Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.03 @ 16:49:59 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (31) 155 Value Destroyed (914) 914 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (696) 696 TOTAL SCORE: 3665 Bonus ------- Follower Combat Kills 120 Met Imprinter 300 Was Imprinted 300 Friendly Fire -24 Cogmind --------- Core Integrity 171/400 Matter 245/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (2) ------ Large Storage Unit Experimental Target Analyzer > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (15) --- Sensor Array Improved Signal Interpreter Faulty Experimental Melee Analysis Suite Improved Armor Integrity Analyzer Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Reflective Plating Advanced Hacking Suite Authchip [Weapon] Heavy Laser Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Experimental Target Analyzer > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Improved Ion Engine Sensor Array Improved Signal Interpreter Experimental Melee Analysis Suite Improved Armor Integrity Analyzer Light Armor Plating Hardened Light Armor Plating Reflective Plating Advanced Hacking Suite Authchip [Weapon] Autogun Improved Light Cannon Improved Light Cannon [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Experimental Target Analyzer Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 30 | 6 10 . 6 . 2 6 Power 4 | 1 1 . 1 . . 1 Engine 3 | 1 1 . . . . 1 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 10 | 2 2 . 3 . . 3 Treads . | . . . . . . . Leg 10 | 2 2 . 3 . . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 1 3 . . . 1 . Device 2 | . 2 . . . . . Storage 2 | 1 1 . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 11 | 2 4 . 2 . 1 2 Energy Gun 2 | 1 1 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 3 . 2 . 1 . Ballistic Cannon 2 | . . . . . . 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 15 | . . . 4 . . 11 Power 3 | . . . 1 . . 2 Propulsion 7 | . . . 1 . . 6 Utility . | . . . . . . . Weapon 5 | . . . 2 . . 3 Highest Loss Streak 10 | . . . 2 . . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 97 100 98 100 100 76 Engine 8 | . 14 14 2 . . 1 Core 4 | . . . 8 11 11 5 Leg 33 | . 28 28 43 44 44 25 Device 10 | . 11 14 11 11 8 . Storage 12 | . 14 14 11 11 11 11 Processor 1 | . . . . . 2 11 Energy Gun 1 | . 4 . . . . . Ballistic Gun 23 | . 23 28 21 22 22 11 Naked Turns . | . . . . . . . Heaviest Build 32 | 14 32 32 32 32 32 31 Greatest Support 56 | 20 26 26 52 49 49 56 Greatest Overweight (x) 9 | 3 1 1 . . . 9 Average Overweight (x) . | . . 1 . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 15 15 Most Carried 15 | 5 13 14 13 12 15 15 Average Carried 11 | 2 8 13 12 12 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 3 13 14 12 12 15 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 972 | 203 225 307 138 . 29 70 Remotely . | . . . . . . . Salvage Created 1161 | . 584 150 177 . . 250 Parts 60 | . 38 4 13 . . 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 2 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 11 4 5 . . 5 Guns 21 | . 11 4 5 . . 1 Cannons 4 | . . . . . . 4 Classes Destroyed 8 | . 5 . 1 . . 2 Worker 1 | . 1 . . . . . Recycler 1 | . 1 . . . . . Watcher 4 | . 3 . 1 . . . Swarmer 7 | . 3 . 3 . . 1 Grunt 13 | . 8 4 . . . 1 Brawler 2 | . . . . . . 2 Duelist 1 | . . . . . . 1 Sentry 2 | . . . 2 . . . Best Kill Streak 5 | . 4 1 5 . . 5 Combat Bots Only 5 | . 3 1 4 . . 5 Max Kills in Single Turn 1 | . 1 1 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2052 | . 269 237 350 . . 1196 Core 267 | . 12 26 91 . . 138 Absorbed by Shields . | . . . . . . . Core Remaining (%) 92 | 100 . 84 . . . . Volleys Fired 97 | 1 44 21 17 . . 14 Largest 2 | 2 2 2 2 . . 2 Hottest 78 | 70 70 46 46 . . 78 Shots Fired 186 | 2 88 42 28 . . 26 Gun 172 | 2 88 42 28 . . 12 Cannon 14 | . . . . . . 14 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 163 | 1 66 42 28 . . 26 Thermal 23 | 1 22 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 6 12 5 . . 9 Robot Miss Streak 3 | . 3 2 3 . . 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 121 | . 53 31 16 . . 21 Core Hits 52 | . 25 9 8 . . 10 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | . 5 . . . . 6 Burn 5 | . 5 . . . . . Destroy 3 | . . . . . . 3 Blast 3 | . . . . . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1931 | . 760 524 237 . . 410 Guns 1658 | . 745 503 237 . . 173 Cannons 237 | . . . . . . 237 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 36 | . 15 21 . . . . Kinetic 1693 | . 543 503 237 . . 410 Thermal 202 | . 202 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 6 | . . . . . . 6 Projectiles 6 | . . . . . . 6 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 5 | . 2 3 . . . . Kicked 5 | . 2 3 . . . . Crushed . | . . . . . . . Highest Temperature 144 | 9 144 52 13 . . 108 Average Temperature 33 | 6 37 22 4 . . 51 Received Heat Transfer 633 | . 132 141 54 . . 306 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 962 | . 962 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 218 | . 218 128 173 67 . . Initial 67 | . . 26 . 67 . . Average 84 | . 115 56 91 67 . . Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 92 | 100 83 100 100 100 . . Level 1 7 | . 16 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . . . . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 51 | . 17 8 6 . . 20 Peak Tracking Total 10 | . 3 2 4 . . 10 Tactical Retreats 4 | . 1 . . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 14 | . 9 . 5 . . . Terminals 13 | . 8 . 5 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 20 . 13 . . . Successful 17 | . 11 . 6 . . . Failed 16 | . 9 . 7 . . . Catastrophic 4 | . 2 . 2 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 32 | . 19 . 13 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 11 . 6 . . . Record 2 | . 1 . 1 . . . Prototype ID Bank 6 | . 4 . 2 . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 2 | . 2 . . . . . Alert Level 1 | . 1 . . . . . Locate Traps 2 | . 2 . . . . . Patrol Status 1 | . 1 . . . . . Registered Components 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 7 . 5 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 7 | . . 3 . . 4 . Largest Group 4 | . . 3 1 . 4 3 Highest-Rated Group 151 | . . 40 16 . 151 115 Highest-Rated Ally 40 | . . 16 16 . 40 40 Total Orders . | . . . . . . . Ally Attacks 27 | . . 23 . . . 4 Total Damage 401 | . . 296 . . . 105 Kills 4 | . . 4 . . . . Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 3757 | 69 1100 1060 315 57 1001 155 Spaces Moved 2385 | 46 669 522 219 48 822 59 Core 23 | 14 . . . . . 9 Treads . | . . . . . . . Legs 2362 | 32 669 522 219 48 822 50 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 120 Average Speed 141 | 112 138 190 120 120 120 178 Slowest Speed 500 | 200 190 190 120 120 120 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 4 97 97 21 11 87 12 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 3 | . . 1 . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 2596 | 60 765 554 248 47 838 84 Wait 25 | . 12 8 3 . . 2 Move 2379 | 45 668 521 218 47 821 59 Hop . | . . . . . . . Pick Up 41 | 8 16 1 4 . 9 3 Fast Attach 5 | 1 4 . . . . . Attach 17 | 5 . . 6 . . 6 Detach . | . . . . . . . Swap 8 | . 6 . . . 2 . Drop 19 | . 13 . . . 6 . Fire 97 | 1 44 21 17 . . 14 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | . 2 3 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 16) 70 | -11/Junkyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 7) 504 | -10/Materials | Discovered new exit (range 9) 584 | -10/Materials | Discovered new exit (range 11) 804 | -10/Materials | Discovered new exit (range 8) 1170 | -10/Materials | Entered Mines 1181 | -10/Mines | Met a Derelict bent on vengeance 1298 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2072 | -10/Mines | Discovered new exit (range 12) 2211 | -10/Mines | Discovered new exit (range 10) 2230 | -10/Mines | Entered Materials 2230 | -9/Materials | Accompanied by 1 ally 2230 | -9/Materials | Evolved 2 slots: Propulsion x2 2500 | -9/Materials | Discovered new exit (range 11) 2525 | -9/Materials | Identified exit to Mines 2525 | -9/Materials | Identified exit to Storage 2545 | -9/Materials | Entered Mines 2546 | -9/Mines | Assembled infested the area 2546 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2551 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2602 | -9/Mines | Entered Zion 2622 | -7/Zion | Given A8's code to call for help 2781 | -7/Zion | Identified exit to Proximity Caves 2983 | -7/Zion | Imprinted 2985 | -7/Zion | Declared Zion's savior 3371 | -7/Zion | Found Prototype Processor 3372 | -7/Zion | Identified Exp. Target Analyzer 3378 | -7/Zion | Found Prototype Processor 3603 | -7/Zion | Entered Proximity Caves 3603 | -6/Proximity Caves | Accompanied by 3 allies 3623 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3731 | -6/Proximity Caves | Lost 10 parts (2p6n2w) 3754 | -6/Proximity Caves | Core integrity fell below 50% 3758 | -6/Proximity Caves | Self-destructed Last Messages --------------- 03703_ S-27 Virus knocked back. 03706_ Destroyed VTOL Module. 03706_ S-27 Virus destroyed. 03707_ Carbon-fiber Leg fries itself beyond repair. 03709_ Acquired 70 matter. 03711_ Lgt. Angular Momentum Engine fries itself beyond repair. 03711_ Lgt. Nuclear Core fries itself beyond repair. 03713_ Carbon-fiber Leg fries itself beyond repair. 03719_ Acquired Carbon-fiber Leg. 03731_ Acquired Hvy. Laser. 03737_ Acquired Imp. Light Armor Plating. 03753_ C-30 ARC bursts open, deploying its payload. 03753_ B-48 Gladiator unfolds itself. 03753_ G-50 Soldier unfolds itself. 03753_ I-36 Angel unfolds itself. 03753_ Penetrated by Slug. 03756_ Y-64 Sentinel misfires. 03756_ Slug penetrates Wall. 03758_ Imp. Light Cannon destroyed. 03758_ Critical hit (Burn: +37). 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