Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.11 @ 19:48:00 Player: NQH Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1754) 1754 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 5134 Bonus ------- Pacifist 200 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 310/310 System Corruption 8% Temperature Cool (0) Movement Core (250) Ox4 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Cooled Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Spear > --- INVENTORY (5) ---- Cooled Deuterium Engine Relay Coupler [Grunt] (25) Relay Coupler [Grunt] (23) Minigun Remote Datajack Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Visual Processing Unit Terrain Scanner Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Improved Datajack Chainsword > --- INVENTORY -------- Cooled Deuterium Engine Relay Coupler [Grunt] Relay Coupler [Grunt] Minigun Remote Datajack [Rating: 37] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Hacking Suite Device Terrain Scanner Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Chainsword Ballistic Gun Minigun Special Weapon Remote Datajack Slashing Weapon Chainsword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Low Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . . . . 1 . Propulsion 3 | . . 2 . . 1 . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 54 | . . 11 5 14 24 . Power 8 | . . 1 1 2 4 . Engine 6 | . . 1 1 2 2 . Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 21 | . . 4 . 7 10 . Treads . | . . . . . . . Leg 3 | . . . . . 3 . Wheel 4 | . . 4 . . . . Hover 5 | . . . . . 5 . Flight 9 | . . . . 7 2 . Utility 15 | . . 4 2 2 7 . Device 2 | . . . . . 2 . Storage . | . . . . . . . Processor 5 | . . . . . 5 . Hackware 4 | . . 2 2 . . . Protection 4 | . . 2 . 2 . . Artifact . | . . . . . . . Weapon 10 | . . 2 2 3 3 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | . . 2 2 2 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 32 | . . 1 6 3 16 6 Power 4 | . . 1 . 1 2 . Propulsion 15 | . . . 3 . 8 4 Utility 7 | . . . 1 1 4 1 Weapon 6 | . . . 2 1 2 1 Highest Loss Streak 7 | . . 1 3 1 7 6 To Critical Strikes . | . . . . . . . Average Backups 4 | . . 3 . 4 4 5 Power . | . . . . . . 1 Propulsion . | . . . . . . . Utility 1 | . . 1 . 2 2 2 Weapon 1 | . . 1 . 1 1 1 Tool/Special . | . . . . . . . Unused Backups 7 | . . 2 . 1 2 2 Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 5 | . . 2 . 1 . 2 Weapon 1 | . . . . . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 81 | . . 55 78 89 84 65 Engine 7 | . . 4 2 8 7 7 Leg 13 | . . . . . 19 8 Wheel 2 | . . 16 29 3 . . Hover 7 | . . . . . 10 8 Flight 5 | . . . . 24 1 . Device 4 | . . . . . 6 4 Processor 10 | . . . . . 14 15 Hackware 10 | . . 16 29 20 7 7 Protection 2 | . . 1 . 13 . . Ballistic Gun 4 | . . 17 16 17 . . Slashing Weapon 4 | . . . . . 6 4 Special Melee Weapon 3 | . . . . . 5 . Peak Build Rating 37 | . . 19 23 23 37 37 Average Rating 27 | . . 13 20 18 31 28 On Entrance 13 | . . . 18 19 17 37 Naked Turns 49 | . 41 8 . . . . Heaviest Build 27 | . . 10 14 17 27 17 Greatest Support 54 | 3 3 54 54 16 35 18 Greatest Overweight (x) 4 | . . . . 4 4 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | . . 5 3 5 5 5 Average Carried 4 | . . 3 . 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . . 4 . 5 5 5 Class Distribution -------------------- 43% | Scavenger-Scout 19% | Scavenger-Assassin 14% | Hacker-Mutant 8% | Scavenger-Sprinter 7% | Scavenger-Mutant 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Sprinter | -8/Garrison Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Low Matter Collected 1322 | 200 . 372 31 235 458 26 Remotely . | . . . . . . . Salvage Created 1931 | . . 551 61 339 682 298 Parts 115 | . . 33 5 30 37 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 16 | . . . . . . 16 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Low Combat Hostiles Destroyed 39 | . . 9 2 12 10 6 Melee 16 | . . . . . 10 6 Guns 21 | . . 9 . 12 . . AOE 2 | . . . 2 . . . Classes Destroyed 10 | . . 4 . 3 2 1 Worker 2 | . . 2 . . . . Builder 2 | . . . . . 2 . Recycler 4 | . . 2 . . 2 . Operator 1 | . . 1 . . . . Swarmer 10 | . . . . 8 . 2 Grunt 16 | . . 9 2 . 4 1 Duelist 2 | . . . . . . 2 Sentry 5 | . . . . 3 1 1 Hunter 2 | . . . . 1 1 . Programmer 4 | . . . . . 4 . Best Kill Streak 9 | . . 9 2 5 7 5 Combat Bots Only 6 | . . 6 2 5 4 5 Max Kills in Single Turn 2 | . . 2 2 2 1 1 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . . 2 . . . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Low Hostile Shots Fired 272 | . . 47 4 64 118 39 Missed 86 | . . 9 1 21 42 13 Hits 186 | . . 38 3 43 76 26 Melee 8 | . . . . . . 8 Projectile 178 | . . 38 3 43 76 18 Critical Strikes 6 | . . . . 1 4 1 Damage Taken 2822 | . . 424 306 436 1107 549 Core 869 | . . 113 16 38 408 294 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 100 71 . 90 . . Volleys Fired 99 | . . 36 2 60 1 . Largest 2 | . . 2 2 2 1 . Hottest 50 | . . 50 50 50 23 . Shots Fired 185 | . . 72 4 108 1 . Gun 174 | . . 72 4 97 1 . Cannon . | . . . . . . . Launcher . | . . . . . . . Special 11 | . . . . 11 . . Kinetic 174 | . . 72 4 97 1 . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 18 | . . 7 1 18 . . Robot Miss Streak 3 | . . 3 3 3 1 . Penetration Max . | . . . . . . . Secondary Targets 5 | . . 2 . 3 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 151 | . . 43 1 60 33 14 Core Hits 66 | . . 18 3 25 12 8 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 5 | . . 1 . 1 2 1 Destroy 2 | . . 1 . 1 . . Sever 2 | . . . . . 2 . Impale 1 | . . . . . . 1 Melee Attacks 67 | . . . . . 47 20 Impact . | . . . . . . . Slashing 47 | . . . . . 45 2 Piercing 19 | . . . . . 1 18 Sneak Attacks 7 | . . . . . 5 2 Combat Hostiles 2 | . . . . . . 2 Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 3461 | . . 719 212 796 1329 405 Guns 1524 | . . 709 19 796 . . Cannons . | . . . . . . . Explosions 193 | . . . 193 . . . Melee 1724 | . . . . . 1319 405 Ramming 20 | . . 10 . . 10 . Kinetic 1524 | . . 709 19 796 . . Thermal 193 | . . . 193 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 1403 | . . . . . 1319 84 Piercing 321 | . . . . . . 321 Highest Corruption 8 | . . . . . 8 8 Average Corruption 1 | . . . . . 1 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 32 | . . . . . 27 5 Message Errors 11 | . . . . . 9 2 Matter Fused 7 | . . . . . 6 1 Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 4 | . . . . . 3 1 Data Loss (minor) 3 | . . . . . 3 . Data Loss (major) 2 | . . . . . 2 . Alerts 3 | . . . . . 2 1 Overload Shots . | . . . . . . . Overflow Damage 375 | . . . 126 . 249 . Projectiles . | . . . . . . . Explosions 126 | . . . 126 . . . Melee 249 | . . . . . 249 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 180 | . . 4 172 . 4 . Shots 2 | . . . 2 . . . Rammed 11 | . . 2 . . 9 . Targets Rammed 11 | . . 2 . . 9 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 207 | . . 16 9 20 207 . Average Temperature 14 | . . 4 9 8 62 . Received Heat Transfer 561 | . . 228 27 36 234 36 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 100 | . . . 100 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Low Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 89 | 100 100 100 100 34 100 . Level 1 10 | . . . . 65 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 350 | . . 176 83 350 183 . Initial 183 | . . . 48 40 183 . Average 66 | . . 91 30 262 23 . Influence Increases 1279 | . . 256 113 340 390 180 Destroy 0b10 Robot/C 780 | . . 180 40 240 200 120 Destroy 0b10 Robot/NC 45 | . . 25 . . 20 . Destroy Leader 110 | . . 20 . 20 70 . Trap Triggered on 0b10 40 | . . . . . 40 . Disable Machine 45 | . . . 30 . 15 . Anti-Garrison Action 50 | . . . . 50 . . Destroy Structure 44 | . . 1 43 . . . Partial Spotted 30 | . . . . 30 . . Lose Combat Pursuer 135 | . . 30 . . 45 60 Influence Decreases 1189 | . . 140 166 53 681 149 Entered New Map 281 | . . . 68 23 167 23 Time Decay 632 | . . 130 38 . 394 70 Lost Part 276 | . . 10 60 30 120 56 Squads Dispatched 11 | . . 3 1 . 7 . Investigation 1 | . . 1 . . . . Extermination 5 | . . . . . 5 . Reinforcement 5 | . . 2 1 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Low Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . . 18 3 12 14 10 Peak Tracking Total 9 | . . 9 2 5 6 8 Tactical Retreats 5 | . . 1 . . 3 1 Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Low Traps Triggered 8 | . . . 1 5 2 . Indirectly . | . . . . . . . Trap Hack Attempts 8 | . . . . . 8 . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . . . 4 . Reused 4 | . . . . . 4 . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . . . . . 4 . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Low Machines Disabled 4 | . . . 2 1 1 . Max in Single Turn 2 | . . . 2 1 1 . Garrison Access 1 | . . . . . 1 . Garrison Relay 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Low Machines Accessed 8 | . . 1 3 2 2 . Terminals 6 | . . 1 2 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 12 | . . 2 3 3 4 . Successful 7 | . . . 3 2 2 . Failed 5 | . . 2 . 1 2 . Catastrophic 2 | . . 1 . . 1 . Database Lockouts . | . . . . . . . Manual 3 | . . 2 1 . . . Terminals 9 | . . 2 2 3 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 1 . 2 . Terminal Hacks 5 | . . . 2 2 1 . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . Recycling Unit Index 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Security Stations 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 1 | . . . 1 . . . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . . 1 2 2 2 . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . 5 . . Machine Destruction 5 | . . . . 5 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Low Active Infowar (turns) 3148 | . . . . . 2996 152 Optics 3148 | . . . . . 2996 152 Sensors 120 | . . . . . 17 103 Terrain 2727 | . . . . . 2727 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Low Turns Passed 4534 | 15 41 342 122 706 3156 152 Spaces Moved 1743 | 29 81 247 108 421 754 103 Core 182 | 29 81 15 . 13 36 8 Treads . | . . . . . . . Legs 203 | . . . . . 203 . Wheels 462 | . . 232 108 122 . . Hover 280 | . . . . . 185 95 Flight 616 | . . . . 286 330 . Fastest Speed 26 | 50 50 50 92 31 26 66 Average Speed 74 | 50 50 89 94 64 72 94 Slowest Speed 365 | 50 50 96 100 365 250 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . . 2 . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 3 17 25 12 38 10 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 41 | . . . 41 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 41 | . . . 41 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Low Total 4706 | 28 80 306 124 760 3278 130 Wait 2620 | . . . 10 178 2423 9 Move 1733 | 28 80 246 107 420 749 103 Hop 2 | . . . . . 2 . Pick Up 17 | . . 6 . 7 4 . Fast Attach 40 | . . 11 1 8 20 . Attach 8 | . . . 4 1 3 . Detach 5 | . . 1 . . 4 . Swap 11 | . . . . 9 2 . Drop 17 | . . 4 . 7 6 . Fire 99 | . . 36 2 60 1 . Melee 65 | . . . . . 47 18 Ram 11 | . . 2 . . 9 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 57 | . . . . 57 . . Rewire 13 | . . . . 13 . . Trap 8 | . . . . . 8 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -7/Factory -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 16 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 5) 57 | -10/Materials | Entered another Materials area 57 | -9/Materials | Evolved 2 slots: Propulsion x2 389 | -9/Materials | Discovered new exit (range 8) 399 | -9/Materials | Entered another Materials area 399 | -8/Materials | Evolved 2 slots: Utility x2 421 | -8/Materials | Build established: Hacker-Mutant 466 | -8/Materials | Lost 3 parts (1u2w) 520 | -8/Materials | Identified exit to Garrison 521 | -8/Materials | Entered Garrison 524 | -8/Garrison | Lost 3 parts (3n) 539 | -8/Garrison | Triggered checkpoint 566 | -8/Garrison | Garrison Relay disabled 689 | -8/Garrison | Triggered checkpoint 745 | -8/Garrison | Triggered checkpoint 833 | -8/Garrison | Learned Factory security intel 887 | -8/Garrison | Triggered checkpoint 927 | -8/Garrison | Triggered checkpoint 927 | -8/Garrison | Discovered new exit (range 14) 1091 | -8/Garrison | Build established: Scavenger-Sprinter 1097 | -8/Garrison | Triggered checkpoint 1227 | -8/Garrison | Entered Factory 1227 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1379 | -7/Factory | Lost 4 parts (2n2u) 1476 | -7/Factory | Lost 7 parts (2p3n1u1w) 1773 | -7/Factory | Build established: Scavenger-Assassin 2649 | -7/Factory | Build established: Scavenger-Scout 4297 | -7/Factory | Lost 5 parts (3n1u1w) 4355 | -7/Factory | Core integrity fell below 50% 4370 | -7/Factory | Discovered new exit (range 10) 4377 | -7/Factory | Identified exit to Lower Caves 4383 | -7/Factory | Entered Lower Caves 4449 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4498 | -7/Lower Caves | Core integrity fell below 20% 4523 | -7/Lower Caves | Lost 6 parts (4n1u1w) 4535 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04475_ Chainsword destroyed. 04477_ Gravmag System destroyed. 04479_ S-27 Virus destroyed. 04486_ VTOL Module fries itself beyond repair. 04486_ Autogun fries itself beyond repair. 04486_ Imp. Sensor Array destroyed. 04487_ UH-J48(k) breaks down the debris. 04488_ Lgt. Nuclear Core fries itself beyond repair. 04490_ Autogun fries itself beyond repair. 04490_ L-41 Fighter destroyed. 04492_ Aluminum Leg destroyed. 04498_ L-41 Fighter suffers critical hit (Impale). 04498_ L-41 Fighter destroyed. 04501_ Acquired 19 matter. 04509_ Core Shielding fries itself beyond repair. 04509_ G-47 Trooper destroyed. 04510_ System corrupted: IFF burst signal emitted. 04515_ Imp. Melee Analysis Suite fries itself beyond repair. 04535_ PHA4V9CWJG7UBJ>TMTVUXJGNXQO T7S=C6/ Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????## | | ????????????????????###?????????????????###### | | ???????????????????? ?????????????????# ### | | ???????????????????? ?????????????????# | | ???????????????????? ??????????######## #### | | ???????????????????? ????????# #??## | | ???????????????????? ????????# ######## ##??## | | ???????????????????? ????????# ??????## #???## | | ???????????????????? ???????## ###??## #????? | | ????????????????????*%##?????## ##?# ###????? | | ???????????????????? [ #?????? #?# ##?###?? | | ????????????????????# $#???????? #### ## ##? | | ????????????????????# #?????????# #### ## | | ????????????????????#% #?????????## #?## | | ??????????????????### #??????????# #??# | | ?????????????????## % #?????????## #### ### | | ????????????????## #?????????# ## #?? | | ???????????????## #####?????## #?? | | ???????????????# #?????# #?? | | ???????????????# #?????# #?? | | ?????????#?????# #####g#????## ## #? | | ?????????# ???## ##???#l#???## ### | | ?????????# ???# ##???##@##### #?# | | ????????## ???# ##????# % ## ### | | ???????## #??# #?????# ## # | | ?????### ### #?????# ## ## | | ????## #?????## ##?####? | | #### #??????### #??????? | | #####????#### #?????? | | [ #???????## ###### #???? | | ####### *%####### #???????###????## #???? | | ????????### ! #??????? #?????????????# #???? | | ??????????# #?????????#?????????????# #???? | | ?????????? ????????????????????????# ##???? | | ????????? ????????????????????????# ##????? | | ????????### # ??????????????????????????#?????? | | ??????????# #""????????????????????????????????? | | ??????????# $##?##???????????????????????????????? | | ??????????# ???????????????????????????????????? | | ??????????####???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 300 Power Shielding 66 Evasion (%) 64 Salvage Targeting 2 Offensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed ProcessingPropulsionFocus Manual? 0 Play Time 00:24:55 Cumulative 27.4 hours Start 2025.10.11 @ 19:22:09 End 2025.10.11 @ 19:48:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 29 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2d76a64-6419-4adc-9174-1baee9ec8cea