Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.07.17 @ 17:20:15 Player: viper Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (278) 1390 Value Destroyed (13489) 13489 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1648) 1648 TOTAL SCORE: 22547 Bonus ------- High Alert Combat Kills 1648 Cogmind --------- Core Integrity 91/1450 Matter 278/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (550) Ox10 Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- High-capacity Storage Unit Improved System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Large Storage Unit Helical Railgun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Cryofiber Web Advanced Coolant Injector Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Target Analyzer Improved Focal Shield System Shield System Backup Module > --- WEAPON ----------- Flak Gun Coil Gun Railgun Helical Railgun Helical Railgun > --- INVENTORY -------- Particle Reactor Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg Myomer Leg Recalibrator HERF Cannon Matter Neutralizer High-powered Shotgun KE Penetrator KE Penetrator Railgun Railgun Improved Remote Datajack [Rating: 150] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Utility Improved Targeting Computer Device Advanced Cryofiber Web Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Core Shielding Weapon Helical Railgun Energy Gun EM Pulse Gun Energy Cannon HERF Cannon Ballistic Gun Helical Railgun Ballistic Cannon Enhanced Gauss Cannon Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 17 | . 1 2 2 2 2 2 2 2 2 Power 3 | . 1 . . . . . . 1 1 Propulsion 2 | . . . . 2 . . . . . Utility 9 | . . 2 2 . 1 2 2 . . Weapon 3 | . . . . . 1 . . 1 1 Parts Attached 187 | 7 1 9 8 8 25 24 27 35 43 Power 34 | 1 1 3 2 2 2 5 2 7 9 Engine 6 | 1 1 3 1 . . . . . . Core 14 | . . . 1 2 2 5 1 2 1 Reactor 14 | . . . . . . . 1 5 8 Propulsion 48 | 2 . . 3 4 7 7 6 10 9 Treads . | . . . . . . . . . . Leg 48 | 2 . . 3 4 7 7 6 10 9 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 56 | 2 . 2 2 2 6 9 14 7 12 Device 26 | . . . . 1 3 4 7 7 4 Storage 8 | 1 . . . . . 1 3 . 3 Processor 7 | . . 1 1 1 . 2 1 . 1 Hackware 6 | . . . . . 1 . 3 . 2 Protection 9 | 1 . 1 1 . 2 2 . . 2 Artifact . | . . . . . . . . . . Weapon 49 | 2 . 4 1 . 10 3 5 11 13 Energy Gun 2 | 1 . . . . . . . 1 . Energy Cannon 4 | . . . . . . . 1 . 3 Ballistic Gun 35 | 1 . 2 . . 7 2 4 10 9 Ballistic Cannon 7 | . . 2 1 . 3 1 . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . . . 3 . 4 1 Parts Lost 71 | . . . . 1 2 5 2 12 49 Power 14 | . . . . . . 1 . 5 8 Propulsion 17 | . . . . . 1 1 . 3 12 Utility 21 | . . . . 1 . 3 . 3 14 Weapon 19 | . . . . . 1 . 2 1 15 Highest Loss Streak 35 | . . . . 1 1 2 1 4 35 Average Slot Usage (%) 96 | . 100 99 98 99 99 93 98 96 85 Engine 1 | . 25 19 8 . . . . . . Core 6 | . . . 7 13 12 10 7 2 . Reactor 3 | . . . . . . . 2 7 12 Leg 19 | . 25 20 16 28 24 21 20 17 14 Device 13 | . . . . 2 10 13 22 18 13 Storage 9 | . 12 10 8 7 6 5 11 12 10 Processor 9 | . . 10 16 14 7 11 10 9 9 Hackware 6 | . . . . . 5 5 9 9 4 Protection 6 | . 12 20 23 17 11 8 . . 1 Ballistic Gun 10 | . 12 10 . . 10 5 8 15 16 Ballistic Cannon 6 | . . 1 16 14 7 11 6 2 . Naked Turns . | . . . . . . . . . . Heaviest Build 197 | 15 18 26 35 35 51 97 112 132 197 Greatest Support 112 | 20 20 20 28 55 70 76 82 112 112 Greatest Overweight (x) 48 | . . 1 11 . 1 3 1 5 48 Average Overweight (x) . | . . . 1 . . . . . 1 Largest Inventory Capacity 26 | 8 8 8 8 8 8 12 18 18 26 Average Capacity 13 | 7 8 8 8 8 8 9 16 18 23 Most Carried 21 | 4 3 6 8 8 8 8 18 18 21 Average Carried 11 | 2 3 1 7 7 7 6 13 16 15 Final Capacity 18 | 8 8 8 8 8 8 12 18 18 12 Final Carried 16 | 4 3 6 8 8 7 7 16 16 2 Class Distribution -------------------- 57% | Hacker-Gunner 17% | Hacker-Mutant 16% | Hacker-Tank 4% | Scavenger-Gunner 3% | Generator-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Tank | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 11065 | 187 102 135 535 113 1457 1572 1245 3993 1726 Remotely . | . . . . . . . . . . Salvage Created 14529 | . 104 322 568 127 2155 1346 1403 6502 2002 Parts 737 | . 3 19 31 5 112 61 64 336 106 Haulers Intercepted 8 | . . . . . 1 3 . 3 1 Recyclers Shooed 11 | . . . . . 2 . 2 5 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 195 | . 2 8 13 5 27 18 22 76 24 Guns 135 | . . 5 . . 20 7 14 66 23 Cannons 53 | . . . 13 5 7 11 6 10 1 AOE 6 | . 2 2 . . . . 2 . . Classes Destroyed 16 | . 3 3 5 . 2 1 . 2 . Worker 23 | . . . 2 . 3 2 . 16 . Builder 20 | . . . 1 . 5 3 1 10 . Tunneler 4 | . . . 1 . 2 . . . 1 Hauler 8 | . . . . . 1 3 . 3 1 Recycler 11 | . 1 . 2 . 3 2 2 1 . Carrier 1 | . . . . . . . . 1 . Operator 3 | . . . 1 . . . 1 . 1 Watcher 13 | . 1 1 2 . 4 2 . 3 . Swarmer 18 | . 2 3 . 3 . 4 2 4 . Grunt 75 | . . 3 11 1 15 3 3 35 4 Brawler 3 | . . 1 . 1 1 . . . . Protector 1 | . . . . . . . . 1 . Sentry 20 | . . 1 . . 4 2 1 10 2 Hunter 32 | . . . 2 . 3 4 3 11 9 Programmer 45 | . . . . . 4 4 13 15 9 Behemoth 1 | . . . . . . 1 . . . Best Kill Streak 10 | . 2 3 4 3 7 5 4 10 4 Combat Bots Only 9 | . 2 3 3 3 4 3 4 9 4 Max Kills in Single Turn 2 | . 2 2 1 1 2 2 2 2 1 Gunslinging 1 | . . . . . . . . 1 . Exploded 2 | . 2 2 . . . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Damage Taken 13076 | . 27 176 554 124 1200 1182 606 2866 6341 Core 2120 | . 5 14 92 . 73 235 74 268 1359 Absorbed by Shields 1835 | . . . . . . . 500 1335 . Core Remaining (%) 90 | 100 98 96 83 100 91 76 93 79 . Volleys Fired 583 | . 9 35 62 12 76 64 56 182 87 Largest 5 | . 2 2 2 2 3 3 3 4 5 Hottest 253 | . 60 60 88 88 125 145 143 208 253 Shots Fired 1879 | . 18 70 100 24 227 192 157 722 369 Gun 1384 | . 18 70 . . 139 64 98 646 349 Cannon 493 | . . . 100 24 88 128 59 76 18 Launcher . | . . . . . . . . . . Special 2 | . . . . . . . . . 2 Kinetic 1806 | . 9 42 100 24 227 192 157 721 334 Thermal 23 | . . . . . . . . 1 22 Explosive . | . . . . . . . . . . Electromagnetic 48 | . 9 28 . . . . . . 11 Robot Hit Streak 59 | . 3 23 29 9 59 40 22 28 27 Robot Miss Streak 5 | . 2 1 1 1 3 5 2 3 5 Penetration Max 3 | . . . . . 2 1 1 3 1 Secondary Targets 20 | . . 1 . . . . . 12 7 Max Gunslinging Chain 2 | . . 1 . . . . . 2 1 Shots Hit Robots 1423 | . 7 64 82 17 176 146 121 517 293 Core Hits 701 | . 5 18 35 7 123 99 55 243 116 Critical Hits 146 | . . . 2 . 21 10 11 85 17 Critical Kills 52 | . . . 1 . 10 3 4 28 6 Critical Parts Destroyed 82 | . . . 1 . 10 6 6 49 10 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 37704 | . 336 806 1822 408 4383 3536 3969 16265 6179 Guns 26612 | . 108 688 . . 2403 1353 2018 14397 5645 Cannons 9873 | . . . 1822 408 1885 2183 1298 1793 484 Explosions 1162 | . 228 118 . . 95 . 653 68 . Melee . | . . . . . . . . . . Ramming 57 | . . . . . . . . 7 50 Kinetic 35152 | . 7 335 1822 408 4288 3536 3316 16190 5250 Thermal 1540 | . 68 118 . . . . 653 . 701 Explosive 323 | . 160 . . . 95 . . 68 . Electromagnetic 632 | . 101 353 . . . . . . 178 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . 4 . . 2 1 2 9 12 Average Corruption 2 | . . 4 . . 1 1 1 4 5 Corruption Purged 5 | . . . . . . . 1 4 . Effects 105 | . . 8 . . 6 8 6 63 14 Message Errors 23 | . . . . . 3 5 4 8 3 Matter Fused 6 | . . 1 . . . . . 4 1 Heat Flow Errors 3 | . . . . . . . . 2 1 Energy Discharges 13 | . . 3 . . 1 . . 9 . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 7 | . . 1 . . . 2 1 2 1 Data Loss (major) 1 | . . . . . . . . 1 . Misfires 2 | . . . . . . . . 2 . Misdirections 1 | . . . . . . . . . 1 Targeting Errors 37 | . . 3 . . 1 1 1 27 4 Weapon Failures 11 | . . . . . 1 . . 8 2 Overload Shots . | . . . . . . . . . . Overflow Damage 246 | . 55 . 22 . 9 23 98 . 39 Projectiles 140 | . . . 22 . 9 23 47 . 39 Explosions 106 | . 55 . . . . . 51 . . Melee . | . . . . . . . . . . Knockbacks 96 | . . . 18 2 33 24 8 11 . Impact . | . . . . . . . . . . Kinetic 93 | . . . 18 2 31 23 8 11 . Secondary 3 | . . . . . 2 1 . . . Self-Inflicted Damage 98 | . . . . . . . 32 55 11 Shots 2 | . . . . . . . 1 1 . Rammed 11 | . . . . . . . . . 11 Targets Rammed 17 | . . . . . 1 . . 1 15 Kicked 6 | . . . . . 1 . . 1 4 Crushed . | . . . . . . . . . . Highest Temperature 978 | . 64 162 507 270 199 696 25 199 978 Average Temperature 151 | . 31 44 178 121 89 196 13 98 181 Received Heat Transfer 2782 | . 6 78 333 18 447 123 22 540 1215 Effects 92 | . . . 13 . . 29 . . 50 Shutdowns 23 | . . . 4 . . 2 . . 17 Energy Bleed 8 | . . . 2 . . 2 . . 4 Interference 18 | . . . 4 . . 5 . . 9 Matter Decay 10 | . . . . . . 7 . . 3 Short Circuit 7 | . . . 1 . . 2 . . 4 Damage (minor) 5 | . . . 2 . . . . . 3 Damage (major) 18 | . . . . . . 10 . . 8 Damage (core) 3 | . . . . . . 1 . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Fried 1 | . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 1377 | . 50 200 . . . . 350 . 777 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 1109 | . 94 258 323 220 574 588 297 1109 623 Initial 414 | . . 28 77 106 79 150 103 59 414 Average 251 | . 29 120 157 164 307 138 89 430 366 Maximum Alert Level 4 | . . 1 1 1 2 2 1 4 2 Low Security (%) 48 | 100 100 76 53 59 16 69 91 33 12 Level 1 29 | . . 23 46 40 59 22 8 20 36 Level 2 16 | . . . . . 23 7 . 21 50 Level 3 5 | . . . . . . . . 23 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 53 | . . . 1 1 8 4 10 21 8 Investigation 8 | . . . . . 3 1 1 2 1 Extermination 19 | . . . . . 4 1 5 5 4 Reinforcement 16 | . . . 1 . . 1 1 10 3 Assault 3 | . . . . . 1 1 . 1 . Garrison 7 | . . . . 1 . . 3 3 . Intercept . | . . . . . . . . . . Construction Impeded 8 | . . . . . . . . 6 2 Haulers Reinforced 4 | . . . . . . 1 . 3 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 12 | . 1 2 2 . 1 1 . 2 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 259 | . 7 10 20 6 39 27 30 89 31 Peak Tracking Total 6 | . 5 3 4 3 4 4 4 6 5 Tactical Retreats 4 | . . . . . 2 . . 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 14 | . . . . . 3 3 2 6 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . 1 Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 36 | . 2 . 1 1 7 8 8 5 4 Max in Single Turn 4 | . 2 . 1 1 2 1 4 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . 1 1 . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 26 | . 3 2 4 1 5 4 4 1 2 Terminals 18 | . 3 1 4 1 2 2 3 1 1 Fabricators 2 | . . . . . 1 1 . . . Repair Stations 5 | . . 1 . . 1 1 1 . 1 Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 72 | . 7 4 7 3 19 9 14 1 8 Successful 52 | . 4 3 7 2 14 6 9 1 6 Failed 20 | . 3 1 . 1 5 3 5 . 2 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 8 | . 2 1 3 . 2 . . . . Terminals 49 | . 7 2 7 3 11 4 9 1 5 Fabricators 2 | . . . . . 1 1 . . . Repair Stations 17 | . . 2 . . 3 4 5 . 3 Recycling Units 4 | . . . . . 4 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 33 | . 2 1 7 2 8 3 5 1 4 Record 4 | . . . 1 . 3 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Level Access Points 3 | . 1 . . . . . 1 1 . Branch Access Points 1 | . . . . . . 1 . . . Emergency Access Points 3 | . . . . . 1 . 1 . 1 Terminal Index 1 | . . . . . . . 1 . . Garrison Index 1 | . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . 1 . . Locate Traps 7 | . 1 . 3 . 1 . 1 . 1 Reprogram Traps 1 | . . . . . . . . . 1 Security Status 1 | . . . . . 1 . . . . Surveillance Status 1 | . . . . . 1 . . . . Reinforcement Status 1 | . . . . 1 . . . . . Zone Layout 7 | . . 1 2 1 . 2 . . 1 Fabricator Hacks 2 | . . . . . 1 1 . . . Build 2 | . . . . . 1 1 . . . Repair Station Hacks 12 | . . 2 . . 2 2 4 . 2 Scan Component 8 | . . 1 . . 1 2 2 . 2 Repair 4 | . . 1 . . 1 . 2 . . Recycling Unit Hacks 3 | . . . . . 3 . . . . Recycle Component 2 | . . . . . 2 . . . . Process 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . Terminals 2 | . 2 . . . . . . . . Track 2 | . 2 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 2 . 3 . 4 3 2 1 2 Full Trace Events 7 | . 1 . . . 3 1 1 . 1 Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 3 | . . . . . 1 2 . . . Matter 490 | . . . . . 234 256 . . . Time 181 | . . . . . 117 64 . . . Total Part Build Rating 23 | . . . . . 7 16 . . . Parts Repaired 4 | . . 1 . . 1 . 2 . . Time 97 | . . 13 . . 31 . 53 . . Parts Recycled 2 | . . . . . 2 . . . . Recycled Matter 34 | . . . . . 34 . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . 4 4 . Programmers 8 | . . . . . . . 4 4 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 11141 | 89 238 352 753 348 1983 1602 1923 2570 1283 Spaces Moved 5563 | 66 138 185 316 246 1292 852 852 1051 565 Core 13 | 11 . . 1 . . . . . 1 Treads . | . . . . . . . . . . Legs 5550 | 55 138 185 315 246 1292 852 852 1051 564 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 120 120 120 120 110 110 Average Speed 136 | 108 120 122 163 121 121 132 149 144 144 Slowest Speed 2450 | 120 120 150 600 122 150 210 150 270 2450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 5 37 24 36 8 31 26 20 27 11 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . . . . . 1 . . Terrain Destroyed 525 | . 13 2 6 . 72 29 56 265 82 Melee . | . . . . . . . . . . Projectile 344 | . . . 6 . . 29 39 229 41 AOE 181 | . 13 2 . . 72 . 17 36 41 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total 7718 | 80 194 247 450 268 1525 1183 1369 1642 760 Wait 1276 | 4 47 13 63 1 119 227 416 346 40 Move 5554 | 65 137 184 315 245 1291 851 851 1050 565 Hop . | . . . . . . . . . . Pick Up 33 | 4 . 2 . . 2 3 9 5 8 Fast Attach 66 | 7 . 4 2 2 12 9 10 13 7 Attach 63 | . 1 3 1 2 3 7 7 11 28 Detach 13 | . . 3 . . . 1 5 2 2 Swap 59 | . . 2 5 4 10 8 10 12 8 Drop 44 | . . 1 2 2 11 13 5 10 . Fire 583 | . 9 35 62 12 76 64 56 182 87 Melee . | . . . . . . . . . . Ram 6 | . . . . . . . . . 6 Kick 11 | . . . . . 1 . . 1 9 Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low / *Ext) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 90 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Evolved 1 slot: Power x1 173 | -10/Materials | Identified exit to Materials 301 | -10/Materials | Build established: Hacker-Mutant 328 | -10/Materials | Entered another Materials area 328 | -9/Materials | Evolved 2 slots: Utility x2 353 | -9/Materials | Repaired Lgt. Ion Engine 622 | -9/Materials | Identified exit to Materials 622 | -9/Materials | Discovered exit to Materials (range 10) 680 | -9/Materials | Entered another Materials area 680 | -8/Materials | Evolved 2 slots: Utility x2 1338 | -8/Materials | Identified exit to Factory 1338 | -8/Materials | Discovered exit to Factory (range 16) 1433 | -8/Materials | Entered Factory 1433 | -7/Factory | Evolved 2 slots: Propulsion x2 1697 | -7/Factory | Garrison activated, responded to threat 1770 | -7/Factory | Identified exit to Factory 1770 | -7/Factory | Discovered exit to Factory (range 10) 1781 | -7/Factory | Entered another Factory area 1781 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1877 | -6/Factory | Local fabrication network quarantined 1979 | -6/Factory | Fabricated Adv. Cryofiber Web? 2067 | -6/Factory | Build established: Hacker-Gunner 2131 | -6/Factory | First assault squad dispatched 2405 | -6/Factory | Build established: Hacker-Tank 2442 | -6/Factory | Identified exit to Extension 2442 | -6/Factory | Discovered exit to Extension (range 15) 3055 | -6/Factory | Repaired Adv. Cryofiber Web 3547 | -6/Factory | Identified exit to Lower Caves 3547 | -6/Factory | Discovered exit to Lower Caves (range 10) 3720 | -6/Factory | Identified exit to Factory 3720 | -6/Factory | Discovered exit to Factory (range 15) 3764 | -6/Factory | Entered another Factory area 3764 | -5/Factory | Evolved 2 slots: Utility x2 4067 | -5/Factory | Found Hvy. Insulated Plating 4264 | -5/Factory | Spotted B-75 Beast 4274 | -5/Factory | Destroyed B-75 Beast 4359 | -5/Factory | Identified exit to Upper Caves 4374 | -5/Factory | Build established: Hacker-Gunner 4382 | -5/Factory | Found Prototype Processor 4382 | -5/Factory | Identified Exp. Targeting Computer 5162 | -5/Factory | Fabricated Lgt. Particle Reactor? 5242 | -5/Factory | Local fabrication network quarantined 5264 | -5/Factory | First assault squad dispatched 5308 | -5/Factory | Identified exit to Factory 5308 | -5/Factory | Discovered exit to Factory (range 8) 5366 | -5/Factory | Entered another Factory area 5366 | -4/Factory | Evolved 2 slots: Utility x2 5414 | -4/Factory | Spotted B-86 Titan 6445 | -4/Factory | Repaired Adv. Cryofiber Web 6468 | -4/Factory | Repaired Coolant Injector 6600 | -4/Factory | Garrison activated, responded to threat 6812 | -4/Factory | Identified exit to Upper Caves 6812 | -4/Factory | Discovered exit to Upper Caves (range 16) 6906 | -4/Factory | Identified exit to Research 7289 | -4/Factory | Entered Research 7289 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 7405 | -3/Research | Found Prototype Device 7909 | -3/Research | Spotted B-86 Titan 8213 | -3/Research | Garrison activated, responded to threat 8825 | -3/Research | First assault squad dispatched 9041 | -3/Research | Identified Exp. Thermal Defense Suite 9108 | -3/Research | Destroyed 9 combat bots 9118 | -3/Research | Lost 4 parts (2p1n1u) 9729 | -3/Research | Identified exit to Research 9859 | -3/Research | Entered another Research area 9859 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 9980 | -2/Research | Lost 3 parts (1p1u1w) 10326 | -2/Research | Spotted B-90 Cyclops 10376 | -2/Research | Build established: Generator-Gunner 10452 | -2/Research | Lost 3 parts (1n1u1w) 10504 | -2/Research | Lost 4 parts (1n2u1w) 10815 | -2/Research | Build established: Scavenger-Gunner 11000 | -2/Research | System corruption reached 10% 11032 | -2/Research | Core integrity fell below 50% 11117 | -2/Research | Core integrity fell below 20% 11142 | -2/Research | Self-destructed Last Messages --------------- 11109_ B-90 Cyclops misfires. 11109_ K-01 Serf collects debris. 11109_ Slammed into B-90 Cyclops. 11110_ U-05 Engineer builds a Wall. 11114_ K-01 Serf collects debris. 11116_ Slammed into B-90 Cyclops. 11117_ Recalibrator destroyed. 11120_ K-01 Serf collects debris. 11122_ Slammed into B-90 Cyclops. 11123_ K-01 Serf collects debris. 11126_ B-90 Cyclops exits siege mode. 11127_ K-01 Serf collects debris. 11129_ Slammed into B-90 Cyclops. 11130_ K-01 Serf collects debris. 11131_ B-90 Cyclops activates siege mode. 11133_ K-01 Serf collects debris. 11135_ Slammed into B-90 Cyclops. 11139_ U-05 Engineer builds a Wall. 11140_ System corrupted: Broken Mic. Fission Core rejected. 11140_ Adv. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?### ???????????? | | ??????????????????????????# #? #??????????? | | ??????????????????????????# # ? ??????????? | | ??????????????????????????# # ??????????? | | ??????????????????????????# # ???????????? | | ??????????????????????????# # ?? ?????????? | | ??????????????????????????# # ?? #????????? | | ??????????????????????????# # ?? #??????? | | ??????????????????????????# # ??? ???????? | | ??????????????????????#???# #??? ??#??????? | | ??????????????????????# ??# #?? ?? ??????? | | ???????????????????######## ###+##### ####???? | | ???????????????????# uu % u ^ ^ #???? | | ???????????????????# BB k #???? | | ???????????????????# k @BB ^ ^ +???? | | ???????????????????# !!| #???? | | ???????????????????# ########### !! #???? | | ???????????????????# # #???????# !! #???? | | #################### # #???????# #???? | | % ###???????# #" "" #????? | | #?????????# #?Y"# ??????? | | !| ! #?????????# #???#???????? | | !=* #?????????# #???????????? | | =[*######################?????????# #???????????? | | !! #?????????#????????????????????# #???????????? | | =*#??????#????????????????#####??# #??#####????? | | !|#?????? ##??????????????#" "#### #? #????? | | [ #?????? #??????????????# %!!=## #? = #????? | | ####???#"#??????????????#=!%==## # #????? | | #??## ################===!!## # #????? | | #### # # ## + #????? | | ""##[ # # ## # | #????? | | ""## ! "" # # ## ########????? | | ""## """ # """ # # #??????????? | | T## S" # """ #]] / #??????????? | | ""## "" # """ #]] # #??????#???? | | ""## """ # #]] + #????? #???? | | ""## # # # #???? #???? | | #### #= # # # #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 100 Energy Generation 101 Energy Capacity 670 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 60 Resistance: TH 35 Resistance: EX 35 Resistance: EM 65 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 5 Energy Filtering 50 Offensive Hacking 32 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Cryofiber Web | x1 | -6/Factory | Preloaded Lgt. Particle Reactor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireUltimateDiverter Manual? 0 Play Time 01:46:19 Cumulative 946.1 hours Start 2021.05.29 @ 10:06:00 End 2021.07.17 @ 17:20:15 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 717 Rogue 62 Adventurer 0 Explorer 655 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cc246ac-c5dc-459f-ad8d-a4f6b57e9c5f