10   | .   .   .   1   2   .   .   .   3   .   3   .   .   .   1   
  Unlock Access            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Seal Access              8    | .   .   .   1   2   .   .   .   1   .   3   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         72   | .   2   5   5   19  .   1   .   6   .   22  10  1   .   1   
  Full Trace Events        23   | .   .   2   3   7   .   .   .   3   .   7   1   .   .   .   
  Feedback Events          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robots Built             6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   338  | .   .   .   .   .   .   .   .   .   .   338 .   .   .   .   
  Total Robot Build Rating 36   | .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   
Part Schematics Acquired   14   | .   .   1   1   2   .   .   .   4   .   2   4   .   .   .   
  Parts Built              11   | .   .   .   .   4   .   .   .   2   .   5   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Time                   441  | .   .   .   .   126 .   .   .   42  .   273 .   .   .   .   
  Total Part Build Rating  46   | .   .   .   .   16  .   .   .   8   .   22  .   .   .   .   
Parts Repaired             7    | .   .   3   1   2   .   .   .   .   .   1   .   .   .   .   
  Time                     251  | .   .   96  44  89  .   .   .   .   .   22  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          593  | .   .   .   .   .   .   .   .   .   .   593 .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     34   | .   13  .   19  2   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   2   1   1   .   .   .   2   .   2   .   .   .   .   
  Part Schematics Acquired 7    | .   .   1   1   1   .   .   .   2   .   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Was Fac DSF Fac Gar Fac Ext Cet Arc Hub 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Programmers              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              6    | .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  DSF  Fac  Gar  Fac  Ext  Cet  Arc  Hub  
Total Allies               31   | .    .    .    .    .    19   .    .    .    .    6    5    1    .    .    
  Largest Group            19   | .    .    .    .    .    19   11   11   7    .    3    5    5    1    .    
  Highest-Rated Group      475  | .    .    .    .    .    475  305  305  196  .    90   288  289  159  .    
  Highest-Rated Ally       159  | .    .    .    .    .    35   35   35   35   .    30   159  159  159  .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               284  | .    .    .    .    .    87   .    46   10   .    23   42   76   .    .    
  Total Damage             9401 | .    .    .    .    .    4352 .    1245 487  .    526  1248 1543 .    .    
  Kills                    50   | .    .    .    .    .    14   .    7    3    .    4    10   12   .    .    
Allies Corrupted           4    | .    .    .    .    .    .    .    1    1    .    2    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac DSF Fac Gar Fac Ext Cet Arc Hub 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  DSF  Fac  Gar  Fac  Ext  Cet  Arc  Hub  
Turns Passed               21602 | 88   873  1582 1789 5170 339  23   337  844  1418 6528 1369 517  283  442  
Spaces Moved               12915 | 50   606  771  1057 2843 256  14   246  566  862  4046 857  344  151  246  
  Core                     227   | 5    .    .    .    138  .    .    .    2    81   1    .    .    .    .    
  Treads                   12    | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4371  | 33   606  771  1057 1904 .    .    .    .    .    .    .    .    .    .    
  Wheels                   8305  | .    .    .    .    801  256  14   246  564  781  4045 857  344  151  246  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  125  100  100  115  115  115  115  100  115  115  115  115  
  Average Speed            117   | 124  120  126  125  124  112  115  115  115  122  108  115  115  115  115  
  Slowest Speed            200   | 160  120  190  200  195  115  115  115  200  200  150  115  115  115  115  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       68    | 3    90   83   96   66   89   1    91   16   78   91   97   95   99   33   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | 1    1    1    1    .    .    1    .    1    .    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 40    | .    .    .    .    2    9    .    .    .    .    26   .    .    2    1    
Terrain Destroyed          626   | .    .    38   15   150  9    .    1    84   21   142  1    1    5    159  
  Melee                    26    | .    .    .    .    .    .    .    .    .    .    24   .    .    2    .    
  Projectile               137   | .    .    7    15   43   9    .    1    5    12   33   1    1    2    8    
  AOE                      463   | .    .    31   .    107  .    .    .    79   9    85   .    .    1    151  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  DSF  Fac  Gar  Fac  Ext  Cet  Arc  Hub  
Total                      17920 | 67   715  1226 1369 4217 294  21   295  722  1083 5707 1174 438  226  366  
  Wait                     3211  | .    71   285  139  1037 18   8    24   106  47   1103 176  63   52   82   
  Move                     12903 | 49   605  770  1056 2843 255  13   245  566  861  4045 856  343  150  246  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  89    | 2    4    5    12   17   1    .    5    5    2    25   5    1    1    4    
  Fast Attach              121   | 10   1    20   14   36   6    .    4    4    4    21   .    .    1    .    
  Attach                   49    | 2    3    3    6    6    3    .    1    1    1    14   4    1    .    4    
  Detach                   8     | .    .    2    1    1    1    .    .    .    .    3    .    .    .    .    
  Swap                     91    | .    2    8    10   29   1    .    .    5    7    23   3    .    2    1    
  Drop                     167   | 2    4    20   21   45   1    .    6    6    4    47   4    1    4    2    
  Fire                     457   | 2    16   75   64   109  8    .    2    13   59   79   9    11   6    4    
  Melee                    202   | .    .    .    .    .    .    .    .    .    .    153  23   .    10   16   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kick                     1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            104   | .    .    .    .    .    .    .    8    .    64   .    32   .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            516   | .    9    38   45   94   .    .    .    16   34   193  62   18   .    7    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Waste
-7/Factory
-7/DSF
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / *Ext x2)
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus (discovered 3 exits: *Fac x2 / *Arc)
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d)

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
     9 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
     9 | -11/Scrapyard | Upgraded with Utility slot (x4)
     9 | -11/Scrapyard | Upgraded with Weapon slot (x2)
    21 | -11/Scrapyard | Identified exit to Materials
    21 | -11/Scrapyard | Discovered exit to Materials (range 16)
    89 | -11/Scrapyard | Entered Materials
   285 | -10/Materials | Identified exit to Materials
   285 | -10/Materials | Discovered exit to Materials (range 13)
   310 | -10/Materials | Build established: Hacker-Gunner
   329 | -10/Materials | Discovered exit to Materials (range 15)
   591 | -10/Materials | Identified exit to Mines
   591 | -10/Materials | Discovered exit to Mines (range 8)
   806 | -10/Materials | Discovered exit to Materials (range 9)
   931 | -10/Materials | Build established: Hacker-Skirmisher
   962 | -10/Materials | Entered another Materials area
   964 | -9/Materials  | Reached level 2
   964 | -9/Materials  | Reached level 3
  1143 | -9/Materials  | Reached level 4
  1243 | -9/Materials  | Identified exit to Mines
  1454 | -9/Materials  | Upgraded with Utility slot (x2)
  1627 | -9/Materials  | Repaired Sensor Array
  1665 | -9/Materials  | Repaired Ion Cannon
  1734 | -9/Materials  | Reached level 5
  1922 | -9/Materials  | Repaired Hvy. Assault Rifle
  1940 | -9/Materials  | Identified exit to Materials
  1940 | -9/Materials  | Discovered exit to Materials (range 15)
  2153 | -9/Materials  | Reached level 6
  2211 | -9/Materials  | Build established: Hacker-Gunner
  2319 | -9/Materials  | Discovered exit to Materials (range 16)
  2544 | -9/Materials  | Entered another Materials area
  2544 | -8/Materials  | Upgraded with Utility slot (x1)
  2546 | -8/Materials  | Reached level 7
  2606 | -8/Materials  | Reached level 8
  2868 | -8/Materials  | Reached level 9
  2901 | -8/Materials  | Identified exit to Storage
  2901 | -8/Materials  | Discovered exit to Storage (range 7)
  3121 | -8/Materials  | Upgraded with Utility slot (x1)
  3121 | -8/Materials  | Upgraded with Weapon slot (x1)
  3194 | -8/Materials  | Identified exit to Factory
  3194 | -8/Materials  | Discovered exit to Factory (range 10)
  3282 | -8/Materials  | Build established: Scavenger-Gunner
  3322 | -8/Materials  | Garrison activated, responded to threat
  3428 | -8/Materials  | Reached level 10
  3449 | -8/Materials  | Discovered exit to Storage (range 4)
  3868 | -8/Materials  | Discovered exit to Factory (range 8)
  4026 | -8/Materials  | Repaired Broken Imp. Aluminum Leg
  4055 | -8/Materials  | Build established: Hacker-Gunner
  4333 | -8/Materials  | Entered Factory
  4335 | -7/Factory    | Reached level 11
  4409 | -7/Factory    | Upgraded with Weapon slot (x1)
  4423 | -7/Factory    | Garrison activated, responded to threat
  4423 | -7/Factory    | Reached level 12
  4654 | -7/Factory    | Upgraded with Power slot (x1)
  4825 | -7/Factory    | Repaired Hvy. Deuterium Engine
  4900 | -7/Factory    | Identified exit to Factory
  4900 | -7/Factory    | Discovered exit to Factory (range 16)
  4923 | -7/Factory    | Reached level 13
  5280 | -7/Factory    | Core integrity fell below 50%
  5396 | -7/Factory    | Reached level 14
  5725 | -7/Factory    | Fabricated Energy Filter?
  6521 | -7/Factory    | Identified exit to Lower Caves
  6536 | -7/Factory    | Discovered exit to Factory (range 15)
  7148 | -7/Factory    | Reached level 15
  8298 | -7/Factory    | Build established: Hacker-Skirmisher
  8349 | -7/Factory    | Repaired Imp. Sensor Array
  8677 | -7/Factory    | Build established: Hacker-Gunner
  8797 | -7/Factory    | Reached level 16
  9055 | -7/Factory    | Fabricated System Restoration Module (x2)
  9153 | -7/Factory    | Upgraded with Utility slot (x1)
  9503 | -7/Factory    | Sucked down chute
  9503 | -7/Factory    | Entered Waste
  9518 | -7/Waste      | EMP discharged
  9523 | -7/Waste      | Spotted C-40 Crusher
  9534 | -7/Waste      | Spotted C-40 Crusher
  9534 | -7/Waste      | Spotted C-40 Crusher
  9535 | -7/Waste      | Spotted C-40 Crusher
  9537 | -7/Waste      | Spotted C-40 Crusher
  9542 | -7/Waste      | Spotted C-40 Crusher
  9543 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  9551 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  9564 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  9595 | -7/Waste      | Lost 3 parts (1p2w)
  9597 | -7/Waste      | Met Warlord forces unprepared to attack
  9618 | -7/Waste      | EMP discharged
  9718 | -7/Waste      | EMP discharged
  9718 | -7/Waste      | System corruption reached 10%
  9818 | -7/Waste      | EMP discharged
  9823 | -7/Waste      | Identified exit to Factory
  9823 | -7/Waste      | Discovered exit to Factory (range 12)
  9842 | -7/Waste      | Entered Factory
  9842 | -7/Factory    | Accompanied by 11 allies
  9857 | -7/Factory    | Identified exit to DSF
  9865 | -7/Factory    | Entered DSF
  9865 | -7/DSF        | Accompanied by 11 allies
  9893 | -7/DSF        | Additional patrols routed to DSF
 10002 | -7/DSF        | Discovered exit to Factory (range 6)
 10184 | -7/DSF        | Sterilization system engaged
 10202 | -7/DSF        | Entered Factory
 10202 | -6/Factory    | Accompanied by 7 allies
 10204 | -6/Factory    | Reached level 17
 10368 | -6/Factory    | Identified exit to Garrison
 10368 | -6/Factory    | Reached level 18
 10660 | -6/Factory    | Fabricated System Restoration Module?
 10683 | -6/Factory    | Upgraded with Utility slot (x1)
 10982 | -6/Factory    | Garrison activated, responded to threat
 11046 | -6/Factory    | Identified exit to Garrison
 11046 | -6/Factory    | Entered Garrison
 11142 | -6/Garrison   | Triggered checkpoint
 11208 | -6/Garrison   | Triggered checkpoint
 11224 | -6/Garrison   | Triggered checkpoint
 11470 | -6/Garrison   | Triggered checkpoint
 11481 | -6/Garrison   | Core integrity fell below 50%
 11488 | -6/Garrison   | Triggered checkpoint
 11510 | -6/Garrison   | Reached level 19
 11542 | -6/Garrison   | Destroyed 9 combat bots
 11671 | -6/Garrison   | Identified exit to Factory
 11671 | -6/Garrison   | Discovered exit to Factory (range 14)
 11816 | -6/Garrison   | Triggered checkpoint
 11869 | -6/Garrison   | Discovered exit to Factory (range 9)
 11898 | -6/Garrison   | Triggered checkpoint
 12099 | -6/Garrison   | Garrison Relay disabled
 12228 | -6/Garrison   | Discovered exit to Factory (range 15)
 12256 | -6/Garrison   | Installed Relay Interface Framework
 12286 | -6/Garrison   | Triggered checkpoint
 12306 | -6/Garrison   | Garrison Relay disabled
 12464 | -6/Garrison   | Entered Factory
 12466 | -5/Factory    | Reached level 20
 12516 | -5/Factory    | Repaired Arm. Huge Wheel
 12517 | -5/Factory    | Upgraded with Utility slot (x1)
 12760 | -5/Factory    | Fabricated Adv. Power Amplifier?
 12776 | -5/Factory    | Fabricated Arm. Huge Wheel?
 12784 | -5/Factory    | Garrison activated, responded to threat
 12836 | -5/Factory    | Reached level 21
 13155 | -5/Factory    | Fabricated Sensor Array?
 13256 | -5/Factory    | Build established: Hacker-Gladiator
 13317 | -5/Factory    | Identified exit to Factory
 13317 | -5/Factory    | Discovered exit to Factory (range 10)
 13967 | -5/Factory    | Fabricated Imp. Transmission Jammer?
 14175 | -5/Factory    | Identified exit to Extension
 14175 | -5/Factory    | Discovered exit to Extension (range 16)
 14260 | -5/Factory    | Discovered exit to Factory (range 7)
 14978 | -5/Factory    | Discovered exit to Factory (range 15)
 15192 | -5/Factory    | Fabricated B-60 Warrior?
 15338 | -5/Factory    | Identified exit to Upper Caves
 15338 | -5/Factory    | Discovered exit to Upper Caves (range 8)
 15393 | -5/Factory    | Reached level 22
 15396 | -5/Factory    | Upgraded with Propulsion slot (x2)
 15786 | -5/Factory    | Discovered exit to Factory (range 10)
 16423 | -5/Factory    | Fabricated B-60 Warrior?
 16640 | -5/Factory    | Discovered exit to Extension (range 10)
 17330 | -5/Factory    | Reached level 23
 17368 | -5/Factory    | Discovered exit to Upper Caves (range 8)
 18992 | -5/Factory    | Entered Extension
 19154 | -5/Extension  | Crushed by falling debris
 19161 | -5/Extension  | Core integrity fell below 50%
 19394 | -5/Extension  | Rescued A7
 19427 | -5/Extension  | Identified exit to Cetus
 19475 | -5/Extension  | Upgraded with Weapon slot (x1)
 19502 | -5/Extension  | Spotted B-75 Beast
 19546 | -5/Extension  | Spotted B-75 Beast
 19554 | -5/Extension  | Destroyed B-75 Beast
 19583 | -5/Extension  | Allies destroyed B-75 Beast
 19618 | -5/Extension  | Discovered exit to Factory (range 3)
 19814 | -5/Extension  | Reached level 24
 19879 | -5/Extension  | Rescued a captive Derelict
 19880 | -5/Extension  | Rescued a captive Derelict
 19924 | -5/Extension  | Rescued a captive Derelict
 19925 | -5/Extension  | Rescued a captive Derelict
 19927 | -5/Extension  | Build established: Hacker-Assassin
 20150 | -5/Extension  | Discovered exit to Factory (range 10)
 20361 | -5/Extension  | Entered Cetus
 20361 | -5/Cetus      | Accompanied by 5 allies (A7)
 20364 | -5/Cetus      | Build established: Hacker-Gladiator
 20366 | -5/Cetus      | Acquired a Cetus Manufacturing Module code from A7
 20377 | -5/Cetus      | Spotted Cetus Guard
 20377 | -5/Cetus      | Spotted Cetus Guard
 20378 | -5/Cetus      | Spotted Cetus Guard
 20385 | -5/Cetus      | Allies destroyed Cetus Guard
 20385 | -5/Cetus      | Spotted Cetus Guard
 20396 | -5/Cetus      | Destroyed Cetus Guard
 20410 | -5/Cetus      | Discovered exit to Factory (range 16)
 20515 | -5/Cetus      | Started Cetus Manufacturing Module
 20540 | -5/Cetus      | Manufactured an Enhanced Grunt
 20551 | -5/Cetus      | Cetus Manufacturing Module disabled
 20646 | -5/Cetus      | Escorted A7 to Cetus Mainframe
 20679 | -5/Cetus      | Build established: Hacker-Assassin
 20717 | -5/Cetus      | Identified exit to Archives
 20717 | -5/Cetus      | Discovered exit to Archives (range 15)
 20736 | -5/Cetus      | Spotted Cetus Guard
 20736 | -5/Cetus      | Spotted Cetus Guard
 20743 | -5/Cetus      | Destroyed Cetus Guard
 20743 | -5/Cetus      | Spotted Cetus Guard
 20744 | -5/Cetus      | Destroyed Cetus Guard
 20744 | -5/Cetus      | Spotted Cetus Guard
 20749 | -5/Cetus      | Allies destroyed Cetus Guard
 20755 | -5/Cetus      | Allies destroyed Cetus Guard
 20796 | -5/Cetus      | Discovered exit to Factory (range 16)
 20810 | -5/Cetus      | Met Revision 17
 20878 | -5/Cetus      | Entered Archives
 20878 | -5/Archives   | Accompanied by 1 ally (A7)
 20885 | -5/Archives   | Received a hacking code to weaken MAIN.C
 20935 | -5/Archives   | Unable to access archive contents
 20935 | -5/Archives   | Unable to access archive contents
 20945 | -5/Archives   | Discovered exit to Factory (range 15)
 21069 | -5/Archives   | Unable to access archive contents
 21075 | -5/Archives   | Identified exit to Hub_04(d)
 21075 | -5/Archives   | Discovered exit to Hub_04(d) (range 15)
 21082 | -5/Archives   | Unable to access archive contents
 21086 | -5/Archives   | Discovered exit to Hub_04(d) (range 15)
 21093 | -5/Archives   | Unable to access archive contents
 21161 | -5/Archives   | Entered Hub_04(d)
 21249 | -5/Hub_04(d)  | Spotted B-75 Beast
 21434 | -5/Hub_04(d)  | Network Hub disabled
 21447 | -5/Hub_04(d)  | Spotted Lightning
 21447 | -5/Hub_04(d)  | Spotted Lightning
 21448 | -5/Hub_04(d)  | Spotted Lightning
 21473 | -5/Hub_04(d)  | Core integrity fell below 20%
 21598 | -5/Hub_04(d)  | System corruption reached 10%
 21603 | -5/Hub_04(d)  | Destroyed by Lightning with EMDS

 Last Messages 
---------------
21597_ Chain reaction triggered in Lgt. Ion Engine.
21597_ Control Node disabled.
21597_ Terminal disabled.
21597_ Penetrated by EMDS Slug. <x2>
21597_ K-01 Serf destroyed.
21598_ EMDS Slug penetrates Wall.
21599_ Penetrated by EMDS Slug.
21599_ Centrium Medium Armor Plating destroyed.
21599_ Penetrated by EMDS Slug.
21600_ K-01 Serf collects debris.
21600_ P-70 Sage resets K-01 Serf, system corruption cleaned.
21601_ Acquired 12 matter.
21601_ K-01 Serf collects debris.
21601_ Penetrated by EMDS Slug. <x2>
21603_ K-01 Serf collects debris.
21603_ Sneak attack on K-01 Serf.
21603_ Destroyed Lgt. Ion Engine.
21603_ Destroyed Sml. Matter Pod.
21603_ K-01 Serf destroyed.
21603_ Penetrated by EMDS Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ???????###????????????????????????????????????? |
|    ?????### ########?????????????????????????????? |
| ##??????#  ! [[    #?????????????????????????????? |
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| ????????#!         #      #? ###?????????????????? |
| ???######      hg  # """  #    +?????????????????? |
| ???#    +      h   ;    *@/% #???????????????????? |
| ???# #######/###+##;   =  #  #???????????????????? |
| ???# #?????# ##  Y##pk    #??#???????????????????? |
| ???# #?????#       h      #????????t???pk?A??????? |
| ???# #?????# ##   ##;##;###??????????????????????? |
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|           #????# #?    #?????????????????????????? |
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| #########"###### # " " #?????????????????????????? |
|                  / " " #?????????????????????????? |
|                  #     #?????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          39
Energy Capacity            590
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              14
Power Amplification        30
Additional Mass Support    9
Base Temperature (-)       150
Armor Coverage             600
Resistance: KI             65
Resistance: TH             60
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            66
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         21
Melee Accuracy             8
Target Analysis            6
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           1
Matter Filtering           30
Particle Charging          20
Kinecelleration            40
Offensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
                   Sensor Array | -9/Materials | Scanalyzed
        Reaction Control System | -8/Materials | Scanalyzed
                  Energy Filter | -7/Factory   | Hacked
      System Restoration Module | -7/Factory   | Scanalyzed
                Arm. Huge Wheel | -6/Factory   | Scanalyzed
               Particle Charger | -6/Factory   | Scanalyzed
           Adv. Power Amplifier | -6/Factory   | Hacked
       Imp. Transmission Jammer | -6/Factory   | Hacked
 Imp. System Restoration Module | -5/Factory   | Scanalyzed
               Stasis Canceller | -5/Factory   | Scanalyzed
          Lgt. Particle Reactor | -5/Extension | Hacked
               Gamma Bomb Array | -5/Extension | Hacked
   Adv. Reaction Control System | -5/Extension | Hacked
              Lrn. Sensor Array | -5/Extension | Hacked

 Robot Schematics 
------------------
 B-60 Warrior | -5/Factory | Hacked

 Fabricated
------------
             Energy Filter | x2 | -7/Factory 
 System Restoration Module | x2 | -7/Factory 
 System Restoration Module | x2 | -6/Factory 
      Adv. Power Amplifier | x1 | -5/Factory | Authchip
           Arm. Huge Wheel | x2 | -5/Factory 
              Sensor Array | x1 | -5/Factory 
  Imp. Transmission Jammer | x1 | -5/Factory 
              B-60 Warrior | x3 | -5/Factory 
              B-60 Warrior | x3 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  DSF  Fac  Gar  Fac  Ext  Cet  Arc  Hub  
Levels Raised              23    | .    .    5    4    6    .    .    .    2    1    4    1    .    .    .    
  XP Earned                41503 | 6000 870  7653 6375 7764 75   .    938  2482 1652 5981 827  464  146  276  
  XP Spent                 40430 | 6000 .    4500 8980 8270 .    .    .    3200 .    5400 1700 .    .    2380 
Upgrades                   56    | 10   .    4    15   8    .    .    .    1    .    3    1    .    .    14   
  Power Slot               1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          3     | 1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Utility Slot             11    | 4    .    2    2    1    .    .    .    1    .    1    .    .    .    .    
  Weapon Slot              5     | 2    .    .    1    1    .    .    .    .    .    .    1    .    .    .    
  Core Integrity           22    | .    .    .    8    .    .    .    .    .    .    .    .    .    .    14   
  Heat Dissipation         2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Mass Support             4     | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       4     | 1    .    .    1    2    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  TH Damage %              1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        5260  | .    98   504  545  872  .    .    58   169  270  2094 472  73   .    105  
  Integrity Restored       10913 | .    161  700  921  2019 .    .    .    348  747  4102 1345 411  .    159  
    Core                   8520  | .    109  574  513  1898 .    .    .    348  747  3043 718  411  .    159  
    Parts                  2393  | .    52   126  408  121  .    .    .    .    .    1059 627  .    .    .    
Protomatter Decayed        2465  | .    41   256  230  115  231  .    171  67   .    958  57   287  .    52   

 Game 
------
Seed              ControlSiegeAutogun
  Manual?         0
Play Time         06:34:43
  Cumulative      144.4 hours
  Start           2022.03.28 @ 19:39:06
  End             2022.03.29 @ 13:58:50
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          68
  Rogue           43
  Adventurer      0
  Explorer        25
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          53
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              14/SmallcapsGlow
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3f91a7d4-5776-436e-971a-f5b63a3593b0