Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.20 @ 16:43:40 Player: TheGamingJasper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (16) 80 Value Destroyed (398) 398 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4398 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 619/850 Matter 228/300 Energy 18/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- Heavy EM Pulse Gun > --- INVENTORY (5) ---- Ion Engine Armored Leg ECM Suite Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Weapon Shielding Weapon Shielding Hacking Suite > --- WEAPON ----------- Heavy EM Pulse Gun Medium Laser > --- INVENTORY -------- Ion Engine Ion Engine VTOL Module Heavy EM Pulse Gun Improved Grenade Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Weapon Shielding Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Weapon Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 2 . . . . . Utility 5 | . . . . 2 2 . 1 Weapon . | . . . . . . . . Parts Attached 34 | 6 6 8 . 3 3 2 6 Power 3 | 1 . . . . 2 . . Engine 2 | 1 . . . . 1 . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 11 | 2 2 6 . . 1 . . Treads . | . . . . . . . . Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover 4 | . 2 2 . . . . . Flight 5 | . . 4 . . 1 . . Utility 9 | 1 2 1 . 1 . 1 3 Device . | . . . . . . . . Storage 2 | 1 1 . . . . . . Processor 4 | . . . . . . 1 3 Hackware 1 | . . 1 . . . . . Protection 2 | . 1 . . 1 . . . Artifact . | . . . . . . . . Weapon 11 | 2 2 1 . 2 . 1 3 Energy Gun 8 | 2 1 1 . 2 . . 2 Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . 1 . . . . . 1 Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 12 | . . 1 . . 2 4 5 Power . | . . . . . . . . Propulsion 4 | . . . . . 2 2 . Utility 3 | . . . . . . 1 2 Weapon 5 | . . 1 . . . 1 3 Highest Loss Streak 4 | . . 1 . . 2 3 4 To Critical Strikes . | . . . . . . . . Average Backups 4 | 1 5 5 5 4 5 5 4 Power . | . 1 1 1 1 1 1 1 Propulsion . | . . . 1 1 . . . Utility . | . 1 1 1 . . 1 1 Weapon 2 | . 1 1 2 2 3 3 2 Tool/Special . | . . . . . . . . Unused Backups 6 | . 1 4 . . . . 1 Power 1 | . 1 . . . . . . Propulsion 2 | . . 2 . . . . . Utility 2 | . . 1 . . . . 1 Weapon . | . . . . . . . . Tool/Special 1 | . . 1 . . . . . Average Slot Usage (%) 72 | . 93 97 100 90 72 52 18 Engine 8 | . 14 11 11 9 7 5 . Leg 6 | . 21 . . . . . . Hover 3 | . 7 7 . . . . . Flight 14 | . . 34 44 36 26 17 . Storage 4 | . 14 2 . . . . . Processor 2 | . . . . . . 2 10 Hackware 3 | . . 8 11 9 7 5 . Protection 8 | . 8 11 11 18 15 8 2 Energy Gun 17 | . 26 22 22 18 15 9 4 Peak Build Rating 21 | 6 7 15 15 18 21 18 14 Average Rating 10 | 3 6 13 15 16 16 12 11 On Entrance 9 | . 6 7 15 15 17 15 1 Avg Prop Armor Cover (%) 3 | . . 3 3 3 3 . . Naked Turns . | . . . . . . . . Heaviest Build 21 | 13 21 20 10 12 12 12 6 Greatest Support 24 | 20 20 24 12 16 12 12 3 Greatest Overweight (x) 3 | . 3 2 . . . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 5 5 5 5 5 Average Capacity 6 | 6 9 5 5 5 5 5 5 Most Carried 8 | 5 8 7 5 5 5 5 5 Average Carried 4 | 1 5 5 5 4 4 5 4 Final Capacity 10 | 8 10 5 5 5 5 5 5 Final Carried 8 | 1 8 5 5 5 5 5 3 Class Distribution -------------------- 62% | Mutant 37% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Matter Collected 486 | 230 90 80 . . . . 86 Remotely . | . . . . . . . . Salvage Created 504 | . 232 134 . . . . 138 Parts 32 | . 12 16 . . . . 4 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 2 | . . 2 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 14 | . 4 7 . . . . 3 Guns 12 | . 4 6 . . . . 2 AOE 2 | . . 1 . . . . 1 Classes Destroyed 6 | . 2 2 . . . . 2 Hauler 1 | . 1 . . . . . . Operator 1 | . . 1 . . . . . Swarmer 7 | . . 7 . . . . . Grunt 5 | . 4 . . . . . 1 Sentry 1 | . . . . . . . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 4 | . 4 4 . . . . 1 Combat Bots Only 4 | . 4 4 . . . . 1 Max Kills in Single Turn 1 | . 1 1 . . . . 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Hostile Shots Fired 150 | . 8 31 . 2 . 48 61 Missed 57 | . 1 9 . 2 . 18 27 Hits 93 | . 7 22 . . . 30 34 Melee 20 | . . . . . . 20 . Projectile 73 | . 7 22 . . . 10 34 AOE 3 | . . . . . . 3 . Critical Strikes 14 | . . . . . . 13 1 Actively Blocked 2 | . . . . . . 2 . Damage Taken 1665 | . 76 184 . . 60 852 493 Core 929 | . 12 52 . . . 634 231 Absorbed by Shields 15 | . . . . . . 15 . Redirected to Shielding 86 | . 9 25 . . . 30 22 Core Remaining (%) 78 | 100 95 . 87 100 . 9 . Volleys Fired 45 | . 11 16 . . 1 3 14 Largest 2 | . 2 2 . . 2 2 1 Hottest 100 | . 80 90 . . 95 100 80 Shots Fired 74 | . 22 32 . . 2 4 14 Gun 71 | . 22 32 . . 2 2 13 Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special 2 | . . . . . . 2 . Kinetic . | . . . . . . . . Thermal 22 | . 4 5 . . 1 3 9 Explosive 1 | . . . . . . . 1 Electromagnetic 51 | . 18 27 . . 1 1 4 Robot Hit Streak 8 | . 4 3 . . . . 8 Robot Miss Streak 4 | . 2 2 . . 2 4 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 39 | . 11 16 . . . . 12 Core Hits 26 | . 7 9 . . . . 10 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 971 | . 147 224 . . . . 600 Guns 664 | . 147 183 . . . . 334 Cannons . | . . . . . . . . Explosions 307 | . . 41 . . . . 266 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 427 | . 23 77 . . . . 327 Explosive 219 | . . . . . . . 219 Electromagnetic 325 | . 124 147 . . . . 54 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . . 4 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Message Errors 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 31 | . . . . . . . 31 Projectiles . | . . . . . . . . Explosions 31 | . . . . . . . 31 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 106 | . . . . . . . 106 Shots 2 | . . . . . . . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 190 | . 108 190 . . 18 . 54 Average Temperature 54 | . 38 73 . . 13 . 23 Received Heat Transfer 162 | . 42 . . . . 18 102 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . . . . 5 Heat Transferred 861 | . 50 161 . . . . 650 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 159 | . 90 159 57 23 15 15 46 Initial 57 | . . 20 57 18 9 6 . Average 26 | . 20 79 52 14 7 6 8 Influence Increases 501 | . 107 229 . 15 19 15 116 Destroy 0b10 Robot/C 280 | . 80 140 . . . . 60 Destroy 0b10 Robot/NC 10 | . 5 5 . . . . . Destroy Leader 62 | . 22 20 . . . . 20 Successful Hack 4 | . . . . . 4 . . Disable Machine 15 | . . . . . . . 15 Destroy Structure 25 | . . 4 . . . . 21 Partial Spotted 45 | . . 15 . 15 15 . . Lose Combat Pursuer 60 | . . 45 . . . 15 . Influence Decreases 485 | . 57 130 102 39 33 24 100 Entered New Map 168 | . . 30 92 29 14 3 . Time Decay 246 | . 57 90 10 10 19 . 60 Lost Part 71 | . . 10 . . . 21 40 Squads Dispatched 5 | . 2 . . . . 2 1 Investigation 1 | . 1 . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 3 | . 1 . . . . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 32 | . 7 9 . 1 1 10 4 Peak Tracking Total 9 | . 2 3 . 2 1 9 3 Tactical Retreats 2 | . . 1 . . . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Traps Triggered 6 | . 1 . . . 1 2 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Machines Accessed 5 | . 1 2 . 1 1 . . Terminals 5 | . 1 2 . 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 6 | . 1 3 . 1 1 . . Successful 2 | . . 1 . . 1 . . Failed 4 | . 1 2 . 1 . . . Catastrophic 2 | . 1 1 . . . . . Database Lockouts . | . . . . . . . . Manual 5 | . 1 3 . 1 . . . Terminals 6 | . 1 3 . 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . . 1 . . 1 . . Open DSF 1 | . . . . . 1 . . Level Access Points 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 2 . 1 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Turns Passed 1021 | 64 313 199 37 35 65 83 225 Spaces Moved 1230 | 59 192 250 126 99 184 119 201 Core 273 | 31 . . . . . 41 201 Treads . | . . . . . . . . Legs 158 | 28 130 . . . . . . Wheels . | . . . . . . . . Hover 91 | . 62 29 . . . . . Flight 708 | . . 221 126 99 184 78 . Fastest Speed 26 | 50 116 26 29 26 29 29 50 Average Speed 57 | 83 126 33 29 28 29 37 80 Slowest Speed 250 | 120 250 195 29 29 29 115 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 11 | . . 2 5 . . 4 . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 35 27 51 16 7 93 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 23 | . . 3 . . . . 20 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 23 | . . 3 . . . . 20 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Total 1450 | 74 240 333 120 104 192 142 245 Wait 87 | 3 16 44 . . . 5 19 Move 1202 | 58 191 245 116 98 183 110 201 Hop 10 | . . 2 4 . . 4 . Pick Up 32 | 7 12 7 . 1 3 . 2 Fast Attach 12 | . . 4 . . . 3 5 Attach 15 | 6 1 3 . 1 1 . 3 Detach . | . . . . . . . . Swap 13 | . 5 1 . 3 2 2 . Drop 20 | . 4 11 . 1 2 1 1 Fire 45 | . 11 16 . . 1 3 14 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 14 | . . . . . . 14 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / Low / DSF) -7/DSF -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 15) 378 | -10/Materials | Entered another Materials area 378 | -9/Materials | Evolved 2 slots: Propulsion x2 470 | -9/Materials | Identified exit to Materials 551 | -9/Materials | Discovered new exit (range 8) 577 | -9/Materials | Entered Mines 613 | -9/Mines | Discovered exit to Materials (range 5) 614 | -9/Mines | Entered Materials 614 | -8/Materials | Evolved 2 slots: Utility x2 641 | -8/Materials | Discovered new exit (range 6) 649 | -8/Materials | Entered Factory 649 | -7/Factory | Evolved 2 slots: Utility x2 650 | -7/Factory | Identified exit to Storage 650 | -7/Factory | Identified exit to Lower Caves 700 | -7/Factory | Build established: Sprinter 714 | -7/Factory | Identified exit to DSF 714 | -7/Factory | Entered DSF 738 | -7/DSF | Additional patrols routed to DSF 783 | -7/DSF | Core integrity fell below 50% 790 | -7/DSF | Discovered new exit (range 16) 793 | -7/DSF | Core integrity fell below 20% 797 | -7/DSF | Entered Factory 797 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 804 | -6/Factory | Lost 3 parts (2n1w) 1022 | -6/Factory | Self-destructed Last Messages --------------- Massive razor-sharp blades shoot up from within the floor. Gatling Laser severed. Adv. Terrain Scan Processor severed. Acquired Gatling Laser. U-05 Engineer lays Concrete. Acquired Corruption Screen. RLAMPGE I:NMI2:4T5UEYYLWAV>RSRHAEGX ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7I. Gatling Laser destroyed. Acquired Arm. Leg. Nuclear Reactor explodes. G-50 Soldier destroyed. Imp. Grenade Launcher destroyed. Destroyed Imp. Grenade Launcher. Corruption Screen destroyed. Chain reaction triggered in Lgt. Angular Momentum Engine. Shock Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????######??#######+#### #??? | | ?????????? ??+ #??# #??? | | ?????????? ?# #??# ! #??? | | ??????????" """ ?# ################+######## | | ??????????" """ # """ | | ?????? """ """ # """ | | | ????# + """ | | ?????? """ """ # | | ??????????" """ # | | ??????????" 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