Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 12:20:45

Player: vainquit

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (19)      95
Value Destroyed (447)      447
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 822

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (80)
Location                   -10/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
           Wheel
           Wheel
>          --- UTILITY (2) ------
           Heat Sink
     Small Storage Unit
>          --- WEAPON (2) -------
           Beam Cannon
           Beam Cannon
>          --- INVENTORY (8) ----
           Ion Engine
           Power Shielding
  Improved EM Shotgun
           Beam Cannon
           Assault Rifle
           Datajack
           Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
>          --- WEAPON -----------
  Improved EM Shotgun
           Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
           Wheel
           Wheel
  Improved EM Shotgun
           Assault Rifle
           Grenade Launcher
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 
-------                    Run  | Yrd Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             16   | 6   10  
  Power                    2    | 1   1   
    Engine                 2    | 1   1   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               4    | 2   2   
    Treads                 2    | 2   .   
    Leg                    .    | .   .   
    Wheel                  2    | .   2   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  2    | 1   1   
    Device                 1    | .   1   
    Storage                1    | 1   .   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   8    | 2   6   
    Energy Gun             3    | .   3   
    Energy Cannon          2    | .   2   
    Ballistic Gun          2    | 2   .   
    Ballistic Cannon       .    | .   .   
    Launcher               1    | .   1   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  1    | .   1   
Parts Lost                 6    | .   6   
  Power                    1    | .   1   
  Propulsion               2    | .   2   
  Utility                  .    | .   .   
  Weapon                   3    | .   3   
  Highest Loss Streak      6    | .   6   
  To Critical Strikes      .    | .   .   
Average Backups            6    | 2   6   
  Power                    .    | .   .   
  Propulsion               2    | 2   2   
  Utility                  .    | .   .   
  Weapon                   2    | .   2   
  Tool/Special             .    | .   .   
Unused Backups             8    | .   8   
  Power                    1    | .   1   
  Propulsion               2    | .   2   
  Utility                  1    | .   1   
  Weapon                   3    | .   3   
  Tool/Special             1    | .   1   
Average Slot Usage (%)     82   | .   82  
  Engine                   12   | .   12  
  Treads                   18   | .   18  
  Wheel                    8    | .   8   
  Device                   1    | .   1   
  Storage                  14   | .   14  
  Energy Gun               7    | .   7   
  Energy Cannon            8    | .   8   
  Ballistic Gun            11   | .   11  
Peak Build Rating          9    | 6   9   
  Average Rating           6    | 4   6   
  On Entrance              3    | .   6   
Naked Turns                .    | .   .   
Heaviest Build             15   | 12  15  
  Greatest Support         40   | 40  40  
  Greatest Overweight (x)  2    | 1   2   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 8    | 8   8   
  Average Capacity         7    | 7   8   
  Most Carried             8    | 5   8   
  Average Carried          6    | 2   6   
  Final Capacity           8    | 8   8   
  Final Carried            7    | 5   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Yrd Mat 
Matter Collected           522  | 266 256 
  Remotely                 .    | .   .   
Salvage Created            622  | 26  596 
  Parts                    41   | 3   38  
Haulers Intercepted        1    | .   1   
Recyclers Shooed           1    | 1   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Yrd Mat 
Combat Hostiles Destroyed  11   | .   11  
  Guns                     4    | .   4   
  Cannons                  3    | .   3   
  AOE                      4    | .   4   
Classes Destroyed          8    | 1   7   
  Worker                   2    | .   2   
  Tunneler                 1    | 1   .   
  Hauler                   1    | .   1   
  Recycler                 2    | .   2   
  Operator                 1    | .   1   
  Watcher                  1    | .   1   
  Swarmer                  3    | .   3   
  Grunt                    8    | .   8   
Best Kill Streak           5    | 1   5   
  Combat Bots Only         5    | .   5   
Max Kills in Single Turn   2    | 1   2   
  Gunslinging              1    | .   1   
  Exploded                 2    | .   2   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Yrd  Mat  
Hostile Shots Fired        52   | .    52   
  Missed                   7    | .    7    
  Hits                     45   | .    45   
    Projectile             45   | .    45   
Damage Taken               726  | .    726  
  Core                     250  | .    250  
  Absorbed by Shields      .    | .    .    
Core Remaining (%)         100  | 100  .    
Volleys Fired              44   | 2    42   
  Largest                  2    | 2    2    
  Hottest                  130  | 40   130  
Shots Fired                81   | 4    77   
  Gun                      51   | 4    47   
  Cannon                   28   | .    28   
  Launcher                 2    | .    2    
  Special                  .    | .    .    
  Kinetic                  21   | 4    17   
  Thermal                  52   | .    52   
  Explosive                2    | .    2    
  Electromagnetic          6    | .    6    
  Robot Hit Streak         10   | 2    10   
  Robot Miss Streak        4    | 2    4    
  Penetration Max          .    | .    .    
  Secondary Targets        1    | .    1    
    Max Gunslinging Chain  1    | .    1    
Shots Hit Robots           47   | 2    45   
  Core Hits                24   | 1    23   
  Critical Kills           .    | .    .    
  Critical Parts Destroyed 1    | .    1    
  Critical Strikes         1    | .    1    
    Destroy                1    | .    1    
Melee Attacks              .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           944  | 21   923  
  Guns                     463  | 21   442  
  Cannons                  266  | .    266  
  Explosions               215  | .    215  
  Melee                    .    | .    .    
  Ramming                  .    | .    .    
  Kinetic                  197  | 21   176  
  Thermal                  483  | .    483  
  Explosive                215  | .    215  
  Electromagnetic          49   | .    49   
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         .    | .    .    
  Average Corruption       .    | .    .    
  Corruption Purged        .    | .    .    
  Corruption Blocked       .    | .    .    
Overload Shots             .    | .    .    
Overflow Damage            32   | .    32   
  Projectiles              .    | .    .    
  Explosions               32   | .    32   
  Melee                    .    | .    .    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      172  | .    172  
  Shots                    3    | .    3    
  Rammed                   .    | .    .    
Targets Rammed             .    | .    .    
  Kicked                   .    | .    .    
  Crushed                  .    | .    .    
Highest Temperature        788  | .    788  
  Average Temperature      219  | .    219  
  Received Heat Transfer   198  | .    198  
  Effects                  19   | .    19   
    Energy Bleed           4    | .    4    
    Interference           3    | .    3    
    Matter Decay           2    | .    2    
    Damage (minor)         1    | .    1    
    Damage (major)         7    | .    7    
    Damage (core)          2    | .    2    
Siege Activations          .    | .    .    
Martial Activations        .    | .    .    
Shielding Activations      .    | .    .    
Robots Disrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             1    | .    1    
  Heat Transferred         1073 | .    1073 
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Yrd Mat 
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Peak Influence             183  | 5   183 
  Initial                  .    | .   .   
  Average                  27   | .   32  
Influence Increases        479  | 5   474 
  Destroy 0b10 Robot/C     220  | .   220 
  Destroy 0b10 Robot/NC    40   | 5   35  
  Destroy Leader           44   | .   44  
  Successful Hack          37   | .   37  
  Select Force Hacks       50   | .   50  
  Disable Machine          45   | .   45  
  Destroy Structure        43   | .   43  
Influence Decreases        463  | 5   458 
  Time Decay               253  | 5   248 
  Lost Part                60   | .   60  
  Purge Threat             150  | .   150 
Squads Dispatched          3    | .   3   
  Investigation            2    | .   2   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Yrd Mat 
Distress Signals           3    | .   3   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              23   | .   23  
  Peak Tracking Total      4    | .   4   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Yrd Mat 
Traps Triggered            1    | .   1   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Yrd Mat 
Machines Disabled          3    | .   3   
  Max in Single Turn       1    | .   1   
Machines Repaired          .    | .   .   
Machines Dismantled        .    | .   .   
Machines Sabotaged         1    | .   1   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Yrd Mat 
Machines Accessed          5    | .   5   
  Terminals                5    | .   5   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                19   | .   19  
  Successful               10   | .   10  
  Failed                   9    | .   9   
    Catastrophic           2    | .   2   
  Database Lockouts        .    | .   .   
  Manual                   12   | .   12  
  Terminals                19   | .   19  
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             9    | .   9   
  Robot Analysis           2    | .   2   
  Prototype ID Bank        2    | .   2   
  Branch Access Points     1    | .   1   
  Terminal Index           1    | .   1   
  Scanalyzer Index         1    | .   1   
  Unreport Threat          1    | .   1   
  Registered Components    1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         1    | .   1   
  Terminals                1    | .   1   
    Sabotage               1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         4    | .   4   
  Full Trace Events        1    | .   1   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Yrd Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Yrd Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Yrd Mat 
Active Infowar (turns)     .    | .   .   
Robot Analysis Total       2    | .   2   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Yrd Mat 
Turns Passed               784  | 121 663 
Spaces Moved               488  | 83  405 
  Core                     48   | 31  17  
  Treads                   260  | 52  208 
  Legs                     .    | .   .   
  Wheels                   180  | .   180 
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  80  
  Average Speed            122  | 122 122 
  Slowest Speed            160  | 160 160 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Potential Cave-ins       .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       33   | 4   63  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          45   | .   45  
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      45   | .   45  
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Yrd Mat 
Total                      591  | 95  496 
  Wait                     25   | .   25  
  Move                     487  | 82  405 
  Hop                      .    | .   .   
  Pick Up                  12   | 5   7   
  Fast Attach              12   | 6   6   
  Attach                   5    | .   5   
  Detach                   2    | .   2   
  Swap                     .    | .   .   
  Drop                     4    | .   4   
  Fire                     44   | 2   42  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
  122 | -11/Scrapyard | Entered Materials
  142 | -10/Materials | Identified exit to Mines
  313 | -10/Materials | Build established: Mutant
  566 | -10/Materials | Core integrity fell below 50%
  598 | -10/Materials | Lost 6 parts (1p2n3w)
  717 | -10/Materials | Core integrity fell below 20%
  785 | -10/Materials | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
>>Index(Scanalyzers)
  No scanalyzers found.
00701_ ALERT: Suspicious activity at Terminal M007. Dispatching
  Investigation squad.
00709_ K-01 Serf destroyed.
00716_ Nuclear Reactor explodes.
00716_ G-34 Mercenary destroyed. <x3>
00728_ Acquired Heat Sink.
00731_ Connecting with Terminal...
>>Alert(Purge)
  Purged threat record, alert level lowered.
00733_ Acquired 10 matter.
00738_ R-06 Scavenger collects Aluminum Leg.
00742_ The unstable cave ceiling collapses.
00742_ R-06 Scavenger collects Sml. Laser.
00761_ W-16 Scout destroyed.
00768_ W-16 Scout sends out distress signal.
00773_ Triggered Explosive Trap.
00773_ An explosion rips through the floor.
00783_ W-16 Scout sends out distress signal.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FissionAuthchipCore
  Manual?         0
Play Time         00:18:53
  Cumulative      470.7 hours
  Start           2025.05.24 @ 12:01:23
  End             2025.05.24 @ 12:20:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          261
  Rogue           261
  Adventurer      0
  Explorer        0
Win Type          -
  Total           14
  Types           8/0/5/1/0/0/0/0/0/0
Lore%             57
Gallery%          66
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bdfcb7c1-2263-4dbf-bce1-d6adc933ce5c