Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.20 @ 17:46:36 Player: Maynard Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (1662) 1662 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3518 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 71/300 Energy 100/100 System Corruption 0% Temperature Cool (54) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Targeting Computer Hacking Suite > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Light Angular Momentum Engine Large Battery (200) Structural Scanner Recoil Stabilizer Minigun Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Medium Armor Plating Hacking Suite > --- WEAPON ----------- Missile Launcher Flail > --- INVENTORY -------- Ion Engine Ion Engine Nuclear Core Light Nuclear Core Light Treads Large Battery Structural Scanner Recoil Stabilizer Heavy EM Pulse Gun Minigun Assault Cannon Rocket Launcher Concussive RPG Datajack Katana [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Flail Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 38 | 6 9 7 16 Power 8 | 1 3 1 3 Engine 5 | 1 2 1 1 Core 3 | . 1 . 2 Reactor . | . . . . Propulsion 8 | 2 2 2 2 Treads 6 | . 2 2 2 Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 3 3 3 Device 3 | . 1 2 . Storage 4 | 1 1 1 1 Processor 1 | . 1 . . Hackware 1 | . . . 1 Protection 1 | . . . 1 Artifact . | . . . . Weapon 12 | 2 1 1 8 Energy Gun 3 | 1 1 1 . Energy Cannon . | . . . . Ballistic Gun 2 | 1 . . 1 Ballistic Cannon 1 | . . . 1 Launcher 3 | . . . 3 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 21 | . 3 2 16 Power 7 | . 2 1 4 Propulsion 5 | . . . 5 Utility 1 | . . . 1 Weapon 8 | . 1 1 6 Highest Loss Streak 6 | . 1 1 6 To Critical Strikes . | . . . . Average Backups 9 | 1 6 8 12 Power 1 | . 1 1 2 Propulsion 2 | 1 3 2 1 Utility 2 | . 1 2 3 Weapon 1 | . . 1 3 Tool/Special . | . . . . Unused Backups 7 | . 2 1 4 Power 3 | . . . 3 Propulsion 2 | . 1 1 . Utility 2 | . 1 . 1 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 96 | . 96 99 94 Engine 6 | . 7 . 9 Core 7 | . 5 10 7 Treads 24 | . 26 22 23 Device 8 | . 4 21 6 Storage 12 | . 14 11 11 Processor 8 | . 7 11 9 Hackware 2 | . . . 6 Energy Gun 8 | . 13 11 2 Ballistic Gun 8 | . 14 11 1 Launcher 2 | . . . 6 Impact Weapon 2 | . . . 5 Peak Build Rating 25 | 6 10 14 25 Average Rating 14 | 3 8 13 20 On Entrance 7 | . 6 10 12 Avg Prop Armor Cover (%) 21 | . . 21 . Naked Turns . | . . . . Heaviest Build 47 | 12 20 26 47 Greatest Support 60 | 20 40 46 60 Greatest Overweight (x) 8 | 3 . 2 8 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 10 15 Average Capacity 11 | 7 8 10 14 Most Carried 15 | 4 8 10 15 Average Carried 9 | 2 6 8 12 Final Capacity 15 | 8 10 10 15 Final Carried 8 | 3 8 8 7 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 973 | 221 151 99 502 Remotely . | . . . . Salvage Created 1564 | . 466 310 788 Parts 67 | . 18 12 37 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 33 | . 10 5 18 Melee 2 | . . . 2 Guns 14 | . 8 5 1 AOE 14 | . 1 . 13 Classes Destroyed 10 | . 2 2 6 Worker 4 | . . . 4 Builder 3 | . . . 3 Tunneler 2 | . . . 2 Recycler 1 | . . 1 . Mechanic 1 | . . . 1 Watcher 5 | . 1 . 4 Grunt 24 | . 10 3 11 Duelist 1 | . . . 1 Sentry 6 | . . 2 4 Hunter 2 | . . . 2 Best Kill Streak 7 | . 3 2 7 Combat Bots Only 5 | . 3 2 5 Max Kills in Single Turn 3 | . 1 1 3 Gunslinging . | . . . . Exploded 2 | . 1 . 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 250 | . 51 32 167 Missed 68 | . 15 11 42 Hits 182 | . 36 21 125 Melee 6 | . . . 6 Projectile 176 | . 36 21 119 Critical Strikes 9 | . 2 1 6 Damage Taken 2977 | . 496 299 2182 Core 684 | . 111 22 551 Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 55 94 . Volleys Fired 139 | . 51 30 58 Largest 1 | . 1 1 1 Hottest 65 | . 65 65 45 Shots Fired 139 | . 51 30 58 Gun 93 | . 51 30 12 Cannon 2 | . . . 2 Launcher 44 | . . . 44 Special . | . . . . Kinetic 20 | . 14 3 3 Thermal 35 | . 22 13 . Explosive 44 | . . . 44 Electromagnetic 40 | . 15 14 11 Robot Hit Streak 10 | . 10 10 8 Robot Miss Streak 3 | . 2 2 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 106 | . 36 24 46 Core Hits 79 | . 17 9 53 Critical Kills 2 | . . 1 1 Critical Parts Destroyed 2 | . . . 2 Critical Strikes 6 | . 2 1 3 Burn 2 | . 2 . . Destroy 1 | . . 1 . Smash 3 | . . . 3 Melee Attacks 17 | . . . 17 Impact 9 | . . . 9 Slashing 4 | . . . 4 Piercing . | . . . . Sneak Attacks 4 | . . . 4 Combat Hostiles . | . . . . Follow-up Attacks 1 | . . . 1 Damage Inflicted 3673 | . 596 376 2701 Guns 1037 | . 512 376 149 Cannons 48 | . . . 48 Explosions 2186 | . 84 . 2102 Melee 402 | . . . 402 Ramming . | . . . . Kinetic 194 | . 87 40 67 Thermal 521 | . 346 175 . Explosive 2102 | . . . 2102 Electromagnetic 454 | . 163 161 130 Impact 312 | . . . 312 Slashing 90 | . . . 90 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 209 | . 12 . 197 Projectiles . | . . . . Explosions 57 | . 12 . 45 Melee 152 | . . . 152 Knockbacks 2 | . . . 2 Impact 1 | . . . 1 Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 321 | . 52 . 269 Shots 10 | . 1 . 9 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 220 | . 220 181 137 Average Temperature 53 | . 69 53 33 Received Heat Transfer 1125 | . 288 135 702 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Fried 5 | . 1 1 3 Impact Corruptions 5 | . . . 5 Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 5 | . 2 3 . Heat Transferred 1334 | . 927 407 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . . 2 Low Security (%) 85 | 100 100 100 63 Level 1 9 | . . . 23 Level 2 5 | . . . 12 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 438 | . 131 53 438 Initial 18 | . . . 18 Average 84 | . 49 12 157 Influence Increases 1391 | . 347 170 874 Destroy 0b10 Robot/C 660 | . 200 100 360 Destroy 0b10 Robot/NC 80 | . 5 5 70 Destroy Leader 200 | . 52 40 108 Successful Hack 25 | . 8 10 7 Disable Machine 75 | . 15 . 60 Destroy Structure 276 | . 7 . 269 Lose Combat Pursuer 75 | . 60 15 . Influence Decreases 1013 | . 347 125 541 Entered New Map 27 | . . . 27 Time Decay 756 | . 317 115 324 Lost Part 200 | . 30 10 160 Purge Threat 30 | . . . 30 Squads Dispatched 10 | . 2 2 6 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 5 | . 1 2 2 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 19 7 28 Peak Tracking Total 6 | . 4 2 6 Tactical Retreats 5 | . 4 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . 1 . 4 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 3 3 2 Terminals 8 | . 3 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 22 | . 8 7 7 Successful 16 | . 6 5 5 Failed 6 | . 2 2 2 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 22 | . 8 7 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 16 | . 6 5 5 Record 7 | . 3 2 2 Repair Station Index 1 | . . 1 . Alert Level 2 | . . 2 . Unreport Threat 1 | . . . 1 Locate Traps 1 | . 1 . . Dispatch Records 3 | . 2 . 1 Transport Status 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 2 2 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 4 | . . . 4 Non-combat 3 | . . . 3 Combat 1 | . . . 1 Robot Hacks Applied 4 | . . . 4 parse_system 2 | . . . 2 no_distress 2 | . . . 2 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1523 | . 296 482 745 Structural 1523 | . 296 482 745 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2503 | 62 940 483 1018 Spaces Moved 1242 | 35 503 238 466 Core 21 | 16 . 3 2 Treads 1165 | . 466 235 464 Legs 56 | 19 37 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 160 Average Speed 162 | 136 157 159 172 Slowest Speed 450 | 200 160 160 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 1 | . . . 1 Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 3 67 22 52 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 433 | . 7 . 426 Melee . | . . . . Projectile 1 | . . . 1 AOE 432 | . 7 . 425 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1551 | 49 601 310 591 Wait 52 | . 24 25 3 Move 1239 | 34 502 237 466 Hop . | . . . . Pick Up 45 | 9 12 7 17 Fast Attach . | . . . . Attach 26 | 6 4 4 12 Detach . | . . . . Swap 22 | . 5 4 13 Drop 12 | . 3 3 6 Fire 139 | . 51 30 58 Melee 16 | . . . 16 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 953 | -10/Materials | Discovered new exit (range 4) 1003 | -10/Materials | Entered another Materials area 1003 | -9/Materials | Evolved 2 slots: Utility x2 1458 | -9/Materials | Discovered new exit (range 9) 1486 | -9/Materials | Entered another Materials area 1486 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1987 | -8/Materials | Garrison activated, responded to threat 2295 | -8/Materials | Lost 4 parts (2p1n1w) 2432 | -8/Materials | Lost 4 parts (2n1u1w) 2465 | -8/Materials | Core integrity fell below 50% 2491 | -8/Materials | Core integrity fell below 20% 2504 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02488_ L-31 Rogue system corrupted by crushing effect. 02488_ L-31 Rogue knocked back. 02489_ L-31 Rogue system terminally corrupted. 02491_ G-47 Trooper suffers critical hit (Smash). 02491_ Destroyed Lgt. Nuclear Core. 02491_ G-47 Trooper system corrupted by crushing effect. 02492_ G-47 Trooper system terminally corrupted. 02492_ Particle Gun fried. 02492_ Imp. Heat Sink fried. 02492_ Flail destroyed. 02494_ Jacked G-47 Trooper... >>parse_system Reading system data... 02497_ Datajack destroyed. 02499_ Acquired 49 matter. 02503_ G-47 Trooper knocked back. 02504_ Critical hit (Burn: +37). 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