Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.31 @ 20:37:43 Player: mr_sack Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (1866) 1866 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (817) 817 TOTAL SCORE: 6423 Bonus ------- High Alert Combat Kills 117 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 250/300 Energy 96/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Angular Momentum Engine Medium Storage Unit Improved Power Shielding Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Terrain Scan Processor Hardened Medium Armor Plating > --- WEAPON ----------- Lightning Gun Arc Projector Gauss Rifle Flak Gun > --- INVENTORY -------- Nuclear Core Wheel Improved Heat Sink Medium Storage Unit Particle Gun Heavy Laser Flak Gun Grenade Launcher Rocket Launcher Axe [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Lightning Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 5 | . . . 1 1 1 . 2 Weapon 2 | . . . 1 . 1 . . Parts Attached 83 | 8 9 5 3 26 16 11 5 Power 10 | 1 1 . . 5 . 2 1 Engine 9 | 1 1 . . 5 . 1 1 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 19 | 3 4 4 . 5 1 2 . Treads 11 | 1 3 1 . 4 1 1 . Leg . | . . . . . . . . Wheel 8 | 2 1 3 . 1 . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 2 3 . 2 3 5 1 2 Device 7 | 1 1 . 1 1 2 . 1 Storage 5 | 1 2 . 1 . . . 1 Processor 3 | . . . . . 2 1 . Hackware . | . . . . . . . . Protection 3 | . . . . 2 1 . . Artifact . | . . . . . . . . Weapon 36 | 2 1 1 1 13 10 6 2 Energy Gun 14 | 1 1 . . 6 4 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 11 | 1 . 1 . 4 2 3 . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . 1 1 1 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 6 | . . . . 2 3 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 30 | . 2 2 . 3 3 17 3 Power 4 | . 1 . . . . 3 . Propulsion 6 | . 1 1 . . 1 3 . Utility 6 | . . . . . 2 3 1 Weapon 14 | . . 1 . 3 . 8 2 Highest Loss Streak 16 | . 2 1 . 1 2 16 2 Average Slot Usage (%) 91 | . 93 98 100 98 96 82 2 Engine 10 | . 14 14 11 8 7 4 . Treads 14 | . 14 14 11 18 15 16 . Wheel 8 | . 7 12 11 9 5 2 . Device 14 | . 14 14 22 18 14 6 . Storage 10 | . 14 14 11 9 7 6 . Processor 2 | . . . . . 6 13 . Protection 3 | . . . . 9 6 5 . Energy Gun 9 | . 14 9 . 8 12 12 1 Ballistic Gun 13 | . 14 18 22 12 9 10 . Launcher 1 | . . . 11 4 1 . . Slashing Weapon 1 | . . . . 1 5 . . Naked Turns 126 | . . . . . . 28 98 Heaviest Build 51 | 14 18 18 31 43 49 51 13 Greatest Support 62 | 20 20 20 10 40 42 62 3 Greatest Overweight (x) 4 | 1 4 1 3 4 4 4 4 Average Overweight (x) 1 | . 1 . 2 2 2 . . Largest Inventory Capacity 10 | 6 8 8 10 10 10 10 8 Average Capacity 8 | 5 6 8 9 10 10 9 4 Most Carried 10 | 6 8 8 10 10 10 10 4 Average Carried 7 | 3 6 7 8 9 9 8 3 Final Capacity 10 | 6 8 8 10 10 10 4 4 Final Carried 10 | 6 6 8 10 10 10 4 3 Class Distribution -------------------- 52% | Mutant 12% | Scavenger-Skirmisher 10% | Scavenger-Assassin 9% | Scavenger-Mutant 7% | Skirmisher 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Tank | -7/Garrison Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Matter Collected 1779 | 328 128 135 . 632 235 282 39 Remotely . | . . . . . . . . Salvage Created 2555 | 170 247 313 . 855 431 389 150 Parts 151 | 15 11 24 . 50 33 18 . Haulers Intercepted 3 | . 1 . . 1 1 . . Recyclers Shooed 3 | . . . . 1 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 43 | . 3 7 . 16 6 10 1 Melee 2 | . . . . . 1 1 . Guns 30 | . 3 7 . 10 2 8 . AOE 11 | . . . . 6 3 1 1 Classes Destroyed 12 | 3 3 . . 4 2 . . Worker 3 | 1 . . . 1 1 . . Builder 3 | . . . . 1 2 . . Tunneler 6 | 4 . 2 . . . . . Hauler 3 | . 1 . . 1 1 . . Recycler 7 | 1 1 1 . 2 1 . 1 Operator 2 | . . . . 1 1 . . Watcher 1 | . . . . . 1 . . Swarmer 17 | . 1 3 . 4 3 6 . Grunt 19 | . 2 4 . 8 1 3 1 Sentry 3 | . . . . 2 . 1 . Hunter 3 | . . . . 2 1 . . Programmer 1 | . . . . . 1 . . Best Kill Streak 7 | 2 3 3 . 7 5 6 1 Combat Bots Only 6 | . 2 3 . 5 5 6 1 Max Kills in Single Turn 3 | 1 1 2 . 3 2 2 1 Gunslinging 1 | . . 1 . . . 1 . Exploded 3 | . . . . 3 2 1 1 Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Damage Taken 5301 | . 233 348 . 836 696 2138 1050 Core 1708 | . 36 70 . 46 27 662 867 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 69 | 100 . 57 100 91 . 1 . Volleys Fired 164 | 16 16 23 . 54 22 19 14 Largest 4 | 2 2 2 . 3 4 4 1 Hottest 207 | 70 70 60 . 138 166 207 65 Shots Fired 355 | 32 32 46 . 125 54 52 14 Gun 329 | 32 32 46 . 111 48 50 10 Cannon . | . . . . . . . . Launcher 26 | . . . . 14 6 2 4 Special . | . . . . . . . . Kinetic 176 | 16 16 30 . 71 17 26 . Thermal 80 | 16 16 . . 20 14 4 10 Explosive 26 | . . . . 14 6 2 4 Electromagnetic 73 | . . 16 . 20 17 20 . Robot Hit Streak 12 | 5 7 7 . 9 8 11 12 Robot Miss Streak 6 | 1 2 2 . 4 4 6 . Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 2 . . . 2 . Max Gunslinging Chain 1 | . . 1 . . . 1 . Shots Hit Robots 237 | 20 22 35 . 75 34 39 12 Core Hits 142 | 7 9 15 . 46 23 30 12 Critical Hits 1 | . . . . . . 1 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Melee Attacks 13 | . . . . 3 5 5 . Impact . | . . . . . . . . Slashing 13 | . . . . 3 5 5 . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . 2 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5220 | 247 271 414 . 1958 970 860 500 Guns 3166 | 247 271 414 . 988 511 576 159 Cannons . | . . . . . . . . Explosions 1458 | . . . . 768 221 128 341 Melee 594 | . . . . 200 238 156 . Ramming 2 | . . . . 2 . . . Kinetic 1490 | 99 96 229 . 560 175 331 . Thermal 835 | 148 175 . . 142 153 58 159 Explosive 1458 | . . . . 768 221 128 341 Electromagnetic 841 | . . 185 . 286 183 187 . Impact . | . . . . . . . . Slashing 594 | . . . . 200 238 156 . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 171 | . . . . 53 65 27 26 Projectiles . | . . . . . . . . Explosions 81 | . . . . 53 . 2 26 Melee 90 | . . . . . 65 25 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 82 | . . . . 38 12 32 . Shots 6 | . . . . 4 1 1 . Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 538 | 27 150 63 . 420 538 363 27 Average Temperature 105 | 11 54 34 . 108 182 152 19 Received Heat Transfer 1089 | . 42 123 . 270 18 429 207 Effects 11 | . . . . 2 8 1 . Shutdowns 2 | . . . . 1 1 . . Energy Bleed 3 | . . . . 1 2 . . Interference 3 | . . . . . 3 . . Matter Decay 1 | . . . . . 1 . . Short Circuit 2 | . . . . . 1 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . 2 . 2 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 2035 | 444 518 . . 333 259 111 370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Peak Influence 576 | 30 70 99 6 551 576 437 399 Initial 312 | . 19 4 . 1 250 312 193 Average 150 | 14 36 24 2 223 369 359 235 Maximum Alert Level 2 | . . . . 2 2 2 1 Low Security (%) 65 | 100 100 100 100 54 . . 43 Level 1 25 | . . . . 22 80 89 56 Level 2 8 | . . . . 23 19 10 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . . 1 4 4 . 1 Investigation 4 | . . . 1 2 . . 1 Extermination 1 | . . . . . 1 . . Reinforcement 3 | . . . . 2 1 . . Assault . | . . . . . . . . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Distress Signals 5 | . . . . 4 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 90 | . 4 7 . 26 14 16 23 Peak Tracking Total 13 | . 3 3 . 4 4 8 13 Tactical Retreats 7 | . . . . 2 1 1 3 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Traps Triggered 2 | . . . . 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Machines Disabled 15 | . . . . 7 8 . . Max in Single Turn 2 | . . . . 2 2 . . Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Machines Accessed 16 | . 5 . 2 4 3 . 2 Terminals 11 | . 5 . 2 3 1 . . Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . . 1 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 40 | . 12 . 5 14 5 . 4 Successful 13 | . 2 . 1 6 3 . 1 Failed 27 | . 10 . 4 8 2 . 3 Catastrophic 8 | . 3 . 2 2 . . 1 Database Lockouts . | . . . . . . . . Manual 26 | . 11 . 5 9 1 . . Terminals 29 | . 12 . 5 11 1 . . Fabricators 3 | . . . . . . . 3 Repair Stations 6 | . . . . 3 3 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 Terminal Hacks 7 | . 2 . 1 4 . . . Branch Access Points 1 | . . . . 1 . . . Terminal Index 2 | . 1 . . 1 . . . Alert Level 1 | . . . . 1 . . . Zone Layout 3 | . 1 . 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . 2 2 . . Scan Component 2 | . . . . 1 1 . . Repair 2 | . . . . 1 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 Unlock Access 1 | . . . . . 1 . . Seal Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 5 . 2 4 1 . 1 Full Trace Events 3 | . . . 1 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . 1 1 . . Time 70 | . . . . 32 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Turns Passed 3565 | 203 438 958 254 756 461 314 181 Spaces Moved 2162 | 120 202 733 146 319 190 185 267 Core 407 | 1 82 . . . . 57 267 Treads 535 | 44 13 188 . 83 118 89 . Legs . | . . . . . . . . Wheels 1220 | 75 107 545 146 236 72 39 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 100 100 120 50 50 Average Speed 116 | 115 162 114 103 130 155 116 50 Slowest Speed 250 | 160 250 160 110 180 177 177 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 30 | 5 42 98 17 28 6 41 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 167 | . . . . 122 13 4 28 Melee . | . . . . . . . . Projectile 1 | . . . . . . 1 . AOE 166 | . . . . 122 13 3 28 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Total 2871 | 148 282 805 249 548 306 234 299 Wait 380 | . 46 39 98 124 59 5 9 Move 2154 | 119 201 732 145 318 190 183 266 Hop . | . . . . . . . . Pick Up 27 | 5 2 3 3 6 6 1 1 Fast Attach 20 | 7 2 . . 3 4 2 2 Attach 20 | . 1 2 2 4 1 7 3 Detach 5 | . 1 . . . 1 1 2 Swap 43 | 1 6 3 1 19 11 2 . Drop 34 | . 7 2 . 16 7 1 1 Fire 164 | 16 16 23 . 54 22 19 14 Melee 13 | . . . . 3 5 5 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis 9 | . . . . . . 8 1 Rewire 1 | . . 1 . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Sto) -8/Materials -7/Factory -7/Garrison -6/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 204 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 15) 642 | -10/Materials | Entered Mines 689 | -10/Mines | Discovered new exit (range 10) 898 | -10/Mines | Discovered new exit (range 10) 1348 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1486 | -10/Mines | Learned location of Storage (-9) 1600 | -10/Mines | Entered Materials 1600 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1601 | -9/Materials | Identified exit to Storage 1715 | -9/Materials | Discovered new exit (range 10) 1854 | -9/Materials | Entered another Materials area 1854 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2494 | -8/Materials | Repaired Imp. Ion Engine 2601 | -8/Materials | Discovered new exit (range 7) 2610 | -8/Materials | Entered Factory 2610 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2812 | -7/Factory | Repaired Hrd. Medium Armor Plating 2877 | -7/Factory | Build established: Scavenger-Assassin 2961 | -7/Factory | Garrison activated, responded to threat 3071 | -7/Factory | Identified exit to Garrison 3071 | -7/Factory | Entered Garrison 3132 | -7/Garrison | Triggered checkpoint 3304 | -7/Garrison | Triggered checkpoint 3308 | -7/Garrison | Triggered checkpoint 3351 | -7/Garrison | Core integrity fell below 50% 3357 | -7/Garrison | Released all parts (2) 3359 | -7/Garrison | Core integrity fell below 20% 3362 | -7/Garrison | Triggered checkpoint 3372 | -7/Garrison | Discovered new exit (range 11) 3382 | -7/Garrison | Installed Relay Interface Framework 3385 | -7/Garrison | Entered Factory 3385 | -6/Factory | Evolved 2 slots: Utility x2 3388 | -6/Factory | Lost 16 parts (2p3n3u8w) 3559 | -6/Factory | Core integrity fell below 50% 3566 | -6/Factory | Core integrity fell below 20% 3566 | -6/Factory | Crushed by falling debris 3566 | -6/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 03472_ C-30 ARC bursts open, deploying its payload. 03472_ G-67 Veteran unfolds itself. 03472_ G-50 Soldier unfolds itself. 03473_ Particle Gun destroyed. 03475_ Slug penetrates Wall. 03527_ Acquired Imp. Power Shielding. 03533_ Acquired Lrn. Sensor Array. 03548_ Slug penetrates Wall. 03554_ Destroyed Electrolaser. 03554_ G-50 Soldier destroyed. 03555_ Slug penetrates Wall. 03555_ Grenade Launcher destroyed. 03556_ The unstable cave ceiling collapses. 03558_ Penetrated by Slug. 03558_ Lrn. Sensor Array destroyed. 03558_ Penetrated by Slug. 03564_ G-50 Soldier destroyed. 03566_ The unstable cave ceiling collapses. 03566_ Crushed by falling debris. 03566_ Penetrated by Slug. 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"?????# | | ?????????????? ??????+ | | ??????????????? ??????# | | ??????????????????????# | | ??????????????????????####+###################+### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularPowerComputer Manual? 0 Play Time 00:54:29 Cumulative 71.5 hours Start 2021.01.31 @ 17:22:11 End 2021.01.31 @ 20:37:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 47 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 41 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f64a7d3-e9a3-4e0a-8214-15a580357f81