Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.12 @ 10:07:58 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (105) 525 Value Destroyed (3230) 3230 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (310) 310 TOTAL SCORE: 6465 Bonus ------- High Alert Combat Kills 310 Cogmind --------- Core Integrity 218/700 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Transport Network Coupler Improved Melee Analysis Suite Microactuators Hardened Medium Armor Plating > --- WEAPON (2) ------- Katana Scythe > --- INVENTORY (15) --- Light Deuterium Engine Aluminum Leg Wheel Structural Scanner Seismic Detector Improved Transmission Jammer Improved Light Armor Plating Powered Armor Hacking Suite Component Analysis Suite System Restoration Module System Restoration Module Grenade Launcher Heavy Rocket Launcher Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Transport Network Coupler Improved Melee Analysis Suite Improved Transmission Jammer Powered Armor > --- WEAPON ----------- Katana Scythe > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Wheel Structural Scanner Seismic Detector Microactuators Hardened Medium Armor Plating Powered Armor Hacking Suite Component Analysis Suite System Restoration Module System Restoration Module Grenade Launcher Heavy Rocket Launcher Axe [Rating: 45] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Powered Armor Weapon Scythe Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . . 2 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 129 | . 11 13 9 96 Power 9 | . . 2 1 6 Engine 6 | . . 2 1 3 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 40 | . 5 1 4 30 Treads 2 | . . . . 2 Leg 34 | . 5 1 4 24 Wheel 1 | . . . . 1 Hover 3 | . . . . 3 Flight . | . . . . . Utility 52 | . 3 2 2 45 Device 29 | . . 1 2 26 Storage 2 | . 1 . . 1 Processor 8 | . 2 1 . 5 Hackware . | . . . . . Protection 13 | . . . . 13 Artifact . | . . . . . Weapon 28 | . 3 8 2 15 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 7 | . 3 4 . . Ballistic Cannon 3 | . . . 1 2 Launcher 8 | . . 4 . 4 Special Weapon . | . . . . . Impact Weapon 4 | . . . 1 3 Slashing Weapon 6 | . . . . 6 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 13 | . . 2 . 11 Power 2 | . . 1 . 1 Propulsion 10 | . . . . 10 Utility 1 | . . 1 . . Weapon . | . . . . . Highest Loss Streak 4 | . . 1 . 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 99 97 96 94 Engine 5 | . 14 11 9 2 Core 2 | . . . . 3 Leg 31 | . 28 22 34 33 Device 10 | . . 11 16 12 Storage 8 | . 14 11 9 7 Processor 10 | . 13 19 9 9 Protection 3 | . . . . 5 Ballistic Gun 6 | . 23 21 9 . Impact Weapon 1 | . . . 5 1 Slashing Weapon 9 | . . . . 13 Naked Turns . | . . . . . Heaviest Build 52 | 13 19 22 27 52 Greatest Support 76 | 20 20 20 40 76 Greatest Overweight (x) 3 | . . 1 . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | . 10 10 10 15 Average Capacity 12 | . 9 10 10 14 Most Carried 15 | . 10 10 10 15 Average Carried 11 | . 8 9 7 13 Final Capacity 15 | 8 10 10 10 15 Final Carried 15 | 6 10 10 8 15 Class Distribution -------------------- 84% | Scavenger-Mutant 11% | Mutant 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2257 | 200 313 326 48 1370 Remotely . | . . . . . Salvage Created 4176 | . 465 628 48 3035 Parts 233 | . 42 40 1 150 Haulers Intercepted 8 | . 2 1 . 5 Recyclers Shooed 7 | . 2 3 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 75 | . 9 16 1 49 Melee 38 | . . . . 38 Guns 15 | . 9 6 . . Cannons 1 | . . . 1 . AOE 19 | . . 10 . 9 Classes Destroyed 17 | . 6 4 . 7 Worker 3 | . . . . 3 Builder 6 | . 1 2 . 3 Tunneler 6 | . 1 2 . 3 Hauler 8 | . 2 1 . 5 Recycler 8 | . . 3 . 5 Mechanic 1 | . 1 . . . Operator 1 | . . . . 1 Watcher 1 | . . . . 1 Swarmer 12 | . 3 6 . 3 Grunt 36 | . 6 5 . 25 Brawler 1 | . . 1 . . Duelist 2 | . . . . 2 Protector 2 | . . 1 . 1 Sentry 8 | . . 3 1 4 Specialist 1 | . . . . 1 Hunter 5 | . . . . 5 Programmer 8 | . . . . 8 Best Kill Streak 8 | . 3 8 1 8 Combat Bots Only 6 | . 3 5 1 6 Max Kills in Single Turn 4 | . 1 4 1 3 Gunslinging . | . . . . . Exploded 3 | . . 3 . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4262 | . 454 328 13 3467 Core 629 | . 119 28 . 482 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 226 | . . . 139 87 Core Remaining (%) 86 | 100 52 93 100 . Volleys Fired 113 | . 51 43 2 17 Largest 2 | . 2 2 2 1 Hottest 64 | . 60 40 64 39 Shots Fired 201 | . 102 78 4 17 Gun 174 | . 102 70 2 . Cannon 2 | . . . 2 . Launcher 25 | . . 8 . 17 Special . | . . . . . Kinetic 153 | . 79 70 4 . Thermal 23 | . 23 . . . Explosive 25 | . . 8 . 17 Electromagnetic . | . . . . . Robot Hit Streak 12 | . 12 6 9 5 Robot Miss Streak 8 | . 2 8 2 3 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 273 | . 70 47 4 152 Core Hits 151 | . 24 42 3 82 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 15 | . . . . 15 Sever 15 | . . . . 15 Melee Attacks 256 | . . . 10 246 Impact 36 | . . . 10 26 Slashing 220 | . . . . 220 Piercing . | . . . . . Sneak Attacks 21 | . . . . 21 Combat Hostiles . | . . . . . Follow-up Attacks 24 | . . . . 24 Damage Inflicted 9661 | . 833 1823 56 6949 Guns 1419 | . 832 563 24 . Cannons 32 | . . . 32 . Explosions 2764 | . . 1258 . 1506 Melee 5431 | . . . . 5431 Ramming 15 | . 1 2 . 12 Kinetic 1279 | . 660 563 56 . Thermal 172 | . 172 . . . Explosive 2764 | . . 1258 . 1506 Electromagnetic . | . . . . . Impact 668 | . . . . 668 Slashing 4763 | . . . . 4763 Piercing . | . . . . . Highest Corruption 8 | . . 4 . 8 Average Corruption 5 | . . 4 . 5 Corruption Purged 8 | . . . . 8 Corruption Blocked . | . . . . . Effects 48 | . . 1 . 47 Message Errors 11 | . . . . 11 Matter Fused 14 | . . . . 14 Heat Flow Errors 5 | . . . . 5 Energy Discharges 4 | . . . . 4 Data Loss (minor) 11 | . . 1 . 10 Data Loss (major) 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 432 | . . 37 . 395 Projectiles . | . . . . . Explosions 56 | . . 37 . 19 Melee 376 | . . . . 376 Knockbacks 3 | . . . . 3 Impact 3 | . . . . 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 209 | . . 54 . 155 Shots 5 | . . 1 . 4 Rammed . | . . . . . Targets Rammed 3 | . 1 1 . 1 Kicked 3 | . 1 1 . 1 Crushed . | . . . . . Highest Temperature 255 | . 36 . . 255 Average Temperature 36 | . 16 . . 58 Received Heat Transfer 1266 | . 159 87 . 1020 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 4 | . . . . 4 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 375 | . 375 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 701 | . 294 676 264 701 Initial 252 | . . 89 252 23 Average 284 | . 160 463 141 296 Maximum Alert Level 3 | . 1 2 1 3 Low Security (%) 32 | . 54 15 52 28 Level 1 44 | . 45 13 47 48 Level 2 22 | . . 71 . 22 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 17 | . 1 1 . 15 Investigation 1 | . . . . 1 Extermination 6 | . . . . 6 Reinforcement 8 | . 1 . . 7 Assault 2 | . . 1 . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . 2 1 . . Communications Jammed 2 | . . . . 2 Distress Signals 1 | . . . . 1 Times Spotted 115 | . 22 22 1 70 Peak Tracking Total 7 | . 7 5 . 6 Tactical Retreats 11 | . 5 1 . 5 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 5 | . . 2 . 3 Max in Single Turn 2 | . . 1 . 2 Garrison Access 2 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised 1 | . . . . 1 Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 18 | . 3 3 4 8 Terminals 12 | . 3 3 2 4 Fabricators 1 | . . . . 1 Repair Stations 3 | . . . 1 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 58 | . 8 9 17 24 Successful 30 | . 6 2 11 11 Failed 28 | . 2 7 6 13 Catastrophic 3 | . . . . 3 Database Lockouts . | . . . . . Manual 19 | . 7 5 1 6 Terminals 36 | . 8 9 7 12 Fabricators 5 | . . . . 5 Repair Stations 14 | . . . 9 5 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 1 2 Terminal Hacks 13 | . 5 1 3 4 Part Schematic 2 | . 1 . . 1 Robot Analysis 4 | . 3 1 . . Prototype ID Bank 2 | . 1 . 1 . Branch Access Points 1 | . . . . 1 Unreport Threat 4 | . . . 2 2 Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 9 | . . . 6 3 Scan Component 5 | . . . 3 2 Repair 4 | . . . 3 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks 4 | . 1 1 1 1 Terminals 4 | . 1 1 1 1 Track 1 | . . . 1 . Botnet 3 | . 1 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 3 3 3 7 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . 1 . . 1 Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 84 | . . . . 84 Total Part Build Rating 8 | . . . . 8 Parts Repaired 4 | . . . 3 1 Time 91 | . . . 78 13 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 4 | . 3 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 5318 | . 787 563 330 3638 Spaces Moved 2743 | 1 487 261 126 1868 Core . | . . . . . Treads . | . . . . . Legs 2563 | 1 487 261 126 1688 Wheels 180 | . . . . 180 Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 120 Average Speed 125 | 120 120 155 120 123 Slowest Speed 190 | 120 120 190 120 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 2 75 30 16 54 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 44 | . . . 9 35 Terrain Destroyed 198 | . . 71 9 118 Melee 44 | . . . 9 35 Projectile . | . . . . . AOE 154 | . . 71 . 83 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 4101 | . 601 339 281 2880 Wait 787 | . 22 11 132 622 Move 2739 | . 486 260 125 1868 Hop . | . . . . . Pick Up 54 | . 12 6 1 35 Fast Attach 26 | . 3 . 3 20 Attach 18 | . . 3 3 12 Detach 6 | . . . 1 5 Swap 85 | . 8 10 3 64 Drop 66 | . 18 5 1 42 Fire 113 | . 51 43 2 17 Melee 204 | . . . 10 194 Ram . | . . . . . Kick 3 | . 1 1 . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 12) 542 | -10/Materials | Discovered new exit (range 16) 666 | -10/Materials | Discovered new exit (range 15) 756 | -10/Materials | Discovered new exit (range 8) 788 | -10/Materials | Entered another Materials area 788 | -9/Materials | Evolved 2 slots: Utility x2 810 | -9/Materials | Build established: Scavenger-Mutant 1188 | -9/Materials | First assault squad dispatched 1307 | -9/Materials | Discovered new exit (range 8) 1351 | -9/Materials | Entered another Materials area 1351 | -8/Materials | Evolved 2 slots: Propulsion x2 1552 | -8/Materials | Discovered new exit (range 3) 1611 | -8/Materials | Repaired Aluminum Leg 1639 | -8/Materials | Repaired Seismic Detector 1666 | -8/Materials | Repaired Aluminum Leg 1681 | -8/Materials | Entered Factory 1681 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1801 | -7/Factory | Lost 4 parts (1p3n) 2032 | -7/Factory | Repaired Aluminum Leg 2317 | -7/Factory | Discovered new exit (range 10) 2881 | -7/Factory | Identified exit to Factory 3016 | -7/Factory | Core integrity fell below 50% 3469 | -7/Factory | Fabricated Powered Armor? 3512 | -7/Factory | Cargo convoy interrupted 4469 | -7/Factory | Identified exit to Lower Caves 5281 | -7/Factory | First assault squad dispatched 5319 | -7/Factory | Self-destructed Last Messages --------------- 05239_ Y-54 Guardian Lgt. Treads severed. 05246_ Y-54 Guardian destroyed. 05248_ Acquired 13 matter. 05254_ Dropped Hrd. Medium Armor Plating. 05254_ Acquired Imp. Light Armor Plating. 05256_ Dropped Powered Armor. 05256_ Acquired Hrd. Medium Armor Plating. 05259_ Acquired 17 matter. 05264_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 05271_ Sneak attack on T-07 Excavator. 05271_ Destroyed Lgt. Ion Engine. 05281_ ALERT: Significant disruption in Zone 5P, assault force dispatched. 05316_ C-30 ARC Arm. Wheel severed. 05316_ Katana follow-up attack on C-30 ARC. 05317_ C-30 ARC bursts open, deploying its payload. 05317_ G-50 Soldier unfolds itself. 05317_ L-41 Fighter unfolds itself. 05317_ B-48 Gladiator unfolds itself. 05317_ M-28 Smith unfolds itself. 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" ?# ???# | | ?????????????????????????????? ??# ?# | | ?????????????????????????????? ???# ## | | ??????????????????????????????????# ## | | ??????????????????????????????????############# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1025 Resistance: TH 10 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 5 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Powered Armor | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Powered Armor | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldBladeCapacitor Manual? 0 Play Time 00:38:58 Cumulative 765.7 hours Start 2023.02.12 @ 09:34:12 End 2023.02.12 @ 10:07:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1189 Rogue 1189 Adventurer 0 Explorer 0 Win Type - Total 72 Types 43/1/11/12/4/0/0/1/0 Lore% 92 Gallery% 91 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd7bd3f2-5c93-44e1-b365-871c2a4537df