Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.07 @ 13:03:48 // Winter2019/RPGLIKE

Player: Lava

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (102)     510
Value Destroyed (3636)     3636
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 8746

 Bonus
-------
Entered Garrisons          200
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/600
Matter                     292/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (18)
Movement                   Treading (165)
Location                   -6/Factory

 Parts 
-------
>              --- POWER (1) --------
         Heavy Ion Engine
>              --- PROPULSION (2) ---
       Armored Treads
        Medium Treads
>              --- UTILITY (9) ------
      Improved Signal Interpreter
               Core Analyzer
      Improved Utility Shielding
      Improved Hacking Suite
      Improved Hacking Suite
      Improved Hacking Suite
               System Shield
     Makeshift System Shield
  High-powered Tractor Beam
>              --- WEAPON (2) -------
      Enhanced Autogun
               Flak Cannon
>              --- INVENTORY (3) ----
      Improved Proton Missile Launcher
               Flamer
     Makeshift Axe

 Peak State 
------------
>           --- POWER ------------
      Heavy Ion Engine
      Light Nuclear Core
>           --- PROPULSION -------
      Light Treads
      Light Treads
     Spiked Treads
     Spiked Treads
>           --- UTILITY ----------
   Improved Cooling System
   Improved Signal Interpreter
            Terrain Scanner
            Core Analyzer
   Improved Utility Shielding
  Makeshift Light Armor Plating
            Tower Shield
  Makeshift System Shield
>           --- WEAPON -----------
            Minigun
            Battle Cannon
            Battle Cannon
  Makeshift Axe
>           --- INVENTORY --------
            Battle Cannon
            Grenade Launcher
            Flamer
[Rating: 66]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Terrain Scanner
  Device                   Terrain Scanner
  Processor                Signal Interpreter
  Hackware                 Makeshift System Shield
  Protection               Tower Shield
Weapon                     Battle Cannon
  Energy Gun               Riot Gun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Impact Weapon            Hammer
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac DSF Fac 
Slots Evolved              10   | 3   .   2   3   .   1   1   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | 1   .   .   .   .   .   .   .   .   
  Utility                  8    | 1   .   2   3   .   1   1   .   .   
  Weapon                   1    | 1   .   .   .   .   .   .   .   .   
Parts Attached             48   | 5   5   13  11  .   9   .   5   .   
  Power                    3    | 1   .   .   2   .   .   .   .   .   
    Engine                 2    | 1   .   .   1   .   .   .   .   .   
    Core                   1    | .   .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   2   2   .   2   .   1   .   
    Treads                 9    | 2   .   2   2   .   2   .   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  22   | .   4   5   4   .   5   .   4   .   
    Device                 8    | .   2   2   1   .   3   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              4    | .   2   .   2   .   .   .   .   .   
    Hackware               6    | .   .   1   .   .   1   .   4   .   
    Protection             4    | .   .   2   1   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   14   | 2   1   6   3   .   2   .   .   .   
    Energy Gun             2    | .   .   1   1   .   .   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   .   1   .   1   .   .   .   
    Ballistic Cannon       5    | .   .   4   .   .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   .   .   
Parts Lost                 1    | .   .   .   .   1   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   1   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Backups            2    | .   1   2   3   3   3   3   3   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   1   2   3   3   3   3   3   3   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Unused Backups             7    | .   1   1   1   .   1   .   1   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
  Weapon                   6    | .   1   .   1   .   1   .   1   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   86  77  86  91  99  96  97  100 
  Engine                   8    | .   14  8   5   6   7   7   7   7   
  Treads                   18   | .   28  18  17  18  15  14  12  14  
  Device                   13   | .   10  15  8   8   18  22  15  7   
  Processor                9    | .   5   8   9   13  15  14  14  14  
  Hackware                 4    | .   .   1   5   6   14  14  25  35  
  Protection               7    | .   .   3   14  15  9   7   7   7   
  Energy Gun               1    | .   .   3   1   .   .   .   .   .   
  Ballistic Gun            8    | .   27  7   3   6   6   7   7   7   
  Ballistic Cannon         8    | .   .   6   15  11  7   7   7   7   
Peak Build Rating          66   | 5   7   44  66  64  43  43  53  53  
  Average Rating           31   | 4   6   22  57  45  38  43  47  53  
  On Entrance              32   | .   5   7   44  64  35  43  43  53  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             72   | 9   10  60  72  72  25  24  24  20  
  Greatest Support         80   | 40  40  40  80  80  40  40  48  48  
  Greatest Overweight (x)  1    | 1   .   1   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 3    | 3   3   3   3   3   3   3   3   3   
  Average Capacity         2    | 1   3   3   3   3   3   3   3   3   
  Most Carried             3    | .   3   3   3   3   3   3   3   3   
  Average Carried          2    | .   2   2   3   3   2   3   3   3   
  Final Capacity           3    | 3   3   3   3   3   3   3   3   3   
  Final Carried            3    | .   3   3   3   3   3   3   3   3   

 Class Distribution 
--------------------
 33% | Skirmisher
 32% | Derelict-Skirmisher
 13% | Hacker-Skirmisher
 12% | Mutant
  4% | Derelict-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
          Skirmisher | -10/Subcaves
 Derelict-Skirmisher | -8/Materials
     Derelict-Mutant | -8/Garrison
   Hacker-Skirmisher | -8/Materials
   Hacker-Skirmisher | -7/Factory
   Hacker-Skirmisher | -7/DSF
       Wizard-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -8  -8  -8  -7  -7  -6  
-----------                Run  | Yrd Mat Sub Mat Gar Mat Fac DSF Fac 
Matter Collected           3004 | 250 206 615 787 505 599 .   42  .   
  Remotely                 222  | .   .   .   .   .   180 .   42  .   
Salvage Created            2786 | .   298 676 608 457 747 .   .   .   
  Parts                    227  | .   34  58  46  26  63  .   .   .   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      19   | .   .   19  .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac DSF Fac 
Combat Hostiles Destroyed  85   | .   10  24  16  17  18  .   .   .   
  Guns                     38   | .   10  15  2   5   6   .   .   .   
  Cannons                  46   | .   .   8   14  12  12  .   .   .   
Classes Destroyed          13   | .   3   2   4   1   3   .   .   .   
  Builder                  2    | .   .   .   .   .   2   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   
  Watcher                  11   | .   3   .   4   .   4   .   .   .   
  Swarmer                  14   | .   6   8   .   .   .   .   .   .   
  Cutter                   2    | .   .   .   .   2   .   .   .   .   
  Grunt                    36   | .   4   2   8   14  8   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   16   | .   .   1   6   1   8   .   .   .   
  Hunter                   3    | .   .   .   1   .   2   .   .   .   
  Subdweller               13   | .   .   13  .   .   .   .   .   .   
Best Kill Streak           10   | .   3   4   4   10  6   .   .   .   
  Combat Bots Only         10   | .   3   4   4   10  3   .   .   .   
Max Kills in Single Turn   2    | .   1   2   2   1   2   .   .   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -8   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  DSF  Fac  
Hostile Shots Fired        393  | .    32   96   44   101  80   .    19   21   
  Missed                   122  | .    9    39   13   31   19   .    2    9    
  Hits                     271  | .    23   57   31   70   61   .    17   12   
    Melee                  1    | .    .    .    .    1    .    .    .    .    
    Projectile             270  | .    23   57   31   69   61   .    17   12   
    AOE                    2    | .    .    .    .    2    .    .    .    .    
  Critical Strikes         24   | .    .    1    3    10   7    .    3    .    
    Actively Blocked       1    | .    .    .    .    .    1    .    .    .    
Damage Taken               3804 | .    191  829  651  883  762  .    415  73   
  Core                     2755 | .    155  641  458  567  536  .    342  56   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Core       2084 | .    113  536  170  481  465  .    272  47   
  Redirected to Shielding  80   | .    .    .    .    20   60   .    .    .    
  Ignored by Resistances   1081 | .    63   216  109  251  217  .    193  32   
Core Remaining (%)         67   | 100  .    95   .    .    66   .    9    .    
Volleys Fired              223  | .    31   73   35   35   49   .    .    .    
  Largest                  4    | .    2    2    4    4    2    .    .    .    
  Hottest                  149  | .    40   100  149  124  62   .    .    .    
Shots Fired                526  | .    62   125  138  103  98   .    .    .    
  Gun                      260  | .    62   82   32   35   49   .    .    .    
  Cannon                   266  | .    .    43   106  68   49   .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  499  | .    62   109  127  103  98   .    .    .    
  Thermal                  9    | .    .    9    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          18   | .    .    7    11   .    .    .    .    .    
  Robot Hit Streak         44   | .    10   44   13   31   30   .    .    .    
  Robot Miss Streak        4    | .    4    3    3    1    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    
Shots Hit Robots           375  | .    39   98   77   77   84   .    .    .    
  Core Hits                194  | .    19   35   37   32   71   .    .    .    
  Critical Kills           1    | .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         9    | .    .    2    2    5    .    .    .    .    
    Meltdown               1    | .    .    1    .    .    .    .    .    .    
    Destroy                1    | .    .    1    .    .    .    .    .    .    
    Blast                  7    | .    .    .    2    5    .    .    .    .    
Melee Attacks              8    | .    1    2    1    4    .    .    .    .    
  Impact                   3    | .    1    2    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    1    4    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6992 | .    485  1599 1579 1561 1768 .    .    .    
  Guns                     3103 | .    485  901  471  523  723  .    .    .    
  Cannons                  3877 | .    .    698  1096 1038 1045 .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  12   | .    .    .    12   .    .    .    .    .    
  Kinetic                  6450 | .    485  1239 1397 1561 1768 .    .    .    
  Thermal                  248  | .    .    248  .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          282  | .    .    112  170  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    1    1    .    .    .    
  Average Corruption       1    | .    .    .    1    1    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  22   | .    .    .    8    6    8    .    .    .    
    Message Errors         8    | .    .    .    2    3    3    .    .    .    
    Matter Fused           3    | .    .    .    1    1    1    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    1    2    .    .    .    
    Energy Discharges      4    | .    .    .    3    1    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    2    .    .    .    
    Data Loss (major)      1    | .    .    .    1    .    .    .    .    .    
    Misfires               1    | .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            7    | .    .    .    1    6    .    .    .    .    
  Projectiles              7    | .    .    .    1    6    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 22   | .    .    4    4    6    8    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  22   | .    .    4    4    6    8    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    1    .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        741  | .    5    1    741  275  109  .    .    .    
  Average Temperature      150  | .    3    1    180  95   47   .    .    .    
  Received Heat Transfer   1620 | .    84   126  234  675  459  .    .    42   
  Effects                  21   | .    .    .    19   2    .    .    .    .    
    Shutdowns              3    | .    .    .    3    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    2    .    .    .    .    .    
    Interference           6    | .    .    .    4    2    .    .    .    .    
    Matter Decay           3    | .    .    .    3    .    .    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    .    .    
    Damage (major)         3    | .    .    .    3    .    .    .    .    .    
    Damage (core)          3    | .    .    .    3    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    .    .    .    
  Heat Transferred         333  | .    .    333  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac DSF Fac 
Maximum Alert Level        2    | .   .   .   .   2   1   .   .   .   
  Low Security (%)         85   | 100 100 .   100 33  79  100 100 100 
  Level 1                  13   | .   .   .   .   59  20  .   .   .   
  Level 2                  1    | .   .   .   .   7   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Peak Influence             419  | .   74  .   104 419 276 54  35  15  
  Initial                  175  | .   .   .   .   43  175 54  20  15  
  Average                  85   | .   14  .   14  260 162 47  20  5   
Influence Increases        2091 | .   300 285 530 386 575 .   15  .   
  Destroy 0b10 Robot/C     1440 | .   200 220 320 340 360 .   .   .   
  Destroy 0b10 Robot/NC    85   | .   15  .   30  .   40  .   .   .   
  Destroy Leader           314  | .   46  20  100 10  138 .   .   .   
  Successful Hack          54   | .   15  .   27  .   12  .   .   .   
  Disable Machine          72   | .   9   .   18  36  9   .   .   .   
  Destroy Structure        21   | .   .   .   20  .   1   .   .   .   
  Lose Combat Pursuer      105  | .   15  45  15  .   15  .   15  .   
Influence Decreases        2091 | .   300 285 453 44  854 106 14  35  
  Entered New Map          398  | .   .   .   .   34  244 86  14  20  
  Time Decay               1683 | .   300 285 453 .   610 20  .   15  
  Lost Part                10   | .   .   .   .   10  .   .   .   .   
Squads Dispatched          4    | .   1   .   1   .   2   .   .   .   
  Investigation            2    | .   1   .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Fac DSF Fac 
Distress Signals           3    | .   2   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              110  | .   15  27  24  18  24  .   1   1   
  Peak Tracking Total      5    | .   4   5   3   5   4   .   1   1   
  Tactical Retreats        5    | .   1   1   1   .   1   .   1   .   

 Traps                          | -11 -10 -10 -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac DSF Fac 
Traps Triggered            7    | .   2   3   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 14   | .   2   .   6   .   6   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Sub Mat Gar Mat Fac DSF Fac 
Machines Disabled          9    | .   1   1   2   4   1   .   .   .   
  Max in Single Turn       1    | .   1   1   1   1   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Fac DSF Fac 
Machines Accessed          28   | .   7   2   8   1   9   1   .   .   
  Terminals                24   | .   7   .   7   1   8   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   .   .   
Total Hacks                80   | .   20  13  22  2   22  1   .   .   
  Successful               43   | .   6   13  13  .   10  1   .   .   
  Failed                   37   | .   14  .   9   2   12  .   .   .   
    Catastrophic           11   | .   5   .   2   .   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   47   | .   17  .   13  .   17  .   .   .   
  Terminals                65   | .   20  .   21  2   21  1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   .   .   
Terminal Hacks             40   | .   6   13  11  .   9   1   .   .   
  Record                   14   | .   .   12  2   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   1   .   2   .   .   .   
  Terminal Index           3    | .   1   .   1   .   1   .   .   .   
  Alert Level              5    | .   1   .   2   .   2   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Disarm Traps             3    | .   1   .   1   .   1   .   .   .   
  Registered Components    3    | .   1   .   1   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   1   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   7   .   6   1   5   .   .   .   
  Full Trace Events        2    | .   1   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -7  -7  -6  
------------               Run  | Yrd Mat Sub Mat Gar Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Sub Mat Gar Mat Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -8   -8   -8   -7   -7   -6   
-------                    Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  DSF  Fac  
Active Infowar (turns)     8664 | .    813  4495 1674 329  1215 43   95   .    
  Optics                   1936 | .    .    1936 .    .    .    .    .    .    
  Terrain                  6583 | .    85   4495 1674 329  .    .    .    .    
  Structural               1119 | .    .    .    .    .    1119 .    .    .    
  Traps                    234  | .    .    .    .    .    96   43   95   .    
  Seismic                  728  | .    728  .    .    .    .    .    .    .    
Robot Analysis Total       1    | .    .    .    .    .    1    .    .    .    
Derelict Logs Recovered    1    | .    .    1    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -8   -8   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  DSF  Fac  
Turns Passed               9860 | 64   1129 4495 1852 804  1236 43   165  72   
Spaces Moved               4834 | 40   622  2135 836  423  615  26   93   44   
  Core                     6    | 6    .    .    .    .    .    .    .    .    
  Treads                   4828 | 34   622  2135 836  423  615  26   93   44   
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  170  165  165  
  Average Speed            183  | 144  160  197  195  160  168  170  168  165  
  Slowest Speed            260  | 160  160  260  260  160  170  170  170  165  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 3    92   94   55   55   50   1    82   2    
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    .    1    1    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    
Scrap Searched             7    | .    .    7    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    3    .    .    .    .    .    
Terrain Destroyed          21   | .    .    1    20   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               21   | .    .    1    20   .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  DSF  Fac  
Total                      5352 | 44   691  2285 963  475  726  25   99   44   
  Wait                     78   | .    7    12   46   .    13   .    .    .    
  Move                     4827 | 39   621  2134 836  422  614  25   92   44   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  13   | .    6    4    1    .    1    .    1    .    
  Fast Attach              37   | 5    4    12   9    1    4    .    2    .    
  Attach                   1    | .    1    .    .    .    .    .    .    .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    
  Swap                     22   | .    2    5    4    2    6    .    3    .    
  Drop                     29   | .    4    13   4    1    6    .    1    .    
  Fire                     223  | .    31   73   35   35   49   .    .    .    
  Melee                    8    | .    1    2    1    4    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            113  | .    14   30   26   10   33   .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec])
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
    5 | -11/Scrapyard | Discovered new exit (range 16)
   65 | -11/Scrapyard | Entered Materials
  249 | -10/Materials | Discovered new exit (range 5)
  305 | -10/Materials | Build established: Mutant
  377 | -10/Materials | Discovered new exit (range 14)
  588 | -10/Materials | Discovered new exit (range 15)
  591 | -10/Materials | Identified exit to Mines
 1120 | -10/Materials | Discovered new exit (range 10)
 1133 | -10/Materials | Identified exit to Materials
 1183 | -10/Materials | Discovered new exit (range 8)
 1192 | -10/Materials | Identified exit to Subcaves
 1194 | -10/Materials | Entered Subcaves
 1195 | -10/Subcaves  | Approached by a straggling Scientist
 1196 | -10/Subcaves  | Reached level 2
 1199 | -10/Subcaves  | Upgraded with Utility slot (x1)
 1276 | -10/Subcaves  | Discovered new exit (range 12)
 1307 | -10/Subcaves  | Identified exit to Materials
 1400 | -10/Subcaves  | Build established: Skirmisher
 2131 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2247 | -10/Subcaves  | Discovered new exit (range 20)
 2267 | -10/Subcaves  | Reached level 3
 2399 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 2415 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 2638 | -10/Subcaves  | Discovered exit to Materials (range 6)
 3031 | -10/Subcaves  | Core integrity fell below 50%
 3208 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 3385 | -10/Subcaves  | Visited 4L-MR0's lab
 3399 | -10/Subcaves  | Upgraded with Utility slot (x1)
 3405 | -10/Subcaves  | Found Tower Shield
 3406 | -10/Subcaves  | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2
 3700 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 4056 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 4062 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 5024 | -10/Subcaves  | Build established: Derelict-Skirmisher
 5407 | -10/Subcaves  | Visited Clippyterm
 5414 | -10/Subcaves  | Learned Factory trap positions
 5414 | -10/Subcaves  | Learned Research security intel
 5689 | -10/Subcaves  | Entered Materials
 5691 | -8/Materials  | Reached level 4
 5691 | -8/Materials  | Reached level 5
 5691 | -8/Materials  | Reached level 6
 5887 | -8/Materials  | Upgraded with Utility slot (x3)
 6122 | -8/Materials  | Core integrity fell below 50%
 6692 | -8/Materials  | Discovered new exit (range 16)
 6722 | -8/Materials  | Identified exit to Factory
 6743 | -8/Materials  | Reached level 7
 7541 | -8/Materials  | Identified exit to Garrison
 7541 | -8/Materials  | Entered Garrison
 7543 | -8/Garrison   | Reached level 8
 7589 | -8/Garrison   | Triggered checkpoint
 7757 | -8/Garrison   | Triggered checkpoint
 7840 | -8/Garrison   | Destroyed 10 combat bots
 7851 | -8/Garrison   | Reached level 9
 7941 | -8/Garrison   | Triggered checkpoint
 7996 | -8/Garrison   | Discovered new exit (range 10)
 8008 | -8/Garrison   | Identified exit to Materials
 8207 | -8/Garrison   | Build established: Derelict-Mutant
 8244 | -8/Garrison   | Discovered exit to Materials (range 10)
 8345 | -8/Garrison   | Entered Materials
 8731 | -8/Materials  | Reached level 10
 8745 | -8/Materials  | Build established: Hacker-Skirmisher
 8807 | -8/Materials  | Upgraded with Utility slot (x1)
 9017 | -8/Materials  | Discovered exit to Factory (range 11)
 9335 | -8/Materials  | Discovered exit to Factory (range 16)
 9402 | -8/Materials  | Reached level 11
 9581 | -8/Materials  | Entered Factory
 9582 | -7/Factory    | Loaded intel: 86 trap records
 9583 | -7/Factory    | Reached level 12
 9605 | -7/Factory    | Upgraded with Utility slot (x1)
 9624 | -7/Factory    | Identified exit to DSF
 9624 | -7/Factory    | Entered DSF
 9626 | -7/DSF        | Reached level 13
 9708 | -7/DSF        | Core integrity fell below 50%
 9721 | -7/DSF        | Additional patrols routed to DSF
 9748 | -7/DSF        | Core integrity fell below 20%
 9766 | -7/DSF        | Discovered new exit (range 13)
 9787 | -7/DSF        | Identified exit to Factory
 9789 | -7/DSF        | Entered Factory
 9790 | -6/Factory    | Core integrity fell below 50%
 9790 | -6/Factory    | Core integrity fell below 20%
 9791 | -6/Factory    | Reached level 14
 9861 | -6/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
09724_ Upgraded: Heat Dissipation (+48)
09724_ Upgraded: KI Resistance % (+20)
09724_ Penetrated by Slug.
09725_ Acquired 1 matter.
09727_ Penetrated by Slug.
09727_ Arm. Treads blasted off.
09728_ Acquired 6 matter.
09731_ Acquired 1 matter.
09736_ Acquired 4 matter.
09738_ Dropped Rocket Launcher.
09738_ Acquired Imp. Proton Missile Launcher.
09748_ Acquired 3 matter.
09756_ Acquired Med. Treads.
09761_ Acquired 2 matter.
09766_ EXIT=FOUND
09767_ Acquired 6 matter.
09787_ EXIT=IDENTIFIED: FACTORY
LOCATION=FACTORY
GOAL=ESCAPE
09791_ Reached level 14.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????#      @Y#?????????              |
| ??????????????????#         #????????              |
| ??????????????????###########????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????k???????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          23
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           24
Terrain Scan Range         14
Terrain Scan Density       410
Armor Coverage             2100
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          66
Evasion (%)                40
Targeting Accuracy         5
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          46
Defensive Hacking          21

 Item Schematics 
-----------------
 Imp. Terrain Scanner | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -8   -8   -8   -7   -7   -6   
---------                  Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  DSF  Fac  
Levels Raised              13    | .    .    2    4    2    2    1    1    1    
  XP Earned                23531 | 4000 1280 2200 6826 2530 2445 1500 1250 1500 
  XP Spent                 21850 | 3875 .    2515 6300 1500 2300 2600 2760 .    
Upgrades                   44    | 13   .    6    8    3    1    1    12   .    
  Propulsion Slot          1     | 1    .    .    .    .    .    .    .    .    
  Utility Slot             8     | 1    .    2    3    .    1    1    .    .    
  Weapon Slot              1     | 1    .    .    .    .    .    .    .    .    
  Heat Dissipation         8     | .    .    .    .    .    .    .    8    .    
  Inventory Capacity       3     | 3    .    .    .    .    .    .    .    .    
  Sensor Range             12    | 7    .    2    3    .    .    .    .    .    
  Terrain Scan Density     4     | .    .    2    2    .    .    .    .    .    
  Ranged Accuracy          3     | .    .    .    .    3    .    .    .    .    
  KI Resistance %          4     | .    .    .    .    .    .    .    4    .    
Protomatter Created        1064  | .    92   200  273  211  288  .    .    .    
  Integrity Restored       2312  | .    224  619  569  198  702  .    .    .    
    Core                   2154  | .    155  616  483  198  702  .    .    .    
    Parts                  158   | .    69   3    86   .    .    .    .    .    
Protomatter Decayed        150   | .    4    32   .    114  .    .    .    .    

 Game 
------
Seed              DefenseTerrorBeam
  Manual?         0
Play Time         00:45:08
  Cumulative      107.2 hours
  Start           2025.05.07 @ 12:15:33
  End             2025.05.07 @ 13:03:48
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          92
  Rogue           70
  Adventurer      22
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/1/1/0/0/0/0/0/0
Lore%             52
Gallery%          41
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x56
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a74d597d-6727-4d65-9eba-b02f3c6dd1bc