Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.01 @ 09:47:39 Player: btmk16 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (308) 1540 Value Destroyed (12600) 12600 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (4810) 4810 TOTAL SCORE: 26910 Bonus ------- High Alert Combat Kills 1749 Follower Combat Kills 1226 Entered Garrisons 600 Used RIF Installer 1500 Friendly Fire -265 Cogmind --------- Core Integrity 0/1300 Matter 284/300 Energy 99/100 System Corruption 30% Temperature Cool (2) Movement Hovering (60) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Antigrav Array > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Centrium Heavy Treads Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Matter Filter Improved Weapon Cycler Centrium Medium Armor Plating > --- WEAPON ----------- Advanced Variable Charge Gun Advanced Variable Charge Gun Coil Gun Advanced KE Penetrator > --- INVENTORY -------- Centrium Heavy Treads Centrium Heavy Treads Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Power Shielding Improved Medium Armor Plating Advanced Thermal Shield Mini Drone Bay Plasma Rifle Wave Gun Wave Gun Heavy Beamcaster Heavy Machine Gun Linear Accelerator CR-A16's Pointy Stick [Rating: 147] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Experimental Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Linear Accelerator Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Linear Accelerator Launcher Rocket Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Slots Evolved 14 | . . . 2 . 2 . . . 2 . . . . . . 2 2 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . 1 . . . 1 . . . . . . . 1 1 . . . Utility 7 | . . . 1 . 1 . . . 1 . . . . . . 2 1 . . . 1 Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 Parts Attached 325 | . 12 . 31 3 9 21 8 7 20 4 7 2 4 2 . 14 15 50 37 30 49 Power 40 | . 2 . 2 . . 2 2 . 2 . 1 . . . . . . 8 11 3 7 Engine 9 | . 2 . 2 . . 2 . . 2 . 1 . . . . . . . . . . Core 20 | . . . . . . . 2 . . . . . . . . . . 7 10 1 . Reactor 11 | . . . . . . . . . . . . . . . . . . 1 1 2 7 Propulsion 100 | . 3 . 8 2 2 8 5 3 7 1 3 1 2 . . 4 4 9 13 13 12 Treads 70 | . 3 . 7 2 2 8 5 3 7 1 3 1 2 . . 1 . 7 10 3 5 Leg 21 | . . . . . . . . . . . . . . . . 1 . 1 3 10 6 Wheel 6 | . . . . . . . . . . . . . . . . 2 4 . . . . Hover 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Flight 1 | . . . 1 . . . . . . . . . . . . . . . . . . Utility 107 | . 3 . 6 1 3 4 1 3 8 1 1 . 2 2 . 7 9 25 6 9 16 Device 59 | . 1 . 1 . 2 1 . 1 6 1 . . . 1 . 5 5 14 3 6 12 Storage 5 | . 2 . . . . . . . . . . . . . . 1 . 1 . . 1 Processor 7 | . . . 2 . . . . . . . . . . . . 1 1 1 1 . 1 Hackware 3 | . . . . . . . . . . . . . . . . . 2 1 . . . Protection 33 | . . . 3 1 1 3 1 2 2 . 1 . 2 1 . . 1 8 2 3 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 78 | . 4 . 15 . 4 7 . 1 3 2 2 1 . . . 3 2 8 7 5 14 Energy Gun 23 | . . . 5 . . . . 1 1 . . . . . . . . 3 3 3 7 Energy Cannon 10 | . . . 1 . . 1 . . 1 1 . 1 . . . 2 . 2 1 . . Ballistic Gun 26 | . 2 . 9 . 3 4 . . . . . . . . . . . . 2 1 5 Ballistic Cannon 11 | . . . . . . 1 . . 1 . 1 . . . . . 2 3 1 . 2 Launcher 6 | . 2 . . . 1 1 . . . 1 . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 4 . 1 . . . . . . . . 1 . . . 2 . 4 1 Parts Lost 112 | . . . 1 . 1 6 5 1 1 1 2 . 2 . . 2 11 14 9 25 31 Power 14 | . . . . . . 1 1 . . . . . . . . . . 2 1 4 5 Propulsion 35 | . . . . . . . 2 . . 1 1 . 2 . . 1 5 4 3 12 4 Utility 33 | . . . 1 . 1 1 1 1 . . . . . . . 1 4 6 2 5 10 Weapon 30 | . . . . . . 4 1 . 1 . 1 . . . . . 2 2 3 4 12 Highest Loss Streak 25 | . . . 1 . 1 2 3 1 1 1 1 . 2 . . 2 8 4 2 25 14 To Critical Strikes 5 | . . . . . . . . . . . . . . . . . . . 2 1 2 Average Slot Usage (%) 89 | . 97 100 99 100 98 99 89 81 91 91 91 92 91 92 92 89 82 68 92 72 55 Engine 6 | . 14 14 11 11 9 9 5 . 5 7 7 7 7 7 7 6 4 . . . . Core 1 | . . . . . . . 2 9 1 . . . . . . . . 6 7 2 . Treads 23 | . 27 28 22 22 26 26 27 27 29 29 29 30 29 30 30 20 10 16 24 10 6 Device 12 | . 11 14 5 . 8 9 9 9 15 15 15 15 15 15 15 18 15 18 12 14 14 Storage 7 | . 14 14 11 11 9 9 9 9 7 7 7 7 7 7 7 6 4 . 5 5 2 Processor 7 | . . . 5 11 9 9 9 9 7 7 7 7 7 7 7 12 15 3 8 10 4 Protection 6 | . . . 11 11 9 9 9 9 7 7 7 7 6 7 7 6 . 4 7 3 2 Energy Gun 2 | . . . 7 11 9 2 . . 1 . . . . . . . . . 5 5 5 Energy Cannon 3 | . . . . . . 4 9 . 5 6 . 4 7 7 7 5 4 2 5 1 . Ballistic Gun 7 | . 25 28 25 22 18 18 . . . . . . . . . . . . 2 2 4 Ballistic Cannon 3 | . . . . . . . 9 9 6 7 7 7 7 7 7 6 4 5 1 . . Naked Turns 149 | . . . . . . . . . . . . . . . . . 31 3 . . 115 Heaviest Build 146 | 14 33 30 40 39 47 67 72 63 75 75 75 79 79 79 76 140 146 108 119 96 114 Greatest Support 197 | 20 40 40 40 40 60 60 60 60 80 80 80 88 96 96 96 104 44 197 173 142 160 Greatest Overweight (x) 7 | . . . 1 . . 1 1 1 1 . . . . . . 7 6 . . 2 2 Average Overweight (x) . | . . . . . . . 1 . . . . . . . . 2 2 . . . . Largest Inventory Capacity 25 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 25 20 20 20 20 Average Capacity 15 | . 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 24 7 20 20 12 Most Carried 25 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 25 7 20 20 20 Average Carried 14 | . 14 15 14 14 14 14 14 14 14 14 14 15 14 14 15 17 23 4 17 15 11 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 5 20 20 20 5 Final Carried 25 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 5 7 20 18 . Class Distribution -------------------- 29% | Gunner 25% | Scavenger-Gunner 17% | Mutant 15% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Mutant | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Hacker-Gunner | -5/Factory Mutant | -4/Factory Scavenger-Gunner | -4/Extension Scavenger-Gunner | -4/Cetus Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Matter Collected 9518 | 200 346 48 786 144 239 722 398 272 537 320 668 46 156 . 239 690 364 1289 878 332 844 Remotely 248 | . . . . . . . . . . . . . . . . 141 107 . . . . Salvage Created 11467 | . 551 101 1335 486 468 1394 221 238 455 354 567 14 92 . 142 687 375 758 1162 757 1310 Parts 574 | . 40 6 75 33 33 91 15 17 23 24 30 1 3 . 6 27 9 39 36 24 42 Haulers Intercepted 12 | . 2 . 5 . 1 . 1 . 1 . . . . . . 2 . . . . . Recyclers Shooed 8 | . . . . . . . . . 1 . . . . . . . . . 3 . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . . 1 3 . 6 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Combat Hostiles Destroyed 256 | . 14 2 24 14 14 36 8 9 6 13 15 1 3 . 4 11 8 28 16 11 19 Melee 5 | . . . . . . . . . . . . . . . . . . 2 . 3 . Guns 111 | . 12 2 24 14 11 23 . . . . . . . . . . . 1 3 5 16 Cannons 118 | . . . . . . 6 8 9 6 10 12 1 3 . 4 8 8 25 13 2 3 AOE 20 | . 2 . . . 3 7 . . . 3 3 . . . . 2 . . . . . Classes Destroyed 18 | . 4 . 4 2 1 1 1 . 2 1 . . . . . 1 . . 1 . . Worker 8 | . . . 1 1 2 . 1 . . . 2 . . . . . . . . . 1 Builder 8 | . . . . . . . 1 . 1 . 1 . . . . 2 . 1 2 . . Tunneler 3 | . . . 2 1 . . . . . . . . . . . . . . . . . Hauler 12 | . 2 . 5 . 1 . 1 . 1 . . . . . . 2 . . . . . Recycler 11 | . . . . . . . . . 3 . 2 . . . . 2 1 . 1 . 2 Mechanic 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . Operator 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Watcher 5 | . 3 . . . . 1 . . 1 . . . . . . . . . . . . Swarmer 67 | . 6 . 6 7 7 10 3 . . 3 1 . . . . 3 3 12 2 . 4 Cutter 4 | . . . . . . 2 . 2 . . . . . . . . . . . . . Grunt 88 | . 8 2 11 3 2 13 4 5 . 6 9 . 2 . 2 4 . 3 6 6 2 Brawler 4 | . . . . 1 . 2 . . . . 1 . . . . . . . . . . Duelist 7 | . . . . 1 . 2 . . . . 1 . 1 . 1 . . . . 1 . Sentry 41 | . . . 8 2 3 7 1 1 3 1 1 . . . . 2 1 3 7 . 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . 1 . . Specialist 2 | . . . . . . . . . . 2 . . . . . . . . . . . Hunter 16 | . . . . . 2 . . 1 . 1 1 . . . 1 . 2 2 . . 6 Programmer 23 | . . . . . . . . . 3 . 1 1 . . . 2 2 8 . . 6 Cetus Guard 4 | . . . . . . . . . . . . . . . . . . . . 4 . Best Kill Streak 8 | . 4 2 6 8 6 5 3 4 3 6 4 1 3 . 3 3 4 6 5 7 4 Combat Bots Only 7 | . 4 2 6 7 5 4 3 4 1 6 4 1 3 . 3 3 3 6 3 7 4 Max Kills in Single Turn 4 | . 3 1 2 2 4 3 1 1 1 1 3 1 1 . 1 2 1 1 2 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . . . 2 3 . . . 1 3 . . . . 2 . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Damage Taken 27911 | . 244 124 675 168 509 1743 1055 713 626 704 732 30 241 . 260 1018 2259 3902 1788 3873 7247 Core 4045 | . 78 25 104 . 78 175 91 65 61 104 87 . 29 . 55 58 613 321 74 725 1302 Absorbed by Shields 2185 | . . . . . . . . . . . . . . . . . 33 856 656 640 . Reduced by Siege Mode 166 | . . . . . . . . . . . . . . . . . . 166 . . . Redirected to Shielding 71 | . . . . . . . . . . . . . . . . . . 62 9 . . Regen/Repaired (Parts) 629 | . . . . . . . . . . . 49 . . . . . 186 . 394 . . Core Remaining (%) 55 | 100 . 58 . 74 . . . 25 . . . . . . 52 93 38 . . 2 . Volleys Fired 795 | . 35 8 61 19 24 88 31 21 39 23 46 3 12 . 18 40 23 93 67 39 105 Largest 4 | . 2 2 3 3 3 3 2 1 2 2 1 1 2 . 2 2 2 3 3 3 4 Hottest 270 | . 66 40 102 102 102 119 146 83 148 148 83 83 148 . 148 173 173 214 234 201 270 Shots Fired 1578 | . 70 16 181 55 65 232 45 21 64 36 47 2 20 . 36 79 41 138 158 66 206 Gun 908 | . 68 16 181 55 63 199 . . 3 . . . . . . . . 8 76 52 187 Cannon 657 | . . . . . . 29 45 21 61 33 47 2 20 . 36 77 41 130 82 14 19 Launcher 13 | . 2 . . . 2 4 . . . 3 . . . . . 2 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 1000 | . 68 16 149 38 44 156 31 21 25 17 47 2 8 . 19 39 23 96 60 28 113 Thermal 492 | . . . 32 17 19 43 . . 39 16 . . 12 . 17 38 18 39 98 38 66 Explosive 13 | . 2 . . . 2 4 . . . 3 . . . . . 2 . . . . . Electromagnetic 73 | . . . . . . 29 14 . . . . . . . . . . 3 . . 27 Robot Hit Streak 34 | . 6 8 26 14 19 34 9 7 16 15 12 8 5 . 4 7 12 15 15 25 12 Robot Miss Streak 6 | . 4 1 5 3 3 3 2 6 3 1 3 . 2 . 4 3 2 4 5 2 3 Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . 1 1 1 1 Secondary Targets 20 | . 3 . 1 4 2 5 . . . . . . . . . . . . . . 5 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . . . . . . . . . . . . . . 1 Shots Hit Robots 1024 | . 42 12 117 36 44 148 25 11 41 27 36 2 11 . 13 49 27 81 99 58 145 Core Hits 468 | . 26 4 51 20 27 59 9 9 13 16 15 1 5 . 5 20 12 31 48 25 72 Critical Kills 22 | . . . . . . 3 . . . . . . . . . 1 . 4 9 2 3 Critical Parts Destroyed 22 | . . . 1 . . 2 . . . . . . . . . . . 12 4 . 3 Critical Strikes 74 | . . . 3 1 1 7 1 . . 1 5 . . . . 3 4 22 15 2 9 Burn 7 | . . . 2 1 1 2 . . . . . . . . . . . . 1 . . Meltdown 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . Destroy 43 | . . . 1 . . 5 . . . . . . . . . . . 16 14 1 6 Blast 21 | . . . . . . . 1 . . 1 5 . . . . 2 4 6 . . 2 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 7 | . . . . . . . . . . . 2 . . . . . . . . 5 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 7 | . . . . . . . . . . . 2 . . . . . . . . 5 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 36088 | . 794 165 1932 614 1147 2856 1558 841 2007 1766 3445 197 552 . 693 2996 1516 4394 2674 1674 4267 Guns 11565 | . 576 165 1932 614 722 1936 . . 17 . . . . . . . . 104 941 1046 3512 Cannons 22285 | . . . . . . 475 1558 841 1990 1454 2953 197 552 . 693 2884 1516 4240 1733 453 746 Explosions 1834 | . 218 . . . 425 445 . . . 312 322 . . . . 112 . . . . . Melee 345 | . . . . . . . . . . . 170 . . . . . . . . 175 . Ramming 59 | . . . . . . . . . . . . . . . . . . 50 . . 9 Kinetic 24541 | . 576 165 1588 397 406 1555 1337 841 1364 1181 2953 197 363 . 503 2246 1087 3550 876 699 2657 Thermal 8939 | . . . 344 217 316 556 . . 643 273 322 . 189 . 190 638 429 779 1798 800 1445 Explosive 1337 | . 218 . . . 425 270 . . . 312 . . . . . 112 . . . . . Electromagnetic 867 | . . . . . . 475 221 . . . . . . . . . . 15 . . 156 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 345 | . . . . . . . . . . . 170 . . . . . . . . 175 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 29 | . . . . . . . . . 1 1 4 5 5 5 5 2 9 9 8 8 29 Average Corruption 4 | . . . . . . . . . 1 1 2 4 5 5 5 1 2 3 5 8 11 Corruption Purged 7 | . . . . . . . . . . . . . . . . . . 7 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 198 | . . . . . . . . . 5 3 20 10 25 9 15 3 5 24 41 11 27 Message Errors 40 | . . . . . . . . . . . 3 2 5 3 5 . 1 5 9 3 4 Matter Fused 46 | . . . . . . . . . 1 . 6 2 8 2 3 3 2 6 3 3 7 Heat Flow Errors 27 | . . . . . . . . . 2 . 4 2 4 2 2 . 1 2 6 1 1 Energy Discharges 24 | . . . . . . . . . 2 3 4 1 3 . 1 . . 3 4 1 2 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . 1 3 . . Data Loss (minor) 30 | . . . . . . . . . . . 1 2 3 2 3 . . 3 10 2 4 Data Loss (major) 8 | . . . . . . . . . . . 1 . . . . . 1 1 3 . 2 Misfires 9 | . . . . . . . . . . . 1 . 2 . 1 . . 1 2 1 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 7 | . . . . . . . . . . . . 1 . . . . . 2 1 . 3 Overload Shots 4 | . . . . . . . . . . . . . . . . . . . . . 4 Effects 1 | . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 2664 | . . . . . . 17 277 1 176 84 705 40 44 . 27 340 232 630 18 . 73 Projectiles 2491 | . . . . . . 14 277 1 176 74 545 40 44 . 27 340 232 630 18 . 73 Explosions 139 | . . . . . . 3 . . . 10 126 . . . . . . . . . . Melee 34 | . . . . . . . . . . . 34 . . . . . . . . . . Knockbacks 78 | . . . . . . . 4 1 1 4 14 1 4 . 3 6 4 27 1 . 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 73 | . . . . . . . 4 1 1 4 12 1 3 . 3 6 4 25 1 . 8 Secondary 5 | . . . . . . . . . . . 2 . 1 . . . . 2 . . . Self-Inflicted Damage 239 | . . . . . . 73 . . . . 165 . . . . . . . . . 1 Shots 5 | . . . . . . 3 . . . . 2 . . . . . . . . . . Rammed 5 | . . . . . . . . . . . . . . . . . . 4 . . 1 Targets Rammed 11 | . . . . . . . . . . . . . . . . . . 6 . . 5 Kicked 4 | . . . . . . . . . . . . . . . . . . . . . 4 Crushed 2 | . . . . . . . . . . . . . . . . . . 2 . . . Highest Temperature 867 | . 6 2 118 179 45 108 333 103 146 31 229 252 208 101 213 13 231 410 343 151 867 Average Temperature 76 | . 2 2 30 71 24 24 89 26 30 12 87 129 49 55 60 4 109 116 94 51 171 Received Heat Transfer 5505 | . 99 72 249 51 117 531 630 324 141 159 171 . 117 . 99 357 426 444 187 794 537 Effects 15 | . . . . . . . 1 . . . . . . . . . . 5 3 . 6 Shutdowns 4 | . . . . . . . 1 . . . . . . . . . . 1 . . 2 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Interference 6 | . . . . . . . . . . . . . . . . . . 3 3 . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 3 | . . . . . . . . . . . . . . . . . . 3 . . . Total Turns 65 | . . . . . . . . . . . . . . . . . . 65 . . . Longest Duration 26 | . . . . . . . . . . . . . . . . . . 26 . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 1 1 . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . Parts Melted 26 | . . . 1 . . 1 . . 1 2 . . . . . . . 1 4 7 9 Heat Transferred 13362 | . . . 999 518 740 1202 . . 888 370 150 . 259 . 259 905 650 888 2331 1251 1952 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Peak Influence 1322 | . 202 84 613 320 520 1322 655 629 466 569 496 . . . . 145 344 375 1076 668 524 Initial 644 | . . 34 32 210 81 340 644 321 329 140 298 . . . . . 49 107 183 588 350 Average 390 | . 123 45 410 223 315 956 578 500 305 384 357 . . . . 62 145 229 698 589 411 Maximum Alert Level 4 | . 1 . 2 1 2 4 2 2 2 2 2 . . . . . 1 1 3 2 2 Low Security (%) 28 | . 87 100 11 32 31 . . . 3 18 . . . . . 100 77 33 3 . . Level 1 33 | . 12 . 24 67 27 4 . 22 91 23 71 . . . . . 22 66 18 . 35 Level 2 23 | . . . 63 . 41 15 100 77 5 57 28 . . . . . . . 15 100 64 Level 3 10 | . . . . . . 43 . . . . . . . . . . . . 61 . . Level 4 3 | . . . . . . 35 . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 2 . 4 . 3 . 2 . 4 . 5 . . . . 2 3 6 3 . 5 Investigation 7 | . . . 3 . . . 1 . . . 1 . . . . . . 1 1 . . Extermination 13 | . . . . . . . . . 3 . 2 . . . . 2 1 3 . . 2 Reinforcement 15 | . 2 . 1 . 1 . 1 . 1 . 2 . . . . . 1 2 1 . 3 Assault 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . Garrison 2 | . . . . . 2 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Distress Signals 20 | . . . 2 . 2 2 1 . . . . . . . . 1 1 2 4 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 424 | . 23 2 44 14 16 41 18 10 10 16 22 1 3 . 5 18 37 39 55 13 37 Peak Tracking Total 18 | . 3 2 6 4 5 6 7 4 2 5 4 1 3 . 4 5 18 8 6 10 9 Tactical Retreats 33 | . . . 2 . 1 2 . 1 . 4 4 . . . 1 1 7 4 2 . 4 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Traps Triggered 15 | . . . 2 . . 5 1 1 2 . 2 . . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Machines Disabled 26 | . . . 1 . 1 1 1 2 1 3 3 . . . . 2 2 2 6 . 1 Max in Single Turn 2 | . . . 1 . 1 1 1 1 1 1 2 . . . . 1 1 1 2 . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . Garrison Relay 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . Energy Cycler 3 | . . . . . . . . . . . . . . . . . . . 3 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Machines Accessed 41 | . 5 . 8 1 1 1 2 . 3 . 5 . 2 . . 2 5 3 3 . . Terminals 23 | . 5 . 7 . . 1 1 . 1 . 1 . . . . 2 2 1 2 . . Fabricators 3 | . . . . . . . . . . . 2 . . . . . . 1 . . . Repair Stations 6 | . . . . . . . . . . . 2 . . . . . 3 . 1 . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . Garrison Access 3 | . . . . . 1 . 1 . 1 . . . . . . . . . . . . Total Hacks 88 | . 11 . 20 1 1 1 3 . 6 . 10 . 4 . . 4 14 6 7 . . Successful 48 | . 3 . 11 1 1 1 2 . 3 . 4 . 4 . . 2 8 4 4 . . Failed 39 | . 7 . 9 . . . 1 . 3 . 6 . . . . 2 6 2 3 . . Catastrophic 7 | . 1 . 3 . . . . . 1 . . . . . . . . 1 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . Manual 35 | . 8 . 15 . . . 2 . 1 . 2 . . . . 2 4 . 1 . . Terminals 54 | . 11 . 19 . . 1 2 . 1 . 2 . . . . 4 7 2 5 . . Fabricators 6 | . . . . . . . . . . . 4 . . . . . . 2 . . . Repair Stations 13 | . . . . . . . . . . . 4 . . . . . 7 . 2 . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . 4 . . . . . . . . 2 . . . Garrison Access 3 | . . . . . 1 . 1 . 1 . . . . . . . . . . . . Terminal Hacks 26 | . 3 . 9 1 . 1 1 . . . . . 4 . . 2 4 . 1 . . Record 3 | . . . . . . . . . . . . . 3 . . . . . . . . Part Schematic 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . Robot Analysis 7 | . 2 . 3 . . . . . . . . . . . . . 2 . . . . Open Door 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 2 . . . . . . 2 . . . Load Schematic 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . Build 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . Repair Station Hacks 8 | . . . . . . . . . . . 2 . . . . . 4 . 2 . . Scan Component 5 | . . . . . . . . . . . 1 . . . . . 3 . 1 . . Repair 3 | . . . . . . . . . . . 1 . . . . . 1 . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . 2 . . . . . . . . 2 . . . Insert Component 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . Analyze 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . 1 . . . . . . . . . . . . Unlock Access 3 | . . . . . 1 . 1 . 1 . . . . . . . . . . . . Unauthorized Hacks 3 | . . . 2 . . . . . . . . . . . . . . . 1 . . Terminals 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . Track 1 | . . . . . . . . . . . . . . . . . . . 1 . . Botnet 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 5 . 6 . . 1 2 . 2 . 5 . . . . 2 5 3 2 . . Full Trace Events 3 | . . . . . . . . . . . 1 . . . . . . 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 1 . . . . . . 1 . 1 1 . . Parts Built 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 89 | . . . . . . . . . . . 64 . . . . . . 25 . . . Total Part Build Rating 9 | . . . . . . . . . . . 8 . . . . . . 1 . . . Parts Repaired 3 | . . . . . . . . . . . 1 . . . . . 1 . 1 . . Time 103 | . . . . . . . . . . . 13 . . . . . 34 . 56 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . Part Schematics Acquired 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . Parts Damaged 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Used RIF Installer 3 | . . . . . . 1 . 1 . 1 . . . . . . . . . . . Hotswap 1 | . . . . . . . . 1 . . . . . . . . . . . . . Signal Jammer 1 | . . . . . . . . . . 1 . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . 5 . 3 . . . . . . . . 1 . . . . Machine Destruction 9 | . . . . . . 5 . 3 . . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 31 | . . . . . . . . . . . . . . . . . . . 31 . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Total Allies 34 | . . 3 . . . . . . . . . . . . . . . . 31 . . Largest Group 11 | . . 3 3 . . . . . . . . . . . . . . . 11 . . Highest-Rated Group 457 | . . 40 40 . . . . . . . . . . . . . . . 457 . . Highest-Rated Ally 51 | . . 16 16 . . . . . . . . . . . . . . . 51 . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . 1 . . STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 212 | . . . 16 . . . . . . . . . . . . . . . 196 . . Total Damage 5245 | . . . 150 . . . . . . . . . . . . . . . 5095 . . Kills 42 | . . . 4 . . . . . . . . . . . . . . . 38 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Robot Analysis Total 7 | . 2 . 3 . . . . . . . . . . . . . 2 . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . . . . . 3 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Turns Passed 19787 | . 1296 285 1420 1156 282 1714 465 446 1256 439 1298 591 1257 402 927 1402 873 1410 1578 329 961 Spaces Moved 10203 | 1 708 163 674 664 99 865 147 224 663 218 672 359 752 245 525 675 552 609 658 133 597 Core 301 | . . . . . . . . . . . . . . . . . 63 5 . . 233 Treads 8887 | . 687 163 674 664 99 865 147 224 663 218 672 359 752 245 525 396 . 604 658 27 245 Legs 182 | 1 21 . . . . . . . . . . . . . . . . . . 106 54 Wheels 768 | . . . . . . . . . . . . . . . . 279 489 . . . . Hover 65 | . . . . . . . . . . . . . . . . . . . . . 65 Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 160 160 240 163 165 165 162 162 162 162 162 160 50 50 158 120 50 Average Speed 158 | 120 158 160 160 160 160 161 240 166 165 165 162 162 162 162 162 178 130 163 159 129 102 Slowest Speed 260 | 120 160 160 240 160 160 240 243 243 243 165 165 162 162 162 162 243 190 180 163 260 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Exploration Rate (%) 39 | 2 96 40 72 88 15 77 20 34 16 35 22 55 68 14 55 13 16 10 69 44 11 Regions Visited 21 Branch Regions 8 Pre-discovered Areas 3 | . . . 1 1 . . . . . . . . . . 1 . . . . . . Known Exits Taken 6 | . . . 1 . 1 . 1 . 1 . . . . . 1 . 1 . . . . Unknown Exits Taken 12 | 1 1 1 . 1 . . . . . . 1 1 1 1 . 1 . 1 1 1 . Scrap Searched 11 | . . . . 1 . . . . . . . 2 8 . . . . . . . . Spaces Dug 21 | . . . . . . . . . 1 6 . . . . 5 . 2 7 . . . Terrain Destroyed 273 | . 16 . . . 15 24 13 9 14 10 33 1 4 . 16 36 13 28 32 3 6 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 164 | . . . . . . 3 13 9 14 1 13 1 4 . 16 16 13 28 24 3 6 AOE 108 | . 16 . . . 15 20 . . . 9 20 . . . . 20 . . 8 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Total 12358 | . 812 171 897 718 170 1014 198 266 748 253 810 364 771 250 558 773 650 845 1076 216 798 Wait 559 | . 28 1 93 26 33 7 9 12 10 5 73 . . . 16 26 42 66 84 7 21 Move 10183 | . 707 162 673 663 99 864 147 223 663 217 671 358 751 244 524 674 551 607 656 132 597 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 115 | . 17 . 8 2 3 11 . 1 4 2 5 . 2 2 . 10 8 6 26 2 6 Fast Attach 134 | . 2 . 8 . . 3 2 2 6 . . . 1 . . 5 2 38 10 17 38 Attach 63 | . 1 . 4 . 3 5 2 2 3 1 2 . 2 . . 1 6 6 10 9 6 Detach 10 | . 1 . . . . . . . 1 . . . . . . 2 1 2 2 1 . Swap 128 | . 9 . 19 3 6 13 4 3 11 3 5 2 1 2 . 8 7 6 17 4 5 Drop 163 | . 12 . 31 5 2 23 3 2 11 2 6 1 2 2 . 7 4 14 21 . 15 Fire 795 | . 35 8 61 19 24 88 31 21 39 23 46 3 12 . 18 40 23 93 67 39 105 Melee 7 | . . . . . . . . . . . 2 . . . . . . . . 5 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . 1 Kick 4 | . . . . . . . . . . . . . . . . . . . . . 4 Crush 6 | . . . . . . . . . . . . . . . . . . 6 . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . . 6 1 1 . . Rewire 182 | . . . . . . . . . . . . . . . . . . . 182 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 2 exits: [*Upp] / *Ext) -4/Extension (discovered 2 exits: [*Res] / [*Cet]) -4/Cetus -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 15) 270 | -10/Materials | Central database locked down 315 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 9) 576 | -10/Materials | Discovered new exit (range 14) 948 | -10/Materials | Discovered new exit (range 4) 1297 | -10/Materials | Entered Mines 1333 | -10/Mines | Learned Materials garrison access intel 1496 | -10/Mines | Discovered new exit (range 11) 1561 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1582 | -10/Mines | Entered Materials 1582 | -9/Materials | Accompanied by 3 allies 1582 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1867 | -9/Materials | Discovered new exit (range 16) 2113 | -9/Materials | Build established: Scavenger-Tank 2165 | -9/Materials | Discovered new exit (range 14) 2833 | -9/Materials | Identified exit to Mines 3002 | -9/Materials | Entered Mines 3005 | -9/Mines | Met a Derelict bent on vengeance 3009 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3064 | -9/Mines | Assembled infested the area 3092 | -9/Mines | Build established: Gunner 3229 | -9/Mines | Found the Drone Emporium 3235 | -9/Mines | Found Prototype Device 3526 | -9/Mines | Learned location of Storage (-7) 3701 | -9/Mines | Destroyed 7 combat bots 3707 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3756 | -9/Mines | Discovered new exit (range 8) 4060 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4060 | -9/Mines | Discovered new exit (range 5) 4158 | -9/Mines | Entered Materials 4158 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4159 | -8/Materials | Identified exit to Factory 4160 | -8/Materials | Loaded intel: 1 garrison access location 4174 | -8/Materials | Identified Splice Drone Bay 4256 | -8/Materials | Garrison activated, responded to threat 4440 | -8/Materials | Identified exit to Garrison 4440 | -8/Materials | Entered Garrison 4489 | -8/Garrison | Build established: Scavenger-Gunner 4510 | -8/Garrison | Triggered checkpoint 4561 | -8/Garrison | Garrison Relay disabled 4662 | -8/Garrison | Triggered checkpoint 4663 | -8/Garrison | Triggered checkpoint 4922 | -8/Garrison | Discovered new exit (range 8) 5004 | -8/Garrison | Triggered checkpoint 5050 | -8/Garrison | Triggered checkpoint 5306 | -8/Garrison | Spotted B-75 Beast 5435 | -8/Garrison | Discovered new exit (range 14) 5503 | -8/Garrison | Triggered checkpoint 5722 | -8/Garrison | Triggered checkpoint 5738 | -8/Garrison | Discovered new exit (range 76) 5738 | -8/Garrison | Discovered new exit (range 76) 5738 | -8/Garrison | Discovered new exit (range 18) 5916 | -8/Garrison | Installed Relay Interface Framework 6070 | -8/Garrison | Build established: Scavenger-Mutant 6154 | -8/Garrison | Entered Materials 6593 | -8/Materials | Discovered exit to Factory (range 7) 6596 | -8/Materials | Core integrity fell below 50% 6619 | -8/Materials | Identified exit to Garrison 6619 | -8/Materials | Entered Garrison 6648 | -8/Garrison | Lost 3 parts (1n1u1w) 6684 | -8/Garrison | Triggered checkpoint 6701 | -8/Garrison | Expanded RIF knowledge: Hotswap 6719 | -8/Garrison | Garrison Relay disabled 6786 | -8/Garrison | Triggered checkpoint 6921 | -8/Garrison | Build established: Mutant 7028 | -8/Garrison | Discovered exit to Factory (range 8) 7065 | -8/Garrison | Entered Factory 7065 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7501 | -7/Factory | Build established: Scavenger-Gunner 8050 | -7/Factory | Discovered new exit (range 16) 8321 | -7/Factory | Identified exit to Garrison 8321 | -7/Factory | Entered Garrison 8340 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 8376 | -7/Garrison | Triggered checkpoint 8575 | -7/Garrison | Triggered checkpoint 8630 | -7/Garrison | Triggered checkpoint 8737 | -7/Garrison | Discovered new exit (range 11) 8760 | -7/Garrison | Entered Factory 8803 | -7/Factory | Discovered new exit (range 15) 8898 | -7/Factory | Repaired Lgt. Treads 9068 | -7/Factory | Discovered new exit (range 16) 9331 | -7/Factory | Build established: Scavenger-Mutant 9499 | -7/Factory | Fabricated Hvy. Linear Accelerator (x1) 10058 | -7/Factory | Entered Lower Caves 10077 | -7/Lower Caves | Encountered a Warlord checkpoint 10570 | -7/Lower Caves | Discovered new exit (range 15) 10649 | -7/Lower Caves | Entered another Lower Caves area 10683 | -7/Lower Caves | Build established: Gunner 11034 | -7/Lower Caves | Identified exit to Factory 11082 | -7/Lower Caves | Learned Factory security intel 11114 | -7/Lower Caves | Learned 8 Factory zone layouts 11219 | -7/Lower Caves | Learned Research emergency access door positions 11219 | -7/Lower Caves | Learned Extension garrison access intel 11372 | -7/Lower Caves | Discovered new exit (range 6) 11586 | -7/Lower Caves | Encountered a Warlord checkpoint 11906 | -7/Lower Caves | Entered Zion 11950 | -7/Zion | Received a hallucinogenic algorithm 12103 | -7/Zion | Found CR-A16's Pointy Stick 12140 | -7/Zion | Given the Hacking Drone Bay 12147 | -7/Zion | Found Prototype Device 12148 | -7/Zion | Identified Hacking Drone Bay 12293 | -7/Zion | Discovered new exit (range 9) 12308 | -7/Zion | Entered Proximity Caves 12533 | -6/Proximity Caves | Learned Factory trap positions 13070 | -6/Proximity Caves | Spotted B-75 Beast 13219 | -6/Proximity Caves | Discovered exit to Factory (range 10) 13235 | -6/Proximity Caves | Entered Factory 13235 | -6/Factory | Evolved 2 slots: Utility x2 13237 | -6/Factory | Loaded intel: 80 trap records 13468 | -6/Factory | Discovered new exit (range 7) 14535 | -6/Factory | Discovered new exit (range 15) 14631 | -6/Factory | Spotted B-75 Beast 14637 | -6/Factory | Entered another Factory area 14637 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14993 | -5/Factory | Repaired Hvy. Linear Accelerator 15103 | -5/Factory | Identified exit to Upper Caves 15173 | -5/Factory | Identified exit to Factory 15291 | -5/Factory | Build established: Hacker-Gunner 15351 | -5/Factory | Spotted B-75 Beast 15479 | -5/Factory | Released all parts (8) 15494 | -5/Factory | Core integrity fell below 50% 15508 | -5/Factory | Lost 8 parts (4n3u1w) 15510 | -5/Factory | Entered another Factory area 15510 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 15537 | -4/Factory | Discovered new exit (range 12) 15817 | -4/Factory | Found Prototype Hackware 15817 | -4/Factory | Identified Exp. Hacking Suite 15893 | -4/Factory | Crushed by falling debris 15939 | -4/Factory | Lost 4 parts (1p2n1u) 16570 | -4/Factory | Discovered new exit (range 15) 16705 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 16814 | -4/Factory | Lost 4 parts (1n3u) 16920 | -4/Factory | Entered Extension 16980 | -4/Extension | Energy Cycler disabled 17670 | -4/Extension | First assault squad dispatched 17673 | -4/Extension | Crushed by falling debris 18007 | -4/Extension | Build established: Scavenger-Gunner 18120 | -4/Extension | Disrupted transfer network 18301 | -4/Extension | Repaired Arm. Medium Treads 18441 | -4/Extension | Discovered new exit (range 10) 18443 | -4/Extension | Discovered new exit (range 6) 18498 | -4/Extension | Entered Cetus 18518 | -4/Cetus | Spotted Cetus Guard 18518 | -4/Cetus | Spotted Cetus Guard 18522 | -4/Cetus | Spotted Cetus Guard 18524 | -4/Cetus | Spotted Cetus Guard 18529 | -4/Cetus | Destroyed Cetus Guard 18535 | -4/Cetus | Destroyed Cetus Guard 18549 | -4/Cetus | Destroyed Cetus Guard 18581 | -4/Cetus | Core integrity fell below 50% 18613 | -4/Cetus | Destroyed 7 combat bots 18616 | -4/Cetus | Core integrity fell below 20% 18623 | -4/Cetus | Destroyed Cetus Guard 18672 | -4/Cetus | Lost 25 parts (4p12n5u4w) 18809 | -4/Cetus | Discovered new exit (range 15) 18827 | -4/Cetus | Entered Research 18827 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 19320 | -3/Research | Lost 5 parts (2p3w) 19333 | -3/Research | Released all parts (15) 19560 | -3/Research | Lost 14 parts (2p2n6u4w) 19561 | -3/Research | System corruption reached 10% 19707 | -3/Research | Core integrity fell below 50% 19715 | -3/Research | Released all parts (4) 19739 | -3/Research | Core integrity fell below 20% 19743 | -3/Research | Lost 9 parts (1p1n4u3w) 19788 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 19714_ Kicked P-80 Master. 19714_ P-80 Master resets P-80 Master, system corruption cleaned. 19715_ Released Biometal Leg. 19715_ Released Flexi-carbon Leg. 19715_ Released Mic. Antimatter Reactor. 19715_ Released Adv. Target Analyzer. 19716_ Critical hit (Burn: +50). 19720_ P-80 Master resets G-67 Veteran, system corruption cleaned. 19721_ System corrupted: Matter fused (-7). 19738_ System corrupted: Component data lost. 19747_ Acquired Antigrav Array. 19757_ P-80 Master resets K-01 Serf, system corruption cleaned. 19759_ System corrupted: Substantial component data lost. 19776_ L UPFM:OX3B 95ZWI&W&9MUV 19778_ Slammed into U-05 Engineer. 19778_ W-44 Eye sends out distress signal. 19783_ Penetrated by Slug. 19783_ Slug penetrates U-05 Engineer. 19786_ Penetrated by Slug. 19786_ Slug penetrates H-77 Assassin. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ###########??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????########??????????????????????? | | ???????????????????? ??????????????????????? | | ???????????????????? ??????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ??#??????????????????? ???????????????????????? | | ? ???????????????????! ???????????????????????? | | ? ??????????????????? ???????????????????????? | | """"""????????????????? ???????????????????????? | | """"""" #??####+######u###############?????????? | | """"""" #### k ????????? | | # "" ????????? | | ??#""" @ ????????? | | """ ???#"T R ????????? | | """S????#""" #" ##########???????????? | | """"????# "" ! #"T#????????????????????? | | ??#### ! w #######?????????????????? | | ???# ! h #????????????????? | | ############?# #????????????????? | | #?# #????????????????? | | #?# p #????????????????? | | ### g########## #????????????????? | | k w+ ] # #????????????????? | | ########+########## #? #????????????????? | | ????????????????????"" +? ????????????????? | | ?????????????????????" #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 41 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 1200 Resistance: TH 30 Power Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Hvy. Linear Accelerator | -7/Factory | Scanalyzed Hcp. Storage Unit | -6/Factory | Hacked Hvy. Gauss Cannon | -4/Factory | Scanalyzed Micro-nuke Launcher | -4/Extension | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Linear Accelerator | x1 | -7/Factory Hcp. Storage Unit | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeImpactPit Manual? 0 Play Time 02:18:14 Cumulative 365.8 hours Start 2022.06.30 @ 11:37:23 End 2022.07.01 @ 09:47:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 437 Rogue 436 Adventurer 0 Explorer 1 Win Type - Total 9 Types 6/0/1/2/0/0/0/0/0 Lore% 73 Gallery% 84 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: baed777f-4292-4911-96fd-de62f486ca0b