Cogmind - Beta 9.5 X2 @@@ ROGUE MODE // 2020.03.23 @ 12:46:43 // AFD2020/Player2 Player: lsend Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (126) 630 Value Destroyed (4960) 4960 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1272) 1272 TOTAL SCORE: 13182 Bonus ------- High Alert Combat Kills 1395 Follower Combat Kills 2105 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -2828 Cogmind --------- Core Integrity 0/1150 Matter 198/300 Energy 167/170 System Corruption 11% Temperature Cool (20) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (12) ----- Weight Redist. System Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Phase Cannon KE Penetrator Katana Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Weight Redist. System Advanced Signal Interpreter Long-range Terrain Scanner Improved Targeting Computer Improved Kinecellerator Utility Shielding Hardened Heavy Armor Plating Advanced Shield Generator Improved Force Field > --- WEAPON ----------- Beamcaster Enhanced Gauss Cannon Katana > --- INVENTORY -------- Light Nuclear Core Fission Core Improved Carbon-fiber Leg Armored Leg Medium Storage Unit Phase Cannon KE Penetrator KE Penetrator Enhanced Gauss Cannon Heavy Missile Launcher [Rating: 92] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Potential Leg Treads Light Treads Leg Potential Leg Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Enhanced Optical Array Protection Hardened Heavy Armor Plating Weapon Gauss Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 . . . 2 2 . . . . 2 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . . Utility 10 | . . 1 . . . 2 2 . . . . 1 2 2 Weapon 1 | . . . . . . . . . . . . 1 . . Parts Attached 81 | 2 4 3 5 3 1 6 6 . . . 4 19 8 20 Power 10 | . . 1 1 . . 1 1 . . . . 1 . 5 Engine 2 | . . 1 1 . . . . . . . . . . . Core 6 | . . . . . . 1 1 . . . . 1 . 3 Reactor 2 | . . . . . . . . . . . . . . 2 Propulsion 15 | 2 2 . 1 2 . 1 . . . . . 3 1 3 Treads 2 | 2 . . . . . . . . . . . . . . Leg 10 | . . . . 2 . 1 . . . . . 3 1 3 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 3 | . 2 . 1 . . . . . . . . . . . Utility 26 | . . 1 1 1 . 2 4 . . . 1 9 2 5 Device 11 | . . . . . . 1 . . . . . 4 2 4 Storage 3 | . . . . 1 . 1 . . . . . 1 . . Processor 7 | . . 1 1 . . . 2 . . . . 2 . 1 Hackware . | . . . . . . . . . . . . . . . Protection 5 | . . . . . . . 2 . . . 1 2 . . Artifact . | . . . . . . . . . . . . . . . Weapon 30 | . 2 1 2 . 1 2 1 . . . 3 6 5 7 Energy Gun 4 | . . . . . . 1 . . . . . . 1 2 Energy Cannon 7 | . 2 . 1 . 1 . . . . . 1 2 . . Ballistic Gun 3 | . . . . . . 1 . . . . . . 1 1 Ballistic Cannon 5 | . . . . . . . 1 . . . 1 . 2 1 Launcher 6 | . . 1 1 . . . . . . . 1 1 . 2 Special Weapon 1 | . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . 2 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 . . . . . . . Parts Lost 27 | . . . . . . . . . . . 2 1 1 23 Power 2 | . . . . . . . . . . . . . . 2 Propulsion 6 | . . . . . . . . . . . . . . 6 Utility 13 | . . . . . . . . . . . 2 1 . 10 Weapon 6 | . . . . . . . . . . . . . 1 5 Highest Loss Streak 16 | . . . . . . . . . . . 2 1 1 16 Average Slot Usage (%) 89 | . 35 44 74 77 79 99 94 92 92 92 87 90 86 83 Engine 1 | . . 5 11 11 11 5 . . . . . . . . Core 5 | . . . . . . 3 7 7 7 7 7 6 5 3 Leg 20 | . . . . 16 22 26 23 23 23 23 23 20 17 14 Flight 1 | . 15 22 30 7 . . . . . . . . . . Device 9 | . . . . . . 8 7 7 7 7 2 10 9 26 Storage 10 | . . . . 8 11 17 15 15 15 15 15 6 5 5 Processor 14 | . . 8 21 22 22 18 17 15 15 15 15 12 11 9 Protection 7 | . . . . . . . 7 7 7 7 7 13 17 4 Energy Gun 3 | . . . . . . 2 7 7 7 7 . . 3 2 Energy Cannon 2 | . 8 . . . 2 6 . . . . 4 4 1 . Ballistic Gun 1 | . . . . . . 7 5 . . . . . 3 2 Ballistic Cannon 4 | . . . . . . . 1 7 7 7 4 6 1 4 Launcher 1 | . . 8 11 11 11 1 . . . . 4 3 1 . Slashing Weapon 1 | . . . . . . . . . . . . 4 3 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 86 | . 6 6 9 14 17 37 62 62 62 62 67 78 82 86 Greatest Support 84 | 3 4 8 8 60 60 60 80 80 80 80 80 80 78 84 Greatest Overweight (x) 1 | . 1 . 1 . . . . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 4 4 4 4 8 8 14 14 14 14 14 14 20 10 10 Average Capacity 11 | 4 4 4 4 7 8 13 14 14 14 14 14 10 10 9 Most Carried 14 | . 3 4 4 6 6 14 12 12 13 13 13 11 10 10 Average Carried 10 | . 1 2 3 5 5 10 11 12 12 13 11 9 9 9 Final Capacity 14 | 4 4 4 4 8 8 14 14 14 14 14 14 10 10 4 Final Carried 13 | . 3 4 4 6 5 13 12 12 13 13 11 10 10 4 Class Distribution -------------------- 41% | Mutant 38% | Skirmisher 12% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Assassin | -5/Factory Assassin | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Matter Collected 2694 | 208 52 63 87 . 40 172 132 132 60 . 124 532 181 911 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4304 | . 83 71 85 . . 574 306 59 48 . 275 800 105 1898 Parts 194 | . 4 6 4 . . 35 14 5 1 . 7 49 5 64 Haulers Intercepted 6 | . . . . . . 1 2 . . . . 2 . 1 Recyclers Shooed 1 | . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . 7 8 . 13 . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 83 | . 2 5 4 . . 9 2 3 2 . 7 20 1 28 Melee 1 | . . . . . . . . . . . . 1 . . Guns 16 | . . . . . . 7 1 . . . 1 . 1 6 Cannons 32 | . 2 . 1 . . 2 1 3 2 . 4 8 . 9 AOE 34 | . . 5 3 . . . . . . . 2 11 . 13 Classes Destroyed 19 | . 1 2 . . . 7 . 1 1 . . 3 . 4 Worker 7 | . . . . . . 2 1 . . . . 1 . 3 Builder 7 | . . 1 . . . . . . . . . 2 . 4 Tunneler 1 | . . . . . . . . . . . . . . 1 Hauler 6 | . . . . . . 1 2 . . . . 2 . 1 Recycler 6 | . . . . . . 1 2 . . . . . . 3 Mechanic 1 | . . . . . . . . . . . . . . 1 Operator 2 | . . . . . . 1 . . . . . . . 1 Drone 10 | . . . . . . . . . . . . . . 10 Watcher 3 | . . . . . . . . . . . . 2 1 . Swarmer 15 | . . 5 2 . . 1 . . . . . 7 . . Grunt 39 | . 2 . 2 . . 3 1 2 1 . 4 8 1 15 Brawler 2 | . . . . . . . . . . . . 1 . 1 Duelist 4 | . . . . . . 2 . . . . 1 . . 1 Protector 2 | . . . . . . 1 . . . . . . . 1 Sentry 11 | . . . . . . 2 1 . . . 2 2 . 4 Hunter 4 | . . . . . . . . . . . . . . 4 Programmer 4 | . . . . . . . . . . . . 2 . 2 Behemoth 1 | . . . . . . . . . 1 . . . . . Thief 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 16 | . 2 6 2 . . 6 4 2 1 . 3 7 1 16 Combat Bots Only 10 | . 2 5 2 . . 4 1 2 1 . 3 7 1 10 Max Kills in Single Turn 10 | . 1 4 1 . . 1 2 1 1 . 1 3 1 10 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . 4 1 . . . . . . . 1 3 . 3 Melee 1 | . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Damage Taken 7082 | . 133 77 49 . 20 453 580 299 52 . 702 810 200 3707 Core 1118 | . 40 20 . . . 93 23 73 20 . 17 172 21 639 Absorbed by Shields 394 | . . . . . . . . . . . . 216 13 165 Core Remaining (%) 67 | 100 39 . . . 88 44 . . . . 46 62 95 . Volleys Fired 269 | . 2 4 5 . 5 37 26 14 10 . 21 45 14 86 Largest 3 | . 2 1 2 . 1 2 2 2 2 . 2 3 3 3 Hottest 156 | . 120 30 90 . 60 89 109 109 109 . 113 156 156 145 Shots Fired 488 | . 4 4 6 . 5 65 52 27 14 . 31 95 31 154 Gun 199 | . . . . . . 39 44 13 4 . 5 . 28 66 Cannon 260 | . 4 . 3 . 5 26 8 14 10 . 24 84 3 79 Launcher 28 | . . 4 3 . . . . . . . 2 10 . 9 Special 1 | . . . . . . . . . . . . 1 . . Kinetic 278 | . . . . . . 28 26 14 10 . 11 42 17 130 Thermal 181 | . 4 . 3 . 5 37 26 13 4 . 18 42 14 15 Explosive 28 | . . 4 3 . . . . . . . 2 10 . 9 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 23 | . 1 . 4 . 6 9 5 3 6 . 8 11 6 23 Robot Miss Streak 7 | . 1 1 . . 1 3 7 1 2 . 3 4 4 3 Penetration Max 1 | . . . . . . 1 1 . . . . 1 . 1 Secondary Targets 1 | . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 . Shots Hit Robots 295 | . 2 . 4 . 4 38 30 18 10 . 20 59 14 96 Core Hits 228 | . 2 6 6 . 1 22 8 7 3 . 10 50 9 104 Critical Hits 22 | . . . . . . . . 1 2 . 1 3 . 15 Critical Kills 10 | . . . . . . . . 1 1 . 1 1 . 6 Critical Parts Destroyed 11 | . . . . . . . . . . . . 2 . 9 Melee Attacks 12 | . . . . . . . . . . . . 11 1 . Impact . | . . . . . . . . . . . . . . . Slashing 12 | . . . . . . . . . . . . 11 1 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 14027 | . 52 232 286 . 71 1021 807 413 302 . 606 3473 357 6407 Guns 3203 | . . . . . . 584 668 160 88 . 80 . 338 1285 Cannons 5048 | . 52 . 52 . 71 364 139 253 214 . 373 1647 19 1864 Explosions 5480 | . . 232 234 . . 67 . . . . 153 1536 . 3258 Melee 284 | . . . . . . . . . . . . 284 . . Ramming 12 | . . . . . . 6 . . . . . 6 . . Kinetic 5330 | . . . . . . 389 422 253 214 . 213 839 169 2831 Thermal 3744 | . 52 . 52 . 71 626 385 160 88 . 240 808 188 1074 Explosive 4634 | . . 232 234 . . . . . . . 153 1513 . 2502 Electromagnetic 23 | . . . . . . . . . . . . 23 . . Impact . | . . . . . . . . . . . . . . . Slashing 284 | . . . . . . . . . . . . 284 . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . . . 2 1 11 Average Corruption 2 | . . . . . . . . . . . . 1 1 4 Corruption Purged . | . . . . . . . . . . . . . . . Effects 29 | . . . . . . . . . . . . 11 1 17 Message Errors 4 | . . . . . . . . . . . . 2 . 2 Matter Fused 2 | . . . . . . . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . . . . 1 . 1 Energy Discharges 5 | . . . . . . . . . . . . 3 . 2 Data Loss (minor) 8 | . . . . . . . . . . . . 4 1 3 Targeting Errors 7 | . . . . . . . . . . . . 1 . 6 Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 327 | . . 5 . . . 15 . 22 3 . 7 91 . 184 Projectiles 136 | . . . . . . 15 . 22 3 . . 10 . 86 Explosions 124 | . . 5 . . . . . . . . 7 14 . 98 Melee 67 | . . . . . . . . . . . . 67 . . Knockbacks 26 | . . . . . . . . 5 . . 2 4 1 14 Impact . | . . . . . . . . . . . . . . . Kinetic 23 | . . . . . . . . 4 . . 2 4 1 12 Secondary 3 | . . . . . . . . 1 . . . . . 2 Self-Inflicted Damage 196 | . . 40 . . . 69 . . . . 29 18 . 40 Shots 6 | . . 2 . . . 1 . . . . 1 1 . 1 Rammed 1 | . . . . . . 1 . . . . . . . . Targets Rammed 2 | . . . . . . 1 . . . . . 1 . . Kicked 1 | . . . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 433 | . 96 . 78 . 70 153 288 433 304 . 314 241 135 176 Average Temperature 92 | . 53 . 43 . 36 41 79 169 123 . 156 52 89 29 Received Heat Transfer 1415 | . 42 . 24 . . 144 123 81 9 . 192 98 33 669 Effects 6 | . . . . . . . 1 4 1 . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . Energy Bleed 2 | . . . . . . . 1 . 1 . . . . . Interference 3 | . . . . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . . 1 . . . . 1 2 1 2 Heat Transferred 5400 | . 111 . 111 . 148 1123 647 296 148 . 370 1045 333 1068 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Peak Influence 1534 | . 135 211 256 . 41 725 806 . . . . 812 845 1534 Average Influence 454 | . 100 140 188 . 6 408 474 . . . . 314 641 778 Maximum Alert Level 4 | . . 1 1 . . 3 3 . . . . 3 3 4 Low Security (%) 27 | 100 100 54 76 . 100 32 . . . . . 47 . . Level 1 24 | . . 45 23 . . 2 45 . . . . 26 24 22 Level 2 31 | . . . . . . 64 46 . . . . 16 37 37 Level 3 10 | . . . . . . . 8 . . . . 8 38 9 Level 4 5 | . . . . . . . . . . . . . . 30 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 32 | . . . . . . 4 4 . . . . 9 3 12 Investigation 2 | . . . . . . . 1 . . . . 1 . . Extermination 4 | . . . . . . . 1 . . . . 2 . 1 Reinforcement 11 | . . . . . . 1 1 . . . . 3 1 5 Assault 7 | . . . . . . 2 1 . . . . . 1 3 Garrison 8 | . . . . . . 1 . . . . . 3 1 3 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . 1 . 3 Haulers Reinforced 2 | . . . . . . . 1 . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Distress Signals 5 | . . . . . . . 2 . . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 179 | . 5 6 7 . 1 23 15 8 4 . 13 29 11 57 Peak Tracking Total 11 | . 6 6 4 . 1 5 3 3 3 . 7 7 3 11 Tactical Retreats 3 | . . 1 . . . . . 1 . . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 10 | . 1 . . . . . . . . . . 5 3 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 39 | . . . . . . 3 7 . . . 3 7 6 13 Max in Single Turn 7 | . . . . . . 2 . . . . . 4 . 7 Garrison Access 2 | . . . . . . 1 . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 29 | . 1 1 . 2 . 4 3 . . . . 11 4 3 Terminals 21 | . 1 1 . . . 3 2 . . . . 9 2 3 Fabricators 2 | . . . . . . . 1 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . 1 . . . . . 1 2 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 64 | . 3 2 . 5 . 8 7 . . . . 24 9 6 Successful 31 | . . 2 . 5 . 5 2 . . . . 11 5 1 Failed 33 | . 3 . . . . 3 5 . . . . 13 4 5 Catastrophic 6 | . . . . . . . 1 . . . . 3 1 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 15 | . . 1 . 1 . 2 . . . . . 8 1 2 Terminals 52 | . 3 2 . . . 7 6 . . . . 22 6 6 Fabricators 2 | . . . . . . . 1 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . 1 . . . . . 1 3 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 21 | . . 1 . 5 . 4 1 . . . . 8 2 . Record 4 | . . . . 4 . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . . . . . . . Emergency Access Points 3 | . . . . . . 3 . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . . . . . 1 . . Locate Traps 4 | . . . . . . . . . . . . 4 . . Maintenance Status 1 | . . . . . . . . . . . . 1 . . Security Status 1 | . . . . . . . . . . . . 1 . . Zone Layout 2 | . . . . . . . . . . . . 1 1 . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . 1 . . . . . 1 2 . Retrieve Components 4 | . . . . . . 1 . . . . . 1 2 . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . . 2 . . . . . . . . . 4 2 2 Terminals 5 | . . 1 . . . . . . . . . 2 1 1 Botnet 5 | . . 1 . . . . . . . . . 2 1 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . 1 Hacking Detections 22 | . 1 1 . . . 4 1 . . . . 9 3 3 Full Trace Events 1 | . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . Matter 234 | . . . . . . . 234 . . . . . . . Time 58 | . . . . . . . 58 . . . . . . . Total Part Build Rating 14 | . . . . . . . 14 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . 6 . . . . . 1 2 . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Total Allies 7 | . 1 . . . . . . . . 3 . 3 . . Largest Group 4 | . 1 1 1 1 1 1 1 1 1 4 4 4 4 1 Highest-Rated Group 212 | . 56 61 62 62 62 84 93 95 97 156 156 207 212 150 Highest-Rated Ally 150 | . 56 61 62 62 62 84 93 95 97 94 94 117 126 150 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 244 | . 5 . 2 . 5 38 23 12 14 . 20 36 20 69 Total Damage 12986 | . 40 . 75 . 150 1273 2443 834 908 . 1370 1314 980 3599 Kills 82 | . 3 . 2 . 1 11 16 4 4 . 7 9 6 19 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 1 1 1 3 . . . Drone Launches 20 | . . . . . . . . . . . . 2 . 18 Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Turns Passed 7538 | 21 101 44 126 185 111 594 827 501 382 1051 451 1729 482 933 Spaces Moved 6154 | 36 116 74 147 217 96 412 684 425 340 795 352 1447 400 613 Core 91 | 36 53 . . . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . . . . Legs 5663 | . . . . 101 96 412 684 425 340 795 352 1447 400 611 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 400 | . 63 74 147 116 . . . . . . . . . . Fastest Speed 37 | 50 40 37 37 37 90 90 90 103 103 103 103 100 100 50 Average Speed 95 | 50 53 38 37 61 90 90 93 103 103 103 103 100 103 103 Slowest Speed 140 | 50 120 40 117 90 90 90 103 103 103 103 103 140 136 136 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 3 | . 1 2 . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . 1 . 1 Exploration Rate (%) 39 | 3 23 7 33 62 35 38 27 63 66 90 57 52 16 22 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . . . . 1 . . . Known Exits Taken 7 | . . . 1 1 1 1 1 . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 . . . . . 1 1 1 1 . . . Scrap Searched 10 | . . . 1 . . . . 2 2 3 2 . . . Spaces Dug 12 | . . . . . . . . . . . . 5 1 6 Terrain Destroyed 346 | . . 31 28 . . 21 1 3 2 . 21 127 11 101 Melee 6 | . . . . . . . . . . . . 5 1 . Projectile 64 | . . . . . . 3 1 3 2 . 4 5 10 36 AOE 276 | . . 31 28 . . 18 . . . . 17 117 . 65 Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Total 7314 | 37 149 82 211 268 115 570 822 461 357 1027 408 1617 434 756 Wait 707 | . 24 . 52 46 14 97 89 23 7 233 31 72 6 13 Move 6134 | 35 113 69 146 216 95 411 683 424 339 794 351 1446 399 613 Hop 3 | . 1 2 . . . . . . . . . . . . Pick Up 37 | . 1 3 . . . 11 7 . 1 . . 5 3 6 Fast Attach 46 | 2 4 2 3 2 . 6 3 . . . 1 10 6 7 Attach 19 | . . 1 1 1 1 . 2 . . . 1 3 1 8 Detach 9 | . 2 . 1 3 . 1 . . . . . 1 . 1 Swap 16 | . . . 1 . . . 1 . . . 2 6 1 5 Drop 50 | . 2 1 2 . . 6 11 . . . 1 16 3 8 Fire 269 | . 2 4 5 . 5 37 26 14 10 . 21 45 14 86 Melee 12 | . . . . . . . . . . . . 11 1 . Ram . | . . . . . . . . . . . . . . . Kick 2 | . . . . . . 1 . . . . . 1 . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 10 | . . . . . . . . . . . . 1 . 9 Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 22 | -11/Scrapyard | Entered Materials 45 | -10/Materials | Core integrity fell below 50% 87 | -10/Materials | Discovered new exit (range 12) 123 | -10/Materials | Entered another Materials area 123 | -9/Materials | Accompanied by 1 ally 123 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 135 | -9/Materials | Discovered new exit (range 5) 167 | -9/Materials | Entered Mines 167 | -9/Mines | Accompanied by 1 ally 214 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 224 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 224 | -9/Mines | Discovered new exit (range 5) 280 | -9/Mines | Identified exit to Exiles 293 | -9/Mines | Entered Exiles 293 | -9/Exiles | Accompanied by 1 ally 298 | -9/Exiles | Discovered new exit (range 17) 302 | -9/Exiles | Met 8R-AWN 309 | -9/Exiles | Met EX-HEX 319 | -9/Exiles | Met EX-BIN 325 | -9/Exiles | Aligned with FarCom system 325 | -9/Exiles | Given EX-Vault access code 334 | -9/Exiles | Opened EX-Vault 338 | -9/Exiles | Found Potential Leg 341 | -9/Exiles | Found Potential Leg 364 | -9/Exiles | Warned to stay clear of 0b10 Research branches 387 | -9/Exiles | Met EX-DEC 396 | -9/Exiles | Learned location of Zion (-7) 420 | -9/Exiles | Discovered new exit (range 16) 431 | -9/Exiles | Identified exit to Mines 478 | -9/Exiles | Left Exiles lab with Potential Leg 478 | -9/Exiles | Entered Mines 478 | -8/Mines | Accompanied by 1 ally 576 | -8/Mines | Discovered new exit (range 7) 584 | -8/Mines | Identified exit to Materials 589 | -8/Mines | Entered Materials 589 | -8/Materials | Accompanied by 1 ally 589 | -8/Materials | Evolved 2 slots: Utility x2 637 | -8/Materials | Build established: Mutant 759 | -8/Materials | Garrison activated, responded to threat 989 | -8/Materials | First assault squad dispatched 1039 | -8/Materials | Core integrity fell below 50% 1052 | -8/Materials | Build established: Skirmisher 1139 | -8/Materials | Discovered new exit (range 17) 1178 | -8/Materials | Identified exit to Factory 1183 | -8/Materials | Entered Factory 1183 | -7/Factory | Accompanied by 1 ally 1183 | -7/Factory | Evolved 2 slots: Utility x2 1298 | -7/Factory | Fabricated Railgun? 1971 | -7/Factory | Identified exit to Storage 1971 | -7/Factory | Identified exit to Lower Caves 1983 | -7/Factory | First assault squad dispatched 2010 | -7/Factory | Entered Lower Caves 2010 | -7/Lower Caves | Accompanied by 1 ally 2198 | -7/Lower Caves | Learned 8 Factory zone layouts 2456 | -7/Lower Caves | Encountered a Warlord checkpoint 2469 | -7/Lower Caves | Build established: Mutant 2488 | -7/Lower Caves | Discovered new exit (range 16) 2511 | -7/Lower Caves | Entered another Lower Caves area 2511 | -7/Lower Caves | Accompanied by 1 ally 2538 | -7/Lower Caves | Discovered new exit (range 13) 2635 | -7/Lower Caves | Learned 4 Factory zone layouts 2664 | -7/Lower Caves | Spotted B-75 Beast 2682 | -7/Lower Caves | Destroyed B-75 Beast 2873 | -7/Lower Caves | Discovered new exit (range 6) 2893 | -7/Lower Caves | Entered Zion 2893 | -7/Zion | Accompanied by 1 ally 2925 | -7/Zion | Given A8's code to call for help 2963 | -7/Zion | Build established: Skirmisher 2982 | -7/Zion | Discovered new exit (range 20) 2983 | -7/Zion | Gained Derelict followers 3132 | -7/Zion | Received a visual enhancement algorithm 3328 | -7/Zion | Rebuked by Imprinter 3944 | -7/Zion | Entered Proximity Caves 3944 | -6/Proximity Caves | Accompanied by 4 allies 3988 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3999 | -6/Proximity Caves | Core integrity fell below 50% 4052 | -6/Proximity Caves | Learned location of Extension (-4) 4108 | -6/Proximity Caves | Learned Factory stockpile data 4109 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4311 | -6/Proximity Caves | Learned 4 Factory zone layouts 4363 | -6/Proximity Caves | Discovered new exit (range 5) 4395 | -6/Proximity Caves | Entered Factory 4395 | -6/Factory | Accompanied by 1 ally 4395 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4396 | -6/Factory | Identified exit to Factory 4450 | -6/Factory | Build established: Mutant 5558 | -6/Factory | Garrison activated, responded to threat 5570 | -6/Factory | Crushed by falling debris 5712 | -6/Factory | Destroyed 7 combat bots 6075 | -6/Factory | Allied Derelicts emerged from ambush trap array 6124 | -6/Factory | Entered another Factory area 6124 | -5/Factory | Accompanied by 4 allies 6124 | -5/Factory | Evolved 2 slots: Utility x2 6263 | -5/Factory | Garrison activated, responded to threat 6385 | -5/Factory | Identified exit to Factory 6606 | -5/Factory | Entered another Factory area 6606 | -4/Factory | Accompanied by 1 ally 6606 | -4/Factory | Evolved 2 slots: Utility x2 6942 | -4/Factory | Garrison activated, responded to threat 6948 | -4/Factory | Build established: Assassin 7037 | -4/Factory | Lost 4 parts (1n2u1w) 7228 | -4/Factory | Lost 3 parts (1p2u) 7266 | -4/Factory | Core integrity fell below 50% 7293 | -4/Factory | Destroyed 10 combat bots 7356 | -4/Factory | First assault squad dispatched 7511 | -4/Factory | Destroyed 9 combat bots 7512 | -4/Factory | Crushed by falling debris 7512 | -4/Factory | System corruption reached 10% 7516 | -4/Factory | Core integrity fell below 20% 7539 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07530_ Dispersion Rifle destroyed. 07531_ U-05 Engineer lays Concrete. 07532_ R-10 Processor collects Wheel. 07532_ Adv. Heat Sink destroyed. 07532_ U-05 Engineer lays Concrete. 07533_ Slug penetrates G-67 Veteran. 07533_ G-67 Veteran knocked back. 07534_ U-05 Engineer lays Concrete. 07535_ Flexi-carbon Leg destroyed. 07535_ R-10 Processor destroyed. 07536_ U-05 Engineer lays Concrete. 07537_ Dropped Lrg. Storage Unit. 07537_ U-05 Engineer lays Concrete. 07538_ Dropped Enh. Gauss Cannon. 07538_ Imp. Carbon-fiber Leg destroyed. 07538_ R-10 Processor collects Enh. Gauss Cannon. 07538_ U-05 Engineer lays Concrete. 07539_ Player 2 attaches Flexi-carbon Leg. 07539_ U-05 Engineer lays Concrete. 07539_ Acquired 102 matter. 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""" +!% # | | ?????????????#???# # #%=% # | | ??#??????????????# """ """ # #== ! # | | ??????#??????????# """ """ # #! !% # | | ?????????????????#??""?""" # ""T"" # | | ???????#????????#???????? #??"""" # | | ???#?????#???????????????#####??#?####### #%* | | ??????????????????????????????#????#?#??## #!!% | | ???????????????????????????????????????### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 825 Utility Shielding 33 Evasion (%) 62 Targeting Accuracy 6 Target Analysis 6 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Railgun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseFieldTearclaws Manual? 0 Play Time 01:51:08 Cumulative 494.9 hours Start 2020.03.21 @ 10:37:20 End 2020.03.23 @ 12:46:43 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 407 Rogue 407 Adventurer 0 Explorer 0 Win Type - Total 136 Types 84/7/30/6/3/2/4 Lore% 99 Gallery% 96 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 86x75 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d141329-264d-45f9-be55-d3d950a6b892