Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.19 @ 11:49:54 Player: Nah Bohdi Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (293) 1465 Value Destroyed (10321) 10321 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (326) 326 TOTAL SCORE: 16832 Bonus ------- High Alert Combat Kills 126 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 181/300 Energy 90/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Improved Coolant Injector Enhanced Optical Array Improved Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Improved Reaction Control System Cloaking Device Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Enhanced Armored Leg Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Medium Storage Unit Enhanced Optical Array Improved Weapon Cycler Cloaking Device Improved Core Shielding > --- WEAPON ----------- Improved Arc Projector Advanced Plasma Cannon Heavy Flak Cannon > --- INVENTORY -------- Enhanced Fission Core Improved Reaction Control System System Restoration Module Long-range Proton Cannon Advanced Plasma Cannon Enhanced Gauss Cannon [Rating: 95] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Nuclear Pulse Array Utility Advanced Targeting Computer Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Slots Evolved 11 | . 1 . . . 4 2 . 2 2 Power 2 | . . . . . 1 . . 1 . Propulsion 3 | . . . . . 1 1 . . 1 Utility 5 | . 1 . . . 2 1 . . 1 Weapon 1 | . . . . . . . . 1 . Parts Attached 326 | 12 17 7 3 12 69 39 21 97 49 Power 42 | 1 . 1 . 1 13 6 2 13 5 Engine 17 | 1 . 1 . . 7 2 . 6 . Core 25 | . . . . 1 6 4 2 7 5 Reactor . | . . . . . . . . . . Propulsion 61 | 6 6 . . 2 11 9 7 12 8 Treads . | . . . . . . . . . . Leg 40 | 4 . . . . 10 9 7 8 2 Wheel 17 | 2 4 . . 2 1 . . 4 4 Hover 2 | . 2 . . . . . . . . Flight 2 | . . . . . . . . . 2 Utility 126 | 3 5 2 . 6 26 21 7 43 13 Device 76 | 2 1 2 . 4 14 17 3 24 9 Storage 10 | . . . . . 4 . . 6 . Processor 19 | 1 1 . . 1 2 1 2 8 3 Hackware . | . . . . . . . . . . Protection 21 | . 3 . . 1 6 3 2 5 1 Artifact . | . . . . . . . . . . Weapon 97 | 2 6 4 3 3 19 3 5 29 23 Energy Gun 33 | 2 4 2 2 2 14 . . 5 2 Energy Cannon 29 | . . . . . 4 3 2 8 12 Ballistic Gun 15 | . 1 . . . . . 1 10 3 Ballistic Cannon 8 | . . . . . . . . 2 6 Launcher 5 | . . . . . 1 . 2 2 . Special Weapon 1 | . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 6 | . 1 2 1 . . . . 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 5 . . 3 4 Parts Lost 61 | . . . . 8 1 2 9 22 19 Power 13 | . . . . 1 1 . 1 7 3 Propulsion 14 | . . . . 2 . 1 4 4 3 Utility 19 | . . . . 3 . 1 2 7 6 Weapon 15 | . . . . 2 . . 2 4 7 Highest Loss Streak 18 | . . . . 5 1 1 3 8 18 To Critical Strikes 3 | . . . . 1 . . 1 1 . Average Slot Usage (%) 94 | . 99 99 100 96 98 99 93 85 81 Engine 5 | . 12 11 12 2 7 1 . 3 4 Core 8 | . . . . 9 7 12 11 11 6 Leg 13 | . 3 . . . 24 27 26 9 4 Wheel 9 | . 17 25 25 24 . . . 7 10 Device 16 | . 12 12 12 12 19 20 11 14 19 Storage 3 | . . . . . 1 7 7 7 4 Processor 9 | . 12 12 12 9 8 7 12 8 6 Protection 8 | . 11 12 12 11 10 7 9 5 5 Energy Gun 9 | . 22 23 20 23 10 . . 3 1 Energy Cannon 5 | . . . . . 5 13 10 2 5 Ballistic Gun 1 | . 1 . . . . . . 5 1 Ballistic Cannon 1 | . . . . . . . . 2 6 Peak Build Rating 95 | 9 12 14 13 18 40 53 54 72 95 Average Rating 41 | 6 10 12 11 16 35 48 48 61 84 On Entrance 26 | . 9 12 12 13 18 38 53 44 70 Naked Turns . | . . . . . . . . . . Heaviest Build 68 | 7 13 13 13 18 52 60 60 68 64 Greatest Support 79 | 20 28 24 24 24 56 78 78 79 56 Greatest Overweight (x) 17 | 1 . . . . 7 2 1 1 17 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 15 15 15 15 10 Average Capacity 8 | 5 5 5 5 5 6 15 15 10 9 Most Carried 15 | 5 5 5 5 5 12 15 15 15 10 Average Carried 7 | 2 4 5 4 4 5 13 13 8 8 Final Capacity 15 | 5 5 5 5 5 15 15 15 10 5 Final Carried 15 | 5 5 5 5 5 12 15 13 8 3 Class Distribution -------------------- 61% | Hacker-Mutant 12% | Scavenger-Mutant 11% | Scavenger-Gunner 10% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Scavenger-Gunner | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Matter Collected 6876 | 257 168 60 . 150 994 526 592 2788 1341 Remotely 1374 | . . . . 10 . . . 948 416 Salvage Created 12489 | 77 417 277 . 371 2412 2519 1061 3792 1563 Parts 584 | 6 22 13 . 21 133 110 40 165 74 Haulers Intercepted 2 | . . . . . 2 . . . . Recyclers Shooed 13 | . . . . . . . . 10 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Combat Hostiles Destroyed 220 | . 8 6 . 21 51 43 19 46 26 Melee 1 | . . . . . . . . 1 . Guns 82 | . 7 6 . 21 31 . . 14 3 Cannons 109 | . . . . . 12 43 15 17 22 AOE 25 | . . . . . 7 . 4 13 1 Classes Destroyed 18 | 3 3 . . 3 5 3 . 1 . Worker 13 | 1 . . . 1 1 . . 6 4 Builder 14 | . . . . . . 2 . 8 4 Tunneler 6 | 2 . 1 . . 1 . . 2 . Hauler 2 | . . . . . 2 . . . . Recycler 23 | 1 1 1 . 1 . 3 . 12 4 Operator 7 | . . . . . . 3 . 2 2 Watcher 22 | . 3 . . . 5 5 . 7 2 Swarmer 51 | . 4 4 . 5 11 9 4 2 12 Grunt 87 | . 4 2 . 2 22 20 6 22 9 Brawler 4 | . . . . 1 1 1 1 . . Duelist 4 | . . . . . 2 1 1 . . Protector 1 | . . . . . 1 . . . . Sentry 29 | . . . . . 12 5 2 7 3 Demolisher 1 | . . . . 1 . . . . . Hunter 10 | . . . . . 2 2 2 4 . Programmer 20 | . . . . . . 5 3 10 2 Behemoth 1 | . . . . . . . . 1 . Assembled 12 | . . . . 12 . . . . . Best Kill Streak 10 | 2 4 2 . 8 7 4 7 6 10 Combat Bots Only 8 | . 4 2 . 8 6 4 7 5 7 Max Kills in Single Turn 2 | 1 1 1 . 1 2 1 1 2 2 Gunslinging 1 | . . . . . 1 . . . . Exploded 2 | . . . . . 2 . 1 1 1 Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Hostile Shots Fired 1671 | . 42 9 . 80 171 257 178 643 291 Missed 546 | . 16 1 . 20 50 86 62 240 71 Damage Taken 11982 | . 218 61 . 677 1275 1386 970 3903 3492 Core 2373 | . 25 16 . 122 102 195 161 752 1000 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 84 | . . . . 11 1 . . . 72 Ignored by Resistances 6662 | . 136 42 . 410 782 857 557 2149 1729 Regen/Repaired (Parts) 288 | . 68 . . . 184 . . 36 . Core Remaining (%) 55 | 100 . . . 34 81 . 49 11 . Volleys Fired 633 | 5 23 28 13 48 115 116 53 149 83 Largest 3 | 2 2 2 2 2 2 2 2 3 3 Hottest 294 | 80 90 90 90 165 150 150 140 220 294 Shots Fired 1308 | 10 43 56 26 86 214 232 84 342 215 Gun 578 | 10 43 56 26 83 149 . . 185 26 Cannon 666 | . . . . . 63 232 58 124 189 Launcher 61 | . . . . . 2 . 26 33 . Special 3 | . . . . 3 . . . . . Kinetic 325 | . . . . . . . . 176 149 Thermal 658 | 10 20 . . 44 161 232 58 95 38 Explosive 61 | . . . . . 2 . 26 33 . Electromagnetic 264 | . 23 56 26 42 51 . . 38 28 Robot Hit Streak 37 | 8 20 18 . 27 22 37 35 25 15 Robot Miss Streak 13 | . 4 1 . 3 3 2 2 13 3 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 11 | . 2 . . 2 6 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 1 . . 1 . Autonomous 22 | . . . . . . . . 22 . Shots Hit Robots 919 | 8 35 20 . 76 164 174 68 237 137 Core Hits 565 | 6 18 13 . 82 109 71 59 139 68 Critical Kills 5 | . . . . . 1 . . 2 2 Critical Parts Destroyed 1 | . . . . . . . . 1 . Critical Strikes 40 | . . . . . 3 . . 13 24 Burn 7 | . . . . . 2 . . 5 . Meltdown 2 | . . . . . 1 . . . 1 Destroy 4 | . . . . . . . . 3 1 Blast 23 | . . . . . . . . 2 21 Corrupt 4 | . . . . . . . . 3 1 Melee Attacks 67 | . 6 32 20 . . . . 9 . Impact . | . . . . . . . . . . Slashing 67 | . 6 32 20 . . . . 9 . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . 5 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 30872 | 119 558 326 . 1150 4451 5680 3756 9745 5087 Guns 7748 | 99 508 326 . 1121 2310 . . 3129 255 Cannons 15605 | . . . . . 1338 5518 1242 3255 4252 Explosions 6414 | . 33 . . . 781 101 2514 2433 552 Melee 551 | . . . . . . . . 551 . Ramming 530 | 20 17 . . 5 22 61 . 377 28 Kinetic 6676 | . . . . . . . . 3347 3329 Thermal 14243 | 99 214 . . 667 2961 5619 1242 2457 984 Explosive 5414 | . . . . . 383 . 2514 2246 271 Electromagnetic 3458 | . 327 326 . 478 1085 . . 767 475 Impact . | . . . . . . . . . . Slashing 551 | . . . . . . . . 551 . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . 1 5 5 4 11 Average Corruption 2 | . . . . . 1 3 2 2 5 Corruption Purged 8 | . . . . . . . 4 4 . Corruption Blocked . | . . . . . . . . . . Effects 125 | . . . . . 19 55 16 33 2 Message Errors 29 | . . . . . 6 11 3 8 1 Matter Fused 40 | . . . . . 8 17 5 10 . Heat Flow Errors 12 | . . . . . 1 4 2 5 . Energy Discharges 17 | . . . . . 2 9 2 4 . Parts Fused 3 | . . . . . . 3 . . . Data Loss (minor) 13 | . . . . . . 8 1 3 1 Data Loss (major) 3 | . . . . . 1 . 2 . . Misfires 3 | . . . . . . 1 . 2 . Alerts 2 | . . . . . . 1 . 1 . Weapon Failures 3 | . . . . . 1 1 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 670 | . . . . . 28 162 36 301 143 Projectiles 460 | . . . . . 28 162 . 139 131 Explosions 98 | . . . . . . . 36 50 12 Melee 112 | . . . . . . . . 112 . Knockbacks 39 | . . . . . . 2 . 14 23 Impact 4 | . . . . . . 2 . 2 . Kinetic 33 | . . . . . . . . 12 21 Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 691 | . 13 20 . 2 114 . 29 239 274 Shots 18 | . 1 1 . . 3 . 4 4 5 Rammed 27 | . 3 . . 2 . . . 18 4 Targets Rammed 67 | 14 3 . . 2 1 5 . 38 4 Kicked 40 | 14 . . . . 1 5 . 20 . Crushed . | . . . . . . . . . . Highest Temperature 958 | 36 261 256 183 411 474 297 665 958 671 Average Temperature 138 | 15 93 96 72 154 144 102 184 156 200 Received Heat Transfer 4016 | . 147 9 . 220 711 564 348 1308 709 Effects 144 | . 4 . . 2 17 2 21 57 41 Shutdowns 36 | . . . . 1 8 . 4 20 3 Energy Bleed 16 | . 2 . . 1 3 . 1 5 4 Interference 30 | . 2 . . . 2 2 3 11 10 Matter Decay 9 | . . . . . 2 . 2 2 3 Short Circuit 8 | . . . . . 1 . . 3 4 Damage (minor) 13 | . . . . . 1 . 3 5 4 Damage (major) 25 | . . . . . . . 7 8 10 Damage (core) 7 | . . . . . . . 1 3 3 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . 2 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Fried 16 | . 5 3 . . 2 . . 6 . Impact Corruptions 2 | . . . . . . . . 2 . Robots Melted 3 | . . . . . 1 . . 1 1 Combat Hostiles 2 | . . . . . 1 . . 1 . Parts Melted 46 | . 1 . . 1 6 17 6 11 4 Heat Transferred 19465 | 225 425 . . 1006 4669 6710 1628 3502 1300 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 10 | . 1 1 . . 6 . . 1 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Peak Influence 584 | 20 219 191 . 97 399 406 584 400 514 Initial 219 | . 9 . . . . . 57 219 18 Average 99 | 4 51 18 . 29 95 104 308 123 137 Maximum Alert Level 2 | . 1 . . . 1 2 2 2 2 Low Security (%) 83 | 100 97 100 . 100 84 86 40 79 66 Level 1 13 | . 2 . . . 15 13 25 19 27 Level 2 2 | . . . . . . . 33 1 6 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . Squads Dispatched 64 | . . . . . 15 19 . 22 8 Investigation 23 | . . . . . 6 11 . 4 2 Extermination 16 | . . . . . . 5 . 8 3 Reinforcement 9 | . . . . . . . . 7 2 Assault 2 | . . . . . 1 . . . 1 Garrison 14 | . . . . . 8 3 . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 6 | . . . . . . . . 4 2 Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Distress Signals 6 | . 1 . . . . . . 4 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 298 | . 13 8 . 33 63 52 20 71 38 Peak Tracking Total 8 | . 4 2 . 8 5 4 5 5 8 Tactical Retreats 24 | . 1 1 . 3 7 3 . 7 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Traps Triggered 12 | . 1 . . . 4 2 1 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 5 | . . . . . . . . 5 . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Machines Disabled 46 | . 1 1 6 . 7 3 1 13 14 Max in Single Turn 4 | . 1 1 1 . 1 2 1 2 4 Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Machines Accessed 82 | . 11 . 4 . 16 22 1 13 15 Terminals 51 | . 8 . . . 10 14 1 8 10 Fabricators 4 | . . . . . . 2 . . 2 Repair Stations 7 | . 1 . . . 2 1 . 2 1 Recycling Units 7 | . 2 . . . 2 2 . 1 . Scanalyzers 7 | . . . . . 2 2 . 1 2 Garrison Access 2 | . . . . . . 1 . 1 . Total Hacks 199 | . 37 . 4 . 47 54 2 31 24 Successful 124 | . 21 . 4 . 40 30 1 14 14 Failed 75 | . 16 . . . 7 24 1 17 10 Catastrophic 8 | . 2 . . . 1 2 . 2 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 107 | . 27 . . . 23 26 2 17 12 Fabricators 14 | . . . . . . 8 . . 6 Repair Stations 24 | . 6 . . . 8 3 . 5 2 Recycling Units 15 | . 4 . . . 6 3 . 2 . Scanalyzers 29 | . . . . . 10 11 . 4 4 Garrison Access 6 | . . . . . . 3 . 3 . Terminal Hacks 63 | . 14 . 4 . 18 14 1 6 6 Record 13 | . . . 4 . 2 4 . 3 . Robot Analysis 3 | . 1 . . . 2 . . . . Prototype ID Bank 5 | . 1 . . . 3 1 . . . Open DSF 4 | . . . . . . 3 . . 1 Level Access Points 1 | . . . . . . . . . 1 Branch Access Points 2 | . 1 . . . 1 . . . . Emergency Access Points 5 | . 1 . . . 2 2 . . . Machine Index 1 | . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . Alert Level 1 | . . . . . . . . 1 . Unreport Threat 2 | . . . . . 2 . . . . Locate Traps 5 | . 2 . . . . 1 . . 2 Disarm Traps 1 | . . . . . . . . 1 . Dispatch Records 1 | . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Registered Components 1 | . . . . . 1 . . . . Registered Prototypes 1 | . 1 . . . . . . . . Zone Layout 13 | . 3 . . . 4 3 . 1 2 Patrol Navigation 1 | . . . . . . . 1 . . Fabricator Hacks 7 | . . . . . . 3 . . 4 Load Schematic 5 | . . . . . . 2 . . 3 Build 2 | . . . . . . 1 . . 1 Repair Station Hacks 16 | . 4 . . . 8 1 . 3 . Scan Component 10 | . 2 . . . 5 1 . 2 . Repair 6 | . 2 . . . 3 . . 1 . Recycling Unit Hacks 9 | . 3 . . . 5 1 . . . Report Inventory 7 | . 3 . . . 3 1 . . . Retrieve Components 2 | . . . . . 2 . . . . Scanalyzer 27 | . . . . . 9 10 . 4 4 Insert Component 13 | . . . . . 5 4 . 2 2 Analyze 14 | . . . . . 4 6 . 2 2 Garrison Access Hacks 2 | . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 4 | . . . . . . 2 . 1 1 Used . | . . . . . . . . . . Hacking Detections 59 | . 8 . . . 12 17 1 10 11 Full Trace Events 25 | . 4 . . . 7 10 . 2 2 Feedback Events 2 | . . . . . . 2 . . . Corruption 2 | . . . . . . 2 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 4 4 . 2 2 Parts Built 4 | . . . . . . 2 . . 2 Authchips . | . . . . . . . . . . Time 84 | . . . . . . 42 . . 42 Total Part Build Rating 16 | . . . . . . 8 . . 8 Parts Repaired 6 | . 2 . . . 3 . . 1 . Time 153 | . 26 . . . 108 . . 19 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 16 | . . . . . 16 . . . . Parts Scanalyzed 12 | . . . . . 4 4 . 2 2 Part Schematics Acquired 12 | . . . . . 4 4 . 2 2 Parts Damaged 3 | . . . . . 1 1 . . 1 Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . Machine Destruction 3 | . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Robot Analysis Total 3 | . 1 . . . 2 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Turns Passed 20972 | 221 1315 1800 783 1883 4367 3519 943 4299 1842 Spaces Moved 13580 | 139 1154 833 752 1043 2574 2301 462 3117 1205 Core 45 | 11 . . . . 2 . . . 32 Treads . | . . . . . . . . . . Legs 6651 | 128 97 . . . 2555 2301 462 1108 . Wheels 6621 | . 799 833 752 1043 17 . . 2009 1168 Hover 258 | . 258 . . . . . . . . Flight 5 | . . . . . . . . . 5 Fastest Speed 50 | 50 56 90 90 85 83 107 110 100 50 Average Speed 106 | 115 86 90 90 86 112 116 119 110 119 Slowest Speed 900 | 120 120 90 90 90 400 265 190 190 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 66 | 8 99 100 93 98 97 50 43 43 31 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug 32 | . 4 5 7 . . . . 16 . Terrain Destroyed 839 | . 5 12 7 2 79 54 260 325 95 Melee 16 | . 4 5 7 . . . . . . Projectile 103 | . . . . 2 5 25 . 20 51 AOE 720 | . 1 7 . . 74 29 260 305 44 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Fac Total 18785 | 185 1416 1760 791 1933 3845 2915 765 3697 1478 Wait 3661 | . 180 858 . 812 979 389 201 173 69 Move 13571 | 138 1153 832 751 1042 2573 2300 461 3116 1205 Hop . | . . . . . . . . . . Pick Up 217 | 14 14 1 2 12 47 33 14 56 24 Fast Attach 92 | . 9 1 . 1 29 6 1 29 16 Attach 119 | 7 2 . . 8 18 15 13 38 18 Detach 19 | . . . . . 2 3 . 7 7 Swap 116 | 5 6 6 3 3 22 18 7 30 16 Drop 215 | 2 20 2 2 5 59 30 7 52 36 Fire 633 | 5 23 28 13 48 115 116 53 149 83 Melee 67 | . 6 32 20 . . . . 9 . Ram 27 | . 3 . . 2 . . . 18 4 Kick 40 | 14 . . . . 1 5 . 20 . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . Rewire 3 | . . . . . . . 3 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / *Low x2 / Gar) -7/Garrison -6/Factory (discovered 2 exits: *Fac / Gar) -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 15) 222 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Evolved 1 slot: Utility x1 300 | -10/Materials | Build established: Hacker-Mutant 449 | -10/Materials | Identified exit to Materials 449 | -10/Materials | Discovered exit to Materials (range 8) 505 | -10/Materials | Identified exit to Mines 598 | -10/Materials | Repaired Lgt. Armor Plating 762 | -10/Materials | Discovered exit to Materials (range 15) 977 | -10/Materials | Discovered exit to Materials (range 15) 1385 | -10/Materials | Repaired Lgt. Armor Plating 1537 | -10/Materials | Entered Mines 1552 | -10/Mines | Met a Derelict bent on vengeance 1615 | -10/Mines | Discovered exit to Materials (range 13) 1723 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1892 | -10/Mines | Discovered exit to Materials (range 5) 1994 | -10/Mines | Identified exit to Subcaves 1994 | -10/Mines | Discovered exit to Subcaves (range 3) 2343 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2343 | -10/Mines | Identified exit to Exiles 2343 | -10/Mines | Discovered exit to Exiles (range 5) 3337 | -10/Mines | Entered Exiles 3337 | -10/Exiles | Found Exiles lab abandoned 3894 | -10/Exiles | Identified exit to Mines 3894 | -10/Exiles | Discovered exit to Mines (range 11) 3998 | -10/Exiles | Discovered exit to Mines (range 15) 4120 | -10/Exiles | Entered Mines 4254 | -9/Mines | Identified exit to Materials 4254 | -9/Mines | Discovered exit to Materials (range 11) 4351 | -9/Mines | Assembled infested the area 4356 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4462 | -9/Mines | Lost 5 parts (1n3u1w) 4477 | -9/Mines | Destroyed 8 combat bots 4496 | -9/Mines | Core integrity fell below 50% 4520 | -9/Mines | Lost 3 parts (1p1n1w) 4807 | -9/Mines | Build established: Scavenger-Mutant 5216 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5276 | -9/Mines | Discovered exit to Materials (range 15) 6003 | -9/Mines | Entered Materials 6003 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 6672 | -8/Materials | Repaired Spread Laser 7114 | -8/Materials | Build established: Hacker-Mutant 7178 | -8/Materials | Garrison activated, responded to threat 7360 | -8/Materials | Repaired Carbon-fiber Leg 7407 | -8/Materials | Repaired Imp. Terrain Scanner 7724 | -8/Materials | Identified exit to Factory 7724 | -8/Materials | Discovered exit to Factory (range 8) 7918 | -8/Materials | Garrison activated, responded to threat 8252 | -8/Materials | Garrison activated, responded to threat 8547 | -8/Materials | Discovered exit to Factory (range 12) 9084 | -8/Materials | Discovered exit to Factory (range 15) 10064 | -8/Materials | Sterilization system engaged 10064 | -8/Materials | Non-combat units ordered to evacuate 10164 | -8/Materials | Combat units ordered to evacuate 10364 | -8/Materials | Ambient heat levels rising (+10) 10370 | -8/Materials | Entered Factory 10370 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10519 | -7/Factory | Fabricated Coolant Injector? 10880 | -7/Factory | Identified exit to Lower Caves 10880 | -7/Factory | Discovered exit to Lower Caves (range 9) 11649 | -7/Factory | Garrison activated, responded to threat 11688 | -7/Factory | Identified exit to Garrison 11726 | -7/Factory | Identified exit to Factory 11726 | -7/Factory | Discovered exit to Factory (range 16) 12385 | -7/Factory | Discovered exit to Lower Caves (range 15) 13889 | -7/Factory | Entered Garrison 13903 | -7/Garrison | Triggered checkpoint 14229 | -7/Garrison | Triggered checkpoint 14257 | -7/Garrison | Triggered checkpoint 14303 | -7/Garrison | Destroyed 7 combat bots 14625 | -7/Garrison | Triggered checkpoint 14693 | -7/Garrison | Core integrity fell below 50% 14726 | -7/Garrison | Lost 3 parts (1p1u1w) 14746 | -7/Garrison | Build established: Scavenger-Mutant 14757 | -7/Garrison | Triggered checkpoint 14801 | -7/Garrison | Discovered exit to Factory (range 12) 14832 | -7/Garrison | Entered Factory 14832 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 15141 | -6/Factory | Build established: Scavenger-Gunner 15998 | -6/Factory | Build established: Scavenger-Tank 16356 | -6/Factory | Lost 8 parts (1p3n3u1w) 16858 | -6/Factory | Build established: Hacker-Mutant 17065 | -6/Factory | Spotted B-75 Beast 17080 | -6/Factory | Garrison activated, responded to threat 17186 | -6/Factory | Build established: Hacker-Gunner 17291 | -6/Factory | Identified exit to Garrison 17592 | -6/Factory | Repaired Lgt. Deuterium Engine 18108 | -6/Factory | Core integrity fell below 50% 18120 | -6/Factory | Core integrity fell below 20% 18451 | -6/Factory | Build established: Scavenger-Gunner 18540 | -6/Factory | Destroyed B-75 Beast 19069 | -6/Factory | Identified exit to Factory 19069 | -6/Factory | Discovered exit to Factory (range 13) 19131 | -6/Factory | Entered another Factory area 19131 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19572 | -5/Factory | Identified exit to Factory 19794 | -5/Factory | Fabricated Arm. Huge Wheel (x2) 19997 | -5/Factory | Build established: Hacker-Gunner 20631 | -5/Factory | First assault squad dispatched 20653 | -5/Factory | Destroyed 7 combat bots 20896 | -5/Factory | Core integrity fell below 50% 20956 | -5/Factory | Core integrity fell below 20% 20960 | -5/Factory | System corruption reached 10% 20973 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 20941_ Enh. Fission Core destroyed. 20944_ P-70 Sage resets P-70 Sage, system corruption cleaned. 20945_ Imp. Core Shielding destroyed. 20946_ Chain reaction triggered in Mic. Fission Core. 20946_ Destroyed Imp. Remote Datajack. 20946_ G-50 Soldier destroyed. 20947_ Acquired 30 matter. 20948_ P-70 Sage resets P-70 Sage, system corruption cleaned. 20949_ Lrn. Proton Cannon destroyed. 20952_ System Restoration Module destroyed. 20958_ Enh. Armored Leg destroyed. 20959_ Acquired 6 matter. 20961_ Adv. Plasma Cannon destroyed. 20965_ Acquired Lgt. Ion Engine. 20967_ Med. Storage Unit destroyed. 20970_ Hpw. Tractor Beam destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????????????? #????? | | ??????????????????????????????????? % ???? | | ???????????????????????????????????= ???? | | ???????????????????????????????#?? % ???? | | ?????????????????????????????? #?? % #????? | | ?????????????????????????????? #? #????? | | ?????????????????????????????? ## #?????? | | ?????????????????????????###+#"#" #?????? | | ?????????????????????????# #?????? | | ?????????????????????????# ##????? | | ???????????????########### +????? | | ???????????????#= # ??????? | | ???????????????# ! i # ????????? | | ???????????????# ] =[ # #??????????? | | ???????????????# p [=# #??????????? | | ???????????????# pp p#%% #??????????? | | ???????????????# =!+! "??????????? | | ???????????????# @ # % #??????????? | | ???????????????# =# #??????????? | | ???????????????########;#; " ????????? | | ????????????????# # ?????? | | ????????????????# #?? ????? | | ????????????????#" """" """ # ??? ?????? | | ????????????????#" """" """" # ???????? | | ???##############" """" """" +? ??????? | | ???# #T """" """" #??? ??????? | | ???# #" """" """" #??????????? | | ???# = #" """" """" #??????????? | | ???# #" """" """" #??????????? | | ???# # #??????????? | | ???# ] + """" """" #??????????? | | ???# # """" """" #??????????? | | ???# # """" """" #??????????? | | ???# # """" """" #??????????? | | ???# # """" """" #??????????? | | ???# # """" """" #??????????? | | ???# # """" """" #??????????? | | ??############### #??????????? | | ??# ## """" """" #??????????? | | ??# / ## """" """" #?#+???????? | | ??# # """" """" ### ???????? | | ??# ! # """" """" #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 56 Energy Capacity 1370 Matter Stores 441 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Cloak Strength 2 Power Amplification 20 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Energy Filtering 30 Particle Charging 22 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed VSS Leg | -7/Factory | Scanalyzed Target Analyzer | -7/Factory | Scanalyzed Titanium Leg | -7/Factory | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Power Sword | -6/Factory | Scanalyzed System Restoration Module | -5/Factory | Scanalyzed Imp. Arc Projector | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Coolant Injector | x2 | -7/Factory | Preloaded Arm. Huge Wheel | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Just Browsing Let's See Who's Tougher Omniscient Cartographer Part-time Excavator Party Time Challenges ------------ None Game ------ Seed TractorElectronBoomstick Manual? 0 Play Time 04:33:37 Cumulative 26.2 hours Start 2024.11.19 @ 06:06:20 End 2024.11.19 @ 11:49:54 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 14 Rogue 0 Adventurer 0 Explorer 14 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 354fc44e-c081-4494-9b4a-e89066261a29