Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.27 @ 03:57:59 Player: Gokudera ElPsyCongroo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (77) 385 Value Destroyed (2281) 2281 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (158) 158 TOTAL SCORE: 4564 Bonus ------- High Alert Combat Kills 158 Cogmind --------- Core Integrity 0/550 Matter 292/300 Energy 96/100 System Corruption 15% Temperature Cool (11) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Melee Analysis Suite Melee Analysis Suite > --- WEAPON (3) ------- Maul > --- INVENTORY (15) --- Huge Storage Unit Medium Battery (150) Heavy EM Pulse Gun Heavy EM Shotgun Ion Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Cooling System Large Storage Unit Melee Analysis Suite > --- WEAPON ----------- Flail Maul Heavy Hammer > --- INVENTORY -------- Aluminum Leg Titanium Leg Huge Storage Unit Medium Battery Melee Analysis Suite Heavy EM Pulse Gun Heavy EM Shotgun Ion Cannon Grenade Launcher Plasma Cutter Maul Maul [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Melee Analysis Suite Protection Improved Weapon Shielding Weapon Maul Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 79 | . 23 21 35 Power 11 | . 2 5 4 Engine 11 | . 2 5 4 Core . | . . . . Reactor . | . . . . Propulsion 25 | . 4 9 12 Treads . | . . . . Leg 25 | . 4 9 12 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 18 | . 3 5 10 Device 5 | . 2 1 2 Storage 8 | . 1 3 4 Processor 2 | . . . 2 Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 25 | . 14 2 9 Energy Gun 2 | . 2 . . Energy Cannon 3 | . 2 . 1 Ballistic Gun 3 | . 3 . . Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon 2 | . 2 . . Impact Weapon 13 | . 5 2 6 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Corrupted Parts 1 | . . . 1 System Corruption 13 | . . . 13 Parts Lost 19 | . . 2 17 Power 3 | . . 1 2 Propulsion 7 | . . . 7 Utility 4 | . . 1 3 Weapon 5 | . . . 5 Highest Loss Streak 12 | . . 1 12 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 96 99 94 Engine 11 | . 14 11 8 Leg 31 | . 28 32 33 Device 6 | . 11 6 1 Storage 11 | . 14 11 9 Processor 2 | . . . 9 Protection 4 | . . 4 7 Ballistic Gun 2 | . 7 . . Impact Weapon 26 | . 17 33 25 Peak Build Rating 31 | . 12 23 31 Average Rating 18 | . 9 18 26 On Entrance 11 | 6 6 11 23 Naked Turns . | . . . . Heaviest Build 40 | 12 31 36 40 Greatest Support 64 | 20 20 51 64 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | . 15 25 25 Average Capacity 14 | . 13 15 15 Most Carried 15 | . 15 15 15 Average Carried 13 | . 12 14 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 15 15 6 Class Distribution -------------------- 74% | Mutant 15% | Gladiator 8% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1136 | 196 282 285 373 Remotely . | . . . . Salvage Created 2833 | . 446 894 1493 Parts 85 | . 26 21 38 Haulers Intercepted 4 | . 1 . 3 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 59 | . 11 19 29 Melee 22 | . . 10 12 Guns 8 | . 8 . . Cannons 4 | . 3 . 1 AOE 1 | . . . 1 Classes Destroyed 10 | . 5 2 3 Builder 2 | . . 1 1 Hauler 4 | . 1 . 3 Recycler 4 | . 1 1 2 Mechanic 1 | . . . 1 Watcher 7 | . 2 2 3 Swarmer 13 | . 6 1 6 Grunt 33 | . 5 11 17 Brawler 1 | . . . 1 Protector 1 | . . . 1 Sentry 11 | . . 7 4 Best Kill Streak 5 | . 5 5 5 Combat Bots Only 5 | . 3 5 4 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 429 | . 77 100 252 Missed 125 | . 23 31 71 Damage Taken 4051 | . 488 729 2834 Core 789 | . 85 144 560 Absorbed by Shields 136 | . . 136 . Redirected to Shielding 103 | . . 47 56 Regen/Repaired (Parts) 204 | . 47 157 . Core Remaining (%) 76 | 100 66 64 . Volleys Fired 53 | . 46 . 7 Largest 2 | . 2 . 1 Hottest 100 | . 100 . 60 Shots Fired 95 | . 88 . 7 Gun 67 | . 67 . . Cannon 19 | . 17 . 2 Launcher 5 | . . . 5 Special 4 | . 4 . . Kinetic 54 | . 54 . . Thermal 23 | . 21 . 2 Explosive 5 | . . . 5 Electromagnetic 13 | . 13 . . Robot Hit Streak 7 | . 7 . 5 Robot Miss Streak 4 | . 4 . 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 201 | . 50 58 93 Core Hits 53 | . 21 8 24 Critical Kills 5 | . . 3 2 Critical Parts Destroyed 25 | . . 9 16 Critical Strikes 31 | . . 12 19 Smash 31 | . . 12 19 Melee Attacks 231 | . 8 89 134 Impact 231 | . 8 89 134 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 11 | . . 2 9 Combat Hostiles 1 | . . . 1 Follow-up Attacks 34 | . . 16 18 Damage Inflicted 7325 | . 652 2182 4491 Guns 425 | . 425 . . Cannons 240 | . 194 . 46 Explosions 633 | . . . 633 Melee 6027 | . 33 2182 3812 Ramming . | . . . . Kinetic 360 | . 360 . . Thermal 240 | . 194 . 46 Explosive 633 | . . . 633 Electromagnetic 65 | . 65 . . Impact 6027 | . 33 2182 3812 Slashing . | . . . . Piercing . | . . . . Highest Corruption 15 | . . 2 15 Average Corruption 2 | . . 2 6 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 20 | . . 15 5 Message Errors 4 | . . 4 . Matter Fused 8 | . . 4 4 Heat Flow Errors 2 | . . 2 . Energy Discharges 2 | . . 2 . Data Loss (minor) 3 | . . 3 . Misdirections 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 1649 | . . 559 1090 Projectiles 5 | . . . 5 Explosions 18 | . . . 18 Melee 1626 | . . 559 1067 Knockbacks 23 | . . 13 10 Impact 20 | . . 11 9 Kinetic . | . . . . Secondary 3 | . . 2 1 Self-Inflicted Damage 53 | . . . 53 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 260 | . 90 260 32 Average Temperature 48 | . 22 120 13 Received Heat Transfer 1463 | . 108 320 1035 Siege Activations . | . . . . Robots Corrupted 33 | . . 12 21 Combat Hostiles 24 | . . 9 15 Parts Fried 52 | . . 20 32 Impact Corruptions 71 | . . 25 46 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 481 | . 407 . 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 642 | . 284 404 642 Initial 170 | . . 9 170 Average 217 | . 103 158 422 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 48 | . 73 59 5 Level 1 27 | . 26 31 22 Level 2 24 | . . 8 71 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 3 4 5 Investigation 4 | . 2 1 1 Extermination . | . . . . Reinforcement 6 | . 1 3 2 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 2 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 123 | . 22 36 65 Peak Tracking Total 10 | . 4 7 10 Tactical Retreats 17 | . 4 4 9 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 23 | . 9 9 5 Terminals 17 | . 7 6 4 Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 77 | . 27 40 10 Successful 43 | . 14 26 3 Failed 34 | . 13 14 7 Catastrophic 6 | . 4 . 2 Database Lockouts . | . . . . Manual 36 | . 12 21 3 Terminals 60 | . 22 29 9 Fabricators . | . . . . Repair Stations 11 | . 3 8 . Recycling Units 5 | . 2 3 . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 19 | . 6 11 2 Robot Analysis 1 | . . 1 . Prototype ID Bank 4 | . 1 3 . Branch Access Points 1 | . . 1 . Alert Level 1 | . 1 . . Unreport Threat 1 | . . . 1 Locate Traps 4 | . 1 2 1 Recall Investigation 1 | . 1 . . Hauler Manifests 1 | . . 1 . Registered Components 1 | . . 1 . Zone Layout 4 | . 2 2 . Fabricator Hacks . | . . . . Repair Station Hacks 9 | . 2 7 . Scan Component 5 | . 1 4 . Repair 4 | . 1 3 . Recycling Unit Hacks 2 | . 1 1 . Report Inventory 2 | . 1 1 . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 12 | . 5 7 . Terminals 10 | . 4 6 . Track 4 | . 2 2 . Assimilate 2 | . . 2 . Botnet 3 | . 2 1 . Operators 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Tunnel 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 19 | . 8 7 4 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . 1 3 . Time 140 | . 26 114 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5100 | . 1443 2225 1432 Spaces Moved 2363 | 1 638 971 753 Core . | . . . . Treads . | . . . . Legs 2363 | 1 638 971 753 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 123 120 Average Speed 143 | 120 171 141 122 Slowest Speed 195 | 120 190 195 195 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 54 | 3 94 75 45 Regions Visited 3 Branch Regions . Pre-discovered Areas 2 | . 1 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 22 | . 9 6 7 Terrain Destroyed 56 | . 9 6 41 Melee 18 | . 5 6 7 Projectile 4 | . 4 . . AOE 34 | . . . 34 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3649 | . 891 1710 1048 Wait 866 | . 134 608 124 Move 2360 | . 637 970 753 Hop . | . . . . Pick Up 48 | . 23 19 6 Fast Attach 15 | . 1 4 10 Attach 19 | . 1 5 13 Detach 3 | . 1 . 2 Swap 45 | . 21 12 12 Drop 59 | . 21 25 13 Fire 53 | . 46 . 7 Melee 181 | . 6 67 108 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 501 | -10/Materials | Derelicts attacked the area 525 | -10/Materials | Discovered new exit (range 13) 726 | -10/Materials | Discovered new exit (range 5) 905 | -10/Materials | Repaired Aluminum Leg 928 | -10/Materials | Discovered new exit (range 3) 1359 | -10/Materials | Discovered new exit (range 16) 1444 | -10/Materials | Entered another Materials area 1444 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1464 | -9/Materials | Identified exit to Mines 2989 | -9/Materials | Repaired Titanium Leg 3029 | -9/Materials | Repaired Titanium Leg 3047 | -9/Materials | Discovered new exit (range 16) 3531 | -9/Materials | Discovered new exit (range 16) 3638 | -9/Materials | Repaired Carbon-fiber Leg 3669 | -9/Materials | Entered another Materials area 3669 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4068 | -8/Materials | Build established: Gladiator 4499 | -8/Materials | Build established: Scavenger-Gladiator 4869 | -8/Materials | First assault squad dispatched 4939 | -8/Materials | Core integrity fell below 50% 4970 | -8/Materials | Core integrity fell below 20% 4979 | -8/Materials | Build established: Gladiator 5011 | -8/Materials | Lost 12 parts (2p4n1u5w) 5044 | -8/Materials | System corruption reached 10% 5101 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05067_ System corrupted: Matter fused (-8). 05067_ U-05 Engineer builds a Wall. 05068_ Acquired 8 matter. 05080_ K-01 Serf cleans the Electrolysis Chamber. 05083_ System corrupted: Matter fused (-5). 05085_ I-25 Savior suffers critical hit (Smash). 05085_ Destroyed Com. Wheel. 05085_ Destroyed Com. Battery. 05085_ I-25 Savior system corrupted by crushing effect. 05086_ I-25 Savior system terminally corrupted. 05086_ Imp. Ion Engine fried. 05086_ Power Amplifier fried. 05086_ Imp. Ion Engine fried. 05086_ Com. Wheel fried. 05086_ Lrg. Battery fried. 05086_ K-01 Serf collects debris. 05088_ Acquired 5 matter. 05090_ K-01 Serf collects debris. 05098_ System corrupted: Matter fused (-8). 05100_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | # *] #???????# #???????? ??? | | % ## ################ #?????? #??? | | "" ##### % # #???? 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" #???????### ##????? | | "R" / +%= "G" ###########%#?????? | | """ ! #####[""" " " + "#?????? | | ??????# """ #############?????? | | #####????????#%""" #?????????????????? | | ####### #?????????????????? | | [% +% #?????????????????? | | #################?????????????????? | | +????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 55 Melee Accuracy 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcParticleChainsword Manual? 0 Play Time 00:58:47 Cumulative 104.7 hours Start 2025.01.26 @ 19:54:15 End 2025.01.27 @ 03:57:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 51 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0971b639-d652-48c3-97c7-c93b170df097