Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.09 @ 16:28:50 Player: DaddyWalrus Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (90) 450 Value Destroyed (2349) 2349 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (320) 320 TOTAL SCORE: 9099 Bonus ------- High Alert Combat Kills 75 Follower Combat Kills 141 Aligned with FarCom 300 Friendly Fire -196 Cogmind --------- Core Integrity 0/1150 Matter 210/300 Energy 99/100 System Corruption 21% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Improved System Shield Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Reinforced Fission Core Advanced Cooling System Advanced Weight Redist. System Advanced ECM Suite Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Thruster Impulse Thruster > --- UTILITY ---------- Power Amplifier Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved System Shield Improved System Shield > --- WEAPON ----------- Improved Heavy Machine Gun Railgun > --- INVENTORY -------- Heavy Siege Treads Gravmag Array Advanced Cooling System Matter Compressor Advanced Weight Redist. System Advanced ECM Suite Advanced Plasma Cannon Long-range Missile Launcher [Rating: 91] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Potential Leg Treads Light Treads Leg Potential Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Shotgun Energy Gun Shock Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Shotgun Launcher Long-range Missile Launcher Special Weapon Welding Torch Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Slots Evolved 12 | . . . . . 4 2 . . 2 2 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . 1 1 . Utility 10 | . . . . . 4 2 . . 1 1 2 Weapon . | . . . . . . . . . . . . Parts Attached 143 | 6 17 . 3 1 17 15 6 17 23 8 30 Power 22 | 1 4 . . . 3 1 1 3 4 . 5 Engine 12 | 1 3 . . . 3 . 1 2 2 . . Core 6 | . 1 . . . . 1 . 1 2 . 1 Reactor 4 | . . . . . . . . . . . 4 Propulsion 27 | 2 3 . 2 . . 3 4 . 6 1 6 Treads 4 | . 2 . . . . . . . . . 2 Leg 7 | . . . 2 . . 2 3 . . . . Wheel 3 | 2 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 13 | . . . . . . 1 1 . 6 1 4 Utility 49 | 1 4 . 1 . 11 5 . 8 9 4 6 Device 16 | . . . . . 2 3 . 1 6 . 4 Storage 9 | 1 2 . 1 . 2 . . 1 1 1 . Processor 13 | . 2 . . . 3 2 . 1 2 1 2 Hackware 8 | . . . . . 2 . . 5 . 1 . Protection 3 | . . . . . 2 . . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 45 | 2 6 . . 1 3 6 1 6 4 3 13 Energy Gun 7 | 1 1 . . . 2 2 . . . . 1 Energy Cannon 3 | . . . . . . . . . . 1 2 Ballistic Gun 21 | 1 5 . . 1 1 3 1 1 1 2 5 Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . 2 Special Weapon 1 | . . . . . . 1 . . . . . Impact Weapon 7 | . . . . . . . . 4 3 . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon 3 | . . . . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 3 2 . 1 . 1 Parts Lost 39 | . 1 . . . 3 . . 3 10 . 22 Power 4 | . . . . . . . . 1 1 . 2 Propulsion 9 | . . . . . . . . 1 2 . 6 Utility 16 | . . . . . 2 . . 1 5 . 8 Weapon 10 | . 1 . . . 1 . . . 2 . 6 Highest Loss Streak 17 | . 1 . . . 3 . . 1 6 . 17 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 100 100 98 98 100 99 93 94 78 Engine 7 | . 13 14 14 14 9 5 7 6 1 5 . Treads 4 | . 4 28 24 . . . . . . . . Leg 8 | . . . 3 28 18 15 15 14 . . . Wheel 2 | . 23 . . . . . . . . . . Flight 4 | . . . . . . . . . 17 23 15 Device 5 | . . . . . 6 13 15 2 12 11 11 Storage 13 | . 14 14 16 28 18 15 15 15 6 5 4 Processor 13 | . 13 14 11 . 16 14 15 10 12 22 23 Hackware 14 | . . . . . 4 15 15 31 25 8 10 Protection 1 | . . . . . 7 1 . . . 4 1 Energy Gun 2 | . 10 . . . 5 7 1 . . . . Ballistic Gun 11 | . 17 28 28 28 12 6 12 6 1 9 1 Impact Weapon 2 | . . . . . . . . 5 10 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 61 | 12 28 27 47 49 60 61 56 55 55 31 34 Greatest Support 70 | 20 40 40 60 60 60 60 60 60 30 33 70 Greatest Overweight (x) 5 | . 1 . 1 . . 1 . 1 5 . 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 10 10 Average Capacity 13 | 7 12 15 15 15 15 15 15 15 10 10 9 Most Carried 15 | 7 15 15 15 15 15 15 15 15 15 10 10 Average Carried 13 | 3 12 14 14 15 14 14 14 14 9 8 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 10 10 5 Final Carried 15 | 6 15 15 15 15 15 13 15 15 8 10 4 Class Distribution -------------------- 40% | Hacker-Mutant 36% | Mutant 6% | Hacker-Scout 4% | Hacker-Sprinter 3% | Skirmisher 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Assassin | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Scout | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Matter Collected 2389 | 220 366 52 . 176 417 104 110 337 271 . 336 Remotely . | . . . . . . . . . . . . Salvage Created 3813 | . 401 . . 153 794 30 . 831 1268 . 336 Parts 156 | . 19 . . 21 56 3 . 36 10 . 11 Haulers Intercepted 4 | . . . . . . . . 3 1 . . Recyclers Shooed 11 | . 2 . . 1 3 . . 1 4 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Combat Hostiles Destroyed 53 | . 7 . . 11 12 . . 13 7 . 3 Melee 6 | . . . . . . . . 4 2 . . Guns 38 | . 7 . . 11 12 . . 5 . . 3 Classes Destroyed 14 | . 4 . . 1 4 . . 4 . . 1 Worker 4 | . . . . . 2 . . . 2 . . Builder 3 | . . . . 1 2 . . . . . . Tunneler 1 | . . . . . . . . 1 . . . Hauler 4 | . . . . . . . . 3 1 . . Recycler 12 | . 1 . . . 3 . . 2 5 . 1 Operator 5 | . . . . . 2 1 . . 1 . 1 Watcher 8 | . 2 . . . 2 . . 2 2 . . Swarmer 20 | . 1 . . 11 4 . . 4 . . . Grunt 16 | . 6 . . . 4 . . 3 3 . . Duelist 1 | . . . . . . . . 1 . . . Sentry 5 | . . . . . 3 . . . 2 . . Hunter 3 | . . . . . 1 . . 2 . . . Programmer 7 | . . . . . . . . 3 2 . 2 Heavy 1 | . . . . . . . . . . . 1 Best Kill Streak 15 | . 3 . . 4 15 . . 3 4 . 2 Combat Bots Only 8 | . 2 . . 4 8 . . 3 3 . 2 Max Kills in Single Turn 2 | . 1 . . 2 2 1 . 1 1 . 1 Gunslinging 1 | . . . . 1 . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Damage Taken 8380 | . 401 . . 211 781 . . 1061 1458 68 4400 Core 2093 | . 78 . . 52 71 . . 231 500 . 1161 Absorbed by Shields . | . . . . . . . . . . . . Reduced by Siege Mode 394 | . . . . . . . . . . . 394 Redirected to Shielding 90 | . . . . . . . . . . . 90 Regen/Repaired (Parts) 57 | . . . . . . . . 37 20 . . Core Remaining (%) 73 | 100 . . . 48 87 . . 67 41 100 . Volleys Fired 185 | . 42 . . 17 44 5 . 23 13 2 39 Largest 2 | . 2 . . 2 2 2 . 2 1 1 2 Hottest 113 | . 70 . . 46 92 106 . 53 15 98 113 Shots Fired 326 | . 83 . . 34 88 7 . 46 13 2 53 Gun 302 | . 83 . . 34 88 4 . 46 13 . 34 Cannon 20 | . . . . . . . . . . 2 18 Launcher 1 | . . . . . . . . . . . 1 Special 3 | . . . . . . 3 . . . . . Kinetic 240 | . 49 . . 34 66 1 . 46 13 . 31 Thermal 61 | . 34 . . . 3 4 . . . 2 18 Explosive 1 | . . . . . . . . . . . 1 Electromagnetic 24 | . . . . . 19 2 . . . . 3 Robot Hit Streak 37 | . 13 . . 3 24 4 . 36 37 . 20 Robot Miss Streak 6 | . 3 . . 6 3 . . 1 2 . 3 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 6 | . . . . 2 3 . . . . . 1 Max Gunslinging Chain 1 | . . . . 1 1 . . . . . 1 Shots Hit Robots 301 | . 55 . . 19 68 3 . 69 53 . 34 Core Hits 126 | . 22 . . 12 43 2 . 25 8 . 14 Critical Kills 7 | . . . . 4 1 . . 1 1 . . Critical Parts Destroyed 9 | . . . . . . . . 4 5 . . Critical Strikes 25 | . 8 . . 4 1 . . 6 6 . . Burn 8 | . 8 . . . . . . . . . . Destroy 5 | . . . . 4 1 . . . . . . Smash 11 | . . . . . . . . 5 6 . . Sever 1 | . . . . . . . . 1 . . . Melee Attacks 117 | . . . . . . . . 42 62 . 13 Impact 97 | . . . . . . . . 35 62 . . Slashing 7 | . . . . . . . . 7 . . . Piercing 13 | . . . . . . . . . . . 13 Sneak Attacks 15 | . . . . . . . . 5 9 . 1 Combat Hostiles 2 | . . . . . . . . . 2 . . Follow-up Attacks 10 | . . . . . . . . 2 8 . . Damage Inflicted 8504 | . 659 2 . 264 1194 68 . 2359 2942 . 1016 Guns 3672 | . 659 . . 264 1167 68 . 652 179 . 683 Cannons 204 | . . . . . . . . . . . 204 Explosions . | . . . . . . . . . . . . Melee 4599 | . . . . . . . . 1707 2763 . 129 Ramming 29 | . . 2 . . 27 . . . . . . Kinetic 2947 | . 272 . . 264 926 22 . 652 179 . 632 Thermal 628 | . 387 . . . 37 . . . . . 204 Explosive . | . . . . . . . . . . . . Electromagnetic 301 | . . . . . 204 46 . . . . 51 Impact 4094 | . . . . . . . . 1331 2763 . . Slashing 376 | . . . . . . . . 376 . . . Piercing 129 | . . . . . . . . . . . 129 Highest Corruption 21 | . . . . . . . . 5 6 . 21 Average Corruption 4 | . . . . . . . . 3 4 . 11 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 32 | . . . . . . . . 10 14 . 8 Message Errors 11 | . . . . . . . . 4 3 . 4 Matter Fused 7 | . . . . . . . . 2 4 . 1 Heat Flow Errors 7 | . . . . . . . . 2 4 . 1 Energy Discharges 2 | . . . . . . . . 1 . . 1 Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . . . 1 2 . . Data Loss (major) 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1523 | . . . . . . . . 424 1099 . . Projectiles 61 | . . . . . . . . 10 51 . . Explosions . | . . . . . . . . . . . . Melee 1462 | . . . . . . . . 414 1048 . . Knockbacks 16 | . . . . . 1 . . 7 8 . . Impact 14 | . . . . . 1 . . 6 7 . . Kinetic . | . . . . . . . . . . . . Secondary 2 | . . . . . . . . 1 1 . . Self-Inflicted Damage 34 | . . . . . . . . 34 . . . Shots 1 | . . . . . . . . 1 . . . Rammed 2 | . . 2 . . . . . . . . . Targets Rammed 4 | . . 2 . . 2 . . . . . . Kicked 2 | . . . . . 2 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 357 | . 198 . . 10 63 . . 124 246 52 357 Average Temperature 73 | . 80 . . 7 16 . . 81 92 31 89 Received Heat Transfer 1607 | . 210 . . . 315 . . 144 405 18 515 Effects 1 | . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . 1 Siege Activations 1 | . . . . . . . . . . . 1 Total Turns 25 | . . . . . . . . . . . 25 Longest Duration 25 | . . . . . . . . . . . 25 Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 25 | . . . . . . 1 . 8 16 . . Impact Corruptions 52 | . . . . . . . . 16 36 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . 6 . . . . . . 1 . . . Heat Transferred 2113 | . 1739 . . . 74 . . . . . 300 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Peak Influence 573 | . 159 57 . 386 477 259 20 121 288 79 573 Initial 179 | . . 55 . . 150 179 20 14 37 . 38 Average 115 | . 61 56 . 171 302 170 20 30 88 43 276 Maximum Alert Level 2 | . . . . 1 2 1 . . 1 . 2 Low Security (%) 81 | 100 100 100 . 69 24 84 100 100 89 100 36 Level 1 13 | . . . . 30 53 15 . . 10 . 37 Level 2 4 | . . . . . 21 . . . . . 25 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 2 . . . 3 1 . 4 2 1 4 Investigation 7 | . 1 . . . 1 1 . 2 1 . 1 Extermination 3 | . . . . . . . . 2 1 . . Reinforcement 7 | . 1 . . . 2 . . . . 1 3 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Distress Signals 7 | . 1 . . . 3 . . . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 168 | . 22 . . 23 22 4 . 21 26 6 44 Peak Tracking Total 18 | . 3 . . 18 5 3 . 4 4 3 11 Tactical Retreats 24 | . 1 . . 1 1 1 . 1 6 2 11 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Traps Triggered 9 | . 1 . . . . 1 . 2 1 . 4 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 12 | . . . . . . . . 6 . 6 . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Machines Disabled 3 | . . . . . 1 . . 1 . . 1 Max in Single Turn 1 | . . . . . 1 . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Machines Accessed 43 | . 5 1 2 . 6 2 . 13 7 2 5 Terminals 34 | . 4 1 . . 6 2 . 8 6 2 5 Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 2 | . . . . . . . . 1 1 . . Recycling Units 2 | . 1 . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 132 | . 12 4 9 . 24 6 . 32 21 7 17 Successful 69 | . 6 2 9 . 8 4 . 21 12 3 4 Failed 63 | . 6 2 . . 16 2 . 11 9 4 13 Catastrophic 15 | . 1 . . . 4 2 . 4 . 1 3 Database Lockouts . | . . . . . . . . . . . . Manual 87 | . 8 1 1 . 24 5 . 16 12 6 14 Terminals 107 | . 11 4 . . 24 6 . 21 17 7 17 Fabricators 4 | . . . . . . . . 4 . . . Repair Stations 6 | . . . . . . . . 2 4 . . Recycling Units 4 | . 1 . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . Terminal Hacks 32 | . 3 2 9 . 2 1 . 7 5 1 2 Record 9 | . . 1 8 . . . . . . . . Part Schematic 4 | . 1 . . . 2 . . 1 . . . Prototype ID Bank 4 | . 1 . . . . 1 . . 1 . 1 Open DSF 4 | . . . . . . . . 2 1 . 1 Alert Level 1 | . . 1 . . . . . . . . . Unreport Threat 7 | . 1 . . . . . . 3 3 . . Disarm Traps 2 | . . . . . . . . 1 . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 4 . . . Load Schematic 2 | . . . . . . . . 2 . . . Build 2 | . . . . . . . . 2 . . . Repair Station Hacks 4 | . . . . . . . . 2 2 . . Scan Component 2 | . . . . . . . . 1 1 . . Repair 2 | . . . . . . . . 1 1 . . Recycling Unit Hacks 3 | . 1 . . . . . . 2 . . . Report Inventory 2 | . 1 . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 26 | . 2 . . . 6 3 . 6 5 2 2 Terminals 26 | . 2 . . . 6 3 . 6 5 2 2 Assimilate 3 | . . . . . . 1 . . 2 . . Botnet 22 | . 2 . . . 6 2 . 5 3 2 2 Operators 1 | . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 31 | . 5 1 . . 6 2 . 9 4 1 3 Full Trace Events 9 | . 2 . . . 2 1 . 2 1 . 1 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . 1 . . . 2 . . 1 . . . Parts Built 2 | . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . Time 146 | . . . . . . . . 146 . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . Parts Repaired 2 | . . . . . . . . 1 1 . . Time 44 | . . . . . . . . 19 25 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Total Allies 8 | . . . . 2 . 1 . 3 2 . . Largest Group 3 | . . . . 2 . 1 . 3 1 . . Highest-Rated Group 93 | . . . . 45 . 26 . 93 26 . . Highest-Rated Ally 31 | . . . . 31 . 26 . 31 26 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 30 | . . . . 13 . . . 17 . . . Total Damage 341 | . . . . 127 . . . 214 . . . Kills 8 | . . . . 5 . . . 3 . . . Allies Corrupted 2 | . . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Turns Passed 6141 | 43 746 111 790 249 607 474 235 1451 782 173 480 Spaces Moved 5983 | 37 604 67 535 203 413 446 241 1100 1025 519 793 Core 73 | 5 . . . . . . . . 15 . 53 Treads 552 | . 51 67 421 . . . . . . . 13 Legs 2540 | . . . 114 203 413 446 241 1100 23 . . Wheels 585 | 32 553 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2233 | . . . . . . . . . 987 519 727 Fastest Speed 27 | 50 80 160 90 90 90 90 90 90 29 27 27 Average Speed 76 | 75 94 160 145 90 90 94 90 91 46 27 31 Slowest Speed 300 | 80 160 160 240 90 90 185 90 170 300 27 162 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 44 | . . . . . . . . . 25 14 5 Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 39 | 3 83 19 92 37 35 10 91 26 26 19 35 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken 3 | . . . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched 2 | . . 2 . . . . . . . . . Spaces Dug 22 | . . . . . . . . 1 4 2 15 Terrain Destroyed 42 | . . . . . . . . 1 4 2 35 Melee 16 | . . . . . . . . 1 4 . 11 Projectile 13 | . . . . . . . . . . 2 11 AOE 13 | . . . . . . . . . . . 13 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Total 7049 | 49 711 70 550 234 565 494 261 1437 1197 537 944 Wait 413 | . 3 . . 14 59 1 . 213 77 9 37 Move 5889 | 36 603 66 534 202 412 446 240 1099 977 491 783 Hop 40 | . . . . . . . . . 22 13 5 Pick Up 123 | 7 24 1 6 . 16 11 8 23 11 9 7 Fast Attach 44 | 5 8 . . . 2 3 1 3 9 2 11 Attach 49 | 1 3 . 1 . 8 3 2 3 11 4 13 Detach 15 | . 1 . 1 . 2 . . 1 5 . 5 Swap 50 | . 6 . 2 1 7 9 3 11 3 2 6 Drop 114 | . 21 1 6 . 13 16 7 22 16 5 7 Fire 185 | . 42 . . 17 44 5 . 23 13 2 39 Melee 105 | . . . . . . . . 39 53 . 13 Ram . | . . . . . . . . . . . . Kick 2 | . . . . . 2 . . . . . . Crush 2 | . . 2 . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . 18 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: Mat / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 10) 356 | -10/Materials | Identified exit to Materials 430 | -10/Materials | Discovered new exit (range 16) 477 | -10/Materials | Discovered exit to Materials (range 16) 648 | -10/Materials | Discovered new exit (range 15) 790 | -10/Materials | Entered Mines 894 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 894 | -10/Mines | Discovered new exit (range 5) 901 | -10/Mines | Entered Exiles 941 | -10/Exiles | Met 8R-AWN 965 | -10/Exiles | Met EX-HEX 1049 | -10/Exiles | Met EX-DEC 1085 | -10/Exiles | Visited The Gauntlet 1284 | -10/Exiles | Learned location of Zion (-7) 1361 | -10/Exiles | Discovered new exit (range 12) 1489 | -10/Exiles | Met EX-BIN 1511 | -10/Exiles | Aligned with FarCom system 1513 | -10/Exiles | Given EX-Vault access code 1557 | -10/Exiles | Opened EX-Vault 1570 | -10/Exiles | Found Potential Leg 1572 | -10/Exiles | Found Potential Leg 1592 | -10/Exiles | Found Firepult 1598 | -10/Exiles | Found Deploy-a-Sentry 1601 | -10/Exiles | Found Deploy-a-Sentry 1604 | -10/Exiles | Found Deploy-a-Sentry 1622 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1681 | -10/Exiles | Discovered new exit (range 14) 1691 | -10/Exiles | Stole three prototypes: Potential Leg, Firepult, Deploy-a-Sentry 1691 | -10/Exiles | Entered Mines 1900 | -9/Mines | Assembled infested the area 1905 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1926 | -9/Mines | Core integrity fell below 50% 1934 | -9/Mines | Discovered new exit (range 7) 1940 | -9/Mines | Entered Materials 1940 | -8/Materials | Evolved 4 slots: Utility x4 2198 | -8/Materials | Discovered new exit (range 5) 2217 | -8/Materials | Lost 3 parts (2u1w) 2229 | -8/Materials | Destroyed 8 combat bots 2547 | -8/Materials | Entered Factory 2547 | -7/Factory | Evolved 2 slots: Utility x2 2549 | -7/Factory | FarCom data flow suspended 2770 | -7/Factory | Build established: Hacker-Mutant 3021 | -7/Factory | Sucked down chute 3021 | -7/Factory | Entered Waste 3021 | -7/Waste | The area was eerily silent 3221 | -7/Waste | Discovered new exit (range 13) 3256 | -7/Waste | Entered Factory 3471 | -7/Factory | Fabricated Hacking Suite? 3634 | -7/Factory | Fabricated Hacking Suite (x1) 3922 | -7/Factory | Discovered new exit (range 11) 3955 | -7/Factory | Identified exit to Lower Caves 4161 | -7/Factory | Discovered new exit (range 6) 4165 | -7/Factory | Identified exit to Factory 4244 | -7/Factory | Repaired Lgt. Deuterium Engine 4297 | -7/Factory | Allied Derelicts emerged from ambush trap array 4707 | -7/Factory | Entered another Factory area 4707 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4824 | -6/Factory | Discovered new exit (range 15) 4867 | -6/Factory | Identified exit to Factory 5456 | -6/Factory | Repaired Lgt. Angular Momentum Engine 5472 | -6/Factory | Core integrity fell below 50% 5489 | -6/Factory | Entered another Factory area 5489 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5496 | -5/Factory | Lost 6 parts (1n3u2w) 5600 | -5/Factory | Discovered new exit (range 22) 5642 | -5/Factory | Discovered new exit (range 19) 5643 | -5/Factory | Identified exit to Upper Caves 5661 | -5/Factory | Identified exit to Factory 5662 | -5/Factory | Entered another Factory area 5662 | -4/Factory | Evolved 2 slots: Utility x2 5752 | -4/Factory | Spotted B-86 Titan 5835 | -4/Factory | Discovered new exit (range 9) 5839 | -4/Factory | Identified exit to Upper Caves 6044 | -4/Factory | Crushed by falling debris 6044 | -4/Factory | System corruption reached 10% 6115 | -4/Factory | Spotted B-86 Titan 6117 | -4/Factory | Core integrity fell below 50% 6137 | -4/Factory | Core integrity fell below 20% 6140 | -4/Factory | Lost 17 parts (1p5n6u5w) 6142 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06123_ Acquired Hvy. Pick. 06124_ System corrupted: Substantial component data lost. 06124_ Penetrated by Slug. 06126_ Slug penetrates Power Conduit. 06127_ Slug penetrates Wall. 06128_ Hvy. Pick severed. 06130_ Imp. Target Analyzer severed. 06133_ Acquired Hvy. Pick. 06133_ Hvy. Pick severed. 06134_ Penetrated by Slug. 06136_ Slug penetrates Wall. 06137_ Penetrated by Slug. 06138_ Adv. Terrain Scan Processor severed. 06139_ TEDSVQOIT|NY DVZH0 IWZC0CLB%59FTW 06140_ Penetrated by Slug. 06140_ Imp. Melee Analysis Suite severed. 06141_ H-77 Assassin IFF system glitched. 06141_ Slug penetrates Power Conduit. 06142_ Penetrated by Slug. 06142_ Slug penetrates Power Conduit. Map ----- +----------------------------------------------------+ | ????????????????????????????? ? ????"" ?""?# | | ??????????????????????????????? ?#? "?"???" # | | ??????????????????????????????? ?#??"""??""?# | | ???????????????????????????####??#? ?? ? # | | ????????????????????????? #??##??#??+###?### | | ????????????????????????? ######?##? ####### | | ????????????????????????? ? #?###?# | | ???????????????????????? ??? ???#### | | ??????????????????????? ?? #####?# | | ??????????????????????? ? ###?#?# | | ???????????????????????? ? ####### | | ?????????????????????? ##?#?###??# | | ??????????????????????? ##?#?##??## | | ??????????????????????"""""""" ####??##### | | ?????????????????????? ####### ###! | | ?????????????????= """"""""" ##?#???# #| !% | | ????????????????? ^ ######### # [ | | ?????????????????? """"""""" = ! | | ???????????????# ######## | | ???????????????# """"""""" #?##?## ## % | | ???????????????# #?#?## ######## | | ???????????????# ###??####?#?##?## | | ?????????????????##########g#######?#?#???###??#?? | | ?????????????????????# hg h ##??##?##?##??## | | ?????????????????????# """"""""" ##?###?#????#?#? | | ?????????????????????# @ c h #??##?#?#??#??## | | ?????????????????????# cc h g#?###?########?# | | ????????????????????## Y / ##?#?????####?## | | ????????????????????# #######?####???# | | ????????????????????## #?##??####?####? | | ?????????????????????# """""""""/ #??????####????# | | ?????????????????????# ###?#?####??##?? | | ?????????????????????# ""Y"" #?###??##?##?##? | | ?????????????????????# """"" #########?##???# | | ?????????????????????# ###????##???#### | | ?????????????????????################?#?##?##?##?? | | ???????????????????????????????????##?#??###???#?? | | ????????????????????????????????????#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Cloak Strength 2 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 20 Melee Accuracy 14 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 24 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Imp. Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativePointSubcomponent Manual? 0 Play Time 02:52:08 Cumulative 137.6 hours Start 2022.03.09 @ 09:24:00 End 2022.03.09 @ 16:28:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 62 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98fcb353-46e3-46e0-b6ba-8b1a81b82a35