Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.02.12 @ 03:05:11 Player: H3-RMN Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (352) 1760 Value Destroyed (16803) 16803 Prototype IDs (62) 1240 Alien Tech Used (4) 800 Bonus (16294) 16294 TOTAL SCORE: 43997 Bonus ------- Triggered High Security 500 High Alert Combat Kills 8394 Follower Combat Kills 600 Entered DSFs 500 Registered with UFD 300 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 142/1600 Matter 290/300 Energy 1612/1615 System Corruption 0% +Membrane Temperature Warm (125) Movement Rolling (176) Ox6 Location To Fleet Rendezvous Parts ------- > --- POWER (4) -------- Antimatter Reactor Reinforced Antimatter Reactor Reinforced Antimatter Reactor Particle Reactor > --- PROPULSION (3) --- Wheel Wheel Compact Wheel > --- UTILITY (14) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Experimental Energy Well Structural Scanner Experimental Sensor Array Experimental Targeting Computer Advanced Target Analyzer Heavy Armor Plating Beam Splitter Advanced Shield Generator Improved Remote Force Field > --- WEAPON (4) ------- Improved Potential Cannon Heavy Shock Bomb Launcher Micro-nuke Launcher > --- INVENTORY (25) --- Light Quantum Reactor Armored Medium Treads Armored Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Wheel Experimental Energy Well (600) Experimental Matter Compressor (500) Experimental Matter Compressor (500) Experimental Utility Shielding Layered Light Armor Plating Point Defense System Long-range Tractor Beam Subatomic Replicator Heavy Laser Heavy Laser Phase Gun Core Cannon KE Penetrator Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Compact Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Experimental Cooling System Huge Storage Unit Experimental Sensor Array Experimental Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Precision Matter Filter Experimental Transmission Jammer Heavy Reactive Plating Advanced System Shield > --- WEAPON ----------- Hypervelocity Mass Driver Compact Linear Accelerator Perforator > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Enhanced Armored Medium Treads Advanced Heat Sink Experimental Heat Sink Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Structural Scanner Experimental Targeting Computer Experimental Utility Shielding Long-range Tractor Beam Core Reset Matrix Subatomic Replicator Heavy Proton Cannon Heavy Proton Cannon Heavy Proton Cannon Heavy Proton Cannon Enhanced Nova Cannon Enhanced Nova Cannon Improved Potential Cannon Core Cannon Gamma Bomb Array [Rating: 201] Favorites ----------- Power Micro Antimatter Reactor Engine Subdweller Power Source Power Core Fusion Compressor Reactor Micro Antimatter Reactor Propulsion Armored Wheel Treads Enhanced Armored Medium Treads Wheel Armored Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Compact Linear Accelerator Energy Gun Gamma Rifle Energy Cannon Heavy Proton Cannon Ballistic Gun Helical Railgun Ballistic Cannon Compact Linear Accelerator Launcher Heavy Shock Bomb Launcher Special Weapon Enhanced Flamer Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -7 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Fac DSF Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . . . 10 2 . 2 . 2 . . 2 Power 3 | . . . . . 1 1 . . . 1 . . . Propulsion 1 | . . . . . 1 . . . . . . . . Utility 12 | . . . . . 7 1 . 1 . 1 . . 2 Weapon 2 | . . . . . 1 . . 1 . . . . . Parts Attached 265 | 7 23 3 5 5 16 . 22 7 33 8 18 7 111 Power 45 | 1 5 . 1 . 3 . 4 1 3 1 4 1 21 Engine 9 | 1 5 . 1 . 1 . . . . . . . 1 Core 5 | . . . . . 2 . 3 . . . . . . Reactor 31 | . . . . . . . 1 1 3 1 4 1 20 Propulsion 37 | 2 7 . . . 2 . 1 . . 2 . 2 21 Treads 3 | . . . . . . . . . . . . . 3 Leg . | . . . . . . . . . . . . . . Wheel 34 | 2 7 . . . 2 . 1 . . 2 . 2 18 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 110 | 2 5 . 1 2 8 . 10 4 19 3 12 2 42 Device 64 | 1 . . . 1 5 . 8 4 11 1 4 1 28 Storage 11 | 1 1 . . 1 . . 1 . 3 . 2 . 2 Processor 17 | . . . . . 2 . . . 3 2 5 . 5 Hackware 3 | . . . . . 1 . . . . . . . 2 Protection 15 | . 4 . 1 . . . 1 . 2 . 1 1 5 Artifact . | . . . . . . . . . . . . . . Weapon 73 | 2 6 3 3 3 3 . 7 2 11 2 2 2 27 Energy Gun 21 | 2 1 . 1 . 1 . 3 . . . . . 13 Energy Cannon 10 | . . . . 1 . . . . 2 . 1 1 5 Ballistic Gun 20 | . 3 2 2 . . . 2 . 4 1 . . 6 Ballistic Cannon 6 | . . . . . 1 . . 1 3 . 1 . . Launcher 6 | . 2 1 . . . . . . . 1 . . 2 Special Weapon 7 | . . . . 2 1 . 2 1 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon 2 | . . . . . . . . . 1 . . 1 . Unidentified Prototypes 31 | . . . . . . . . . 19 . 3 4 5 Parts Lost 121 | . 4 . . . . . 6 . 1 3 13 2 92 Power 23 | . 1 . . . . . 1 . . . 4 . 17 Propulsion 21 | . 1 . . . . . . . . 1 1 . 18 Utility 46 | . 2 . . . . . 2 . . 1 5 2 34 Weapon 31 | . . . . . . . 3 . 1 1 3 . 23 Highest Loss Streak 19 | . 2 . . . . . 5 . 1 2 8 1 19 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 16 | 1 8 10 9 10 12 14 12 10 18 22 20 21 20 Power . | . . . . . . 1 . . . . . 1 1 Propulsion 2 | . 1 2 1 2 1 1 1 1 1 . . . 3 Utility 7 | . 3 3 4 3 3 3 4 5 11 15 12 10 7 Weapon 4 | . 3 4 3 3 3 5 3 3 4 5 5 6 6 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 57 | . 8 . 4 7 . . 8 . 9 2 2 1 16 Power 4 | . 1 . . . . . . . . 1 . . 2 Propulsion 13 | . 1 . . 1 . . 1 . 2 1 . . 7 Utility 16 | . 1 . 2 1 . . 2 . 5 . 1 1 3 Weapon 22 | . 5 . 2 5 . . 4 . 2 . 1 . 3 Tool/Special 2 | . . . . . . . 1 . . . . . 1 Average Slot Usage (%) 93 | . 99 100 100 99 82 86 88 90 89 85 85 92 92 Engine 4 | . 14 14 14 14 4 4 . . . . . . . Core 1 | . . . . . 5 8 13 11 1 . . . . Reactor 8 | . . . . . . . 1 4 12 17 16 16 14 Wheel 15 | . 27 28 28 28 16 17 13 11 8 7 7 12 9 Device 15 | . . . . 1 17 17 21 26 24 25 20 16 21 Storage 8 | . 14 14 14 14 4 4 4 4 4 4 4 4 8 Processor 11 | . . . . . 3 8 8 8 14 17 19 26 18 Protection 6 | . 13 14 14 12 4 4 4 4 3 . 3 2 3 Energy Gun 4 | . 11 . 9 . 4 4 7 11 2 . . . 5 Ballistic Gun 7 | . 16 27 18 18 . . 3 . 9 3 1 . 1 Ballistic Cannon 3 | . . . . . . 4 . 3 3 8 8 11 2 Special Weapon 1 | . . . . 6 10 8 1 . . . . . . Peak Build Rating 201 | 7 12 14 19 24 92 92 121 142 175 185 191 185 201 Average Rating 110 | 4 8 13 16 19 65 92 111 136 154 178 172 181 159 On Entrance 87 | . 7 12 14 18 24 92 92 121 138 161 174 184 185 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 248 | 12 24 24 27 41 71 71 114 132 185 210 203 220 248 Greatest Support 52 | 32 32 24 24 24 52 52 52 48 32 36 36 48 48 Greatest Overweight (x) 14 | . 1 . 1 1 2 1 2 4 5 6 11 12 14 Average Overweight (x) 2 | . . . . 1 1 1 1 2 4 5 5 3 6 Largest Inventory Capacity 25 | 8 10 10 10 15 15 15 15 15 25 25 25 25 25 Average Capacity 19 | 6 9 10 10 13 15 15 15 15 21 25 25 25 25 Most Carried 25 | 5 10 10 10 15 15 15 15 15 25 25 25 25 25 Average Carried 17 | 2 8 10 9 12 13 15 14 14 20 24 22 23 23 Final Capacity 25 | 8 10 10 10 15 15 15 15 15 25 25 25 25 25 Final Carried 25 | 5 10 10 10 15 15 15 15 15 25 25 19 25 23 Class Distribution -------------------- 48% | Scavenger-Gunner 24% | Mutant 9% | Scavenger-Tank 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Scraptown Pyromaniac-Tank | -5/Factory Pyromaniac-Tank | -4/Factory Scavenger-Scrapper | -4/DSF Scavenger-Tank | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -2/Section 7 Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -10 -7 -5 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Sub Scr Fac Fac DSF Res Tes Res Qua Sec Acc Matter Collected 12625 | 270 599 252 181 40 135 . 525 307 2998 740 1293 1191 4094 Remotely 4512 | . . . . . . . . . 1395 565 775 611 1166 Salvage Created 24706 | 136 886 154 168 . 128 . 747 749 3426 1284 1474 1868 13686 Parts 1026 | 5 65 16 10 . 3 . 34 24 159 61 66 89 494 Haulers Intercepted 15 | . 2 . . . . . . 1 1 1 . 3 7 Recyclers Shooed 7 | . . . . . 2 . . . 3 . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . 6 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -7 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Fac DSF Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 271 | . 20 11 3 . . . 7 12 27 18 24 9 140 Guns 70 | . 14 6 3 . . . 7 2 14 . 1 . 23 Cannons 96 | . . . . . . . . 10 11 4 23 8 40 AOE 44 | . 6 5 . . . . . . . 10 . . 23 Classes Destroyed 23 | 2 7 2 1 . . . 1 2 5 1 . . 2 Worker 27 | . 5 . . . 2 . . . 2 . 1 1 16 Builder 25 | . 1 . . . . . . 2 3 2 . 2 15 Tunneler 7 | 2 1 . . . . . . . . 2 . . 2 Hauler 15 | . 2 . . . . . . 1 1 1 . 3 7 Recycler 18 | 1 . . . . 1 . . . 9 . . 5 2 Mechanic 8 | . . . . . . . . . 1 . . . 7 Operator 10 | . 4 . . . . . . . 2 1 . 3 . Watcher 16 | . 1 . . . . . . . 1 1 3 3 7 Swarmer 38 | . 6 6 . . . . . . . 8 5 . 13 Cutter 3 | . . . . . . . . 3 . . . . . Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 115 | . 14 2 . . . . 4 8 6 7 6 . 68 Brawler 15 | . . . . . . . . . 2 . . . 13 Duelist 6 | . . . . . . . . . 2 . . . 4 Protector 5 | . . . . . . . . . . . . . 5 Researcher 4 | . . . . . . . . . 3 . . 1 . Sentry 7 | . . . . . . . . 1 1 . 1 1 3 Demolisher 2 | . . 2 . . . . . . . . . . . Hunter 26 | . . . . . . . 3 . 4 . 5 . 14 Programmer 45 | . . . . . . . . . 11 2 7 7 18 Behemoth 2 | . . . . . . . . . . 1 . . 1 S7 Guard 1 | . . . . . . . . . . . . 1 . Protovariant H 1 | . . . . . . . . . 1 . . . . Subdweller 3 | . . . 3 . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . Best Kill Streak 24 | 2 4 3 1 . 2 . 4 4 11 7 8 10 24 Combat Bots Only 18 | . 3 3 1 . . . 4 3 5 6 8 3 18 Max Kills in Single Turn 9 | 1 3 3 1 . 1 . 1 1 2 3 2 4 9 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 5 | . 2 3 . . . . . . . 2 . . 5 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -7 -5 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Sub Scr Fac Fac DSF Res Tes Res Qua Sec Acc Hostile Shots Fired 1556 | . 75 15 20 . . . 53 44 216 69 156 24 884 Missed 519 | . 18 4 10 . . . 10 14 55 41 50 5 312 Damage Taken 18458 | . 747 238 190 . . . 903 320 1873 464 2059 531 11133 Core 2237 | . 121 16 31 . . . 78 82 228 29 82 161 1409 Absorbed by Shields 4988 | . . . . . . . 221 332 1867 453 476 . 1639 Redirected to Shielding 266 | . . . . . . . . . 130 . 136 . . Ignored by Resistances 614 | . . . . . . . . . . . 84 6 524 Regen/Repaired (Parts) 1239 | . . . . 142 . . . . . . 130 967 . Core Remaining (%) 68 | 100 . . . 32 100 . 93 . 76 . . 69 8 Volleys Fired 740 | 8 108 16 37 . 6 . 32 47 122 25 57 44 238 Largest 4 | 2 2 2 2 . 4 . 4 4 4 3 3 3 4 Hottest 363 | 90 70 48 80 . 282 . 282 354 354 161 246 214 363 Shots Fired 1747 | 16 209 29 50 . 13 . 82 106 320 54 131 78 659 Gun 1039 | 16 202 26 50 . 4 . 74 66 233 13 26 . 329 Cannon 614 | . . . . . 3 . 3 38 85 32 105 78 270 Launcher 79 | . 7 3 . . . . . . . 9 . . 60 Special 15 | . . . . . 6 . 5 2 2 . . . . Kinetic 1018 | . 108 29 38 . 3 . 41 38 268 45 125 67 256 Thermal 417 | 16 94 . . . 8 . 38 66 36 . . . 159 Explosive 7 | . 7 . . . . . . . . . . . . Electromagnetic 296 | . . . 12 . . . . . 14 9 6 11 244 Robot Hit Streak 41 | 4 13 7 8 . 6 . 11 6 33 13 41 17 31 Robot Miss Streak 7 | 2 6 2 2 . 1 . 4 5 3 3 5 4 7 Penetration Max 3 | . . . . . . . 1 . 2 . . 3 2 Secondary Targets 7 | . 1 . . . . . 1 . . . . . 5 Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . 1 Shots Hit Robots 1157 | 11 125 20 23 . 9 . 49 57 227 38 87 48 463 Core Hits 964 | 4 60 15 8 . 4 . 23 29 121 60 78 64 498 Critical Kills 70 | . . . . . . . 1 . 5 . 7 22 35 Critical Parts Destroyed 122 | . 1 . . . . . 3 . 15 . 21 32 50 Critical Strikes 275 | 2 6 . . . 1 . 7 8 28 1 35 59 128 Burn 29 | 2 5 . . . 1 . 2 4 3 . . . 12 Meltdown 2 | . . . . . . . . . . . . . 2 Destroy 201 | . 1 . . . . . 4 . 20 . 28 56 92 Blast 23 | . . . . . . . 1 4 3 1 7 2 5 Corrupt 20 | . . . . . . . . . 2 . . 1 17 Melee Attacks 10 | . . . . . . . . . 5 . . 1 4 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 4 | . . . . . . . . . . . . . 4 Sneak Attacks 6 | . . . . . . . . . 5 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 46122 | 130 2000 624 344 . 143 . 1213 1957 7566 3220 3258 1038 24629 Guns 16408 | 130 1577 290 344 . 42 . 1123 1012 5328 314 482 . 5766 Cannons 15658 | . . . . . 58 . 68 945 2156 1206 2776 1038 7411 Explosions 13991 | . 423 334 . . . . . . 82 1700 . . 11452 Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 20408 | . 846 624 187 . 58 . 579 945 6452 1520 3196 861 5140 Thermal 9870 | 130 731 . . . 85 . 634 1012 564 . . . 6714 Explosive 791 | . 423 . . . . . . . . 368 . . . Electromagnetic 15053 | . . . 157 . . . . . 550 1332 62 177 12775 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . 1 1 11 6 8 8 . Average Corruption 4 | . . . . . . . 1 1 3 4 6 8 . Corruption Purged 4 | . . . . . . . . . 4 . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 107 | . . . . . . . 1 2 34 8 32 30 . Message Errors 29 | . . . . . . . . 1 5 3 5 15 . Matter Fused 26 | . . . . . . . 1 1 10 3 5 6 . Heat Flow Errors 9 | . . . . . . . . . 2 . 4 3 . Energy Discharges 12 | . . . . . . . . . 2 1 7 2 . Parts Rejected 4 | . . . . . . . . . 1 1 1 1 . Parts Fused 1 | . . . . . . . . . 1 . . . . Data Loss (minor) 9 | . . . . . . . . . 2 . 6 1 . Data Loss (major) 6 | . . . . . . . . . 4 . 1 1 . Misfires 7 | . . . . . . . . . 3 . 3 1 . Alerts 1 | . . . . . . . . . 1 . . . . Weapon Failures 3 | . . . . . . . . . 3 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 619 | . . 3 . . . . . 14 99 106 38 . 359 Projectiles 379 | . . . . . . . . 14 99 22 38 . 206 Explosions 240 | . . 3 . . . . . . . 84 . . 153 Melee . | . . . . . . . . . . . . . . Knockbacks 111 | . . . . . . . . 9 27 5 14 17 39 Impact . | . . . . . . . . . . . . . . Kinetic 101 | . . . . . . . . 6 25 5 14 17 34 Secondary 10 | . . . . . . . . 3 2 . . . 5 Self-Inflicted Damage 739 | . 36 . . . . . . . 2 139 . . 562 Shots 48 | . 2 . . . . . . . 1 7 . . 38 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 539 | 180 255 34 . . 145 . 528 534 480 305 539 238 343 Average Temperature 87 | 79 49 12 . . 65 . 140 210 84 100 117 46 77 Received Heat Transfer 1708 | . 324 21 57 . . . 59 63 161 45 169 9 800 Effects 24 | . . . . . . . 1 11 5 3 4 . . Shutdowns 9 | . . . . . . . . 6 1 . 2 . . Energy Bleed 6 | . . . . . . . . 4 1 . 1 . . Interference 6 | . . . . . . . . . 3 3 . . . Short Circuit 1 | . . . . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . 1 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . 1 . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 . . . Robots Corrupted 62 | . . . . . . . . . 3 4 . 1 54 Combat Hostiles 60 | . . . . . . . . . 3 4 . 1 52 Parts Fried 127 | . . . . . . . . . 4 11 1 2 109 Impact Corruptions 2 | . . . . . . . . 2 . . . . . Robots Melted 4 | . . . . . 1 . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Parts Melted 35 | 1 4 . . . 2 . 3 4 2 . . . 19 Heat Transferred 15662 | 483 2516 . . . 580 . 1460 2200 1350 . . . 7073 Parts Sabotaged 4 | . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 18 | . . . . . . . . . . . . . 18 Alert | -11 -10 -10 -10 -7 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Fac DSF Res Tes Res Qua Sec Acc Maximum Alert Level 5 | . 1 1 . . . . . 1 2 3 3 2 5 Low Security (%) 31 | 100 90 93 . . 100 100 100 86 37 . . . . Level 1 13 | . 9 6 . . . . . 13 48 37 3 18 4 Level 2 20 | . . . . . . . . . 14 32 59 81 11 Level 3 7 | . . . . . . . . . . 29 37 . 6 Level 4 12 | . . . . . . . . . . . . . 36 Level 5 . | . . . . . . . . . . . . . . High Security 14 | . . . . . . . . . . . . . 40 Max Security . | . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . 1 . . . . . 1 Peak Influence 2932 | 10 221 215 . . 112 46 159 294 690 753 770 603 2932 Initial 418 | . 3 64 . . . 46 35 89 165 384 418 398 343 Average 801 | 1 131 135 . . 7 46 91 133 287 520 579 484 1722 Influence Increases 9456 | 15 615 362 . . 155 4 279 447 1085 629 885 581 4399 Destroy 0b10 Robot/C 5540 | . 400 240 . . . . 200 260 600 360 480 200 2800 Destroy 0b10 Robot/NC 685 | 15 70 . . . 15 . 10 15 115 35 20 85 305 Destroy Leader 980 | . 96 50 . . . . 30 32 112 64 96 62 438 Allied During Kill 121 | . . 6 . . 4 . 33 2 . . . . 76 Successful Hack 179 | . 14 . . . 23 4 . 78 24 14 22 . . Disable Machine 525 | . . 15 . . 45 . . 15 105 30 105 105 105 Destroy Structure 1096 | . 35 36 . . 68 . 6 30 114 66 132 99 510 Partial Spotted 15 | . . 15 . . . . . . . . . . . Lose Combat Pursuer 315 | . . . . . . . . 15 15 60 30 30 165 Influence Decreases 4910 | 10 452 278 70 . 59 . 155 242 566 268 594 406 1810 Time Decay 3340 | 10 412 278 70 . 54 . . 222 556 238 464 386 650 Lost Part 1205 | . 40 . . . . . 55 . 10 30 130 20 920 Lost Ally 365 | . . . . . 5 . 100 20 . . . . 240 Squads Dispatched 58 | . 5 . . . 2 . 1 3 11 4 8 2 22 Investigation 7 | . 1 . . . 1 . . 1 . 1 2 . 1 Extermination 14 | . . . . . . . . . 3 2 3 2 4 Reinforcement 13 | . 4 . . . 1 . 1 2 2 . . . 3 Assault 15 | . . . . . . . . . 1 . . . 14 Garrison 9 | . . . . . . . . . 5 1 3 . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -7 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Sub Scr Fac Fac DSF Res Tes Res Qua Sec Acc Distress Signals 13 | . . . . . . . . 1 2 . 3 1 6 Communications Jammed 13 | . . . . . . . . 2 3 . . . 8 Distress Signals 13 | . . . . . . . . 2 3 . . . 8 Times Spotted 373 | . 34 7 11 . 1 . 9 17 41 25 31 15 182 Peak Tracking Total 10 | . 4 3 6 . 1 . 4 6 6 7 5 3 10 Tactical Retreats 17 | . . . . . . . . 1 1 4 2 2 7 Traps | -11 -10 -10 -10 -7 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Fac DSF Res Tes Res Qua Sec Acc Traps Triggered 14 | . . . . . . . 3 . 1 3 . 1 6 Indirectly 5 | . . . . . . . . . . 1 . . 4 Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -7 -5 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Sub Scr Fac Fac DSF Res Tes Res Qua Sec Acc Machines Disabled 42 | . . 1 1 . 3 . . 1 10 2 7 7 10 Max in Single Turn 2 | . . 1 1 . 2 . . 1 1 1 1 1 2 Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -7 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Sub Scr Fac Fac DSF Res Tes Res Qua Sec Acc Machines Accessed 45 | . 6 1 1 3 3 1 . 6 7 3 7 4 3 Terminals 23 | . 5 . . . 1 1 . 2 3 2 4 4 1 Fabricators 3 | . . . . . 1 . . . 1 . . . 1 Repair Stations 2 | . . . . . . . . 1 . . 1 . . Recycling Units 3 | . 1 . . . 1 . . . . . . . 1 Scanalyzers 6 | . . . . . . . . 3 2 . 1 . . Garrison Access 3 | . . . . . . . . . 1 1 1 . . Total Hacks 104 | . 20 1 1 14 11 1 . 11 13 8 14 6 4 Successful 46 | . 6 1 1 14 8 1 . 5 2 1 6 1 . Failed 58 | . 14 . . . 3 . . 6 11 7 8 5 4 Catastrophic 21 | . 1 . . . . . . 2 6 3 3 4 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 27 | . 5 . . . 8 . . 3 . 1 4 4 2 Terminals 52 | . 19 . . . 3 1 . 4 3 6 9 6 1 Fabricators 8 | . . . . . 5 . . . 2 . . . 1 Repair Stations 5 | . . . . . . . . 2 . . 3 . . Recycling Units 6 | . 1 . . . 3 . . . . . . . 2 Scanalyzers 13 | . . . . . . . . 5 7 . 1 . . Garrison Access 4 | . . . . . . . . . 1 2 1 . . Terminal Hacks 26 | . 3 1 1 14 . 1 . 3 . . 2 1 . Record 14 | . . . . 14 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . . . 1 . Zone Layout 3 | . . . . . . . . 2 . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . 3 . . Scan Component 2 | . . . . . . . . . . . 2 . . Repair 1 | . . . . . . . . . . . 1 . . Recycling Unit Hacks 3 | . 1 . . . 2 . . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . Scanalyzer 3 | . . . . . . . . 1 2 . . . . Insert Component 3 | . . . . . . . . 1 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 2 . . . 5 . . 1 . 1 1 . . Terminals 6 | . 2 . . . 1 . . 1 . 1 1 . . Botnet 5 | . 1 . . . 1 . . 1 . 1 1 . . Skim 1 | . 1 . . . . . . . . . . . . Fabricators 3 | . . . . . 3 . . . . . . . . Liberate 1 | . . . . . 1 . . . . . . . . Fabnet 1 | . . . . . 1 . . . . . . . . Haulers 1 | . . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scrapoids 1 | . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . 1 . Hacking Detections 38 | . 5 . . . 3 . . 6 7 3 7 4 3 Full Trace Events 5 | . 1 . . . . . . 1 . . 2 . 1 Feedback Events 2 | . . . . . . . . 1 . . 1 . . Corruption 2 | . . . . . . . . 1 . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 6 . . 1 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . 16 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . Time 80 | . . . . . . . . . . . 80 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 1 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged 2 | . . . . . . . . 1 1 . . . . Bothacking | -11 -10 -10 -10 -7 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Sub Scr Fac Fac DSF Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . 1 4 . . 1 . Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Manual 5 | . . . . . . . . . 4 . . 1 . Relay Couplers Released 6 | . . . . . . . . . . . . 4 2 Machine Destruction 2 | . . . . . . . . . . . . . 2 Programmers 4 | . . . . . . . . . . . . 4 . Fabnet Peak Effective % 3 | . . . . . . 3 3 1 1 . . . . Autooverrided 1 | . . . . . . . . 1 . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -7 -5 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Sub Scr Fac Fac DSF Res Tes Res Qua Sec Acc Total Allies 42 | . . 1 . . 5 . . 1 . . . . 35 Largest Group 16 | . . 1 1 1 5 5 5 1 . . . . 16 Highest-Rated Group 238 | . . 31 31 31 238 238 235 64 . . . . 220 Highest-Rated Ally 64 | . . 31 31 31 50 50 47 64 . . . . 15 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 185 | . . 3 11 . 1 . 55 3 . . . . 112 Total Damage 3386 | . . 62 146 . 23 . 1198 176 . . . . 1781 Kills 14 | . . 2 3 . . . 3 1 . . . . 5 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -7 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Fac DSF Res Tes Res Qua Sec Acc Active Infowar (turns) 8474 | 22 36 . . . 382 5 111 473 1627 483 944 913 3478 Optics 2612 | . . . . . . . . . 1255 483 874 . . Sensors 2229 | . . . . . 1 . . . 60 181 70 913 1004 Terrain 1 | . . . . . . . . . . . . . 1 Structural 3609 | . . . . . . . . . . . 378 337 2894 Seismic 58 | 22 36 . . . . . . . . . . . . Triangulation 497 | . . . . . 381 5 111 . . . . . . Jamming 1501 | . . . . . . . . 473 387 . . . 641 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 1 4 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -7 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Sub Scr Fac Fac DSF Res Tes Res Qua Sec Acc Turns Passed 14270 | 93 1137 613 621 2181 446 5 407 473 1627 519 1178 913 4057 Spaces Moved 8407 | 54 720 563 499 2023 353 5 240 241 844 276 570 446 1573 Core 2 | 2 . . . . . . . . . . . . . Treads 19 | . . . . . . . . . . . . . 19 Legs . | . . . . . . . . . . . . . . Wheels 8386 | 52 720 563 499 2023 353 5 240 241 844 276 570 446 1554 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 105 105 107 99 112 116 145 140 147 125 Average Speed 128 | 98 93 90 98 105 106 107 108 112 133 147 155 156 183 Slowest Speed 480 | 100 100 90 105 105 120 107 112 128 140 152 310 330 480 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 100 94 27 90 9 . 93 8 83 12 64 19 41 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 3 | . . 1 1 1 . . . . . . . . . Known Exits Taken 5 | . . . . . . 1 . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . . . . . Scrap Searched 11 | . . 1 4 6 . . . . . . . . . Spaces Dug 64 | . 31 15 . . . . 2 3 2 . . 7 4 Terrain Destroyed 541 | . 46 45 . . 54 . 11 18 52 25 43 41 206 Melee 3 | . . . . . . . . . . . . . 3 Projectile 185 | . . . . . 2 . 9 18 44 15 28 12 57 AOE 278 | . 46 45 . . 52 . . . . 10 . . 125 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -7 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Sub Scr Fac Fac DSF Res Tes Res Qua Sec Acc Total 10541 | 74 983 640 584 2085 407 4 357 403 1186 342 751 559 2166 Wait 535 | 1 84 51 29 24 23 . 8 100 43 1 50 34 87 Move 8393 | 53 719 562 498 2022 352 4 239 240 843 275 569 445 1572 Hop . | . . . . . . . . . . . . . . Pick Up 186 | 5 19 2 4 19 6 . 11 1 38 7 14 8 52 Fast Attach 171 | 7 2 . 3 2 9 . 16 6 27 4 13 8 74 Attach 97 | . 4 . . 1 6 . 4 2 6 4 14 3 53 Detach 15 | . . . . . 1 . 2 . 2 . 1 2 7 Swap 187 | . 21 6 3 3 2 . 6 4 49 21 18 8 46 Drop 191 | . 26 3 10 14 2 . 23 3 51 5 15 6 33 Fire 740 | 8 108 16 37 . 6 . 32 47 122 25 57 44 238 Melee 10 | . . . . . . . . . 5 . . 1 4 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . 16 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat] / [*Rec] / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/DSF -3/Research (discovered 4 exits: Res x3 / *Tes) -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 15) 641 | -10/Materials | Discovered new exit (range 16) 694 | -10/Materials | Derelicts attacked the area 837 | -10/Materials | Discovered new exit (range 13) 984 | -10/Materials | Discovered new exit (range 15) 1128 | -10/Materials | Discovered new exit (range 5) 1201 | -10/Materials | Discovered new exit (range 16) 1231 | -10/Materials | Entered Mines 1238 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1249 | -10/Mines | Assembled infested the area 1291 | -10/Mines | Discovered new exit (range 3) 1420 | -10/Mines | Escorted by a lone wolf Derelict 1516 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1613 | -10/Mines | Discovered new exit (range 7) 1658 | -10/Mines | Discovered new exit (range 8) 1712 | -10/Mines | Core integrity fell below 50% 1844 | -10/Mines | Entered Subcaves 1844 | -10/Subcaves | Accompanied by 1 ally 1845 | -10/Subcaves | Approached by a straggling Scientist 1932 | -10/Subcaves | Disturbed a concealed Subdweller 2054 | -10/Subcaves | Visited 4L-MR0's lab 2096 | -10/Subcaves | Found Rainbow Chip 2337 | -10/Subcaves | Learned location of Zion (-6) 2337 | -10/Subcaves | Met a Zionite searching for "candidates" 2341 | -10/Subcaves | Discovered new exit (range 16) 2396 | -10/Subcaves | Learned Materials interactive machine intel 2458 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2462 | -10/Subcaves | Discovered new exit (range 14) 2465 | -10/Subcaves | Entered Scraptown 2465 | -7/Scraptown | Accompanied by 1 ally 2605 | -7/Scraptown | Visited Comm Corps 2678 | -7/Scraptown | Build established: Scavenger-Mutant 2854 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 2856 | -7/Scraptown | Learned Factory emergency access door positions 2857 | -7/Scraptown | Learned location of Quarantine (-2) 2858 | -7/Scraptown | Learned Research terminal intel 2859 | -7/Scraptown | Learned location of 1 exit from Factory 2888 | -7/Scraptown | Visited Cyclists 2914 | -7/Scraptown | Visited CR-KLE's Repair Center 2942 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2974 | -7/Scraptown | Visited Supply Room 2995 | -7/Scraptown | Visited TADAMA 3024 | -7/Scraptown | Visited UFD Registry 3024 | -7/Scraptown | Registered with UFD as "Bladeblaster" 3063 | -7/Scraptown | Entered Cyclist Reading Room 3145 | -7/Scraptown | Visited LU-1G1's Boring Crew 3177 | -7/Scraptown | Visited Abandonware Association 3189 | -7/Scraptown | Learned abandonware demo "MELTYB.EXE" 3230 | -7/Scraptown | Delivered Scrap Shield to a Scientist 3337 | -7/Scraptown | Visited Research Penetration Think Tank 3359 | -7/Scraptown | Visited Derelict Rescue Squad 3366 | -7/Scraptown | Found DRS Beacon 3383 | -7/Scraptown | Visited Junk Repository 3428 | -7/Scraptown | Visited Chapter 10 3451 | -7/Scraptown | Visited Curators Association 3585 | -7/Scraptown | Build established: Mutant 3609 | -7/Scraptown | Discovered new exit (range 11) 3638 | -7/Scraptown | Guru changed UFD alias to "Spiketalker" 3878 | -7/Scraptown | Visited Infowarlord's Domain 3885 | -7/Scraptown | Found Exp. Sensor Array 4181 | -7/Scraptown | Visited Supply Room 4477 | -7/Scraptown | CR-KLE repaired 6 parts 4617 | -7/Scraptown | Discovered new exit (range 5) 4646 | -7/Scraptown | Entered Factory 4646 | -5/Factory | Accompanied by 1 ally 4646 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x1, Utility x7, Weapon x1 4647 | -5/Factory | Identified exit to Upper Caves 4918 | -5/Factory | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 4959 | -5/Factory | Build established: Pyromaniac-Tank 4970 | -5/Factory | Spotted B-75 Beast 5038 | -5/Factory | Scrapoid reinforcements arrived 5052 | -5/Factory | Discovered new exit (range 13) 5092 | -5/Factory | Entered another Factory area 5092 | -4/Factory | Accompanied by 5 allies 5092 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5097 | -4/Factory | Identified exit to DSF 5097 | -4/Factory | Entered DSF 5097 | -4/DSF | Accompanied by 5 allies 5143 | -4/DSF | Additional patrols routed to DSF 5153 | -4/DSF | Found Scrap Suit 5174 | -4/DSF | Lost 5 parts (1p2u2w) 5295 | -4/DSF | Discovered new exit (range 16) 5382 | -4/DSF | Sterilization system engaged 5402 | -4/DSF | Ambient heat levels rising (+10) 5417 | -4/DSF | Ambient heat levels rising (+10) 5432 | -4/DSF | Ambient heat levels rising (+10) 5433 | -4/DSF | Found Scrap Suit 5447 | -4/DSF | Ambient heat levels rising (+10) 5462 | -4/DSF | Ambient heat levels rising (+10) 5466 | -4/DSF | Found Gamma Bomb Array 5477 | -4/DSF | Ambient heat levels rising (+10) 5492 | -4/DSF | Ambient heat levels rising (+10) 5504 | -4/DSF | Entered Research 5504 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5505 | -3/Research | Loaded intel: 21 terminal locations 5766 | -3/Research | Identified exit to Research 5796 | -3/Research | Build established: Scavenger-Tank 5837 | -3/Research | Discovered new exit (range 12) 5868 | -3/Research | Local machine network offline 5977 | -3/Research | Entered Testing 5998 | -3/Testing | Found Prototype Energy Cannon 5998 | -3/Testing | Identified Imp. Potential Cannon 6148 | -3/Testing | Spotted PH-W6HU6N3KKZ 6189 | -3/Testing | Destroyed PH-W6HU6N3KKZ 6208 | -3/Testing | Found Prototype Processor 6223 | -3/Testing | Found Prototype Device 6223 | -3/Testing | Identified Exp. Phase Shifter 6235 | -3/Testing | Found Prototype Reactor 6235 | -3/Testing | Identified Zero-point Reactor 6238 | -3/Testing | Found Zero-point Reactor 6247 | -3/Testing | Identified Exp. Targeting Computer 6334 | -3/Testing | Found Prototype Device 6334 | -3/Testing | Identified Exp. Transmission Jammer 6450 | -3/Testing | Build established: Scavenger-Gunner 6454 | -3/Testing | Discovered exit to Research (range 22) 6459 | -3/Testing | Garrison activated, responded to threat 6615 | -3/Testing | Garrison activated, responded to threat 6874 | -3/Testing | Found Exp. Targeting Computer 6965 | -3/Testing | Found Prototype Ballistic Cannon 6965 | -3/Testing | Identified Perforator 7093 | -3/Testing | Found Exp. Signal Interpreter 7254 | -3/Testing | Spotted Striker 7255 | -3/Testing | Spotted Striker 7488 | -3/Testing | System corruption reached 10% 7515 | -3/Testing | First assault squad dispatched 7524 | -3/Testing | Garrison activated, responded to threat 7604 | -3/Testing | Entered Research 7604 | -2/Research | Evolved 2 slots: Power x1, Utility x1 7617 | -2/Research | Found Exp. Thermal Shield 7890 | -2/Research | Spotted B-90 Cyclops 7918 | -2/Research | Garrison activated, responded to threat 8064 | -2/Research | Discovered new exit (range 20) 8086 | -2/Research | Destroyed B-90 Cyclops 8122 | -2/Research | Identified exit to Quarantine 8123 | -2/Research | Entered Quarantine 8198 | -2/Quarantine | Cryocooling Duct disabled 8213 | -2/Quarantine | Ambient heat levels rising (+20) 8213 | -2/Quarantine | Non-combat units ordered to evacuate 8319 | -2/Quarantine | Found Prototype Device 8319 | -2/Quarantine | Identified Exp. Shock Absorption System 8476 | -2/Quarantine | Found Alien Energy Cannon 8476 | -2/Quarantine | Identified Core Cannon 8635 | -2/Quarantine | Garrison activated, responded to threat 8649 | -2/Quarantine | Repaired Exp. Utility Shielding? 8729 | -2/Quarantine | Destroyed 8 combat bots 8729 | -2/Quarantine | Lost 8 parts (3p1n2u2w) 8801 | -2/Quarantine | Found Prototype Processor 8801 | -2/Quarantine | Identified Exp. Melee Analysis Suite 8850 | -2/Quarantine | Found Alien Artifact 8870 | -2/Quarantine | Found Alien Artifact 8998 | -2/Quarantine | Found Exp. Signal Interpreter 9109 | -2/Quarantine | Spotted Fortress 9155 | -2/Quarantine | Lost 4 parts (3u1w) 9293 | -2/Quarantine | Discovered new exit (range 6) 9299 | -2/Quarantine | Identified exit to Section 7 9301 | -2/Quarantine | Entered Section 7 9361 | -2/Section 7 | Spotted S7 Guard 9390 | -2/Section 7 | Found Alien Artifact 9390 | -2/Section 7 | Identified Core Membrane 9390 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 9486 | -2/Section 7 | Found Exp. Targeting Computer 9555 | -2/Section 7 | Destroyed S7 Guard 9712 | -2/Section 7 | Discovered new exit (range 15) 9738 | -2/Section 7 | Found Alien Artifact 9738 | -2/Section 7 | Identified Integrity Redistributor 9738 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-167) 9813 | -2/Section 7 | Found Hvy. Reactive Plating 9818 | -2/Section 7 | Found Prototype Device 9818 | -2/Section 7 | Identified Exp. Actuator Array 10158 | -2/Section 7 | Identified exit to Access 10214 | -2/Section 7 | Entered Access 10214 | -1/Access | Evolved 2 slots: Utility x2 10344 | -1/Access | Spotted B-99 Colossus 10379 | -1/Access | Destroyed B-99 Colossus 10910 | -1/Access | Destroyed 18 combat bots 10944 | -1/Access | Lost 12 parts (3p1n5u3w) 10958 | -1/Access | Found Prototype Hackware 10958 | -1/Access | Identified Exp. System Shield 10964 | -1/Access | First assault squad dispatched 11093 | -1/Access | Destroyed 7 combat bots 11097 | -1/Access | Lost 6 parts (1p2n1u2w) 11352 | -1/Access | Lost 5 parts (1p1n2u1w) 11605 | -1/Access | Lost 5 parts (1p1n3w) 11670 | -1/Access | Lost 3 parts (1p1n1u) 11739 | -1/Access | Lost 4 parts (1p2n1w) 11787 | -1/Access | Spotted B-99 Colossus 11805 | -1/Access | Core integrity fell below 50% 11830 | -1/Access | Identified Core Reset Matrix 11830 | -1/Access | Identified Subatomic Replicator 11830 | -1/Access | Used Core Reset Matrix 11842 | -1/Access | Emitted hypermatrix ping 11847 | -1/Access | Assembled emerged from beneath the floor 11875 | -1/Access | Lost 19 parts (2p3n9u5w) 11875 | -1/Access | Allies destroyed B-99 Colossus 11885 | -1/Access | Lost 3 allies 11935 | -1/Access | Lost 5 allies 12046 | -1/Access | Lost 8 parts (1p2n3u2w) 12363 | -1/Access | Core integrity fell below 20% 12413 | -1/Access | Lost 8 parts (2p1n2u3w) 12558 | -1/Access | Found Prototype Device 12611 | -1/Access | High security lockdown imminent 12691 | -1/Access | High security lockdown engaged 12796 | -1/Access | Destroyed 15 combat bots 12803 | -1/Access | Lost 9 parts (3p1n4u1w) 12899 | -1/Access | Sterilization system engaged 12909 | -1/Access | Destroyed 18 combat bots 12942 | -1/Access | Identified Beam Splitter 13091 | -1/Access | Destroyed 7 combat bots 13199 | -1/Access | Ambient heat levels rising (+10) 13254 | -1/Access | Build established: Scavenger-Tank 13291 | -1/Access | Assembled emerged from beneath the floor 13349 | -1/Access | Ambient heat levels rising (+10) 13377 | -1/Access | Assembled emerged from beneath the floor 13467 | -1/Access | Lost 4 allies 13499 | -1/Access | Ambient heat levels rising (+10) 13511 | -1/Access | Assembled emerged from beneath the floor 13649 | -1/Access | Ambient heat levels rising (+10) 13756 | -1/Access | Lost 6 allies 13799 | -1/Access | Ambient heat levels rising (+10) 13821 | -1/Access | Build established: Scavenger-Gunner 13868 | -1/Access | Assembled emerged from beneath the floor 13945 | -1/Access | Lost 5 allies 13949 | -1/Access | Ambient heat levels rising (+10) 14054 | -1/Access | Spotted B-99 Colossus 14099 | -1/Access | Ambient heat levels rising (+10) 14249 | -1/Access | Ambient heat levels rising (+10) 14250 | -1/Access | Discovered new exit (range 11) 14271 | *** | Heading to fleet! Last Messages --------------- 13908_ as-59857 heat damages core (-11). 13909_ as-49100 heat damages core (-7). 13910_ as-19409 heat damages core (-7). 13911_ as-19409 heat spikes uncontrollably. 13913_ as-19409 heat damages core (-12). 13949_ ALERT: Ambient heat levels +10. 14095_ Discarded Adv. Target Analyzer. 14095_ Acquired Unknown Device. 14095_ Identified Adv. Shield Generator. 14099_ ALERT: Ambient heat levels +10. 14111_ Acquired 10 matter. 14123_ Detected hypermatrix ping. 14236_ Dropped Gamma Rifle. 14236_ Dropped Force Lance. 14238_ Sealed Barrier breached. 14238_ Terminal disabled. 14249_ ALERT: Ambient heat levels +10. 14250_ Main Access Shell breached. 14250_ EXIT=FOUND Gamma Rifle melts. 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""""T""" ##???????? | | ##??????????###########"####### ##???????? | | ##??????????######### # ## ##???????? | | ##????????????????????????????? ##???????? | | ##????????????????????????????? ##???????? | | !!!# ????????????????????????????? ##???????? | | !!!# ????????????????????????????? ##???????? | | ! # ????????????????????????????? ##???????? | | # ?????????????????????????????? ##???????? | | ?????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 154 Coolant Potential 80 Energy Generation 109 Energy Capacity 2090 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 210 Jamming Range 22 Power Amplification 20 Armor Coverage 750 Resistance: KI 40 Resistance: TH 75 Resistance: EX 75 Resistance: EM 15 Utility Shielding 90 Point Defense Rating 80 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 36 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 50 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 16 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Exp. Utility Shielding | 13% | -2/Quarantine Alien Tech Used ----------------- Core Cannon Core Membrane Integrity Redistributor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterDeuteriumImmobilizer Manual? 0 Play Time 03:27:00 Cumulative 623.8 hours Start 2025.02.11 @ 23:15:05 End 2025.02.12 @ 03:05:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 244 Rogue 239 Adventurer 4 Explorer 1 Win Type 2 Total 10 Types 6/1/1/1/0/1/0/0/0 Lore% 92 Gallery% 93 Achievement% 87 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/CogNarrow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6b0a0ae-a401-424c-aeb8-50c0a453ebbc