Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.03 @ 17:07:27 Player: Stump Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (128) 640 Value Destroyed (3359) 3359 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (362) 362 TOTAL SCORE: 6661 Bonus ------- High Alert Combat Kills 162 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 200/300 Energy 205/440 System Corruption 7% Temperature Critical (512) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Compact Battery Sensor Array Medium Armor Plating > --- WEAPON (3) ------- Heavy Particle Cannon Assault Cannon Advanced EMP Blaster > --- INVENTORY (15) --- Cooled Ion Engine Light Nuclear Core Cooling System High-capacity Matter Pod (200) Advanced Visual Processing Unit Medium Armor Plating High-powered Tractor Beam Particle Gun Particle Gun Pulse Rifle Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Cooling System Large Storage Unit Medium Armor Plating Shield Generator > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Light Treads Advanced Treads Compact Battery High-capacity Matter Pod Sensor Array Medium Armor Plating Medium Armor Plating High-powered Tractor Beam Pulse Rifle Pulse Rifle Assault Cannon Heavy Explosive Trap Heavy Explosive Trap [Rating: 35] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Improved Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 2 | . . 1 . 1 . . Weapon 1 | . . . . 1 . . Parts Attached 69 | 5 8 17 2 13 16 8 Power 9 | 1 1 4 . . 2 1 Engine 7 | 1 1 4 . . 1 . Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 16 | 2 2 6 . 1 5 . Treads 5 | . . 3 . 1 1 . Leg 11 | 2 2 3 . . 4 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | . 4 3 2 4 6 3 Device 7 | . 1 1 . 2 3 . Storage 5 | . 1 . 1 . 2 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 10 | . 2 2 1 2 1 2 Artifact . | . . . . . . . Weapon 22 | 2 1 4 . 8 3 4 Energy Gun 8 | . . . . 5 3 . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 4 | 2 . 1 . 1 . . Ballistic Cannon 5 | . . 3 . 1 . 1 Launcher 4 | . 1 . . 1 . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 . 3 . 1 Parts Lost 25 | . . 6 . 5 11 3 Power 1 | . . . . . 1 . Propulsion 6 | . . . . 1 4 1 Utility 8 | . . 2 . 3 1 2 Weapon 10 | . . 4 . 1 5 . Highest Loss Streak 8 | . . 3 . 4 8 2 To Critical Strikes . | . . . . . . . Average Backups 8 | . 5 8 9 11 8 12 Power 1 | . 1 1 1 1 1 1 Propulsion 2 | . 2 2 2 2 1 . Utility 3 | . 1 3 4 5 3 6 Weapon 1 | . . 1 1 2 2 3 Tool/Special . | . . . . . . . Unused Backups 13 | . 2 5 2 2 . 2 Power 1 | . . 1 . . . . Propulsion 4 | . 2 2 . . . . Utility 6 | . . 1 2 1 . 2 Weapon 2 | . . 1 . 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 99 97 100 99 93 99 Engine 9 | . 14 11 11 9 7 . Core 1 | . . . . . 1 9 Treads 20 | . . 28 33 26 20 . Leg 9 | . 28 4 . . 4 26 Device 12 | . 7 11 11 17 14 15 Storage 10 | . 4 11 11 9 15 12 Protection 9 | . 14 9 11 9 3 8 Energy Gun 4 | . . . . 9 19 5 Ballistic Gun 7 | . 26 7 . . . . Ballistic Cannon 11 | . . 12 22 15 6 8 Launcher 1 | . 1 . . 1 . 6 Peak Build Rating 35 | 5 7 25 25 35 35 30 Average Rating 21 | 4 6 21 23 29 30 28 On Entrance 16 | . 5 7 24 24 30 25 Naked Turns . | . . . . . . . Heaviest Build 53 | 7 20 32 46 52 51 53 Greatest Support 66 | 20 20 66 66 66 66 38 Greatest Overweight (x) 2 | . . . . 1 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 10 10 15 15 15 15 Average Capacity 11 | 5 6 10 12 15 15 15 Most Carried 15 | 3 9 10 12 15 12 13 Average Carried 9 | . 5 8 9 13 9 12 Final Capacity 15 | 5 10 10 15 15 15 15 Final Carried 12 | 3 9 9 12 12 5 11 Class Distribution -------------------- 59% | Mutant 20% | Tank 8% | Scavenger-Tank 4% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Gunner | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Matter Collected 3653 | 292 271 1195 337 826 401 331 Remotely 253 | . . . . . 126 127 Salvage Created 3321 | 84 305 1042 65 750 417 658 Parts 230 | 4 23 90 6 47 19 41 Haulers Intercepted 2 | . 1 . . 1 . . Recyclers Shooed 3 | . . 2 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 95 | 1 9 30 2 25 15 13 Melee 1 | . . 1 . . . . Guns 28 | 1 3 12 . 3 9 . Cannons 37 | . . 16 2 10 3 6 AOE 29 | . 6 1 . 12 3 7 Classes Destroyed 13 | 3 3 5 . 1 1 . Worker 7 | 1 . 4 . 1 . 1 Builder 3 | . . 1 . 1 . 1 Tunneler 2 | 1 . . . 1 . . Hauler 2 | . 1 . . 1 . . Recycler 5 | . . 2 1 . . 2 Mechanic 2 | . . . . 1 . 1 Watcher 12 | . 3 5 . 3 . 1 Swarmer 34 | . 2 11 2 9 3 7 Grunt 43 | 1 7 12 . 11 8 4 Brawler 1 | . . 1 . . . . Duelist 2 | . . 1 . . 1 . Sentry 13 | . . 5 . 5 1 2 Hunter 2 | . . . . . 2 . Best Kill Streak 22 | 2 4 12 2 22 4 7 Combat Bots Only 19 | 1 4 7 2 19 4 4 Max Kills in Single Turn 5 | 1 2 2 1 4 3 5 Gunslinging . | . . . . . . . Exploded 3 | . 2 1 . 2 3 2 Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Hostile Shots Fired 618 | 6 49 208 21 161 104 69 Missed 167 | 3 14 63 7 46 20 14 Hits 451 | 3 35 145 14 115 84 55 Melee 11 | . . 1 . 5 5 . Projectile 440 | 3 35 144 14 110 79 55 Critical Strikes 18 | . . 5 1 7 5 . Part Disruptions 1 | . . . . . . 1 Damage Taken 5483 | 34 367 1615 116 1299 1304 748 Core 913 | 11 43 249 24 207 229 150 Absorbed by Shields 271 | . . . . 271 . . Regen/Repaired (Parts) 256 | . . 256 . . . . Core Remaining (%) 68 | 95 78 . 31 . . . Volleys Fired 270 | 7 41 104 6 54 34 24 Largest 3 | 2 2 2 2 3 3 3 Hottest 213 | 40 50 74 74 187 213 175 Shots Fired 564 | 14 76 181 12 134 82 65 Gun 277 | 14 71 93 . 27 66 6 Cannon 257 | . . 84 12 98 16 47 Launcher 30 | . 5 4 . 9 . 12 Special . | . . . . . . . Kinetic 415 | 14 71 177 12 101 16 24 Thermal 118 | . . . . 23 66 29 Explosive 18 | . 5 4 . 9 . . Electromagnetic 13 | . . . . 1 . 12 Robot Hit Streak 12 | 5 9 12 3 7 11 4 Robot Miss Streak 7 | 2 6 5 2 6 7 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 2 . . 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 318 | 10 43 104 7 63 64 27 Core Hits 213 | 4 22 54 2 60 50 21 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 8 | . 1 5 2 . . . Destroy 2 | . 1 1 . . . . Blast 6 | . . 4 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8331 | 138 885 2425 162 2559 1218 944 Guns 2845 | 138 505 777 . 408 999 18 Cannons 3330 | . . 1318 154 1104 219 535 Explosions 2112 | . 380 314 . 1047 . 371 Melee . | . . . . . . . Ramming 44 | . . 16 8 . . 20 Kinetic 4507 | 138 505 2095 154 1136 219 260 Thermal 1659 | . . . . 367 999 293 Explosive 1741 | . 380 314 . 1047 . . Electromagnetic 380 | . . . . 9 . 371 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 3 . . 5 5 7 Average Corruption 4 | . 2 . . 1 5 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 43 | . 5 . . 4 16 18 Message Errors 13 | . 4 . . 2 2 5 Matter Fused 9 | . . . . 1 4 4 Heat Flow Errors 7 | . . . . . 3 4 Energy Discharges 5 | . . . . 1 2 2 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 3 | . 1 . . . 1 1 Misfires 3 | . . . . . 1 2 Alerts 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 94 | . . 34 5 20 . 35 Projectiles 55 | . . 34 5 11 . 5 Explosions 39 | . . . . 9 . 30 Melee . | . . . . . . . Knockbacks 15 | . . 3 1 8 1 2 Impact . | . . . . . . . Kinetic 15 | . . 3 1 8 1 2 Secondary . | . . . . . . . Self-Inflicted Damage 178 | . . 66 . 2 . 110 Shots 12 | . . 3 . 1 . 8 Rammed 4 | . . 3 . 1 . . Targets Rammed 7 | . . 4 1 1 . 1 Kicked 2 | . . 1 . . . 1 Crushed 1 | . . . 1 . . . Highest Temperature 566 | . 9 302 90 385 411 566 Average Temperature 100 | . 2 78 45 76 130 176 Received Heat Transfer 1844 | 18 156 492 . 593 468 117 Effects 10 | . . . . . 1 9 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Interference 4 | . . . . . 1 3 Damage (minor) 2 | . . . . . . 2 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions 2 | . . 1 . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1988 | . . . . 447 1097 444 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Maximum Alert Level 2 | . . 1 . 2 2 2 Low Security (%) 56 | 100 100 73 100 11 . 7 Level 1 29 | . . 26 . 18 70 91 Level 2 14 | . . . . 70 29 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 524 | 20 111 295 156 524 489 407 Initial 240 | . . . 108 . 240 237 Average 197 | 4 25 162 63 397 362 270 Influence Increases 2930 | 30 322 908 83 774 359 454 Destroy 0b10 Robot/C 1900 | 20 180 600 40 500 300 260 Destroy 0b10 Robot/NC 165 | 10 20 60 5 40 . 30 Destroy Leader 418 | . 58 160 . 108 20 72 Trap Triggered on 0b10 10 | . . . . . 10 . Successful Hack 64 | . 23 18 5 4 14 . Disable Machine 135 | . 30 15 . 60 . 30 Destroy Structure 133 | . 11 40 3 47 . 32 Lose Combat Pursuer 105 | . . 15 30 15 15 30 Influence Decreases 2531 | 30 322 629 362 404 240 544 Entered New Map 553 | . . . 171 . 130 252 Time Decay 1629 | 30 223 569 191 354 . 262 Lost Part 250 | . . 60 . 50 110 30 Purge Threat 99 | . 99 . . . . . Squads Dispatched 16 | . 3 5 . 7 . 1 Investigation 6 | . 2 3 . . . 1 Extermination . | . . . . . . . Reinforcement 6 | . 1 2 . 3 . . Assault . | . . . . . . . Garrison 4 | . . . . 4 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . 1 . 2 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Distress Signals 7 | . 1 3 . 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 151 | 1 17 49 7 38 17 22 Peak Tracking Total 7 | 1 6 7 4 6 6 5 Tactical Retreats 9 | . . 3 2 1 1 2 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Traps Triggered 5 | . 4 1 . . . . Indirectly 1 | . 1 . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . . 1 . Traps Extracted . | . . . . . . . Installed 2 | . . . . . 2 . Triggered 1 | . . . . . 1 . Most Traps Carried 2 | . . . 2 2 2 . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Disabled 9 | . 2 1 . 4 . 2 Max in Single Turn 2 | . 1 1 . 2 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Accessed 23 | . 7 8 1 4 1 2 Terminals 16 | . 4 6 1 3 1 1 Fabricators . | . . . . . . . Repair Stations 2 | . 1 1 . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 76 | . 22 35 2 12 2 3 Successful 41 | . 13 23 1 3 1 . Failed 34 | . 8 12 1 9 1 3 Catastrophic 7 | . 1 1 . 4 . 1 Database Lockouts 1 | . 1 . . . . . Manual 3 | . . 2 . . . 1 Terminals 52 | . 13 24 2 9 2 2 Fabricators . | . . . . . . . Repair Stations 8 | . 2 6 . . . . Recycling Units 7 | . 7 . . . . . Scanalyzers 5 | . . 5 . . . . Garrison Access 4 | . . . . 3 . 1 Terminal Hacks 24 | . 8 12 1 2 1 . Record 10 | . 3 6 . 1 . . Robot Analysis 1 | . . 1 . . . . Alert Level 5 | . 3 2 . . . . Unreport Threat 1 | . 1 . . . . . Dispatch Records 1 | . . . . 1 . . Security Status 1 | . . 1 . . . . Investigation Status 1 | . . . 1 . . . Recall Reinforcements 1 | . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Garrison Registry 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . 1 6 . . . . Scan Component 3 | . . 3 . . . . Repair 3 | . . 3 . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 4 | . 4 . . . . . Process 1 | . 1 . . . . . Report Inventory 2 | . 2 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 5 | . . 5 . . . . Insert Component 2 | . . 2 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 5 9 1 4 1 2 Full Trace Events 5 | . 1 2 . 1 . 1 Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 3 . . . . Time 102 | . . 102 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Active Infowar (turns) 4096 | . 448 1846 546 838 1 417 Sensors 3747 | . 448 1497 546 838 1 417 ECM 562 | . . 562 . . . . Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered 3 | . . . 3 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Turns Passed 5436 | 141 808 1945 546 868 565 563 Spaces Moved 2726 | 104 480 877 343 424 268 230 Core 24 | 24 . . . . . . Treads 1748 | . . 775 343 424 206 . Legs 954 | 80 480 102 . . 62 230 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 145 145 120 120 Average Speed 141 | 103 120 142 145 145 146 184 Slowest Speed 260 | 120 120 145 145 225 260 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 6 57 57 75 34 27 17 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 3 | . . . 3 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 137 | . 10 44 3 49 . 31 Melee . | . . . . . . . Projectile 44 | . . 12 3 14 . 15 AOE 93 | . 10 32 . 35 . 16 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Total 3772 | 123 632 1392 380 561 374 310 Wait 535 | . 83 340 18 38 30 26 Move 2720 | 103 479 876 342 423 267 230 Hop . | . . . . . . . Pick Up 86 | 8 11 25 7 15 10 10 Fast Attach 2 | . . 1 . 1 . . Attach 42 | 5 . 11 . 7 16 3 Detach 2 | . . . . . 2 . Swap 67 | . 13 16 2 11 10 15 Drop 39 | . 5 15 4 11 3 1 Fire 270 | 7 41 104 6 54 34 24 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . 1 . . . 1 Crush 5 | . . 3 1 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 2 | . . . . . 2 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Discovered new exit (range 8) 142 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 471 | -10/Materials | Central database locked down 707 | -10/Materials | Discovered new exit (range 10) 882 | -10/Materials | Discovered new exit (range 5) 950 | -10/Materials | Entered another Materials area 950 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1194 | -9/Materials | Lost 3 parts (3w) 1555 | -9/Materials | Destroyed 7 combat bots 2192 | -9/Materials | Core integrity fell below 50% 2431 | -9/Materials | Discovered new exit (range 7) 2723 | -9/Materials | Discovered new exit (range 7) 2806 | -9/Materials | Repaired Adv. Treads 2835 | -9/Materials | Repaired Sensor Array 2875 | -9/Materials | Repaired Adv. Treads 2895 | -9/Materials | Entered Mines 2953 | -9/Mines | Learned Materials trap positions 3032 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3087 | -9/Mines | Discovered new exit (range 7) 3100 | -9/Mines | Learned Materials non-interactive machine intel 3102 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3327 | -9/Mines | Found a hidden stash of uninstalled traps 3403 | -9/Mines | Discovered new exit (range 14) 3441 | -9/Mines | Entered Materials 3441 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3442 | -8/Materials | Loaded intel: 20 trap records 3443 | -8/Materials | Loaded intel: 35 non-interactive machine locations 3498 | -8/Materials | Garrison activated, responded to threat 3619 | -8/Materials | Destroyed 19 combat bots 3837 | -8/Materials | Identified exit to Garrison 3928 | -8/Materials | Build established: Tank 4258 | -8/Materials | Garrison activated, responded to threat 4309 | -8/Materials | Entered Garrison 4331 | -8/Garrison | Triggered checkpoint 4338 | -8/Garrison | Lost 4 parts (1n3u) 4361 | -8/Garrison | Triggered checkpoint 4391 | -8/Garrison | Discovered new exit (range 86) 4391 | -8/Garrison | Discovered new exit (range 64) 4391 | -8/Garrison | Discovered new exit (range 66) 4391 | -8/Garrison | Discovered new exit (range 44) 4519 | -8/Garrison | Triggered checkpoint 4639 | -8/Garrison | Triggered checkpoint 4749 | -8/Garrison | Triggered checkpoint 4760 | -8/Garrison | Core integrity fell below 50% 4816 | -8/Garrison | Lost 8 parts (1p3n4w) 4874 | -8/Garrison | Entered Materials 5097 | -8/Materials | Core integrity fell below 20% 5183 | -8/Materials | Build established: Scavenger-Tank 5438 | -8/Materials | Core destroyed Last Messages --------------- AT9H1NC 1WAZ=JUDPMBH,%JM8LQJVB|: System corrupted: Matter fused (-5). Med. Armor Plating destroyed. G-50 Soldier destroyed. System corrupted: Heat flow error (+168). Power failure, Nuclear Core shutdown. S-10 Pest destroyed. Emergency Access malfunctions. Imp. Heat Sink destroyed. Destroyed Imp. Heat Sink. S-10 Pest destroyed. Door malfunctions. Overheating: Nuclear Core damaged (-21). Power failure, Nuclear Core shutdown. Overheating: Com. Battery damaged (-3). Overheating: System interference. Adv. EMP Blaster temporarily disabled. Assault Cannon temporarily disabled. Overheating: Core damaged (-71). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????# # #????????????????????? | | ??????????????#### # #????????????????????? | | ??????????????# # #????????????????????? | | ??????????????# # #????????????????????? | | ?????????###### # #????????????????????? | | ?????????? ##+##+####????????????????????? | | ?????????????###?# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ######+##????????# ##### #???????????????????????? | | ??????### ###?# #???????????????????????? | | ???# ?????# #;#+####????????????????????? | | ???# ###### #u ? #????????????????????? | | ???+ % + #????????????????????? | | ???#########!### # #????????????????????? | | ??##########=#?# # #????????????????????? | | ??# ###[#### ## #????????????????????? | | ??# ###% #?# ## #????????????????????? | | ??# ##! ### ####/####????????????????????? | | ??# # *= "## #?##s###?????????????????????? | | ??# #=% "# ### /; #?????????????????????? | | ??# #%[ = # ; [!= #?????????????????????? | | ??# /= [= ## # [ ##?????### ?????? | | ??# # !% ## =g% m=### ?????? | | ??# # =* ## # ! %u ?????? | | ??# ###/#### # !! @ #### ?????? | | ??# # ## # ![ ! #??????? ?????? | | ?## / ] ## ########??????????? ??????? | | ?# # ## ????????????????????????????? | | ?######### !!!## ????????????????????????????? | | ?????????# !! ## ????????????????????????????? | | ?????????# !! ###+###???????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????#######?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 23 Energy Capacity 480 Matter Stores 348 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: EM 15 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Assault Cannon | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Treads | 32% | -9/Materials Sensor Array | 10% | -9/Materials Adv. Treads | 27% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Librarian Oops Troublemaker Challenges ------------ None Game ------ Seed RapidArchitectMask Manual? 0 Play Time 01:50:16 Cumulative 3.5 hours Start 2025.07.03 @ 15:05:15 End 2025.07.03 @ 17:07:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5a6cb07d-2e20-48ec-b232-2f5ba1f6dd43