Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 04:07:29

Player: GregoriusTechneticies

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (53)      265
Value Destroyed (1097)     1097
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4822

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     126/300
Energy                     64/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (10) -----
       Advanced Signal Interpreter
       Advanced Signal Interpreter
       Advanced Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
         Cooled Cesium-ion Thruster
  High-capacity Battery (194)
                Matter Compressor (35)
     Long-range Tractor Beam
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Backup Power III
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
                Weight Redist. System
                Visual Processing Unit
       Advanced Signal Interpreter
       Advanced Signal Interpreter
       Advanced Signal Interpreter
       Improved Terrain Scanner
       Improved Terrain Scan Processor
                Seismic Detector
                Transmission Jammer
                Hacking Suite
>               --- WEAPON -----------
                Minigun
                Minigun
>               --- INVENTORY --------
  High-capacity Battery
         Medium Matter Pod
                Weight Redist. System
                Minigun
                Mining Claw
[Rating: 46]

 Favorites 
-----------
Power                      Backup Power III
  Engine                   Backup Power III
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Improved Gravmag System
  Flight Unit              Nuclear Pulse Thruster
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Matter Pod
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Minigun
  Energy Gun               Pulse Rifle
  Ballistic Gun            Minigun
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Long-range Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Slots Evolved              8    | .   .   2   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   2   2   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             82   | 6   4   11  27  3   12  1   18  
  Power                    3    | .   .   1   .   .   2   .   .   
    Engine                 3    | .   .   1   .   .   2   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   4   4   .   .   .   5   
    Treads                 10   | 2   .   4   4   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   
    Flight                 4    | .   .   .   .   .   .   .   4   
  Utility                  32   | 2   2   4   6   1   9   .   8   
    Device                 15   | 2   .   2   4   1   2   .   4   
    Storage                1    | .   1   .   .   .   .   .   .   
    Processor              14   | .   .   2   2   .   6   .   4   
    Hackware               2    | .   1   .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   2   2   17  2   1   1   5   
    Energy Gun             1    | .   .   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          22   | 2   1   2   13  1   1   .   2   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   
    Launcher               1    | .   .   .   .   .   .   .   1   
    Special Weapon         4    | .   1   .   2   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   2   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   1   2   
Parts Lost                 31   | .   .   3   2   .   10  6   10  
  Power                    3    | .   .   1   .   .   1   1   .   
  Propulsion               4    | .   .   .   .   .   2   .   2   
  Utility                  16   | .   .   .   2   .   5   5   4   
  Weapon                   8    | .   .   2   .   .   2   .   4   
  Highest Loss Streak      8    | .   .   3   2   .   8   6   8   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   
Average Slot Usage (%)     82   | .   83  85  94  86  85  51  52  
  Engine                   5    | .   .   1   8   7   5   4   .   
  Treads                   14   | .   28  22  18  15  8   .   .   
  Device                   21   | .   14  20  24  25  20  9   12  
  Processor                20   | .   .   8   19  23  32  32  25  
  Hackware                 4    | .   11  11  5   .   3   .   .   
  Ballistic Gun            14   | .   24  21  17  14  12  .   1   
Naked Turns                15   | .   .   .   .   .   .   10  5   
Heaviest Build             17   | 3   3   6   10  11  11  17  8   
  Greatest Support         26   | 20  3   26  26  9   9   9   15  
  Greatest Overweight (x)  5    | .   .   .   1   1   3   5   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   3   5   
  Average Carried          4    | 3   4   4   4   5   4   2   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   
  Final Carried            5    | 5   5   5   5   5   2   3   5   

 Class Distribution 
--------------------
 34% | Skirmisher
 34% | Mutant
 20% | Scavenger-Mutant
  8% | Scavenger-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
  Scavenger-Scout | -8/Materials
       Skirmisher | -7/Factory
       Skirmisher | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Matter Collected           1512 | 304 171 208 491 .   215 .   123 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2056 | 334 170 623 666 .   97  .   166 
  Parts                    133  | 31  13  27  48  .   8   .   6   
Haulers Intercepted        4    | .   .   2   1   .   .   .   1   
Recyclers Shooed           2    | .   .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Combat Hostiles Destroyed  21   | .   2   8   9   .   1   .   1   
  Guns                     20   | .   2   8   9   .   1   .   .   
  AOE                      1    | .   .   .   .   .   .   .   1   
Classes Destroyed          13   | 3   3   3   2   .   2   .   .   
  Worker                   6    | 2   1   .   1   .   .   .   2   
  Builder                  1    | .   .   .   1   .   .   .   .   
  Tunneler                 11   | 9   .   1   1   .   .   .   .   
  Hauler                   4    | .   .   2   1   .   .   .   1   
  Recycler                 5    | 1   .   3   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   1   .   1   .   .   
  Swarmer                  3    | .   .   3   .   .   .   .   .   
  Grunt                    13   | .   2   4   6   .   .   .   1   
  Brawler                  1    | .   .   1   .   .   .   .   .   
  Sentry                   3    | .   .   .   3   .   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   
Best Kill Streak           7    | 4   4   4   7   .   1   .   2   
  Combat Bots Only         5    | .   2   3   5   .   1   .   1   
Max Kills in Single Turn   2    | 1   1   1   1   .   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Hostile Shots Fired        297  | .   16  71  33  .   120 8   49  
  Missed                   76   | .   4   18  5   .   40  .   9   
Damage Taken               3432 | .   187 572 432 .   989 369 883 
  Core                     1084 | .   18  131 78  .   173 216 468 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   
Core Remaining (%)         88   | 100 92  67  85  100 .   .   .   
Volleys Fired              197  | 27  16  70  51  .   11  .   22  
  Largest                  2    | 2   2   2   2   .   2   .   1   
  Hottest                  100  | 40  100 40  100 .   50  .   63  
Shots Fired                351  | 54  25  133 100 .   16  .   23  
  Gun                      343  | 54  21  133 98  .   16  .   21  
  Cannon                   .    | .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   .   .   .   .   .   2   
  Special                  6    | .   4   .   2   .   .   .   .   
  Kinetic                  341  | 54  21  133 98  .   16  .   19  
  Thermal                  8    | .   4   .   2   .   .   .   2   
  Explosive                2    | .   .   .   .   .   .   .   2   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   
  Robot Hit Streak         18   | 15  7   18  15  .   4   .   8   
  Robot Miss Streak        5    | 3   2   5   5   .   1   .   1   
  Penetration Max          .    | .   .   .   .   .   .   .   .   
  Secondary Targets        3    | .   1   .   1   .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   1   .   1   .   .   
Shots Hit Robots           230  | 41  12  82  65  .   10  .   20  
  Core Hits                122  | 25  15  35  31  .   7   .   9   
  Critical Kills           1    | .   .   .   1   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   1   .   .   .   .   
    Destroy                1    | .   .   .   1   .   .   .   .   
Melee Attacks              16   | .   .   .   9   7   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 16   | .   .   .   9   7   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   
Damage Inflicted           2946 | 341 263 669 884 .   196 .   593 
  Guns                     2524 | 341 102 669 884 .   192 .   336 
  Cannons                  .    | .   .   .   .   .   .   .   .   
  Explosions               414  | .   161 .   .   .   .   .   253 
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ramming                  8    | .   .   .   .   .   4   .   4   
  Kinetic                  2490 | 341 102 669 884 .   192 .   302 
  Thermal                  34   | .   .   .   .   .   .   .   34  
  Explosive                253  | .   .   .   .   .   .   .   253 
  Electromagnetic          161  | .   161 .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
Highest Corruption         11   | .   .   .   .   .   .   9   11  
  Average Corruption       9    | .   .   .   .   .   .   9   9   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   
  Effects                  15   | .   .   .   .   .   .   3   12  
    Message Errors         4    | .   .   .   .   .   .   1   3   
    Matter Fused           3    | .   .   .   .   .   .   .   3   
    Heat Flow Errors       2    | .   .   .   .   .   .   .   2   
    Energy Discharges      1    | .   .   .   .   .   .   .   1   
    Parts Rejected         1    | .   .   .   .   .   .   1   .   
    Parts Fused            2    | .   .   .   .   .   .   1   1   
    Data Loss (major)      1    | .   .   .   .   .   .   .   1   
    Misfires               1    | .   .   .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   .   .   
Overflow Damage            34   | .   .   .   .   .   .   .   34  
  Projectiles              .    | .   .   .   .   .   .   .   .   
  Explosions               34   | .   .   .   .   .   .   .   34  
  Melee                    .    | .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   
Self-Inflicted Damage      99   | .   24  .   .   .   2   .   73  
  Shots                    2    | .   1   .   .   .   .   .   1   
  Rammed                   2    | .   .   .   .   .   1   .   1   
Targets Rammed             2    | .   .   .   .   .   1   .   1   
  Kicked                   .    | .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   
Highest Temperature        215  | .   6   19  9   .   31  .   215 
  Average Temperature      26   | .   2   7   5   .   14  .   91  
  Received Heat Transfer   870  | .   90  177 207 .   297 .   99  
Siege Activations          .    | .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Fried              1    | .   1   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   
  Heat Transferred         74   | .   .   .   .   .   .   .   74  
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Peak Influence             261  | 60  196 200 261 231 75  15  74  
  Initial                  112  | .   39  21  27  112 .   6   3   
  Average                  79   | 32  104 112 150 88  15  4   2   
Maximum Alert Level        1    | .   .   1   1   1   .   .   .   
  Low Security (%)         93   | 100 100 98  79  93  100 100 100 
  Level 1                  6    | .   .   1   20  6   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   2   1   2   1   1   .   4   
  Investigation            3    | .   1   .   .   .   .   .   2   
  Extermination            1    | .   .   .   .   .   1   .   .   
  Reinforcement            7    | .   1   1   2   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Distress Signals           2    | .   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              61   | .   5   14  14  2   12  6   8   
  Peak Tracking Total      7    | .   3   7   6   3   6   6   6   
  Tactical Retreats        8    | .   .   2   1   2   3   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Traps Triggered            5    | .   1   .   .   2   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Machines Disabled          4    | .   2   .   .   .   .   .   2   
  Max in Single Turn       2    | .   2   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Machines Accessed          14   | .   3   1   3   2   3   .   2   
  Terminals                9    | .   3   1   1   2   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   .   1   .   1   
  Recycling Units          2    | .   .   .   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                35   | .   10  2   6   5   6   .   6   
  Successful               16   | .   6   .   3   3   4   .   .   
  Failed                   19   | .   4   2   3   2   2   .   6   
    Catastrophic           4    | .   .   .   1   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   21   | .   10  2   2   5   2   .   .   
  Terminals                23   | .   10  2   2   5   2   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   1   .   2   .   4   
  Recycling Units          5    | .   .   .   3   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   4   .   .   1   1   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   .   1   1   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   1   .   1   .   .   
  Refit                    2    | .   .   .   1   .   1   .   .   
Recycling Unit Hacks       2    | .   .   .   1   .   1   .   .   
  Retrieve Components      2    | .   .   .   1   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   2   .   1   2   1   .   .   
  Terminals                6    | .   2   .   1   2   1   .   .   
    Botnet                 6    | .   2   .   1   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   3   1   3   2   1   .   2   
  Full Trace Events        3    | .   .   .   1   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   6   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   3   .   
  Total Damage             63   | .   .   .   .   .   .   63  .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -6  -6  
-------------              Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Turns Passed               3203 | 258 119 479 667 802 457 105 316 
Spaces Moved               2623 | 101 111 401 413 581 537 123 356 
  Core                     2412 | 100 111 399 411 581 537 123 150 
  Treads                   5    | 1   .   2   2   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   206  | .   .   .   .   .   .   .   206 
  Fastest Speed            34   | 50  50  50  50  50  50  50  34  
  Average Speed            69   | 51  50  50  59  98  73  82  53  
  Slowest Speed            300  | 160 50  160 160 100 200 300 100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   .   .   .   .   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 3   31  26  24  13  13  97  10  
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   1   .   1   1   .   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 13   | .   4   .   9   .   .   .   .   
Terrain Destroyed          32   | .   4   .   9   .   .   .   19  
  Melee                    7    | .   .   .   7   .   .   .   .   
  Projectile               6    | .   4   .   2   .   .   .   .   
  AOE                      19   | .   .   .   .   .   .   .   19  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Total                      3673 | 267 144 571 729 792 589 125 456 
  Wait                     660  | 121 12  80  207 172 18  .   50  
  Move                     2613 | 100 110 400 412 580 537 122 352 
  Hop                      2    | .   .   .   .   .   .   .   2   
  Pick Up                  24   | 9   .   2   6   .   3   1   3   
  Fast Attach              42   | 5   2   6   6   1   6   1   15  
  Attach                   11   | 1   .   .   1   .   5   .   4   
  Detach                   6    | .   1   .   .   .   1   .   4   
  Swap                     30   | .   2   5   20  2   1   .   .   
  Drop                     40   | 4   1   8   17  .   6   1   3   
  Fire                     197  | 27  16  70  51  .   11  .   22  
  Melee                    16   | .   .   .   9   7   .   .   .   
  Ram                      2    | .   .   .   .   .   1   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            30   | .   .   .   .   30  .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / Min)
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
  259 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  358 | -10/Materials | Identified exit to Materials
  374 | -10/Materials | Identified exit to Mines
  378 | -10/Materials | Entered another Materials area
  378 | -9/Materials  | Evolved 2 slots: Utility x2
  651 | -9/Materials  | Lost 3 parts (1p2w)
  779 | -9/Materials  | Build established: Scavenger-Mutant
  821 | -9/Materials  | Discovered new exit (range 17)
  857 | -9/Materials  | Entered another Materials area
  857 | -8/Materials  | Evolved 2 slots: Utility x2
 1231 | -8/Materials  | Discovered new exit (range 16)
 1523 | -8/Materials  | Identified exit to Factory
 1524 | -8/Materials  | Entered Factory
 1524 | -7/Factory    | Evolved 2 slots: Utility x2
 1948 | -7/Factory    | Build established: Skirmisher
 2322 | -7/Factory    | Discovered new exit (range 4)
 2325 | -7/Factory    | Identified exit to Factory
 2326 | -7/Factory    | Entered another Factory area
 2326 | -6/Factory    | Evolved 2 slots: Utility x2
 2667 | -6/Factory    | Lost 8 parts (1p2n4u1w)
 2783 | -6/Factory    | Sucked down chute
 2783 | -6/Factory    | Entered Waste
 2784 | -6/Waste      | Met a frightened Derelict
 2798 | -6/Waste      | EMP discharged
 2799 | -6/Waste      | Spotted C-40 Crusher
 2812 | -6/Waste      | Spotted C-40 Crusher
 2840 | -6/Waste      | Spotted C-40 Crusher
 2840 | -6/Waste      | Spotted C-40 Crusher
 2850 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 2857 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 2861 | -6/Waste      | Spotted C-40 Crusher
 2862 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2864 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2869 | -6/Waste      | Spotted C-40 Crusher
 2878 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 2883 | -6/Waste      | Discovered new exit (range 11)
 2888 | -6/Waste      | Entered Factory
 2932 | -6/Factory    | Lost 7 parts (1p5u1w)
 2942 | -6/Factory    | Build established: Mutant
 3110 | -6/Factory    | Core integrity fell below 50%
 3113 | -6/Factory    | System corruption reached 10%
 3186 | -6/Factory    | Core integrity fell below 20%
 3204 | -6/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
03199_ Adv. Weight Redist. System destroyed.
03199_ Destroyed Adv. Weight Redist. System.
03199_ Recycling Unit disabled.
03199_ Repair Station disabled.
03199_ Backup Plating I tumbles out of repair
  station.
03199_ Backup Laser I tumbles out of repair
  station. <x2>
03199_ Penetrated by Slug.
03201_ U-05 Engineer builds a Wall.
03201_ Slug penetrates Wall.
03201_ K-01 Serf destroyed.
03201_ G-50 Soldier destroyed.
03201_ Knocked back.
03202_ Acquired 6 matter.
03202_ U-05 Engineer lays Concrete.
03203_ Penetrated by Slug. <x2>
03203_ Adv. Signal Interpreter destroyed.
03204_ Penetrated by Slug.
03204_ Lrn. Missile Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          11
Energy Capacity            125
Matter Stores              300
Matter Capacity            400
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       110
Jamming Range              12
Additional Mass Support    6
Evasion (%)                63
Targeting Accuracy         5
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StorageWeaponsFacilitator
  Manual?         0
Play Time         00:55:27
  Cumulative      49.6 hours
  Start           2024.04.22 @ 03:10:11
  End             2024.04.22 @ 04:07:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          70
  Rogue           55
  Adventurer      0
  Explorer        15
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          37
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 641ba0c7-89fb-460c-b7e7-9c8496c99063