Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 21:49:40 Player: Salamander Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (27) 135 Value Destroyed (1027) 1027 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 3437 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 21/480 System Corruption 0% Temperature Cool (36) Movement Core (200) Ox3 Location -8/Storage Parts ------- > --- POWER (3) -------- Heavy Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Battery Experimental Sensor Array System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Terrain Scanner Hardlight Generator Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Battery System Shield > --- WEAPON ----------- Heavy Particle Cannon Ion Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Experimental Sensor Array Terrain Scanner Hardlight Generator [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Battery Device Heat Sink Storage Medium Battery Hackware System Shield Weapon Assault Rifle Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power 2 | . . . 1 . 1 . Propulsion 1 | . . . . . 1 . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 48 | 5 2 5 14 1 11 10 Power 8 | 1 . 1 2 . 2 2 Engine 5 | 1 . 1 1 . 1 1 Core 3 | . . . 1 . 1 1 Reactor . | . . . . . . . Propulsion 19 | 2 . 2 5 1 4 5 Treads 2 | . . . . . . 2 Leg 17 | 2 . 2 5 1 4 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | . 2 1 3 . 2 3 Device 7 | . 1 1 2 . 1 2 Storage 3 | . 1 . 1 . . 1 Processor . | . . . . . . . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 10 | 2 . 1 4 . 3 . Energy Gun 5 | 1 . 1 3 . . . Energy Cannon 3 | . . . . . 3 . Ballistic Gun 2 | 1 . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 22 | . . 1 4 . 6 11 Power 5 | . . . 1 . 1 3 Propulsion 8 | . . . . . 3 5 Utility 3 | . . 1 1 . . 1 Weapon 6 | . . . 2 . 2 2 Highest Loss Streak 11 | . . 1 2 . 6 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 80 99 89 100 81 79 Engine 11 | . 14 14 10 11 12 7 Core 5 | . . . 11 11 4 6 Leg 24 | . 28 28 22 22 24 21 Device 12 | . 6 13 13 22 11 7 Storage 10 | . 2 14 11 11 9 9 Hackware 2 | . . . . . 6 9 Energy Gun 11 | . 14 14 19 11 3 . Energy Cannon 3 | . . . . . 6 15 Ballistic Gun 6 | . 14 14 1 11 3 . Naked Turns . | . . . . . . . Heaviest Build 32 | 6 9 13 20 18 31 32 Greatest Support 45 | 20 20 20 23 20 35 45 Greatest Overweight (x) 5 | . . . . . 3 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 5 5 15 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | . . 5 5 5 5 5 Average Carried 3 | . . 2 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . . 5 3 5 4 3 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Matter Collected 745 | 210 . 165 121 29 150 70 Remotely . | . . . . . . . Salvage Created 1060 | 31 . 163 162 115 372 217 Parts 47 | . . 9 12 3 16 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 26 | 1 . 4 6 3 7 5 Guns 17 | 1 . 4 6 3 3 . Cannons 9 | . . . . . 4 5 Classes Destroyed 6 | 1 . . 3 1 . 1 Watcher 1 | . . . 1 . . . Swarmer 3 | . . . 3 . . . Grunt 18 | 1 . 4 2 2 6 3 Brawler 2 | . . . . 1 . 1 Protector 1 | . . . . . . 1 Sentry 2 | . . . 1 . 1 . Best Kill Streak 5 | 1 . 2 4 3 5 4 Combat Bots Only 5 | 1 . 2 3 3 5 4 Max Kills in Single Turn 2 | 1 . 1 1 2 1 1 Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Hostile Shots Fired 241 | 8 . 19 42 1 61 110 Missed 47 | 1 . 4 8 . 9 25 Damage Taken 3167 | 80 . 395 402 11 849 1430 Core 714 | . . 78 85 . 213 338 Absorbed by Shields 72 | . . . . . . 72 Regen/Repaired (Parts) 118 | . . . 37 . 81 . Core Remaining (%) 82 | 100 . 68 . 78 . . Volleys Fired 106 | 6 . 14 20 3 35 28 Largest 2 | 2 . 2 2 2 2 1 Hottest 135 | 60 . 85 121 88 135 75 Shots Fired 155 | 12 . 28 32 6 49 28 Gun 106 | 12 . 28 32 6 28 . Cannon 49 | . . . . . 21 28 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 40 | 6 . 14 2 3 15 . Thermal 115 | 6 . 14 30 3 34 28 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | 4 . 8 5 5 10 9 Robot Miss Streak 4 | 1 . 3 3 3 4 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 1 1 1 2 . Max Gunslinging Chain 1 | . . 1 1 1 1 . Shots Hit Robots 113 | 9 . 19 22 5 34 24 Core Hits 82 | 2 . 11 16 9 31 13 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . 2 . . . Burn 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1866 | 109 . 224 333 72 556 572 Guns 1070 | 109 . 224 318 72 347 . Cannons 773 | . . . . . 205 568 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 23 | . . . 15 . 4 4 Kinetic 419 | 52 . 139 26 29 173 . Thermal 1424 | 57 . 85 292 43 379 568 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . 1 1 . . . . Energy Discharges 1 | . 1 . . . . . Data Loss (minor) 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 13 | . . 1 8 . 1 3 Kicked 13 | . . 1 8 . 1 3 Crushed . | . . . . . . . Highest Temperature 453 | 42 . 48 453 18 367 351 Average Temperature 127 | 26 . 26 171 11 150 149 Received Heat Transfer 1444 | 42 . 123 189 6 513 571 Effects 8 | . . . 5 . 1 2 Shutdowns 3 | . . . 2 . 1 . Energy Bleed 3 | . . . 2 . . 1 Interference 1 | . . . . . . 1 Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 1 . . 2 Heat Transferred 2426 | 125 . 187 810 55 553 696 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Peak Influence 203 | 20 13 98 150 70 203 83 Initial 27 | . 13 4 . . 27 . Average 56 | 1 13 51 54 39 117 22 Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 97 | 100 100 100 100 100 86 100 Level 1 2 | . . . . . 13 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . 1 1 2 2 Investigation 3 | . . . 1 1 1 . Extermination . | . . . . . . . Reinforcement 1 | . . . . . 1 . Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Distress Signals 2 | . . . . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 51 | 1 2 7 8 6 12 15 Peak Tracking Total 11 | 1 2 2 4 3 6 11 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Machines Disabled 2 | . . . . . 1 1 Max in Single Turn 1 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Machines Accessed 17 | . 3 2 6 1 3 2 Terminals 9 | . 2 2 3 . 1 1 Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 . 1 . Recycling Units 3 | . 1 . . . 1 1 Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 41 | . 7 6 17 1 8 2 Successful 32 | . 5 5 14 1 5 2 Failed 9 | . 2 1 3 . 3 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 19 | . 5 6 6 . 1 1 Fabricators . | . . . . . . . Repair Stations 8 | . . . 4 . 4 . Recycling Units 6 | . 2 . . . 3 1 Scanalyzers 7 | . . . 7 . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 3 5 5 1 1 1 Record 8 | . 3 3 2 . . . Open Door 1 | . . . . 1 . . Alert Level 1 | . . . 1 . . . Locate Traps 3 | . . . 1 . 1 1 Dispatch Records 1 | . . 1 . . . . Maintenance Status 1 | . . . 1 . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 3 . 3 . Scan Component 4 | . . . 2 . 2 . Repair 2 | . . . 1 . 1 . Recycling Unit Hacks 4 | . 2 . . . 1 1 Recycle Component 1 | . . . . . 1 . Process 1 | . 1 . . . . . Report Inventory 2 | . 1 . . . . 1 Scanalyzer 6 | . . . 6 . . . Insert Component 3 | . . . 3 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 1 3 . 1 . Full Trace Events 3 | . . 1 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 1 . 1 . Time 64 | . . . 26 . 38 . Parts Recycled 1 | . . . . . 1 . Recycled Matter 10 | . 10 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Total Allies 2 | . . . . . . 2 Largest Group 2 | . . . . . . 2 Highest-Rated Group 62 | . . . . . . 62 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 12 | . . . . . . 12 Total Damage 169 | . . . . . . 169 Kills 2 | . . . . . . 2 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Turns Passed 2022 | 79 119 490 446 250 403 235 Spaces Moved 1255 | 53 97 332 293 173 196 111 Core 16 | 13 . . . . 1 2 Treads 20 | . . . . . . 20 Legs 1219 | 40 97 332 293 173 195 89 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 120 | 102 120 120 120 120 121 129 Slowest Speed 300 | 120 120 120 120 120 200 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 5 14 59 35 44 16 18 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 4 | . . . . . 3 1 Melee . | . . . . . . . Projectile 4 | . . . . . 3 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Total 1602 | 63 98 394 353 209 310 175 Wait 155 | . . 39 10 32 59 15 Move 1249 | 52 96 331 292 172 195 111 Hop . | . . . . . . . Pick Up 13 | . . 3 3 1 4 2 Fast Attach 23 | 5 2 1 4 . 8 3 Attach 13 | . . 1 6 . 3 3 Detach 4 | . . . 2 . 1 1 Swap 12 | . . 3 4 1 . 4 Drop 14 | . . 1 4 . 4 5 Fire 106 | 6 . 14 20 3 35 28 Melee . | . . . . . . . Ram . | . . . . . . . Kick 13 | . . 1 8 . 1 3 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 80 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 15) 199 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 652 | -10/Mines | Identified exit to Materials 659 | -10/Mines | Assembled infested the area 664 | -10/Mines | Assisted by a Guerilla fighting off Assembled 689 | -10/Mines | Entered Materials 689 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 821 | -9/Materials | Build established: Scavenger-Mutant 849 | -9/Materials | Repaired Aluminum Leg? 1050 | -9/Materials | Discovered new exit (range 6) 1135 | -9/Materials | Entered Mines 1165 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1168 | -9/Mines | Found Prototype Device 1227 | -9/Mines | Learned location of Zion (-7) 1284 | -9/Mines | Met a Derelict shopkeep closing up shop 1376 | -9/Mines | Discovered new exit (range 9) 1385 | -9/Mines | Entered Materials 1385 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1597 | -8/Materials | Lost 6 parts (1p3n2w) 1671 | -8/Materials | Repaired Ion Cannon 1770 | -8/Materials | Discovered new exit (range 2) 1788 | -8/Materials | Entered Storage 1814 | -8/Storage | Met a pair of Derelict thieves 1975 | -8/Storage | Core integrity fell below 50% 2016 | -8/Storage | Core integrity fell below 20% 2021 | -8/Storage | Identified Exp. Sensor Array 2023 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Critical hit (Burn: +37). K-01 Serf collects debris. The Hardlight Generator is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. Acquired 20 matter. K-01 Serf cleans the Terminal. Penetrated by Slug. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Ion Engine. R-06 Scavenger collects Hover Unit. Ion Cannon destroyed. Slug penetrates Wall. Lgt. Treads destroyed. Slug penetrates Wall. Lgt. Treads destroyed. Identified Exp. Sensor Array. Slug penetrates Wall. Identified Hvy. Ion Engine. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????###??????????????????????# | | ???????????????????????^^ ??????????????????????# | | ???????????????????????? ??????????????????????# | | ???????????????????????? ??^???????????????????# | | ????????????????????^??? ^^?????#####??????????# | | ???????????????????????? ???????#"""#??????????# | | ????????????#############+#########"T"#######+#### | | ??????????? $% % ? | | ??????????? =/ % %*! | | ??????????? h %%%= = | | ??????????????????+######/#########+%#######+##### | | ?????????????????????# ggY #?##%[=[#??????????? | | ?????????????????????# T #?#%![==#??????????? | | ?????????????????????# l@ ####"*"##??????????? | | ?????????????????????# ## %! #??????????? | | ?????????????????????# ##== #??????????? | | ?????????????????????# """ ##== ===#??????????? | | ?????????????????????# """ ##== ===#??????????? | | ?????????????????????# Y""" #########??????????? | | ?????????????????????# #??????????????????? | | ?????????????????????######## #??????????????????? | | ?????????????????????????????##??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 27 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation One Hack Too Far Part-time Mechanic Tourist Challenges ------------ None Game ------ Seed ChainHoverAutocannon Manual? 0 Play Time 00:44:08 Cumulative 2.0 hours Start 2024.04.02 @ 21:04:17 End 2024.04.02 @ 21:49:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bd1fb48b-277c-48ac-a1a4-dfd547c3cf47