Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 00:50:16

Player: THN-L0C

Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (166)     830
Value Destroyed (8306)     8306
Prototype IDs (47)         940
Alien Tech Used (0)        0
Bonus (3913)               3913
              TOTAL SCORE: 22489

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1613
Follower Combat Kills      1167
Entered Garrisons          200
Entered DSFs               500
Aligned with FarCom        300
Friendly Fire              -367

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     99/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (10) -----
           Terrain Scan Processor
  Advanced Target Analyzer
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
           Cloaking Device
           Latent Energy Streamer

 Peak State 
------------
>               --- POWER ------------
                Multi-Antimatter Reactor
>               --- PROPULSION -------
                Hovering Antigrav Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
       Advanced Heat Sink
       Advanced Cooling System
  High-capacity Storage Unit
                Terrain Scan Processor
       Improved Target Analyzer
                Core Analyzer
                EM Disruption Field
       Advanced Force Field
>               --- WEAPON -----------
                Shotgun Directed Nova Construct/C
                Hpw. Charged Gamma Construct/G
                Ballistic Construct/G
                Hpw. Energy Phase Construct/G
       Enhanced Force Lance
>               --- INVENTORY --------
          Micro Antimatter Reactor
          Light Quantum Reactor
       Advanced Power Amplifier
       Advanced Power Amplifier
       Advanced Coolant Injector
                Energy Well
  High-capacity Matter Pod
       Advanced Signal Interpreter
       Improved Terrain Scanner
       Advanced Force Booster
       Advanced Force Booster
                Cloaking Device
       Advanced Thermal Shield
                Antimissile System
                Relay Coupler [Hunter]
                Latent Energy Streamer
       Enhanced Nova Cannon
       Advanced Remote Datajack
       Advanced Remote Datajack
[Rating: 157]

 Favorites 
-----------
Power                      Constructs
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Constructs
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Constructs
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Protection               Improved Medium Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Heavy Mace
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Arm Res DSF Gar Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   .   4   .   .   2   2   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   .   2   .   .   .   
  Utility                  8    | .   .   .   2   .   .   .   .   .   .   1   .   .   2   1   .   .   .   .   .   2   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
Parts Attached             194  | 7   14  .   20  1   5   7   12  15  13  3   7   3   8   6   7   18  1   2   28  17  
  Power                    18   | 1   1   .   4   .   .   2   .   1   2   .   .   .   .   .   2   2   .   .   2   1   
    Engine                 7    | 1   1   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   2   1   
  Propulsion               42   | 2   8   .   5   .   3   3   4   11  4   .   .   .   2   .   .   .   .   .   .   .   
    Treads                 9    | 2   6   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    12   | .   .   .   .   .   .   .   .   8   4   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  12   | .   2   .   5   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   .   4   1   .   .   .   .   2   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  78   | 2   2   .   6   .   2   1   4   .   6   2   3   .   5   3   4   11  1   .   16  10  
    Device                 41   | 1   1   .   2   .   .   .   1   .   1   .   1   .   2   2   4   5   1   .   12  8   
    Storage                5    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Processor              10   | .   .   .   .   .   .   .   .   .   1   2   .   .   2   .   .   2   .   .   1   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             22   | .   .   .   3   .   2   1   3   .   4   .   2   .   1   .   .   4   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   3   .   5   1   .   1   4   3   1   1   4   3   1   3   1   5   .   2   10  6   
    Energy Gun             7    | 1   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          11   | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   2   .   1   2   3   
    Ballistic Gun          5    | 1   .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
    Launcher               8    | .   .   .   .   1   .   1   1   1   .   .   2   1   1   .   .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        13   | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   2   .   1   4   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   1   1   .   .   1   .   
Parts Lost                 85   | .   1   .   4   .   8   1   .   .   3   1   10  1   4   .   1   10  .   2   16  23  
  Power                    14   | .   1   .   .   .   1   .   .   .   1   .   2   .   1   .   .   1   .   1   3   3   
  Propulsion               16   | .   .   .   .   .   3   1   .   .   .   1   3   .   1   .   .   1   .   .   1   5   
  Utility                  29   | .   .   .   1   .   2   .   .   .   2   .   .   1   .   .   1   3   .   .   8   11  
  Weapon                   26   | .   .   .   3   .   2   .   .   .   .   .   5   .   2   .   .   5   .   1   4   4   
  Highest Loss Streak      21   | .   1   .   1   .   8   1   .   .   2   1   6   1   4   .   1   2   .   1   8   21  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     72   | .   98  100 93  100 96  86  88  100 94  68  37  42  52  60  62  60  47  45  50  59  
  Engine                   4    | .   12  14  11  11  9   .   .   .   7   6   .   6   3   5   2   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   10  9   9   1   .   5   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   8   4   4   3   
  Treads                   5    | .   26  28  1   .   .   11  1   .   .   .   .   .   1   2   .   2   4   4   3   1   
  Leg                      3    | .   .   .   .   .   .   .   .   17  19  20  .   .   .   2   .   .   .   .   .   .   
  Wheel                    2    | .   1   .   20  22  21  10  1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   29  11  1   .   .   .   5   .   2   .   .   .   .   2   
  Flight                   2    | .   .   .   .   .   .   .   .   6   12  .   .   .   .   .   1   1   .   .   .   .   
  Device                   13   | .   14  14  22  22  22  22  4   9   8   6   10  7   6   10  13  7   8   8   14  19  
  Storage                  7    | .   14  14  11  11  11  11  9   9   9   6   6   6   5   5   4   4   4   4   3   3   
  Processor                5    | .   .   .   .   .   .   .   .   .   1   12  6   6   13  15  14  15  17  17  9   10  
  Protection               4    | .   .   .   5   11  10  11  22  18  13  .   .   .   .   .   .   3   .   .   1   .   
  Energy Gun               5    | .   14  28  9   .   .   .   .   .   1   6   .   .   4   10  14  8   4   3   2   4   
  Energy Cannon            3    | .   .   .   11  11  10  .   2   9   7   .   .   .   .   2   .   .   .   1   4   6   
  Ballistic Gun            3    | .   13  .   .   .   .   .   1   6   8   6   .   .   .   .   .   1   .   .   3   4   
  Launcher                 1    | .   .   .   .   10  10  11  7   1   .   .   .   1   .   .   .   .   .   .   .   .   
Peak Build Rating          157  | 7   13  13  20  21  22  21  45  45  56  63  58  45  85  97  122 138 105 107 136 157 
  Average Rating           55   | 5   9   13  18  20  20  20  37  43  42  59  43  42  62  88  107 118 105 103 118 138 
  On Entrance              53   | .   7   13  13  20  21  14  21  45  44  55  58  39  41  75  97  122 108 105 100 125 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             144  | 12  50  50  62  62  59  59  76  71  71  58  66  55  61  83  94  113 76  74  134 144 
  Greatest Support         118  | 40  40  40  40  24  24  12  36  45  62  62  46  3   48  75  100 100 81  81  118 106 
  Greatest Overweight (x)  21   | .   3   1   4   2   4   4   6   6   4   1   21  18  17  1   1   1   .   .   5   3   
  Average Overweight (x)   2    | .   .   1   1   2   2   4   1   1   1   .   17  17  2   1   .   .   .   .   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   14  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  18  
  Most Carried             20   | 1   20  20  20  20  20  18  20  20  20  20  20  17  20  20  20  20  19  19  18  19  
  Average Carried          17   | .   10  19  18  19  19  17  19  19  19  18  18  15  17  18  18  19  19  18  15  16  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 1   18  19  20  20  15  18  20  20  17  20  18  16  19  20  20  19  19  18  18  2   
Scrap Engine Consumption   301  | .   .   .   .   .   .   .   .   .   36  4   9   .   31  12  17  61  1   10  74  46  
  Constructs Created       24   | .   .   .   .   .   .   .   .   .   4   .   2   .   5   1   .   4   .   .   8   .   
  Constructs Modified      83   | .   .   .   .   .   .   .   .   .   10  .   1   .   4   5   4   13  1   .   30  15  

 Class Distribution 
--------------------
 73% | Mutant
 16% | Construct
  4% | Scavenger-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -9/Materials
              Mutant | -9/Mines
              Mutant | -9/Exiles
              Mutant | -8/Mines
              Mutant | -8/Materials
              Mutant | -8/Storage
              Mutant | -8/Recycling
           Construct | -6/Factory
              Mutant | -6/Lower Caves
              Mutant | -6/Lower Caves
              Mutant | -5/Factory
           Construct | -4/Factory
           Construct | -3/Research
           Construct | -3/Armory
    Scavenger-Mutant | -2/Research
            Assassin | -2/DSF
           Construct | -2/Garrison
 Scavenger-Construct | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   -4   -3   -3   -2   -2   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Fac  Res  Arm  Res  DSF  Gar  Acc  
Matter Collected           5240 | 242  315  80   190  10   12   220  149  379  388  25   401  22   408  164  .    311  .    70   1179 675  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8432 | 75   389  .    620  .    .    194  91   721  1208 15   404  .    744  166  66   931  .    232  661  1915 
  Parts                    420  | 6    16   .    39   .    .    14   6    32   60   .    16   .    31   13   7    42   .    9    28   101  
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | 1    .    .    1    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    .    .    .    .    .    .    12   3    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Arm Res DSF Gar Acc 
Combat Hostiles Destroyed  131  | .   8   .   17  .   .   10  2   10  7   .   13  .   9   3   1   17  .   3   9   22  
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   5   1   
  Guns                     63   | .   7   .   13  .   .   .   .   5   4   .   1   .   7   1   1   12  .   .   3   9   
  Cannons                  32   | .   .   .   4   .   .   .   2   5   3   .   7   .   .   2   .   .   .   .   1   8   
  AOE                      21   | .   1   .   .   .   .   10  .   .   .   .   5   .   2   .   .   2   .   1   .   .   
Classes Destroyed          21   | 1   3   .   4   .   .   .   1   2   3   .   1   .   1   .   .   3   .   .   1   1   
  Worker                   3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Builder                  7    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   5   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 16   | .   .   .   .   .   .   .   .   2   10  .   .   .   3   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  26   | .   .   .   9   .   .   4   .   .   .   .   6   .   .   .   .   4   .   .   3   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Grunt                    39   | .   8   .   4   .   .   5   .   4   .   .   5   .   4   .   .   2   .   .   .   7   
  Brawler                  3    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   16   | .   .   .   3   .   .   .   1   4   4   .   1   .   .   1   .   .   .   .   2   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Specialist               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   
  Hunter                   9    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   3   .   .   2   1   
  Programmer               19   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   1   4   .   .   1   6   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scientist                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scrapper                 3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Infiltrator              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           9    | 3   3   .   6   .   .   4   1   5   4   1   3   .   5   2   1   6   .   2   3   9   
  Combat Bots Only         8    | .   3   .   6   .   .   4   1   3   3   .   3   .   4   2   1   6   .   2   3   8   
Max Kills in Single Turn   3    | 1   1   .   1   .   .   3   1   2   1   1   2   .   1   1   1   1   .   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   .   .   3   .   .   .   .   2   .   1   .   .   1   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   -4   -3   -3   -2   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Fac  Res  Arm  Res  DSF  Gar  Acc  
Hostile Shots Fired        2129  | .    59   3    80   .    80   16   16   62   36   76   140  39   75   14   7    551  .    112  277  486  
  Missed                   734   | .    17   1    27   .    19   8    7    19   3    29   46   10   23   5    1    243  .    55   63   158  
Damage Taken               26911 | .    659  29   710  .    1129 174  118  697  641  732  1433 657  1229 193  129  4981 .    679  6403 6318 
  Core                     4767  | .    145  .    175  .    198  24   15   57   25   144  324  255  170  .    .    783  .    46   778  1628 
  Absorbed by Shields      1036  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1036 
  Redirected to Shielding  280   | .    .    .    .    .    .    .    .    .    .    .    44   .    .    .    .    236  .    .    .    .    
  Ignored by Resistances   961   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   .    .    600  304  
  Regen/Repaired (Parts)   5604  | .    .    .    .    .    .    .    .    .    105  .    187  .    444  247  29   920  119  .    2729 824  
Core Remaining (%)         55    | 100  .    42   .    .    .    .    .    .    82   .    .    14   83   100  .    39   .    .    43   .    
Volleys Fired              482   | 5    36   1    37   2    .    11   9    45   51   .    37   2    47   6    1    70   .    2    76   44   
  Largest                  5     | 2    2    2    2    1    .    1    2    2    2    .    2    1    2    4    2    3    .    2    4    5    
  Hottest                  329   | 70   70   90   136  68   .    33   108  103  126  .    121  36   145  287  145  198  .    125  231  329  
Shots Fired                869   | 10   70   2    57   2    .    11   17   84   101  .    49   2    48   19   2    124  .    3    102  166  
  Gun                      566   | 10   70   2    43   .    .    .    7    43   67   .    10   .    44   11   2    103  .    2    53   99   
  Cannon                   241   | .    .    .    14   2    .    .    8    39   34   .    34   .    .    8    .    5    .    1    29   67   
  Launcher                 26    | .    .    .    .    .    .    11   2    2    .    .    5    2    4    .    .    .    .    .    .    .    
  Special                  36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    20   .    
  Kinetic                  435   | 5    36   .    .    .    .    .    7    43   67   .    44   .    39   6    .    25   .    2    64   97   
  Thermal                  245   | 5    11   .    14   2    .    .    8    39   34   .    .    .    5    11   2    52   .    .    9    53   
  Explosive                26    | .    .    .    .    .    .    11   2    2    .    .    5    2    4    .    .    .    .    .    .    .    
  Electromagnetic          127   | .    23   2    43   .    .    .    .    .    .    .    .    .    .    2    .    31   .    1    9    16   
  Robot Hit Streak         16    | 7    13   1    16   .    .    3    5    8    11   .    9    .    15   7    1    9    .    1    12   12   
  Robot Miss Streak        6     | .    4    1    2    4    .    6    1    3    4    .    3    .    3    2    1    5    .    3    4    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    1    .    1    .    .    .    .    .    .    1    
  Secondary Targets        4     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           564   | 7    54   2    44   .    .    6    9    48   57   1    32   5    33   15   1    71   .    3    73   103  
  Core Hits                331   | 3    23   .    28   .    .    19   5    20   29   .    21   4    23   7    1    38   .    4    24   82   
  Critical Kills           14    | .    .    .    .    .    .    .    .    .    .    .    3    .    7    1    1    .    .    .    .    2    
  Critical Parts Destroyed 18    | .    .    .    .    .    .    .    .    .    1    .    6    .    7    .    .    1    .    .    1    2    
  Critical Strikes         41    | 1    .    .    .    .    .    .    .    .    1    .    9    .    14   1    1    2    .    .    7    5    
    Burn                   2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Destroy                33    | .    .    .    .    .    .    .    .    .    1    .    9    .    14   1    1    1    .    .    2    4    
    Impale                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    
Melee Attacks              111   | .    .    .    .    .    .    .    .    3    .    7    .    5    7    2    26   13   .    1    33   14   
  Impact                   13    | .    .    .    .    .    .    .    .    .    .    7    .    4    .    2    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 98    | .    .    .    .    .    .    .    .    3    .    .    .    1    7    .    26   13   .    1    33   14   
  Sneak Attacks            10    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    7    1    
    Combat Hostiles        7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Damage Inflicted           17882 | 87   845  23   773  .    .    1026 245  1058 1319 81   1143 314  1158 535  32   2431 .    293  2055 4464 
  Guns                     7694  | 86   657  21   545  .    .    .    49   506  735  .    152  .    708  234  32   1637 .    9    687  1636 
  Cannons                  4012  | .    .    .    171  .    .    .    175  552  486  .    613  .    .    164  .    17   .    5    218  1611 
  Explosions               4348  | .    188  .    57   .    .    1008 21   .    .    .    378  132  450  .    .    720  .    215  65   1114 
  Melee                    1705  | .    .    .    .    .    .    .    .    .    .    81   .    182  .    137  .    57   .    64   1081 103  
  Ramming                  123   | 1    .    2    .    .    .    18   .    .    98   .    .    .    .    .    .    .    .    .    4    .    
  Kinetic                  5739  | 24   183  .    .    .    .    .    49   506  735  .    765  .    686  140  .    275  .    9    813  1554 
  Thermal                  4737  | 62   313  .    228  .    .    .    175  552  486  .    .    .    22   234  32   1167 .    .    29   1437 
  Explosive                2175  | .    .    .    .    .    .    1008 21   .    .    .    378  132  450  .    .    186  .    .    .    .    
  Electromagnetic          3403  | .    349  21   545  .    .    .    .    .    .    .    .    .    .    24   .    746  .    220  128  1370 
  Impact                   382   | .    .    .    .    .    .    .    .    .    .    81   .    164  .    137  .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1323  | .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    57   .    64   1081 103  
Highest Corruption         25    | .    .    .    .    .    .    2    .    1    1    4    4    4    7    .    .    12   .    3    25   15   
  Average Corruption       8     | .    .    .    .    .    .    2    .    1    1    3    4    4    3    .    .    1    .    3    23   8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  343   | .    .    .    .    .    .    6    .    3    23   .    98   1    12   .    .    4    .    1    168  27   
    Message Errors         88    | .    .    .    .    .    .    2    .    1    6    .    24   .    2    .    .    1    .    1    43   8    
    Matter Fused           94    | .    .    .    .    .    .    3    .    2    7    .    28   1    3    .    .    .    .    .    43   7    
    Heat Flow Errors       35    | .    .    .    .    .    .    .    .    .    1    .    8    .    3    .    .    .    .    .    20   3    
    Energy Discharges      46    | .    .    .    .    .    .    1    .    .    1    .    15   .    1    .    .    1    .    .    25   2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            6     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    3    1    
    Data Loss (minor)      42    | .    .    .    .    .    .    .    .    .    5    .    14   .    1    .    .    1    .    .    18   3    
    Data Loss (major)      13    | .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    8    1    
    Misfires               6     | .    .    .    .    .    .    .    .    .    2    .    3    .    .    .    .    1    .    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    2    .    
    Weapon Failures        8     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    5    2    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overflow Damage            479   | .    69   .    25   .    .    48   .    14   5    41   63   .    .    97   .    .    .    .    93   24   
  Projectiles              43    | .    .    .    .    .    .    .    .    14   5    .    .    .    .    .    .    .    .    .    .    24   
  Explosions               205   | .    69   .    25   .    .    48   .    .    .    .    63   .    .    .    .    .    .    .    .    .    
  Melee                    231   | .    .    .    .    .    .    .    .    .    .    41   .    .    .    97   .    .    .    .    93   .    
Knockbacks                 13    | .    .    .    .    .    .    .    .    .    .    .    6    2    .    .    .    .    .    .    .    5    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    5    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      759   | .    83   .    33   .    .    78   .    23   .    .    32   .    187  .    .    112  .    .    2    209  
  Shots                    17    | .    2    .    1    .    .    4    .    1    .    .    1    .    4    .    .    1    .    .    .    3    
  Rammed                   11    | 3    .    1    .    .    .    5    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Targets Rammed             20    | 3    .    1    .    .    .    5    .    .    9    .    .    .    .    .    .    .    1    .    1    .    
  Kicked                   9     | .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        431   | 60   283  30   165  34   .    36   267  33   269  9    247  6    367  339  .    353  .    .    431  203  
  Average Temperature      93    | 28   96   18   54   22   .    22   91   14   58   9    107  6    157  124  .    105  .    .    119  95   
  Received Heat Transfer   5365  | .    339  .    177  .    120  63   27   207  314  105  492  243  189  27   .    132  .    .    2173 757  
  Effects                  5     | .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Interference           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    1    .    4    
  Combat Hostiles          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    4    
  Parts Fried              18    | .    1    .    1    .    .    .    .    .    .    1    .    .    .    2    .    3    .    1    .    9    
  Impact Corruptions       4     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | 1    2    .    .    .    .    .    .    1    2    .    .    .    .    .    .    4    .    .    .    1    
  Heat Transferred         5771  | 259  520  .    396  .    .    .    259  814  518  .    .    .    .    148  37   1103 .    .    37   1680 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Latent Energy Used         1309  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    506  .    200  272  331  
  LE Corruption            24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    3    6    5    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   -4   -3   -3   -2   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Fac  Res  Arm  Res  DSF  Gar  Acc  
Peak Influence             2533 | 15   180  100  496  193  .    115  112  266  86   658  .    .    138  187  154  383  170  241  2533 1905 
  Initial                  1519 | .    9    26   .    193  .    .    7    46   54   654  .    .    76   49   .    25   155  127  173  1519 
  Average                  379  | 4    67   26   273  82   .    52   35   163  16   610  .    .    59   77   71   238  156  176  1289 1661 
Maximum Alert Level        5    | .    .    .    2    .    .    .    .    1    .    2    .    .    .    .    .    1    .    1    5    5    
  Low Security (%)         67   | 100  100  100  27   100  .    100  100  55   100  .    .    .    100  100  100  34   100  61   4    .    
  Level 1                  11   | .    .    .    61   .    .    .    .    44   .    7    .    .    .    .    .    65   .    38   15   .    
  Level 2                  3    | .    .    .    11   .    .    .    .    .    .    92   .    .    .    .    .    .    .    .    3    .    
  Level 3                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   42   
  Level 5                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   38   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          28   | .    2    .    3    .    .    .    .    1    .    1    .    .    4    .    1    4    .    1    .    11   
  Investigation            5    | .    2    .    1    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
  Extermination            6    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    1    .    .    .    1    
  Reinforcement            9    | .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    3    .    1    .    2    
  Assault                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Arm Res DSF Gar Acc 
Distress Signals           11   | .   1   .   2   .   .   .   .   2   .   .   .   .   .   .   1   2   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              337  | .   18  5   41  .   9   10  5   18  7   9   14  4   15  6   5   54  1   4   35  77  
  Peak Tracking Total      27   | .   4   3   7   .   9   4   4   5   4   10  4   4   5   3   9   8   1   2   5   27  
  Tactical Retreats        23   | .   1   .   7   .   .   .   .   .   .   .   1   .   2   .   2   4   .   .   3   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Arm Res DSF Gar Acc 
Traps Triggered            17   | .   2   .   5   .   .   .   .   2   .   1   .   .   .   .   .   1   .   1   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Most Traps Carried         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -4  -3  -3  -2  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Arm Res DSF Gar Acc 
Machines Disabled          32   | .   4   .   1   .   .   1   .   4   4   .   .   .   .   .   .   10  .   .   6   2   
  Max in Single Turn       3    | .   3   .   1   .   .   1   .   2   2   .   .   .   .   .   .   1   .   .   1   1   
  Garrison Relay           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Arm Res DSF Gar Acc 
Machines Accessed          56   | .   8   2   8   .   1   .   .   2   15  1   1   .   2   .   1   9   1   .   4   1   
  Terminals                39   | .   8   1   7   .   .   .   .   2   6   1   .   .   1   .   1   6   1   .   4   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   1   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                133  | .   24  3   17  .   1   .   .   3   47  2   1   .   5   .   1   18  2   .   8   1   
  Successful               76   | .   15  3   11  .   1   .   .   3   25  1   1   .   4   .   1   6   1   .   4   .   
  Failed                   57   | .   9   .   6   .   .   .   .   .   22  1   .   .   1   .   .   12  1   .   4   1   
    Catastrophic           10   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   3   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   76   | .   22  3   15  .   1   .   .   2   23  .   .   .   2   .   1   6   .   .   .   1   
  Terminals                94   | .   24  2   16  .   .   .   .   3   17  2   .   .   3   .   1   15  2   .   8   1   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          29   | .   .   .   1   .   .   .   .   .   28  .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             30   | .   5   3   2   .   1   .   .   3   4   1   1   .   1   .   .   4   1   .   4   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   1   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         35   | .   10  .   9   .   .   .   .   .   13  .   .   .   1   .   1   1   .   .   .   .   
  Terminals                26   | .   10  .   8   .   .   .   .   .   5   .   .   .   1   .   1   1   .   .   .   .   
    Botnet                 9    | .   2   .   3   .   .   .   .   .   1   .   .   .   1   .   1   1   .   .   .   .   
    Skim                   17   | .   8   .   5   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   1   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   8   1   4   .   .   .   .   .   14  1   .   .   2   .   1   8   1   .   2   1   
  Full Trace Events        17   | .   2   .   1   .   .   .   .   .   11  .   .   .   1   .   .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   40   | .   .   .   .   .   .   .   .   .   .   .   .   .   40  .   .   .   .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   69   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   69  .   .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     26   | .   .   .   .   .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -4  -3  -3  -2  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Arm Res DSF Gar Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  .   
  Machine Destruction      20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   6   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   -4   -3   -3   -2   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Fac  Res  Arm  Res  DSF  Gar  Acc  
Total Allies               25   | .    .    2    .    3    .    .    .    .    .    .    .    1    1    .    .    7    .    .    11   .    
  Largest Group            4    | .    .    2    1    3    3    .    .    .    .    .    .    1    1    1    1    3    .    .    4    2    
  Highest-Rated Group      267  | .    .    42   31   40   40   .    .    .    .    .    .    135  14   14   14   168  .    .    267  190  
  Highest-Rated Ally       148  | .    .    31   31   16   16   .    .    .    .    .    .    135  14   14   14   56   .    .    148  95   
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Ally Attacks               172  | .    .    20   3    .    5    .    .    .    .    .    .    8    .    .    .    30   .    .    100  6    
  Total Damage             4434 | .    .    398  20   .    41   .    .    .    .    .    .    212  .    .    .    892  .    .    2532 339  
  Kills                    35   | .    .    6    .    .    1    .    .    .    .    .    .    4    .    .    .    1    .    .    22   1    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Fac Res Arm Res DSF Gar Acc 
Robot Analysis Total       4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   
  Drone Recoveries         14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   -4   -3   -3   -2   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Fac  Res  Arm  Res  DSF  Gar  Acc  
Turns Passed               25440 | 104  1506 2056 1151 934  329  1752 246  1123 3468 434  4450 48   1073 496  722  872  23   75   3564 1014 
Spaces Moved               10459 | 48   711  693  770  771  267  958  157  421  1399 261  471  4    419  220  635  714  19   59   1099 363  
  Core                     503   | 3    .    .    .    .    .    .    .    .    .    .    450  4    26   .    .    .    .    .    .    20   
  Treads                   3038  | 45   633  693  25   .    .    .    .    .    .    .    .    .    123  99   .    249  19   59   1002 91   
  Legs                     2151  | .    .    .    .    .    .    .    .    357  1396 261  21   .    34   79   .    .    .    .    3    .    
  Wheels                   2844  | .    78   .    745  771  267  958  25   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1051  | .    .    .    .    .    .    .    132  62   3    .    .    .    236  42   217  13   .    .    94   252  
  Flight                   872   | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    418  452  .    .    .    .    
  Fastest Speed            37    | 50   105  240  105  120  105  150  108  108  122  125  193  900  136  179  37   37   111  111  102  50   
  Average Speed            212   | 153  180  240  123  120  120  150  122  204  231  125  925  912  222  198  76   77   111  111  293  218  
  Slowest Speed            1100  | 160  240  240  240  120  150  150  420  472  410  193  1100 950  900  222  179  213  111  111  502  316  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       47    | 5    97   97   67   100  52   103  18   61   99   10   65   1    9    5    13   44   2    47   88   11   
  Regions Visited          20
    Branch Regions         9
  Pre-discovered Areas     4     | .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    1    .    1    1    1    .    .    1    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      12    | 1    1    1    .    1    .    .    .    1    1    .    1    1    1    1    1    1    .    .    .    .    
Scrap Searched             7     | .    .    2    .    1    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 107   | .    .    .    .    .    .    .    12   12   .    6    .    17   2    1    25   17   .    .    7    8    
Terrain Destroyed          481   | .    44   .    4    .    .    108  21   37   10   6    48   32   13   3    25   49   .    14   12   55   
  Melee                    50    | .    .    .    .    .    .    .    .    .    .    6    .    .    2    1    25   1    .    .    7    8    
  Projectile               40    | .    .    .    .    .    .    .    2    15   10   .    1    .    .    2    .    5    .    .    2    3    
  AOE                      391   | .    44   .    4    .    .    108  19   22   .    .    47   32   11   .    .    43   .    14   3    44   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   -4   -3   -3   -2   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Fac  Res  Arm  Res  DSF  Gar  Acc  
Total                      12820 | 64   872  1085 909  779  274  1257 195  602  1551 356  525  14   506  265  820  912  20   63   1301 450  
  Wait                     1301  | 1    84   381  63   2    1    275  .    103  45   79   3    1    8    20   127  70   .    .    37   1    
  Move                     10432 | 48   710  692  769  770  266  957  156  420  1398 260  470  3    418  219  634  713  18   58   1090 363  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  121   | 1    20   4    11   2    1    2    7    6    7    6    3    .    7    6    12   9    .    .    14   3    
  Fast Attach              46    | 7    1    .    9    .    .    1    6    .    3    1    .    .    5    2    1    4    .    .    5    1    
  Attach                   61    | .    2    .    6    .    5    2    1    .    3    1    4    3    1    4    3    6    .    1    12   7    
  Detach                   36    | .    1    .    1    .    .    .    2    .    7    .    2    1    4    2    2    7    .    .    7    .    
  Swap                     87    | .    11   .    5    1    .    4    5    15   7    1    3    .    2    .    3    8    1    1    11   9    
  Drop                     113   | .    7    3    8    2    1    .    9    10   21   1    3    .    7    4    11   12   .    .    6    8    
  Fire                     482   | 5    36   1    37   2    .    11   9    45   51   .    37   2    47   6    1    70   .    2    76   44   
  Melee                    110   | .    .    .    .    .    .    .    .    3    .    7    .    4    7    2    26   13   .    1    33   14   
  Ram                      6     | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     9     | .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | 2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Escape Stasis            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Rewire                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Trap                     3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: Fac x2 / *Sto)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory
-3/Research
-3/Armory
-2/Research
-2/DSF
-2/Garrison (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
  Turn | Location       | Event
     6 | -11/Scrapyard  | Discovered new exit (range 16)
   105 | -11/Scrapyard  | Entered Materials
   315 | -10/Materials  | Build established: Mutant
   383 | -10/Materials  | Discovered new exit (range 8)
   645 | -10/Materials  | Discovered new exit (range 15)
   753 | -10/Materials  | Discovered new exit (range 11)
   914 | -10/Materials  | Core integrity fell below 50%
  1001 | -10/Materials  | Discovered new exit (range 15)
  1481 | -10/Materials  | Learned Storage security intel
  1549 | -10/Materials  | Learned Storage terminal intel
  1568 | -10/Materials  | Learned 2 Mines zone layouts
  1578 | -10/Materials  | Loaded intel: 5 trap records
  1581 | -10/Materials  | Loaded intel: 1 repair station location
  1583 | -10/Materials  | Identified exit to Subcaves
  1594 | -10/Materials  | Learned 4 Subcaves zone layouts
  1611 | -10/Materials  | Entered Mines
  1625 | -10/Mines      | Met a Derelict bent on vengeance
  1736 | -10/Mines      | Discovered new exit (range 14)
  1743 | -10/Mines      | Learned Materials terminal intel
  1939 | -10/Mines      | Found the Drone Emporium
  1957 | -10/Mines      | Found Prototype Device
  2103 | -10/Mines      | Assembled infested the area
  2160 | -10/Mines      | Found a hidden stash of uninstalled traps
  2797 | -10/Mines      | Learned 4 Materials zone layouts
  3323 | -10/Mines      | Discovered new exit (range 9)
  3667 | -10/Mines      | Entered Materials
  3667 | -9/Materials   | Accompanied by 1 ally
  3667 | -9/Materials   | Evolved 2 slots: Utility x2
  3668 | -9/Materials   | Identified exit to Mines
  3670 | -9/Materials   | Loaded intel: 11 terminal locations
  3672 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
  4116 | -9/Materials   | Discovered new exit (range 16)
  4470 | -9/Materials   | Discovered new exit (range 16)
  4721 | -9/Materials   | Identified exit to Materials
  4721 | -9/Materials   | Learned location of 1 exit from Materials
  4760 | -9/Materials   | Learned 2 Materials zone layouts
  4804 | -9/Materials   | Learned Storage emergency access door positions
  4810 | -9/Materials   | Learned Storage emergency access door positions
  4818 | -9/Materials   | Entered Mines
  4855 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4947 | -9/Mines       | Learned Materials stockpile data
  5072 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  5092 | -9/Mines       | Discovered exit to Materials (range 6)
  5210 | -9/Mines       | Discovered exit to Materials (range 9)
  5411 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  5743 | -9/Mines       | Discovered new exit (range 5)
  5752 | -9/Mines       | Entered Exiles
  5752 | -9/Exiles      | Accompanied by 3 allies
  5753 | -9/Exiles      | Identified exit to Mines
  5785 | -9/Exiles      | Met 8R-AWN
  5803 | -9/Exiles      | Met EX-HEX
  5853 | -9/Exiles      | Met EX-DEC
  5884 | -9/Exiles      | Met EX-BIN
  5899 | -9/Exiles      | Aligned with FarCom system
  5900 | -9/Exiles      | Given EX-Vault access code
  5934 | -9/Exiles      | Opened EX-Vault
  5944 | -9/Exiles      | Found Latent Energy Streamer
  5971 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  5984 | -9/Exiles      | Exiles lab attacked by MAIN.C
  6051 | -9/Exiles      | Core integrity fell below 50%
  6070 | -9/Exiles      | Core integrity fell below 20%
  6075 | -9/Exiles      | Lost 3 allies
  6081 | -9/Exiles      | Left Exiles lab with Latent Energy Streamer
  6081 | -9/Exiles      | Entered Mines
  6100 | -8/Mines       | Lost 8 parts (1p3n2u2w)
  6251 | -8/Mines       | Discovered exit to Materials (range 9)
  7148 | -8/Mines       | Discovered exit to Materials (range 12)
  7833 | -8/Mines       | Entered Materials
  7833 | -8/Materials   | Evolved 2 slots: Propulsion x2
  7834 | -8/Materials   | Identified exit to Storage
  7835 | -8/Materials   | Identified exit to Factory
  8079 | -8/Materials   | Entered Storage
  8082 | -8/Storage     | Loaded intel: 10 terminal locations
  8616 | -8/Storage     | Discovered exit to Factory (range 15)
  8619 | -8/Storage     | Build established: Scavenger-Mutant
  8879 | -8/Storage     | Used back door to open Recycling access
  8879 | -8/Storage     | Discovered new exit (range 5)
  9068 | -8/Storage     | Build established: Mutant
  9202 | -8/Storage     | Entered Recycling
  9491 | -8/Recycling   | Scanned before Scraplab entrance
 11196 | -8/Recycling   | Discovered new exit (range 15)
 11835 | -8/Recycling   | Entered Scraplab
 11866 | -8/Recycling   | Angered Scraplab inhabitants
 11866 | -8/Recycling   | Found Prototype Device
 11866 | -8/Recycling   | Identified Scrap Engine
 12387 | -8/Recycling   | Build established: Construct
 12670 | -8/Recycling   | Entered Factory
 12670 | -6/Factory     | Evolved 4 slots: Power x1, Utility x1, Weapon x2
 12868 | -6/Factory     | Identified exit to DSF
 12925 | -6/Factory     | Discovered new exit (range 6)
 12933 | -6/Factory     | Identified exit to Lower Caves
 13020 | -6/Factory     | Search patrols dispatched
 13104 | -6/Factory     | Entered Lower Caves
 13198 | -6/Lower Caves | Lost 6 parts (1p3n2w)
 13423 | -6/Lower Caves | Build established: Mutant
 14892 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 16936 | -6/Lower Caves | Core integrity fell below 50%
 16977 | -6/Lower Caves | Lost 3 parts (1p2w)
 17469 | -6/Lower Caves | Discovered new exit (range 6)
 17554 | -6/Lower Caves | Entered another Lower Caves area
 17565 | -6/Lower Caves | AD-0RF showed up to help
 17567 | -6/Lower Caves | AD-0RF revealed a hidden path
 17571 | -6/Lower Caves | Core integrity fell below 20%
 17602 | -6/Lower Caves | Entered Factory
 17602 | -5/Factory     | Evolved 2 slots: Utility x2
 18217 | -5/Factory     | Build established: Scavenger-Mutant
 18286 | -5/Factory     | Lost 4 parts (1p1n2w)
 18335 | -5/Factory     | Discovered new exit (range 9)
 18407 | -5/Factory     | Fabricated M-13 Machinist (x1)
 18546 | -5/Factory     | Build established: Mutant
 18675 | -5/Factory     | Entered another Factory area
 18675 | -4/Factory     | Accompanied by 1 ally
 18675 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 19003 | -4/Factory     | Discovered new exit (range 5)
 19171 | -4/Factory     | Entered Research
 19171 | -3/Research    | Accompanied by 1 ally
 19171 | -3/Research    | Evolved 2 slots: Propulsion x1, Weapon x1
 19875 | -3/Research    | Discovered new exit (range 11)
 19878 | -3/Research    | Build established: Construct
 19893 | -3/Research    | Entered Armory
 19894 | -3/Armory      | Met VL-GR5, who suggested a friendly competition
 19935 | -3/Armory      | Energy Cycler disabled
 20059 | -3/Armory      | Lost the competition with VL-GR5
 20155 | -3/Armory      | Found Prototype Device
 20155 | -3/Armory      | Identified Exp. Thermal Defense Suite
 20173 | -3/Armory      | Fabricated Adv. Heavy Siege Treads?
 20220 | -3/Armory      | Found Prototype Protection
 20359 | -3/Armory      | VL-GR5 did not survive their latest romp through Armory
 20536 | -3/Armory      | Spotted Armor Guard
 20540 | -3/Armory      | Spotted Armor Guard
 20549 | -3/Armory      | Found Adv. Powered Armor
 20634 | -3/Armory      | Lost 4 allies
 20721 | -3/Armory      | Discovered new exit (range 11)
 20739 | -3/Armory      | Lost 3 allies
 20749 | -3/Armory      | Core integrity fell below 50%
 20749 | -3/Armory      | System corruption reached 10%
 20765 | -3/Armory      | Entered Research
 20765 | -2/Research    | Evolved 2 slots: Propulsion x2
 20788 | -2/Research    | Identified exit to DSF
 20788 | -2/Research    | Entered DSF
 20819 | -2/DSF         | Additional patrols routed to DSF
 20851 | -2/DSF         | Discovered new exit (range 11)
 20863 | -2/DSF         | Entered Garrison
 20946 | -2/Garrison    | Spotted B-90 Cyclops
 20955 | -2/Garrison    | Triggered checkpoint
 21024 | -2/Garrison    | Spotted B-90 Cyclops
 21063 | -2/Garrison    | Triggered checkpoint
 21095 | -2/Garrison    | Lost 3 parts (2p1w)
 21122 | -2/Garrison    | Crushed by falling debris
 21123 | -2/Garrison    | System corruption reached 10%
 21145 | -2/Garrison    | Build established: Mutant
 21180 | -2/Garrison    | Identified Splice Drone Bay
 21188 | -2/Garrison    | Allies destroyed B-90 Cyclops
 21203 | -2/Garrison    | Lost 8 parts (1p1n5u1w)
 21262 | -2/Garrison    | Destroyed B-90 Cyclops
 21407 | -2/Garrison    | Garrison Relay disabled
 21426 | -2/Garrison    | Found Adv. Force Booster
 21440 | -2/Garrison    | Found Adv. Force Booster
 21577 | -2/Garrison    | Discovered new exit (range 44)
 21577 | -2/Garrison    | Discovered new exit (range 65)
 21577 | -2/Garrison    | Discovered new exit (range 55)
 21613 | -2/Garrison    | Triggered checkpoint
 21628 | -2/Garrison    | Triggered checkpoint
 21729 | -2/Garrison    | Triggered checkpoint
 21839 | -2/Garrison    | Triggered checkpoint
 21867 | -2/Garrison    | Garrison Relay disabled
 22070 | -2/Garrison    | Core integrity fell below 50%
 22316 | -2/Garrison    | Lost 4 allies
 22523 | -2/Garrison    | Triggered checkpoint
 22553 | -2/Garrison    | Garrison Relay disabled
 22937 | -2/Garrison    | Found Adv. Force Booster
 22943 | -2/Garrison    | Found Adv. Force Booster
 23096 | -2/Garrison    | Build established: Construct
 23196 | -2/Garrison    | Spotted Striker
 23627 | -2/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 23957 | -2/Garrison    | Found embedded Infiltrators
 24045 | -2/Garrison    | Triggered checkpoint
 24097 | -2/Garrison    | Garrison Relay disabled
 24253 | -2/Garrison    | Garrison Relay disabled
 24427 | -2/Garrison    | Entered Access
 24427 | -1/Access      | Accompanied by 2 allies
 24427 | -1/Access      | Evolved 2 slots: Utility x2
 24644 | -1/Access      | P-80 Master assimilated allied TQ-6BX(x)
 24651 | -1/Access      | P-80 Master assimilated allied JO-Y8I(x)
 24976 | -1/Access      | First assault squad dispatched
 25049 | -1/Access      | System corruption reached 10%
 25088 | -1/Access      | Destroyed 8 combat bots
 25147 | -1/Access      | Build established: Scavenger-Construct
 25214 | -1/Access      | Energy Cycler disabled
 25247 | -1/Access      | High security lockdown imminent
 25313 | -1/Access      | Spotted B-99 Colossus
 25327 | -1/Access      | High security lockdown engaged
 25426 | -1/Access      | Core integrity fell below 50%
 25436 | -1/Access      | Core integrity fell below 20%
 25441 | -1/Access      | Destroyed by H-81 Overseer with Heavy Linear Accelerator

 Last Messages 
---------------
25426_ U-05 Engineer builds a Wall.
25427_ Scrap Engine consumes Hyp. Railgun.
25429_ M-36 Artificer fits Backup Power VII on G-73 Enforcer.
25430_ Core Analyzer severed.
25431_ The unstable cave ceiling collapses.
25431_ Penetrated by Slug. <x2>
25431_ Slug penetrates Wall. <x3>
25431_ Penetrated by Slug.
25431_ Slug penetrates Wall.
25432_ Mic. Antimatter Reactor destroyed.
25432_ Scrap Engine destroyed.
25433_ L-61 Swordsman destroyed.
25435_ Imp. Terrain Scanner destroyed.
25435_ Knocked back. <x2>
25436_ Slug penetrates Wall. <x2>
25436_ Slug penetrates G-73 Enforcer.
25436_ Slug penetrates Wall.
25436_ Slug penetrates Door.
25441_ System corrupted: Component data lost.
25441_ Adv. Coolant Injector destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| +????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????  ???"?????????????????????????? |
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|  ????????????????#   """ ????????????????????????? |
| ???     ?????????+    ""  ???????????????????????? |
| ?       #????????#        ???????????????????????? |
| ??      #????????#        ???????????????????????? |
|         #????????#        ????YYY????????????????? |
|         +????????#       #?????Y?????????????????? |
|         ##??????##       ##??????????????????????? |
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|  ""       #######         #??????????????????????? |
|  Y"                       #??????????????????????? |
|  ""          x            #??????????????????????? |
|  ""             x    H   @##?????????????????????? |
|  "%"        g             #??????????????????????? |
| " "      gi gg         %  #??????????????????????? |
|         g  ######         #??????????????????????? |
| ##      BB " ???#         #??????????????????????? |
|   *[  = BB  #######     ###########??????????????? |
| "[%= !/%    g  g  #    %#       ! #??????????????? |
| " =!  %/ g l g!   # l   #         #??????????????? |
| #          gg/%   g    %+   "     #??????????????? |
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| ##         #      ;     #?   "  ?????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           102
Coolant Potential          100
Energy Generation          53
Energy Capacity            1297
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Cloak Strength             2
Armor Coverage             675
Resistance: TH             30
Resistance: EM             25
Utility Shielding          66
Point Defense Rating       240
Phase Shifting             10
Evasion (%)                62
Target Analysis            11
Core Analysis              6
Recoil Reduction           4
Particle Charging          20
Force Boost                40
Salvage Targeting          4

 Item Schematics 
-----------------
 Melee Analysis Suite | -8/Recycling | Hacked

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
          M-13 Machinist | x1 | -5/Factory 
 Adv. Heavy Siege Treads | x1 | -3/Armory  | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardenedGlidesysFlightbrick
  Manual?         0
Play Time         02:33:58
  Cumulative      147.1 hours
  Start           2024.08.27 @ 22:13:16
  End             2024.08.28 @ 00:50:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          116
  Rogue           116
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          65
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8f516939-2f64-48b0-9851-57634bee2aa1