Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.28 @ 13:49:14 Player: Fedop Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (201) 1005 Value Destroyed (5745) 5745 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (866) 866 TOTAL SCORE: 15256 Bonus ------- High Alert Combat Kills 346 Follower Combat Kills 372 Scanned by Researcher 500 Friendly Fire -352 Cogmind --------- Core Integrity 0/1450 Matter 115/300 Energy 97/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Core Analyzer SHELL Armor > --- WEAPON ----------- Gamma Rifle Gamma Rifle Coil Gun > --- INVENTORY -------- Improved Antigrav System Improved Transmission Jammer [Rating: 100] Favorites ----------- Power Constructs Engine Improved Ion Engine Power Core Constructs Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Centrium Wheel Hover Unit Gravmag Array Flight Unit Constructs Utility Core Analyzer Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Core Shielding Weapon Assault Cannon Energy Gun Constructs Energy Cannon Matter Neutralizer Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Slots Evolved 16 | . . 2 . . 4 2 2 2 . . . . 2 . 2 Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 6 | . . 1 . . . 1 . . . . . . 2 . 2 Utility 6 | . . . . . 3 1 2 . . . . . . . . Weapon 3 | . . 1 . . 1 . . 1 . . . . . . . Parts Attached 146 | 7 9 6 19 1 4 3 29 5 7 3 . . 3 30 20 Power 13 | 1 2 . 2 . . . 1 . 1 . . . . 3 3 Engine 5 | 1 1 . 1 . . . . . . . . . . 1 1 Core 4 | . 1 . 1 . . . 1 . 1 . . . . . . Reactor 4 | . . . . . . . . . . . . . . 2 2 Propulsion 39 | 2 1 1 5 . . . 6 . 3 2 . . 2 9 8 Treads 11 | 2 1 1 5 . . . . . . 1 . . . 1 . Leg 6 | . . . . . . . 3 . . . . . . 3 . Wheel 3 | . . . . . . . . . . 1 . . . 1 1 Hover 8 | . . . . . . . 1 . . . . . 2 4 1 Flight 11 | . . . . . . . 2 . 3 . . . . . 6 Utility 59 | 2 4 1 3 1 4 3 16 2 3 1 . . 1 13 5 Device 24 | 1 1 . 1 1 1 1 3 2 3 1 . . 1 5 3 Storage 7 | 1 1 . 1 . . . 2 . . . . . . 1 1 Processor 12 | . . 1 . . 3 . 5 . . . . . . 2 1 Hackware 2 | . . . . . . 1 . . . . . . . 1 . Protection 14 | . 2 . 1 . . 1 6 . . . . . . 4 . Artifact . | . . . . . . . . . . . . . . . . Weapon 35 | 2 2 4 9 . . . 6 3 . . . . . 5 4 Energy Gun 9 | 1 . . 1 . . . 2 2 . . . . . 2 1 Energy Cannon 5 | . . . 1 . . . 1 1 . . . . . . 2 Ballistic Gun 7 | 1 1 . 2 . . . 1 . . . . . . 2 . Ballistic Cannon 6 | . . 4 1 . . . . . . . . . . . 1 Launcher 4 | . . . 4 . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 3 1 . . 1 2 . . . . . 7 2 Parts Lost 71 | . 1 . 2 . 2 . 12 . 5 3 . 2 1 27 16 Power 6 | . 1 . . . . . . . 1 . . . . 1 3 Propulsion 30 | . . . 1 . 1 . 1 . 2 3 . 1 1 12 8 Utility 22 | . . . . . . . 5 . 2 . . 1 . 10 4 Weapon 13 | . . . 1 . 1 . 6 . . . . . . 4 1 Highest Loss Streak 13 | . 1 . 2 . 1 . 4 . 2 3 . 2 1 13 7 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . Average Backups 11 | 1 11 14 19 10 11 19 16 11 14 5 4 4 4 2 2 Power . | . 1 2 1 . . 1 1 . . . . . . . . Propulsion 1 | . 1 . 2 . . . . 3 3 . . . . . . Utility 7 | . 5 8 8 5 9 17 14 8 8 3 3 3 2 1 2 Weapon 2 | . 2 3 5 2 1 1 . . 2 1 1 1 2 . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 55 | . 1 3 8 15 7 . 11 1 3 5 . . . . 1 Power 7 | . 1 . 1 2 . . 3 . . . . . . . . Propulsion 3 | . . . . 2 1 . . . . . . . . . . Utility 37 | . . 3 5 8 4 . 8 1 3 4 . . . . 1 Weapon 7 | . . . 2 2 2 . . . . 1 . . . . . Tool/Special 1 | . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 76 | . 99 98 99 79 72 71 70 84 66 38 47 42 32 37 31 Engine 4 | . 12 . 2 10 2 . . . . . . . . . . Core 3 | . 1 11 8 . 4 6 4 5 3 . . . . . . Treads 14 | . 27 32 32 15 5 . . . . 2 5 5 4 . . Leg 1 | . . . . 5 . . . . . . . . . 3 . Flight 2 | . . . . . 1 6 6 15 12 10 10 9 4 2 8 Device 5 | . 4 . 1 11 7 7 8 6 8 1 5 4 1 4 3 Storage 6 | . 14 11 11 4 6 6 5 5 5 . . . . 1 . Processor 7 | . . 1 6 . 13 13 13 24 18 15 15 15 14 7 3 Protection 3 | . 9 9 2 . . 2 9 3 . . . . . 2 . Energy Gun 3 | . 2 . . . 11 20 7 11 9 . . . . 1 1 Ballistic Gun 5 | . 25 1 4 4 2 . . . . . . . . 1 . Ballistic Cannon 13 | . . 30 25 27 13 6 3 . . . . . . . 1 Peak Build Rating 100 | 7 11 19 23 38 66 70 80 92 94 49 49 53 49 100 80 Average Rating 36 | 5 7 18 19 30 55 68 62 84 75 39 49 44 37 54 40 On Entrance 40 | . 7 11 19 23 37 66 70 73 91 55 49 49 31 43 16 Avg Prop Armor Cover (%) 22 | . 10 . . . . . 1 . 2 28 28 31 35 29 5 Naked Turns 16 | . . . . . . . . . . . . . . . 16 Heaviest Build 83 | 13 30 41 66 66 69 67 83 62 69 23 8 12 1 77 37 Greatest Support 114 | 40 40 60 60 60 114 76 76 62 63 25 12 12 40 75 34 Greatest Overweight (x) 9 | . 1 . 1 1 1 . 3 . 1 1 . . . 9 5 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 15 15 15 5 5 5 10 10 Average Capacity 14 | 7 14 15 19 10 19 20 18 15 15 5 5 5 5 6 5 Most Carried 20 | 4 15 15 20 20 20 20 20 15 15 15 4 5 5 7 5 Average Carried 12 | 1 11 14 19 10 11 18 17 13 14 4 4 4 4 4 3 Final Capacity 20 | 8 15 15 20 5 20 20 15 15 15 5 5 5 5 5 5 Final Carried 20 | 4 15 15 20 5 20 19 13 15 15 4 4 5 4 5 2 Scrap Engine Consumption 79 | . . . . 33 44 1 1 . . . . . . . . Constructs Created 6 | . . . . 4 2 . . . . . . . . . . Constructs Modified 25 | . . . . 7 16 . 2 . . . . . . . . Class Distribution -------------------- 28% | Mutant 15% | Construct 14% | Gunner 10% | Commander-Construct 9% | Commander-Gunner 7% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Storage Commander-Construct | -9/Recycling Construct | -7/Factory Construct | -6/Factory Gunner | -5/Factory Gladiator | -4/Factory Mutant | -4/Upper Caves Sprinter | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Mutant | -3/Research Mutant | -3/Testing Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Matter Collected 5535 | 126 678 1004 1443 240 531 51 445 . 289 45 . 10 . 360 313 Remotely 165 | . 77 88 . . . . . . . . . . . . . Salvage Created 6901 | 86 972 785 1281 815 916 70 793 . . . . . . 840 343 Parts 395 | 5 64 55 66 30 61 5 51 . . . . . . 39 19 Haulers Intercepted 8 | . 2 . 4 . . . 1 . . . . . . . 1 Recyclers Shooed 8 | . 4 3 . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . 1 . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Combat Hostiles Destroyed 112 | . 14 15 23 4 24 3 17 . . . . . . 7 5 Melee 6 | . . . . . . . 1 . . . . . . 5 . Guns 39 | . 14 . 1 . 12 3 8 . . . . . . 1 . Cannons 49 | . . 15 10 4 12 . 4 . . . . . . . 4 AOE 16 | . . . 12 . . . 4 . . . . . . . . Classes Destroyed 19 | 2 7 3 1 2 2 . . . . . . . . 1 1 Worker 16 | . 2 1 3 . 4 . 2 . . . . . . 1 3 Builder 23 | . 3 10 5 1 1 . 2 . . . . . . . 1 Tunneler 3 | 1 . 1 . . . . 1 . . . . . . . . Hauler 8 | . 2 . 4 . . . 1 . . . . . . . 1 Recycler 22 | 1 4 2 3 9 . . . . . . . . . 2 1 Mechanic 3 | . . 1 2 . . . . . . . . . . . . Operator 5 | . 2 1 . . 1 . 1 . . . . . . . . Watcher 4 | . 1 1 1 . 1 . . . . . . . . . . Swarmer 33 | . 6 . 1 . 11 3 8 . . . . . . . 4 Grunt 40 | . 8 11 13 1 4 . 3 . . . . . . . . Brawler 4 | . . . 3 . . . 1 . . . . . . . . Duelist 2 | . . 1 1 . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . 1 . Sentry 13 | . . 3 6 1 3 . . . . . . . . . . Specialist 2 | . . . . . 2 . . . . . . . . . . Hunter 9 | . . . . . 1 . 4 . . . . . . 4 . Programmer 9 | . . . . 2 3 . 1 . . . . . . 3 . Q-Series 1 | . . . . . . . . . . . . . . . 1 Scrapper 1 | . . . . 1 . . . . . . . . . . . Thug 2 | . . . 2 . . . . . . . . . . . . Best Kill Streak 13 | 2 6 9 13 3 11 3 7 . . . . . . 3 9 Combat Bots Only 10 | . 6 3 10 1 8 3 5 . . . . . . 3 4 Max Kills in Single Turn 5 | 1 2 2 5 2 3 1 3 . . . . . . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . . 3 . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Hostile Shots Fired 1474 | . 71 37 106 7 127 6 200 . 189 42 7 40 18 434 190 Missed 595 | . 16 10 29 1 50 2 80 . 120 19 5 23 7 149 84 Hits 879 | . 55 27 77 6 77 4 120 . 69 23 2 17 11 285 106 Melee 27 | . . . 2 . . . . . . . . . . . 25 Projectile 852 | . 55 27 75 6 77 4 120 . 69 23 2 17 11 285 81 AOE 1 | . . . . . . . . . . . . . . . 1 Critical Strikes 42 | . . 1 4 1 2 . 6 . . . . . . 12 16 Part Disruptions 1 | . 1 . . . . . . . . . . . . . . Damage Taken 15929 | . 619 357 1144 101 1086 52 2636 . 1170 359 115 296 265 5050 2679 Core 3353 | . 129 53 112 14 93 13 132 . 187 150 22 66 47 874 1461 Absorbed by Shields 90 | . . . . . . . 16 . . . . . . . 74 Redirected to Shielding 39 | . 24 11 4 . . . . . . . . . . . . Ignored by Resistances 67 | . . . . . . . 67 . . . . . . . . Regen/Repaired (Parts) 1025 | . . 106 . 128 542 . 86 . . . . . . 163 . Core Remaining (%) 70 | 100 48 . . 55 86 98 86 . . . . 63 . 29 . Volleys Fired 365 | 9 84 48 59 18 51 4 41 . . . . . . 18 33 Largest 4 | 2 2 3 3 3 4 4 4 . . . . . . 3 2 Hottest 217 | 70 120 111 142 104 167 167 217 . . . . . . 180 168 Shots Fired 919 | 18 168 144 169 54 157 14 112 . . . . . . 43 40 Gun 402 | 18 165 . 11 4 75 10 74 . . . . . . 43 2 Cannon 497 | . . 144 141 50 82 4 38 . . . . . . . 38 Launcher 17 | . . . 17 . . . . . . . . . . . . Special 3 | . 3 . . . . . . . . . . . . . . Kinetic 697 | 9 161 144 147 54 86 7 50 . . . . . . 18 21 Thermal 175 | 9 7 . 5 . 71 7 59 . . . . . . . 17 Explosive 17 | . . . 17 . . . . . . . . . . . . Electromagnetic 30 | . . . . . . . 3 . . . . . . 25 2 Robot Hit Streak 16 | 4 7 10 14 11 10 2 7 . . . . . . 3 16 Robot Miss Streak 10 | 1 4 10 3 4 4 4 5 . . . . . . 6 1 Penetration Max 1 | . . . . . 1 . 1 . . . . . . . . Secondary Targets 2 | . 1 . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . . . . Capacitor 4 | . . . . . . . . . . . . . . . 4 Shots Hit Robots 526 | 12 88 68 98 28 91 6 58 . . . . . . 44 33 Core Hits 285 | 3 47 33 60 15 46 4 46 . . . . . . 18 13 Critical Kills 1 | . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . 2 . . . . . . 1 . Critical Strikes 21 | . . 3 3 1 3 . 3 . . . . . . 7 1 Meltdown 1 | . . . . . . . . . . . . . . . 1 Destroy 3 | . . . . . . . 2 . . . . . . 1 . Blast 10 | . . 3 3 1 3 . . . . . . . . . . Sever 7 | . . . . . . . 1 . . . . . . 6 . Melee Attacks 52 | . . . . . . . 12 . 1 . . . . 39 . Impact . | . . . . . . . . . . . . . . . . Slashing 41 | . . . . . . . 4 . . . . . . 37 . Piercing 11 | . . . . . . . 8 . 1 . . . . 2 . Sneak Attacks 4 | . . . . . . . 1 . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . 2 . . . . . . 1 . Damage Inflicted 15571 | 142 1135 1896 3769 687 2369 127 2323 . . . . . . 1715 1408 Guns 4066 | 142 1135 . 130 48 1140 107 911 . . . . . . 392 61 Cannons 7004 | . . 1896 2034 635 1010 20 314 . . . . . . . 1095 Explosions 2826 | . . . 1605 . 219 . 750 . . . . . . . 252 Melee 1669 | . . . . . . . 348 . . . . . . 1321 . Ramming 6 | . . . . 4 . . . . . . . . . 2 . Kinetic 8292 | 53 1099 1896 2143 683 1035 51 575 . . . . . . 104 653 Thermal 2674 | 89 36 . 21 . 1115 76 897 . . . . . . . 440 Explosive 2579 | . . . 1605 . 219 . 503 . . . . . . . 252 Electromagnetic 351 | . . . . . . . . . . . . . . 288 63 Impact . | . . . . . . . . . . . . . . . . Slashing 1431 | . . . . . . . 187 . . . . . . 1244 . Piercing 238 | . . . . . . . 161 . . . . . . 77 . Highest Corruption 20 | . 1 . . 1 2 . 7 . . . . . 2 20 1 Average Corruption 4 | . 1 . . 1 1 . 6 . . . . . 1 14 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 63 | . 10 . . 5 6 . 16 . . . . . . 24 2 Message Errors 18 | . 3 . . 3 1 . 3 . . . . . . 7 1 Matter Fused 15 | . 1 . . . 2 . 8 . . . . . . 4 . Heat Flow Errors 8 | . 2 . . . 1 . 1 . . . . . . 3 1 Energy Discharges 7 | . 1 . . 1 . . 2 . . . . . . 3 . Parts Rejected 3 | . 1 . . . . . 1 . . . . . . 1 . Data Loss (minor) 6 | . 2 . . . 2 . . . . . . . . 2 . Data Loss (major) 2 | . . . . 1 . . 1 . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . 3 . Weapon Failures 1 | . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 458 | . . 52 96 52 . . 145 . . . . . . 70 43 Projectiles 164 | . . 52 59 52 . . . . . . . . . . 1 Explosions 211 | . . . 37 . . . 132 . . . . . . . 42 Melee 83 | . . . . . . . 13 . . . . . . 70 . Knockbacks 44 | . . 12 13 4 8 . 1 . . . . . . . 6 Impact . | . . . . . . . . . . . . . . . . Kinetic 40 | . . 10 12 3 8 . 1 . . . . . . . 6 Secondary 4 | . . 2 1 1 . . . . . . . . . . . Self-Inflicted Damage 530 | . . . 118 . . . 412 . . . . . . . . Shots 10 | . . . 4 . . . 6 . . . . . . . . Rammed 3 | . . . . 1 . . . . . . . . . 2 . Targets Rammed 3 | . . . . 1 . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 568 | 72 168 285 387 72 291 215 426 . . . 316 . . 568 431 Average Temperature 104 | 36 35 89 90 29 85 104 121 . . . 167 . . 270 140 Received Heat Transfer 1338 | . 192 159 435 27 153 . 171 . 78 9 . . 9 24 81 Effects 23 | . . . 3 . 3 . 1 . . . . . . 16 . Shutdowns 6 | . . . 1 . . . . . . . . . . 5 . Energy Bleed 4 | . . . . . . . 1 . . . . . . 3 . Interference 8 | . . . 1 . 3 . . . . . . . . 4 . Matter Decay 1 | . . . . . . . . . . . . . . 1 . Short Circuit 2 | . . . 1 . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Parts Fried 3 | . . . . . . . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Melted 5 | . . . . . . . . . . . . . . . 5 Heat Transferred 3473 | 259 111 . 37 . 1477 99 972 . . . . . . . 518 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Maximum Alert Level 3 | . 1 1 3 1 2 1 2 1 . . . . . . . Low Security (%) 61 | 100 99 70 19 81 44 . 19 . . . . . 100 100 100 Level 1 11 | . . 29 2 18 . 100 30 100 . . . . . . . Level 2 24 | . . . 57 . 55 . 49 . . . . . . . . Level 3 3 | . . . 20 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 784 | 10 205 339 784 299 607 354 689 344 . . . . . 61 86 Initial 333 | . . 57 140 299 100 277 163 333 . . . . . . 2 Average 220 | 1 94 121 485 72 336 312 369 332 . . . . . 18 21 Influence Increases 6051 | 10 502 583 1232 219 1168 87 1001 41 540 150 . . . 302 216 Destroy 0b10 Robot/C 2440 | . 280 300 620 100 480 60 340 . . . . . . 160 100 Destroy 0b10 Robot/NC 425 | 10 70 85 95 50 35 . 35 . . . . . . 15 30 Destroy Leader 576 | . 66 82 172 . 132 10 72 . . . . . . 20 22 Allied During Kill 148 | . . . 116 28 4 . . . . . . . . . . Successful Hack 150 | . 20 19 . 12 5 . . 41 . . . . . 43 10 Disable Machine 735 | . . 30 90 15 330 15 225 . . . . . . 15 15 Destroy Structure 517 | . 6 37 109 14 52 2 284 . . . . . . 4 9 Advance Influence 100 | . . . . . 100 . . . . . . . . . . Partial Spotted 90 | . 15 . 30 . 15 . . . . . . . . 30 . Lose Combat Pursuer 870 | . 45 30 . . 15 . 45 . 540 150 . . . 15 30 Influence Decreases 6051 | 10 365 387 797 987 600 321 653 399 403 229 382 . . 297 221 Entered New Map 2148 | . . 80 193 469 . 291 171 349 121 89 382 . . . 3 Time Decay 3212 | 10 355 307 534 453 490 30 362 50 222 110 . . . 159 130 Lost Part 476 | . 10 . 20 . 20 . 120 . 50 30 . . . 138 88 Lost Ally 215 | . . . 50 65 90 . . . 10 . . . . . . Squads Dispatched 43 | . 3 2 9 . 9 1 9 . . . . . 1 4 5 Investigation 1 | . . 1 . . . . . . . . . . . . . Extermination 8 | . . . . . 3 . 2 . . . . . 1 1 1 Reinforcement 21 | . 3 1 2 . 3 1 4 . . . . . . 3 4 Assault 3 | . . . 3 . . . . . . . . . . . . Garrison 10 | . . . 4 . 3 . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Distress Signals 11 | . 3 3 1 1 2 . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 280 | . 28 25 37 8 34 3 34 . 39 12 1 2 8 24 25 Peak Tracking Total 15 | . 4 4 5 5 5 3 6 . 10 10 1 2 9 13 15 Tactical Retreats 24 | . 3 1 . . 1 . 3 . 11 3 . . . 1 1 ECM-based Alert Blocks 3 | . . . . . . . . . 3 . . . . . . Traps | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Traps Triggered 11 | . 3 1 1 . . . 1 . . . 2 . . . 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Machines Disabled 49 | . . 2 6 1 22 1 15 . . . . . . 1 1 Max in Single Turn 16 | . . 1 1 1 16 1 5 . . . . . . 1 1 Garrison Access 2 | . . . . . . 1 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Machines Accessed 36 | . 4 5 2 5 5 1 2 4 1 . . . 1 4 2 Terminals 20 | . 4 4 1 1 2 . 1 3 . . . . . 4 . Fabricators 1 | . . . . . 1 . . . . . . . . . . Repair Stations 3 | . . 1 . . . . . . . . . . 1 . 1 Recycling Units 5 | . . . 1 3 . . . 1 . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . 1 Garrison Access 3 | . . . . . 1 1 1 . . . . . . . . Total Hacks 85 | . 13 16 4 13 9 1 3 10 1 . . . 2 11 2 Successful 38 | . 8 6 1 8 3 1 1 3 1 . . . . 5 1 Failed 47 | . 5 10 3 5 6 . 2 7 . . . . 2 6 1 Catastrophic 10 | . . 3 . 2 2 . 1 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 35 | . 7 11 4 8 . . . 5 . . . . . . . Terminals 55 | . 13 14 2 4 3 . 1 7 . . . . . 11 . Fabricators 2 | . . . . . 2 . . . . . . . . . . Repair Stations 5 | . . 2 . . . . . . . . . . 2 . 1 Recycling Units 12 | . . . 2 7 . . . 3 . . . . . . . Scanalyzers 3 | . . . . . 2 . . . . . . . . . 1 Garrison Access 5 | . . . . . 2 1 2 . . . . . . . . Terminal Hacks 23 | . 7 3 1 3 1 . . 2 1 . . . . 5 . Record 1 | . 1 . . . . . . . . . . . . . . Part Schematic 2 | . . . . . . . . 1 . . . . . 1 . Robot Analysis 5 | . 3 1 . 1 . . . . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . . . . Open Door 3 | . . . 1 . . . . . 1 . . . . 1 . Branch Access Points 3 | . . 1 . . . . . 1 . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . . . . . . . . Locate Traps 2 | . . . . . 1 . . . . . . . . 1 . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . Release Object 2 | . . . . 2 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . . . . . . . Report Inventory 2 | . . . . 2 . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . 1 Retrieve Study 1 | . . . . . . . . . . . . . . . 1 Garrison Access Hacks 2 | . . . . . . 1 1 . . . . . . . . Seal Access 2 | . . . . . . 1 1 . . . . . . . . Unauthorized Hacks 5 | . 1 1 . 2 . . . 1 . . . . . . . Terminals 2 | . 1 1 . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . 2 . . . 1 . . . . . . . Reject 1 | . . . . 1 . . . . . . . . . . . Mask 2 | . . . . 1 . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 31 | . 4 5 3 3 4 . 1 4 . . . . 1 4 2 Full Trace Events 2 | . . . . 2 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 81 | . . . . . 81 . . . . . . . . . . Total Robot Build Rating 2 | . . . . . 2 . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . 1 . . . . . 6 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . . . . 1 Parts Repaired 1 | . . 1 . . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . 6 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . 5 . . . . . . . . . . . Allies Hacked 1 | . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Total Allies 19 | . . . 12 5 2 . . . . . . . . . . Largest Group 10 | . . . 10 7 4 . . . . . . . . . . Highest-Rated Group 91 | . . . 88 91 60 . . . . . . . . . . Highest-Rated Ally 34 | . . . 31 34 34 . . . . . . . . . . Total Orders 19 | . . . 2 5 8 . . . 4 . . . . . . STAY 3 | . . . . . 3 . . . . . . . . . . DROP 2 | . . . . . 2 . . . . . . . . . . COLLECT 2 | . . . . 2 . . . . . . . . . . . EXPLORE 12 | . . . 2 3 3 . . . 4 . . . . . . Ally Attacks 138 | . . . 60 69 9 . . . . . . . . . . Total Damage 1444 | . . . 605 651 188 . . . . . . . . . . Kills 17 | . . . 10 7 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Active Infowar (turns) 638 | 15 321 . . . 147 . . . 153 . . . 1 1 . Optics 147 | . . . . . 147 . . . . . . . . . . Sensors 134 | . . . . . . . . . 134 . . . . . . Seismic 336 | 15 321 . . . . . . . . . . . . . . Jamming 1 | . . . . . . . . . . . . . 1 . . ECM 20 | . . . . . . . . . 19 . . . . 1 . Robot Analysis Total 5 | . 3 1 . 1 . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 2 . . . . . Drone Launches 13 | . . . 4 . 3 . . . 6 . . . . . . Drone Recoveries 6 | . . . . . 1 . . . 5 . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Turns Passed 9849 | 97 1132 815 1515 1665 1469 65 835 106 468 227 74 292 119 512 458 Spaces Moved 7277 | 37 403 375 693 662 1139 92 919 245 820 361 130 485 173 337 406 Core 325 | 2 . . . . . . . . . . . . . 207 116 Treads 2399 | 35 403 375 693 273 615 . . . . . . . 1 4 . Legs 497 | . . . . 389 66 . 8 . . . . . . 34 . Wheels 91 | . . . . . 12 . . . . 1 . . 32 . 46 Hover 48 | . . . . . . . . . . . . . 10 38 . Flight 3917 | . . . . . 446 92 911 245 820 360 130 485 130 54 244 Fastest Speed 30 | 50 160 160 160 96 49 52 34 34 30 30 57 57 35 35 35 Average Speed 98 | 154 188 160 170 173 107 52 53 34 43 42 57 59 63 74 80 Slowest Speed 500 | 160 240 160 240 240 235 52 330 34 107 109 57 60 170 500 445 Overloaded Moves 1 | . . . . . 1 . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . 10 . 1 3 . . 1 . 3 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 5 58 30 96 99 28 2 23 6 89 54 20 70 7 39 14 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . Known Exits Taken 3 | . . 1 . . . . . 1 . . . . 1 . . Unknown Exits Taken 12 | 1 1 . 1 1 1 1 1 . 1 1 1 1 . 1 . Scrap Searched 5 | . . . . . . . . . 2 2 . 1 . . . Spaces Dug 8 | . 3 . . . 1 . 1 . 1 . . . . 2 . Terrain Destroyed 367 | . 3 34 103 4 39 2 176 . 1 . . . . 2 3 Melee 3 | . . . . . . . . . 1 . . . . 2 . Projectile 83 | . 3 34 17 4 8 2 12 . . . . . . . 3 AOE 281 | . . . 86 . 31 . 164 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Total 9167 | 56 599 484 906 1152 1284 99 1164 269 935 433 129 488 179 500 490 Wait 959 | . 80 37 78 376 54 . 124 7 83 64 . 1 . 48 7 Move 7226 | 36 402 374 692 661 1138 91 898 244 817 354 129 484 170 336 400 Hop 18 | . . . . . . . 10 . 1 3 . . 1 . 3 Pick Up 130 | 4 14 6 19 15 26 . 24 5 8 2 . . . 5 2 Fast Attach 112 | 7 4 5 7 1 2 1 17 4 3 3 . . 4 27 27 Attach 50 | . 2 2 6 1 2 1 14 1 4 2 . 1 1 9 4 Detach 45 | . 1 2 6 5 1 1 9 3 5 . . 2 . 6 4 Swap 31 | . 7 2 15 . 1 1 2 . 1 . . . . 1 1 Drop 122 | . 5 8 22 23 9 . 15 5 12 5 . . 3 10 5 Fire 365 | 9 84 48 59 18 51 4 41 . . . . . . 18 33 Melee 49 | . . . . . . . 10 . 1 . . . . 38 . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 3 | . . . . 1 . . . . . . . . . 2 . Escape Stasis 4 | . . . . . . . . . . . . . . . 4 Rewire 51 | . . . . 51 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . 2 . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 4 exits: [*Mat] / Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: [*Acc] / Qua) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 931 | -10/Materials | Discovered new exit (range 15) 1139 | -10/Materials | Core integrity fell below 50% 1203 | -10/Materials | Discovered new exit (range 7) 1230 | -10/Materials | Entered another Materials area 1230 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1340 | -9/Materials | Identified exit to Mines 1340 | -9/Materials | Identified exit to Storage 1428 | -9/Materials | Repaired Lgt. Treads 1563 | -9/Materials | Build established: Tank 2036 | -9/Materials | Discovered new exit (range 16) 2045 | -9/Materials | Entered Storage 2251 | -9/Storage | Build established: Gunner 2281 | -9/Storage | Met a pair of Derelict thieves 2347 | -9/Storage | Garrison activated, responded to threat 2397 | -9/Storage | Destroyed 10 combat bots 2748 | -9/Storage | Garrison activated, responded to threat 2845 | -9/Storage | First assault squad dispatched 2991 | -9/Storage | Discovered new exit (range 12) 3042 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3533 | -9/Storage | Used back door to open Recycling access 3533 | -9/Storage | Discovered new exit (range 4) 3560 | -9/Storage | Entered Recycling 3560 | -9/Recycling | Accompanied by 9 allies 3563 | -9/Recycling | Build established: Commander-Gunner 3914 | -9/Recycling | Scanned before Scraplab entrance 4060 | -9/Recycling | Entered Scraplab 4070 | -9/Recycling | Angered Scraplab inhabitants 4073 | -9/Recycling | Found Prototype Device 4196 | -9/Recycling | Identified Scrap Engine 4640 | -9/Recycling | Build established: Commander-Construct 4886 | -9/Recycling | Lost 4 allies 5009 | -9/Recycling | Discovered new exit (range 15) 5225 | -9/Recycling | Entered Factory 5225 | -7/Factory | Accompanied by 4 allies 5225 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 5621 | -7/Factory | Garrison activated, responded to threat 5699 | -7/Factory | Build established: Construct 5924 | -7/Factory | Destroyed 8 combat bots 6136 | -7/Factory | Fabricated R-06 Scavenger? 6651 | -7/Factory | Discovered new exit (range 13) 6652 | -7/Factory | Discovered new exit (range 11) 6694 | -7/Factory | Entered another Factory area 6694 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6749 | -6/Factory | Discovered new exit (range 16) 6759 | -6/Factory | Entered another Factory area 6759 | -5/Factory | Evolved 2 slots: Utility x2 7175 | -5/Factory | Garrison activated, responded to threat 7284 | -5/Factory | Allied Derelicts emerged from ambush trap array 7292 | -5/Factory | Lost 4 parts (3u1w) 7406 | -5/Factory | Lost 3 allies 7592 | -5/Factory | Discovered new exit (range 6) 7594 | -5/Factory | Entered another Factory area 7594 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 7599 | -4/Factory | Identified exit to Upper Caves 7599 | -4/Factory | Identified exit to Armory 7700 | -4/Factory | Entered Upper Caves 7835 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8161 | -4/Upper Caves | Discovered new exit (range 13) 8168 | -4/Upper Caves | Entered another Upper Caves area 8175 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8213 | -4/Upper Caves | Lost 3 parts (3n) 8331 | -4/Upper Caves | Discovered new exit (range 4) 8395 | -4/Upper Caves | Entered Warlord 8419 | -4/Warlord | Attacked by Warlord forces 8425 | -4/Warlord | Spotted JY-93G(B) 8425 | -4/Warlord | Spotted EN-9DA(B) 8446 | -4/Warlord | Discovered new exit (range 15) 8469 | -4/Warlord | Entered Proximity Caves 8583 | -3/Proximity Caves | Build established: Mutant 8619 | -3/Proximity Caves | Spotted B-86 Titan 8756 | -3/Proximity Caves | Discovered new exit (range 9) 8761 | -3/Proximity Caves | Entered Research 8761 | -3/Research | Evolved 2 slots: Propulsion x2 8762 | -3/Research | Identified exit to Testing 8876 | -3/Research | Discovered exit to Testing (range 9) 8880 | -3/Research | Entered Testing 8909 | -3/Testing | Scanned by Researcher 8923 | -3/Testing | Found Prototype Protection 8923 | -3/Testing | Identified Hvy. Regenerative Plating 8927 | -3/Testing | Found Prototype Protection 8927 | -3/Testing | Identified Med. Regenerative Plating 8948 | -3/Testing | System corruption reached 10% 9005 | -3/Testing | Found Prototype Protection 9005 | -3/Testing | Identified SHELL Armor 9066 | -3/Testing | Found Lgt. Regenerative Plating 9198 | -3/Testing | Lost 13 parts (1p5n5u2w) 9246 | -3/Testing | Spotted PX-3SEHY3ED5Z 9268 | -3/Testing | Core integrity fell below 50% 9288 | -3/Testing | Lost 6 parts (4n2w) 9370 | -3/Testing | Found Prototype Device 9370 | -3/Testing | Identified Exp. ECM Suite 9373 | -3/Testing | Found Prototype Device 9373 | -3/Testing | Identified Adv. EM Shield 9379 | -3/Testing | Spotted PD-MYF0XAAWZB 9389 | -3/Testing | Discovered new exit (range 7) 9392 | -3/Testing | Entered Research 9392 | -2/Research | Evolved 2 slots: Propulsion x2 9393 | -2/Research | Identified exit to Quarantine 9444 | -2/Research | Lost 3 parts (2n1u) 9547 | -2/Research | Lost 4 parts (1p1n2u) 9662 | -2/Research | Lost 4 parts (1p1n1u1w) 9730 | -2/Research | Found Quantum Capacitor 9832 | -2/Research | Core integrity fell below 50% 9843 | -2/Research | Core integrity fell below 20% 9847 | -2/Research | Discovered new exit (range 9) 9850 | -2/Research | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 09838_ Field strength at 82. 09839_ Field strength at 56. 09840_ Field strength at 38. 09841_ Field strength at 3. 09842_ Stasis field depleted. 09842_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R010. 09844_ C-57 Dissector system corruption misinterpreted. 09844_ C-57 Dissector triggered Stasis Trap. 09844_ A bubble of rippling energy engulfs the area. 09844_ Field strength at 94. 09844_ Field strength at 88. 09844_ Field strength at 79. 09845_ Field strength at 70. 09846_ Field strength at 61. 09847_ EXIT=FOUND 09847_ Slug penetrates Wall. 09847_ Field strength at 52. 09848_ Field strength at 43. 09850_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#####?????????????????????????? | | ????????????? ????? #???????????????????????? | | ????????????? ???"" #???????????????????????? | | ########?????? """" ????????????????????????? | | #?????? """" ????????????????????????? | | #??????? ?????????????????????????? | | #??????? ?????????????????????????? | | ????????? ??????????????????????????? | | ??????? ? ??????????????????????????? | | ??????? ? ???????????????????????????? | | ????????? ???????????????????????????? | | ??????????? ????????#######?????????????? | | ? ???????????? ??????? #?????????????? | | ###+###############/##?????? #?????????????? | | ###### ""#?????????????? | | # ""#?????????????? | | ^ c + T"#?????????????? | | ###s # ""#?????????????? | | ###+#############+####?# c# ""#?????????????? | | #?????????????? ???# #? #?????????????? | | #???????????? ?# @#? #?????????????? | | #???????????# ##h #??#######?????????????? | | #???????????# # !h ??????????????????????? | | #???????????# # Y ??????????????????????? | | #???????????# "F "" #! < #?????????????????????? | | #???????????# """"" # #?????????????????????? | | #???????????# """"" ## ##?????????????????????? | | #???????????############ #??????????????????????? | | #???????######?######??# #??????????????????????? | | #??????#? #??# ???????????????????????? | | #??????# ? #??# ???????????????????????? | | #??????# """ """ #??#+#???????????????????????? | | #??????# """ """ #????????????????????????????? | | #??????# """ """ #????????????????????????????? | | ######## #????????????????????????????? | | !!! # #????????????????????????????? | | ! !* # """ """ #????????????????????????????? | | !! # """ """ #????????????????????????????? | | ! # """ """ #??????????##########????????? | | ### # ############ #????????? | | ??# %# ## # #????????? | | ??# #####+####+#### # ""#????????? | | ??# # # ""#????????? | | ??# ^ # "" "" # T"#????????? | | ??# ^ + ""S"" # ""#????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 35 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Additional Mass Support 12 Corruption Containment 8 Armor Coverage 1050 Resistance: KI 30 Resistance: EM 20 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 75 Targeting Accuracy 12 Melee Accuracy 6 Core Analysis 9 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Impulse Thruster | -4/Factory | Hacked Lgt. Regenerative Plating | -3/Testing | Hacked Exp. Terrain Scan Processor | -3/Testing | Archive Cld. Impulse Thruster | -3/Testing | Archive Adv. Gravity Neutralizer | -3/Testing | Archive Cld. Fission Core | -3/Testing | Archive Exp. Thermal Generator | -3/Testing | Archive Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x2 | -7/Factory | Preloaded Repaired ---------- Lgt. Treads | 24% | -9/Materials Studied --------- Hardcell Cannon | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed NanofilamentsAluminumLegs Manual? 0 Play Time 02:30:03 Cumulative 120.3 hours Start 2026.08.28 @ 09:24:13 End 2026.08.28 @ 13:49:14 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3e8540c-d9ab-4dcc-8e79-c3a6e1a2e94a