Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.24 @ 20:00:37 Player: Tessier Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (1881) 1881 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6327 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1000 Matter 272/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Neutrino Core Neutrino Core Transmission Jammer Phase Shifter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Hover Unit Aerolev Unit Gravmag System Gravmag System > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Transmission Jammer Improved Light Armor Plating Shield Generator > --- WEAPON ----------- Improved EM Pulse Cannon Magnetic Acceleration Cannon Improved Plasma Cutter > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Angular Momentum Engine Advanced Signal Interpreter Transmission Jammer Advanced ECM Suite Gauss Cannon Magnetic Acceleration Cannon Rocket Launcher [Rating: 64] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Gravmag System Treads Medium Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . . Utility 6 | . . 1 1 2 1 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 87 | 6 12 6 10 20 8 7 12 6 Power 10 | 1 1 2 1 2 1 . 1 1 Engine 7 | 1 . 1 . 2 1 . 1 1 Core 3 | . 1 1 1 . . . . . Reactor . | . . . . . . . . . Propulsion 22 | 2 4 1 4 2 2 . 4 3 Treads 3 | . . . . . . . 3 . Leg 9 | 2 2 1 1 . 1 . . 2 Wheel . | . . . . . . . . . Hover 6 | . . . 3 2 1 . . . Flight 4 | . 2 . . . . . 1 1 Utility 32 | 1 5 1 4 10 2 4 3 2 Device 19 | . 2 1 1 7 2 3 2 1 Storage 3 | 1 2 . . . . . . . Processor 5 | . 1 . 1 2 . . . 1 Hackware . | . . . . . . . . . Protection 5 | . . . 2 1 . 1 1 . Artifact . | . . . . . . . . . Weapon 23 | 2 2 2 1 6 3 3 4 . Energy Gun 5 | . . . 1 1 . 2 1 . Energy Cannon 4 | . . 1 . 2 1 . . . Ballistic Gun 6 | 2 2 . . 1 . . 1 . Ballistic Cannon 4 | . . . . 1 2 . 1 . Launcher 3 | . . 1 . 1 . . 1 . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 33 | . 2 . . 4 . . 8 19 Power 3 | . . . . . . . . 3 Propulsion 12 | . . . . 1 . . 6 5 Utility 12 | . 1 . . 2 . . 1 8 Weapon 6 | . 1 . . 1 . . 1 3 Highest Loss Streak 11 | . 2 . . 1 . . 3 11 Average Slot Usage (%) 93 | . 97 100 100 97 98 90 97 58 Engine 7 | . 7 . . 6 13 11 11 8 Core 2 | . 6 11 9 . . . . . Leg 6 | . 27 33 12 1 2 . . 3 Hover 16 | . . . 23 27 22 23 17 . Device 23 | . 10 22 18 17 27 27 32 20 Storage 7 | . 15 11 9 7 6 5 5 5 Processor 6 | . . . 7 14 6 5 5 5 Protection 2 | . . . 1 4 4 3 1 1 Energy Gun 2 | . . . 4 2 . 1 4 . Energy Cannon 2 | . . 4 9 3 5 3 . . Ballistic Gun 5 | . 27 15 . 5 . . 2 1 Ballistic Cannon 3 | . . . . 3 6 1 4 3 Launcher 1 | . . 2 4 . . . 2 . Naked Turns . | . . . . . . . . . Heaviest Build 63 | 10 38 32 36 41 57 60 63 62 Greatest Support 84 | 20 20 30 40 39 39 39 84 28 Greatest Overweight (x) 6 | . 1 1 1 2 2 1 2 6 Average Overweight (x) 1 | . . . . 1 1 . 1 3 Largest Inventory Capacity 16 | 6 16 10 10 10 10 10 10 10 Average Capacity 9 | 5 10 10 10 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 10 9 Average Carried 8 | 5 9 9 9 9 9 9 6 7 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 10 10 9 5 Class Distribution -------------------- 28% | Scavenger-Skirmisher 24% | Scavenger-Mutant 19% | Mutant 15% | Infiltrator-Skirmisher 9% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Infiltrator-Skirmisher | -5/Upper Caves Infiltrator-Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Matter Collected 1949 | 272 185 170 82 351 75 . 659 155 Remotely . | . . . . . . . . . Salvage Created 1628 | 43 185 166 194 386 75 . 360 219 Parts 109 | 5 11 16 18 23 7 . 10 19 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . 13 14 Prevented 1 | . . . . . . . 1 . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Combat Hostiles Destroyed 46 | . 6 7 11 6 1 . 7 8 Guns 18 | . 6 1 1 3 . . 4 3 Cannons 16 | . . 2 2 3 1 . 3 5 AOE 12 | . . 4 8 . . . . . Classes Destroyed 13 | 1 2 1 2 3 . . 2 2 Worker 1 | . . . . 1 . . . . Tunneler 2 | 2 . . . . . . . . Recycler 1 | . . . . 1 . . . . Operator 2 | . . . 1 1 . . . . Watcher 3 | . . . 1 2 . . . . Swarmer 20 | . 3 4 7 . . . 1 5 Grunt 11 | . 3 . 4 3 . . 1 . Brawler 2 | . . . . . . . 2 . Duelist 1 | . . . . . . . . 1 Sentry 6 | . . 3 . 1 1 . 1 . Hunter 2 | . . . . . . . 2 . Programmer 4 | . . . . 2 . . . 2 Packrat 1 | . . . . . . . 1 . Samaritan 1 | . . . . . . . . 1 Best Kill Streak 5 | 1 3 5 5 3 1 . 3 5 Combat Bots Only 5 | . 3 5 5 3 1 . 3 5 Max Kills in Single Turn 4 | 1 1 4 4 2 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . 3 4 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Damage Taken 4102 | . 417 73 63 614 100 . 673 2162 Core 1200 | . 45 17 5 81 11 . 57 984 Absorbed by Shields 202 | . . 27 25 9 40 . 101 . Core Remaining (%) 93 | 100 82 95 99 88 98 . . . Volleys Fired 190 | 12 25 11 31 56 3 . 24 28 Largest 3 | 2 2 2 2 2 1 . 3 3 Hottest 166 | 40 40 101 124 132 69 . 166 161 Shots Fired 363 | 24 48 22 58 96 3 . 68 44 Gun 214 | 24 48 15 16 54 . . 41 16 Cannon 126 | . . 4 31 36 3 . 24 28 Launcher 23 | . . 3 11 6 . . 3 . Special . | . . . . . . . . . Kinetic 211 | 24 48 15 . 39 . . 42 43 Thermal 124 | . . 4 47 49 . . 23 1 Explosive 23 | . . 3 11 6 . . 3 . Electromagnetic 5 | . . . . 2 3 . . . Robot Hit Streak 21 | 3 12 5 4 9 4 . 21 6 Robot Miss Streak 7 | 3 7 2 4 6 . . 3 5 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 222 | 10 29 15 25 63 3 . 51 26 Core Hits 105 | 4 11 10 21 21 2 . 23 13 Critical Hits 4 | . 1 . . 1 . . 1 1 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 3 | . 1 . . 1 . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5071 | 95 275 346 867 1275 73 . 1307 833 Guns 2158 | 95 275 78 131 592 . . 706 281 Cannons 1878 | . . 61 225 559 73 . 421 539 Explosions 951 | . . 207 511 124 . . 109 . Melee . | . . . . . . . . . Ramming 84 | . . . . . . . 71 13 Kinetic 2597 | 95 275 78 . 623 . . 706 820 Thermal 1316 | . . 61 356 478 . . 421 . Explosive 951 | . . 207 511 124 . . 109 . Electromagnetic 123 | . . . . 50 73 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 1 . 2 1 . . 3 6 Average Corruption 2 | . 1 . 2 1 . . 3 3 Corruption Purged . | . . . . . . . . . Effects 17 | . . . . 3 . . 6 8 Message Errors 6 | . . . . 2 . . 2 2 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 3 | . . . . . . . . 3 Data Loss (minor) 1 | . . . . . . . 1 . Targeting Errors 3 | . . . . 1 . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 161 | . . 4 36 51 . . 20 50 Projectiles 120 | . . . 20 47 . . 3 50 Explosions 24 | . . 4 16 4 . . . . Melee 17 | . . . . . . . 17 . Knockbacks 8 | . . . . 1 . . . 7 Impact . | . . . . . . . . . Kinetic 8 | . . . . 1 . . . 7 Secondary . | . . . . . . . . . Self-Inflicted Damage 181 | . . 46 42 12 . . 76 5 Shots 5 | . . 1 1 2 . . 1 . Rammed 16 | . . . . . . . 3 13 Targets Rammed 16 | . . . . . . . 3 13 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 370 | . 14 72 339 336 18 . 370 42 Average Temperature 98 | . 5 32 110 118 11 . 116 21 Received Heat Transfer 1080 | . 114 6 6 186 12 . 99 657 Effects 3 | . . . . 1 . . 2 . Shutdowns 1 | . . . . . . . 1 . Matter Decay 1 | . . . . . . . 1 . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . . . . . . . 2 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 1 3 . . . . . Heat Transferred 2726 | . . 111 740 925 . . 950 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Peak Influence 479 | 10 160 243 479 306 58 21 . . Initial 136 | . 6 . 102 136 58 21 . . Average 133 | 4 61 66 322 160 54 21 . . Maximum Alert Level 2 | . . 1 2 1 . . . . Low Security (%) 74 | 100 100 89 14 70 100 100 . . Level 1 22 | . . 10 71 29 . . . . Level 2 2 | . . . 13 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . . 1 3 . . . . Investigation . | . . . . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 3 | . . . 1 2 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Distress Signals 2 | . 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 81 | . 10 9 17 16 1 . 10 18 Peak Tracking Total 6 | . 3 5 6 4 1 . 4 5 Tactical Retreats 12 | . 1 . 3 . . . 2 6 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Traps Triggered 8 | . 1 . 1 2 2 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Machines Disabled 8 | . . 2 2 4 . . . . Max in Single Turn 2 | . . 1 1 2 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Machines Accessed 7 | . 2 2 . 1 . 2 . . Terminals 3 | . 1 1 . 1 . . . . Fabricators 2 | . . . . . . 2 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 19 | . 6 8 . 3 . 2 . . Successful 14 | . 5 7 . 2 . . . . Failed 5 | . 1 1 . 1 . 2 . . Catastrophic 2 | . . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 10 | . 5 2 . 3 . . . . Fabricators 2 | . . . . . . 2 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 6 | . . 6 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 4 1 . 2 . . . . Record 2 | . . . . 2 . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 6 | . . 6 . . . . . . Insert Component 3 | . . 3 . . . . . . Analyze 3 | . . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 2 . . . 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 137 | . . . . . . . . 137 Highest-Rated Ally 137 | . . . . . . . . 137 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Turns Passed 4963 | 128 447 272 526 1049 451 233 1319 538 Spaces Moved 3020 | 67 220 173 290 595 280 302 897 196 Core 27 | 11 . . . . . . . 16 Treads 78 | . . . . . . . 69 9 Legs 633 | 56 220 173 13 . . . . 171 Wheels . | . . . . . . . . . Hover 2282 | . . . 277 595 280 302 828 . Flight . | . . . . . . . . . Fastest Speed 43 | 50 120 120 115 43 105 45 45 150 Average Speed 123 | 108 148 127 117 115 136 72 117 215 Slowest Speed 350 | 120 150 150 126 171 178 105 200 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 4 31 21 25 17 10 9 79 30 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 1 | . . . . . . . 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 135 | . . 23 38 35 . . 29 10 Melee . | . . . . . . . . . Projectile 16 | . . . . . . . 6 10 AOE 119 | . . 23 38 35 . . 23 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Total 3886 | 102 296 204 418 858 346 315 1101 246 Wait 417 | . 14 5 76 137 29 . 154 2 Move 3012 | 66 219 172 289 594 279 301 896 196 Hop . | . . . . . . . . . Pick Up 79 | 15 16 6 6 13 7 4 10 2 Fast Attach 12 | . 2 . . 4 3 2 1 . Attach 36 | 6 1 2 2 4 2 3 10 6 Detach . | . . . . . . . . . Swap 39 | . 9 4 8 12 3 2 1 . Drop 47 | 3 10 4 6 12 7 3 2 . Fire 190 | 12 25 11 31 56 3 . 24 28 Melee . | . . . . . . . . . Ram 12 | . . . . . . . 3 9 Kick 3 | . . . . . . . . 3 Crush . | . . . . . . . . . Escape Stasis 39 | . . . . 26 13 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 129 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 13) 576 | -10/Materials | Entered another Materials area 576 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 641 | -9/Materials | Discovered new exit (range 7) 823 | -9/Materials | Discovered new exit (range 10) 848 | -9/Materials | Entered another Materials area 848 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1369 | -8/Materials | Discovered new exit (range 4) 1373 | -8/Materials | Identified exit to Factory 1374 | -8/Materials | Entered Factory 1374 | -7/Factory | Evolved 2 slots: Utility x2 2320 | -7/Factory | Build established: Scavenger-Skirmisher 2387 | -7/Factory | Discovered new exit (range 15) 2422 | -7/Factory | Identified exit to Factory 2423 | -7/Factory | Entered another Factory area 2423 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2640 | -6/Factory | Build established: Scavenger-Mutant 2825 | -6/Factory | Discovered new exit (range 15) 2873 | -6/Factory | Identified exit to Factory 2874 | -6/Factory | Entered another Factory area 2874 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3098 | -5/Factory | Discovered new exit (range 14) 3107 | -5/Factory | Identified exit to Upper Caves 3107 | -5/Factory | Entered Upper Caves 3424 | -5/Upper Caves | Build established: Infiltrator-Skirmisher 4021 | -5/Upper Caves | Build established: Scavenger-Skirmisher 4094 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4272 | -5/Upper Caves | Lost 3 parts (2n1u) 4291 | -5/Upper Caves | Learned 8 Factory zone layouts 4398 | -5/Upper Caves | Discovered new exit (range 15) 4424 | -5/Upper Caves | Identified exit to Upper Caves 4426 | -5/Upper Caves | Entered another Upper Caves area 4427 | -5/Upper Caves | Encountered a Warlord checkpoint 4491 | -5/Upper Caves | Lost 3 parts (2n1w) 4664 | -5/Upper Caves | Lost 3 parts (1n1u1w) 4750 | -5/Upper Caves | Build established: Infiltrator-Mutant 4908 | -5/Upper Caves | Core integrity fell below 50% 4936 | -5/Upper Caves | Lost 11 parts (3p2n5u1w) 4946 | -5/Upper Caves | Core integrity fell below 20% 4964 | -5/Upper Caves | Core destroyed Last Messages --------------- Imp. Deuterium Engine fries itself beyond repair. Slammed into G-50 Soldier. Lgt. Deuterium Engine destroyed. Imp. Heat Sink destroyed. Carbon-fiber Leg destroyed. Adv. Signal Interpreter destroyed. Adv. Terrain Scanner destroyed. V8&NQL #CVW5TN%LY K/==XK OZF&74 NJRPHH Transmission Jammer destroyed. Slammed into G-50 Soldier. A strange signal echoes through the caves. Slammed into G-50 Soldier. Destabilizing: System corrupted (+2). Adv. ECM Suite destroyed. Slammed into G-50 Soldier. Destabilizing: Core damaged (-10). Slammed into G-50 Soldier. Adv. Signal Interpreter destroyed. Slammed into G-50 Soldier. Destabilizing: Core damaged (-50). Map ----- +----------------------------------------------------+ | ??????????????????## ##### # ## ##### | | ??????????????????# #### ## ## # | | ???????????????????# ##??# # * ## # | | ???????????????????# ### ###### % | | ???????????????????#?????# ##??# ## | | ?????????????????????????# #?### ##### | | ?????????????????????????# ### ##??## | | ?????????????????######### ## ##??## | | ????????????????## ### #?### | | ????????????????# ### #?# | | ???????????????# ### #?# | | ???????????????# ### ### ### #### | | ???????????????# #???# ## #??### ##??## | | ??????????????# #??#??# #?# #???# ####### | | ??????????????# ????#??# #??# #??## ##### | | ????????????????????????# #######??####??# | | ????????????????????#???# #??????????## | | ????????????????????????# #?????#?????## | | ????????????????????????##### #????????#???# | | ????????????????????????????# ###???????#?## | | ?????????????##?????????????# #????????????## | | ?????????????# ##?????????# ###??????????## | | ?????????????# ??????### ##?????#????# | | ?????????????# ???????# ###?????#??# | | ????????????????# ####### ##???????# | | ?????????????????# @g g ####????# | | ?????????????????### g #?#????# ## | | ???????????????????## ############# #?#??#?# ##? | | ????????????????????##??????????????##??????####?? | | ???????????????????????????????????????#?????????# | | ?????????????????????????????????#???????????????? | | ??????????????????????????????????#????????#?????# | | ????????????????????????????????????????????##???? | | ???????????????????????????????????????#?????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Jamming Range 8 Armor Coverage 150 Power Shielding 66 Reclamation Efficiency 10 Evasion (%) 56 Recoil Reduction 3 Overload Amplification 50 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed SingularityCoreStorm Manual? 0 Play Time 01:46:29 Cumulative 6.3 hours Start 2021.11.24 @ 18:12:08 End 2021.11.24 @ 20:00:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b2e052a9-cdb5-4f2b-92f8-931ff6f73791