Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 10:07:48 Player: Muchitsuji Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (113) 565 Value Destroyed (4231) 4231 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1092) 1092 TOTAL SCORE: 11248 Bonus ------- High Alert Combat Kills 497 Follower Combat Kills 910 Friendly Fire -315 Cogmind --------- Core Integrity 934/1150 Matter 300/300 Energy 200/540 System Corruption 5% Temperature Cool (0) Movement Treading (155) Location -4/Factory Parts ------- > --- POWER (2) -------- Neutrino Core Antimatter Reactor > --- PROPULSION (5) --- Heavy Treads Heavy Treads Advanced Medium Treads > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Kinecellerator Advanced ECM Suite Improved Medium Armor Plating > --- WEAPON (4) ------- Heavy Disruptor Cannon Improved Heavy Machine Gun KE Penetrator > --- INVENTORY (15) --- Neutrino Core Matter Compressor (250) Core Analyzer Transmission Jammer Hardened Medium Armor Plating Centrium Light Armor Plating Advanced Shield Generator Variable Charge Gun Heavy Particle Cannon Heavy Neutron Cannon Heavy Machine Gun Advanced Assault Cannon Antimatter Cannon Shock Maul Shock Maul Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Kinecellerator Advanced ECM Suite Improved Medium Armor Plating > --- WEAPON ----------- Heavy Disruptor Cannon Improved Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Neutrino Core Matter Compressor Core Analyzer Transmission Jammer Hardened Medium Armor Plating Centrium Light Armor Plating Advanced Shield Generator Variable Charge Gun Heavy Particle Cannon Heavy Neutron Cannon Heavy Machine Gun Advanced Assault Cannon Antimatter Cannon Shock Maul Shock Maul [Rating: 109] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Improved Aluminum Leg Treads Heavy Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Visual Processing Unit Device Advanced ECM Suite Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . 2 . . . . . . Utility 6 | . . . 1 . . 1 2 1 . . 1 Weapon 2 | . . . . . . . . 1 . . 1 Parts Attached 109 | 7 . 1 15 9 16 21 15 3 3 3 16 Power 19 | 1 . . 1 . 2 4 5 . 1 2 3 Engine 9 | 1 . . 1 . 2 1 2 . 1 . 1 Core 8 | . . . . . . 3 3 . . 1 1 Reactor 2 | . . . . . . . . . . 1 1 Propulsion 21 | 2 . . 6 1 4 3 2 . 2 . 1 Treads 3 | . . . . . . . . . 2 . 1 Leg 11 | . . . 6 1 4 . . . . . . Wheel 7 | 2 . . . . . 3 2 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 34 | 1 . 1 5 1 6 5 4 1 . 1 9 Device 12 | . . . . . 2 2 3 1 . . 4 Storage 5 | 1 . . 2 . . 1 . . . . 1 Processor 2 | . . . 1 . 1 . . . . . . Hackware 1 | . . . . . . . . . . . 1 Protection 14 | . . 1 2 1 3 2 1 . . 1 3 Artifact . | . . . . . . . . . . . . Weapon 35 | 3 . . 3 7 4 9 4 2 . . 3 Energy Gun 8 | 2 . . . 2 1 2 . . . . 1 Energy Cannon 9 | . . . . . . 3 3 2 . . 1 Ballistic Gun 4 | 1 . . 1 . . . 1 . . . 1 Ballistic Cannon 8 | . . . 1 4 1 2 . . . . . Launcher 6 | . . . 1 1 2 2 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 Parts Lost 21 | . . . . 1 8 9 2 . . . 1 Power 4 | . . . . . 1 1 1 . . . 1 Propulsion 9 | . . . . . 5 3 1 . . . . Utility 4 | . . . . 1 1 2 . . . . . Weapon 4 | . . . . . 1 3 . . . . . Highest Loss Streak 6 | . . . . 1 4 6 1 . . . 1 To Critical Strikes 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 85 | . 85 100 99 95 74 78 81 80 82 82 86 Engine 6 | . 14 14 11 11 9 8 3 . 4 3 1 Core 3 | . . . . . . 5 8 11 5 5 5 Treads 3 | . . . . . . . . . 2 11 12 Leg 9 | . . . 30 33 23 4 . . . . . Wheel 6 | . 28 28 1 . . 13 15 11 8 . . Device 9 | . . . . . 2 8 13 17 17 17 19 Storage 6 | . 14 14 11 11 2 2 6 5 5 5 6 Processor 10 | . . . 7 11 11 15 13 11 11 11 10 Protection 6 | . . 14 14 7 7 2 6 5 5 5 5 Energy Gun 3 | . 14 14 11 1 4 5 . . . . 2 Energy Cannon 5 | . . . . . . 4 11 9 11 11 9 Ballistic Gun 3 | . 14 14 1 . . . 1 5 5 5 7 Ballistic Cannon 4 | . . . 7 20 9 2 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 97 | 14 14 15 41 44 42 52 58 61 64 82 97 Greatest Support 170 | 20 20 20 39 39 56 72 68 49 149 149 170 Greatest Overweight (x) 1 | 1 . . 1 1 1 . 1 1 1 . . Average Overweight (x) . | . . . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 13 15 8 8 15 15 15 15 15 Most Carried 15 | 5 5 7 15 15 14 15 15 14 15 14 15 Average Carried 11 | 2 4 6 12 14 7 6 14 12 14 13 13 Final Capacity 15 | 8 8 8 15 15 5 15 15 15 15 15 15 Final Carried 15 | 4 5 7 15 14 5 15 14 13 13 14 15 Class Distribution -------------------- 59% | Mutant 24% | Scavenger-Gunner 10% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Gunner | -5/Factory Gunner | -5/Waste Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Matter Collected 2858 | 205 . 114 222 244 562 260 265 72 85 . 829 Remotely . | . . . . . . . . . . . . Salvage Created 4017 | . . 101 174 195 582 391 1002 67 37 . 1468 Parts 220 | . . 2 19 14 46 27 44 4 1 . 63 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Combat Hostiles Destroyed 78 | . . 3 5 8 20 11 12 1 . . 18 Guns 25 | . . 3 2 2 6 4 . . . . 8 Cannons 36 | . . . . 6 8 3 8 1 . . 10 AOE 15 | . . . 3 . 6 4 2 . . . . Classes Destroyed 14 | . . 1 5 1 3 1 1 . . . 2 Worker 6 | . . . 1 . 1 1 . . . . 3 Builder 13 | . . . 2 2 2 5 1 . . . 1 Tunneler 1 | . . . . . . . 1 . . . . Recycler 2 | . . . . . 1 . 1 . . . . Mechanic 1 | . . . . . . . . . . . 1 Operator 2 | . . . . . . 1 1 . . . . Watcher 9 | . . . 1 . . 1 3 . . . 4 Swarmer 16 | . . . . 4 8 3 . . . . 1 Grunt 31 | . . 3 3 3 7 6 7 . . . 2 Brawler 3 | . . . 1 1 1 . . . . . . Duelist 3 | . . . . . 1 . 1 . . . 1 Sentry 13 | . . . 1 . 2 2 2 . . . 6 Hunter 6 | . . . . . 1 . 2 1 . . 2 Programmer 6 | . . . . . . . . . . . 6 Wasp 1 | . . . . . . . . . 1 . . Best Kill Streak 11 | . . 3 7 8 4 11 6 1 . . 4 Combat Bots Only 6 | . . 3 4 6 4 4 4 1 . . 3 Max Kills in Single Turn 4 | . . 1 4 2 2 3 4 1 1 . 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 2 . 2 1 2 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Hostile Shots Fired 645 | . . 16 24 76 112 143 81 15 . . 178 Missed 203 | . . 3 10 19 31 44 28 7 . . 61 Damage Taken 6979 | . 40 157 189 581 1289 1300 786 144 . . 2493 Core 1058 | . 20 44 18 73 360 189 138 . . . 216 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 7 | . . 3 4 . . . . . . . . Regen/Repaired (Parts) 623 | . . . . . . . . . 53 . 570 Core Remaining (%) 77 | 100 . 74 . 77 34 73 83 . . 100 . Volleys Fired 252 | . . 13 15 27 49 44 32 4 5 . 63 Largest 4 | . . 2 2 2 2 2 2 3 3 . 4 Hottest 255 | . . 70 94 119 119 155 138 180 180 . 255 Shots Fired 601 | . . 26 30 51 97 75 64 12 15 . 231 Gun 225 | . . 26 19 11 20 26 3 4 5 . 111 Cannon 347 | . . . 9 38 66 35 61 8 10 . 120 Launcher 29 | . . . 2 2 11 14 . . . . . Special . | . . . . . . . . . . . . Kinetic 234 | . . 13 13 38 66 12 3 4 5 . 80 Thermal 274 | . . 13 15 11 20 45 3 8 10 . 149 Explosive 22 | . . . 2 . 6 14 . . . . . Electromagnetic 71 | . . . . 2 5 4 58 . . . 2 Robot Hit Streak 15 | . . 8 8 5 9 14 9 2 5 . 15 Robot Miss Streak 8 | . . 3 3 8 4 6 5 2 3 . 7 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 1 | . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . Shots Hit Robots 349 | . . 18 19 25 54 44 39 5 10 . 135 Core Hits 185 | . . 6 14 11 33 36 25 2 3 . 55 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 14 | . . . 1 3 4 4 . . . . 2 Burn 8 | . . . 1 2 2 3 . . . . . Destroy 2 | . . . . . . . . . . . 2 Blast 4 | . . . . 1 2 1 . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11993 | . . 228 660 584 1772 2099 1891 178 309 . 4272 Guns 3132 | . . 228 147 139 232 417 48 52 95 . 1774 Cannons 6216 | . . . 119 445 1084 474 1256 126 214 . 2498 Explosions 2645 | . . . 394 . 456 1208 587 . . . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 3432 | . . 128 129 445 1084 168 48 52 95 . 1283 Thermal 5253 | . . 100 137 139 245 691 612 126 214 . 2989 Explosive 1856 | . . . 394 . 298 1164 . . . . . Electromagnetic 1452 | . . . . . 145 76 1231 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 2 . . . 5 Average Corruption 2 | . . . . . . . 2 . . . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 22 | . . . . . . . 1 . . . 21 Message Errors 4 | . . . . . . . . . . . 4 Matter Fused 7 | . . . . . . . . . . . 7 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 5 | . . . . . . . . . . . 5 Data Loss (minor) 1 | . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . 1 Alerts 1 | . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 506 | . . . 27 5 94 59 154 17 . . 150 Projectiles 264 | . . . 16 5 40 1 35 17 . . 150 Explosions 242 | . . . 11 . 54 58 119 . . . . Melee . | . . . . . . . . . . . . Knockbacks 13 | . . . . 2 10 1 . . . . . Impact . | . . . . . . . . . . . . Kinetic 13 | . . . . 2 10 1 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 243 | . . . . 16 72 155 . . . . . Shots 9 | . . . . 1 4 4 . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 549 | . . 198 186 375 335 427 159 239 138 . 549 Average Temperature 131 | . . 99 57 177 121 175 56 132 56 . 142 Received Heat Transfer 1578 | . . 81 60 108 432 456 249 . . . 192 Effects 28 | . . . . 6 3 8 . . . . 11 Shutdowns 11 | . . . . 1 . 4 . . . . 6 Energy Bleed 3 | . . . . . 2 . . . . . 1 Interference 8 | . . . . 4 . 3 . . . . 1 Matter Decay 3 | . . . . 1 1 . . . . . 1 Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . 1 . . . . 1 Siege Activations 1 | . . . . . . . . . . . 1 Total Turns 11 | . . . . . . . . . . . 11 Longest Duration 11 | . . . . . . . . . . . 11 Robots Corrupted 2 | . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . Parts Fried 12 | . . . . . . . 12 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | . . 1 1 . . . 1 . . . 5 Heat Transferred 7879 | . . 296 481 481 605 1448 387 148 259 . 3774 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 3 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Peak Influence 797 | . . 70 430 304 438 402 591 293 130 . 797 Initial 233 | . . . 27 102 40 134 108 233 102 . . Average 299 | . . 12 256 187 245 163 349 277 44 . 588 Maximum Alert Level 3 | . . . 2 1 2 2 2 1 . . 3 Low Security (%) 42 | 100 100 100 22 62 37 73 20 . 100 100 13 Level 1 29 | . . . 70 37 50 24 40 100 . . 1 Level 2 20 | . . . 6 . 11 2 38 . . . 49 Level 3 8 | . . . . . . . . . . . 35 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . . . 5 . 4 3 2 . . . 10 Investigation 2 | . . . 1 . . 1 . . . . . Extermination 5 | . . . . . . . 1 . . . 4 Reinforcement 8 | . . . 4 . 1 1 1 . . . 1 Assault 2 | . . . . . . . . . . . 2 Garrison 7 | . . . . . 3 1 . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . 1 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Distress Signals 5 | . . . 2 1 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 130 | . . 3 13 8 24 16 19 1 5 . 41 Peak Tracking Total 6 | . . 3 6 4 5 5 5 1 3 . 4 Tactical Retreats 9 | . . . . . 1 2 3 . . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Traps Triggered 10 | . 1 . 1 . 2 1 3 1 . . 1 Indirectly 1 | . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Machines Disabled 28 | . . . 2 . 3 2 14 1 . . 6 Max in Single Turn 12 | . . . 1 . 1 1 12 1 . . 3 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Machines Accessed 30 | . 1 . 5 1 3 4 7 . . . 9 Terminals 22 | . 1 . 5 1 1 2 4 . . . 8 Fabricators 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . 1 . . . . Scanalyzers 3 | . . . . . . 1 2 . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 Total Hacks 84 | . 2 . 15 2 7 6 24 . . . 28 Successful 45 | . 1 . 6 2 5 4 11 . . . 16 Failed 39 | . 1 . 9 . 2 2 13 . . . 12 Catastrophic 9 | . . . 1 . . . 3 . . . 5 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 73 | . 2 . 15 2 4 3 20 . . . 27 Fabricators 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . 1 . . . . Scanalyzers 5 | . . . . . . 2 3 . . . . Garrison Access 3 | . . . . . 2 . . . . . 1 Terminal Hacks 40 | . 1 . 6 2 4 2 9 . . . 16 Record 12 | . 1 . . 2 . . 1 . . . 8 Part Schematic 2 | . . . . . . . 2 . . . . Prototype ID Bank 3 | . . . 1 . 1 . . . . . 1 Open DSF 1 | . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . 1 Emergency Access Points 5 | . . . 3 . . . 1 . . . 1 Alert Level 3 | . . . . . 1 1 . . . . 1 Unreport Threat 2 | . . . . . 1 1 . . . . . Locate Traps 3 | . . . . . . . 1 . . . 2 Dispatch Records 1 | . . . . . . . 1 . . . . Security Status 1 | . . . 1 . . . . . . . . Zone Layout 6 | . . . 1 . 1 . 3 . . . 1 Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 . 1 . . . . Report Inventory 2 | . . . . . 1 . 1 . . . . Scanalyzer 3 | . . . . . . 2 1 . . . . Insert Component 2 | . . . . . . 1 1 . . . . Analyze 1 | . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 25 | . 1 . 4 . 2 4 6 . . . 8 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 1 2 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Total Allies 21 | . . 1 . . . . 2 . 18 . . Largest Group 18 | . . . 1 . . . 2 . 18 11 11 Highest-Rated Group 656 | . . . 31 . . . 53 . 656 392 392 Highest-Rated Ally 50 | . . . 31 . . . 31 . 50 46 46 Total Orders . | . . . . . . . . . . . . Ally Attacks 347 | . . . 22 . . . 25 . 180 . 120 Total Damage 7922 | . . . 379 . . . 316 . 5001 . 2226 Kills 32 | . . . 8 . . . 2 . 7 . 15 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Turns Passed 5651 | 46 56 190 628 614 556 701 879 150 424 60 1347 Spaces Moved 3477 | 40 69 161 345 269 243 518 669 124 321 35 683 Core 14 | 14 . . . . . . . . . . . Treads 785 | . . . . . . . . . 67 35 683 Legs 932 | . . . 307 269 243 113 . . . . . Wheels 1746 | 26 69 161 38 . . 405 669 124 254 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 190 120 93 96 95 110 160 155 Average Speed 127 | 71 80 80 144 190 136 100 106 106 120 160 157 Slowest Speed 190 | 95 80 80 190 190 190 120 115 110 160 160 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 4 18 47 35 46 27 16 26 5 90 1 23 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 . . 1 . Scrap Searched 1 | . . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 181 | . . . 20 10 45 64 11 . 1 . 30 Melee . | . . . . . . . . . . . . Projectile 54 | . . . 2 10 11 . . . 1 . 30 AOE 127 | . . . 18 . 34 64 11 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Was Fac Fac Total 4185 | 56 69 195 444 318 370 621 770 135 352 38 817 Wait 177 | . . 18 38 12 40 3 31 . 8 . 27 Move 3463 | 39 68 160 344 268 242 517 664 124 320 34 683 Hop 2 | . . . . . . . 2 . . . . Pick Up 117 | 10 1 3 21 1 14 27 14 2 7 1 16 Fast Attach 2 | . . . . . . . 1 . . . 1 Attach 48 | 6 . 1 2 1 9 13 5 3 2 . 6 Detach 5 | . . . . . 1 2 . 1 1 . . Swap 59 | 1 . . 13 8 7 8 9 . 1 3 9 Drop 60 | . . . 11 1 8 7 12 1 8 . 12 Fire 252 | . . 13 15 27 49 44 32 4 5 . 63 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 9) 103 | -10/Materials | Entered Mines 104 | -10/Mines | Assembled infested the area 109 | -10/Mines | Assisted by a Guerilla fighting off Assembled 289 | -10/Mines | Discovered new exit (range 5) 292 | -10/Mines | Escorted by a lone wolf Derelict 293 | -10/Mines | Entered Materials 293 | -9/Materials | Accompanied by 1 ally 293 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 637 | -9/Materials | Discovered new exit (range 4) 854 | -9/Materials | Discovered new exit (range 19) 921 | -9/Materials | Entered Mines 1042 | -9/Mines | Discovered new exit (range 10) 1154 | -9/Mines | Learned location of 1 exit from Materials 1224 | -9/Mines | Learned Materials emergency access door positions 1535 | -9/Mines | Entered Materials 1535 | -8/Materials | Evolved 2 slots: Propulsion x2 1536 | -8/Materials | Identified exit to Factory 1742 | -8/Materials | Garrison activated, responded to threat 1752 | -8/Materials | Lost 4 parts (1p2n1u) 1851 | -8/Materials | Core integrity fell below 50% 2091 | -8/Materials | Entered Factory 2091 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2250 | -7/Factory | Garrison activated, responded to threat 2386 | -7/Factory | Lost 6 parts (1p2n2u1w) 2629 | -7/Factory | Discovered new exit (range 9) 2675 | -7/Factory | Build established: Scavenger-Mutant 2734 | -7/Factory | Lost 3 parts (1n2w) 2792 | -7/Factory | Entered another Factory area 2792 | -6/Factory | Evolved 2 slots: Utility x2 2983 | -6/Factory | Build established: Mutant 3187 | -6/Factory | Allied Derelicts emerged from ambush trap array 3650 | -6/Factory | Discovered new exit (range 14) 3671 | -6/Factory | Entered another Factory area 3671 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3821 | -5/Factory | Sucked down chute 3821 | -5/Factory | Entered Waste 3832 | -5/Waste | Spotted C-40 Crusher 3833 | -5/Waste | Spotted C-40 Crusher 3838 | -5/Waste | Spotted C-40 Crusher 3844 | -5/Waste | Warlord forces began an assault 3857 | -5/Waste | Allies destroyed C-40 Crusher 3865 | -5/Waste | Allies destroyed C-40 Crusher 3865 | -5/Waste | Spotted C-40 Crusher 3870 | -5/Waste | Allies destroyed C-40 Crusher 3882 | -5/Waste | Allies destroyed C-40 Crusher 3899 | -5/Waste | Lost 5 allies 3900 | -5/Waste | Spotted C-40 Crusher 3953 | -5/Waste | Spotted C-40 Crusher 3960 | -5/Waste | Allies destroyed C-40 Crusher 3993 | -5/Waste | Build established: Gunner 3997 | -5/Waste | Discovered new exit (range 19) 4245 | -5/Waste | Entered Factory 4245 | -5/Factory | Accompanied by 11 allies 4250 | -5/Factory | Discovered new exit (range 13) 4305 | -5/Factory | Entered another Factory area 4305 | -4/Factory | Accompanied by 11 allies 4305 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4424 | -4/Factory | Identified exit to Upper Caves 4587 | -4/Factory | Build established: Scavenger-Gunner 4659 | -4/Factory | Lost 6 allies 4939 | -4/Factory | Spotted B-86 Titan 5018 | -4/Factory | Garrison activated, responded to threat 5603 | -4/Factory | First assault squad dispatched 5652 | -4/Factory | Self-destructed Last Messages --------------- 05603_ ALERT: Significant disruption in Zone 7T, multiple assault carriers dispatched. [Achievement: Significant Disruption] 05624_ O0B%95,ZHFZPMMROWMC0 TVA 05629_ Acquired 16 matter. 05630_ Dropped Adv. Assault Cannon. 05632_ Dropped Prototype Impact Weapon. 05633_ Acquired Hvy. Disruptor Cannon. 05635_ Dropped Hvy. Particle Cannon. 05636_ Dropped Hvy. Phase Cannon. 05637_ Acquired Hvy. Particle Cannon. 05641_ Acquired Adv. Assault Cannon. 05642_ System corrupted: FCS attempts to trigger Hvy. Disruptor Cannon. 05642_ System corrupted: Hvy. Disruptor Cannon misfires. 05642_ Slug penetrates Wall. 05645_ Acquired 18 matter. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | " #+####### ###### % | | " #???????# #????# | | #???????# """ """ #????# % | | #???????# """ """ #????# | | #???????# """ """ #????####### #########+#### | | #???????# #?????????## #??# %% ! | | ###???????# """ """ #?????????## #??# | | ??????????# """ """ #?????????## #??# | | ??????????# """ """ #??????????#=#??# | | ??????????# #?????????##%#### | | ??????????########################=!* # | | ???????????????????????# T ! # [ # | | ???????????????????????# !! + # | | ???????????????????????# ! !! # # | | ???????????????????????# # # | | ???????????????????????# """ """ ### ### | | ???????????????????????# """ """ #?# #?# | | ???????????????????????# """ """ #?# #?###+####### | | ???????????????????????# #?# #???# #?????? | | ????????????????############/#####?# #???# #?????? | | ????????????????# ## #?????# ##### #?????? | | ????????????????# """ #" #?????# #?????? | | ????????????????# """ "Y" ## ##????# #?????? | | ????????????????# """ " " # /###### ####??? | | ????????????????# """ + % #??? | | ????????????????# @#] ######### #??? | | ????????????????# * #####????# [ #### | | ????????????????# #????????# | | ????????????????###########????????# ########### | | ???????????????????????????????????####??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 35 Energy Capacity 540 Matter Stores 546 Matter Capacity 550 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 450 Power Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Kinecelleration 40 Defensive Hacking 10 Item Schematics ----------------- Arm. Huge Wheel | -7/Factory | Scanalyzed Adv. Drone Bay | -6/Factory | Hacked Point Defense System | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab Everything Is Under Control It Was An Accident, I Swear Librarian Power Corrupts Respectable Loadout Significant Disruption The More The Merrier Troublemaker Challenges ------------ None Game ------ Seed SkeletonAngularAirjet Manual? 0 Play Time 02:37:53 Cumulative 8.0 hours Start 2024.04.13 @ 23:10:10 End 2024.04.14 @ 10:07:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 4 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95c7e77a-9cb6-49c7-ac33-fafccb9ed707