Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 23:38:45 Player: ChromeKnight Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (164) 820 Value Destroyed (6526) 6526 Prototype IDs (58) 1160 Alien Tech Used (0) 0 Bonus (6998) 6998 TOTAL SCORE: 24204 Bonus ------- High Alert Combat Kills 698 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Win 3000 Cogmind --------- Core Integrity 604/1600 Matter 14/300 Energy 98/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Skeleton Box > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Treads Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Spiked Heavy Treads Improved Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Experimental Armor Integrity Analyzer Centrium Light Armor Plating Centrium Light Armor Plating Centrium Light Armor Plating Heavy Reactive Plating Advanced Thermal Shield Advanced Force Field > --- WEAPON ----------- Improved Potential Cannon Graviton Cannon > --- INVENTORY -------- Medium Treads Spiked Heavy Treads Skeleton Box Heavy Quantum Rifle Compact HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon [Rating: 201] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Vortex Chain Reactor Propulsion Combat Airjet Treads Spiked Heavy Treads Leg Potential Leg Wheel Armored Wheel Hover Unit Combat Airjet Flight Unit Improved Diametric Drive Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Centrium Light Armor Plating Weapon Chainsword Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Gravity Flail Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Slots Evolved 18 | . . . . . 4 2 . . . 4 . . . . 2 . . 2 . 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . . 1 . . . . . . . 1 . . 1 Utility 12 | . . . . . 3 2 . . . 2 . . . . 2 . . . . 2 1 Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 183 | 6 10 8 3 . 12 37 1 1 2 8 1 . 6 1 17 . 15 20 5 19 11 Power 18 | 1 1 1 . . 1 4 . 1 . 1 . . . . 3 . 2 3 . . . Engine 9 | 1 1 1 . . . 1 . 1 . . . . . . 2 . . 2 . . . Core 7 | . . . . . 1 3 . . . 1 . . . . . . 2 . . . . Reactor 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . Propulsion 39 | 2 3 1 2 . . 7 . . . 1 . . 1 . 3 . 6 5 . 5 3 Treads 9 | 2 . . . . . . . . . . . . . . . . . . . 4 3 Leg 9 | . . . 2 . . 4 . . . . . . . . . . 2 . . 1 . Wheel 4 | . 3 1 . . . . . . . . . . . . . . . . . . . Hover 11 | . . . . . . 3 . . . 1 . . 1 . . . 4 2 . . . Flight 6 | . . . . . . . . . . . . . . . 3 . . 3 . . . Utility 90 | 1 2 4 1 . 8 19 1 . 2 5 . . 4 . 11 . 4 11 2 11 4 Device 30 | . 1 1 . . . 6 1 . 1 . . . 2 . 5 . 1 4 1 5 2 Storage 7 | 1 1 . 1 . . 2 . . . . . . 1 . . . . . . 1 . Processor 18 | . . 2 . . 2 4 . . . 1 . . 1 . 2 . 1 3 1 1 . Hackware 13 | . . . . . 1 . . . . 4 . . . . 3 . 2 3 . . . Protection 22 | . . 1 . . 5 7 . . 1 . . . . . 1 . . 1 . 4 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 36 | 2 4 2 . . 3 7 . . . 1 1 . 1 1 . . 3 1 3 3 4 Energy Gun 4 | 2 . . . . . . . . . . . . . . . . . . 2 . . Energy Cannon 6 | . . . . . . 1 . . . . . . 1 . . . . . 1 2 1 Ballistic Gun 1 | . 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 8 | . 3 2 . . . . . . . . . . . . . . . . . 1 2 Launcher 6 | . . . . . . 2 . . . 1 1 . . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . . . . . 3 . . . . Slashing Weapon 8 | . . . . . 3 4 . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . . 1 . . . . . . 6 . 2 . 2 1 3 3 . Parts Lost 54 | . 2 1 . 1 3 10 . 1 . . . . . 4 1 . 11 . 1 1 18 Power 8 | . 1 1 . 1 1 . . 1 . . . . . . . . 2 . . . 1 Propulsion 8 | . 1 . . . . 2 . . . . . . . . 1 . . . . . 4 Utility 33 | . . . . . 1 8 . . . . . . . 2 . . 9 . 1 1 11 Weapon 5 | . . . . . 1 . . . . . . . . 2 . . . . . . 2 Highest Loss Streak 17 | . 1 1 . 1 3 4 . 1 . . . . . 4 1 . 10 . 1 1 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 12 | . 9 14 15 16 17 17 8 12 13 12 12 12 12 12 11 14 12 3 3 9 10 Power . | . . . . . . . . . . . . . . 1 1 2 1 1 1 . . Propulsion 2 | . 2 3 4 4 4 3 1 1 1 1 2 2 3 4 2 2 3 . . 3 2 Utility 6 | . 5 8 7 8 7 10 5 10 8 6 7 7 5 5 6 8 4 . . 1 . Weapon 2 | . 1 1 2 3 4 2 1 1 2 2 2 2 2 1 1 1 2 . 1 3 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 40 | . . 7 . . . 10 . . 3 1 . . 5 . . . 4 . 2 3 5 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . 2 . . . . . . . . . . 1 . . . . . . . 1 Utility 26 | . . 5 . . . 8 . . 3 . . . 4 . . . 2 . 1 2 1 Weapon 9 | . . . . . . 2 . . . 1 . . . . . . 2 . 1 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 88 99 99 100 79 90 100 99 100 92 94 94 99 96 82 78 70 62 94 84 77 Engine 3 | . 10 13 14 14 . . . 5 7 . . . 4 5 5 5 2 3 4 1 . Core 1 | . . . . . . 4 7 1 . 4 5 5 5 5 . . 1 . . . . Treads 3 | . 13 . . . . . . . . . . . . . . . . . . 9 11 Leg 4 | . . . 19 28 18 16 . . . . . . . . . . . . . . . Wheel 2 | . 14 28 7 . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . 3 23 23 23 23 23 23 23 23 1 . 1 7 4 . . Flight 1 | . . . . . . . . . . . . . . . 13 10 7 11 19 2 . Device 12 | . 7 3 . . . 9 22 16 16 11 11 11 11 9 11 10 8 10 17 24 20 Storage 6 | . 14 14 14 14 9 6 7 7 7 5 5 5 5 5 5 5 4 . . 3 3 Processor 14 | . . 4 . . 16 15 23 23 23 17 17 17 17 17 11 15 13 13 19 17 12 Hackware 4 | . . . . . 8 2 . . . 9 11 11 11 11 25 26 23 5 9 2 . Protection 8 | . . 5 14 14 9 15 . 5 5 5 5 5 4 4 . . . . 4 6 15 Energy Cannon 1 | . . . . . . 1 . . . . . . . . . . . . . 5 7 Ballistic Cannon 4 | . 12 28 28 28 . . . . . . . . . . . . . . . 2 3 Launcher 1 | . . . . . . . 7 7 7 5 5 5 5 4 . . . . . . . Slashing Weapon 4 | . . . . . 17 10 7 7 7 5 5 5 4 5 4 5 2 3 4 1 . Peak Build Rating 201 | 6 14 20 38 38 51 63 52 52 50 70 71 72 92 88 98 82 97 121 139 176 201 Average Rating 79 | 4 9 17 32 37 46 54 51 49 49 67 71 71 82 85 85 82 80 86 122 151 183 On Entrance 61 | . 6 14 20 38 35 48 50 52 49 49 70 71 72 88 76 82 82 29 121 125 176 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . . . . . . . . 4 6 . 2 . Naked Turns 47 | . . . . . . . . . . . . . . . . . . . . . 47 Heaviest Build 156 | 11 33 42 62 62 57 68 39 39 36 50 50 50 52 52 40 26 36 26 29 126 156 Greatest Support 230 | 40 40 24 60 60 60 77 39 39 39 52 52 52 52 52 52 31 49 30 30 183 230 Greatest Overweight (x) 13 | . 2 1 13 1 . 1 . . . . . . . . 1 . 2 1 . 1 . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 5 5 15 15 Average Capacity 15 | 7 13 15 17 20 20 18 15 15 15 15 15 15 15 15 15 15 14 5 5 14 14 Most Carried 20 | 2 15 15 16 16 20 20 8 14 15 15 14 15 15 15 15 15 15 5 5 15 15 Average Carried 13 | . 9 14 15 16 17 17 8 12 14 13 14 14 14 14 12 15 13 4 4 12 13 Final Capacity 20 | 8 15 15 20 20 20 15 15 15 15 15 15 15 15 15 15 15 5 5 5 15 5 Final Carried 20 | 2 14 15 16 16 20 8 8 14 15 14 14 15 15 15 15 15 5 5 5 15 4 Class Distribution -------------------- 24% | Mutant 17% | Scavenger-Tank 17% | Scavenger-Scout 14% | Gladiator 11% | Hacker-Scout 4% | Hacker-Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gladiator | -8/Materials Gladiator | -7/Factory Scavenger-Scout | -7/Storage Scavenger-Scout | -7/Recycling Scavenger-Scout | -7/Scraptown Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Waste Hacker-Sprinter | -4/Factory Sprinter | -3/Research Hacker-Scout | -3/Testing Scavenger-Tank | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Matter Collected 4557 | 183 300 266 . 17 196 497 . 290 93 . 128 89 64 162 253 . 164 239 39 577 1000 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6824 | 61 215 111 . 37 524 1171 . 446 . . 103 . . 144 253 . 164 329 39 832 2395 Parts 335 | 7 12 11 . 5 23 61 . 19 . . 10 . . 1 10 . 5 14 . 34 123 Haulers Intercepted 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . Recyclers Shooed 7 | . 1 . . 1 . 1 . . . . . . . . . . . 1 . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . 11 . . 2 . . . . . . . Prevented 3 | . . . . . . . . . . . 2 . . 1 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Combat Hostiles Destroyed 111 | . 7 6 . 5 6 18 . 2 . . 5 . . 4 . . . . . 15 43 Melee 28 | . . . . 1 6 18 . 2 . . . . . 1 . . . . . . . Guns 1 | . 1 . . . . . . . . . . . . . . . . . . . . Cannons 66 | . 6 6 . 4 . . . . . . . . . . . . . . . 14 36 AOE 14 | . . . . . . . . . . . 5 . . 3 . . . . . 1 5 Classes Destroyed 18 | 1 4 3 . . 2 4 . . . . 1 . . . . . . . . 2 1 Worker 17 | . . 1 . . 1 4 . . . . . . . . . . . 8 . . 3 Builder 6 | . . . . . . . . . . . . . . . . . . . . . 6 Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . . Hauler 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . Recycler 15 | . . 1 . . 2 3 . 3 . . . . . . 2 . 1 1 . 1 1 Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . Operator 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . Watcher 5 | . . . . . . 1 . . . . . . . . . . . . 1 . 3 Swarmer 43 | . . 6 . 5 . 4 . . . . 5 . . . . . . . . 9 14 Grunt 29 | . 7 . . . 3 6 . . . . . . . 3 . . . . . . 10 Brawler 1 | . . . . . . 1 . . . . . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . . . Sentry 8 | . . . . . 2 1 . 1 . . . . . 1 . . . . . . 3 Hunter 6 | . . . . . 1 . . 1 . . . . . . . . . . . 2 2 Programmer 19 | . . . . . . 5 . . . . . . . . . . . . . . 14 Striker 2 | . . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . 2 . Best Kill Streak 15 | 3 2 5 . 5 2 5 . 1 . . 5 . . 3 2 . 1 9 1 10 15 Combat Bots Only 13 | . 2 3 . 5 2 5 . 1 . . 5 . . 3 . . . . . 10 13 Max Kills in Single Turn 5 | 2 1 2 . 1 1 1 . 1 . . 5 . . 1 1 . 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . 5 . . 1 . . . . . 1 2 Melee 1 | . . . . 1 1 1 . 1 . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Hostile Shots Fired 1486 | . 49 24 . 63 101 212 11 60 . 1 14 . 2 53 5 . 109 8 . 171 603 Missed 420 | . 11 5 . 10 32 61 6 26 . 1 5 . 2 24 2 . 36 5 . 46 148 Hits 1066 | . 38 19 . 53 69 151 5 34 . . 9 . . 29 3 . 73 3 . 125 455 Melee 19 | . . . . . 1 8 . 7 . . . . . . . . . . . 3 . Projectile 1047 | . 38 19 . 53 68 143 5 27 . . 9 . . 29 3 . 73 3 . 122 455 AOE 6 | . . . . . . 2 . . . . . . . . . . 4 . . . . Critical Strikes 48 | . 1 . . . 3 12 . 3 . . . . . 3 1 . 7 . . 3 15 Part Disruptions 3 | . . . . . . . . . . . . . . . . . 2 . . . 1 Damage Taken 16491 | . 587 155 . 427 1027 2583 51 467 . . 176 . . 826 130 . 1590 75 . 2012 6385 Core 2729 | . 43 23 . 68 170 431 18 130 . . . . . 133 . . 484 30 . 203 996 Absorbed by Shields 2628 | . . . . . . . . . . . . . . . . . . . . 1053 1575 Reduced by Siege Mode 379 | . . . . . . . . . . . . . . . . . . . . 197 182 Ignored by Resistances 1583 | . . . . . . . . . . . . . . . . . . . . 35 1548 Regen/Repaired (Parts) 211 | . . . . . . 156 . . . . . . 3 . 42 . . . . 10 . Core Remaining (%) 66 | 100 . . . 46 69 . . . 17 . . . . 86 . . 57 . 97 86 37 Volleys Fired 277 | 6 52 11 . 12 . . 2 5 . . 3 . 1 13 . . . . . 29 143 Largest 3 | 2 2 2 . 2 . . 1 1 . . 1 . 1 1 . . . . . 3 3 Hottest 272 | 80 80 66 . 70 . . 30 30 . . 45 . 50 45 . . . . . 259 272 Shots Fired 499 | 12 96 22 . 24 . . 2 5 . . 3 . 1 13 . . . . . 70 251 Gun 56 | 12 44 . . . . . . . . . . . . . . . . . . . . Cannon 414 | . 52 22 . 24 . . . . . . . . 1 . . . . . . 70 245 Launcher 29 | . . . . . . . 2 5 . . 3 . . 13 . . . . . . 6 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 271 | . 60 22 . 24 . . . . . . . . . . . . . . . 29 136 Thermal 113 | 6 18 . . . . . . . . . . . . . . . . . . 27 62 Explosive 29 | . . . . . . . 2 5 . . 3 . . 13 . . . . . . 6 Electromagnetic 85 | 6 18 . . . . . . . . . . . . . . . . . . 14 47 Entropic 1 | . . . . . . . . . . . . . 1 . . . . . . . . Robot Hit Streak 37 | 2 11 3 . 3 . . . . . . 2 . . 37 . . . . . 12 20 Robot Miss Streak 7 | 3 3 3 . 7 . . 1 . . . 5 . . 1 . . . . . 3 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 402 | 5 63 11 . 8 30 60 . 7 . . 2 . . 14 2 . 7 10 3 50 130 Core Hits 209 | 3 16 8 . 4 8 25 1 6 . . 10 . . 20 2 . 2 8 . 23 73 Critical Kills 2 | . . . . . . . . . . . . . . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . 1 . . . . Critical Strikes 28 | . 2 1 . . 3 4 . . . . . . . 1 . . 1 . . 4 12 Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . 2 Blast 12 | . 2 1 . . . . . . . . . . . . . . . . . . 9 Corrupt 5 | . . . . . . . . . . . . . . . . . . . . 4 1 Smash 1 | . . . . . . . . . . . . . . . . . 1 . . . . Sever 8 | . . . . . 3 4 . . . . . . . 1 . . . . . . . Melee Attacks 286 | . . . . . 45 127 1 13 . . 2 . 5 5 14 . 14 35 15 10 . Impact 23 | . . . . . . . . . . . . . . . . . 11 5 5 2 . Slashing 263 | . . . . . 45 127 1 13 . . 2 . 5 5 14 . 3 30 10 8 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 33 | . . . . . 6 10 . 3 . . 1 . . . 2 . 1 9 . 1 . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . 3 4 . . . . . . . . . . . . 2 . . Damage Inflicted 20809 | 69 1224 290 . 286 1491 2633 84 504 . . 411 . . 795 156 . 444 1036 161 2149 9076 Guns 360 | 69 291 . . . . . . . . . . . . . . . . . . . . Cannons 10117 | . 861 290 . 278 . . . . . . . . . . . . . . . 1945 6743 Explosions 3613 | . 72 . . . . . 84 19 . . 330 . . 663 . . . . . 112 2333 Melee 6705 | . . . . . 1491 2633 . 485 . . 81 . . 132 156 . 438 1036 161 92 . Ramming 14 | . . . . 8 . . . . . . . . . . . . 6 . . . . Kinetic 5306 | . 909 290 . 278 . . . . . . . . . . . . . . . 612 3217 Thermal 3690 | 42 182 . . . . . . . . . . . . . . . . . . 1005 2461 Explosive 3225 | . . . . . . . 84 19 . . 330 . . 663 . . . . . . 2129 Electromagnetic 1869 | 27 133 . . . . . . . . . . . . . . . . . . 440 1269 Impact 439 | . . . . . . . . . . . . . . . . . 334 . 105 . . Slashing 6266 | . . . . . 1491 2633 . 485 . . 81 . . 132 156 . 104 1036 56 92 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . 3 12 12 12 12 1 1 1 1 . . 8 25 5 5 . 13 Average Corruption 6 | . . . . . 3 4 12 12 9 1 1 1 1 . . 8 14 5 5 . 5 Corruption Purged 8 | . . . . . . 3 . . 5 . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 195 | . . . . . 1 48 13 32 29 . 5 4 . . . . 19 2 6 . 36 Message Errors 35 | . . . . . . 6 3 6 9 . 1 . . . . . 2 1 . . 7 Matter Fused 58 | . . . . . . 16 3 11 10 . 1 3 . . . . 6 . 1 . 7 Heat Flow Errors 26 | . . . . . . 9 1 2 3 . 3 . . . . . 2 . 1 . 5 Energy Discharges 18 | . . . . . 1 5 1 4 . . . . . . . . 1 1 1 . 4 Parts Rejected 3 | . . . . . . 1 . . . . . . . . . . 1 . . . 1 Parts Fused 4 | . . . . . . 2 1 1 . . . . . . . . . . . . . Data Loss (minor) 25 | . . . . . . 6 2 5 5 . . . . . . . 2 . 2 . 3 Data Loss (major) 9 | . . . . . . 2 1 1 2 . . 1 . . . . 1 . 1 . . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . 2 Alerts 7 | . . . . . . 1 . 2 . . . . . . . . 1 . . . 3 Misdirections 7 | . . . . . . . 1 . . . . . . . . . 3 . . . 3 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1516 | . 13 3 . 15 97 308 8 106 . . 65 . . 25 . . 224 111 26 36 479 Projectiles 410 | . . 3 . 15 . . . . . . . . . . . . . . . 36 356 Explosions 173 | . 13 . . . . . 8 . . . 4 . . 25 . . . . . . 123 Melee 933 | . . . . . 97 308 . 106 . . 61 . . . . . 224 111 26 . . Knockbacks 44 | . 9 5 . 3 . . . . . . . . . . . . . . 2 6 19 Impact 2 | . . . . . . . . . . . . . . . . . . . 2 . . Kinetic 40 | . 9 5 . 2 . . . . . . . . . . . . . . . 5 19 Secondary 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 366 | . 37 . . . . . . 33 . . 57 . . 196 . . 3 . . . 40 Shots 13 | . 1 . . . . . . 1 . . 3 . . 7 . . . . . . 1 Rammed 2 | . . . . . . . . . . . . . . . . . 2 . . . . Targets Rammed 3 | . . . . 1 . . . . . . . . . . . . 2 . . . . Kicked 1 | . . . . 1 . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 366 | 108 198 27 . 208 11 252 193 270 283 . 171 . 4 7 10 . 311 5 115 81 366 Average Temperature 85 | 55 65 14 . 124 5 93 112 131 131 . 80 . 3 3 10 . 125 3 47 30 86 Received Heat Transfer 2083 | . 288 . . 12 459 606 21 54 . . 9 . . 114 27 . 370 21 . 12 90 Effects 1 | . . . . . . 1 . . . . . . . . . . . . . . . Interference 1 | . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations 12 | . . . . . . . . . . . . . . . . . . . . 2 10 Total Turns 273 | . . . . . . . . . . . . . . . . . . . . 80 193 Longest Duration 70 | . . . . . . . . . . . . . . . . . . . . 70 60 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 13 | . . . . . . . . . . . . . . . . . 3 . . 2 8 Impact Corruptions 8 | . . . . . . . . . . . . . . . . . 6 . 2 . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . 2 Parts Melted 10 | . . . . . . 1 . . . . . . . . . . . . . 3 6 Heat Transferred 2988 | 100 350 . . . . . . . . . . . . . . . . . . 827 1711 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . 1 . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Maximum Alert Level 4 | . . . . . . 1 . . . . . . . . . . . . . 1 4 Low Security (%) 82 | 100 100 100 . 100 100 81 100 100 . 100 . . . . 100 100 100 100 100 91 35 Level 1 9 | . . . . . . 18 . . . . . . . . . . . . . 8 19 Level 2 2 | . . . . . . . . . . . . . . . . . . . . . 14 Level 3 4 | . . . . . . . . . . . . . . . . . . . . . 24 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . 7 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1222 | 15 68 70 . 95 72 353 181 81 . 28 . . . . 36 . 20 21 22 349 1222 Initial 201 | . 3 12 . . 37 11 159 27 . . . . . . 25 . . . 2 3 201 Average 123 | 2 14 10 . 55 17 90 125 17 . 5 . . . . 11 . 1 4 6 37 484 Influence Increases 4762 | 15 222 151 . 125 226 788 23 234 . 63 115 . . 90 123 . 61 125 77 532 1792 Destroy 0b10 Robot/C 2220 | . 140 120 . 100 120 360 . 40 . . 100 . . 80 . . . . . 300 860 Destroy 0b10 Robot/NC 275 | 15 15 10 . . 20 45 . 25 . . 5 . . . 10 . 10 45 5 5 65 Destroy Leader 436 | . 42 20 . 20 32 94 . . . . 10 . . 10 . . . . 2 50 156 Successful Hack 167 | . 6 . . . 16 35 . 2 . 48 . . . . 18 . 4 14 . . 24 Select Force Hacks 80 | . . . . . . 50 . 30 . . . . . . . . . . . . . Disable Machine 255 | . 15 . . . . 30 . . . . . . . . 30 . 15 15 45 . 105 Destroy Structure 579 | . 4 1 . 5 8 39 23 32 . . . . . . 20 . 2 36 10 72 327 Partial Spotted 75 | . . . . . . . . . . 15 . . . . 15 . 15 . 15 . 15 Lose Combat Pursuer 675 | . . . . . 30 135 . 105 . . . . . . 30 . 15 15 . 105 240 Influence Decreases 3601 | 10 194 184 . 30 294 465 301 296 10 63 115 . . 50 163 . 59 122 75 202 968 Entered New Map 503 | . 2 21 . . 58 16 191 45 10 . . . . . 15 . . 2 3 4 136 Time Decay 2707 | 10 192 153 . 20 206 361 110 230 . 63 115 . . 40 148 . 49 120 70 188 632 Lost Part 351 | . . 10 . 10 30 88 . 1 . . . . . 10 . . 10 . 2 10 180 Lost Ally 40 | . . . . . . . . 20 . . . . . . . . . . . . 20 Squads Dispatched 42 | . 2 1 . 1 3 13 1 . . 1 . . . . . . 4 4 1 1 10 Investigation 11 | . 1 1 . . 1 4 . . . 1 . . . . . . 1 1 1 . . Extermination 14 | . . . . . . 7 . . . . . . . . . . 1 1 . . 5 Reinforcement 12 | . 1 . . 1 1 2 1 . . . . . . . . . 2 2 . 1 1 Assault 1 | . . . . . . . . . . . . . . . . . . . . . 1 Garrison 4 | . . . . . 1 . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Distress Signals 19 | . . . . . 3 1 . . . . . . 1 . 1 . 1 . . 5 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 253 | . 14 6 . 9 17 38 5 10 . 3 13 . 7 6 3 6 11 2 1 33 69 Peak Tracking Total 9 | . 3 3 . 4 9 8 4 5 . 4 7 . 8 3 2 6 5 1 1 8 9 Tactical Retreats 30 | . . . . . 2 5 . 5 . . . . . . 2 . 1 1 . 5 9 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Traps Triggered 3 | . 2 . . . . . . . . . . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . 4 . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 10 | . . . . . . . . . . . 10 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Machines Disabled 18 | . 1 . . . . 2 . . . . . . 1 . 2 . 1 1 3 . 7 Max in Single Turn 1 | . 1 . . . . 1 . . . . . . 1 . 1 . 1 1 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . 4 . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Machines Accessed 60 | . 5 1 1 . 4 15 1 2 1 4 . . 6 . 8 . 4 4 1 . 3 Terminals 27 | . 5 . . . 3 6 . 1 . 2 . . . . 5 . 2 2 . . 1 Fabricators 9 | . . . . . . 5 . . . 1 . . . . . . 1 1 1 . . Repair Stations 4 | . . . . . . 1 . . . . . . . . 2 . 1 . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 1 . . . 1 . . . . . . . . . . . Garrison Access 7 | . . . . . . 2 1 . . . . . . . 1 . . 1 . . 2 Total Hacks 158 | . 10 1 1 . 12 33 1 6 8 15 . . 14 . 37 . 10 5 2 . 3 Successful 97 | . 2 1 1 . 6 12 . 3 8 10 . . 14 . 29 . 9 1 . . 1 Failed 60 | . 8 . . . 5 21 1 3 . 5 . . . . 8 . 1 4 2 . 2 Catastrophic 14 | . 2 . . . 1 2 1 . . 1 . . . . . . . 4 1 . 2 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . Manual 57 | . 8 . 1 . 8 9 . 3 . 5 . . . . 17 . 6 . . . . Terminals 81 | . 10 . . . 10 14 . 3 . 6 . . . . 28 . 6 3 . . 1 Fabricators 14 | . . . . . . 7 . . . 2 . . . . . . 2 1 2 . . Repair Stations 14 | . . . . . . 6 . . . . . . . . 6 . 2 . . . . Recycling Units 3 | . . . . . . . . 3 . . . . . . . . . . . . . Scanalyzers 11 | . . . . . 2 2 . . . 7 . . . . . . . . . . . Garrison Access 11 | . . . . . . 4 1 . . . . . . . 3 . . 1 . . 2 Terminal Hacks 55 | . 1 1 1 . 2 3 . . 8 2 . . 14 . 18 . 3 1 . . 1 Record 14 | . . . . . . . . . 8 . . . 6 . . . . . . . . Part Schematic 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . Prototype ID Bank 10 | . . . . . . . . . . . . . 6 . 4 . . . . . . Open Door 3 | . . 1 . . . . . . . . . . 2 . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . Branch Access Points 6 | . . . . . 1 1 . . . . . . . . 2 . 1 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . . . . . . 2 . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . Unreport Threat 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . Locate Traps 1 | . . . . . . . . . . . . . . . 1 . . . . . . Reprogram Traps 2 | . . . . . . . . . . . . . . . 2 . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . 1 . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . 1 . . . . . . Zone Layout 5 | . . . . . 1 . . . . 1 . . . . 2 . . . . . 1 Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 1 . . . 2 . . . . . . 2 . . . . Load Schematic 3 | . . . . . . 1 . . . 1 . . . . . . 1 . . . . Build 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . Repair Station Hacks 10 | . . . . . . 4 . . . . . . . . 4 . 2 . . . . Scan Component 5 | . . . . . . 2 . . . . . . . . 2 . 1 . . . . Repair 4 | . . . . . . 2 . . . . . . . . 1 . 1 . . . . Refit 1 | . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . 1 1 . . . 5 . . . . . . . . . . . Insert Component 2 | . . . . . . . . . . 2 . . . . . . . . . . . Analyze 2 | . . . . . . . . . . 2 . . . . . . . . . . . Retrieve Study 3 | . . . . . 1 1 . . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 17 | . 1 . . . 3 3 . 1 . 1 . . . . 6 . 2 . . . . Terminals 13 | . 1 . . . 3 . . . . 1 . . . . 6 . 2 . . . . Track 1 | . . . . . . . . . . . . . . . 1 . . . . . . Botnet 6 | . . . . . 1 . . . . . . . . . 4 . 1 . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . Operators 5 | . 1 . . . 1 . . . . 1 . . . . 1 . 1 . . . . Fabricators 3 | . . . . . . 3 . . . . . . . . . . . . . . . Liberate 1 | . . . . . . 1 . . . . . . . . . . . . . . . Overload 1 | . . . . . . 1 . . . . . . . . . . . . . . . Recompile 1 | . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . Tunnel 1 | . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 5 . . . 3 12 1 2 . 4 . . . . 8 . 3 4 1 . 3 Full Trace Events 9 | . 1 . . . 2 2 . . . 1 . . . . . . 1 1 1 . . Feedback Events 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . 1 . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 1 . . . 3 . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . Authchips 1 | . . . . . . . . . . 1 . . . . . . . . . . . Time 79 | . . . . . . . . . . 44 . . . . . . 35 . . . . Total Part Build Rating 10 | . . . . . . . . . . 4 . . . . . . 6 . . . . Part Studies Acquired 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . Parts Repaired 3 | . . . . . . 2 . . . . . . . . 1 . . . . . . Time 152 | . . . . . . 82 . . . . . . . . 14 . 56 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . 2 . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Total Allies 5 | . . 1 . . . . . 4 . . . . . . . . . . . . . Largest Group 2 | . . 1 1 . . . . 2 . . . . . . . . . . . . . Highest-Rated Group 42 | . . 31 31 . . . . 42 . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . 21 . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 8 | . . . . . . . . 8 . . . . . . . . . . . . . Total Damage 180 | . . . . . . . . 180 . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . 2 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Active Infowar (turns) 11849 | . . 308 . . . 2684 239 947 879 276 800 428 558 218 396 . 312 418 186 1125 2075 Sensors 11541 | . . . . . . 2684 239 947 879 276 800 428 558 218 396 . 312 418 186 1125 2075 Terrain 5577 | . . . . . . 428 239 947 879 261 800 428 205 . . . . 204 186 1000 . Machine Analysis 308 | . . 308 . . . . . . . . . . . . . . . . . . . Triangulation 67 | . . . . . . . . . . . . . . . . . . 67 . . . ECM 11 | . . . . . . . . . . . . . . . 11 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . . 2 . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Turns Passed 15496 | 92 884 948 603 51 551 2996 239 959 879 276 800 428 558 276 443 29 413 546 186 1125 2214 Spaces Moved 11889 | 43 420 627 448 11 413 1850 113 623 870 245 394 396 748 311 745 84 488 1041 245 727 1047 Core 157 | 4 . . 2 . . . . . . . . . . . . . 44 5 . . 102 Treads 1680 | 39 207 . . . . . . . . . . . . . . . . . . 489 945 Legs 2114 | . . . 304 11 413 1380 . . . . . . . . . . 6 . . . . Wheels 982 | . 213 627 142 . . . . . . . . . . . . . . . . . . Hover 4231 | . . . . . . 470 113 623 870 245 394 396 748 311 24 . 36 1 . . . Flight 2725 | . . . . . . . . . . . . . . . 721 84 402 1035 245 238 . Fastest Speed 27 | 50 105 105 90 90 90 74 74 74 74 71 71 71 62 62 27 32 32 29 29 29 50 Average Speed 87 | 149 132 105 132 133 90 120 74 74 74 71 71 71 64 62 29 32 38 30 29 121 149 Slowest Speed 700 | 160 160 105 700 170 90 186 74 74 74 71 71 71 71 62 107 32 170 100 29 160 180 Overloaded Moves 93 | . . . . . . 93 . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . . . 3 . Potential Cave-ins 4 | . . . . . . 4 . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 5 51 93 63 7 31 55 22 91 56 5 45 48 77 53 10 88 18 24 27 22 30 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Known Exits Taken 13 | . . . . . . 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 10 | . . 1 . . . . . . 6 . . 2 . 1 . . . . . . . Spaces Dug 228 | . . . . . 8 43 1 30 . . 32 . 5 35 10 . 1 18 5 6 34 Terrain Destroyed 566 | . 3 1 . 6 8 43 23 61 . . 77 . 5 166 10 . 1 18 5 26 113 Melee 104 | . . . . . 8 43 1 6 . . 1 . 5 . 10 . 1 18 5 6 . Projectile 105 | . 1 1 . 6 . . . . . . . . . . . . . . . 19 78 AOE 357 | . 2 . . . . . 22 55 . . 76 . . 166 . . . . . 1 35 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Tes Res Acc Total 16197 | 56 653 903 458 23 523 2434 264 1093 1106 347 904 542 816 367 951 85 702 1222 353 910 1485 Wait 3223 | . 153 221 . . 47 370 148 419 225 86 495 146 29 37 158 2 144 118 82 85 258 Move 11862 | 42 419 626 447 10 412 1849 112 622 869 244 393 395 747 310 745 83 487 1040 244 720 1046 Hop 3 | . . . . . . . . . . . . . . . . . . . . 3 . Pick Up 130 | 2 13 18 3 . 7 21 . 6 4 5 . 1 8 1 4 . 8 4 2 14 9 Fast Attach 107 | 6 7 2 2 . 5 15 . 4 2 1 . . 7 . 5 . 10 19 6 13 3 Attach 69 | . 2 3 . . 3 18 . . 1 5 . . 1 1 9 . 7 4 1 4 10 Detach 20 | . 1 . . . . . . . . . . . 2 . 4 . 1 1 . 9 2 Swap 38 | . 1 4 1 . 4 11 1 1 . 2 1 . 1 . 4 . 2 . . 4 1 Drop 173 | . 5 18 5 . 6 32 . . 5 4 . . 15 . 8 . 27 6 8 21 13 Fire 277 | 6 52 11 . 12 . . 2 5 . . 3 . 1 13 . . . . . 29 143 Melee 259 | . . . . . 39 118 1 13 . . 2 . 5 5 14 . 14 30 10 8 . Ram 2 | . . . . . . . . . . . . . . . . . 2 . . . . Kick 1 | . . . . 1 . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 23 | . . . . . . . . 23 . . . . . . . . . . . . . Trap 10 | . . . . . . . . . . . 10 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x3 / *Sto / Low x2) -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: Res x4 / Upp x2) -4/Waste -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 4) 696 | -10/Materials | Discovered new exit (range 16) 977 | -10/Materials | Entered Mines 1008 | -10/Mines | Assembled infested the area 1537 | -10/Mines | Met a Derelict shopkeep closing up shop 1639 | -10/Mines | Discovered new exit (range 10) 1705 | -10/Mines | Learned Materials terminal intel 1706 | -10/Mines | Discovered new exit (range 15) 1734 | -10/Mines | Received a Mining Laser from a helpful Derelict 1800 | -10/Mines | Discovered new exit (range 5) 1914 | -10/Mines | Discovered new exit (range 6) 1925 | -10/Mines | Entered Exiles 1925 | -10/Exiles | Accompanied by 1 ally 1939 | -10/Exiles | Discovered new exit (range 15) 1952 | -10/Exiles | Met 8R-AWN 1970 | -10/Exiles | Met EX-HEX 2011 | -10/Exiles | Met EX-DEC 2025 | -10/Exiles | Met EX-BIN 2040 | -10/Exiles | Aligned with FarCom system 2041 | -10/Exiles | Given EX-Vault access code 2070 | -10/Exiles | Opened EX-Vault 2090 | -10/Exiles | Found Potential Leg 2093 | -10/Exiles | Found Potential Leg 2096 | -10/Exiles | Found Gui. Plasma Cannon 2099 | -10/Exiles | Found Skeleton Box 2117 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2504 | -10/Exiles | Discovered new exit (range 14) 2528 | -10/Exiles | Stole three prototypes: Potential Leg, Skeleton Box, Gui. Plasma Cannon 2528 | -10/Exiles | Entered Mines 2534 | -9/Mines | Met a Derelict bent on vengeance 2553 | -9/Mines | Discovered new exit (range 10) 2576 | -9/Mines | Core integrity fell below 50% 2579 | -9/Mines | Entered Materials 2579 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2580 | -8/Materials | Loaded intel: 12 terminal locations 2906 | -8/Materials | Build established: Gladiator 2946 | -8/Materials | Central database locked down 3105 | -8/Materials | Garrison activated, responded to threat 3108 | -8/Materials | Discovered new exit (range 15) 3130 | -8/Materials | Entered Factory 3130 | -7/Factory | Evolved 2 slots: Utility x2 3132 | -7/Factory | FarCom data flow suspended 3152 | -7/Factory | Lost 3 parts (1p1u1w) 3293 | -7/Factory | Discovered new exit (range 6) 3300 | -7/Factory | Identified exit to Factory 3479 | -7/Factory | Build established: Mutant 4086 | -7/Factory | Discovered exit to Factory (range 4) 4560 | -7/Factory | Discovered exit to Factory (range 14) 4673 | -7/Factory | Build established: Gladiator 4716 | -7/Factory | Lost 3 parts (1n2u) 4864 | -7/Factory | Repaired Mic. Nuclear Core 4904 | -7/Factory | Repaired Imp. Light Armor Plating 5569 | -7/Factory | Core integrity fell below 50% 5622 | -7/Factory | System corruption reached 10% 5677 | -7/Factory | Lost 4 parts (4u) 5950 | -7/Factory | Build established: Scavenger-Scout 5987 | -7/Factory | Identified exit to Storage 5987 | -7/Factory | Identified exit to Lower Caves 6126 | -7/Factory | Entered Storage 6150 | -7/Storage | Remotely autohacked Sealed Heavy Doors 6172 | -7/Storage | Remotely autohacked Sealed Heavy Doors 6350 | -7/Storage | Discovered new exit (range 16) 6364 | -7/Storage | Remotely autohacked Sealed Blast Doors 6365 | -7/Storage | Identified exit to Recycling 6365 | -7/Storage | Entered Recycling 6729 | -7/Recycling | Discovered new exit (range 4) 6732 | -7/Recycling | Identified exit to Factory 7250 | -7/Recycling | Discovered new exit (range 16) 7269 | -7/Recycling | Core integrity fell below 20% 7305 | -7/Recycling | Scanned before Scraplab entrance 7315 | -7/Recycling | Entered Scraplab 7323 | -7/Recycling | Identified exit to Scraptown 7324 | -7/Recycling | Entered Scraptown 7425 | -7/Scraptown | Visited Red Mages 7457 | -7/Scraptown | Visited Bundlers 7501 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7582 | -7/Scraptown | Discovered exit to Factory (range 13) 7652 | -7/Scraptown | Visited Cave Peace 8056 | -7/Scraptown | Visited Spacefarers 8062 | -7/Scraptown | Turned away by UFD registrar 8203 | -7/Scraptown | Entered Factory 8203 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 8277 | -5/Factory | Discovered new exit (range 14) 8290 | -5/Factory | Identified exit to Upper Caves 8386 | -5/Factory | Fabricated Rocket Array (x1) 8479 | -5/Factory | Entered Upper Caves 8614 | -5/Upper Caves | Build established: Hacker-Scout 8836 | -5/Upper Caves | Encountered a Warlord checkpoint 9220 | -5/Upper Caves | Spotted B-75 Beast 9258 | -5/Upper Caves | Discovered new exit (range 9) 9263 | -5/Upper Caves | Identified exit to Upper Caves 9279 | -5/Upper Caves | Entered another Upper Caves area 9512 | -5/Upper Caves | Discovered new exit (range 15) 9521 | -5/Upper Caves | Identified exit to Warlord 9657 | -5/Upper Caves | Learned Factory trap positions 9707 | -5/Upper Caves | Entered Warlord 9731 | -5/Warlord | System corruption cleaned by Quarantine Array 9846 | -5/Warlord | Visited the Vortex Lab 9852 | -5/Warlord | Found Prototype Energy Cannon 9854 | -5/Warlord | Found Prototype Energy Cannon 9865 | -5/Warlord | Warlord's base attacked by MAIN.C 9886 | -5/Warlord | Identified Vortex Cannon (x2) 9904 | -5/Warlord | Found Prototype Reactor 9908 | -5/Warlord | Found Prototype Device 9908 | -5/Warlord | Identified System Purifier 9910 | -5/Warlord | Found Prototype Processor 9910 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 10000 | -5/Warlord | Learned location of Quarantine (-2) 10000 | -5/Warlord | Learned 4 Research zone layouts 10000 | -5/Warlord | Learned 4 Quarantine zone layouts 10000 | -5/Warlord | Learned 4 Command zone layouts 10000 | -5/Warlord | Learned Armory fabricator intel 10000 | -5/Warlord | Learned Research garrison access intel 10053 | -5/Warlord | Met Warlord 10182 | -5/Warlord | Build established: Hacker-Mutant 10198 | -5/Warlord | Opened side exit 10215 | -5/Warlord | Warlord forces counterattacked 10260 | -5/Warlord | Discovered new exit (range 9) 10264 | -5/Warlord | Identified exit to Proximity Caves 10265 | -5/Warlord | Entered Proximity Caves 10356 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10523 | -4/Proximity Caves | Discovered new exit (range 14) 10540 | -4/Proximity Caves | Lost 4 parts (2u2w) 10541 | -4/Proximity Caves | Identified exit to Factory 10541 | -4/Proximity Caves | Entered Factory 10541 | -4/Factory | Evolved 2 slots: Utility x2 10542 | -4/Factory | Loaded intel: 97 trap records 10569 | -4/Factory | Identified Vortex Chain Reactor 10692 | -4/Factory | Identified exit to Upper Caves 10699 | -4/Factory | Identified exit to Research 10851 | -4/Factory | Build established: Hacker-Sprinter 10945 | -4/Factory | Repaired Chainsword 10984 | -4/Factory | Manually triggered Chute Trap 10984 | -4/Factory | Sucked down chute 10984 | -4/Factory | Entered Waste 10986 | -4/Waste | Spotted C-40 Crusher 10997 | -4/Waste | Spotted C-40 Crusher 10999 | -4/Waste | EMP discharged 11000 | -4/Waste | Spotted C-40 Crusher 11002 | -4/Waste | Spotted C-40 Crusher 11002 | -4/Waste | Spotted C-40 Crusher 11003 | -4/Waste | Spotted C-40 Crusher 11008 | -4/Waste | Discovered new exit (range 16) 11013 | -4/Waste | Identified exit to Factory 11013 | -4/Waste | Entered Factory 11046 | -4/Factory | System corruption reached 10% 11247 | -4/Factory | Spotted B-86 Titan 11261 | -4/Factory | Fabricated Nuclear Pulse Array? 11426 | -4/Factory | Entered Research 11426 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 11427 | -3/Research | Identified exit to Armory 11429 | -3/Research | Loaded intel: 4 garrison access locations 11429 | -3/Research | Lost 10 parts (1p9u) 11634 | -3/Research | Build established: Sprinter 11850 | -3/Research | Identified exit to Testing 11972 | -3/Research | Entered Testing 12030 | -3/Testing | Found Prototype Energy Cannon 12030 | -3/Testing | Identified Imp. Potential Cannon 12057 | -3/Testing | Discovered new exit (range 4) 12058 | -3/Testing | Identified exit to Research 12088 | -3/Testing | System Shield fried by hacking feedback 12151 | -3/Testing | Found Prototype Energy Gun 12151 | -3/Testing | Identified Warp Gun 12158 | -3/Testing | Entered Research 12158 | -2/Research | Warlord forces began assault on 0b10 12158 | -2/Research | Evolved 2 slots: Utility x2 12243 | -2/Research | Met up with Warlord 12268 | -2/Research | Research machine network offline 12290 | -2/Research | Spotted B-90 Cyclops 12324 | -2/Research | Met DD-05H 12325 | -2/Research | Lost 3 allies 12601 | -2/Research | Found Prototype Hackware 12744 | -2/Research | Borebot progress halted 12861 | -2/Research | Borebot progress halted 13009 | -2/Research | Build established: Scavenger-Tank 13012 | -2/Research | Found Hvy. Reactive Plating 13107 | -2/Research | Discovered new exit (range 22) 13112 | -2/Research | Spotted Striker 13128 | -2/Research | Spotted Executioner 13139 | -2/Research | Destroyed Striker 13149 | -2/Research | Destroyed Executioner 13168 | -2/Research | Spotted Executioner 13170 | -2/Research | Spotted Striker 13187 | -2/Research | Destroyed Executioner 13203 | -2/Research | Destroyed Striker 13224 | -2/Research | Destroyed 10 combat bots 13255 | -2/Research | Spotted Executioner 13276 | -2/Research | Identified exit to Access 13283 | -2/Research | Entered Access 13283 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13314 | -1/Access | P-80 Master assimilated allied CT-0NU(M) 13316 | -1/Access | P-80 Master assimilated allied XX-3YB(M) 13350 | -1/Access | Lost 3 allies 14114 | -1/Access | Energy Cycler disabled 14844 | -1/Access | Destroyed 13 combat bots 15033 | -1/Access | First assault squad dispatched 15276 | -1/Access | System corruption reached 10% 15346 | -1/Access | Spotted B-99 Colossus 15348 | -1/Access | Spotted B-99 Colossus 15436 | -1/Access | Released all parts (4) 15442 | -1/Access | Core integrity fell below 50% 15445 | -1/Access | Lost 17 parts (1p4n10u2w) 15494 | -1/Access | Discovered new exit (range 7) 15497 | *** | Escaped! Last Messages --------------- 15438_ B-99 Colossus activates siege mode. 15438_ Acquired Skeleton Box. 15439_ Acquired 9 matter. 15440_ B-99 Colossus exits siege mode. 15441_ Knocked back. 15441_ Slug penetrates R-10 Processor. 15441_ Slug penetrates Wall. 15441_ Acquired 8 matter. 15443_ Slug penetrates Wall. 15443_ Penetrated by Slug. 15443_ Slug penetrates Wall. 15443_ Penetrated by Slug. 15443_ Slug penetrates Wall. 15453_ ALERT: Security rotation in progress. 15454_ Acquired 21 matter. 15458_ System corrupted: Heat flow error (+247). 15475_ K-01 Serf cleans the Terminal. 15486_ Connecting with Terminal... 15494_ The Access Shell folds into the floor. 15494_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ###################/#%%% % # #???????????? | | """"""""????# # %# #???????????? | | ""T"""" #?# # %" == #???????????? | | #?# #% # = #???????????? | | #?# "% % #? #???????????? | | #?# ! %! # %# #???????????? | | #?# "% + #???????????? | | #?# ""T"" " % # ??????????????? | | #####+#####?# """"" " %"#????????????????????? | | ????# ########"######"" "###??????????????????? | | ????# ## #?# #??????????????????? | | ??### ## #?# #??????????????????? | | # # ## ### % #??????????????????? | | # # ## % % #??????????????????? | | # # ## #??????????????????? | | # / ###% %] % #??????????????????? | | #% # ### [% %% #??????????????????? | | # ## ### %%]"""""#??????????????????? | | # ## ###"""""!""?????????????????????? | | ## # #??????"" "?????????????????????? | | # ## !!#?#""""""""""#??????????????????? | | ???# # ! #?# #??????????????????? | | ???# ## #?# #??????????????????? | | ???# ## ### #??????????????????? | | ???# ## ### "" #??????????????????? | | ???# ## # # "@ #??????????????????? | | #### ############## #??????????????????? | | #????????????# #??????????????????? | | ##########???# #??????????????????? | | # #?## ##?????????????????? | | # ??# #?????????????????? | | # ???##"" ##?????????????????? | | # "" "" ????#"" #??????????????????? | | # ""T"" #??#"" #??????????????????? | | #### + """ #??#T #??????????????????? | | ???# # #??#"" #??????????????????? | | ???# # | #??#"" #??????????????????? | | ???# ##############"" ####???????????????? | | ???# w A ???????????? | | ???# ???????????? | | ???######## ########################????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????+ #???????????????????????????????????? | | ??????????# ???????????????????????????????????? | | ??????????# ???????????????????????????????????? | | ??????????# ??????????????????????????????????? | | ??????????# ##??????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Additional Mass Support 9 Armor Coverage 2100 Resistance: KI 40 Resistance: TH 30 Melee Speed Boost 50 Evasion (%) 72 Melee Accuracy 10 Launcher Accuracy 30 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 6 Offensive Hacking 43 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Power Maul | -7/Factory | Hacked Rocket Array | -5/Factory | Hacked Nuclear Pulse Array | -5/Factory | Scanalyzed Hacking Suite | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Rocket Array | x1 | -5/Factory | Authchip Nuclear Pulse Array | x1 | -4/Factory Repaired ---------- Mic. Nuclear Core | 14% | -7/Factory Imp. Light Armor Plating | 37% | -7/Factory Chainsword | 23% | -4/Factory Studied --------- Cmb. Airjet | -7/Factory | Hacked Nuclear Pulse Array | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bending The Rules Bumper Bots Civilization 2243 Doshington Fancy Inventory Ghost 'Em Immobile And Lovin' It Into The Breach Live, Flee, And Rebuild Official Business Thread The Needle Around The Corner Challenges ------------ None Game ------ Seed AntigravDrainedRefractor Manual? 0 Play Time 02:29:28 Cumulative 470.6 hours Start 2025.10.22 @ 20:45:54 End 2025.10.22 @ 23:38:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 800 Rogue 645 Adventurer 148 Explorer 7 Win Type 0 Total 23 Types 18/1/3/1/0/0/0/0/0/0 Lore% 63 Gallery% 75 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6446870-e517-43d2-b124-ecc322a891fb