Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 23:29:49 Player: Essnato Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (19) 95 Value Destroyed (394) 394 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (93) 93 TOTAL SCORE: 4382 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 80 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core F-cell Engine Advanced Melee Analysis Suite System Restoration Module System Restoration Module Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter System Shield > --- WEAPON ----------- Chainsword Chainsword > --- INVENTORY -------- Light Nuclear Core Structural Scanner Hardened Light Armor Plating System Restoration Module System Restoration Module [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine F-cell Engine Power Core Light Nuclear Core Propulsion VTOL Module Wheel Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Chainsword Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Slots Evolved 8 | . . . 2 2 2 . 2 . Power 1 | . . . . 1 . . . . Propulsion 3 | . . . 1 . 1 . 1 . Utility 4 | . . . 1 1 1 . 1 . Weapon . | . . . . . . . . . Parts Attached 110 | 6 8 2 19 16 21 5 27 6 Power 22 | 1 1 . 4 2 4 3 6 1 Engine 15 | 1 1 . 3 . 2 2 5 1 Core 7 | . . . 1 2 2 1 1 . Reactor . | . . . . . . . . . Propulsion 29 | 2 4 . 2 2 7 . 10 2 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 2 | 2 . . . . . . . . Hover 10 | . . . . . . . 8 2 Flight 17 | . 4 . 2 2 7 . 2 . Utility 36 | 1 2 2 6 6 5 2 9 3 Device 26 | . 2 2 5 5 4 1 5 2 Storage 1 | 1 . . . . . . . . Processor 4 | . . . 1 1 . . 2 . Hackware 4 | . . . . . 1 1 2 . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 23 | 2 1 . 7 6 5 . 2 . Energy Gun 3 | . . . . 1 2 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 2 1 . 7 1 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . 1 . Special Weapon 3 | . . . . 3 . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 3 | . . . . . 2 . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 3 2 2 . Parts Lost 33 | . . . . 3 7 . 15 8 Power 6 | . . . . 1 1 . 3 1 Propulsion 14 | . . . . . 3 . 7 4 Utility 9 | . . . . 1 2 . 4 2 Weapon 4 | . . . . 1 1 . 1 1 Highest Loss Streak 6 | . . . . 3 4 . 6 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 95 100 97 89 92 100 92 85 Engine 6 | . 14 14 7 . . 7 5 11 Core 6 | . . . 2 18 14 7 5 . Hover 7 | . . . . . . . 15 29 Flight 21 | . 19 28 33 27 30 30 13 . Device 13 | . 12 14 21 17 14 10 12 6 Storage 8 | . 14 14 11 9 7 7 6 5 Processor 6 | . . . . 9 7 7 9 11 Hackware 4 | . . . . . 4 11 9 5 Ballistic Gun 7 | . 27 28 20 . . . . . Slashing Weapon 6 | . . . . . 5 15 12 7 Naked Turns 19 | . . . . . . . . 19 Heaviest Build 40 | 13 14 11 18 19 27 29 36 40 Greatest Support 59 | 20 20 14 18 19 29 29 59 58 Greatest Overweight (x) 3 | . 3 . 1 . 1 . 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 8 8 8 Average Carried 6 | 2 6 7 7 7 6 7 6 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 8 8 8 7 7 8 8 5 Class Distribution -------------------- 53% | Sprinter 15% | Scout 15% | Hacker-Sprinter 11% | Mutant 3% | Hacker-Mutant Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -10/Mines Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -7/Storage Scout | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Matter Collected 1278 | 264 46 90 58 171 178 108 324 39 Remotely . | . . . . . . . . . Salvage Created 830 | 80 46 . 28 111 18 108 439 . Parts 48 | 4 7 . 4 5 3 5 20 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 6 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Combat Hostiles Destroyed 10 | . 3 . . 4 . . 3 . Melee 1 | . . . . . . . 1 . Guns 7 | . 3 . . 4 . . . . AOE 2 | . . . . . . . 2 . Classes Destroyed 9 | 1 1 . 1 . . 1 5 . Worker 1 | . . . . . . 1 . . Builder 1 | . . . . . . . 1 . Tunneler 1 | . . . . . . . 1 . Recycler 2 | 1 . . . . . . 1 . Watcher 4 | . . . 1 . 1 . 2 . Swarmer 7 | . 3 . . 4 . . . . Grunt 1 | . . . . . . . 1 . Duelist 1 | . . . . . . . 1 . Sentry 1 | . . . . . . . 1 . Best Kill Streak 4 | 1 3 . 1 4 1 1 2 . Combat Bots Only 4 | . 3 . . 4 . . 2 . Max Kills in Single Turn 2 | 1 1 . 1 2 1 1 1 . Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . 1 . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Hostile Shots Fired 490 | . 14 . 5 39 37 53 137 205 Missed 250 | . 4 . 4 17 26 34 63 102 Damage Taken 3245 | . 91 . 15 273 314 172 1113 1267 Core 1026 | . 20 . . 37 71 41 229 628 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 93 | 100 . 92 100 93 . 84 . . Volleys Fired 39 | 1 9 . 5 21 1 . 2 . Largest 2 | 2 2 . 2 1 2 . 1 . Hottest 100 | 40 40 . 40 100 70 . 39 . Shots Fired 55 | 2 18 . 10 21 2 . 2 . Gun 41 | 2 18 . 10 9 2 . . . Cannon . | . . . . . . . . . Launcher 2 | . . . . . . . 2 . Special 12 | . . . . 12 . . . . Kinetic 40 | 2 18 . 10 9 1 . . . Thermal 12 | . . . . 12 . . . . Explosive . | . . . . . . . . . Electromagnetic 3 | . . . . . 1 . 2 . Robot Hit Streak 4 | 1 3 . 1 4 3 . 4 . Robot Miss Streak 3 | . 1 . 2 3 1 . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 56 | 1 10 . 4 10 2 7 22 . Core Hits 29 | 1 5 . 2 6 2 1 12 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . . . . . 2 . Sever 2 | . . . . . . . 2 . Melee Attacks 61 | . . . . 2 7 15 35 2 Impact 2 | . . . . 2 . . . . Slashing 59 | . . . . . 7 15 35 2 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . . 1 5 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 6 | . . . . . . 1 5 . Damage Inflicted 2071 | 15 107 . 43 209 51 388 1258 . Guns 353 | 15 107 . 43 137 51 . . . Cannons . | . . . . . . . . . Explosions 307 | . . . . . . . 307 . Melee 1339 | . . . . . . 388 951 . Ramming . | . . . . . . . . . Kinetic 333 | 15 107 . 43 137 31 . . . Thermal 127 | . . . . 72 . . 55 . Explosive . | . . . . . . . . . Electromagnetic 272 | . . . . . 20 . 252 . Impact . | . . . . . . . . . Slashing 1339 | . . . . . . 388 951 . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 3 2 1 1 Average Corruption 1 | . . . . . 1 1 1 1 Corruption Purged 4 | . . . . . 2 2 . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . 1 1 . 1 Matter Fused 1 | . . . . . 1 . . . Heat Flow Errors 1 | . . . . . . 1 . . Parts Rejected 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 304 | . . . . . . 116 188 . Projectiles . | . . . . . . . . . Explosions 18 | . . . . . . . 18 . Melee 286 | . . . . . . 116 170 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 52 | . . . . . . . 52 . Shots 3 | . . . . . . . 3 . Rammed 1 | 1 . . . . . . . . Targets Rammed 1 | 1 . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 248 | . 6 . 8 215 21 248 225 2 Average Temperature 73 | . 3 . 3 82 7 42 87 2 Received Heat Transfer 618 | . 15 . 9 63 33 66 288 144 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 200 | . . . . 150 . . 50 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Peak Influence 524 | 5 203 143 273 342 283 374 524 . Initial 170 | . 3 78 55 115 162 128 170 . Average 205 | 2 48 106 184 199 215 208 315 . Maximum Alert Level 2 | . 1 . 1 1 1 1 2 . Low Security (%) 46 | 100 94 100 31 59 34 49 11 . Level 1 50 | . 5 . 68 40 65 50 77 . Level 2 3 | . . . . . . . 10 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 2 . . . 1 2 3 . Investigation 3 | . 1 . . . . 1 1 . Extermination 1 | . . . . . 1 . . . Reinforcement 4 | . 1 . . . . 1 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Distress Signals 5 | . . . 1 2 . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 112 | . 13 . 5 17 6 19 29 23 Peak Tracking Total 15 | . 7 . 9 11 4 15 9 7 Tactical Retreats 25 | . 1 . . 3 4 2 9 6 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Traps Triggered 10 | . 1 . 4 . 3 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Machines Disabled 5 | . . . . . 1 3 1 . Max in Single Turn 1 | . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Machines Accessed 22 | . 2 . 3 1 4 3 9 . Terminals 18 | . 2 . 3 1 2 3 7 . Fabricators 2 | . . . . . 1 . 1 . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 55 | . 9 . 8 2 5 9 22 . Successful 27 | . 3 . 3 1 2 7 11 . Failed 28 | . 6 . 5 1 3 2 11 . Catastrophic 7 | . 1 . 1 . 1 1 3 . Database Lockouts . | . . . . . . . . . Manual 15 | . 4 . 1 . 2 2 6 . Terminals 50 | . 9 . 8 2 3 9 19 . Fabricators 2 | . . . . . 1 . 1 . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 24 | . 3 . 3 1 . 7 10 . Record 6 | . . . . . . 4 2 . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . . . 1 . . Open DSF 2 | . . . . . . . 2 . Branch Access Points 1 | . . . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . . Terminal Index 1 | . . . 1 . . . . . Alert Level 3 | . . . . 1 . . 2 . Locate Traps 2 | . . . . . . 1 1 . Dispatch Records 1 | . . . 1 . . . . . Patrol Status 1 | . . . 1 . . . . . Transport Status 1 | . . . . . . . 1 . Hauler Manifests 2 | . 1 . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . . 1 . 1 . Network Status 1 | . . . . . 1 . . . Build 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 2 . 2 1 3 3 5 . Full Trace Events 2 | . . . . . . 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 53 | . . . . . . . 53 . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Total Allies 16 | . . 4 . . 12 . . . Largest Group 5 | . . 4 4 . 5 . . . Highest-Rated Group 115 | . . 71 71 . 115 . . . Highest-Rated Ally 31 | . . 31 31 . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 47 | . . 11 21 . 15 . . . Total Damage 583 | . . 134 309 . 140 . . . Kills 11 | . . 2 6 . 3 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Turns Passed 2385 | 53 227 233 241 222 341 183 660 225 Spaces Moved 4511 | 46 326 343 383 411 939 295 1310 458 Core 36 | 1 . . . . . . . 35 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 105 | 45 60 . . . . . . . Hover 924 | . . . . . . . 501 423 Flight 3446 | . 266 343 383 411 939 295 809 . Fastest Speed 24 | 50 32 32 29 29 27 27 24 44 Average Speed 34 | 79 42 32 29 29 27 27 36 45 Slowest Speed 275 | 80 275 32 112 30 104 27 112 166 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 18 | . 1 2 9 2 4 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 4 59 78 41 35 18 49 37 65 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 3 | . . 1 . . . . . 2 Spaces Dug 21 | . . . . 8 6 . 7 . Terrain Destroyed 26 | . . . . 8 6 . 12 . Melee 13 | . . . . . 6 . 7 . Projectile 8 | . . . . 8 . . . . AOE 5 | . . . . . . . 5 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Total 5160 | 57 396 463 489 457 1009 375 1444 470 Wait 380 | . 41 119 76 . 25 56 62 1 Move 4468 | 46 323 338 364 406 930 294 1309 458 Hop 18 | . 1 2 9 2 4 . . . Pick Up 47 | 4 6 1 6 5 10 2 11 2 Fast Attach 49 | 6 6 . 13 2 7 3 11 1 Attach 29 | . 1 . 2 4 8 . 10 4 Detach 6 | . 1 . . 1 2 . 2 . Swap 32 | . 1 2 4 10 6 2 6 1 Drop 43 | . 7 1 10 4 10 4 6 1 Fire 39 | 1 9 . 5 21 1 . 2 . Melee 49 | . . . . 2 6 14 25 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 16) 246 | -10/Materials | Discovered new exit (range 10) 281 | -10/Materials | Entered Mines 282 | -10/Mines | Met a Derelict bent on vengeance 382 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 412 | -10/Mines | Discovered new exit (range 15) 415 | -10/Mines | Learned location of Storage (-7) 432 | -10/Mines | Received a Mining Laser from a helpful Derelict 467 | -10/Mines | Discovered new exit (range 9) 514 | -10/Mines | Entered Materials 514 | -9/Materials | Accompanied by 4 allies 514 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 536 | -9/Materials | Build established: Sprinter 612 | -9/Materials | Discovered new exit (range 17) 731 | -9/Materials | Discovered new exit (range 16) 755 | -9/Materials | Entered another Materials area 755 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 973 | -8/Materials | Discovered new exit (range 9) 974 | -8/Materials | Lost 3 parts (1p1u1w) 975 | -8/Materials | Identified exit to Factory 977 | -8/Materials | Entered Factory 977 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1027 | -7/Factory | Discovered new exit (range 5) 1028 | -7/Factory | Identified exit to Storage 1138 | -7/Factory | Lost 4 parts (2n1u1w) 1247 | -7/Factory | Discovered new exit (range 3) 1247 | -7/Factory | Identified exit to Factory 1318 | -7/Factory | Entered Storage 1496 | -7/Storage | Discovered exit to Factory (range 16) 1501 | -7/Storage | Entered Factory 1501 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1506 | -6/Factory | Found Prototype Processor 1509 | -6/Factory | Identified Exp. Targeting Computer 1683 | -6/Factory | Identified exit to Lower Caves 1702 | -6/Factory | Build established: Hacker-Sprinter 1810 | -6/Factory | Lost 6 parts (1p4n1w) 1876 | -6/Factory | Lost 6 parts (2p1n3u) 1951 | -6/Factory | Discovered new exit (range 21) 1962 | -6/Factory | Identified exit to Factory 2085 | -6/Factory | Spotted B-75 Beast 2161 | -6/Factory | Entered Lower Caves 2188 | -6/Lower Caves | Identified exit to Lower Caves 2240 | -6/Lower Caves | Encountered a Warlord checkpoint 2256 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2364 | -6/Lower Caves | Core integrity fell below 50% 2367 | -6/Lower Caves | Released all parts (11) 2380 | -6/Lower Caves | Core integrity fell below 20% 2386 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02327_ F-cell Engine destroyed. 02328_ Acquired Angular Momentum Engine. 02340_ Acquired 10 matter. 02355_ Imp. Gravmag System destroyed. 02360_ System corrupted: Gravmag System rejected. 02362_ Gravmag System destroyed. 02367_ Released Angular Momentum Engine. 02367_ Released Adv. Sensor Array. 02367_ Released Hrd. Light Armor Plating. 02367_ Released Enh. Optical Array. 02367_ Released System Shield. 02367_ Released Chainsword. 02367_ Released Imp. Signal Interpreter. 02367_ Released Sml. Storage Unit. 02367_ Released F-cell Engine. 02367_ Released Imp. Gravmag System. 02367_ Released Gravmag System. 02368_ Dropped Adv. Weight Redist. System. 02369_ Acquired F-cell Engine. 02381_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????####??###?????####??????????##### | | ????????????????# #?# ###### ##?????????# | | ????????????????# ## #######???# | | ????????????????# ## #???# | | ????????????????# #???# | | ????????????????# #???# | | ????????????????# g ##??# | | ????????????????# #### ## | | ?????????? ### g ss ## ### | | ?????????? ## ## ### | | ?????????? @ ###%% ## | | ?????????? ########### | | ?????????? ???????????## =/ | | ??????????? ??????????????## !*! = | | ????????????????????????????## =! ! ### | | ????????????????????????????# ## ###?# | | ???????????????????????????## ### ###??# | | ??????????????????????????## #?# #????# # | | ??????????????????????????# ##?## ???#### | | ??????????????????????????# #####???### ????? | | ??????????????????????????###??????????# #???? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????# ####???? | | ??????????????????????????????????????? #??????? | | ??????????????????????????????????????? ??????? | | ??????????????????????????????????????? ## ??????? | | ???????????????????????????????????????#?? ?????? | | ?????????????????????????????????????????? ?????? | | ?????????????????????????????????????????? ?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????>?????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 33 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 72 Targeting Accuracy 12 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Deadly Force I Spy Part-time Excavator Watch This! Challenges ------------ None Game ------ Seed CouplerCoreStripper Manual? 0 Play Time 00:58:40 Cumulative 10.5 hours Start 2024.04.07 @ 22:30:46 End 2024.04.07 @ 23:29:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 38x25 Zoom Use 82% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb52bd3c-cad7-4e87-9d08-755e39b278bc