Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.27 @ 19:12:00 // Winter2019/RPGLIKE

Player: Gallgagger

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (568)     2840
Value Destroyed (29947)    29947
Prototype IDs (300)        6000
Alien Tech Used (5)        1000
Bonus (-495111)            -495111
              TOTAL SCORE: -445424

 Bonus
-------
High Alert Combat Kills    2436
Follower Combat Kills      14209
Registered with UFD        300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      3186
Met R17 at Cetus           500
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Friendly Fire              -540542

 Cogmind 
---------
Core Integrity             0/1550
Matter                     300/300
Energy                     368/380
System Corruption          0%
Temperature                Cool (24)
Movement                   Hovering (22)
Location                   -1/Command

 Parts 
-------
>              --- POWER (2) --------
               Zero-point Reactor
               Zero-point Reactor
>              --- PROPULSION (7) ---
        Cooled Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Linear Gravjet
        Combat Linear Gravjet (fused)
        Combat Linear Gravjet
        Combat Linear Gravjet (fused)
>              --- UTILITY (12) -----
      Advanced Quantum Shading Machine
       Zionite Metafield Generator
  Experimental Optical Array
  Experimental Signal Interpreter
               Mobile Assembly Unit
               Mobile Assembly Unit
>              --- WEAPON (4) -------
               Gamma Rifle
               Gamma Rifle
               Powered Cannon
>              --- INVENTORY (7) ----
               Power Amplifier
  Experimental Sensor Array
               AEGIS Remote Shield
               Graviton Cannon
               Omega Cannon
               CPS Tube (1)

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
               Zero-point Reactor
>              --- PROPULSION -------
        Cooled Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
  Experimental Matter Compressor
  Experimental Matter Compressor
  Experimental Matter Compressor
      Advanced Quantum Shading Machine
       Zionite Metafield Generator
  Experimental Optical Array
  Experimental Signal Interpreter
     Precision Matter Filter
               Mobile Assembly Unit
>              --- WEAPON -----------
               Powered Cannon
               Omega Cannon
>              --- INVENTORY --------
               Mobile Assembly Unit
               Graviton Cannon
               Graviton Cannon
               CPS Tube
[Rating: 209]

 Favorites 
-----------
Power                      Zero-point Reactor
  Engine                   Light Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Zero-point Reactor
Propulsion                 Combat Linear Gravjet
  Treads                   Medium Treads
  Wheel                    Compact Wheel
  Hover Unit               Combat Linear Gravjet
  Flight Unit              Flight Unit
Utility                    Mobile Assembly Unit
  Device                   Mobile Assembly Unit
  Storage                  Experimental Matter Compressor
  Processor                Experimental Signal Interpreter
  Protection               Improved Weapon Shielding
Weapon                     Powered Cannon
  Energy Gun               Gamma Rifle
  Energy Cannon            Powered Cannon
  Ballistic Gun            Helical Railgun
  Ballistic Cannon         Graviton Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Arm Lab Res Acc Com 
Slots Evolved              20   | 4   2   1   .   .   2   2   .   .   2   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   
  Power                    1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | 1   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | 1   .   1   .   .   2   .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   
  Weapon                   3    | 1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             271  | 6   13  4   4   .   5   16  .   .   3   39  1   15  3   10  10  .   15  .   .   .   .   2   5   3   5   6   106 
  Power                    29   | 2   1   1   .   .   1   1   .   .   .   4   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   14  
    Engine                 8    | 2   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   14  
  Propulsion               61   | 2   11  .   1   .   .   6   .   .   .   11  .   3   .   .   6   .   4   .   .   .   .   .   4   .   4   6   3   
    Treads                 3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  40   | .   4   .   .   .   .   .   .   .   .   6   .   3   .   .   6   .   4   .   .   .   .   .   4   .   4   6   3   
    Flight                 16   | .   7   .   1   .   .   6   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  127  | .   1   3   2   .   3   4   .   .   3   14  1   8   3   6   2   .   7   .   .   .   .   .   1   1   1   .   67  
    Device                 99   | .   .   2   .   .   1   2   .   .   2   8   1   7   3   6   2   .   7   .   .   .   .   .   1   1   1   .   55  
    Storage                8    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
    Processor              11   | .   .   .   1   .   2   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   1   .   1   .   .   1   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   .   .   1   .   1   5   .   .   .   10  .   4   .   4   2   .   1   .   .   .   .   .   .   2   .   .   22  
    Energy Gun             22   | 2   .   .   .   .   .   3   .   .   .   4   .   2   .   2   1   .   1   .   .   .   .   .   .   1   .   .   6   
    Energy Cannon          3    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
    Launcher               3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Weapon         14   | .   .   .   .   .   1   .   .   .   .   6   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  54   | .   .   1   2   .   .   5   .   .   1   12  1   3   .   .   1   .   4   .   .   .   .   1   .   7   .   .   16  
Parts Lost                 9    | .   .   .   2   .   .   .   .   .   .   3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   1   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     70   | .   83  97  70  68  72  90  94  94  94  83  79  72  70  70  71  76  72  73  73  73  73  69  69  65  59  60  68  
  Engine                   2    | .   22  11  6   6   7   10  10  10  9   9   10  6   4   4   4   4   2   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   7   6   6   5   7   10  10  9   9   5   4   4   4   4   4   4   4   4   4   4   4   .   .   .   .   .   
  Reactor                  6    | .   .   .   .   .   .   .   .   .   .   .   5   4   4   4   4   4   5   8   8   8   8   7   8   8   8   8   8   
  Hover                    23   | .   6   .   .   .   .   .   .   .   .   7   20  18  14  14  15  23  23  26  26  26  26  25  25  25  29  30  28  
  Flight                   3    | .   23  37  26  25  23  26  26  26  23  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   15   | .   .   10  13  12  13  12  10  10  13  12  14  15  13  13  13  14  17  17  17  17  17  16  20  17  13  13  16  
  Processor                7    | .   .   .   4   6   9   13  15  15  17  15  10  11  14  14  14  14  8   8   8   8   8   8   8   8   4   4   6   
  Energy Gun               1    | .   22  18  1   .   .   .   5   5   4   .   .   3   9   4   4   4   4   4   4   4   4   4   .   1   .   .   .   
  Energy Cannon            4    | .   .   .   5   6   5   5   5   5   4   4   5   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Peak Build Rating          209  | 6   9   23  54  54  74  100 98  98  113 133 127 140 124 125 146 137 160 153 153 153 153 154 165 169 158 143 209 
  Average Rating           149  | 4   7   18  44  54  61  89  98  98  108 111 126 127 122 120 123 137 144 153 153 153 153 153 154 152 137 141 174 
  On Entrance              108  | .   6   9   23  54  54  74  98  98  98  113 127 127 124 124 122 137 137 153 153 153 153 153 154 154 158 138 143 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             149  | 8   9   14  23  23  32  46  46  46  50  84  82  85  85  85  81  80  93  92  92  92  92  98  98  92  118 118 149 
  Greatest Support         151  | 32  32  16  25  25  35  46  46  46  51  104 84  95  54  54  85  85  98  98  98  98  98  98  98  98  119 129 151 
  Greatest Overweight (x)  1    | .   1   .   1   .   .   .   .   .   .   1   .   1   1   1   1   .   .   1   .   .   .   .   1   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 7    | .   .   .   .   .   4   5   5   5   5   5   5   5   5   6   7   7   7   7   7   7   7   7   7   7   7   7   7   
  Average Capacity         6    | .   .   .   .   .   1   4   5   5   5   5   5   5   5   5   6   7   7   7   7   7   7   7   7   7   7   7   7   
  Most Carried             7    | .   .   .   .   .   4   5   5   5   5   5   5   5   5   6   7   7   7   7   7   7   7   7   7   7   7   7   7   
  Average Carried          5    | .   .   .   .   .   1   4   5   5   5   3   5   4   5   5   6   7   6   7   7   7   7   7   7   7   6   7   5   
  Final Capacity           7    | .   .   .   .   .   4   5   5   5   5   5   5   5   5   6   7   7   7   7   7   7   7   7   7   7   7   7   7   
  Final Carried            7    | .   .   .   .   .   4   5   5   5   5   5   5   5   5   6   7   7   7   7   7   7   7   7   7   7   7   7   7   

 Class Distribution 
--------------------
 26% | Hacker-Mutant
 21% | Hacker-Scout
 20% | Hacker-Sprinter
 11% | Hacker-Gunner
  6% | Hacker-Skirmisher
  5% | Scavenger-Sprinter

 Dominant Class 
----------------
 Scavenger-Sprinter | -10/Materials
 Scavenger-Sprinter | -10/Mines
   Scavenger-Mutant | -10/Subcaves
   Scavenger-Mutant | -8/Recycling
   Scavenger-Mutant | -8/Scraptown
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Zion
    Hacker-Sprinter | -6/Deep Caves
    Hacker-Sprinter | -5/Proximity Caves
    Hacker-Sprinter | -5/Factory
      Hacker-Gunner | -5/Upper Caves
      Hacker-Gunner | -5/Upper Caves
      Hacker-Gunner | -5/Warlord
 Scavenger-Sprinter | -4/Proximity Caves
 Scavenger-Sprinter | -4/Factory
   Commander-Gunner | -4/Extension
   Commander-Gunner | -4/Cetus
   Commander-Gunner | -4/Archives
   Commander-Gunner | -4/Hub_04(d)
   Commander-Gunner | -3/Research
      Hacker-Mutant | -3/Armory
    Hacker-Sprinter | -3/Lab
      Hacker-Mutant | -2/Research
      Hacker-Mutant | -1/Access
       Hacker-Scout | -1/Command

 Resources                       | -11   -10   -10   -10   -8    -8    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -1    -1    
-----------                Run   | Yrd   Mat   Min   Sub   Rec   Scr   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   War   Pro   Fac   Ext   Cet   Arc   Hub   Res   Arm   Lab   Res   Acc   Com   
Matter Collected           67709 | 257   133   178   40    .     20    190   .     .     30    623   20    152   64    126   100   .     155   11    .     .     .     .     80    .     5287  701   59542 
  Remotely                 10    | .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Salvage Created            64446 | .     779   205   847   303   .     1983  447   1129  .     2686  919   2692  567   880   1530  1706  2217  1742  327   240   194   464   1719  .     6659  1674  32537 
  Parts                    1539  | .     65    18    55    15    .     117   18    53    .     103   26    133   20    65    73    67    109   88    13    10    7     18    121   .     108   88    149   
Haulers Intercepted        6     | .     1     .     .     .     .     1     .     .     .     .     .     2     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
Recyclers Shooed           1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Field Recycled       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      270   | .     .     .     10    .     .     .     18    53    .     .     30    .     19    72    .     68    .     .     .     .     .     .     .     .     .     .     .     
  Prevented                10    | .     .     .     .     .     .     .     .     .     .     .     .     .     3     4     .     3     .     .     .     .     .     .     .     .     .     .     .     

 Kills                          | -11  -10  -10  -10  -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Arm  Lab  Res  Acc  Com  
Combat Hostiles Destroyed  578  | .    27   9    25   4    .    36   8    25   .    113  11   44   7    22   28   24   30   30   3    3    1    8    35   .    28   23   34   
  Melee                    4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    .    .    .    
  Guns                     40   | .    27   9    2    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  408  | .    .    .    16   3    .    32   6    25   .    71   8    33   4    19   21   23   24   21   1    2    .    5    29   .    24   18   23   
  AOE                      37   | .    .    .    .    .    .    1    .    .    .    35   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Classes Destroyed          31   | .    4    .    3    .    .    6    .    2    .    4    1    4    .    1    3    .    1    1    .    .    .    .    .    .    .    .    1    
  Worker                   11   | .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    7    
  Builder                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Hauler                   6    | .    1    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Recycler                 9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    8    
  Minesweeper              6    | .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Operator                 8    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    2    .    2    
  Turret                   2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Watcher                  42   | .    2    .    .    .    .    6    .    .    .    .    .    3    .    .    .    .    7    3    1    .    2    .    3    .    8    4    3    
  Swarmer                  96   | .    12   4    4    .    .    7    .    14   .    .    1    4    .    5    1    6    4    9    .    .    .    4    8    .    1    2    10   
  Cutter                   3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Saboteur                 7    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    .    .    .    .    .    3    .    .    .    .    
  Grunt                    148  | .    15   5    2    .    .    14   5    4    .    .    7    19   5    10   13   13   11   8    .    .    .    3    5    .    2    4    3    
  Brawler                  4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Duelist                  13   | .    .    .    .    .    .    2    2    3    .    .    .    .    .    1    1    1    1    .    .    .    .    .    1    .    .    .    1    
  Protector                7    | .    .    .    .    .    .    1    .    1    .    .    .    1    .    .    2    .    1    .    .    .    .    .    1    .    .    .    .    
  Sentry                   50   | .    .    .    2    4    .    5    1    1    .    .    1    2    1    1    .    2    4    11   .    3    1    .    2    .    2    3    4    
  Demolisher               12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    4    .    6    .    1    
  Specialist               8    | .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    2    .    .    .    1    
  Hunter                   24   | .    .    .    .    .    .    .    .    .    .    .    .    7    .    2    .    2    4    .    .    .    .    .    .    .    3    1    5    
  Programmer               56   | .    .    .    .    .    .    5    .    .    .    .    2    4    .    .    3    .    4    .    .    .    .    .    9    .    12   13   4    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Behemoth                 8    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    1    2    .    .    .    1    .    .    1    .    .    
  Cetus Guard              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  M Guard                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Striker                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Executioner              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Alpha 7                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Subdweller               17   | .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Z-Technician             2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Z-Light                  10   | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Assembler                2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Assembled                2692 | .    .    .    .    .    .    .    .    .    .    97   .    .    .    .    .    .    .    .    .    .    .    .    .    .    363  31   2201 
  Golem                    5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thug                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Mutant                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Best Kill Streak           40   | .    7    3    6    1    .    12   5    7    .    40   10   7    5    7    15   7    6    6    2    3    1    5    9    .    5    3    8    
  Combat Bots Only         39   | .    6    3    4    1    .    7    5    7    .    39   6    7    5    7    15   7    5    5    2    3    1    4    9    .    5    3    6    
Max Kills in Single Turn   4    | .    1    2    1    1    .    1    1    1    .    4    1    1    1    1    1    1    1    1    1    1    1    1    2    .    1    1    2    
  Gunslinging              1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Exploded                 4    | .    .    .    .    .    .    1    .    .    .    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
Uniques/NPCs Destroyed     4    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    
  Z-Imprinter (-6/Deep Caves)
  A7 (-4/Extension)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                           | -11    -10    -10    -10    -8     -8     -6     -6     -6     -6     -6     -5     -5     -5     -5     -5     -4     -4     -4     -4     -4     -4     -3     -3     -3     -2     -1     -1     
--------                   Run    | Yrd    Mat    Min    Sub    Rec    Scr    Fac    Low    Low    Zio    Dee    Pro    Fac    Upp    Upp    War    Pro    Fac    Ext    Cet    Arc    Hub    Res    Arm    Lab    Res    Acc    Com    
Hostile Shots Fired        2024   | .      98     31     121    2      .      182    8      47     .      252    24     259    12     70     12     113    89     56     11     7      4      39     88     .      200    132    167    
  Missed                   840    | .      34     15     57     1      .      89     5      19     .      115    10     94     4      29     6      45     44     20     4      2      2      15     33     .      73     51     73     
Damage Taken               26961  | .      496    155    1007   9      .      904    44     374    .      2272   217    2413   101    450    165    960    648    548    156    99     35     466    1063   .      2981   1275   10123  
  Core                     21310  | .      402    112    760    7      .      576    41     267    .      1682   168    1929   79     359    130    768    518    431    130    76     27     361    847    .      2355   1004   8281   
  Absorbed by Shields      105    | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      32     .      .      .      66     .      .      .      .      7      
  Redirected to Core       18124  | .      250    93     594    7      .      418    9      145    .      1413   168    1678   79     306    130    636    427    400    89     76     27     348    753    .      2203   938    6937   
  Redirected to Shielding  484    | .      10     13     52     .      .      187    .      65     .      157    .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Ignored by Resistances   6851   | .      162    50     275    5      .      280    13     105    .      624    59     670    36     165    46     356    225    211    56     37     12     181    358    .      1246   472    1207   
Core Remaining (%)         97     | 100    .      .      .      .      97     .      .      .      .      .      97     .      .      .      .      100    .      .      .      .      100    .      .      90     100    .      .      
Volleys Fired              9641   | .      78     22     130    5      .      97     14     56     .      216    30     177    34     54     55     85     144    115    20     8      17     44     156    3      814    216    7051   
  Largest                  3      | .      2      2      2      1      .      1      1      1      .      2      1      3      1      2      2      1      1      1      2      1      1      1      1      1      1      1      3      
  Hottest                  220    | .      80     80     80     40     .      40     40     40     .      159    40     170    40     105    40     40     40     40     105    40     40     40     40     40     120    120    220    
Shots Fired                11940  | .      156    44     148    5      .      97     14     56     .      221    30     200    38     55     57     85     143    116    21     8      17     44     156    3      810    216    9200   
  Gun                      2137   | .      156    44     36     .      .      .      .      .      .      28     .      40     2      2      .      .      .      1      1      .      .      .      .      .      .      .      1827   
  Cannon                   9754   | .      .      .      112    5      .      97     14     56     .      150    30     160    36     52     55     85     143    115    20     8      17     44     156    3      810    216    7370   
  Launcher                 40     | .      .      .      .      .      .      .      .      .      .      40     .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Special                  9      | .      .      .      .      .      .      .      .      .      .      3      .      .      .      1      2      .      .      .      .      .      .      .      .      .      .      .      3      
  Kinetic                  1818   | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1818   
  Thermal                  8172   | .      156    44     148    5      .      97     14     56     .      150    30     160    36     52     55     85     143    115    20     8      17     44     156    3      810    216    5552   
  Explosive                .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Electromagnetic          1941   | .      .      .      .      .      .      .      .      .      .      68     .      40     2      2      .      .      .      1      1      .      .      .      .      .      .      .      1827   
  Robot Hit Streak         104    | .      34     39     35     40     .      24     10     18     .      27     36     32     22     31     24     39     54     23     19     17     25     18     20     .      60     104    100    
  Robot Miss Streak        6      | .      2      4      2      .      .      1      1      3      .      2      1      4      1      1      1      3      2      2      1      .      1      1      2      .      1      1      6      
  Penetration Max          .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Secondary Targets        4      | .      3      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Max Gunslinging Chain  1      | .      1      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Capacitor                544    | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      124    116    19     8      17     44     156    3      .      .      57     
Shots Hit Robots           6791   | .      116    31     93     5      .      76     13     45     .      181    25     146    24     45     49     72     106    91     14     8      10     26     91     .      737    128    4659   
  Core Hits                3315   | .      48     15     21     3      .      37     6      27     .      168    7      51     8      19     25     31     43     31     5      5      3      4      40     .      352    54     2312   
  Critical Kills           304    | .      .      .      7      1      .      4      2      .      .      4      4      6      3      3      4      3      7      9      2      1      1      3      6      .      42     7      185    
  Critical Parts Destroyed .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Critical Strikes         353    | .      .      .      7      1      .      4      2      .      .      4      4      6      3      3      4      3      7      9      2      1      1      3      6      .      42     7      234    
    Meltdown               304    | .      .      .      7      1      .      4      2      .      .      4      4      6      3      3      4      3      7      9      2      1      1      3      6      .      42     7      185    
    Blast                  15     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      15     
    Corrupt                34     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      34     
Melee Attacks              .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Impact                   .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Slashing                 .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Piercing                 .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Sneak Attacks            .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Combat Hostiles        .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Follow-up Attacks        .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Damage Inflicted           371550 | .      1287   368    3669   279    .      5238   919    3217   .      13233  1535   8000   1405   2590   3057   4277   6532   5735   870    475    638    1527   5594   .      44960  8267   247878 
  Guns                     40150  | .      1287   368    364    .      .      .      .      .      .      276    .      455    .      26     .      .      .      28     21     .      .      .      .      .      .      .      37325  
  Cannons                  327190 | .      .      .      3305   279    .      5238   919    3217   .      8939   1535   7428   1405   2564   2982   4277   6532   5707   849    475    638    1527   5594   .      44960  8267   210553 
  Explosions               4082   | .      .      .      .      .      .      .      .      .      .      4018   .      64     .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Melee                    .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Ramming                  128    | .      .      .      .      .      .      .      .      .      .      .      .      53     .      .      75     .      .      .      .      .      .      .      .      .      .      .      .      
  Kinetic                  10883  | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      10883  
  Thermal                  318632 | .      1287   368    3669   279    .      5238   919    3217   .      9181   1535   7492   1405   2564   2982   4277   6532   5707   849    475    638    1527   5594   .      44960  8267   199670 
  Explosive                .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Electromagnetic          41907  | .      .      .      .      .      .      .      .      .      .      4052   .      455    .      26     .      .      .      28     21     .      .      .      .      .      .      .      37325  
  Impact                   .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Slashing                 .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Piercing                 .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Highest Corruption         10     | .      .      .      .      .      .      .      .      .      .      .      1      2      2      2      2      .      1      1      1      1      1      4      4      .      3      2      10     
  Average Corruption       3      | .      .      .      .      .      .      .      .      .      .      .      1      1      2      2      2      .      1      1      1      1      1      1      3      .      2      1      4      
  Corruption Purged        18     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      8      .      .      .      10     
  Corruption Blocked       .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Effects                  435    | .      .      .      .      .      .      .      .      .      .      .      .      12     16     15     1      .      8      9      3      1      .      .      7      .      73     11     279    
    Message Errors         111    | .      .      .      .      .      .      .      .      .      .      .      .      1      5      3      1      .      4      3      1      .      .      .      4      .      18     3      68     
    Matter Fused           92     | .      .      .      .      .      .      .      .      .      .      .      .      1      4      3      .      .      1      2      .      .      .      .      1      .      15     3      62     
    Heat Flow Errors       56     | .      .      .      .      .      .      .      .      .      .      .      .      3      .      .      .      .      .      1      1      1      .      .      .      .      6      1      43     
    Energy Discharges      51     | .      .      .      .      .      .      .      .      .      .      .      .      2      1      1      .      .      1      .      1      .      .      .      .      .      10     4      31     
    Parts Rejected         2      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      1      
    Parts Fused            4      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      1      .      .      .      .      .      .      .      .      2      
    Data Loss (minor)      53     | .      .      .      .      .      .      .      .      .      .      .      .      3      2      1      .      .      1      1      .      .      .      .      2      .      10     .      33     
    Data Loss (major)      22     | .      .      .      .      .      .      .      .      .      .      .      .      1      .      1      .      .      .      .      .      .      .      .      .      .      2      .      18     
    Misfires               17     | .      .      .      .      .      .      .      .      .      .      .      .      1      4      1      .      .      .      1      .      .      .      .      .      .      3      .      7      
    Alerts                 8      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      1      .      6      
    Weapon Failures        19     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      3      .      .      1      .      .      .      .      .      .      .      7      .      8      
Overload Shots             16     | .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      3      1      11     
  Effects                  5      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      4      
    Energy Bleed           1      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      
    Heat Surge             2      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      1      
    Short Circuit          2      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      2      
Overflow Damage            30655  | .      .      .      158    .      .      357    66     322    .      1347   212    915    189    114    227    333    381    413    .      .      45     129    385    .      3841   578    20643  
  Projectiles              30428  | .      .      .      158    .      .      357    66     322    .      1170   212    915    189    114    177    333    381    413    .      .      45     129    385    .      3841   578    20643  
  Explosions               177    | .      .      .      .      .      .      .      .      .      .      177    .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Melee                    50     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      50     .      .      .      .      .      .      .      .      .      .      .      .      
Knockbacks                 64     | .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      63     
  Impact                   1      | .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Kinetic                  43     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      43     
  Secondary                20     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      20     
Self-Inflicted Damage      157    | .      .      .      .      .      .      .      .      .      .      .      .      120    .      .      37     .      .      .      .      .      .      .      .      .      .      .      .      
  Shots                    1      | .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Rammed                   2      | .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      
Targets Rammed             2      | .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      
  Kicked                   .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Crushed                  .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Highest Temperature        353    | .      .      .      .      .      .      19     10     13     .      60     20     201    11     26     33     45     194    353    154    120    83     344    27     .      288    224    268    
  Average Temperature      41     | .      .      .      .      .      .      6      6      5      .      7      3      22     2      5      4      7      33     56     31     39     29     88     18     .      69     42     63     
  Received Heat Transfer   3326   | .      288    57     135    9      .      240    30     66     .      593    99     540    27     165    27     286    54     137    9      27     9      18     105    .      171    54     180    
  Effects                  2      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      2      .      .      .      .      .      .      .      .      .      
    Shutdowns              1      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      
    Energy Bleed           1      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      
Siege Activations          .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Robots Corrupted           74     | .      .      .      .      .      .      .      .      .      .      3      .      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      69     
  Combat Hostiles          5      | .      .      .      .      .      .      .      .      .      .      3      .      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Parts Fried              7      | .      .      .      .      .      .      .      .      .      .      2      .      3      .      .      1      .      .      .      .      .      .      .      1      .      .      .      .      
  Impact Corruptions       12     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      11     
Robots Melted              306    | .      .      .      7      1      .      4      2      .      .      4      4      6      3      3      4      3      7      9      2      1      1      3      6      .      42     7      187    
  Combat Hostiles          83     | .      .      .      6      1      .      3      2      .      .      4      3      6      3      3      4      1      6      9      2      1      1      3      5      .      4      5      11     
  Parts Melted             131    | .      8      1      10     2      .      7      .      .      .      .      6      14     2      1      8      5      8      16     1      .      2      2      9      .      7      11     11     
  Heat Transferred         4775   | .      2925   825    825    .      .      .      .      .      .      150    .      50     .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Parts Sabotaged            2      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      2      .      .      .      .      
Parts Stolen               .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Parts Stripped             .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Power Chain Reactions      2      | .      .      .      .      .      .      .      .      .      .      1      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      

 Alert                          | -11  -10  -10  -10  -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Arm  Lab  Res  Acc  Com  
Peak Influence             1477 | .    681  485  .    235  .    742  .    .    .    .    .    1093 .    .    .    .    715  935  585  336  240  596  1477 .    224  368  495  
  Initial                  357  | .    .    224  .    .    .    .    .    .    .    .    .    174  .    .    .    .    226  1    357  197  98   109  137  .    .    22   10   
  Average                  192  | .    378  382  .    181  .    297  .    .    .    .    .    611  .    .    .    .    368  538  509  324  195  385  546  .    49   128  63   
Maximum Alert Level        4    | .    2    2    .    1    .    3    .    .    .    .    .    3    .    .    .    .    3    3    2    1    1    2    4    .    1    1    3    
  Low Security (%)         44   | 100  26   .    .    48   .    49   .    .    .    .    .    6    .    .    .    .    20   11   .    .    41   21   17   .    94   75   41   
  Level 1                  15   | .    15   50   .    51   .    9    .    .    .    .    .    25   .    .    .    .    45   25   3    99   58   15   44   .    5    24   11   
  Level 2                  19   | .    58   49   .    .    .    39   .    .    .    .    .    24   .    .    .    .    32   29   96   .    .    62   9    .    .    .    19   
  Level 3                  20   | .    .    .    .    .    .    1    .    .    .    .    .    43   .    .    .    .    1    33   .    .    .    .    7    .    .    .    26   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          94   | .    8    1    .    .    .    8    .    1    .    .    .    9    .    .    .    1    3    1    .    .    .    2    4    .    19   6    31   
  Investigation            18   | .    8    1    .    .    .    4    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    1    1    1    
  Extermination            49   | .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    2    .    8    5    30   
  Reinforcement            16   | .    .    .    .    .    .    1    .    .    .    .    .    5    .    .    .    .    1    1    .    .    .    1    .    .    7    .    .    
  Assault                  8    | .    .    .    .    .    .    1    .    1    .    .    .    3    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    3    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Arm Lab Res Acc Com 
Distress Signals           50   | .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   1   .   3   4   2   .   .   4   2   .   7   2   21  
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              1099 | .   33  15  32  1   .   54  6   28  .   196 11  72  6   27  65  29  41  40  8   2   4   14  46  .   87  44  238 
  Peak Tracking Total      49   | .   4   3   6   .   .   9   3   6   .   37  4   9   5   7   14  7   7   5   5   1   3   6   9   .   21  7   49  
  Tactical Retreats        69   | .   2   .   2   .   .   4   .   4   .   13  .   7   1   3   1   1   .   1   .   .   .   1   6   .   5   5   13  

 Traps                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Arm Lab Res Acc Com 
Traps Triggered            23   | .   2   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   4   3   .   1   2   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Reused                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   15  .   .   .   .   .   .   .   .   .   .   .   
  Triggered                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   7   6   .   .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Arm Lab Res Acc Com 
Machines Disabled          41   | .   .   .   1   .   .   .   .   .   .   4   1   4   .   1   .   1   .   1   .   1   .   5   8   1   1   1   11  
  Max in Single Turn       2    | .   .   .   1   .   .   .   .   .   .   1   1   2   .   1   .   1   .   1   .   .   .   1   1   1   1   1   2   
  Garrison Access          10   | .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   1   1   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Arm Lab Res Acc Com 
Machines Accessed          115  | .   7   1   1   7   .   14  .   1   .   .   1   7   1   2   1   1   19  16  .   .   3   4   10  .   6   5   8   
  Terminals                88   | .   6   1   .   2   .   8   .   .   .   .   .   5   1   1   .   1   14  16  .   .   3   4   10  .   5   3   8   
  Fabricators              4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          7    | .   1   .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   1   1   .   
Total Hacks                231  | .   8   1   4   7   .   28  .   1   .   .   1   15  2   5   1   4   56  31  .   .   5   7   22  .   11  10  12  
  Successful               154  | .   7   1   4   7   .   18  .   1   .   .   1   11  2   5   1   4   37  22  .   .   2   2   12  .   2   6   9   
  Failed                   77   | .   1   .   .   .   .   10  .   .   .   .   .   4   .   .   .   .   19  9   .   .   3   5   10  .   9   4   3   
    Catastrophic           17   | .   .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   1   2   .   3   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   162  | .   8   1   .   7   .   22  .   .   5   .   .   13  .   .   .   .   42  19  .   .   2   2   18  .   10  9   4   
  Terminals                194  | .   7   1   .   2   .   21  .   .   .   .   .   13  2   4   .   4   45  31  .   .   5   7   22  .   10  8   12  
  Fabricators              10   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          7    | .   1   .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   1   1   .   
Terminal Hacks             71   | .   .   .   4   1   .   4   .   1   .   .   1   3   2   5   1   4   17  14  .   .   2   2   4   .   .   1   5   
  Record                   17   | .   .   .   4   .   .   .   .   .   .   .   1   .   2   4   .   4   .   1   .   .   .   .   .   .   .   .   1   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   .   .   .   .   .   .   .   .   .   
  Open Door                13   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   1   7   .   .   .   1   1   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Branch Access Points     5    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
  Terminal Index           4    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   
  Unreport Threat          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      10   | .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   1   1   .   
  Seal Access              10   | .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   1   1   .   
Unauthorized Hacks         70   | .   7   1   .   6   .   9   .   .   .   .   .   6   .   .   .   .   16  8   .   .   .   .   8   .   1   4   4   
  Terminals                59   | .   6   1   .   1   .   8   .   .   .   .   .   6   .   .   .   .   13  8   .   .   .   .   8   .   1   3   4   
    Assimilate             3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Botnet                 45   | .   .   .   .   .   .   5   .   .   .   .   .   5   .   .   .   .   11  8   .   .   .   .   8   .   1   3   4   
    Disrupt                3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               8    | .   6   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          7    | .   1   .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 7    | .   1   .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   3   .   2   
  Used                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Hacking Detections         60   | .   .   .   .   .   .   8   .   .   .   .   .   5   .   .   .   1   9   8   .   .   3   4   9   .   5   4   4   
  Full Trace Events        5    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   1   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   100  | .   .   .   .   .   .   42  .   .   .   .   .   .   .   .   .   .   58  .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Arm Lab Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             37   | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   22  .   .   .   .   8   .   1   2   1   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                           | -11   -10   -10   -10   -8    -8    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -1    -1    
--------                   Run    | Yrd   Mat   Min   Sub   Rec   Scr   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   War   Pro   Fac   Ext   Cet   Arc   Hub   Res   Arm   Lab   Res   Acc   Com   
Total Allies               4550   | .     .     1     .     .     .     1     .     2     7     2     .     .     .     .     .     .     4     34    .     .     .     .     8     1     541   71    3878  
  Largest Group            438    | .     .     1     .     .     .     1     .     2     9     10    1     1     .     .     .     .     3     28    28    24    23    22    8     .     29    7     438   
  Highest-Rated Group      6118   | .     .     31    .     .     .     32    .     62    279   349   147   147   .     .     .     .     119   1201  1201  1007  961   923   500   .     403   99    6118  
  Highest-Rated Ally       234    | .     .     31    .     .     .     32    .     32    51    147   147   147   .     .     .     .     49    159   51    51    51    51    89    .     69    58    234   
Total Orders               17     | .     .     .     .     .     .     .     .     .     1     2     .     2     .     .     .     .     4     1     .     .     .     .     .     .     .     .     7     
  STAY                     7      | .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     .     .     3     1     .     .     .     .     .     .     .     .     .     
  ROAM                     2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  FOLLOW                   3      | .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  EXPLORE                  4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  RETURN                   1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Ally Attacks               6238   | .     .     1     .     .     .     4     .     .     .     222   7     12    .     .     .     .     15    73    45    9     9     87    57    .     609   246   4842  
  Total Damage             124333 | .     .     20    .     .     .     111   .     .     .     4317  514   765   .     .     .     .     375   2125  1113  200   221   2181  1697  .     10447 4389  95858 
  Kills                    610    | .     .     .     .     .     .     1     .     .     .     27    2     2     .     .     .     .     2     6     6     1     1     15    17    .     49    16    465   
Allies Corrupted           106    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     4     .     .     3     3     94    
Allies Melted              218    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     38    2     178   
Fabricated Assembled       4385   | .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     1     508   69    3801  

 Intel                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Arm Lab Res Acc Com 
Robot Analysis Total       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   1   2   .   .   .   1   2   .   .   2   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11   -10   -10   -10   -8    -8    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -1    -1    
-------------              Run   | Yrd   Mat   Min   Sub   Rec   Scr   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   War   Pro   Fac   Ext   Cet   Arc   Hub   Res   Arm   Lab   Res   Acc   Com   
Turns Passed               59595 | 45    751   558   1354  273   602   1530  333   597   450   2205  393   1834  960   1076  773   470   1578  868   257   145   209   441   1290  119   4455  2411  33618 
Spaces Moved               61910 | 37    891   761   2482  777   1719  3155  1018  1178  984   4219  1188  2603  1082  1183  766   953   2448  798   215   144   194   908   1778  144   3861  3374  23050 
  Core                     1     | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Treads                   11    | .     .     .     .     .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Legs                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Wheels                   113   | 36    77    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hover                    46733 | .     152   .     .     .     .     .     .     .     .     1892  1188  2603  1082  1183  766   953   2448  798   215   144   194   908   1778  144   3861  3374  23050 
  Flight                   15052 | .     662   761   2482  777   1719  3155  1018  1178  984   2316  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            14    | 50    31    31    31    34    34    28    28    28    28    14    24    23    27    27    23    24    22    22    22    44    44    22    20    20    20    38    22    
  Average Speed            35    | 98    41    31    35    34    34    28    28    28    28    28    24    43    78    77    75    24    25    37    42    44    44    34    29    22    40    43    32    
  Slowest Speed            160   | 100   125   31    114   34    34    34    28    28    28    160   24    87    83    83    83    24    44    90    44    44    44    44    123   37    115   135   144   
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            288   | .     15    17    2     10    .     72    8     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     156   
  Cave-ins Triggered       28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     28    
  Teleports                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Exploration Rate (%)       73    | 4     87    99    97    91    86    51    98    98    83    91    97    35    94    97    84    95    48    86    56    95    16    32    66    90    44    32    95    
  Regions Visited          27
    Branch Regions         20
  Pre-discovered Areas     10    | .     1     .     1     5     .     1     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Known Exits Taken        22    | .     .     .     .     .     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     .     
  Unknown Exits Taken      5     | 1     1     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Scrap Searched             43    | .     .     1     11    .     2     .     .     10    3     .     5     .     4     4     .     3     .     .     .     .     .     .     .     .     .     .     .     
Spaces Dug                 1028  | .     .     .     .     .     .     7     .     .     .     3     .     27    8     1     2     4     27    16    5     .     5     6     35    .     17    63    802   
Terrain Destroyed          3763  | .     .     .     12    .     .     21    1     8     .     19    3     86    12    8     4     11    34    22    6     .     6     9     54    .     63    82    3302  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Projectile               3642  | .     .     .     12    .     .     21    1     8     .     14    3     42    12    8     4     11    34    22    6     .     6     9     54    .     63    82    3230  
  AOE                      121   | .     .     .     .     .     .     .     .     .     .     5     .     44    .     .     .     .     .     .     .     .     .     .     .     .     .     .     72    
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11   -10   -10   -10   -8    -8    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -1    -1    
---------                  Run   | Yrd   Mat   Min   Sub   Rec   Scr   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   War   Pro   Fac   Ext   Cet   Arc   Hub   Res   Arm   Lab   Res   Acc   Com   
Total                      89500 | 42    1094  1020  2827  771   1734  3638  1046  1397  1156  5047  1270  3138  1164  1292  918   1125  3403  1376  380   225   318   1036  2559  228   6079  4147  41070 
  Wait                     15949 | .     100   239   167   .     2     385   4     138   170   375   40    266   1     17    64    31    747   281   134   68    105   46    517   72    1208  505   10267 
  Move                     61355 | 36    860   728   2477  756   1718  3021  1002  1173  983   4218  1187  2602  1081  1182  766   952   2447  797   214   143   193   907   1777  143   3848  3373  22771 
  Hop                      219   | .     15    15    2     10    .     61    7     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     101   
  Pick Up                  67    | .     .     .     .     .     6     1     .     .     .     33    .     .     .     1     1     .     1     .     .     .     .     .     .     .     3     .     21    
  Fast Attach              142   | 6     6     2     4     .     4     8     .     .     2     21    2     10    3     9     6     .     3     .     .     .     .     1     3     7     2     1     42    
  Attach                   22    | .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     16    
  Detach                   18    | .     .     .     .     .     .     1     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    
  Swap                     112   | .     7     2     .     .     1     8     .     .     1     14    .     5     .     1     4     .     11    .     .     .     .     1     2     .     2     5     48    
  Drop                     179   | .     .     1     2     .     3     8     .     .     .     59    1     5     3     10    8     .     4     .     .     .     .     1     2     3     5     3     61    
  Fire                     9641  | .     78    22    130   5     .     97    14    56    .     216   30    177   34    54    55    85    144   115   20    8     17    44    156   3     814   216   7051  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ram                      1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kick                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crush                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Escape Stasis            117   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     39    .     .     .     17    16    .     .     .     45    
  Rewire                   179   | .     .     .     .     .     .     11    .     11    .     .     .     .     .     .     .     .     .     114   .     .     .     .     24    .     5     2     12    
  Trap                     16    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     15    .     .     .     .     .     .     .     .     .     .     .     
  Miscellaneous            1483  | .     28    11    45    .     .     37    19    17    .     105   10    71    41    18    14    42    45    30    12    6     3     19    62    .     185   42    621   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-8/Recycling (discovered 2 exits: *Fac / [*Scr])
-8/Scraptown
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / *Pro)
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 7 exits: *Res x3 / *Upp x2 / *Ext x2)
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus (discovered 2 exits: *Res / *Arc)
-4/Archives (discovered 3 exits: *Res / *Hub x2)
-4/Hub_04(d) (discovered 4 exits: *Res x4)
-3/Research (discovered 6 exits: *Res x3 / *Arm / *Qua x2)
-3/Armory (discovered 2 exits: *Res / *Lab)
-3/Lab
-2/Research
-1/Access
-1/Command (discovered 2 exits: *Sur x2)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Power slot (x1)
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x1)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    25 | -11/Scrapyard      | Discovered new exit (range 16)
    46 | -11/Scrapyard      | Entered Materials
   189 | -10/Materials      | Discovered new exit (range 7)
   281 | -10/Materials      | Discovered new exit (range 9)
   309 | -10/Materials      | Build established: Mutant
   309 | -10/Materials      | Reached level 2
   364 | -10/Materials      | Upgraded with Propulsion slot (x2)
   391 | -10/Materials      | Discovered new exit (range 16)
   457 | -10/Materials      | Discovered new exit (range 9)
   466 | -10/Materials      | Discovered new exit (range 3)
   562 | -10/Materials      | Reached level 3
   648 | -10/Materials      | Build established: Scavenger-Sprinter
   797 | -10/Materials      | Entered Mines
   809 | -10/Mines          | Discovered new exit (range 10)
   822 | -10/Mines          | Reached level 4
   870 | -10/Mines          | Discovered new exit (range 14)
   944 | -10/Mines          | Found DCF Scrap (13 items)
   967 | -10/Mines          | Learned Materials garrison access intel
   992 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   994 | -10/Mines          | Found Prototype Device
   994 | -10/Mines          | Identified Exp. Sensor Array
  1030 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1042 | -10/Mines          | Upgraded with Utility slot (x1)
  1082 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1083 | -10/Mines          | Discovered new exit (range 5)
  1335 | -10/Mines          | Discovered new exit (range 5)
  1355 | -10/Mines          | Entered Subcaves
  1357 | -10/Subcaves       | Reached level 5
  1362 | -10/Subcaves       | Learned location of Zion (-6)
  1362 | -10/Subcaves       | Met a Zionite searching for "candidates"
  1370 | -10/Subcaves       | Identified exit to Materials
  1377 | -10/Subcaves       | A Subdweller sparked back to life
  1377 | -10/Subcaves       | A Subdweller sparked back to life
  1377 | -10/Subcaves       | A Subdweller sparked back to life
  1471 | -10/Subcaves       | Core integrity fell below 50%
  1483 | -10/Subcaves       | Found Prototype Energy Cannon
  1483 | -10/Subcaves       | Identified Powered Cannon
  1485 | -10/Subcaves       | Attached Powered Cannon, gained temporary slot: Power
  1573 | -10/Subcaves       | Visited Clippyterm
  1574 | -10/Subcaves       | Learned Factory stockpile data
  1580 | -10/Subcaves       | Learned location of 1 exit from Materials
  1586 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
  1661 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  1661 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Hacking Suite
  1674 | -10/Subcaves       | Discovered new exit (range 16)
  1731 | -10/Subcaves       | Visited 4L-MR0's lab
  1735 | -10/Subcaves       | Found Prototype Processor
  1735 | -10/Subcaves       | Identified Rainbow Chip
  1736 | -10/Subcaves       | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon
  1843 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  1929 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Beam Cannon
  1953 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Flight Unit
  1970 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2217 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
  2362 | -10/Subcaves       | Build established: Scavenger-Mutant
  2573 | -10/Subcaves       | Discovered exit to Materials (range 4)
  2574 | -10/Subcaves       | Shifting Twisted Machinery released Battle Cannon
  2709 | -10/Subcaves       | Entered Recycling
  2710 | -8/Recycling       | Met a Zionite searching for Scraptown
  2711 | -8/Recycling       | Reached level 6
  2711 | -8/Recycling       | Reached level 7
  2788 | -8/Recycling       | Discovered new exit (range 5)
  2872 | -8/Recycling       | Scanned before Scraplab entrance
  2979 | -8/Recycling       | Entered Scraplab
  2982 | -8/Recycling       | Discovered new exit (range 2)
  2982 | -8/Recycling       | Entered Scraptown
  2984 | -8/Scraptown       | Reached level 8
  3055 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  3055 | -8/Scraptown       | Visited Red Mages
  3058 | -8/Scraptown       | Visited Assassins FH
  3066 | -8/Scraptown       | Visited Spacefarers
  3081 | -8/Scraptown       | Visited Symbiants
  3095 | -8/Scraptown       | Visited Supply Room
  3106 | -8/Scraptown       | Visited Awakened
  3117 | -8/Scraptown       | Visited Comm Corps
  3181 | -8/Scraptown       | Upgraded with Utility slot (x1)
  3245 | -8/Scraptown       | Visited UFD Registry
  3248 | -8/Scraptown       | Registered with UFD as "Zerobrain"
  3257 | -8/Scraptown       | Visited Scrapoid Research Area
  3263 | -8/Scraptown       | Visited Junk Cannon Lab
  3277 | -8/Scraptown       | Visited Infowarlord's Domain
  3280 | -8/Scraptown       | Found Exp. Signal Interpreter
  3288 | -8/Scraptown       | Visited Chapter 10
  3294 | -8/Scraptown       | Visited Botcube Research
  3300 | -8/Scraptown       | Visited Curators Association
  3305 | -8/Scraptown       | Visited A0-MCA Data Center
  3313 | -8/Scraptown       | Visited Scrap Suit Storage
  3317 | -8/Scraptown       | Visited LU-1G1's Boring Crew
  3347 | -8/Scraptown       | Upgraded with Utility slot (x1)
  3361 | -8/Scraptown       | Visited Junk Repository
  3424 | -8/Scraptown       | Discovered new exit (range 3)
  3486 | -8/Scraptown       | Found Lrg. Botcube
  3539 | -8/Scraptown       | Identified exit to Factory
  3584 | -8/Scraptown       | Entered Factory
  3586 | -6/Factory         | Reached level 9
  3586 | -6/Factory         | Reached level 10
  3586 | -6/Factory         | Reached level 11
  3604 | -6/Factory         | Reached level 12
  3975 | -6/Factory         | Build established: Hacker-Sprinter
  4193 | -6/Factory         | Discovered new exit (range 4)
  4194 | -6/Factory         | Identified exit to Factory
  4213 | -6/Factory         | Identified exit to Lower Caves
  4258 | -6/Factory         | Reached level 13
  4288 | -6/Factory         | Destroyed 7 combat bots
  4446 | -6/Factory         | Reached level 14
  4706 | -6/Factory         | Cargo convoy interrupted
  4791 | -6/Factory         | Spotted B-75 Beast
  4823 | -6/Factory         | Reached level 15
  4838 | -6/Factory         | Upgraded with Weapon slot (x1)
  4847 | -6/Factory         | Upgraded with Weapon slot (x1)
  4984 | -6/Factory         | First assault squad dispatched
  5051 | -6/Factory         | Fabricated Proton Missile Launcher?
  5114 | -6/Factory         | Entered Lower Caves
  5177 | -6/Lower Caves     | Reached level 16
  5271 | -6/Lower Caves     | Learned location of 1 exit from Factory
  5274 | -6/Lower Caves     | Discovered new exit (range 12)
  5276 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5447 | -6/Lower Caves     | Identified exit to Lower Caves
  5447 | -6/Lower Caves     | Entered another Lower Caves area
  5475 | -6/Lower Caves     | Reached level 17
  5586 | -6/Lower Caves     | Spotted B-75 Beast
  5590 | -6/Lower Caves     | Destroyed B-75 Beast
  5639 | -6/Lower Caves     | Discovered new exit (range 15)
  5656 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  5719 | -6/Lower Caves     | Destroyed 7 combat bots
  5731 | -6/Lower Caves     | Identified exit to Zion
  5790 | -6/Lower Caves     | Reached level 18
  5860 | -6/Lower Caves     | Learned location of 1 exit from Factory
  5868 | -6/Lower Caves     | Discovered exit to Factory (range 4)
  6044 | -6/Lower Caves     | Entered Zion
  6044 | -6/Zion            | Accompanied by 2 allies
  6059 | -6/Zion            | Gained Derelict followers
  6066 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
  6079 | -6/Zion            | Discovered new exit (range 14)
  6082 | -6/Zion            | Identified exit to Proximity Caves
  6145 | -6/Zion            | Upgraded with Utility slot (x1)
  6149 | -6/Zion            | Learned Factory emergency access door positions
  6196 | -6/Zion            | Found Prototype Processor
  6196 | -6/Zion            | Identified Exp. Armor Integrity Analyzer
  6197 | -6/Zion            | Upgraded with Utility slot (x1)
  6213 | -6/Zion            | Turned away by Imprinter
  6226 | -6/Zion            | Received a hallucinogenic algorithm
  6254 | -6/Zion            | Opened final containment barrier to the Deep Caves
  6258 | -6/Zion            | Discovered new exit (range 3)
  6258 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
  6259 | -6/Zion            | Identified exit to Deep Caves
  6366 | -6/Zion            | Gained Derelict followers
  6494 | -6/Zion            | Entered Deep Caves
  6494 | -6/Deep Caves      | Accompanied by 9 allies
  6606 | -6/Deep Caves      | Z-Facility disabled
  6644 | -6/Deep Caves      | Attacked by Z-Imprinter
  6650 | -6/Deep Caves      | Destroyed Z-Imprinter
  6736 | -6/Deep Caves      | Destroyed 9 combat bots
  6750 | -6/Deep Caves      | Discovered new exit (range 16)
  6787 | -6/Deep Caves      | Spotted AG-69958
  6828 | -6/Deep Caves      | Destroyed AG-69958
  6912 | -6/Deep Caves      | Spotted AG-70100
  6958 | -6/Deep Caves      | Destroyed AG-70100
  7073 | -6/Deep Caves      | Found Prototype Protection
  7073 | -6/Deep Caves      | Identified Zio. Weapon Casing
  7081 | -6/Deep Caves      | Found Prototype Device
  7081 | -6/Deep Caves      | Identified Zio. Metafield Generator
  7218 | -6/Deep Caves      | Triggered Deep Caves wall
  7218 | -6/Deep Caves      | Spotted AS-02713
  7218 | -6/Deep Caves      | Spotted AS-19541
  7332 | -6/Deep Caves      | Destroyed 21 combat bots
  7383 | -6/Deep Caves      | Lost 5 allies
  7402 | -6/Deep Caves      | Destroyed 10 combat bots
  7472 | -6/Deep Caves      | Destroyed AS-02713
  7477 | -6/Deep Caves      | Destroyed 13 combat bots
  7623 | -6/Deep Caves      | Core integrity fell below 50%
  7713 | -6/Deep Caves      | Destroyed AS-19541
  7748 | -6/Deep Caves      | Found Mobile Assembly Unit
  7764 | -6/Deep Caves      | Destroyed 39 combat bots
  7893 | -6/Deep Caves      | Found Prototype Protection
  7893 | -6/Deep Caves      | Identified Zio. Heavy Carapace
  7903 | -6/Deep Caves      | Found Zio. Weapon Casing
  7931 | -6/Deep Caves      | Found Zio. Heavy Carapace
  8069 | -6/Deep Caves      | Lrg. Botcube activated
  8098 | -6/Deep Caves      | Found Mobile Assembly Unit
  8321 | -6/Deep Caves      | Exposed GOLEM chamber
  8327 | -6/Deep Caves      | Found GOLEM Unit
  8390 | -6/Deep Caves      | Build established: Hacker-Gunner
  8415 | -6/Deep Caves      | Found GOLEM Unit
  8419 | -6/Deep Caves      | Found GOLEM Unit
  8491 | -6/Deep Caves      | Found GOLEM Unit
  8494 | -6/Deep Caves      | Found GOLEM Unit
  8695 | -6/Deep Caves      | Identified exit to Proximity Caves
  8699 | -6/Deep Caves      | Entered Proximity Caves
  8699 | -5/Proximity Caves | Accompanied by 1 ally
  8701 | -5/Proximity Caves | Reached level 19
  8746 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8752 | -5/Proximity Caves | Reached level 20
  8816 | -5/Proximity Caves | Discovered exit to Factory (range 14)
  8839 | -5/Proximity Caves | Found Alien Artifact
  8839 | -5/Proximity Caves | Identified Dimensional Node Initializer
  8839 | -5/Proximity Caves | Initialized slip node
  8900 | -5/Proximity Caves | Build established: Hacker-Sprinter
  9008 | -5/Proximity Caves | Learned location of Warlord (-5)
  9009 | -5/Proximity Caves | Learned Factory trap positions
  9092 | -5/Proximity Caves | Entered Factory
  9092 | -5/Factory         | Accompanied by 1 ally
  9093 | -5/Factory         | Identified exit to Factory
  9093 | -5/Factory         | Identified exit to Upper Caves
  9094 | -5/Factory         | Loaded intel: 77 trap records
  9094 | -5/Factory         | Reached level 21
  9121 | -5/Factory         | Upgraded with Propulsion slot (x1)
  9181 | -5/Factory         | Upgraded with Utility slot (x1)
  9225 | -5/Factory         | Discovered exit to Upper Caves (range 6)
  9398 | -5/Factory         | Discovered exit to Factory (range 16)
  9785 | -5/Factory         | Cargo convoy interrupted
  9824 | -5/Factory         | Core integrity fell below 50%
  9890 | -5/Factory         | Found Prototype Processor
  9890 | -5/Factory         | Identified Exp. Core Analyzer
  9933 | -5/Factory         | Reached level 22
  9969 | -5/Factory         | Destroyed 7 combat bots
  9992 | -5/Factory         | First assault squad dispatched
 10617 | -5/Factory         | Build established: Hacker-Gunner
 10926 | -5/Factory         | Entered Upper Caves
 11036 | -5/Upper Caves     | Reached level 23
 11086 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11326 | -5/Upper Caves     | Discovered new exit (range 3)
 11328 | -5/Upper Caves     | Identified exit to Upper Caves
 11541 | -5/Upper Caves     | Spotted B-75 Beast
 11547 | -5/Upper Caves     | Destroyed B-75 Beast
 11886 | -5/Upper Caves     | Entered another Upper Caves area
 11929 | -5/Upper Caves     | Encountered a Warlord checkpoint
 11940 | -5/Upper Caves     | Discovered exit to Factory (range 15)
 11995 | -5/Upper Caves     | Learned 4 Factory zone layouts
 12017 | -5/Upper Caves     | Spotted B-75 Beast
 12032 | -5/Upper Caves     | Destroyed B-75 Beast
 12172 | -5/Upper Caves     | Learned 12 Factory zone layouts
 12207 | -5/Upper Caves     | Discovered new exit (range 12)
 12218 | -5/Upper Caves     | Identified exit to Warlord
 12288 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 12393 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 12442 | -5/Upper Caves     | Learned 8 Factory zone layouts
 12442 | -5/Upper Caves     | Learned Factory trap positions
 12442 | -5/Upper Caves     | Learned Factory terminal intel
 12460 | -5/Upper Caves     | Destroyed 7 combat bots
 12962 | -5/Upper Caves     | Entered Warlord
 13005 | -5/Warlord         | System corruption cleaned by Quarantine Array
 13226 | -5/Warlord         | Visited the Vortex Lab
 13235 | -5/Warlord         | Warlord's base attacked by MAIN.C
 13384 | -5/Warlord         | Rebuked by Warlord
 13454 | -5/Warlord         | Warlord forces counterattacked
 13508 | -5/Warlord         | Lost 3 allies
 13552 | -5/Warlord         | Spotted Striker
 13558 | -5/Warlord         | Spotted Striker
 13564 | -5/Warlord         | Reached level 24
 13564 | -5/Warlord         | Destroyed Striker
 13598 | -5/Warlord         | Discovered new exit (range 12)
 13605 | -5/Warlord         | Destroyed 15 combat bots
 13644 | -5/Warlord         | Spotted Executioner
 13649 | -5/Warlord         | Destroyed Executioner
 13684 | -5/Warlord         | Destroyed 7 combat bots
 13689 | -5/Warlord         | Lost 11 allies
 13691 | -5/Warlord         | Identified exit to Proximity Caves
 13735 | -5/Warlord         | Spotted Striker
 13735 | -5/Warlord         | Entered Proximity Caves
 13825 | -4/Proximity Caves | Learned 8 Research zone layouts
 13838 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13865 | -4/Proximity Caves | Found DCF Scrap (11 items)
 13963 | -4/Proximity Caves | Discovered exit to Factory (range 6)
 13972 | -4/Proximity Caves | Build established: Scavenger-Sprinter
 14053 | -4/Proximity Caves | Reached level 25
 14091 | -4/Proximity Caves | Attracted the attention of an 0b10 base
 14143 | -4/Proximity Caves | Destroyed 7 combat bots
 14205 | -4/Proximity Caves | Entered Factory
 14206 | -4/Factory         | Identified exit to Extension
 14206 | -4/Factory         | Identified exit to Research
 14206 | -4/Factory         | Identified exit to Upper Caves
 14207 | -4/Factory         | Loaded intel: 105 trap records
 14208 | -4/Factory         | Loaded intel: 28 terminal locations
 14216 | -4/Factory         | Upgraded with Utility slot (x1)
 14218 | -4/Factory         | Found Quantum Capacitor
 14420 | -4/Factory         | Fabricated Dispersion Rifle (x2)
 14460 | -4/Factory         | Spotted B-86 Titan
 14473 | -4/Factory         | Destroyed B-86 Titan
 15018 | -4/Factory         | Discovered exit to Research (range 4)
 15138 | -4/Factory         | Build established: Hacker-Sprinter
 15159 | -4/Factory         | Reached level 26
 15243 | -4/Factory         | Upgraded with Propulsion slot (x1)
 15455 | -4/Factory         | First assault squad dispatched
 15506 | -4/Factory         | Discovered exit to Research (range 8)
 15616 | -4/Factory         | Cargo convoy interrupted
 15626 | -4/Factory         | Found Exp. Core Analyzer
 15628 | -4/Factory         | Found Prototype Device
 15628 | -4/Factory         | Identified Beam Splitter
 15634 | -4/Factory         | Found Prototype Device
 15634 | -4/Factory         | Identified Exp. Transmission Jammer
 15783 | -4/Factory         | Entered Extension
 15783 | -4/Extension       | Accompanied by 1 ally
 15813 | -4/Extension       | Rescued a captive Derelict
 15814 | -4/Extension       | Rescued a captive Derelict
 15816 | -4/Extension       | Rescued a captive Derelict
 15816 | -4/Extension       | Rescued a captive Derelict
 15857 | -4/Extension       | Rescued A7
 15987 | -4/Extension       | Rescued a captive Derelict
 15988 | -4/Extension       | Rescued a captive Derelict
 16012 | -4/Extension       | Rescued a captive Derelict
 16013 | -4/Extension       | Rescued a captive Derelict
 16062 | -4/Extension       | Spotted B-86 Titan
 16092 | -4/Extension       | Spotted B-86 Titan
 16113 | -4/Extension       | Destroyed B-86 Titan
 16128 | -4/Extension       | Destroyed B-86 Titan
 16149 | -4/Extension       | Lost 5 allies
 16172 | -4/Extension       | Murdered A7
 16174 | -4/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 16191 | -4/Extension       | Discovered new exit (range 16)
 16192 | -4/Extension       | Discovered exit to Research (range 14)
 16213 | -4/Extension       | Reached level 27
 16375 | -4/Extension       | Rescued a captive Derelict
 16391 | -4/Extension       | Rescued a captive Derelict
 16392 | -4/Extension       | Rescued a captive Derelict
 16494 | -4/Extension       | Identified exit to Cetus
 16651 | -4/Extension       | Entered Cetus
 16651 | -4/Cetus           | Accompanied by 28 allies
 16654 | -4/Cetus           | Spotted Cetus Guard
 16654 | -4/Cetus           | Spotted Cetus Guard
 16654 | -4/Cetus           | Destroyed Cetus Guard
 16659 | -4/Cetus           | Destroyed Cetus Guard
 16661 | -4/Cetus           | Spotted Cetus Guard
 16662 | -4/Cetus           | Spotted Cetus Guard
 16682 | -4/Cetus           | Allies destroyed Cetus Guard
 16701 | -4/Cetus           | Discovered new exit (range 15)
 16755 | -4/Cetus           | Spotted Cetus Guard
 16755 | -4/Cetus           | Spotted Cetus Guard
 16759 | -4/Cetus           | Spotted Cetus Guard
 16777 | -4/Cetus           | Allies destroyed Cetus Guard
 16780 | -4/Cetus           | Destroyed Cetus Guard
 16782 | -4/Cetus           | Discovered exit to Research (range 16)
 16793 | -4/Cetus           | Met Revision 17
 16797 | -4/Cetus           | Build established: Commander-Gunner
 16834 | -4/Cetus           | Identified exit to Archives
 16908 | -4/Cetus           | Entered Archives
 16908 | -4/Archives        | Accompanied by 24 allies
 16935 | -4/Archives        | Discovered new exit (range 13)
 16940 | -4/Archives        | Identified exit to Hub_04(d)
 16950 | -4/Archives        | Discovered exit to Research (range 15)
 16967 | -4/Archives        | Discovered exit to Hub_04(d) (range 14)
 17053 | -4/Archives        | Entered Hub_04(d)
 17053 | -4/Hub_04(d)       | Accompanied by 23 allies
 17262 | -4/Hub_04(d)       | Entered Research
 17262 | -3/Research        | Accompanied by 22 allies
 17264 | -3/Research        | Reached level 28
 17264 | -3/Research        | Upgraded with Utility slot (x1)
 17462 | -3/Research        | Revision forces began assault on 0b10
 17470 | -3/Research        | Discovered new exit (range 4)
 17471 | -3/Research        | Identified exit to Quarantine
 17515 | -3/Research        | Discovered new exit (range 16)
 17518 | -3/Research        | Identified exit to Research
 17519 | -3/Research        | Discovered exit to Research (range 16)
 17538 | -3/Research        | Spotted B-86 Titan
 17554 | -3/Research        | Destroyed B-86 Titan
 17559 | -3/Research        | Reached level 29
 17595 | -3/Research        | Identified exit to Armory
 17605 | -3/Research        | Discovered exit to Research (range 9)
 17703 | -3/Research        | Entered Armory
 18361 | -3/Armory          | Build established: Hacker-Mutant
 18522 | -3/Armory          | Destroyed 7 combat bots
 18703 | -3/Armory          | First assault squad dispatched
 18724 | -3/Armory          | Reached level 30
 18741 | -3/Armory          | Discovered new exit (range 2)
 18741 | -3/Armory          | Identified exit to Lab
 18748 | -3/Armory          | Destroyed 9 combat bots
 18861 | -3/Armory          | Discovered exit to Research (range 3)
 18993 | -3/Armory          | Entered Lab
 18993 | -3/Lab             | Discovered exit to Research (range 9)
 18998 | -3/Lab             | Hidden lab's door opened automatically
 18998 | -3/Lab             | Sensor layout match revealed
 19030 | -3/Lab             | Gained access to the hidden lab's interior
 19069 | -3/Lab             | Found Alien Artifact
 19069 | -3/Lab             | Identified Integrated Mediator
 19069 | -3/Lab             | Installed Integrated Mediator, increased core attachment efficiency
 19072 | -3/Lab             | Found Alien Artifact
 19072 | -3/Lab             | Identified Core Expander
 19072 | -3/Lab             | Installed Core Expander, added new Propulsion slot
 19075 | -3/Lab             | Found Alien Artifact
 19075 | -3/Lab             | Identified Transdimensional Reconstructor
 19075 | -3/Lab             | Warped through subspace
 19080 | -3/Lab             | Found Prototype Energy Cannon
 19080 | -3/Lab             | Identified Potential Cannon
 19082 | -3/Lab             | Found Prototype Energy Gun
 19082 | -3/Lab             | Identified Tachyon Dispersion Ray
 19084 | -3/Lab             | Found Prototype Device
 19084 | -3/Lab             | Identified AEGIS Remote Shield
 19098 | -3/Lab             | Found Alien Artifact
 19098 | -3/Lab             | Identified Core Reset Matrix
 19098 | -3/Lab             | Used Core Reset Matrix
 19101 | -3/Lab             | Discovered exit to Research (range 6)
 19112 | -3/Lab             | Entered Research
 19112 | -2/Research        | Accompanied by 1 ally
 19114 | -2/Research        | Reached level 31
 19329 | -2/Research        | Reached level 32
 19352 | -2/Research        | Lost 24 allies
 19489 | -2/Research        | Spotted B-90 Cyclops
 19490 | -2/Research        | Lost 20 allies
 19500 | -2/Research        | Destroyed B-90 Cyclops
 19571 | -2/Research        | Lost 9 allies
 19715 | -2/Research        | Lost 26 allies
 19751 | -2/Research        | Garrison activated, responded to threat
 19763 | -2/Research        | Core integrity fell below 50%
 19774 | -2/Research        | Emitted hypermatrix ping
 19775 | -2/Research        | Core integrity fell below 20%
 19779 | -2/Research        | Assembled emerged from beneath the floor
 19790 | -2/Research        | Assembled emerged from beneath the floor
 19829 | -2/Research        | Lost 21 allies
 19922 | -2/Research        | Reached level 33
 19972 | -2/Research        | Lost 24 allies
 20122 | -2/Research        | Murdered 28 allies
 20436 | -2/Research        | Murdered 43 allies
 20703 | -2/Research        | Murdered 41 allies
 21088 | -2/Research        | Murdered 45 allies
 21094 | -2/Research        | Assembled emerged from beneath the floor
 21410 | -2/Research        | Murdered 48 allies
 21625 | -2/Research        | Murdered 26 allies
 21794 | -2/Research        | Murdered 8 allies
 22061 | -2/Research        | Murdered 38 allies
 22181 | -2/Research        | Murdered 5 allies
 22256 | -2/Research        | Murdered 4 allies
 22590 | -2/Research        | Murdered 49 allies
 22782 | -2/Research        | Lost 10 allies
 22997 | -2/Research        | Murdered 3 allies
 23059 | -2/Research        | Assembled emerged from beneath the floor
 23102 | -2/Research        | Murdered 6 allies
 23254 | -2/Research        | Assembled emerged from beneath the floor
 23291 | -2/Research        | Murdered 6 allies
 23508 | -2/Research        | Lost 4 allies
 23538 | -2/Research        | Murdered 4 allies
 23559 | -2/Research        | Discovered new exit (range 15)
 23564 | -2/Research        | Identified exit to Access
 23567 | -2/Research        | Entered Access
 23569 | -1/Access          | Reached level 34
 24328 | -1/Access          | Lost 4 allies
 24352 | -1/Access          | Murdered 3 allies
 24442 | -1/Access          | Lost 5 allies
 24455 | -1/Access          | Murdered 5 allies
 24572 | -1/Access          | Lost 3 allies
 24987 | -1/Access          | Murdered 5 allies
 25299 | -1/Access          | Reached level 35
 25338 | -1/Access          | Lost 4 allies
 25646 | -1/Access          | Murdered 8 allies
 25731 | -1/Access          | Spotted B-99 Colossus
 25800 | -1/Access          | Allies destroyed B-99 Colossus
 25830 | -1/Access          | Lost 8 allies
 25841 | -1/Access          | Murdered 4 allies
 25869 | -1/Access          | Identified exit to Command
 25978 | -1/Access          | Entered Command
 26137 | -1/Command         | Lost 3 allies
 26196 | -1/Command         | Reached level 36
 26223 | -1/Command         | Lost 7 allies
 26306 | -1/Command         | Identified exit to Surface
 26374 | -1/Command         | Upgraded with Utility slot (x1)
 26389 | -1/Command         | Lost 5 allies
 26539 | -1/Command         | Spotted Executioner
 26539 | -1/Command         | Spotted Executioner
 26539 | -1/Command         | Spotted Striker
 26539 | -1/Command         | Spotted Alpha 7
 26539 | -1/Command         | Spotted Executioner
 26539 | -1/Command         | Spotted Executioner
 26539 | -1/Command         | Spotted Striker
 26539 | -1/Command         | Spotted Alpha 7
 26590 | -1/Command         | Destroyed Striker
 26598 | -1/Command         | Lost 10 allies
 26607 | -1/Command         | Disengaged cave seal
 26647 | -1/Command         | Disengaged cave seal
 26647 | -1/Command         | Assembled emerged from the dark tunnel
 26662 | -1/Command         | Destroyed Alpha 7
 26683 | -1/Command         | Destroyed Alpha 7
 26732 | -1/Command         | Lost 18 allies
 26741 | -1/Command         | Spotted B-99 Colossus
 26785 | -1/Command         | Rewired B-99 Colossus
 26806 | -1/Command         | Lost 6 allies
 26840 | -1/Command         | Spotted B-99 Colossus
 26843 | -1/Command         | Spotted B-99 Colossus
 26866 | -1/Command         | Allies destroyed B-99 Colossus
 26877 | -1/Command         | Allies destroyed B-99 Colossus
 26906 | -1/Command         | Lost 17 allies
 27083 | -1/Command         | Build established: Hacker-Gunner
 27277 | -1/Command         | Murdered 9 allies
 27341 | -1/Command         | Lost 3 allies
 27723 | -1/Command         | Found Prototype Device
 27723 | -1/Command         | Identified Adv. Kinecellerator
 27852 | -1/Command         | Phase Generator disabled
 28406 | -1/Command         | Reached level 37
 28474 | -1/Command         | Build established: Hacker-Mutant
 28489 | -1/Command         | Lost 41 allies
 29806 | -1/Command         | Lost 30 allies
 30188 | -1/Command         | Lost 3 allies
 30230 | -1/Command         | Lost 4 allies
 30281 | -1/Command         | Lost 3 allies
 30349 | -1/Command         | Murdered 58 allies
 30446 | -1/Command         | Murdered 3 allies
 30691 | -1/Command         | Murdered 15 allies
 30757 | -1/Command         | Lost 3 allies
 30788 | -1/Command         | Murdered 16 allies
 31339 | -1/Command         | Reached level 38
 31379 | -1/Command         | Lost 112 allies
 31483 | -1/Command         | Lost 29 allies
 32263 | -1/Command         | Lost 61 allies
 32368 | -1/Command         | Lost 14 allies
 33238 | -1/Command         | Lost 7 allies
 33401 | -1/Command         | Lost 85 allies
 33965 | -1/Command         | Build established: Hacker-Sprinter
 34892 | -1/Command         | Reached level 39
 34939 | -1/Command         | Lost 144 allies
 35835 | -1/Command         | Lost 11 allies
 36687 | -1/Command         | Lost 9 allies
 36929 | -1/Command         | Build established: Hacker-Mutant
 37557 | -1/Command         | Spotted M Guard
 37558 | -1/Command         | Spotted M Guard
 37558 | -1/Command         | Spotted Combat Programmer
 37558 | -1/Command         | Spotted Combat Programmer
 37587 | -1/Command         | System corruption reached 10%
 37594 | -1/Command         | Core integrity fell below 50%
 37600 | -1/Command         | Allies destroyed M Guard
 37600 | -1/Command         | Allies destroyed Combat Programmer
 37601 | -1/Command         | Destroyed M Guard
 37602 | -1/Command         | Allies destroyed Combat Programmer
 37602 | -1/Command         | All MAIN.C guards destroyed
 37604 | -1/Command         | Found Prototype Launcher
 37604 | -1/Command         | Identified Hellfire Missile Launcher
 37606 | -1/Command         | Found Prototype Device
 37632 | -1/Command         | Lost 158 allies
 37915 | -1/Command         | Identified AEGIS Remote Shield
 37916 | -1/Command         | Upgraded with Utility slot (x1)
 37920 | -1/Command         | Found Prototype Reactor
 37920 | -1/Command         | Identified Zero-point Reactor
 37923 | -1/Command         | Found Zero-point Reactor
 38053 | -1/Command         | Found Prototype Device
 38053 | -1/Command         | Identified Thermal Barrier
 38118 | -1/Command         | Found Prototype Processor
 38118 | -1/Command         | Identified Exp. Core Analyzer
 38178 | -1/Command         | Found Prototype Processor
 38178 | -1/Command         | Identified Exp. Targeting Computer
 38255 | -1/Command         | 0b10 Conduit disabled
 38284 | -1/Command         | MAIN.C activated Command garrisons
 38337 | -1/Command         | Allies destroyed MAIN.C
 38341 | -1/Command         | Discovered exit to Surface (range 21)
 38341 | -1/Command         | Discovered exit to Surface (range 107)
 38341 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 38346 | -1/Command         | Found Omega Cannon
 38365 | -1/Command         | Lost 39 allies
 38424 | -1/Command         | Spotted B-99 Colossus
 38439 | -1/Command         | Allies destroyed B-99 Colossus
 38464 | -1/Command         | Lost 10 allies
 38838 | -1/Command         | Murdered 13 allies
 38902 | -1/Command         | Lost 4 allies
 39011 | -1/Command         | Lost 8 allies
 39117 | -1/Command         | Lost 19 allies
 39122 | -1/Command         | Build established: Hacker-Gunner
 39184 | -1/Command         | Murdered 9 allies
 39240 | -1/Command         | Murdered 3 allies
 39273 | -1/Command         | Lost 15 allies
 39428 | -1/Command         | Lost 10 allies
 40015 | -1/Command         | Build established: Hacker-Sprinter
 40070 | -1/Command         | Lost 60 allies
 40275 | -1/Command         | Lost 46 allies
 40309 | -1/Command         | Found Zero-point Reactor
 40387 | -1/Command         | Build established: Hacker-Gunner
 40453 | -1/Command         | Crushed by falling debris
 40710 | -1/Command         | Build established: Hacker-Sprinter
 40873 | -1/Command         | Crushed by falling debris
 40874 | -1/Command         | Emitted hypermatrix ping
 40879 | -1/Command         | Assembled emerged from beneath the floor
 40946 | -1/Command         | Lost 24 allies
 40952 | -1/Command         | Murdered 24 allies
 41156 | -1/Command         | Build established: Hacker-Gunner
 41163 | -1/Command         | Murdered 4 allies
 41217 | -1/Command         | Assembled emerged from beneath the floor
 41219 | -1/Command         | Lost 31 allies
 41282 | -1/Command         | Murdered 5 allies
 41287 | -1/Command         | Lost 7 allies
 41503 | -1/Command         | Murdered 7 allies
 41504 | -1/Command         | Lost 8 allies
 41571 | -1/Command         | Murdered 4 allies
 41632 | -1/Command         | Build established: Hacker-Sprinter
 41653 | -1/Command         | Murdered 4 allies
 41783 | -1/Command         | Lost 3 allies
 42178 | -1/Command         | Lost 3 allies
 42641 | -1/Command         | Build established: Hacker-Scout
 44753 | -1/Command         | Lost 3 allies
 47097 | -1/Command         | Crushed by falling debris
 48939 | -1/Command         | Murdered 359 allies
 49180 | -1/Command         | Murdered 46 allies
 49334 | -1/Command         | Murdered 24 allies
 49439 | -1/Command         | Crushed by falling debris
 49562 | -1/Command         | Crushed by falling debris
 49620 | -1/Command         | Build established: Scavenger-Scout
 49700 | -1/Command         | Crushed by falling debris
 50139 | -1/Command         | Build established: Hacker-Scout
 52140 | -1/Command         | Murdered 168 allies
 52331 | -1/Command         | Crushed by falling debris
 52333 | -1/Command         | Crushed by falling debris
 52357 | -1/Command         | Crushed by falling debris
 53170 | -1/Command         | Murdered 151 allies
 53204 | -1/Command         | Crushed by falling debris
 53241 | -1/Command         | Crushed by falling debris
 53244 | -1/Command         | Crushed by falling debris
 54220 | -1/Command         | Murdered 181 allies
 54277 | -1/Command         | Crushed by falling debris
 54280 | -1/Command         | Crushed by falling debris
 54289 | -1/Command         | Murdered 3 allies
 54297 | -1/Command         | Crushed by falling debris
 54317 | -1/Command         | Crushed by falling debris
 54324 | -1/Command         | Crushed by falling debris
 55179 | -1/Command         | Murdered 154 allies
 55447 | -1/Command         | Build established: Hacker-Skirmisher
 56166 | -1/Command         | Murdered 186 allies
 56193 | -1/Command         | Crushed by falling debris
 56209 | -1/Command         | Crushed by falling debris
 56209 | -1/Command         | Crushed by falling debris
 56387 | -1/Command         | Murdered 18 allies
 57298 | -1/Command         | Murdered 166 allies
 58066 | -1/Command         | Murdered 83 allies
 59365 | -1/Command         | Murdered 181 allies
 59528 | -1/Command         | Lost 8 allies
 59541 | -1/Command         | Murdered 28 allies
 59563 | -1/Command         | Crushed by falling debris
 59566 | -1/Command         | Crushed by falling debris
 59567 | -1/Command         | Crushed by falling debris
 59585 | -1/Command         | Crushed by falling debris
 59592 | -1/Command         | Crushed by falling debris
 59593 | -1/Command         | Crushed by falling debris
 59594 | -1/Command         | Core integrity fell below 20%
 59594 | -1/Command         | Crushed by falling debris
 59596 | -1/Command         | Crushed by falling debris
 59596 | -1/Command         | Smashed by cave-in

 Last Messages 
---------------
59511_ as-56823 destroyed.
59513_ Destroyed Asb. Hover System.
59513_ as-01539 suffers critical hit (Meltdown).
59515_ as-70078 destroyed.
59563_ The unstable cave ceiling collapses.
59563_ Crushed by falling debris.
59566_ The unstable cave ceiling collapses.
59566_ Crushed by falling debris.
59567_ The unstable cave ceiling collapses.
59567_ Crushed by falling debris.
59585_ The unstable cave ceiling collapses.
59585_ Crushed by falling debris.
59592_ The unstable cave ceiling collapses.
59592_ Crushed by falling debris.
59593_ The unstable cave ceiling collapses.
59593_ Crushed by falling debris.
59594_ The unstable cave ceiling collapses.
59594_ Crushed by falling debris.
59596_ The unstable cave ceiling collapses.
59596_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????#???????????????????????????????????????????? |
| ????? ???????????????????????????????????????????? |
| ????? ???????????????????????????????????????????? |
| ????? ???????????????????????????????????????????? |
| ????? ???????????????????????????????????????????? |
| ????? ???????????????????????????????????????????? |
| ????# #??????????????????????????????????????????? |
| ????# #??????????????????????????????????????????# |
| ????# #????????????????????????????????????###???# |
| ????# #??????????????????????????????####### ##### |
| ????# #????????????????????????????###  #          |
| ????# #????????????????????????#####               |
| ????#  ????????????????????????# #                 |
| ????# #???????????????????????##                   |
| ????# #?????????????????????###                    |
| ???## #######################                      |
| ???# # # # #   ##         ##                       |
| ???####  ##     #   #%                             |
| ????#  ##############                              |
| ????#  #????????????#### @                         |
| ????# ##???????????????#   #                       |
| ????  #????????????????##                          |
| ???#  #???????????????##                           |
| ???  ##???????????????#                            |
| ??## ?????????????????#          #                 |
| ???# ????????????????##                            |
| ???##????????????????#                             |
| ?????????????????????##                            |
| ?????????????????????#                             |
| ????????????????????##                             |
| ?????????????????####                              |
| ????????????????##                         """"""" |
| ????????????????#                          "       |
| ????????????????#                          " ##### |
| ????????????????##                         " #???? |
| ?????????????????#                         " #???? |
| ????????????????#                          " #???? |
| ????????????????###                        "%#???? |
| ????????????????#                          " #???? |
| ????????????????#                          "%#???? |
| ????????????????##                         "%#???? |
| ????????????????#                          " #???? |
| ????????????????#                          " #???? |
| ????????????????#                          " #???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           122
Energy Generation          76
Energy Capacity            400
Matter Stores              1800
Matter Capacity            1800
Sight Range                24
Robot Scan Range           34
Terrain Scan Density       10
Power Amplification        40
Additional Mass Support    25
Armor Coverage             2000
Resistance: KI             45
Resistance: TH             95
Resistance: EX             40
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           66
Melee Speed Boost          20
Evasion (%)                67
Targeting Accuracy         12
Target Analysis            8
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           3
Matter Filtering           50
Particle Charging          27
Kinecelleration            40
Offensive Hacking          40
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Proton Missile Launcher | x1 | -6/Factory 
        Dispersion Rifle | x2 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Mediator
Core Expander
Transdimensional Reconstructor
Core Reset Matrix

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -10   -10   -8    -8    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -1    -1    
---------                  Run   | Yrd   Mat   Min   Sub   Rec   Scr   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   War   Pro   Fac   Ext   Cet   Arc   Hub   Res   Arm   Lab   Res   Acc   Com   
Levels Raised              38    | .     2     1     1     2     1     7     1     2     .     .     2     2     1     .     1     1     1     1     .     .     .     2     1     .     3     2     4     
  XP Earned                62124 | 4000  3840  1668  1725  2940  650   10952 1350  2453  316   975   2296  3490  409   645   1057  1554  1705  1273  346   183   256   2001  1910  1005  3666  2658  6801  
  XP Spent                 60820 | 2960  1900  800   1600  .     7100  9135  .     .     5300  685   .     4150  .     1500  1750  .     4530  .     .     .     .     3710  550   .     5350  2200  7600  
Upgrades                   97    | 12    2     1     4     .     9     20    .     .     3     8     .     5     .     1     1     .     3     .     .     .     .     4     1     .     17    2     4     
  Power Slot               1     | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Slot          5     | 1     2     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Utility Slot             11    | 1     .     1     .     .     2     .     .     .     2     .     .     1     .     .     .     .     1     .     .     .     .     1     .     .     .     .     2     
  Weapon Slot              3     | 1     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Core Integrity           19    | .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     
  Heat Dissipation         13    | 8     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     .     .     .     .     .     
  Energy Generation        3     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     
  Mass Support             5     | .     .     .     1     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Inventory Capacity       7     | .     .     .     .     .     4     1     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Sight Range              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Sensor Range             7     | .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ranged Accuracy          4     | .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Hack Attack %            6     | .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Hack Defense %           2     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  KI Resistance %          1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  TH Resistance %          1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  EX Resistance %          4     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
  TH Damage %              4     | .     .     .     3     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Protomatter Created        14754 | .     270   105   377   .     .     619   175   303   .     1103  21    747   342   478   389   402   750   700   70    78    .     130   691   .     1288  714   5002  
  Integrity Restored       25514 | .     469   211   937   .     .     678   376   374   .     2092  191   1561  864   330   248   905   766   453   251   99    35    377   1244  .     3116  794   9143  
    Core                   19837 | .     369   145   750   .     .     473   161   267   .     1682  142   1524  510   292   168   797   518   358   203   76    27    293   915   .     2446  634   7087  
    Parts                  5677  | .     100   66    187   .     .     205   215   107   .     410   49    37    354   38    80    108   248   95    48    23    8     84    329   .     670   160   2056  
Protomatter Decayed        9596  | .     44    6     90    .     .     316   44    171   .     629   16    157   51    320   792   57    435   617   34    88    .     1357  524   .     644   313   2891  

 Game 
------
Seed              BombCatalystStick
  Manual?         0
Play Time         15:02:48
  Cumulative      190.1 hours
  Start           2024.10.22 @ 18:29:03
  End             2024.10.27 @ 19:12:00
Sessions          19
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          90
  Rogue           0
  Adventurer      90
  Explorer        0
Win Type          -
  Total           7
  Types           2/1/2/2/0/0/0/0/0
Lore%             73
Gallery%          66
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d548efd5-775d-40b1-8516-85bf2252c1e5