Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 06:45:15 Player: iromakkem Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (136) 680 Value Destroyed (5480) 5480 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1069) 1069 TOTAL SCORE: 10769 Bonus ------- High Alert Combat Kills 768 Follower Combat Kills 205 Entered Garrisons 200 Friendly Fire -104 Cogmind --------- Core Integrity 638/850 Matter 6/300 Energy 273/280 System Corruption 8% Temperature Cool (0) Movement Flying (192) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (6) ------ Advanced Heat Sink Target Analyzer Improved Reaction Control System System Shield > --- WEAPON (4) ------- Gauss Rifle Heavy Machine Gun Advanced Assault Cannon Great Maul > --- INVENTORY (5) ---- Improved Cooling System Improved Utility Shielding Arc Projector Advanced Assault Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Flexi-carbon Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System Advanced Sensor Array Target Analyzer System Shield > --- WEAPON ----------- Plasma Rifle Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Improved Cooling System Matter Compressor Improved Reaction Control System Improved Reaction Control System Improved Utility Shielding Authchip [R/Combat] Authchip [R/Combat] Arc Projector Arc Projector Gauss Rifle Heavy Machine Gun Advanced Assault Cannon Improved Grenade Launcher Great Maul [Rating: 67] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Hackware System Shield Protection Power Shielding Weapon Advanced Assault Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power . | . . . . . . . . Propulsion 2 | . . . . 1 1 . . Utility 4 | . . . 2 . 1 . 1 Weapon 2 | . . . . 1 . . 1 Parts Attached 171 | 7 7 9 41 32 14 28 33 Power 13 | 1 2 2 3 1 1 1 2 Engine 12 | 1 2 1 3 1 1 1 2 Core 1 | . . 1 . . . . . Reactor . | . . . . . . . . Propulsion 42 | 2 2 3 7 11 5 6 6 Treads 5 | . 2 . . 1 . 1 1 Leg 24 | . . 3 7 10 1 2 1 Wheel 9 | 2 . . . . 4 3 . Hover . | . . . . . . . . Flight 4 | . . . . . . . 4 Utility 50 | 2 1 1 16 6 6 9 9 Device 24 | 1 . 1 5 4 4 5 4 Storage 10 | 1 1 . 3 2 . . 3 Processor 5 | . . . 1 . . 3 1 Hackware 1 | . . . . . 1 . . Protection 10 | . . . 7 . 1 1 1 Artifact . | . . . . . . . . Weapon 66 | 2 2 3 15 14 2 12 16 Energy Gun 20 | 2 1 1 6 3 . 4 3 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 28 | . 1 2 8 6 . 6 5 Ballistic Cannon 9 | . . . . 2 1 1 5 Launcher 5 | . . . 1 1 1 1 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 2 | . . . . 2 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 4 . 2 . . Parts Lost 29 | . 3 1 8 9 . 2 6 Power 1 | . . . . 1 . . . Propulsion 15 | . 1 . 3 6 . 1 4 Utility 8 | . . 1 4 1 . . 2 Weapon 5 | . 2 . 1 1 . 1 . Highest Loss Streak 5 | . 3 1 3 5 . 1 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 99 98 97 95 98 99 98 Engine 8 | . 14 9 10 8 7 7 6 Treads 3 | . 22 13 . 1 . . . Leg 15 | . . 13 21 24 27 3 15 Wheel 7 | . 4 . . . . 25 6 Device 12 | . 14 13 14 9 15 8 14 Storage 10 | . 14 14 11 13 7 7 10 Processor 4 | . . . . 9 2 7 6 Hackware 3 | . . . . . 4 7 6 Protection 5 | . . . 17 2 6 5 . Energy Gun 9 | . 16 14 10 10 6 4 7 Ballistic Gun 9 | . 11 14 11 10 10 7 6 Ballistic Cannon 4 | . . . . 5 4 6 7 Naked Turns . | . . . . . . . . Heaviest Build 60 | 15 19 21 34 39 34 47 60 Greatest Support 59 | 20 40 40 20 37 48 48 59 Greatest Overweight (x) 11 | . . 6 2 3 11 2 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 25 10 10 10 15 Average Capacity 10 | 7 8 10 10 10 10 10 10 Most Carried 15 | 8 10 10 11 10 10 10 15 Average Carried 9 | 4 7 9 9 9 9 9 10 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 8 10 9 10 10 10 10 5 Class Distribution -------------------- 27% | Scavenger-Mutant 25% | Gunner 20% | Scavenger-Gunner 11% | Scavenger-Tank 8% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/Garrison Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Matter Collected 3762 | 270 155 149 621 724 122 998 723 Remotely . | . . . . . . . . Salvage Created 5404 | 88 559 252 1422 1097 131 820 1035 Parts 286 | 5 43 17 79 58 7 33 44 Haulers Intercepted 6 | . 2 . 1 1 1 . 1 Recyclers Shooed 8 | . 3 2 2 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 109 | . 9 7 24 25 2 24 18 Melee 1 | . . . . . . . 1 Guns 71 | . 8 7 21 21 1 7 6 Cannons 20 | . . . . 2 1 10 7 AOE 13 | . 1 . 3 2 . 6 1 Classes Destroyed 13 | 2 4 . 3 3 1 . . Worker 3 | . . . 2 . . . 1 Builder 2 | . . . . 1 . . 1 Tunneler 1 | 1 . . . . . . . Hauler 6 | . 2 . 1 1 1 . 1 Recycler 8 | 1 2 1 3 . . . 1 Watcher 7 | . 2 . 4 . . . 1 Swarmer 21 | . 3 3 6 2 . 4 3 Grunt 59 | . 6 4 12 16 1 12 8 Brawler 3 | . . . 1 . . . 2 Duelist 2 | . . . . 2 . . . Sentry 14 | . . . 5 3 . 5 1 Hunter 5 | . . . . 2 . 1 2 Programmer 5 | . . . . . 1 2 2 Best Kill Streak 8 | 2 3 3 8 7 2 5 4 Combat Bots Only 7 | . 3 2 6 7 1 5 5 Max Kills in Single Turn 3 | 1 1 1 3 2 1 3 2 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . 2 1 . 2 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Hostile Shots Fired 818 | . 31 59 220 162 5 185 156 Missed 231 | . 6 16 60 39 1 63 46 Damage Taken 8109 | . 334 449 1959 2018 62 1537 1750 Core 1189 | . 46 99 297 368 . 167 212 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 52 | . . . 30 22 . . . Regen/Repaired (Parts) 53 | . . . 53 . . . . Core Remaining (%) 55 | 100 . 42 25 33 . 76 . Volleys Fired 377 | 2 42 32 100 73 5 72 51 Largest 4 | 2 2 2 2 3 3 3 4 Hottest 226 | 80 85 85 85 160 136 157 226 Shots Fired 898 | 4 75 64 185 204 15 167 184 Gun 709 | 4 75 64 185 181 13 85 102 Cannon 172 | . . . . 20 2 72 78 Launcher 17 | . . . . 3 . 10 4 Special . | . . . . . . . . Kinetic 577 | . 35 32 107 131 10 142 120 Thermal 213 | . 23 32 23 70 5 15 45 Explosive 17 | . . . . 3 . 10 4 Electromagnetic 91 | 4 17 . 55 . . . 15 Robot Hit Streak 13 | 1 6 6 8 13 7 11 12 Robot Miss Streak 7 | 1 3 4 5 7 1 4 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 16 | . 1 2 6 7 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 519 | 2 37 39 112 118 10 86 115 Core Hits 275 | 2 25 16 58 59 5 59 51 Critical Kills 4 | . . 1 . 1 . 1 1 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 36 | . 2 2 1 7 . 11 13 Burn 17 | . 2 1 1 6 . . 7 Destroy 4 | . . 1 . 1 . 1 1 Blast 13 | . . . . . . 10 3 Smash 2 | . . . . . . . 2 Melee Attacks 5 | . . . . . . . 5 Impact 5 | . . . . . . . 5 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10706 | 43 583 551 1791 1888 217 2464 3169 Guns 6401 | 43 497 551 1539 1492 137 771 1371 Cannons 2384 | . . . . 196 73 901 1214 Explosions 1695 | . 86 . 246 177 . 792 394 Melee 181 | . . . . . . . 181 Ramming 45 | . . . 6 23 7 . 9 Kinetic 5449 | . 213 233 739 871 139 1442 1812 Thermal 2821 | . 280 318 463 817 71 230 642 Explosive 1363 | . . . . 177 . 792 394 Electromagnetic 847 | 43 90 . 583 . . . 131 Impact 181 | . . . . . . . 181 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . . 2 8 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 21 | . . . . . . 17 4 Message Errors 6 | . . . . . . 5 1 Matter Fused 4 | . . . . . . 3 1 Heat Flow Errors 6 | . . . . . . 6 . Energy Discharges 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 188 | . . . 9 . 1 13 165 Projectiles 75 | . . . . . 1 . 74 Explosions 27 | . . . 9 . . 13 5 Melee 86 | . . . . . . . 86 Knockbacks 23 | . . . . 3 1 5 14 Impact 1 | . . . . 1 . . . Kinetic 21 | . . . . 2 1 5 13 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 233 | . . . . . . 171 62 Shots 6 | . . . . . . 4 2 Rammed . | . . . . . . . . Targets Rammed 12 | . . . 1 7 2 . 2 Kicked 12 | . . . 1 7 2 . 2 Crushed . | . . . . . . . . Highest Temperature 470 | 18 186 290 470 442 65 428 322 Average Temperature 102 | 12 58 139 84 129 28 121 88 Received Heat Transfer 2775 | . 174 147 705 981 9 375 384 Effects 18 | . . 3 7 6 . 2 . Shutdowns 2 | . . . 1 1 . . . Energy Bleed 3 | . . 1 1 . . 1 . Interference 9 | . . 2 4 3 . . . Matter Decay 1 | . . . 1 . . . . Short Circuit 2 | . . . . 1 . 1 . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . 1 . . . . Impact Corruptions 3 | . . . . . . . 3 Robots Melted 3 | . . . . . . 1 2 Combat Hostiles 3 | . . . . . . 1 2 Parts Melted 11 | . . . . 4 1 . 6 Heat Transferred 7388 | . 692 851 932 2294 148 525 1946 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 . 3 . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Peak Influence 1290 | 10 307 236 434 632 309 1290 755 Initial 676 | . 6 56 91 182 252 76 676 Average 460 | 3 152 124 265 464 250 817 608 Maximum Alert Level 4 | . 1 1 2 2 1 4 3 Low Security (%) 21 | 100 69 87 30 8 13 4 . Level 1 23 | . 30 12 51 12 86 9 . Level 2 37 | . . . 17 79 . 15 82 Level 3 11 | . . . . . . 40 17 Level 4 5 | . . . . . . 29 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 28 | . 1 . 5 12 3 . 7 Investigation 7 | . . . 2 2 1 . 2 Extermination 3 | . . . . . 1 . 2 Reinforcement 11 | . 1 . 3 4 1 . 2 Assault 1 | . . . . . . . 1 Garrison 6 | . . . . 6 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Distress Signals 7 | . 1 . 3 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 153 | . 16 7 38 34 2 32 24 Peak Tracking Total 6 | . 3 3 6 6 1 4 4 Tactical Retreats 9 | . 2 . 2 1 . 3 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . 6 . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Disabled 8 | . 3 . . . . 5 . Max in Single Turn 2 | . 1 . . . . 2 . Garrison Relay 3 | . . . . . . 3 . Phase Generator 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Accessed 24 | . 1 . 7 4 2 3 7 Terminals 17 | . 1 . 5 3 1 3 4 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 Recycling Units 2 | . . . 1 . . . 1 Scanalyzers 1 | . . . . . . . 1 Garrison Access 2 | . . . . 1 1 . . Total Hacks 63 | . 2 . 19 12 5 5 20 Successful 19 | . 1 . 9 2 2 2 3 Failed 44 | . 1 . 10 10 3 3 17 Catastrophic 4 | . . . . 2 . . 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 46 | . 2 . 14 9 4 5 12 Fabricators . | . . . . . . . . Repair Stations 4 | . . . 2 . . . 2 Recycling Units 8 | . . . 3 . . . 5 Scanalyzers 1 | . . . . . . . 1 Garrison Access 4 | . . . . 3 1 . . Terminal Hacks 14 | . 1 . 6 2 1 2 2 Prototype ID Bank 1 | . . . 1 . . . . Open DSF 1 | . . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 2 | . . . 1 . . . 1 Locate Traps 2 | . 1 . 1 . . . . Reprogram Traps 1 | . . . 1 . . . . Patrol Status 1 | . . . . 1 . . . Reinforcement Status 1 | . . . . 1 . . . Zone Layout 2 | . . . 1 . . . 1 Garrison Registry 1 | . . . . . . 1 . Security Stations 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 2 | . . . 1 . . . 1 Report Inventory 1 | . . . 1 . . . . Retrieve Matter 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . . . 6 4 . 2 6 Full Trace Events 8 | . . . 3 3 . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 51 | . . . 51 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 71 | . . . . . . . 71 Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 13 | . . . . . . 13 . Machine Destruction 13 | . . . . . . 13 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . 1 . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total Allies 2 | . . . . . . 2 . Largest Group 2 | . . . . . . 2 . Highest-Rated Group 124 | . . . . . . 124 . Highest-Rated Ally 62 | . . . . . . 62 . Total Orders . | . . . . . . . . Ally Attacks 28 | . . . . . . 28 . Total Damage 1034 | . . . . . . 1034 . Kills 7 | . . . . . . 7 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Turns Passed 7018 | 62 606 352 1527 1074 462 1396 1539 Spaces Moved 3592 | 43 331 159 630 495 283 969 682 Core 4 | 1 . 2 . . 1 . . Treads 325 | . 243 82 . . . . . Legs 2006 | . . 75 630 495 271 180 355 Wheels 1229 | 42 88 . . . 11 789 299 Hover . | . . . . . . . . Flight 28 | . . . . . . . 28 Fastest Speed 50 | 50 80 120 120 120 90 90 100 Average Speed 130 | 79 138 146 173 142 120 108 115 Slowest Speed 835 | 80 160 350 260 330 600 270 835 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 4 68 39 61 41 9 89 17 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 200 | . 2 . 12 31 . 122 33 Melee . | . . . . . . . . Projectile 16 | . . . . . . . 16 AOE 184 | . 2 . 12 31 . 122 17 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total 5197 | 63 404 217 896 719 394 1198 1306 Wait 786 | 3 15 8 68 70 69 61 492 Move 3583 | 42 330 158 629 494 282 966 682 Hop . | . . . . . . . . Pick Up 109 | 9 6 2 28 16 8 30 10 Fast Attach 74 | 6 2 5 10 18 6 12 15 Attach 66 | 1 4 3 20 10 4 14 10 Detach 8 | . . . 1 2 1 1 3 Swap 31 | . 1 1 11 4 4 2 8 Drop 146 | . 4 8 28 25 13 40 28 Fire 377 | 2 42 32 100 73 5 72 51 Melee 5 | . . . . . . . 5 Ram . | . . . . . . . . Kick 12 | . . . 1 7 2 . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 6) 212 | -10/Materials | Lost 3 parts (1n2w) 307 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 16) 650 | -10/Materials | Discovered new exit (range 9) 669 | -10/Materials | Entered Mines 800 | -10/Mines | Build established: Scavenger-Mutant 972 | -10/Mines | Discovered new exit (range 8) 990 | -10/Mines | Core integrity fell below 50% 1021 | -10/Mines | Entered Materials 1021 | -9/Materials | Evolved 2 slots: Utility x2 1620 | -9/Materials | Discovered new exit (range 7) 1723 | -9/Materials | Core integrity fell below 50% 1756 | -9/Materials | Lost 3 parts (1n1u1w) 2450 | -9/Materials | Repaired Hvy. Ion Engine 2483 | -9/Materials | Discovered new exit (range 16) 2547 | -9/Materials | Identified exit to Materials 2548 | -9/Materials | Entered another Materials area 2548 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2691 | -8/Materials | Garrison activated, responded to threat 2755 | -8/Materials | Destroyed 7 combat bots 2784 | -8/Materials | Lost 3 parts (3n) 2804 | -8/Materials | Met 7R-MNS 2987 | -8/Materials | Core integrity fell below 50% 3039 | -8/Materials | Lost 5 parts (1p2n1u1w) 3046 | -8/Materials | Garrison activated, responded to threat 3280 | -8/Materials | Build established: Scavenger-Gunner 3579 | -8/Materials | Discovered new exit (range 15) 3621 | -8/Materials | Identified exit to Factory 3622 | -8/Materials | Entered Factory 3622 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3623 | -7/Factory | Caught up to 7R-MNS 3691 | -7/Factory | Discovered new exit (range 15) 3714 | -7/Factory | Identified exit to Lower Caves 3948 | -7/Factory | Build established: Scavenger-Tank 4055 | -7/Factory | Identified exit to Garrison 4084 | -7/Factory | Entered Garrison 4096 | -7/Garrison | Triggered checkpoint 4197 | -7/Garrison | Garrison Relay disabled 4254 | -7/Garrison | Triggered checkpoint 4319 | -7/Garrison | Found embedded Infiltrators 4321 | -7/Garrison | Build established: Tank 4389 | -7/Garrison | Discovered new exit (range 12) 4462 | -7/Garrison | Triggered checkpoint 4562 | -7/Garrison | Discovered new exit (range 12) 4598 | -7/Garrison | Triggered checkpoint 4657 | -7/Garrison | Discovered new exit (range 62) 4657 | -7/Garrison | Discovered new exit (range 30) 4657 | -7/Garrison | Discovered new exit (range 29) 4753 | -7/Garrison | Garrison Relay disabled 4759 | -7/Garrison | Learned Factory security intel 4828 | -7/Garrison | Triggered checkpoint 4962 | -7/Garrison | Triggered checkpoint 5019 | -7/Garrison | Garrison Relay disabled 5069 | -7/Garrison | Phase Generator disabled 5354 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5480 | -7/Garrison | Entered Factory 5480 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5553 | -6/Factory | Build established: Gunner 5785 | -6/Factory | Discovered new exit (range 15) 6868 | -6/Factory | Build established: Scavenger-Gunner 6880 | -6/Factory | First assault squad dispatched 7019 | -6/Factory | Self-destructed Last Messages --------------- crushing effect. 07008_ K-01 Serf collects debris. 07008_ R-10 Processor collects Corrupted Hvy. Laser. 07009_ B-48 Gladiator system terminally corrupted. 07010_ M-13 Machinist repairs M-28 Smith. 07011_ Destroyed Adv. Heat Sink. 07011_ G-67 Veteran system corrupted by crushing effect. 07012_ K-01 Serf collects debris. 07012_ R-10 Processor collects Plasma Rifle. 07014_ G-67 Veteran suffers critical hit (Smash). 07014_ Destroyed Backup Laser III. 07014_ G-67 Veteran system corrupted by crushing effect. 07014_ G-67 Veteran destroyed. 07015_ K-01 Serf collects debris. 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""" ################ #?? | | #??"" + T#""" "" ################ #?? | | #??? ?[ ## #"" "" # # #?? | | #??#?###### ## # # #?? | | #?????????# ######+####### # # | | ##?????????# #???# + / + | | ????????####+##### ###### # % # | | ????????# # #????# # #?? | | ????????# """ # #????###########+#### % #?? | | ????????# """ # ####### ??? ? | | ????????# """ # ?? | | ????????# + ?? | | ????????# "" "" #% ?? | | ????????# ""S"" # ? | | ????????# """" # ####?#######+### | | ????????# # #??????????? ??? | | ????????########## ????????????????? | | ?????????????????# #### ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Power Shielding 33 Utility Shielding 66 Evasion (%) 59 Targeting Accuracy 5 Target Analysis 7 Recoil Reduction 4 Matter Filtering 30 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Challenges ------------ None Game ------ Seed LargeCloakingMapper Manual? 0 Play Time 03:01:03 Cumulative 15.9 hours Start 2024.04.10 @ 18:10:43 End 2024.04.17 @ 06:45:15 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 36% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 38bb8764-116d-4381-a7c6-96558c132084