Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.12 @ 17:49:08 Player: Demise Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (218) 1090 Value Destroyed (5981) 5981 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (896) 896 TOTAL SCORE: 11767 Bonus ------- High Alert Combat Kills 915 Follower Combat Kills 89 Friendly Fire -108 Cogmind --------- Core Integrity 0/700 Matter 60/300 Energy 43/100 System Corruption 5% Temperature Cool (0) Movement Rolling (100) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (8) ------ Advanced Weight Redist. System Improved Signal Interpreter Advanced Terrain Scan Processor Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Heavy Mass Driver Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Improved Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Enhanced Autogun Great Axe > --- INVENTORY -------- Improved Deuterium Engine Armored Huge Wheel Armored Huge Wheel Advanced Weight Redist. System Structural Scanner Seismic Detector Improved Launcher Guidance Computer Hardened Light Armor Plating Improved Light Armor Plating Shock Absorption System Hacking Suite Hacking Suite System Shield Drone Bay Bomb Drone Bay Heavy EM Pulse Gun Heavy Assault Rifle Enhanced Autogun Flak Gun Improved Grenade Launcher Heavy Missile Launcher Improved Datajack [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Core Shielding Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Core Shielding Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Launcher Improved Grenade Launcher Impact Weapon Great Maul Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Slots Evolved 6 | . . . 2 . . . 2 . 2 . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . . . 2 . . . 2 . 2 . Weapon . | . . . . . . . . . . . Parts Attached 265 | 7 38 4 40 6 6 2 79 24 56 3 Power 17 | 1 1 1 2 . . . 2 . 9 1 Engine 12 | 1 1 1 2 . . . 2 . 4 1 Core 5 | . . . . . . . . . 5 . Reactor . | . . . . . . . . . . . Propulsion 36 | 2 10 . 6 . . . 7 5 6 . Treads 2 | . . . . . . . . 2 . . Leg . | . . . . . . . . . . . Wheel 34 | 2 10 . 6 . . . 7 3 6 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 126 | 2 15 1 19 4 4 . 42 13 24 2 Device 55 | 1 7 1 7 2 2 . 18 5 10 2 Storage 8 | 1 1 . 1 . 1 . 2 1 1 . Processor 12 | . 2 . 2 . 1 . 5 2 . . Hackware 3 | . . . . . . . . . 3 . Protection 48 | . 5 . 9 2 . . 17 5 10 . Artifact . | . . . . . . . . . . . Weapon 86 | 2 12 2 13 2 2 2 28 6 17 . Energy Gun 5 | 1 1 . 1 . . . 1 . 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 51 | 1 8 1 9 1 1 1 16 4 9 . Ballistic Cannon . | . . . . . . . . . . . Launcher 13 | . 3 1 1 1 . . 5 1 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 8 | . . . 2 . . 1 3 1 1 . Slashing Weapon 7 | . . . . . . . 2 . 5 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . 1 . . . Unidentified Prototypes 9 | . 2 . 3 1 . . 1 . 2 . Parts Lost 41 | . . 1 5 . . . 16 5 12 2 Power 4 | . . 1 . . . . 1 . 1 1 Propulsion 12 | . . . . . . . 5 3 4 . Utility 14 | . . . 3 . . . 7 . 3 1 Weapon 11 | . . . 2 . . . 3 2 4 . Highest Loss Streak 7 | . . 1 1 . . . 5 3 7 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 98 100 98 99 100 100 96 96 91 62 Engine 9 | . 14 14 10 11 11 11 7 9 2 1 Wheel 18 | . 28 28 21 22 22 22 17 12 9 7 Device 10 | . 10 13 5 11 10 11 8 17 12 8 Storage 10 | . 14 14 11 11 11 11 9 9 7 7 Processor 8 | . . . 3 . . . 17 18 15 15 Hackware 3 | . . . . . . . . . 17 16 Protection 13 | . 1 . 23 21 22 22 18 9 6 . Ballistic Gun 18 | . 27 27 21 22 12 21 16 13 9 . Naked Turns . | . . . . . . . . . . . Heaviest Build 105 | 14 35 35 61 61 61 62 68 67 105 94 Greatest Support 49 | 26 26 20 24 24 24 24 37 49 29 37 Greatest Overweight (x) 16 | . 1 1 2 2 2 2 4 6 16 3 Average Overweight (x) 1 | . . 1 1 2 2 2 1 2 2 2 Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 20 25 25 Average Capacity 18 | 7 13 15 15 20 20 20 19 20 22 25 Most Carried 25 | 8 15 15 20 20 20 20 20 20 25 24 Average Carried 17 | 3 13 14 14 19 19 19 18 19 21 23 Final Capacity 25 | 8 15 15 20 20 20 20 20 20 25 5 Final Carried 22 | 7 15 15 20 20 20 20 20 20 22 4 Class Distribution -------------------- 66% | Mutant 10% | Scavenger-Mutant 9% | Scavenger-Assassin 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Assassin | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Matter Collected 6472 | 288 1091 120 1384 95 . 56 1800 759 879 . Remotely . | . . . . . . . . . . . Salvage Created 7888 | 220 1060 67 1925 104 . . 2487 990 1035 . Parts 514 | 21 82 6 145 6 . . 144 55 55 . Haulers Intercepted 14 | . 1 . 4 . . . 6 3 . . Recyclers Shooed 3 | . . . 1 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Combat Hostiles Destroyed 139 | . 15 2 35 3 . . 48 15 21 . Melee 3 | . . . . . . . . 1 2 . Guns 104 | . 15 1 35 . . . 32 8 13 . AOE 29 | . . 1 . 3 . . 16 4 5 . Classes Destroyed 16 | 3 6 . 2 . . . 4 . 1 . Worker 14 | 2 3 . 4 . . . 2 2 1 . Builder 15 | . 3 1 . . . . 3 3 5 . Tunneler 6 | 5 1 . . . . . . . . . Hauler 14 | . 1 . 4 . . . 6 3 . . Recycler 13 | 1 3 . 2 1 . . 2 1 3 . Mechanic 2 | . . . . . . . 1 1 . . Operator 6 | . 1 . 2 . . . 2 . 1 . Watcher 14 | . 3 . 5 . . . 3 2 1 . Swarmer 31 | . 3 1 11 3 . . 7 2 4 . Grunt 69 | . 12 1 13 . . . 28 5 10 . Brawler 6 | . . . 1 . . . 3 1 1 . Duelist 4 | . . . . . . . 1 2 1 . Protector 1 | . . . . . . . 1 . . . Sentry 24 | . . . 10 . . . 7 5 2 . Hunter 2 | . . . . . . . 1 . 1 . Programmer 2 | . . . . . . . . . 2 . Best Kill Streak 16 | 6 6 1 9 3 . . 12 6 16 . Combat Bots Only 11 | . 3 1 4 3 . . 11 5 10 . Max Kills in Single Turn 5 | 1 1 1 2 3 . . 4 3 5 . Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . . 1 . 3 . . 3 3 2 . Melee 1 | . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Damage Taken 8858 | . 452 194 1321 10 . . 2882 756 2980 263 Core 1556 | . 44 92 186 . . . 403 91 575 165 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 282 | . 5 . 131 . . . 137 9 . . Regen/Repaired (Parts) 953 | . 101 . 334 . . . 288 . 230 . Core Remaining (%) 52 | 100 . 45 . . . 53 . 10 . . Volleys Fired 529 | 18 87 5 136 3 . 1 150 60 69 . Largest 2 | 2 2 2 2 2 . 2 2 2 2 . Hottest 70 | 70 46 53 46 46 . 46 70 59 70 . Shots Fired 1011 | 36 173 10 266 5 . 2 284 113 122 . Gun 986 | 36 171 8 265 4 . 2 273 111 116 . Cannon . | . . . . . . . . . . . Launcher 25 | . 2 2 1 1 . . 11 2 6 . Special . | . . . . . . . . . . . Kinetic 956 | 18 171 8 265 4 . 2 268 111 109 . Thermal 18 | 18 . . . . . . . . . . Explosive 25 | . 2 2 1 1 . . 11 2 6 . Electromagnetic 12 | . . . . . . . 5 . 7 . Robot Hit Streak 15 | 9 9 6 15 4 . 1 15 12 10 . Robot Miss Streak 5 | 2 4 2 5 . . 1 4 5 5 . Penetration Max . | . . . . . . . . . . . Secondary Targets 10 | . . . 6 . . . 4 . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . Shots Hit Robots 668 | 19 101 7 183 3 . 1 183 76 95 . Core Hits 350 | 12 41 7 66 4 . . 118 37 65 . Critical Kills 5 | . . . 3 . . . 1 1 . . Critical Parts Destroyed 7 | . 1 . . . . . 1 2 3 . Critical Strikes 12 | . 1 . 3 . . . 2 3 3 . Destroy 9 | . 1 . 3 . . . 2 1 2 . Smash 3 | . . . . . . . . 2 1 . Melee Attacks 77 | . . . 6 . . 1 15 17 38 . Impact 47 | . . . 6 . . 1 11 17 12 . Slashing 30 | . . . . . . . 4 . 26 . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . 1 . . . . . 3 . Combat Hostiles 1 | . . . . . . . . . 1 . Follow-up Attacks 1 | . . . . . . . . . 1 . Damage Inflicted 15783 | 223 1569 317 3007 234 . 19 4662 1998 3754 . Guns 10752 | 223 1569 79 2930 43 . 19 2937 1343 1609 . Cannons . | . . . . . . . . . . . Explosions 3997 | . . 238 . 191 . . 1633 346 1589 . Melee 1026 | . . . 77 . . . 92 301 556 . Ramming 8 | . . . . . . . . 8 . . Kinetic 10495 | 60 1569 79 2930 43 . 19 2875 1343 1577 . Thermal 163 | 163 . . . . . . . . . . Explosive 3997 | . . 238 . 191 . . 1633 346 1589 . Electromagnetic 94 | . . . . . . . 62 . 32 . Impact 704 | . . . 77 . . . 92 301 234 . Slashing 322 | . . . . . . . . . 322 . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . 4 4 2 2 2 2 5 6 5 5 Average Corruption 3 | . 3 4 2 2 2 2 4 5 2 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 149 | . 21 13 7 9 2 6 50 23 14 4 Message Errors 45 | . 7 2 2 3 . 1 18 4 6 2 Matter Fused 23 | . 3 2 2 2 . . 10 3 1 . Heat Flow Errors 27 | . 3 4 1 2 . 1 8 4 3 1 Energy Discharges 10 | . 2 . . . 2 2 3 . 1 . Parts Rejected 2 | . . . . . . . 2 . . . Data Loss (minor) 23 | . 2 4 . 2 . 1 7 6 1 . Data Loss (major) 10 | . 3 1 1 . . 1 . 2 1 1 Misfires 4 | . 1 . . . . . 2 . 1 . Alerts 1 | . . . 1 . . . . . . . Weapon Failures 4 | . . . . . . . . 4 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 552 | . . 9 . 10 . . 1 167 365 . Projectiles . | . . . . . . . . . . . Explosions 218 | . . 9 . 10 . . 1 . 198 . Melee 334 | . . . . . . . . 167 167 . Knockbacks 4 | . . . . . . . 1 2 1 . Impact 4 | . . . . . . . 1 2 1 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 217 | . . 139 . . . . 74 4 . . Shots 6 | . . 4 . . . . 2 . . . Rammed 1 | . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 324 | 100 237 160 114 117 . 261 324 220 307 269 Average Temperature 47 | 33 23 52 8 61 . 131 61 68 84 147 Received Heat Transfer 3126 | . 234 12 459 . . . 1251 279 891 . Effects 7 | . . . . . . . 5 . 2 . Interference 7 | . . . . . . . 5 . 2 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . . . . . . . . 4 2 . Impact Corruptions 13 | . . . . . . . . 8 5 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 481 | 481 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Peak Influence 1183 | 40 398 433 864 450 . 1 1183 789 770 269 Initial 499 | . 26 124 90 332 . . . 499 292 269 Average 403 | 18 248 279 488 351 . . 657 598 216 251 Maximum Alert Level 4 | . 1 2 3 2 . . 4 3 3 1 Low Security (%) 30 | 100 24 25 11 . . 100 25 . 66 . Level 1 31 | . 75 65 38 61 . . 4 . 24 100 Level 2 17 | . . 8 23 38 . . 16 83 . . Level 3 17 | . . . 26 . . . 40 16 8 . Level 4 2 | . . . . . . . 12 . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 29 | . 5 1 6 . . . 9 1 7 . Investigation 11 | . 4 1 3 . . . 2 . 1 . Extermination 2 | . . . . . . . . . 2 . Reinforcement 8 | . 1 . 3 . . . 2 . 2 . Assault 4 | . . . . . . . 2 1 1 . Garrison 4 | . . . . . . . 3 . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Distress Signals 12 | . 2 . 2 . . . 1 4 3 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 215 | . 27 7 45 3 . . 71 24 32 6 Peak Tracking Total 10 | . 6 3 4 3 . . 8 10 8 6 Tactical Retreats 10 | . 2 1 1 . . . 2 2 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Traps Triggered 13 | . 3 . 4 . . . 1 2 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 14 | . . . . . . . 14 . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . . . . . . 1 . . . Reprogrammed 1 | . . . . . . . 1 . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Machines Disabled 28 | . 1 4 1 . . . 7 . 15 . Max in Single Turn 10 | . 1 4 1 . . . 1 . 10 . Garrison Access 3 | . . . . . . . 1 1 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Machines Accessed 56 | . 9 1 15 2 1 . 12 5 11 . Terminals 34 | . 6 1 10 1 . . 7 3 6 . Fabricators 2 | . . . . . . . . . 2 . Repair Stations 7 | . 1 . 2 . . . 2 . 2 . Recycling Units 7 | . 2 . 2 . . . 1 1 1 . Scanalyzers 2 | . . . 1 . . . 1 . . . Garrison Access 2 | . . . . . . . 1 1 . . Total Hacks 186 | . 30 5 57 7 1 . 41 14 31 . Successful 116 | . 22 1 41 6 1 . 24 7 14 . Failed 69 | . 8 4 15 1 . . 17 7 17 . Catastrophic 8 | . . . 1 . . . 2 . 5 . Database Lockouts 1 | . . . 1 . . . . . . . Manual 103 | . 21 5 32 6 . . 14 6 19 . Terminals 116 | . 22 5 37 6 . . 22 6 18 . Fabricators 6 | . . . . . . . . . 6 . Repair Stations 27 | . 4 . 9 . . . 9 . 5 . Recycling Units 21 | . 4 . 4 . . . 4 7 2 . Scanalyzers 11 | . . . 7 . . . 4 . . . Garrison Access 3 | . . . . . . . 2 1 . . Terminal Hacks 38 | . 6 1 11 6 1 . 7 2 4 . Record 1 | . . . . . 1 . . . . . Part Schematic 1 | . . . . . . . . 1 . . Robot Schematic 1 | . . . . . . . . . 1 . Robot Analysis 14 | . 2 1 5 5 . . 1 . . . Prototype ID Bank 6 | . 2 . 2 . . . 2 . . . Open Door 2 | . . . . 1 . . . 1 . . Level Access Points 1 | . . . 1 . . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . Terminal Index 3 | . 1 . 1 . . . . . 1 . Fabricator Index 1 | . . . . . . . . . 1 . Locate Traps 3 | . . . . . . . 3 . . . Recall Investigation 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 22 | . 3 . 8 . . . 7 . 4 . Scan Component 12 | . 2 . 4 . . . 4 . 2 . Repair 10 | . 1 . 4 . . . 3 . 2 . Recycling Unit Hacks 7 | . 2 . 2 . . . 1 1 1 . Retrieve Components 7 | . 2 . 2 . . . 1 1 1 . Scanalyzer 11 | . . . 7 . . . 4 . . . Insert Component 5 | . . . 3 . . . 2 . . . Analyze 6 | . . . 4 . . . 2 . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 37 | . 11 . 13 . . . 5 3 5 . Terminals 24 | . 9 . 11 . . . 2 . 2 . Track 1 | . 1 . . . . . . . . . Assimilate 3 | . 1 . 1 . . . . . 1 . Botnet 16 | . 6 . 7 . . . 2 . 1 . Disrupt 1 | . . . 1 . . . . . . . Operators 3 | . 1 . 2 . . . . . . . Fabricators 2 | . . . . . . . . . 2 . Fabnet 2 | . . . . . . . . . 2 . Repair Stations 1 | . . . . . . . . . 1 . Mechanics 1 | . . . . . . . . . 1 . Recycling Units 10 | . 2 . 2 . . . 3 3 . . Reject 2 | . . . . . . . 1 1 . . Recyclers 2 | . . . . . . . 1 1 . . Mask 2 | . . . . . . . 1 1 . . Tunnel 4 | . 2 . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 43 | . 9 1 12 1 . . 10 2 8 . Full Trace Events 11 | . 4 1 . 1 . . 3 1 1 . Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . 3 . . . 2 1 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 10 | . 1 . 4 . . . 3 . 2 . Time 341 | . 32 . 122 . . . 124 . 63 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 46 | . 16 . 19 . . . 1 3 7 . Parts Scanalyzed 5 | . . . 3 . . . 2 . . . Part Schematics Acquired 5 | . . . 3 . . . 2 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 3 . 2 . Machine Destruction 5 | . . . . . . . 3 . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Total Allies 8 | . 1 4 . 1 . . . . 1 1 Largest Group 5 | . 1 5 2 2 1 1 1 . 1 1 Highest-Rated Group 76 | . 10 76 26 41 10 10 10 . 26 31 Highest-Rated Ally 31 | . 10 26 16 31 10 10 10 . 26 31 Total Orders 8 | . . . 4 2 . . 1 . 1 . STAY 4 | . . . 2 1 . . 1 . . . FOLLOW 3 | . . . 2 1 . . . . . . RETURN 1 | . . . . . . . . . 1 . Ally Attacks 31 | . . 19 3 . . . . . 5 4 Total Damage 332 | . . 212 34 . . . . . . 86 Kills 5 | . . 5 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Robot Analysis Total 14 | . 2 1 5 5 . . 1 . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches 10 | . . . . . . . . . 10 . Drone Recoveries 5 | . . . . . . . . . 5 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Turns Passed 10652 | 128 1436 504 1900 596 355 505 2386 863 1822 157 Spaces Moved 6684 | 67 1098 479 1186 476 282 410 1333 325 916 112 Core 27 | 4 . . . . . . . 3 20 . Treads 35 | . . . . . . . . 35 . . Legs . | . . . . . . . . . . . Wheels 6622 | 63 1098 479 1186 476 282 410 1333 287 896 112 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 120 120 120 95 110 95 130 Average Speed 113 | 86 92 95 102 120 120 120 115 142 142 132 Slowest Speed 850 | 90 105 95 120 120 120 120 150 320 850 145 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . Exploration Rate (%) 72 | 3 98 94 95 95 55 94 91 52 30 92 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 5 | . 2 1 2 . . . . . . . Known Exits Taken 7 | . 1 1 1 . 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . . . . . . Scrap Searched 8 | . . 2 . 3 . 3 . . . . Spaces Dug 68 | . 9 . 9 13 . 1 8 6 22 . Terrain Destroyed 238 | . 15 32 9 13 . 1 89 21 58 . Melee 40 | . . . 3 . . 1 8 6 22 . Projectile . | . . . . . . . . . . . AOE 198 | . 15 32 6 13 . . 81 15 36 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Total 8749 | 102 1377 517 1633 497 299 418 1911 606 1268 121 Wait 936 | . 109 29 211 4 2 3 251 173 151 3 Move 6675 | 66 1097 478 1185 475 281 409 1332 324 916 112 Hop . | . . . . . . . . . . . Pick Up 117 | 10 17 1 27 2 3 1 35 3 16 2 Fast Attach 71 | 5 9 . 7 4 3 . 23 5 15 . Attach 53 | 2 4 1 12 . 1 . 13 3 15 2 Detach 31 | . 6 . 6 . 2 . 5 1 10 1 Swap 142 | . 25 3 21 2 2 2 43 16 27 1 Drop 106 | 1 23 . 22 7 5 1 30 3 14 . Fire 529 | 18 87 5 136 3 . 1 150 60 69 . Melee 74 | . . . 6 . . 1 15 17 35 . Ram 1 | . . . . . . . . 1 . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 14 | . . . . . . . 14 . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory -7/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 9) 769 | -10/Materials | Repaired Autogun 839 | -10/Materials | Discovered new exit (range 11) 908 | -10/Materials | Discovered new exit (range 11) 1043 | -10/Materials | Identified exit to Materials 1132 | -10/Materials | Discovered exit to Materials (range 10) 1184 | -10/Materials | Identified exit to Mines 1565 | -10/Materials | Entered Mines 1565 | -10/Mines | Accompanied by 1 ally 1578 | -10/Mines | Escorted by a lone wolf Derelict 1598 | -10/Mines | Learned location of Storage (-8) 1628 | -10/Mines | Learned 2 Materials zone layouts 1723 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1787 | -10/Mines | Discovered exit to Materials (range 5) 1800 | -10/Mines | Discovered exit to Materials (range 9) 1808 | -10/Mines | Core integrity fell below 50% 2069 | -10/Mines | Entered Materials 2069 | -9/Materials | Accompanied by 2 allies 2069 | -9/Materials | Evolved 2 slots: Utility x2 2197 | -9/Materials | Identified exit to Materials 2264 | -9/Materials | Repaired Autogun 2453 | -9/Materials | Central database locked down 2790 | -9/Materials | Discovered new exit (range 6) 3258 | -9/Materials | Repaired Arm. Wheel 3291 | -9/Materials | Repaired Autogun 3318 | -9/Materials | Repaired Core Shielding 3685 | -9/Materials | Identified exit to Mines 3969 | -9/Materials | Entered Mines 3969 | -9/Mines | Accompanied by 1 ally 3975 | -9/Mines | Received a Mining Laser from a helpful Derelict 4028 | -9/Mines | Discovered exit to Materials (range 9) 4097 | -9/Mines | Learned 2 Materials zone layouts 4099 | -9/Mines | Found the Drone Emporium 4108 | -9/Mines | Found Prototype Device 4108 | -9/Mines | Identified Bomb Drone Bay 4176 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4310 | -9/Mines | Discovered exit to Materials (range 6) 4321 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4559 | -9/Mines | Discovered new exit (range 5) 4565 | -9/Mines | Entered Exiles 4565 | -9/Exiles | Found Exiles lab abandoned 4565 | -9/Exiles | Accompanied by 1 ally 4585 | -9/Exiles | Discovered new exit (range 14) 4871 | -9/Exiles | Identified exit to Mines 4920 | -9/Exiles | Entered Mines 4920 | -8/Mines | Accompanied by 1 ally 5006 | -8/Mines | Discovered exit to Materials (range 6) 5251 | -8/Mines | Discovered exit to Materials (range 6) 5425 | -8/Mines | Entered Materials 5425 | -8/Materials | Accompanied by 1 ally 5425 | -8/Materials | Evolved 2 slots: Utility x2 5426 | -8/Materials | Identified exit to Storage 5427 | -8/Materials | Identified exit to Factory 5428 | -8/Materials | Garrison activated, responded to threat 5571 | -8/Materials | Crushed by falling debris 6009 | -8/Materials | Garrison activated, responded to threat 6083 | -8/Materials | Destroyed 11 combat bots 6086 | -8/Materials | Lost 5 parts (1p2n2u) 6225 | -8/Materials | First assault squad dispatched 6247 | -8/Materials | Repaired Enh. Autogun 6331 | -8/Materials | Core integrity fell below 50% 6357 | -8/Materials | Destroyed 8 combat bots 6358 | -8/Materials | Lost 4 parts (1n2u1w) 6676 | -8/Materials | Repaired Arm. Wheel 6709 | -8/Materials | Repaired Hvy. Assault Rifle 7430 | -8/Materials | Build established: Scavenger-Mutant 7585 | -8/Materials | Discovered exit to Factory (range 8) 7811 | -8/Materials | Entered Storage 8211 | -8/Storage | First assault squad dispatched 8259 | -8/Storage | Core integrity fell below 20% 8338 | -8/Storage | Lost 3 parts (1n2w) 8438 | -8/Storage | Discovered exit to Factory (range 16) 8674 | -8/Storage | Entered Factory 8674 | -7/Factory | Evolved 2 slots: Utility x2 8870 | -7/Factory | Discovered new exit (range 11) 8904 | -7/Factory | Identified exit to Factory 9076 | -7/Factory | Core integrity fell below 50% 9105 | -7/Factory | Lost 7 parts (1p2n3u1w) 9531 | -7/Factory | Repaired Imp. Light Armor Plating 9691 | -7/Factory | Repaired Imp. Deuterium Engine 10281 | -7/Factory | Build established: Hacker-Assassin 10296 | -7/Factory | Garrison activated, responded to threat 10338 | -7/Factory | P-60 Hacker assimilated allied Administrator 4a 10361 | -7/Factory | Core integrity fell below 20% 10366 | -7/Factory | Destroyed 10 combat bots 10379 | -7/Factory | Lost 3 parts (1n2w) 10496 | -7/Factory | Sucked down chute 10496 | -7/Factory | Entered Waste 10497 | -7/Waste | Met a frightened Derelict 10525 | -7/Waste | Spotted C-40 Crusher 10526 | -7/Waste | Spotted C-40 Crusher 10530 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10534 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10539 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10559 | -7/Waste | Spotted C-40 Crusher 10567 | -7/Waste | Spotted C-40 Crusher 10576 | -7/Waste | Spotted C-40 Crusher 10582 | -7/Waste | Build established: Hacker-Mutant 10597 | -7/Waste | Spotted C-40 Crusher 10606 | -7/Waste | Crushed by Compactor (1 part destroyed) 10609 | -7/Waste | Discovered new exit (range 16) 10653 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10653 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 10530_ Imp. Terrain Scanner crushed. 10530_ Mic. Nuclear Core crushed. 10534_ Great Axe crushed. 10538_ UM-X3F(g) Carbon-fiber Leg crushed. 10538_ UM-X3F(g) Beamcaster crushed. 10538_ UM-X3F(g) Carbon-fiber Leg crushed. 10539_ Imp. Sensor Array crushed. 10541_ UM-X3F(g) Lgt. Angular Momentum Engine crushed. 10541_ UM-X3F(g) Imp. Heat Sink crushed. 10541_ UM-X3F(g) suffers critical hit (Destroy). 10541_ UM-X3F(g) destroyed. 10543_ Imp. Sensor Array crushed. 10544_ Imp. Heat Sink crushed. 10544_ 51 Matter crushed. 10576_ System corrupted: Heat flow error (+296). 10603_ /|&6DV T64ECA%QRUZN0T4SNBEIYOHC 10606_ Imp. Deuterium Engine crushed. 10609_ EXIT=FOUND 10634_ System corrupted: Substantial component data lost. 10653_ Huge Storage Unit crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######??????######??????######???????????????????? | | # #??????# #??????#!!! #???????????????????? | | # #??????# #??????#]]! #???????????????????? | | # #??????# #??????#@CC!#???????????????????? | | # #??????# #??????#[CC[#???????????????????? | | # ######## #??????#!!CC###?????????????????? | | #??????#!!CC #?????????????????? | | #??????# CC #?????????????????? | | #??????# CC #?????????????????? | | #??????# #?????????????????? | | # ######## #??????# CC###?????????????????? | | # #??????# #??????# CC#???????????????????? | | # #??????# #??????# CC #???????????????????? | | # #??????# #??????# CC #???????????????????? | | # ######## #??????# CC ###?????????????????? | | # #??????# CC #?????????????????? | | # #??????# #?????????????????? | | # #??????# #?????????????????? | | # [ #??????# #?????????????????? | | # ######## #??????# ###?????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #??????? ???????? | | # #??????# #??????# #????? ???????? | | # #??????# ######## #### ??????? | | ? #??????# ??????? | | ? ????????# ??????? | | ????????????# < ??????? | | ????????????# ] ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 450 Resistance: EM 15 Core Shielding 20 Weapon Shielding 33 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Launcher Loader | -8/Storage | Hacked Robot Schematics ------------------ A-02 Transporter | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterDroneStorage Manual? 0 Play Time 01:53:13 Cumulative 589.7 hours Start 2022.06.12 @ 15:55:31 End 2022.06.12 @ 17:49:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 474 Rogue 474 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 71 Gallery% 84 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 747d50cb-6b2a-4c1a-9c4b-6641a4cf34a3