Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 21:16:45

Player: Daffa0360

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (78)      390
Value Destroyed (3118)     3118
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (1763)               1763
              TOTAL SCORE: 11211

 Bonus
-------
High Alert Combat Kills    39
Follower Combat Kills      56
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      368

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     76/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -4/Proximity Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (11) -----
            Modified TNC
            Targeting Computer
            Core Analyzer
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
      Light Antimatter Reactor
            Backup Laser III
  Makeshift Spear

 Peak State 
------------
>           --- POWER ------------
            Neutrino Core
      Light Antimatter Reactor
>           --- PROPULSION -------
  Makeshift Leg
            Myomer Leg
>           --- UTILITY ----------
            Modified TNC
            Targeting Computer
            Core Analyzer
            Armor Integrity Analyzer
   Improved Weapon Cycler
    Layered Medium Armor Plating
            Point Defense System
            Hacking Suite
  Makeshift System Shield
            Minesniffer Drone Bay
>           --- WEAPON -----------
       Mini Assault Cannon
      Heavy Flak Cannon
>           --- INVENTORY --------
      Light Nuclear Core
            Backup Laser III
            Nova Cannon
  Makeshift Spear
[Rating: 83]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Ion Engine
  Power Core               Neutrino Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Centrium Wheel
  Leg                      Makeshift Leg
  Wheel                    Centrium Wheel
  Hover Unit               Backup Propulsion III
Utility                    Core Analyzer
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Backup Laser III
  Energy Cannon            Nova Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Shock Bomb Launcher
  Special Weapon           Mining Laser
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War Pro 
Slots Evolved              10   | .   .   .   .   .   4   2   2   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   4   2   2   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             104  | 6   .   1   .   2   26  27  9   1   6   2   11  6   5   2   
  Power                    15   | 1   .   .   .   .   5   2   3   .   .   .   2   .   1   1   
    Engine                 4    | 1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   .   3   1   2   .   .   .   2   .   .   1   
    Reactor                2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Propulsion               9    | 2   .   .   .   .   2   2   .   .   .   .   1   1   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Wheel                  7    | 2   .   .   .   .   2   2   .   .   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  37   | 1   .   1   .   2   4   12  4   .   5   .   5   2   1   .   
    Device                 25   | .   .   1   .   2   3   9   2   .   4   .   2   1   1   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   1   1   1   .   .   .   2   .   .   .   
    Hackware               3    | .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   
    Protection             3    | .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   .   .   .   .   15  11  2   1   1   2   3   3   2   1   
    Energy Gun             5    | .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   
    Ballistic Gun          12   | 2   .   .   .   .   6   4   .   .   .   .   .   .   .   .   
    Ballistic Cannon       10   | .   .   .   .   .   .   4   1   .   .   .   1   2   2   .   
    Launcher               6    | .   .   .   .   .   1   .   .   1   .   2   1   1   .   .   
    Special Weapon         5    | .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   1   .   3   1   .   .   .   .   .   1   .   
Parts Lost                 39   | .   .   .   .   .   6   4   .   1   .   5   3   5   .   15  
  Power                    6    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   3   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   2   
  Utility                  19   | .   .   .   .   .   1   4   .   1   .   3   1   2   .   7   
  Weapon                   9    | .   .   .   .   .   3   .   .   .   .   1   .   2   .   3   
  Highest Loss Streak      14   | .   .   .   .   .   5   2   .   1   .   4   2   4   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   85  92  100 100 77  88  97  87  92  83  78  82  87  69  
  Engine                   2    | .   14  14  14  14  3   4   .   .   .   .   .   .   .   .   
  Core                     5    | .   .   .   .   .   4   2   1   .   .   .   8   11  9   4   
  Reactor                  1    | .   .   .   .   .   .   .   4   6   6   5   1   .   1   3   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   3   6   6   
  Wheel                    9    | .   28  28  28  28  11  13  13  13  13  9   2   1   .   .   
  Device                   19   | .   .   7   14  14  25  21  27  28  36  31  20  14  12  13  
  Storage                  4    | .   14  14  14  14  9   7   6   2   .   .   .   .   .   .   
  Processor                14   | .   .   .   .   .   6   12  16  13  13  11  17  23  23  21  
  Hackware                 7    | .   .   .   .   .   .   5   6   6   8   11  11  11  11  4   
  Protection               2    | .   .   .   .   .   .   2   5   2   .   .   2   5   5   2   
  Energy Gun               1    | .   .   .   .   .   3   1   .   .   .   .   .   .   8   .   
  Ballistic Gun            5    | .   28  28  28  28  10  4   5   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   3   6   1   .   .   .   4   1   8   
  Launcher                 1    | .   .   .   .   .   .   .   .   4   1   .   4   2   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   4   5   4   1   .   .   
Peak Build Rating          83   | 6   6   9   10  16  38  60  72  73  79  79  71  74  83  83  
  Average Rating           52   | 5   6   8   9   10  25  51  67  65  72  73  61  65  68  61  
  On Entrance              41   | .   6   6   9   10  11  26  58  72  61  79  58  71  65  83  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             59   | 14  14  15  15  15  25  39  53  53  41  41  47  48  59  59  
  Greatest Support         45   | 32  32  32  32  32  41  41  41  41  41  41  25  20  45  45  
  Greatest Overweight (x)  9    | 1   .   .   .   .   2   1   1   1   .   1   3   3   2   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   
  Average Capacity         6    | 7   8   8   8   8   8   8   8   6   5   5   5   5   5   5   
  Most Carried             8    | 6   6   6   6   8   8   8   8   8   5   5   5   5   5   4   
  Average Carried          5    | 3   6   5   5   7   7   7   7   6   5   5   4   4   4   3   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   
  Final Carried            8    | 6   6   5   6   8   7   8   7   5   5   5   5   3   4   3   

 Class Distribution 
--------------------
 45% | Hacker-Mutant
 25% | Mutant
 19% | Skirmisher
  3% | Hacker-Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
       Skirmisher | -9/Mines
       Skirmisher | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Waste
         Assassin | -6/Factory
  Hacker-Assassin | -5/Factory
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Warlord
 Scavenger-Mutant | -4/Proximity Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War Pro 
Matter Collected           2270 | 225 .   .   .   174 328 408 148 .   141 128 177 288 76  177 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2654 | 103 .   .   .   95  416 773 148 .   .   153 210 376 47  333 
  Parts                    184  | 16  .   .   .   9   34  64  9   .   .   5   10  20  1   16  
Haulers Intercepted        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      33   | .   .   .   .   .   .   .   .   .   .   .   8   10  .   15  
  Prevented                11   | .   .   .   .   .   .   .   .   .   .   .   2   9   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War Pro 
Combat Hostiles Destroyed  60   | .   .   .   .   4   9   14  3   .   .   4   4   10  2   10  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Guns                     16   | .   .   .   .   4   7   4   1   .   .   .   .   .   .   .   
  Cannons                  30   | .   .   .   .   .   .   9   1   .   .   .   2   8   2   8   
  AOE                      7    | .   .   .   .   .   2   1   .   .   .   2   .   2   .   .   
Classes Destroyed          13   | 1   .   .   .   2   4   5   .   .   .   .   .   .   1   .   
  Worker                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Builder                  6    | .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   
  Tunneler                 6    | 5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Swarmer                  20   | .   .   .   .   3   1   4   .   .   .   2   .   5   .   5   
  Grunt                    19   | .   .   .   .   1   4   2   1   .   .   2   1   4   .   4   
  Brawler                  3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   
  Sentry                   3    | .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   
  Hunter                   7    | .   .   .   .   .   2   3   .   .   .   .   2   .   .   .   
  Programmer               7    | .   .   .   .   .   .   5   2   .   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           10   | 3   .   .   .   2   10  3   1   .   .   2   2   4   1   5   
  Combat Bots Only         6    | .   .   .   .   2   6   3   1   .   .   2   2   4   1   5   
Max Kills in Single Turn   3    | 1   .   .   .   1   3   3   1   .   .   1   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   1   1   .   .   .   1   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  
Hostile Shots Fired        507  | .    2    .    .    6    100  109  23   1    9    58   39   38   11   111  
  Missed                   135  | .    .    .    .    3    31   26   2    .    5    17   10   10   4    27   
  Intercepted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Damage Taken               6472 | .    13   .    .    39   1218 1274 322  37   23   636  444  555  279  1632 
  Core                     1496 | .    .    .    .    8    197  207  44   36   .    178  147  129  68   482  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   171  | .    .    .    .    .    .    .    .    .    .    .    .    .    171  .    
Core Remaining (%)         84   | 100  .    .    .    96   64   70   .    .    90   .    .    .    .    .    
Volleys Fired              230  | 11   .    .    .    8    57   72   13   3    .    2    7    29   2    26   
  Largest                  2    | 2    .    .    .    2    2    2    2    2    .    1    1    2    1    2    
  Hottest                  152  | 40   .    .    .    40   125  126  113  152  .    39   48   101  48   113  
Shots Fired                355  | 22   .    .    .    16   91   116  19   6    .    2    7    36   2    38   
  Gun                      171  | 22   .    .    .    16   70   57   6    .    .    .    .    .    .    .    
  Cannon                   149  | .    .    .    .    .    .    59   13   3    .    .    5    29   2    38   
  Launcher                 20   | .    .    .    .    .    6    .    .    3    .    2    2    7    .    .    
  Special                  15   | .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    
  Kinetic                  231  | 22   .    .    .    16   58   52   12   .    .    .    5    29   2    35   
  Thermal                  64   | .    .    .    .    .    26   25   7    3    .    .    .    .    .    3    
  Explosive                11   | .    .    .    .    .    6    .    .    3    .    2    .    .    .    .    
  Electromagnetic          49   | .    .    .    .    .    1    39   .    .    .    .    2    7    .    .    
  Robot Hit Streak         13   | 4    .    .    .    3    8    13   3    8    .    1    8    8    3    6    
  Robot Miss Streak        6    | 4    .    .    .    2    4    6    4    .    .    1    .    4    .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           218  | 9    .    .    .    8    41   70   12   6    .    3    11   26   2    30   
  Core Hits                152  | 5    .    .    .    5    28   45   7    2    .    4    7    22   2    25   
  Critical Kills           3    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    .    .    .    .    .    3    1    .    .    1    2    1    .    2    
    Meltdown               2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
    Destroy                2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Blast                  3    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    
    Corrupt                1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Impale                 2    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
Melee Attacks              37   | .    .    .    .    .    .    .    .    .    2    21   14   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 37   | .    .    .    .    .    .    .    .    .    2    21   14   .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7332 | 99   .    .    .    115  1262 2262 332  548  .    318  465  972  54   905  
  Guns                     1504 | 99   .    .    .    104  564  665  72   .    .    .    .    .    .    .    
  Cannons                  2690 | .    .    .    .    .    .    665  260  114  .    .    106  586  54   905  
  Explosions               2827 | .    .    .    .    .    674  932  .    434  .    228  173  386  .    .    
  Melee                    276  | .    .    .    .    .    .    .    .    .    .    90   186  .    .    .    
  Ramming                  11   | .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3036 | 99   .    .    .    104  460  685  162  .    .    .    106  586  54   780  
  Thermal                  940  | .    .    .    .    .    108  335  170  114  .    .    .    88   .    125  
  Explosive                2072 | .    .    .    .    .    674  736  .    434  .    228  .    .    .    .    
  Electromagnetic          997  | .    .    .    .    .    20   506  .    .    .    .    173  298  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 276  | .    .    .    .    .    .    .    .    .    .    90   186  .    .    .    
Highest Corruption         5    | .    .    .    .    .    1    5    4    4    4    .    .    1    1    .    
  Average Corruption       1    | .    .    .    .    .    1    1    2    4    3    .    .    1    1    .    
  Corruption Purged        11   | .    .    .    .    .    .    7    .    .    4    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  53   | .    .    .    .    .    7    16   5    3    6    .    .    16   .    .    
    Message Errors         8    | .    .    .    .    .    1    1    .    1    1    .    .    4    .    .    
    Matter Fused           18   | .    .    .    .    .    1    9    2    .    1    .    .    5    .    .    
    Heat Flow Errors       4    | .    .    .    .    .    1    .    2    .    .    .    .    1    .    .    
    Energy Discharges      5    | .    .    .    .    .    .    3    1    .    .    .    .    1    .    .    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      8    | .    .    .    .    .    1    .    .    1    3    .    .    3    .    .    
    Data Loss (major)      3    | .    .    .    .    .    1    .    .    1    .    .    .    1    .    .    
    Misfires               4    | .    .    .    .    .    1    2    .    .    .    .    .    1    .    .    
    Alerts                 2    | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            134  | .    .    .    .    .    1    8    5    .    .    4    67   46   .    3    
  Projectiles              36   | .    .    .    .    .    .    .    5    .    .    .    .    28   .    3    
  Explosions               98   | .    .    .    .    .    1    8    .    .    .    4    67   18   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 31   | .    .    .    .    .    .    3    4    .    .    .    2    11   .    11   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  28   | .    .    .    .    .    .    3    3    .    .    .    2    11   .    9    
  Secondary                3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    
Self-Inflicted Damage      144  | .    .    .    .    5    .    81   .    1    .    .    .    57   .    .    
  Shots                    5    | .    .    .    .    .    .    2    .    1    .    .    .    2    .    .    
  Rammed                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        466  | .    .    .    .    2    261  129  106  35   .    .    8    466  30   409  
  Average Temperature      94   | .    .    .    .    2    70   59   41   20   .    .    6    114  21   178  
  Received Heat Transfer   1044 | .    .    .    .    9    405  18   9    .    .    36   72   99   9    387  
  Effects                  5    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    
    Shutdowns              2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              5    | .    .    .    .    .    .    3    .    .    .    .    1    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Combat Hostiles          2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Parts Melted             6    | .    .    .    .    .    1    2    .    .    .    .    .    .    .    3    
  Heat Transferred         1236 | .    .    .    .    .    198  568  148  111  .    .    .    100  .    111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War Pro 
Peak Influence             499  | 25  31  12  .   95  360 499 293 57  41  177 .   .   .   .   
  Initial                  244  | .   16  12  .   .   3   116 244 39  39  7   .   .   .   .   
  Average                  98   | 7   22  12  .   33  151 141 151 46  24  66  .   .   .   .   
Maximum Alert Level        2    | .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   
  Low Security (%)         81   | 100 100 100 .   100 53  76  63  100 100 100 .   .   .   .   
  Level 1                  15   | .   .   .   .   .   46  12  36  .   .   .   .   .   .   .   
  Level 2                  3    | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   .   .   .   3   10  2   .   1   .   .   .   .   .   
  Investigation            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   5   1   .   .   .   .   .   .   .   
  Reinforcement            9    | .   .   .   .   .   3   5   1   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War Pro 
Distress Signals           10   | .   .   .   .   .   4   4   .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              139  | .   4   .   .   6   23  33  9   6   1   9   5   16  14  13  
  Peak Tracking Total      7    | .   4   .   .   2   7   6   3   6   1   6   2   5   7   6   
  Tactical Retreats        18   | .   .   .   .   1   6   .   .   1   .   1   .   5   4   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War Pro 
Traps Triggered            7    | .   .   .   .   .   1   2   3   .   .   .   1   .   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                30   | .   .   .   .   .   .   .   .   .   .   .   3   .   25  2   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War Pro 
Machines Disabled          25   | .   .   .   .   .   5   19  .   .   .   1   .   .   .   .   
  Max in Single Turn       6    | .   .   .   .   .   1   6   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War Pro 
Machines Accessed          31   | .   .   .   1   1   3   7   10  .   6   1   .   2   .   .   
  Terminals                15   | .   .   .   .   1   3   3   6   .   1   1   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   2   2   .   3   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   
Total Hacks                78   | .   .   .   1   3   11  20  17  .   16  4   .   6   .   .   
  Successful               42   | .   .   .   1   1   7   14  4   .   6   3   .   6   .   .   
  Failed                   36   | .   .   .   .   2   4   6   13  .   10  1   .   .   .   .   
    Catastrophic           3    | .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   .   .   1   .   7   4   .   .   .   2   .   .   1   .   
  Terminals                42   | .   .   .   .   3   11  13  10  .   1   4   .   .   .   .   
  Fabricators              15   | .   .   .   .   .   .   3   3   .   9   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   3   1   .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   1   3   .   3   .   .   .   .   .   
Terminal Hacks             22   | .   .   .   1   1   3   6   2   .   .   3   .   6   .   .   
  Record                   7    | .   .   .   .   .   .   .   .   .   .   2   .   5   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   2   1   .   4   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   3   .   .   2   .   .   .   .   .   
  Process                  2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Retrieve Matter          3    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   
  Terminals                6    | .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   .   .   .   1   2   4   8   .   5   1   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   58  .   .   .   .   .   .   .   .   
  Total Robot Build Rating 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              6    | .   .   .   .   .   .   2   2   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   265  | .   .   .   .   .   .   117 42  .   106 .   .   .   .   .   
  Total Part Build Rating  42   | .   .   .   .   .   .   14  16  .   12  .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          148  | .   .   .   .   .   .   126 .   .   22  .   .   .   .   .   
  Retrieved Matter         148  | .   .   .   .   .   .   126 .   .   22  .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War Pro 
Total Allies               5    | .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   2   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      55   | .   .   .   .   55  47  15  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  15  .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  DROP                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               28   | .   .   .   .   23  5   .   .   .   .   .   .   .   .   .   
  Total Damage             344  | .   .   .   .   268 76  .   .   .   .   .   .   .   .   .   
  Kills                    5    | .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   1   .   .   .   .   .   .   3   1   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  
Turns Passed               13565 | 153  65   33   201  1607 852  2097 1103 130  648  299  2233 1686 2286 172  
Spaces Moved               8274  | 105  66   32   201  1070 446  1379 808  123  422  148  1544 893  981  56   
  Core                     643   | 17   .    .    .    .    1    .    .    .    .    .    586  5    .    34   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1522  | .    .    .    .    .    .    .    .    .    .    .    .    519  981  22   
  Wheels                   6109  | 88   66   32   201  1070 445  1379 808  123  422  148  958  369  .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  100  100  100  100  90   90   90   90   90   50   110  200  50   
  Average Speed            127   | 96   100  100  100  100  100  96   107  96   90   97   129  179  212  132  
  Slowest Speed            500   | 100  100  100  100  100  150  110  110  110  90   110  200  280  280  500  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 5    22   17   59   101  34   30   30   76   14   4    99   87   77   7    
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     3     | .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    1    .    .    1    .    1    .    1    .    
Scrap Searched             8     | .    .    .    .    1    .    .    .    .    .    .    4    2    .    1    
Spaces Dug                 39    | .    .    .    .    .    13   .    .    .    2    13   10   1    .    .    
Terrain Destroyed          163   | .    .    .    .    .    53   36   3    18   2    37   10   3    .    1    
  Melee                    25    | .    .    .    .    .    .    .    .    .    2    13   10   .    .    .    
  Projectile               25    | .    .    .    .    .    13   7    3    .    .    .    .    1    .    1    
  AOE                      113   | .    .    .    .    .    40   29   .    18   .    24   .    2    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  
Total                      10889 | 135  65   32   201  1591 728  2031 1025 127  684  256  1745 956  1187 126  
  Wait                     2125  | .    .    .    .    505  176  513  166  .    253  84   167  25   195  41   
  Move                     8261  | 104  65   31   200  1069 445  1378 808  122  421  147  1543 892  980  56   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  60    | 13   .    .    1    3    13   19   4    1    .    .    3    2    .    1    
  Fast Attach              40    | .    .    .    .    1    5    15   5    .    5    1    5    1    2    .    
  Attach                   33    | 6    .    1    .    1    8    7    1    .    .    .    3    3    1    2    
  Detach                   3     | .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    
  Swap                     31    | .    .    .    .    .    13   5    3    1    1    1    3    2    2    .    
  Drop                     52    | 1    .    .    .    2    11   22   9    .    2    .    .    2    3    .    
  Fire                     230   | 11   .    .    .    8    57   72   13   3    .    2    7    29   2    26   
  Melee                    37    | .    .    .    .    .    .    .    .    .    2    21   14   .    .    .    
  Ram                      1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-5/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac] / *War)
-5/Warlord
-4/Proximity Caves

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 15)
   154 | -11/Scrapyard      | Entered Materials
   206 | -10/Materials      | Discovered new exit (range 13)
   219 | -10/Materials      | Entered Mines
   240 | -10/Mines          | Discovered new exit (range 7)
   248 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   248 | -10/Mines          | Discovered new exit (range 5)
   252 | -10/Mines          | Entered Exiles
   275 | -10/Exiles         | Met 8R-AWN
   293 | -10/Exiles         | Met EX-HEX
   308 | -10/Exiles         | Build established: Mutant
   320 | -10/Exiles         | Met EX-BIN
   332 | -10/Exiles         | Aligned with FarCom system
   333 | -10/Exiles         | Given EX-Vault access code
   356 | -10/Exiles         | Opened EX-Vault
   361 | -10/Exiles         | Found Modified TNC
   380 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
   410 | -10/Exiles         | Met EX-DEC
   445 | -10/Exiles         | Discovered new exit (range 10)
   453 | -10/Exiles         | Left Exiles lab with Modified TNC
   453 | -10/Exiles         | Entered Mines
   579 | -9/Mines           | Discovered new exit (range 8)
   605 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
   617 | -9/Mines           | Discovered new exit (range 7)
   641 | -9/Mines           | Learned location of Storage (-7)
   745 | -9/Mines           | Build established: Skirmisher
   846 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
   907 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
   909 | -9/Mines           | Found Prototype Device
   911 | -9/Mines           | Identified Exp. Sensor Array
  1144 | -9/Mines           | Escorted by a lone wolf Derelict
  2060 | -9/Mines           | Entered Materials
  2060 | -8/Materials       | Accompanied by 2 allies
  2060 | -8/Materials       | Evolved 4 slots: Utility x4
  2524 | -8/Materials       | Build established: Scavenger-Skirmisher
  2610 | -8/Materials       | Lost 5 parts (1p1u3w)
  2904 | -8/Materials       | Discovered new exit (range 7)
  2912 | -8/Materials       | Entered Factory
  2912 | -7/Factory         | Evolved 2 slots: Utility x2
  2952 | -7/Factory         | Build established: Skirmisher
  3109 | -7/Factory         | Identified exit to DSF
  3214 | -7/Factory         | Fabricated Centrium Wheel (x2)
  3675 | -7/Factory         | Fabricated M-14 Sweeper (x1)
  3763 | -7/Factory         | Build established: Mutant
  3785 | -7/Factory         | P-60 Hacker assimilated allied Sweeper 4a
  4956 | -7/Factory         | Discovered new exit (range 9)
  5009 | -7/Factory         | Entered another Factory area
  5009 | -6/Factory         | Evolved 2 slots: Utility x2
  5621 | -6/Factory         | Fabricated Nova Cannon (x2)
  6112 | -6/Factory         | Sucked down chute
  6112 | -6/Factory         | Entered Waste
  6130 | -6/Waste           | Spotted C-40 Crusher
  6130 | -6/Waste           | Spotted C-40 Crusher
  6130 | -6/Waste           | Spotted C-40 Crusher
  6146 | -6/Waste           | Spotted C-40 Crusher
  6167 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  6191 | -6/Waste           | Spotted C-40 Crusher
  6206 | -6/Waste           | Spotted C-40 Crusher
  6233 | -6/Waste           | Discovered new exit (range 11)
  6242 | -6/Waste           | Entered Factory
  6804 | -6/Factory         | Fabricated Imp. Kinecellerator (x2)
  6872 | -6/Factory         | Discovered new exit (range 8)
  6890 | -6/Factory         | Entered another Factory area
  6890 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  6920 | -5/Factory         | Identified exit to Upper Caves
  6920 | -5/Factory         | Identified exit to Extension
  6959 | -5/Factory         | Build established: Hacker-Assassin
  7178 | -5/Factory         | Lost 4 parts (1n3u)
  7189 | -5/Factory         | Entered Upper Caves
  7291 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7481 | -5/Upper Caves     | Build established: Hacker-Mutant
  7710 | -5/Upper Caves     | Learned location of Armory (-3)
  8497 | -5/Upper Caves     | Encountered a Warlord checkpoint
  8516 | -5/Upper Caves     | Learned location of 1 exit from Factory
  8569 | -5/Upper Caves     | Learned Factory interactive machine intel
  8570 | -5/Upper Caves     | Discovered new exit (range 8)
  9422 | -5/Upper Caves     | Entered another Upper Caves area
  9484 | -5/Upper Caves     | Discovered new exit (range 15)
  9692 | -5/Upper Caves     | Learned Armory stockpile data
  9870 | -5/Upper Caves     | Identified exit to Warlord
  9916 | -5/Upper Caves     | Lost 4 parts (1n2u1w)
 10309 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11108 | -5/Upper Caves     | Entered Warlord
 11206 | -5/Warlord         | System corruption cleaned by Quarantine Array
 12361 | -5/Warlord         | Met Warlord
 12386 | -5/Warlord         | Warlord's base attacked by MAIN.C
 12736 | -5/Warlord         | Warlord forces counterattacked
 12752 | -5/Warlord         | Found Prototype Device
 12752 | -5/Warlord         | Identified Minesniffer Drone Bay
 12928 | -5/Warlord         | Spotted Striker
 12931 | -5/Warlord         | Spotted Executioner
 12964 | -5/Warlord         | Destroyed Striker
 12997 | -5/Warlord         | Spotted Executioner
 13016 | -5/Warlord         | Lost 7 allies
 13041 | -5/Warlord         | Core integrity fell below 50%
 13061 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 13326 | -5/Warlord         | Spotted Executioner
 13366 | -5/Warlord         | Discovered new exit (range 14)
 13378 | -5/Warlord         | Lost 7 allies
 13394 | -5/Warlord         | Entered Proximity Caves
 13525 | -4/Proximity Caves | Core integrity fell below 20%
 13566 | -4/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
13538_ Lgt. Nuclear Core destroyed.
13540_ Mni. Assault Cannon destroyed.
13540_ Hacking Suite destroyed.
13542_ Field Laser fries itself beyond repair.
13542_ G-67 Veteran suffers critical hit
  (Meltdown).
13542_ Plasma Rifle melted.
13542_ Adv. Heat Sink melted.
13542_ Field Laser melted.
13548_ Acquired 21 matter.
13550_ Nova Cannon destroyed.
13551_ Flexi-carbon Leg fries itself beyond
  repair.
13552_ Acquired Lgt. Antimatter Reactor.
13560_ Searching scrap...
13560_ Found Flamer.
13560_ Found Com. Battery.
13560_ Found Recalibrator.
13560_ Found 53 Matter.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Coolant Potential          65
Energy Generation          35
Energy Capacity            385
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       10
Cloak Strength             2
Additional Mass Support    9
Base Temperature (-)       100
Armor Coverage             225
Resistance: EM             25
Point Defense Rating       80
Weapon Cycling             20
Evasion (%)                50
Targeting Accuracy         5
Core Analysis              6
Armor Integrity Analysis   30
Matter Filtering           30
Kinecelleration            40
Offensive Hacking          10
Defensive Hacking          11

 Item Schematics 
-----------------
 Imp. Armor Integrity Analyzer | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
      Centrium Wheel | x2 | -7/Factory | Preloaded
        M-14 Sweeper | x1 | -7/Factory | Preloaded
         Nova Cannon | x2 | -6/Factory | Preloaded
 Imp. Kinecellerator | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A Powerful Ally?
Achiever
Charge!!!
Leap Before You Look
No Explosion For You

 Challenges 
------------
None

 Game 
------
Seed              CombatNavigationInterrupter
  Manual?         0
Play Time         01:39:04
  Cumulative      39.4 hours
  Start           2024.08.13 @ 19:35:16
  End             2024.08.13 @ 21:16:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           62
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          33
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 59ac2cbf-4949-4372-8745-ce0530e747ef