Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 11:21:56 Player: jimmyl Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (213) 1065 Value Destroyed (7703) 7703 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1158) 1158 TOTAL SCORE: 16006 Bonus ------- High Alert Combat Kills 710 Follower Combat Kills 77 Scanned by Researcher 500 Friendly Fire -129 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Experimental Signal Interpreter Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Plasma Rifle Hypervelocity Coil Gun Peak State ------------ > --- POWER ------------ Fusion Reactor Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Structural Scanner Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Salvage Targeting Computer Improved Target Analyzer Improved Medium Armor Plating Graphene Brace Hacking Suite > --- WEAPON ----------- Wave Gun KE Penetrator Tiamat Missile Launcher > --- INVENTORY -------- Fusion Reactor Force Rifle Phase Cannon Gauss Rifle [Rating: 93] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Utility Improved Signal Interpreter Device Cooling System Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Matter Neutralizer Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Launcher Tiamat Missile Launcher Impact Weapon Hammer Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Tes Slots Evolved 14 | . . 2 2 . 2 . . 2 2 2 2 . Power 1 | . . . 1 . . . . . . . . . Propulsion 3 | . . . . . 1 . . . . . 2 . Utility 9 | . . 2 1 . 1 . . 2 1 2 . . Weapon 1 | . . . . . . . . . 1 . . . Parts Attached 205 | . 7 17 7 25 22 14 2 24 47 21 9 10 Power 22 | . . 2 . 2 4 1 . 2 8 1 . 2 Engine 7 | . . 2 . 1 2 . . 1 1 . . . Core 10 | . . . . 1 2 1 . 1 5 . . . Reactor 5 | . . . . . . . . . 2 1 . 2 Propulsion 54 | . 3 4 2 6 4 4 1 9 10 7 2 2 Treads 17 | . 2 4 1 2 . 2 1 . 3 . . 2 Leg 26 | . 1 . . 4 4 . . 8 7 . 2 . Wheel 7 | . . . 1 . . 2 . 1 . 3 . . Hover 4 | . . . . . . . . . . 4 . . Flight . | . . . . . . . . . . . . . Utility 54 | . 2 6 2 5 5 4 . 7 13 4 4 2 Device 19 | . . 2 . 1 . 1 . 1 8 1 4 1 Storage 2 | . 1 . . . . . . 1 . . . . Processor 15 | . 1 2 . 1 2 2 . 1 2 3 . 1 Hackware 2 | . . . . . . . . 2 . . . . Protection 16 | . . 2 2 3 3 1 . 2 3 . . . Artifact . | . . . . . . . . . . . . . Weapon 75 | . 2 5 3 12 9 5 1 6 16 9 3 4 Energy Gun 8 | . 1 . . . . 1 . . 4 1 1 . Energy Cannon 8 | . . . . . . . . 1 2 3 1 1 Ballistic Gun 28 | . 1 5 2 6 5 1 . . 3 2 1 2 Ballistic Cannon 4 | . . . . . . . . . 4 . . . Launcher 16 | . . . 1 2 4 . 1 2 3 3 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 5 | . . . . 1 . 2 . 2 . . . . Slashing Weapon 5 | . . . . 3 . 1 . . . . . 1 Piercing Weapon 1 | . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . 1 2 . . 1 3 . . 1 Corrupted Parts 2 | . . . . . . 1 . . 1 . . . System Corruption 15 | . . . . . . 12 . . 3 . . . Parts Lost 115 | . 2 3 2 8 2 14 3 19 21 23 1 17 Power 17 | . . 1 . 1 . 2 . 2 4 3 . 4 Propulsion 33 | . 1 . 2 1 1 5 1 6 4 8 . 4 Utility 36 | . . 1 . 3 1 4 1 8 7 6 1 4 Weapon 29 | . 1 1 . 3 . 3 1 3 6 6 . 5 Highest Loss Streak 11 | . 2 2 2 7 1 9 3 8 6 11 1 10 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 87 87 87 85 90 80 82 75 66 74 50 55 Engine 3 | . 14 8 9 4 5 1 . 1 1 . 5 3 Core 2 | . . . . 3 4 3 7 4 3 . . . Treads 5 | . 18 21 15 9 . 5 8 . 1 . . 2 Leg 7 | . 8 . . 7 21 4 . 5 7 7 6 4 Wheel 1 | . . . . . . 7 7 3 . 1 . . Device 6 | . . 4 . . 7 8 14 2 11 13 8 10 Storage 3 | . 14 11 9 5 . . . 5 . . . . Processor 20 | . 1 9 18 20 25 26 30 30 16 21 14 16 Hackware 2 | . . . . . . . . 3 5 5 4 3 Protection 5 | . . 9 17 15 9 5 . 2 1 2 . . Energy Gun 1 | . 4 . . . . . . . 3 2 2 . Ballistic Gun 8 | . 23 21 17 14 14 3 . . 2 5 1 2 Impact Weapon 2 | . . . . 1 . 7 13 11 . . . . Peak Build Rating 93 | . 8 17 25 33 46 46 32 48 82 93 72 74 Average Rating 39 | . 6 13 22 27 40 28 28 37 51 70 59 66 On Entrance 31 | 6 6 8 17 24 32 46 27 27 30 71 46 72 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 54 | 13 17 24 27 32 34 34 12 31 50 54 28 40 Greatest Support 97 | 20 40 40 40 42 53 52 48 51 97 50 50 63 Greatest Overweight (x) 14 | . 1 3 2 1 . 1 . 5 11 14 . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 5 5 5 8 5 5 5 5 Average Capacity 6 | . 8 10 10 7 5 5 5 7 5 5 5 5 Most Carried 10 | . 7 10 10 10 5 5 4 6 5 5 5 5 Average Carried 4 | . 4 9 9 7 4 2 3 3 4 3 2 3 Final Capacity 10 | 8 10 10 10 5 5 5 5 5 5 5 5 5 Final Carried 10 | 6 5 9 10 5 5 2 4 2 4 4 5 3 Class Distribution -------------------- 42% | Mutant 29% | Scavenger-Mutant 20% | Scavenger-Gladiator 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Lower Caves Scavenger-Gladiator | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -3/Research Scavenger-Mutant | -3/Testing Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Tes Matter Collected 4730 | 163 29 553 86 855 588 265 21 202 1072 422 126 348 Remotely . | . . . . . . . . . . . . . Salvage Created 8658 | . 207 870 318 1722 730 251 42 1542 1714 615 126 521 Parts 409 | . 14 47 17 86 39 17 3 28 78 49 6 25 Haulers Intercepted 8 | . 1 2 . 3 . . . . 2 . . . Recyclers Shooed 7 | . . . . . 1 . . 1 3 2 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 11 2 . . . . . Prevented 2 | . . . . . . 2 . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Tes Combat Hostiles Destroyed 148 | . 2 13 11 35 16 5 1 19 26 13 1 6 Melee 17 | . . . . 6 . 3 . 6 1 . . 1 Guns 57 | . 2 13 5 20 4 1 . . 8 2 . 2 Cannons 18 | . . . . . . . . 1 11 2 1 3 AOE 44 | . . . 6 9 12 . 1 2 5 9 . . Classes Destroyed 17 | . 4 4 1 3 1 1 1 1 1 . . . Worker 11 | . . 2 . 2 1 . . 3 2 1 . . Builder 16 | . 1 . 1 1 1 . . 2 3 7 . . Tunneler 2 | . . . . . . . . . 2 . . . Hauler 8 | . 1 2 . 3 . . . . 2 . . . Recycler 13 | . . 1 1 . 4 . . 4 2 . . 1 Operator 3 | . . . . . . . . 3 . . . . Watcher 11 | . 2 1 . 1 1 . . 2 1 2 1 . Swarmer 37 | . . . 6 3 12 . 1 7 4 4 . . Grunt 56 | . 2 6 4 20 1 1 . 7 7 4 . 4 Brawler 4 | . . . . 2 . 1 . . . 1 . . Duelist 3 | . . 1 . 1 . . . 1 . . . . Protector 2 | . . . . 2 . . . . . . . . Sentry 19 | . . 6 1 6 1 . . 2 1 1 1 . Hunter 7 | . . . . 1 1 . . . 4 1 . . Programmer 20 | . . . . . 1 2 . 3 10 2 . 2 Behemoth 1 | . . . . . . 1 . . . . . . Samaritan 1 | . . . . . . . 1 . . . . . Best Kill Streak 8 | . 2 5 8 7 6 2 1 4 7 6 1 2 Combat Bots Only 6 | . 2 2 6 6 3 2 1 3 4 5 1 2 Max Kills in Single Turn 5 | . 2 2 3 3 3 1 1 2 5 5 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . 3 3 2 . 1 2 1 4 . . Melee 1 | . . . . 1 . 1 . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Tes Hostile Shots Fired 1598 | . 27 62 46 190 70 122 23 273 325 231 8 221 Missed 466 | . 5 14 10 55 22 33 10 102 75 80 3 57 Damage Taken 20403 | . 319 881 459 2188 666 1831 252 2688 4681 3002 120 3316 Core 4749 | . 87 129 92 363 70 294 112 694 760 826 . 1322 Absorbed by Shields 85 | . . . . . . . . . 85 . . . Reduced by Siege Mode 93 | . . . . . . . . . 93 . . . Redirected to Shielding 12 | . . 12 . . . . . . . . . . Ignored by Resistances 197 | . . . . . 14 25 . . 158 . . . Regen/Repaired (Parts) 210 | . . . . . 89 . . . 121 . . . Core Remaining (%) 43 | 100 65 67 . 17 . . 32 18 24 28 . . Volleys Fired 482 | . 30 65 19 98 32 25 3 6 113 43 10 38 Largest 3 | . 2 2 2 2 2 2 1 1 3 3 2 2 Hottest 203 | . 60 46 46 48 53 73 30 85 201 203 170 186 Shots Fired 868 | . 59 129 34 178 50 47 3 6 207 77 11 67 Gun 669 | . 59 129 30 168 36 47 . . 120 50 1 29 Cannon 149 | . . . . . . . . 4 81 16 10 38 Launcher 50 | . . . 4 10 14 . 3 2 6 11 . . Special . | . . . . . . . . . . . . . Kinetic 622 | . 43 129 30 168 36 45 . . 103 39 . 29 Thermal 160 | . 7 . . . . . . 4 86 27 10 26 Explosive 50 | . . . 4 10 14 . 3 2 6 11 . . Electromagnetic 36 | . 9 . . . . 2 . . 12 . 1 12 Robot Hit Streak 34 | . 8 18 11 34 11 29 2 3 9 9 4 10 Robot Miss Streak 7 | . 4 2 1 2 3 1 1 1 7 7 3 4 Penetration Max 1 | . . . . . . . . . 1 . . 1 Secondary Targets 4 | . . . . 3 . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . . 1 . . . Shots Hit Robots 690 | . 36 101 27 151 37 58 3 62 122 40 7 46 Core Hits 359 | . 11 33 20 91 44 10 5 18 63 44 4 16 Critical Kills 8 | . . . . . . 1 . 2 . 2 1 2 Critical Parts Destroyed 37 | . . 1 1 2 . 3 . 20 4 2 . 4 Critical Strikes 59 | . . 1 1 2 . 6 . 22 16 4 1 6 Burn 7 | . . . . . . . . . 7 . . . Meltdown 1 | . . . . . . . . . . . 1 . Destroy 20 | . . 1 1 2 . 1 . . 5 4 . 6 Blast 3 | . . . . . . . . . 3 . . . Corrupt 1 | . . . . . . . . . 1 . . . Smash 26 | . . . . . . 4 . 22 . . . . Sever 1 | . . . . . . 1 . . . . . . Melee Attacks 136 | . . . . 20 . 23 1 88 . . . 4 Impact 101 | . . . . 7 . 13 1 80 . . . . Slashing 27 | . . . . 13 . 10 . . . . . 4 Piercing 8 | . . . . . . . . 8 . . . . Sneak Attacks 14 | . . . . 1 . . 1 11 . . . 1 Combat Hostiles 2 | . . . . 1 . . . 1 . . . . Follow-up Attacks 10 | . . . . 1 . . . 9 . . . . Damage Inflicted 21711 | . 401 1338 817 3458 1537 1279 244 3242 4502 3356 239 1298 Guns 8535 | . 334 1338 375 2095 584 806 . . 1973 677 19 334 Cannons 2654 | . . . . . . . . 94 1283 217 220 840 Explosions 6711 | . 65 . 442 985 946 . 176 394 1245 2458 . . Melee 3794 | . . . . 378 . 473 68 2754 . . . 121 Ramming 17 | . 2 . . . 7 . . . 1 4 . 3 Kinetic 7970 | . 203 1338 375 2095 584 797 . . 1724 520 . 334 Thermal 3223 | . 130 . . . . . . 94 1727 374 220 678 Explosive 6002 | . . . 442 985 946 . 176 219 776 2458 . . Electromagnetic 705 | . 66 . . . . 9 . 175 274 . 19 162 Impact 3033 | . . . . 79 . 329 68 2557 . . . . Slashing 564 | . . . . 299 . 144 . . . . . 121 Piercing 197 | . . . . . . . . 197 . . . . Highest Corruption 22 | . . . . . 2 22 22 6 14 2 . 15 Average Corruption 5 | . . . . . 2 9 22 2 8 2 . 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 112 | . . . . . 14 26 7 10 44 7 . 4 Message Errors 25 | . . . . . 2 6 4 2 7 2 . 2 Matter Fused 18 | . . . . . 3 3 . 3 6 3 . . Heat Flow Errors 15 | . . . . . 2 6 . 1 4 1 . 1 Energy Discharges 18 | . . . . . 4 4 . 1 9 . . . Parts Rejected 1 | . . . . . 1 . . . . . . . Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 12 | . . . . . 1 4 1 2 3 . . 1 Data Loss (major) 7 | . . . . . . 2 . 1 4 . . . Misfires 2 | . . . . . . . . . 2 . . . Alerts 3 | . . . . . 1 . 1 . 1 . . . Misdirections 3 | . . . . . . 1 1 . 1 . . . Weapon Failures 7 | . . . . . . . . . 6 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 2126 | . 26 . . 15 50 127 . 1490 227 191 . . Projectiles 48 | . . . . . . . . 6 42 . . . Explosions 515 | . 26 . . 15 50 . . 48 185 191 . . Melee 1563 | . . . . . . 127 . 1436 . . . . Knockbacks 28 | . . . . . . 2 . 18 8 . . . Impact 19 | . . . . . . 2 . 17 . . . . Kinetic 8 | . . . . . . . . . 8 . . . Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage 584 | . . . . . 97 . . 203 56 227 . 1 Shots 14 | . . . . . 4 . . 5 1 4 . . Rammed 5 | . 2 1 . . . . . . . 1 . 1 Targets Rammed 7 | . 2 1 . . 1 . . . 1 1 . 1 Kicked 1 | . . . . . 1 . . . . . . . Crushed 1 | . . . . . . . . . 1 . . . Highest Temperature 479 | . 202 1 19 38 408 249 . 232 411 479 203 169 Average Temperature 111 | . 97 1 6 11 175 82 . 69 157 171 79 25 Received Heat Transfer 3795 | . 192 207 171 936 51 306 90 240 603 399 9 591 Effects 9 | . . . . . 3 . . . 2 4 . . Shutdowns 3 | . . . . . . . . . 1 2 . . Energy Bleed 3 | . . . . . 1 . . . 1 1 . . Interference 2 | . . . . . 2 . . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . Siege Activations 3 | . . . . . . . . . 3 . . . Total Turns 40 | . . . . . . . . . 40 . . . Longest Duration 26 | . . . . . . . . . 26 . . . Robots Corrupted 17 | . . . . . . 1 . 16 . . . . Combat Hostiles 11 | . . . . . . 1 . 10 . . . . Parts Fried 37 | . . . . . . 1 . 34 1 . . 1 Impact Corruptions 48 | . . . . . . 3 . 45 . . . . Robots Melted 2 | . . . . . . . . . 1 . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Melted 11 | . 1 . . . . . . 1 5 . 3 1 Heat Transferred 4591 | . 300 . . . . . . 111 2735 520 222 703 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . 1 . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Tes Peak Influence 737 | . 67 242 420 735 557 . . 472 638 737 377 211 Initial 331 | . . 9 40 177 331 . . . 231 294 312 211 Average 286 | . 38 123 219 497 425 . . 150 367 482 356 133 Maximum Alert Level 3 | . . 1 2 3 2 . . 2 2 3 1 1 Low Security (%) 36 | . 100 84 40 3 . . . 73 . . . 74 Level 1 36 | . . 15 49 17 47 . . 23 66 42 100 25 Level 2 25 | . . . 10 70 52 . . 3 33 51 . . Level 3 1 | . . . . 8 . . . . . 6 . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 32 | . . . 2 6 1 . 1 4 8 4 1 5 Investigation 3 | . . . . 2 . . . 1 . . . . Extermination 11 | . . . . . 1 . . 2 4 1 1 2 Reinforcement 13 | . . . 2 2 . . . 1 3 3 . 2 Assault 4 | . . . . 2 . . 1 . 1 . . . Garrison 1 | . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 1 . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Tes Distress Signals 12 | . 1 3 . 4 . . . 1 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 277 | . 7 20 19 51 21 12 12 43 38 23 3 28 Peak Tracking Total 16 | . 3 5 6 7 5 4 10 6 5 5 2 16 Tactical Retreats 18 | . . 1 . 3 . 3 . 6 . 3 . 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Tes Traps Triggered 10 | . . 1 . 1 1 . . 5 2 . . . Indirectly 4 | . . . . . . . . 4 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Tes Machines Disabled 30 | . . . 3 2 4 . . 13 4 3 . 1 Max in Single Turn 5 | . . . 1 1 4 . . 5 3 1 . 1 Garrison Access 2 | . . . 1 . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Tes Machines Accessed 26 | . . 2 2 3 4 . . 6 2 1 2 4 Terminals 15 | . . 2 1 3 2 . . 3 . 1 1 2 Fabricators 2 | . . . . . 1 . . 1 . . . . Repair Stations 5 | . . . . . 1 . . 1 1 . 1 1 Recycling Units 1 | . . . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . . . . . . 1 Garrison Access 2 | . . . 1 . . . . 1 . . . . Total Hacks 50 | . . 5 4 7 7 . . 12 4 3 2 6 Successful 23 | . . 2 3 2 3 . . 4 3 3 1 2 Failed 27 | . . 3 1 5 4 . . 8 1 . 1 4 Catastrophic 7 | . . 1 . 2 1 . . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . Manual 18 | . . 5 1 4 1 . . 3 . 1 . 3 Terminals 34 | . . 5 3 7 4 . . 9 . 3 1 2 Fabricators 2 | . . . . . 1 . . 1 . . . . Repair Stations 7 | . . . . . 2 . . 1 2 . 1 1 Recycling Units 2 | . . . . . . . . . 2 . . . Scanalyzers 3 | . . . . . . . . . . . . 3 Garrison Access 2 | . . . 1 . . . . 1 . . . . Terminal Hacks 13 | . . 2 2 2 1 . . 2 . 3 . 1 Robot Analysis 5 | . . 1 1 . 1 . . 2 . . . . Open Door 1 | . . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . Hauler Manifests 2 | . . 1 . . . . . . . 1 . . Zone Layout 2 | . . . . . . . . . . 1 . 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . 2 . . . 2 . 1 . Scan Component 2 | . . . . . 1 . . . 1 . . . Repair 2 | . . . . . 1 . . . 1 . . . Refit 1 | . . . . . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . 1 . . . . Seal Access 2 | . . . 1 . . . . 1 . . . . Unauthorized Hacks 2 | . . . . . . . . 1 . . . 1 Terminals . | . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . Liberate 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 Researchers 1 | . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 2 . . . . Used 2 | . . . . . . . . 2 . . . . Hacking Detections 18 | . . 1 . 2 4 . . 4 2 1 1 3 Full Trace Events 1 | . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . . 1 . . . Time 54 | . . . . . 26 . . . 28 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Tes Total Allies 3 | . . . . . . . . 3 . . . . Largest Group 3 | . . . . . . . . 3 . . . . Highest-Rated Group 87 | . . . . . . . . 87 . . . . Highest-Rated Ally 29 | . . . . . . . . 29 . . . . Total Orders 5 | . . . . . . . . 2 . . . 3 EXPLORE 4 | . . . . . . . . 2 . . . 2 RETURN 1 | . . . . . . . . . . . . 1 Ally Attacks 34 | . . . . . . . . 34 . . . . Total Damage 465 | . . . . . . . . 465 . . . . Kills 2 | . . . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Tes Robot Analysis Total 5 | . . 1 1 . 1 . . 2 . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . . . Drone Launches 8 | . . . . . . . . 4 . . . 4 Drone Recoveries 4 | . . . . . . . . 2 . . . 2 Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Tes Turns Passed 9687 | . 525 857 279 852 1241 974 151 1569 1568 641 260 770 Spaces Moved 5128 | 1 270 357 134 294 846 605 95 841 772 451 197 265 Core 136 | . . 1 . . . 13 . 40 8 29 . 45 Treads 1270 | . 179 356 114 146 . 224 72 . 77 . . 102 Legs 2631 | 1 91 . . 148 846 130 . 310 687 181 119 118 Wheels 837 | . . . 20 . . 238 23 491 . 65 . . Hover 254 | . . . . . . . . . . 176 78 . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 110 120 120 50 100 50 120 50 56 50 Average Speed 130 | 120 146 160 156 138 124 124 145 123 143 100 94 143 Slowest Speed 750 | 120 190 200 240 225 126 200 160 300 600 750 120 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 29 | 2 59 45 27 56 27 67 17 24 15 11 4 33 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 4 | . . . . . . 3 1 . . . . . Spaces Dug 9 | . . . . . 6 . . 2 1 . . . Terrain Destroyed 405 | . 3 . 19 46 70 . 8 35 94 115 4 11 Melee 2 | . . . . . . . . 2 . . . . Projectile 67 | . . . . . . . . 1 37 15 4 10 AOE 335 | . 3 . 19 46 70 . 8 32 57 100 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Tes Total 7056 | . 348 523 170 535 985 742 102 1226 1024 561 261 579 Wait 983 | . 32 60 . 90 74 73 . 276 58 36 33 251 Move 5116 | . 269 356 133 293 845 604 94 840 771 450 196 265 Hop . | . . . . . . . . . . . . . Pick Up 62 | . 3 11 5 4 3 1 2 4 12 6 8 3 Fast Attach 117 | . 4 10 3 8 12 10 1 17 32 13 2 5 Attach 63 | . 3 4 2 10 2 4 . 7 13 6 7 5 Detach 8 | . . . 1 2 . . . . 4 1 . . Swap 26 | . . 3 2 7 8 . 1 1 2 2 . . Drop 66 | . 5 13 5 7 8 2 . 3 13 3 5 2 Fire 482 | . 30 65 19 98 32 25 3 6 113 43 10 38 Melee 116 | . . . . 16 . 23 1 72 . . . 4 Ram 2 | . . . . . . . . . . 1 . 1 Kick 1 | . . . . . 1 . . . . . . . Crush 4 | . 2 1 . . . . . . 1 . . . Escape Stasis 10 | . . . . . . . . . 5 . . 5 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 7) 526 | -10/Materials | Entered another Materials area 526 | -9/Materials | Evolved 2 slots: Utility x2 1090 | -9/Materials | Discovered new exit (range 20) 1340 | -9/Materials | Discovered new exit (range 19) 1383 | -9/Materials | Entered another Materials area 1383 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1387 | -8/Materials | Build established: Scavenger-Mutant 1560 | -8/Materials | Identified exit to Storage 1662 | -8/Materials | Entered Storage 1896 | -8/Storage | Build established: Mutant 2062 | -8/Storage | First assault squad dispatched 2162 | -8/Storage | Core integrity fell below 50% 2211 | -8/Storage | Lost 7 parts (1p1n2u3w) 2301 | -8/Storage | Core integrity fell below 20% 2492 | -8/Storage | Discovered new exit (range 20) 2513 | -8/Storage | Identified exit to Factory 2514 | -8/Storage | Entered Factory 2514 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2644 | -7/Factory | Repaired Lgt. Armor Plating 3235 | -7/Factory | Discovered new exit (range 9) 3261 | -7/Factory | Identified exit to Factory 3477 | -7/Factory | Discovered exit to Factory (range 9) 3732 | -7/Factory | Discovered new exit (range 4) 3736 | -7/Factory | Identified exit to Lower Caves 3755 | -7/Factory | Entered Lower Caves 3764 | -7/Lower Caves | Learned Factory stockpile data 3825 | -7/Lower Caves | Learned Factory interactive machine intel 3914 | -7/Lower Caves | Spotted B-75 Beast 3988 | -7/Lower Caves | Destroyed B-75 Beast 4007 | -7/Lower Caves | Lost 9 parts (2p3n2u2w) 4295 | -7/Lower Caves | Encountered a Warlord checkpoint 4361 | -7/Lower Caves | System corruption reached 10% 4381 | -7/Lower Caves | Lost 4 parts (1n2u1w) 4651 | -7/Lower Caves | Build established: Scavenger-Gladiator 4721 | -7/Lower Caves | Discovered new exit (range 6) 4722 | -7/Lower Caves | Core integrity fell below 50% 4723 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4727 | -7/Lower Caves | Identified exit to Lower Caves 4729 | -7/Lower Caves | Entered another Lower Caves area 4768 | -7/Lower Caves | Discovered exit to Factory (range 16) 4845 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4880 | -7/Lower Caves | Entered Factory 4880 | -6/Factory | Evolved 2 slots: Utility x2 4882 | -6/Factory | Loaded intel: 52 interactive machine locations 4893 | -6/Factory | Lost 3 parts (1n1u1w) 5293 | -6/Factory | Spotted B-75 Beast 5612 | -6/Factory | Discovered new exit (range 47) 5929 | -6/Factory | Identified exit to Factory 6354 | -6/Factory | Lost 3 parts (2n1u) 6360 | -6/Factory | Core integrity fell below 50% 6424 | -6/Factory | Core integrity fell below 20% 6429 | -6/Factory | Lost 8 parts (1p2n2u3w) 6449 | -6/Factory | Entered another Factory area 6449 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6628 | -5/Factory | Discovered new exit (range 12) 6664 | -5/Factory | Identified exit to Factory 6691 | -5/Factory | Build established: Mutant 6857 | -5/Factory | Lost 5 parts (1p2n1u1w) 6994 | -5/Factory | Repaired Mass Driver 7151 | -5/Factory | Build established: Scavenger-Mutant 7443 | -5/Factory | Core integrity fell below 50% 7502 | -5/Factory | System corruption reached 10% 7538 | -5/Factory | Lost 5 parts (1n1u3w) 7632 | -5/Factory | Lost 6 parts (2p3u1w) 7997 | -5/Factory | First assault squad dispatched 8011 | -5/Factory | Discovered exit to Factory (range 5) 8017 | -5/Factory | Entered another Factory area 8017 | -4/Factory | Evolved 2 slots: Utility x2 8434 | -4/Factory | Lost 5 parts (1n2u2w) 8521 | -4/Factory | Core integrity fell below 50% 8554 | -4/Factory | Lost 11 parts (2p3n3u3w) 8579 | -4/Factory | Identified exit to Research 8658 | -4/Factory | Entered Research 8658 | -3/Research | Evolved 2 slots: Propulsion x2 8662 | -3/Research | Lost 4 parts (1p2n1u) 8700 | -3/Research | Discovered new exit (range 7) 8703 | -3/Research | Identified exit to Testing 8820 | -3/Research | Spotted B-86 Titan 8918 | -3/Research | Entered Testing 9259 | -3/Testing | Lost 4 parts (2p1n1w) 9289 | -3/Testing | Found Prototype Processor 9289 | -3/Testing | Identified Exp. Signal Interpreter 9475 | -3/Testing | Lost 3 parts (1n1u1w) 9617 | -3/Testing | System corruption reached 10% 9653 | -3/Testing | Garrison activated, responded to threat 9655 | -3/Testing | Core integrity fell below 50% 9661 | -3/Testing | Spotted Striker 9661 | -3/Testing | Spotted Striker 9679 | -3/Testing | Scanned by Researcher 9685 | -3/Testing | Core integrity fell below 20% 9688 | -3/Testing | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 09679_ Penetrated by Slug. 09680_ R-10 Processor collects Imp. Antigrav System. 09682_ Slug penetrates Garrison Access. 09682_ Penetrated by Slug. 09682_ K-01 Serf collects debris. 09683_ Held in stasis. 09683_ R-10 Processor collects Gamma Rifle. 09684_ Imp. Armor Integrity Analyzer destroyed. 09684_ Slug penetrates Wall. 09685_ X7&FE&U59QLSO0PLFFD=Y8HMHRYSCZQ&E4KPZQQ 09685_ K-01 Serf cleans the Garrison Access. 09685_ Slug penetrates H-77 Assassin. 09685_ Acquired Hyp. Coil Gun. 09686_ R-10 Processor collects Adv. Heat Sink. 09686_ P-80 Master resets P-80 Master, system corruption cleaned. 09687_ Slug penetrates Wall. 09687_ Held in stasis. 09687_ C-55 Analyst is analyzing... 09688_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#####?????????????????????????????????????????? | | ????""""?????????????????????????????????????????? | | ??#" """""#?????????????????????????????????????? | | ??#" "#?????????????????????????????????????? | | ?## ""#?????????????????????????????????????? | | ?# c"""#?????????????????????????????????????? | | ?# """#?????????????????????????????????????? | | ?####++#####?????????????????????????????????????? | | ???## ##????????????????????????????????????????? | | ???# #????????????????????????????????????????? | | ???## ##???????????#######??????????????????????? | | ????# #????????????#""G""#??????????????????????? | | ????# ##########???# "h" #??????????????????????? | | ????# # """" #??## " " ###????????????????????? | | ????# # ""R"" ####!=k #????????????????????? | | ??### + "" "" /=!Y [ h #????????????????????? | | ??#"" # ####!|! #????????????????????? | | ??#T # #?##[% ! @ #????????????????????? | | ??### # """""" #?##! R ! #????????????????????? | | ##### # """""" #?## g ! #????????????????????? | | # # """""" #?## ! #????????????????????? | | # # #??# u p #????????????????????? | | + ##########??# pc% #????????????????????? | | # #################/###############?????????? | | # ?????? | | # ?????? | | ?#### #####+######+############## #??????? | | # ## # #????????????????? | | # ## """ # #????????????????? | | + ## """ # #????????????????? | | # ## "S # #????????????????? | | # ## """ ^# #???????c????????? | | ##### ## "" # #????????????????? | | ######+# ## # #????????????????? | | "" """ # ## # #????????????????? | | "" """ # ## % ##+########????????????????? | | # #####+###### ###?????????????????????? | | # ###?# ##?# ######????????????????? | | # ##### #### #????????????????? | | """ # %% #????????????????? | | """ + ### #????????????????? | | """ # #?# ## #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 41 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 25 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 7 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 3 Kinecelleration 30 Salvage Targeting 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseWeldingSuite Manual? 0 Play Time 01:15:37 Cumulative 131.6 hours Start 2024.09.12 @ 19:54:55 End 2024.09.15 @ 11:21:56 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 213 Rogue 212 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 67 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 19c872bf-6c5f-4bf1-9732-c8b9e89b3ac7