Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.01 @ 23:07:35

Player: Sukhoy

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (44)      220
Value Destroyed (1248)     1248
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (731)                731
              TOTAL SCORE: 5659

 Bonus
-------
Follower Combat Kills      341
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -210

 Cogmind 
---------
Core Integrity             0/850
Matter                     144/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Waste

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (6) ------
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (4) ----
  Small Storage Unit
        Mobile Refinery Mk. CCLXVII

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
                Neutrino Core
>               --- PROPULSION -------
          Light Treads
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
   Experimental Targeting Computer
       Improved Light Armor Plating
       Improved Light Armor Plating
>               --- WEAPON -----------
          Heavy Beamcaster
          Heavy Battle Rifle
                Bore Cannon
>               --- INVENTORY --------
          Light Treads
          Light Treads
        Armored Leg
       Improved Heat Sink
       Advanced Cooling System
          Small Storage Unit
                Transmission Jammer
                Mobile Refinery Mk. CCLXVII
                Force Rifle
                Phase Cannon
                Slug Cannon
                Rocket Launcher
[Rating: 60]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
Propulsion                 Wheel
  Treads                   Armored Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Enhanced Optical Array
  Protection               Light Armor Plating
Weapon                     Heavy Beamcaster
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Was 
Slots Evolved              8    | .   .   2   .   .   .   6   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   
  Utility                  4    | .   .   1   .   .   .   3   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             66   | 8   2   17  3   6   13  14  3   
  Power                    8    | 1   .   3   .   .   2   2   .   
    Engine                 6    | 1   .   3   .   .   1   1   .   
    Core                   2    | .   .   .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   1   4   1   1   3   2   1   
    Treads                 6    | .   .   .   .   .   3   2   1   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  9    | 2   1   4   1   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  16   | 2   .   3   .   2   .   9   .   
    Device                 4    | .   .   .   .   1   .   3   .   
    Storage                4    | 2   .   1   .   .   .   1   .   
    Processor              3    | .   .   .   .   .   .   3   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | .   .   2   .   1   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   27   | 3   1   7   2   3   8   1   2   
    Energy Gun             6    | 1   1   2   .   1   .   .   1   
    Energy Cannon          2    | .   .   1   1   .   .   .   .   
    Ballistic Gun          7    | 2   .   2   .   2   .   1   .   
    Ballistic Cannon       4    | .   .   .   .   .   4   .   .   
    Launcher               8    | .   .   2   1   .   4   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   1   .   1   .   
Parts Lost                 12   | .   .   3   .   .   .   .   9   
  Power                    2    | .   .   1   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   .   3   
  Utility                  2    | .   .   1   .   .   .   .   1   
  Weapon                   5    | .   .   1   .   .   .   .   4   
  Highest Loss Streak      5    | .   .   1   .   .   .   .   5   
Average Slot Usage (%)     96   | .   100 95  100 100 99  91  75  
  Engine                   8    | .   14  10  11  11  1   6   4   
  Core                     3    | .   .   .   .   .   9   6   4   
  Treads                   9    | .   .   .   .   .   21  21  19  
  Wheel                    20   | .   28  30  33  33  11  .   .   
  Device                   1    | .   .   .   .   .   .   9   5   
  Storage                  20   | .   28  22  22  22  22  12  5   
  Processor                1    | .   .   .   .   .   .   5   11  
  Protection               8    | .   .   10  11  11  11  7   8   
  Energy Gun               8    | .   6   10  2   8   11  6   4   
  Ballistic Gun            9    | .   21  10  11  11  3   6   3   
  Ballistic Cannon         2    | .   .   .   .   .   7   6   4   
Naked Turns                21   | .   .   .   .   .   .   .   21  
Heaviest Build             85   | 15  15  22  24  27  35  85  84  
  Greatest Support         80   | 20  20  30  36  36  60  80  80  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 14   | 8   8   8   8   8   8   14  12  
  Average Capacity         8    | 6   8   8   8   8   8   8   10  
  Most Carried             12   | 4   8   8   8   8   8   11  12  
  Average Carried          7    | 2   6   7   8   7   7   7   10  
  Final Capacity           12   | 8   8   8   8   8   8   12  4   
  Final Carried            11   | 3   8   8   8   8   8   11  2   

 Class Distribution 
--------------------
 60% | Scavenger-Mutant
 20% | Scavenger-Tank
 18% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/Waste

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -6  
-----------                Run  | Scr Mat Mat Min Zio Pro Fac Was 
Matter Collected           1293 | 316 180 345 73  46  268 65  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1720 | 95  309 623 172 .   390 131 .   
  Parts                    111  | 6   20  45  16  .   14  10  .   
Haulers Intercepted        2    | .   2   .   .   .   .   .   .   
Recyclers Shooed           5    | .   .   4   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      20   | .   .   .   .   .   20  .   .   
  Prevented                3    | .   .   .   .   .   3   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Was 
Combat Hostiles Destroyed  27   | .   4   12  2   .   7   2   .   
  Guns                     14   | .   4   6   1   .   1   2   .   
  Cannons                  3    | .   .   .   1   .   2   .   .   
  AOE                      10   | .   .   6   .   .   4   .   .   
Classes Destroyed          12   | 2   4   3   1   .   2   .   .   
  Worker                   2    | .   1   1   .   .   .   .   .   
  Builder                  3    | .   .   1   2   .   .   .   .   
  Tunneler                 2    | 1   .   1   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   .   
  Recycler                 3    | 1   .   1   1   .   .   .   .   
  Watcher                  4    | .   1   3   .   .   .   .   .   
  Swarmer                  4    | .   .   4   .   .   .   .   .   
  Grunt                    16   | .   4   6   1   .   5   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   4    | .   .   2   .   .   .   2   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   
  Mutant                   1    | .   .   .   .   .   1   .   .   
Best Kill Streak           5    | 1   4   4   5   .   3   1   .   
  Combat Bots Only         4    | .   2   4   2   .   3   1   .   
Max Kills in Single Turn   3    | 1   1   3   2   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Was  
Damage Taken               2509 | .    133  507  32   .    716  58   1063 
  Core                     1140 | .    43   82   22   .    99   6    888  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         77   | 100  82   .    .    .    49   .    .    
Volleys Fired              123  | 6    33   54   7    .    17   5    1    
  Largest                  3    | 2    2    2    2    .    2    3    1    
  Hottest                  171  | 40   60   70   88   .    138  171  80   
Shots Fired                248  | 12   66   107  14   .    33   15   1    
  Gun                      220  | 12   66   103  7    .    21   10   1    
  Cannon                   15   | .    .    .    5    .    5    5    .    
  Launcher                 13   | .    .    4    2    .    7    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  142  | 12   54   50   7    .    9    10   .    
  Thermal                  28   | .    .    .    5    .    17   5    1    
  Explosive                13   | .    .    4    2    .    7    .    .    
  Electromagnetic          65   | .    12   53   .    .    .    .    .    
  Robot Hit Streak         8    | 4    6    8    5    .    6    5    5    
  Robot Miss Streak        5    | 1    4    3    1    .    5    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
Shots Hit Robots           146  | 8    36   67   9    .    16   9    1    
  Core Hits                86   | 2    14   29   8    .    23   4    6    
  Critical Hits            4    | .    .    .    .    .    2    2    .    
  Critical Kills           2    | .    .    .    .    .    2    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3324 | 102  527  1165 301  .    976  202  51   
  Guns                     2000 | 102  469  865  67   .    336  136  25   
  Cannons                  195  | .    .    .    60   .    69   66   .    
  Explosions               1102 | .    57   300  174  .    571  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  27   | .    1    .    .    .    .    .    26   
  Kinetic                  1196 | 102  391  371  67   .    156  109  .    
  Thermal                  560  | .    57   76   60   .    249  93   25   
  Explosive                969  | .    .    224  174  .    571  .    .    
  Electromagnetic          572  | .    78   494  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    .    .    1    13   
  Average Corruption       5    | .    .    .    .    .    .    1    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    .    .    9    
    Message Errors         2    | .    .    .    .    .    .    .    2    
    Matter Fused           4    | .    .    .    .    .    .    .    4    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            16   | .    .    9    .    .    7    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               16   | .    .    9    .    .    7    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      113  | .    .    33   .    .    68   .    12   
  Shots                    4    | .    .    2    .    .    2    .    .    
  Rammed                   10   | .    1    .    .    .    .    .    9    
Targets Rammed             10   | .    1    .    .    .    .    .    9    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        477  | 6    30   48   101  .    477  258  148  
  Average Temperature      86   | 6    15   17   42   .    170  102  58   
  Received Heat Transfer   459  | .    72   183  18   .    162  24   .    
  Effects                  5    | .    .    .    .    .    5    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    
    Interference           2    | .    .    .    .    .    2    .    .    
    Damage (major)         1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    2    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    .    
  Heat Transferred         853  | .    50   100  111  .    407  148  37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    2    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Was 
Peak Influence             306  | 10  202 306 134 .   .   132 47  
  Initial                  132  | .   6   7   69  .   .   132 32  
  Average                  108  | 3   95  175 117 .   .   103 27  
Maximum Alert Level        1    | .   1   1   .   .   .   .   .   
  Low Security (%)         87   | 100 96  56  100 .   .   100 100 
  Level 1                  12   | .   3   43  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   2   .   .   1   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   2   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Was 
Distress Signals           2    | .   1   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              60   | .   9   20  2   .   21  2   6   
  Peak Tracking Total      6    | .   3   5   2   .   6   1   6   
  Tactical Retreats        2    | .   .   .   .   .   2   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Was 
Traps Triggered            2    | .   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Was 
Machines Disabled          3    | .   2   .   .   .   .   1   .   
  Max in Single Turn       1    | .   1   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Was 
Machines Accessed          3    | .   3   .   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                17   | .   17  .   .   .   .   .   .   
  Successful               11   | .   11  .   .   .   .   .   .   
  Failed                   6    | .   6   .   .   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   .   
  Terminals                17   | .   17  .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   11  .   .   .   .   .   .   
  Record                   6    | .   6   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   .   .   .   
  Full Trace Events        3    | .   3   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Was  
Total Allies               4    | .    .    .    .    4    .    .    .    
  Largest Group            4    | .    .    .    .    4    4    1    .    
  Highest-Rated Group      150  | .    .    .    .    150  150  33   .    
  Highest-Rated Ally       38   | .    .    .    .    38   38   33   .    
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               47   | .    .    .    .    .    44   3    .    
  Total Damage             1197 | .    .    .    .    .    1153 44   .    
  Kills                    10   | .    .    .    .    .    10   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Was 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -7  -6  -6  -6  
-------------              Run  | Scr Mat Mat Min Zio Pro Fac Was 
Turns Passed               3434 | 72  436 485 97  889 684 564 207 
Spaces Moved               2486 | 47  384 350 86  861 386 262 110 
  Core                     19   | 7   .   .   .   .   .   .   12  
  Treads                   597  | .   .   .   .   .   237 262 98  
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   1870 | 40  384 350 86  861 149 .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  80  80  167 50  
  Average Speed            102  | 75  80  80  83  80  135 171 168 
  Slowest Speed            190  | 80  80  80  86  86  190 187 187 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       39   | 3   53  25  23  84  65  7   56  
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          123  | .   12  44  22  .   42  3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               5    | .   .   .   .   .   2   3   .   
  AOE                      118  | .   12  44  22  .   40  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Was  
Total                      3134 | 70   447  447  97   1062 513  368  130  
  Wait                     354  | .    18   7    .    178  81   64   6    
  Move                     2480 | 46   383  349  85   860  385  262  110  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  58   | 10   7    10   .    9    7    14   1    
  Fast Attach              8    | .    .    2    1    .    3    2    .    
  Attach                   22   | 7    .    3    .    1    .    8    3    
  Detach                   1    | .    .    .    .    .    .    1    .    
  Swap                     37   | 1    2    12   2    5    10   5    .    
  Drop                     41   | .    3    10   2    9    10   7    .    
  Fire                     123  | 6    33   54   7    .    17   5    1    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      10   | .    1    .    .    .    .    .    9    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-6/Waste

 History 
---------
 Turn | Location           | Event
   17 | -11/Scrapyard      | Discovered new exit (range 15)
   73 | -11/Scrapyard      | Entered Materials
  306 | -10/Materials      | Discovered new exit (range 6)
  312 | -10/Materials      | Build established: Mutant
  329 | -10/Materials      | Discovered new exit (range 15)
  509 | -10/Materials      | Entered another Materials area
  509 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  800 | -9/Materials       | Discovered new exit (range 9)
  907 | -9/Materials       | Build established: Scavenger-Mutant
  990 | -9/Materials       | Discovered new exit (range 6)
  994 | -9/Materials       | Entered Mines
 1006 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1053 | -9/Mines           | Discovered new exit (range 12)
 1089 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1091 | -9/Mines           | Entered Zion
 1165 | -7/Zion            | Learned 8 Factory zone layouts
 1399 | -7/Zion            | Imprinted
 1401 | -7/Zion            | Declared Zion's savior
 1739 | -7/Zion            | Found Prototype Device
 1740 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 1827 | -7/Zion            | Learned Factory stockpile data
 1834 | -7/Zion            | Found Relay Coupler [Programmer]
 1846 | -7/Zion            | Discovered new exit (range 13)
 1980 | -7/Zion            | Entered Proximity Caves
 1980 | -6/Proximity Caves | Accompanied by 4 allies
 1981 | -6/Proximity Caves | Identified exit to Factory
 2012 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 2310 | -6/Proximity Caves | Learned location of 1 exit from Factory
 2537 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2547 | -6/Proximity Caves | Core integrity fell below 50%
 2664 | -6/Proximity Caves | Entered Factory
 2664 | -6/Factory         | Accompanied by 1 ally
 2664 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
 2665 | -6/Factory         | Identified exit to Factory
 2959 | -6/Factory         | Build established: Scavenger-Tank
 3087 | -6/Factory         | Discovered exit to Factory (range 15)
 3162 | -6/Factory         | Found Prototype Processor
 3163 | -6/Factory         | Identified Exp. Targeting Computer
 3168 | -6/Factory         | Found Exp. Targeting Computer
 3228 | -6/Factory         | Sucked down chute
 3228 | -6/Factory         | Entered Waste
 3243 | -6/Waste           | EMP discharged
 3284 | -6/Waste           | Spotted C-40 Crusher
 3289 | -6/Waste           | Spotted C-40 Crusher
 3291 | -6/Waste           | Spotted C-40 Crusher
 3301 | -6/Waste           | Spotted C-40 Crusher
 3343 | -6/Waste           | EMP discharged
 3343 | -6/Waste           | System corruption reached 10%
 3349 | -6/Waste           | Spotted C-40 Crusher
 3355 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 3363 | -6/Waste           | Spotted C-40 Crusher
 3367 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 3372 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 3374 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 3405 | -6/Waste           | Lost 5 parts (1p2n2w)
 3405 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 3410 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 3417 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 3420 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 3424 | -6/Waste           | Core integrity fell below 50%
 3430 | -6/Waste           | Core integrity fell below 20%
 3435 | -6/Waste           | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
Lgt. Treads crushed.
System corrupted: Matter fused (-7).
Imp. Heat Sink crushed.
Hcp. Storage Unit crushed.
Transmission Jammer crushed.
Imp. Heat Sink crushed.
Lgt. Treads crushed. <x2>
Exp. Targeting Computer crushed.
Enh. Optical Array crushed.
EKHDRGI/3&6%ODV 50PXHCCZRERWCW
Slug Cannon crushed.
Rocket Launcher crushed.
Force Rifle crushed.
Slammed into C-40 Crusher. <x2>
Destabilizing: Core damaged (-17).
Slammed into C-40 Crusher.
System corrupted: Matter fused (-7).
Slammed into C-40 Crusher. <x4>
ALERT: Foreign system detected. Charging EMP.
Slammed into C-40 Crusher. <x2>

 Map 
-----
+----------------------------------------------------+
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| #######??#    #??????# CC #??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          32
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             300
Evasion (%)                44
Targeting Accuracy         12
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
I'm Back, Baby!
Robot Respite
The One

 Challenges 
------------
None

 Game 
------
Seed              WarpImpulseDevice
  Manual?         0
Play Time         00:50:50
  Cumulative      12.2 hours
  Start           2020.10.01 @ 22:14:39
  End             2020.10.01 @ 23:07:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          18
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 518fd973-c4d0-4c11-a529-7a55ef75a951