Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 21:18:16

Player: Grimclock

Result: Destroyed by X-62 Marksman with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (67)      335
Value Destroyed (1752)     1752
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4467

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     280/300
Energy                     66/100
System Corruption          0%
Temperature                Hot (294)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
        Aluminum Leg
>       --- UTILITY (5) ------
        Power Shielding
>       --- WEAPON (2) -------
  Heavy Particle Gun
        Gatling Laser
>       --- INVENTORY (5) ----
        Beam Rifle
  Heavy Mace

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Cesium-ion Thruster
                Cesium-ion Thruster
                Cesium-ion Thruster
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
       Advanced Targeting Computer
                Power Shielding
                Supersonic Drone Bay
>               --- WEAPON -----------
                Particle Gun
          Heavy Mace
>               --- INVENTORY --------
       Improved Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
          Large Storage Unit
  High-capacity Battery
  High-capacity Matter Pod
                Power Shielding
                Beam Rifle
          Heavy Particle Gun
                Gatling Laser
                Gatling Laser
                Flail
[Rating: 37]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Power Shielding
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             48   | 7   3   3   .   1   34  
  Power                    8    | 2   .   1   .   .   5   
    Engine                 5    | 2   .   1   .   .   2   
    Core                   3    | .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   .   .   .   .   15  
    Treads                 3    | 2   .   .   .   .   1   
    Leg                    9    | .   .   .   .   .   9   
    Wheel                  2    | .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   3   
  Utility                  10   | 1   2   .   .   .   7   
    Device                 3    | .   1   .   .   .   2   
    Storage                3    | 1   1   .   .   .   1   
    Processor              2    | .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   1   2   .   1   7   
    Energy Gun             6    | 1   .   .   .   1   4   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               5    | .   1   2   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   
Parts Lost                 21   | .   .   1   .   1   19  
  Power                    5    | .   .   1   .   .   4   
  Propulsion               9    | .   .   .   .   .   9   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   4    | .   .   .   .   1   3   
  Highest Loss Streak      10   | .   .   1   .   1   10  
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     97   | .   98  99  100 99  94  
  Engine                   9    | .   14  13  14  14  1   
  Core                     2    | .   .   .   .   .   7   
  Treads                   21   | .   28  28  28  28  6   
  Leg                      3    | .   .   .   .   .   12  
  Wheel                    1    | .   .   .   .   .   3   
  Device                   12   | .   12  14  14  14  10  
  Storage                  14   | .   14  14  14  14  14  
  Processor                2    | .   .   .   .   .   9   
  Protection               2    | .   .   .   .   .   9   
  Energy Gun               4    | .   2   .   .   9   9   
  Ballistic Gun            8    | .   14  14  14  4   .   
  Launcher                 10   | .   11  14  14  14  5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             40   | 13  30  33  33  34  40  
  Greatest Support         60   | 40  46  46  46  46  60  
  Greatest Overweight (x)  12   | 1   .   .   .   .   12  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 6   14  15  15  15  14  
  Most Carried             15   | 5   15  15  15  15  15  
  Average Carried          13   | 2   11  14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  5   
  Final Carried            15   | 1   15  15  15  15  2   

 Class Distribution 
--------------------
 82% | Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  
Matter Collected           1495 | 220  127  207  337  130  474  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1535 | .    225  163  .    91   1056 
  Parts                    90   | .    30   14   .    8    38   
Haulers Intercepted        1    | .    1    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  53   | .   12  11  .   10  20  
  Melee                    3    | .   .   .   .   .   3   
  Guns                     20   | .   .   4   .   3   13  
  AOE                      29   | .   12  7   .   7   3   
Classes Destroyed          10   | .   5   1   .   .   4   
  Worker                   4    | .   .   .   .   .   4   
  Builder                  4    | .   3   .   .   .   1   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   2   
  Watcher                  3    | .   1   .   .   .   2   
  Swarmer                  23   | .   9   6   .   8   .   
  Grunt                    26   | .   3   4   .   2   17  
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   2    | .   .   1   .   .   1   
  Specialist               1    | .   .   .   .   .   1   
Best Kill Streak           7    | .   7   3   .   4   6   
  Combat Bots Only         5    | .   5   3   .   4   3   
Max Kills in Single Turn   4    | .   3   2   .   3   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   2   2   .   3   1   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        261  | .    36   40   .    23   162  
  Missed                   76   | .    17   12   .    6    41   
Damage Taken               2795 | .    190  337  .    164  2104 
  Core                     698  | .    7    83   .    36   572  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  109  | .    .    .    .    .    109  
  Regen/Repaired (Parts)   161  | .    61   .    .    .    100  
Core Remaining (%)         74   | 100  .    .    .    49   .    
Volleys Fired              143  | .    25   24   .    25   69   
  Largest                  2    | .    2    2    .    1    2    
  Hottest                  145  | .    60   50   .    56   145  
Shots Fired                172  | .    31   26   .    25   90   
  Gun                      126  | .    21   12   .    19   74   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 46   | .    10   14   .    6    16   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  34   | .    15   12   .    7    .    
  Thermal                  92   | .    6    .    .    12   74   
  Explosive                46   | .    10   14   .    6    16   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         11   | .    7    11   .    4    11   
  Robot Miss Streak        6    | .    4    2    .    3    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           122  | .    18   20   .    14   70   
  Core Hits                107  | .    20   16   .    11   60   
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    
  Critical Strikes         5    | .    .    1    .    1    3    
    Burn                   2    | .    .    .    .    1    1    
    Destroy                1    | .    .    1    .    .    .    
    Smash                  2    | .    .    .    .    .    2    
Melee Attacks              7    | .    .    .    .    .    7    
  Impact                   7    | .    .    .    .    .    7    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4957 | .    861  863  .    785  2448 
  Guns                     1474 | .    112  126  .    153  1083 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               3146 | .    749  737  .    632  1028 
  Melee                    337  | .    .    .    .    .    337  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  245  | .    70   126  .    49   .    
  Thermal                  1229 | .    42   .    .    104  1083 
  Explosive                3146 | .    749  737  .    632  1028 
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   337  | .    .    .    .    .    337  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    2    2    .    
  Average Corruption       2    | .    2    2    2    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  48   | .    11   9    15   13   .    
    Message Errors         7    | .    3    .    2    2    .    
    Matter Fused           16   | .    4    5    3    4    .    
    Heat Flow Errors       5    | .    2    1    .    2    .    
    Energy Discharges      6    | .    .    2    3    1    .    
    Parts Fused            1    | .    .    .    1    .    .    
    Data Loss (minor)      7    | .    1    .    3    3    .    
    Data Loss (major)      2    | .    .    1    .    1    .    
    Alerts                 4    | .    1    .    3    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            193  | .    14   12   .    48   119  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               74   | .    14   12   .    48   .    
  Melee                    119  | .    .    .    .    .    119  
Knockbacks                 2    | .    .    .    .    .    2    
  Impact                   2    | .    .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      144  | .    40   43   .    .    61   
  Shots                    11   | .    3    2    .    .    6    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        321  | .    266  128  .    250  321  
  Average Temperature      99   | .    147  40   .    78   104  
  Received Heat Transfer   1182 | .    12   102  .    51   1017 
  Effects                  1    | .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    
  Impact Corruptions       3    | .    .    .    .    .    3    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    4    
  Heat Transferred         2793 | .    100  .    .    333  2360 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             349  | .   349 202 .   182 258 
  Initial                  47   | .   .   47  .   .   43  
  Average                  129  | .   171 106 .   118 124 
Maximum Alert Level        1    | .   1   1   .   .   1   
  Low Security (%)         82   | 100 63  90  .   100 81  
  Level 1                  17   | .   36  9   .   .   18  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   .   .   5   
  Investigation            4    | .   1   .   .   .   3   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           6    | .   3   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              66   | .   18  12  .   7   29  
  Peak Tracking Total      7    | .   7   3   .   4   7   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            3    | .   1   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          11   | .   3   3   .   2   3   
  Max in Single Turn       2    | .   1   2   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          15   | .   6   .   4   .   5   
  Terminals                8    | .   5   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                85   | .   18  .   49  .   18  
  Successful               71   | .   10  .   49  .   12  
  Failed                   14   | .   8   .   .   .   6   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   .   3   .   .   
  Terminals                25   | .   16  .   .   .   9   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          7    | .   2   .   .   .   5   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             63   | .   8   .   49  .   6   
  Record                   51   | .   1   .   49  .   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Alert Level              2    | .   1   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   
  Dispatch Records         2    | .   .   .   .   .   2   
  Maintenance Status       1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   .   .   4   
  Scan Component           3    | .   1   .   .   .   2   
  Repair                   3    | .   1   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   4   .   .   .   4   
  Full Trace Events        3    | .   2   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   .   2   
  Time                     102  | .   26  .   .   .   76  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   3   
  ROAM                     2    | .   .   .   .   .   2   
  EXPLORE                  1    | .   .   .   .   .   1   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   
Drone Launches             3    | .   .   .   .   .   3   
  Drone Recoveries         3    | .   .   .   .   .   3   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               4837 | 51   861  693  976  751  1505 
Spaces Moved               2638 | 43   485  393  608  434  675  
  Core                     44   | 32   .    .    .    .    12   
  Treads                   2094 | 11   485  393  608  434  163  
  Legs                     282  | .    .    .    .    .    282  
  Wheels                   201  | .    .    .    .    .    201  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   17   | .    .    .    .    .    17   
  Fastest Speed            29   | 50   160  160  160  160  29   
  Average Speed            159  | 90   160  160  160  160  161  
  Slowest Speed            650  | 160  160  160  160  160  650  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       66   | 4    76   78   93   89   56   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        2    | .    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    .    1    .    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          284  | .    74   89   .    40   81   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      284  | .    74   89   .    40   81   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      3102 | 55  541 436 613 467 990 
  Wait                     176  | .   7   .   .   3   166 
  Move                     2633 | 42  484 392 607 433 675 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  55   | 5   18  8   3   3   18  
  Fast Attach              7    | 2   .   .   .   .   5   
  Attach                   28   | 4   3   1   .   1   19  
  Detach                   6    | .   2   .   .   .   4   
  Swap                     13   | 1   .   2   .   .   10  
  Drop                     34   | 1   2   9   3   2   17  
  Fire                     143  | .   25  24  .   25  69  
  Melee                    7    | .   .   .   .   .   7   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   52 | -11/Scrapyard | Entered Materials
  277 | -10/Materials | Discovered new exit (range 6)
  297 | -10/Materials | Repaired Lgt. Assault Rifle
  316 | -10/Materials | Build established: Mutant
  569 | -10/Materials | Discovered new exit (range 9)
  650 | -10/Materials | Identified exit to Mines
  913 | -10/Materials | Entered Mines
  947 | -10/Mines     | Learned location of 1 exit from Materials
  947 | -10/Mines     | Discovered new exit (range 10)
  976 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1379 | -10/Mines     | Discovered new exit (range 3)
 1521 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1598 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1598 | -10/Mines     | Discovered new exit (range 5)
 1606 | -10/Mines     | Entered Exiles
 1607 | -10/Exiles    | Identified exit to Mines
 1691 | -10/Exiles    | Met 8R-AWN
 1723 | -10/Exiles    | Met EX-HEX
 1829 | -10/Exiles    | Met EX-DEC
 1951 | -10/Exiles    | Visited The Gauntlet
 2168 | -10/Exiles    | Learned location of Zion (-6)
 2213 | -10/Exiles    | Met EX-BIN
 2350 | -10/Exiles    | Aligned with FarCom system
 2352 | -10/Exiles    | Given EX-Vault access code
 2392 | -10/Exiles    | Opened EX-Vault
 2404 | -10/Exiles    | Found Prototype Device
 2435 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2458 | -10/Exiles    | Exiles lab attacked by MAIN.C
 2582 | -10/Exiles    | Left Exiles lab with Supersonic Drone Bay
 2582 | -10/Exiles    | Entered Mines
 3080 | -9/Mines      | Core integrity fell below 50%
 3140 | -9/Mines      | Discovered new exit (range 5)
 3221 | -9/Mines      | Learned Materials garrison access intel
 3333 | -9/Mines      | Entered Materials
 3333 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 3334 | -8/Materials  | Identified exit to Factory
 3334 | -8/Materials  | Identified Supersonic Drone Bay
 3335 | -8/Materials  | Loaded intel: 1 garrison access location
 3744 | -8/Materials  | Lost 3 parts (2n1w)
 4039 | -8/Materials  | Repaired Lgt. Angular Momentum Engine
 4068 | -8/Materials  | Repaired Grenade Launcher?
 4224 | -8/Materials  | Build established: Scavenger-Mutant
 4341 | -8/Materials  | Core integrity fell below 50%
 4792 | -8/Materials  | Discovered exit to Factory (range 16)
 4815 | -8/Materials  | Core integrity fell below 20%
 4838 | -8/Materials  | Destroyed by X-62 Marksman with Gauss Rifle

 Last Messages 
---------------
04823_ Penetrated by Slug.
04824_ Critical hit (Destroy).
04824_ Aluminum Leg destroyed.
04825_ R-06 Scavenger collects Hcp. Battery.
04827_ Penetrated by Slug.
04827_ Supersonic Drone Bay destroyed.
04830_ Penetrated by Slug.
04832_ Imp. Deuterium Engine melted.
04832_ Imp. Carbon-fiber Leg melted.
04832_ Adv. Visual Processing Unit melted.
04832_ X-62 Marksman destroyed.
04833_ Penetrated by Slug.
04833_ Adv. Targeting Computer destroyed.
04833_ Particle Gun destroyed.
04835_ Knocked back.
04837_ G-47 Trooper destroyed.
04837_ Power Shielding destroyed.
04837_ Imp. Ion Engine destroyed.
04837_ Knocked back.
04838_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            265
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Power Shielding            33
Evasion (%)                64
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
 Cesium-ion Thruster | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              StructuralHardcellBank
  Manual?         0
Play Time         01:27:16
  Cumulative      18.0 hours
  Start           2024.06.01 @ 19:27:19
  End             2024.06.01 @ 21:18:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           8
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 06154716-bdec-4e64-a2bf-63763e7599bd