Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.10 @ 12:12:40

Player: kauma

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (41)      205
Value Destroyed (781)      781
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1906

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     400/400
System Corruption          1%
Temperature                Warm (171)
Movement                   Walking (190) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (3) --------
           Ion Engine
           Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
    Medium Storage Unit
  Improved Targeting Computer
>          --- WEAPON (2) -------
           Beam Rifle
           Beam Rifle
>          --- INVENTORY (10) ---
     Light Treads
           Heat Sink

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
           Backup Power I
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
           Heat Sink
  Improved Targeting Computer
>          --- WEAPON -----------
           Beam Rifle
           Beam Rifle
>          --- INVENTORY --------
     Light Treads
  Improved Flight Unit
  Improved Flight Unit
     Light Armor Plating
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Medium Matter Pod
  Device                   Seismic Detector
  Storage                  Medium Matter Pod
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    2    | .   .   2   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             47   | 11  6   30  
  Power                    6    | 2   .   4   
    Engine                 6    | 2   .   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               20   | 4   3   13  
    Treads                 6    | .   .   6   
    Leg                    5    | 2   .   3   
    Wheel                  4    | 2   2   .   
    Hover                  2    | .   .   2   
    Flight                 3    | .   1   2   
  Utility                  6    | 2   .   4   
    Device                 2    | 1   .   1   
    Storage                2    | 1   .   1   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   15   | 3   3   9   
    Energy Gun             8    | 2   1   5   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               4    | .   2   2   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 14   | .   1   13  
  Power                    4    | .   1   3   
  Propulsion               4    | .   .   4   
  Utility                  1    | .   .   1   
  Weapon                   5    | .   .   5   
  Highest Loss Streak      9    | .   1   9   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     77   | .   96  71  
  Engine                   10   | .   10  10  
  Treads                   8    | .   .   11  
  Leg                      2    | .   .   2   
  Wheel                    7    | .   28  .   
  Hover                    2    | .   .   3   
  Device                   6    | .   14  3   
  Storage                  9    | .   14  8   
  Processor                6    | .   .   8   
  Energy Gun               16   | .   7   18  
  Ballistic Gun            1    | .   6   .   
  Launcher                 3    | .   14  .   
  Special Weapon           1    | .   .   1   
Naked Turns                .    | .   .   .   
Heaviest Build             26   | 10  12  26  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  2    | .   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 5   5   10  
  Average Capacity         5    | 5   5   6   
  Most Carried             5    | 5   5   5   
  Average Carried          3    | 3   4   3   
  Final Capacity           10   | 5   5   10  
  Final Carried            4    | 2   4   2   

 Class Distribution 
--------------------
 66% | Scavenger-Mutant
 33% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           830  | 405 81  344 
  Remotely                 .    | .   .   .   
Salvage Created            1107 | 164 164 779 
  Parts                    98   | 16  17  65  
Haulers Intercepted        2    | .   1   1   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  21   | 1   5   15  
  Guns                     16   | 1   1   14  
  AOE                      5    | .   4   1   
Classes Destroyed          11   | 3   4   4   
  Worker                   4    | 1   1   2   
  Builder                  3    | .   2   1   
  Tunneler                 4    | 4   .   .   
  Hauler                   2    | .   1   1   
  Recycler                 1    | .   .   1   
  Mechanic                 1    | .   1   .   
  Operator                 2    | .   .   2   
  Watcher                  3    | .   .   3   
  Swarmer                  7    | .   3   4   
  Grunt                    9    | 1   2   6   
  Sentry                   5    | .   .   5   
Best Kill Streak           8    | 5   8   4   
  Combat Bots Only         5    | 1   5   3   
Max Kills in Single Turn   2    | 1   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        147  | 5    9    133  
  Missed                   43   | 1    2    40   
Damage Taken               1483 | 44   159  1280 
  Core                     441  | .    41   400  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         91   | 100  83   .    
Volleys Fired              88   | 12   13   63   
  Largest                  2    | 2    2    2    
  Hottest                  112  | 60   60   112  
Shots Fired                152  | 22   20   110  
  Gun                      139  | 22   9    108  
  Cannon                   .    | .    .    .    
  Launcher                 13   | .    11   2    
  Special                  .    | .    .    .    
  Kinetic                  12   | 10   2    .    
  Thermal                  108  | 12   .    96   
  Explosive                13   | .    11   2    
  Electromagnetic          19   | .    7    12   
  Robot Hit Streak         18   | 9    7    18   
  Robot Miss Streak        8    | 1    2    8    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    .    2    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           94   | 16   11   67   
  Core Hits                59   | 7    12   40   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         6    | .    .    6    
    Burn                   6    | .    .    6    
Melee Attacks              1    | .    .    1    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            1    | .    .    1    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1973 | 182  491  1300 
  Guns                     1232 | 182  44   1006 
  Cannons                  .    | .    .    .    
  Explosions               741  | .    447  294  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  105  | 94   11   .    
  Thermal                  1245 | 88   43   1114 
  Explosive                461  | .    404  57   
  Electromagnetic          162  | .    33   129  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  5    | .    .    5    
    Message Errors         2    | .    .    2    
    Matter Fused           1    | .    .    1    
    Data Loss (minor)      2    | .    .    2    
Overload Shots             .    | .    .    .    
Overflow Damage            134  | .    .    134  
  Projectiles              .    | .    .    .    
  Explosions               134  | .    .    134  
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      281  | .    105  176  
  Shots                    7    | .    4    3    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        400  | 24   12   400  
  Average Temperature      109  | 17   12   116  
  Received Heat Transfer   372  | 24   .    348  
  Effects                  5    | .    .    5    
    Shutdowns              1    | .    .    1    
    Energy Bleed           1    | .    .    1    
    Interference           3    | .    .    3    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    .    2    
  Heat Transferred         3105 | 200  50   2855 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             411  | 45  252 411 
  Initial                  105  | .   29  105 
  Average                  208  | 21  118 285 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         47   | 100 72  25  
  Level 1                  47   | .   27  65  
  Level 2                  5    | .   .   9   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   .   2   
  Investigation            2    | .   .   2   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           7    | .   1   6   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              40   | 1   4   35  
  Peak Tracking Total      6    | 1   2   6   
  Tactical Retreats        3    | .   .   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          3    | .   1   2   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          5    | .   2   3   
  Terminals                2    | .   .   2   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   1   1   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                15   | .   5   10  
  Successful               5    | .   1   4   
  Failed                   10   | .   4   6   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   .   2   
  Terminals                7    | .   .   7   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   1   3   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   .   3   
  Record                   1    | .   .   1   
  Transport Status         1    | .   .   1   
  Investigation Status     1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   1   1   
  Scan Component           1    | .   1   .   
  Refit                    1    | .   .   1   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       2    | .   .   2   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   1   3   
  Full Trace Events        3    | .   1   2   
  Feedback Events          1    | .   .   1   
    Corruption             1    | .   .   1   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1023 | 177 193 653 
Spaces Moved               616  | 151 171 294 
  Core                     91   | 45  .   46  
  Treads                   106  | .   .   106 
  Legs                     69   | 22  .   47  
  Wheels                   267  | 84  171 12  
  Hover                    73   | .   .   73  
  Flight                   10   | .   .   10  
  Fastest Speed            50   | 50  80  50  
  Average Speed            96   | 76  80  115 
  Slowest Speed            260  | 120 80  260 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       21   | 5   33  26  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          120  | .   83  37  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      120  | .   83  37  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      899  | 192 209 498 
  Wait                     69   | .   .   69  
  Move                     614  | 150 170 294 
  Hop                      .    | .   .   .   
  Pick Up                  41   | 13  10  18  
  Fast Attach              15   | .   2   13  
  Attach                   22   | 10  2   10  
  Detach                   6    | 2   .   4   
  Swap                     10   | 1   2   7   
  Drop                     33   | 4   10  19  
  Fire                     88   | 12  13  63  
  Melee                    1    | .   .   1   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   76 | -11/Scrapyard | Discovered new exit (range 8)
  178 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  358 | -10/Materials | Discovered new exit (range 8)
  371 | -10/Materials | Entered another Materials area
  371 | -9/Materials  | Evolved 2 slots: Power x2
  521 | -9/Materials  | Core integrity fell below 50%
  545 | -9/Materials  | Lost 9 parts (1p2n1u5w)
  591 | -9/Materials  | Core integrity fell below 20%
  651 | -9/Materials  | Build established: Scavenger-Mutant
 1024 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
R-06 Scavenger collects Ion Engine.
K-01 Serf collects debris. <x3>
R-06 Scavenger destroyed.
K-01 Serf collects debris. <x6>
BV1U2IBPURPRZ<MOJJC5MDIHCALJZ6JXF S
K-01 Serf collects debris.
Acquired Ion Engine.
K-01 Serf collects debris. <x2>
Acquired 10 matter.
K-01 Serf collects debris.
Acquired Ion Engine.
K-01 Serf collects debris.
W-16 Scout destroyed.
K-01 Serf collects debris.
Acquired 10 matter.
K-01 Serf collects debris.
Acquired Aluminum Leg.
Acquired 10 matter.
S-10 Pest suffers critical hit (Burn).
[Achievement: First Step to Greatness]

 Map 
-----
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| ??????#   #???   #???????????????? ??????????????? |
| #######   #???   +???????????????????????????????? |
|  =%*      #???   #???????????????????????????????? |
|   =       #???   #???????????????????????????????? |
|           #???   #???????????????????????????????? |
|    #####+##??????????????????????????????????????? |
|   =#??     ??????????????????????????????????????? |
| = %## """    ????????????????????????????????????? |
|    ## """ // #???????????????????????????????????? |
|    ## """ // #???????????????????????????????????? |
|    #      /  #???????????????????????????????????? |
|  % ###########???????????????????????????????????? |
|    ## """    #???????????????????????????????????? |
|    ## "R"    #???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          15
Energy Capacity            400
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Let's See Who's Tougher
Loot Pinata
One Hack Too Far
Risk Taker
Storm Trooper
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              DataArmorCanceller
  Manual?         0
Play Time         00:32:25
  Cumulative      1.0 hours
  Start           2024.03.10 @ 11:38:35
  End             2024.03.10 @ 12:12:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: af521a06-2651-499f-840b-5c9158484b20