Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.01 @ 23:07:35 Player: Sukhoy Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (44) 220 Value Destroyed (1248) 1248 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (731) 731 TOTAL SCORE: 5659 Bonus ------- Follower Combat Kills 341 Met Imprinter 300 Was Imprinted 300 Friendly Fire -210 Cogmind --------- Core Integrity 0/850 Matter 144/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Small Storage Unit Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Enhanced Optical Array Experimental Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Beamcaster Heavy Battle Rifle Bore Cannon > --- INVENTORY -------- Light Treads Light Treads Armored Leg Improved Heat Sink Advanced Cooling System Small Storage Unit Transmission Jammer Mobile Refinery Mk. CCLXVII Force Rifle Phase Cannon Slug Cannon Rocket Launcher [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Wheel Treads Armored Treads Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 4 | . . 1 . . . 3 . Weapon 1 | . . . . . . 1 . Parts Attached 66 | 8 2 17 3 6 13 14 3 Power 8 | 1 . 3 . . 2 2 . Engine 6 | 1 . 3 . . 1 1 . Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 15 | 2 1 4 1 1 3 2 1 Treads 6 | . . . . . 3 2 1 Leg . | . . . . . . . . Wheel 9 | 2 1 4 1 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 . 3 . 2 . 9 . Device 4 | . . . . 1 . 3 . Storage 4 | 2 . 1 . . . 1 . Processor 3 | . . . . . . 3 . Hackware . | . . . . . . . . Protection 5 | . . 2 . 1 . 2 . Artifact . | . . . . . . . . Weapon 27 | 3 1 7 2 3 8 1 2 Energy Gun 6 | 1 1 2 . 1 . . 1 Energy Cannon 2 | . . 1 1 . . . . Ballistic Gun 7 | 2 . 2 . 2 . 1 . Ballistic Cannon 4 | . . . . . 4 . . Launcher 8 | . . 2 1 . 4 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . 1 . Parts Lost 12 | . . 3 . . . . 9 Power 2 | . . 1 . . . . 1 Propulsion 3 | . . . . . . . 3 Utility 2 | . . 1 . . . . 1 Weapon 5 | . . 1 . . . . 4 Highest Loss Streak 5 | . . 1 . . . . 5 Average Slot Usage (%) 96 | . 100 95 100 100 99 91 75 Engine 8 | . 14 10 11 11 1 6 4 Core 3 | . . . . . 9 6 4 Treads 9 | . . . . . 21 21 19 Wheel 20 | . 28 30 33 33 11 . . Device 1 | . . . . . . 9 5 Storage 20 | . 28 22 22 22 22 12 5 Processor 1 | . . . . . . 5 11 Protection 8 | . . 10 11 11 11 7 8 Energy Gun 8 | . 6 10 2 8 11 6 4 Ballistic Gun 9 | . 21 10 11 11 3 6 3 Ballistic Cannon 2 | . . . . . 7 6 4 Naked Turns 21 | . . . . . . . 21 Heaviest Build 85 | 15 15 22 24 27 35 85 84 Greatest Support 80 | 20 20 30 36 36 60 80 80 Greatest Overweight (x) 1 | . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 14 | 8 8 8 8 8 8 14 12 Average Capacity 8 | 6 8 8 8 8 8 8 10 Most Carried 12 | 4 8 8 8 8 8 11 12 Average Carried 7 | 2 6 7 8 7 7 7 10 Final Capacity 12 | 8 8 8 8 8 8 12 4 Final Carried 11 | 3 8 8 8 8 8 11 2 Class Distribution -------------------- 60% | Scavenger-Mutant 20% | Scavenger-Tank 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Matter Collected 1293 | 316 180 345 73 46 268 65 . Remotely . | . . . . . . . . Salvage Created 1720 | 95 309 623 172 . 390 131 . Parts 111 | 6 20 45 16 . 14 10 . Haulers Intercepted 2 | . 2 . . . . . . Recyclers Shooed 5 | . . 4 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 20 | . . . . . 20 . . Prevented 3 | . . . . . 3 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Combat Hostiles Destroyed 27 | . 4 12 2 . 7 2 . Guns 14 | . 4 6 1 . 1 2 . Cannons 3 | . . . 1 . 2 . . AOE 10 | . . 6 . . 4 . . Classes Destroyed 12 | 2 4 3 1 . 2 . . Worker 2 | . 1 1 . . . . . Builder 3 | . . 1 2 . . . . Tunneler 2 | 1 . 1 . . . . . Hauler 2 | . 2 . . . . . . Recycler 3 | 1 . 1 1 . . . . Watcher 4 | . 1 3 . . . . . Swarmer 4 | . . 4 . . . . . Grunt 16 | . 4 6 1 . 5 . . Duelist 1 | . . . 1 . . . . Sentry 4 | . . 2 . . . 2 . Hunter 2 | . . . . . 2 . . Mutant 1 | . . . . . 1 . . Best Kill Streak 5 | 1 4 4 5 . 3 1 . Combat Bots Only 4 | . 2 4 2 . 3 1 . Max Kills in Single Turn 3 | 1 1 3 2 . 1 1 . Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Damage Taken 2509 | . 133 507 32 . 716 58 1063 Core 1140 | . 43 82 22 . 99 6 888 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 77 | 100 82 . . . 49 . . Volleys Fired 123 | 6 33 54 7 . 17 5 1 Largest 3 | 2 2 2 2 . 2 3 1 Hottest 171 | 40 60 70 88 . 138 171 80 Shots Fired 248 | 12 66 107 14 . 33 15 1 Gun 220 | 12 66 103 7 . 21 10 1 Cannon 15 | . . . 5 . 5 5 . Launcher 13 | . . 4 2 . 7 . . Special . | . . . . . . . . Kinetic 142 | 12 54 50 7 . 9 10 . Thermal 28 | . . . 5 . 17 5 1 Explosive 13 | . . 4 2 . 7 . . Electromagnetic 65 | . 12 53 . . . . . Robot Hit Streak 8 | 4 6 8 5 . 6 5 5 Robot Miss Streak 5 | 1 4 3 1 . 5 1 . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 146 | 8 36 67 9 . 16 9 1 Core Hits 86 | 2 14 29 8 . 23 4 6 Critical Hits 4 | . . . . . 2 2 . Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 2 | . . . . . . 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3324 | 102 527 1165 301 . 976 202 51 Guns 2000 | 102 469 865 67 . 336 136 25 Cannons 195 | . . . 60 . 69 66 . Explosions 1102 | . 57 300 174 . 571 . . Melee . | . . . . . . . . Ramming 27 | . 1 . . . . . 26 Kinetic 1196 | 102 391 371 67 . 156 109 . Thermal 560 | . 57 76 60 . 249 93 25 Explosive 969 | . . 224 174 . 571 . . Electromagnetic 572 | . 78 494 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . . . 1 13 Average Corruption 5 | . . . . . . 1 9 Corruption Purged . | . . . . . . . . Effects 9 | . . . . . . . 9 Message Errors 2 | . . . . . . . 2 Matter Fused 4 | . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 16 | . . 9 . . 7 . . Projectiles . | . . . . . . . . Explosions 16 | . . 9 . . 7 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 113 | . . 33 . . 68 . 12 Shots 4 | . . 2 . . 2 . . Rammed 10 | . 1 . . . . . 9 Targets Rammed 10 | . 1 . . . . . 9 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 477 | 6 30 48 101 . 477 258 148 Average Temperature 86 | 6 15 17 42 . 170 102 58 Received Heat Transfer 459 | . 72 183 18 . 162 24 . Effects 5 | . . . . . 5 . . Shutdowns 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Interference 2 | . . . . . 2 . . Damage (major) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . 2 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 853 | . 50 100 111 . 407 148 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Peak Influence 306 | 10 202 306 134 . . 132 47 Initial 132 | . 6 7 69 . . 132 32 Average 108 | 3 95 175 117 . . 103 27 Maximum Alert Level 1 | . 1 1 . . . . . Low Security (%) 87 | 100 96 56 100 . . 100 100 Level 1 12 | . 3 43 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . 2 . . 1 . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . . 2 . . . . . Assault 1 | . . . . . 1 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Distress Signals 2 | . 1 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 60 | . 9 20 2 . 21 2 6 Peak Tracking Total 6 | . 3 5 2 . 6 1 6 Tactical Retreats 2 | . . . . . 2 . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Traps Triggered 2 | . . . . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Machines Disabled 3 | . 2 . . . . 1 . Max in Single Turn 1 | . 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Machines Accessed 3 | . 3 . . . . . . Terminals 3 | . 3 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 17 | . 17 . . . . . . Successful 11 | . 11 . . . . . . Failed 6 | . 6 . . . . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . 1 . . . Terminals 17 | . 17 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 11 . . . . . . Record 6 | . 6 . . . . . . Robot Analysis 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Registered Prototypes 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 3 . . . . . . Full Trace Events 3 | . 3 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 4 1 . Highest-Rated Group 150 | . . . . 150 150 33 . Highest-Rated Ally 38 | . . . . 38 38 33 . Total Orders . | . . . . . . . . Ally Attacks 47 | . . . . . 44 3 . Total Damage 1197 | . . . . . 1153 44 . Kills 10 | . . . . . 10 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Turns Passed 3434 | 72 436 485 97 889 684 564 207 Spaces Moved 2486 | 47 384 350 86 861 386 262 110 Core 19 | 7 . . . . . . 12 Treads 597 | . . . . . 237 262 98 Legs . | . . . . . . . . Wheels 1870 | 40 384 350 86 861 149 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 167 50 Average Speed 102 | 75 80 80 83 80 135 171 168 Slowest Speed 190 | 80 80 80 86 86 190 187 187 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 3 53 25 23 84 65 7 56 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 123 | . 12 44 22 . 42 3 . Melee . | . . . . . . . . Projectile 5 | . . . . . 2 3 . AOE 118 | . 12 44 22 . 40 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Total 3134 | 70 447 447 97 1062 513 368 130 Wait 354 | . 18 7 . 178 81 64 6 Move 2480 | 46 383 349 85 860 385 262 110 Hop . | . . . . . . . . Pick Up 58 | 10 7 10 . 9 7 14 1 Fast Attach 8 | . . 2 1 . 3 2 . Attach 22 | 7 . 3 . 1 . 8 3 Detach 1 | . . . . . . 1 . Swap 37 | 1 2 12 2 5 10 5 . Drop 41 | . 3 10 2 9 10 7 . Fire 123 | 6 33 54 7 . 17 5 1 Melee . | . . . . . . . . Ram 10 | . 1 . . . . . 9 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -6/Waste History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 6) 312 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 15) 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 800 | -9/Materials | Discovered new exit (range 9) 907 | -9/Materials | Build established: Scavenger-Mutant 990 | -9/Materials | Discovered new exit (range 6) 994 | -9/Materials | Entered Mines 1006 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1053 | -9/Mines | Discovered new exit (range 12) 1089 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1091 | -9/Mines | Entered Zion 1165 | -7/Zion | Learned 8 Factory zone layouts 1399 | -7/Zion | Imprinted 1401 | -7/Zion | Declared Zion's savior 1739 | -7/Zion | Found Prototype Device 1740 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1827 | -7/Zion | Learned Factory stockpile data 1834 | -7/Zion | Found Relay Coupler [Programmer] 1846 | -7/Zion | Discovered new exit (range 13) 1980 | -7/Zion | Entered Proximity Caves 1980 | -6/Proximity Caves | Accompanied by 4 allies 1981 | -6/Proximity Caves | Identified exit to Factory 2012 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2310 | -6/Proximity Caves | Learned location of 1 exit from Factory 2537 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2547 | -6/Proximity Caves | Core integrity fell below 50% 2664 | -6/Proximity Caves | Entered Factory 2664 | -6/Factory | Accompanied by 1 ally 2664 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2665 | -6/Factory | Identified exit to Factory 2959 | -6/Factory | Build established: Scavenger-Tank 3087 | -6/Factory | Discovered exit to Factory (range 15) 3162 | -6/Factory | Found Prototype Processor 3163 | -6/Factory | Identified Exp. Targeting Computer 3168 | -6/Factory | Found Exp. Targeting Computer 3228 | -6/Factory | Sucked down chute 3228 | -6/Factory | Entered Waste 3243 | -6/Waste | EMP discharged 3284 | -6/Waste | Spotted C-40 Crusher 3289 | -6/Waste | Spotted C-40 Crusher 3291 | -6/Waste | Spotted C-40 Crusher 3301 | -6/Waste | Spotted C-40 Crusher 3343 | -6/Waste | EMP discharged 3343 | -6/Waste | System corruption reached 10% 3349 | -6/Waste | Spotted C-40 Crusher 3355 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3363 | -6/Waste | Spotted C-40 Crusher 3367 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3372 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3374 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3405 | -6/Waste | Lost 5 parts (1p2n2w) 3405 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3410 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3417 | -6/Waste | Crushed by Compactor (1 part destroyed) 3420 | -6/Waste | Crushed by Compactor (1 part destroyed) 3424 | -6/Waste | Core integrity fell below 50% 3430 | -6/Waste | Core integrity fell below 20% 3435 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Lgt. Treads crushed. System corrupted: Matter fused (-7). Imp. Heat Sink crushed. Hcp. Storage Unit crushed. Transmission Jammer crushed. Imp. Heat Sink crushed. Lgt. Treads crushed. Exp. Targeting Computer crushed. Enh. Optical Array crushed. EKHDRGI/3&6%ODV 50PXHCCZRERWCW Slug Cannon crushed. Rocket Launcher crushed. Force Rifle crushed. Slammed into C-40 Crusher. Destabilizing: Core damaged (-17). Slammed into C-40 Crusher. System corrupted: Matter fused (-7). Slammed into C-40 Crusher. ALERT: Foreign system detected. Charging EMP. Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# =! #????????????????????? | | ?????????######????# ]!CC #????????????????????? | | ?????????# #????### CC###????????????????????? | | #######??# #??????# CC #??????????????????????? | | ! #??# ! #??????# CC@#??????????????????????? | | #??# #??????#CCCC#??????????????????????? | | #### #??????#CCCC#??????????????????????? | | #??????# CC #??????????????????????? | | #??????# CC #??????????????????????? | | #??????# CC#??????????????????????? | | #??????# CC#??????????????????????? | | #### #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #???????????#??????????? | | #######??# #??????# #????????? #??????????? | | ???????### ######## ######## #??????????? | | ???????# #??????????? | | ???????# #??????????? | | ???????# ! #??????????? | | ???????# #??????????? | | ???????### ######## ######## #??????????? | | ?????????# #??????# #????????? #??????????? | | ?????????# #??????# #???????????#??????????? | | ?????????# #??????# #??????????????????????? | | ???????### ######## #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 300 Evasion (%) 44 Targeting Accuracy 12 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I'm Back, Baby! Robot Respite The One Challenges ------------ None Game ------ Seed WarpImpulseDevice Manual? 0 Play Time 00:50:50 Cumulative 12.2 hours Start 2020.10.01 @ 22:14:39 End 2020.10.01 @ 23:07:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 518fd973-c4d0-4c11-a529-7a55ef75a951