Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.25 @ 22:03:36 Player: SilverswordXV Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (14) 70 Value Destroyed (421) 421 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6211 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/1000 Matter 210/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Improved System Shield Gauss Rifle Gauss Rifle Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Airjet Gravmag System Antigrav System > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Hacking Suite Improved System Shield > --- WEAPON ----------- Mass Driver > --- INVENTORY -------- Neutrino Core High-capacity Matter Pod Advanced ECM Suite Improved Light Armor Plating Improved System Shield Gauss Rifle Gauss Rifle Improved Proton Missile Launcher [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Airjet Wheel Wheel Hover Unit Airjet Utility Improved Targeting Computer Device Improved Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 . . . 2 2 2 . . 2 . . . . Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . . . . 1 1 . . . 1 . . . . Utility 6 | . . 2 . . . 1 1 1 . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 39 | 6 2 2 2 . 1 6 6 5 . . 4 3 . . 2 Power 4 | 1 . . . . . . . 1 . . . 1 . . 1 Engine 3 | 1 . . . . . . . . . . . 1 . . 1 Core 1 | . . . . . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 8 | 2 . . . . . 2 1 1 . . 1 . . . 1 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . Hover 6 | . . . . . . 2 1 1 . . 1 . . . 1 Flight . | . . . . . . . . . . . . . . . . Utility 20 | 1 1 2 1 . . 4 5 2 . . 3 1 . . . Device 6 | . 1 . . . . 3 1 1 . . . . . . . Storage 2 | 1 . . . . . . 1 . . . . . . . . Processor 6 | . . 2 . . . . 2 . . . 1 1 . . . Hackware 2 | . . . . . . . . 1 . . 1 . . . . Protection 4 | . . . 1 . . 1 1 . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 7 | 2 1 . 1 . 1 . . 1 . . . 1 . . . Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 5 | 2 . . 1 . 1 . . 1 . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 . . . Launcher 1 | . 1 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . . . . Parts Lost 14 | . . . . . . 1 . . 1 . 2 . . . 10 Power 3 | . . . . . . . . . . . 1 . . . 2 Propulsion 6 | . . . . . . . . . 1 . 1 . . . 4 Utility 5 | . . . . . . 1 . . . . . . . . 4 Weapon . | . . . . . . . . . . . . . . . . Highest Loss Streak 7 | . . . . . . 1 . . 1 . 2 . . . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 7 | . 5 7 8 8 8 7 7 6 7 8 7 7 8 8 6 Power . | . 1 2 1 1 1 1 1 . . . . 1 1 1 1 Propulsion . | . 1 2 2 2 1 1 . . . . . . . . . Utility 3 | . 1 2 3 3 3 2 3 4 4 5 4 4 4 4 2 Weapon 2 | . . 1 1 2 2 3 2 2 3 3 3 2 3 3 3 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 11 | . . 1 1 . 2 . . . 1 . 2 . . . 4 Power 3 | . . . 1 . 1 . . . . . . . . . 1 Propulsion 1 | . . . . . 1 . . . . . . . . . . Utility 5 | . . 1 . . . . . . . . 2 . . . 2 Weapon 2 | . . . . . . . . . 1 . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 96 96 100 100 100 78 68 93 86 86 74 76 76 76 41 Engine 7 | . 14 11 11 11 11 9 7 6 6 6 5 5 5 5 3 Core 1 | . . . . . . . . 5 6 6 1 . . . . Wheel 8 | . 28 22 22 22 22 14 . . . . . . . . . Hover 10 | . . . . . . 3 18 25 20 20 13 17 17 17 7 Device 8 | . 10 11 11 11 11 10 9 13 12 13 5 5 5 5 2 Storage 7 | . 14 11 11 11 11 9 7 6 6 6 5 5 5 5 2 Processor 12 | . . 18 13 11 11 9 8 13 13 13 16 17 17 17 8 Hackware 4 | . . . . . . . . 1 6 6 10 11 11 11 8 Protection 4 | . . . 8 11 11 7 3 6 6 6 5 5 5 5 1 Ballistic Gun 11 | . 28 22 22 22 22 16 10 13 6 6 5 . . . . Peak Build Rating 50 | 6 7 10 12 12 16 18 29 47 47 43 45 50 46 46 48 Average Rating 26 | 4 6 9 11 12 13 15 20 40 42 43 39 45 46 46 25 On Entrance 26 | . 6 7 10 12 12 16 17 28 47 43 43 43 46 46 46 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 30 | 13 16 14 23 23 25 25 22 30 30 26 26 23 23 23 26 Greatest Support 37 | 26 26 26 26 26 26 26 23 33 33 26 30 30 30 30 37 Greatest Overweight (x) 1 | 1 . . . . . 1 1 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 6 Most Carried 8 | 2 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | . 5 7 7 8 7 7 7 6 7 8 7 7 8 8 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Class Distribution -------------------- 71% | Mutant 28% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Matter Collected 1028 | 195 28 . 168 . 57 260 . . 67 15 72 143 . . 23 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 439 | . . . 60 . 57 99 . . 52 . 72 . . . 99 Parts 24 | . . . 2 . 3 6 . . 2 . 3 . . . 8 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 2 . . . . . 6 Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 14 | . . . 1 . 1 4 . . 2 . 1 . . . 5 Guns 9 | . . . 1 . 1 4 . . 2 . 1 . . . . Cannons 5 | . . . . . . . . . . . . . . . 5 Classes Destroyed 4 | . . . 1 . 1 1 . . . . . . . . 1 Drone 2 | . . . . . . . . . . . . . . . 2 Swarmer 7 | . . . . . . 3 . . 2 . . . . . 2 Sentry 4 | . . . 1 . . 1 . . . . 1 . . . 1 Hunter 1 | . . . . . 1 . . . . . . . . . . Best Kill Streak 3 | . . . 1 . 1 3 . . 2 . 1 . . . 2 Combat Bots Only 3 | . . . 1 . 1 3 . . 2 . 1 . . . 2 Max Kills in Single Turn 1 | . . . 1 . 1 1 . . 1 . 1 . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Hostile Shots Fired 226 | . . 1 6 . 8 26 . . 88 . 10 . . . 87 Missed 85 | . . 1 3 . 1 8 . . 49 . 5 . . . 18 Hits 141 | . . . 3 . 7 18 . . 39 . 5 . . . 69 Melee 8 | . . . . . . . . . . . . . . . 8 Projectile 133 | . . . 3 . 7 18 . . 39 . 5 . . . 61 Critical Strikes 10 | . . . 1 . 1 . . . . . . . . . 8 Damage Taken 2443 | . . . 48 . 119 239 . . 310 . 111 . . . 1616 Core 1127 | . . . 34 . . 31 . . 49 . . . . . 1013 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 29 | . . . . . . . . . . . 29 . . . . Core Remaining (%) 96 | 100 100 . . . 91 94 100 . . 94 . . . . . Volleys Fired 78 | . . 1 4 . 5 19 7 . 12 . 11 . . . 19 Largest 2 | . . 2 2 . 2 2 2 . 1 . 1 . . . 1 Hottest 51 | . . 40 40 . 43 51 48 . 28 . 28 . . . 47 Shots Fired 110 | . . 2 8 . 10 34 14 . 12 . 11 . . . 19 Gun 91 | . . 2 8 . 10 34 14 . 12 . 11 . . . . Cannon 19 | . . . . . . . . . . . . . . . 19 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 110 | . . 2 8 . 10 34 14 . 12 . 11 . . . 19 Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 13 | . . . 4 . 7 13 2 . 2 . 6 . . . 11 Robot Miss Streak 4 | . . . 1 . 1 3 2 . 3 . 4 . . . 1 Penetration Max 1 | . . . . . . . . . 1 . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 80 | . . . 6 . 8 27 7 . 6 . 9 . . . 17 Core Hits 27 | . . . 2 . 4 4 2 . 3 . 4 . . . 8 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . . . Critical Strikes 3 | . . . . . . 2 . . . . . . . . 1 Destroy 2 | . . . . . . 2 . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 1622 | . . . 61 . 75 445 111 . 177 . 186 . . . 567 Guns 1055 | . . . 61 . 75 445 111 . 177 . 186 . . . . Cannons 567 | . . . . . . . . . . . . . . . 567 Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 1622 | . . . 61 . 75 445 111 . 177 . 186 . . . 567 Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . . . . . 2 Average Corruption 2 | . . . . . . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . . 2 Message Errors 2 | . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 19 | . . . . . . . . . . . . . . . 19 Projectiles 19 | . . . . . . . . . . . . . . . 19 Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 26 | . . . 24 . 2 26 . . . . . . . . 10 Average Temperature 6 | . . . 22 . 1 7 . . . . . . . . 5 Received Heat Transfer 370 | . . . 27 . . 63 . . 12 . . . . . 268 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 100 100 . . 100 . . . . Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 86 | . 6 14 20 . 30 86 15 . . . 30 . . . . Initial 15 | . . . . . . 7 15 . . . . . . . . Average 5 | . . . 1 . 14 25 1 . . . 5 . . . . Influence Increases 795 | . 6 14 20 . 30 161 1 . 55 . 108 . . . 400 Destroy 0b10 Robot/C 240 | . . . 20 . 20 80 . . 40 . 20 . . . 60 Destroy 0b10 Robot/NC 10 | . . . . . . . . . . . . . . . 10 Destroy Leader 40 | . . . . . 10 20 . . . . 10 . . . . Successful Hack 83 | . 6 14 . . . . . . . . 63 . . . . Destroy Structure 2 | . . . . . . 1 1 . . . . . . . . Partial Spotted 15 | . . . . . . . . . . . 15 . . . . Lose Combat Pursuer 405 | . . . . . . 60 . . 15 . . . . . 330 Influence Decreases 619 | . 6 14 20 . 10 146 36 . 55 . 88 20 . . 224 Entered New Map 41 | . . . . . . 13 20 . . . . 8 . . . Time Decay 483 | . 6 14 20 . 10 133 16 . 55 . 78 12 . . 139 Lost Part 95 | . . . . . . . . . . . 10 . . . 85 Squads Dispatched 4 | . . 1 . . . . 2 . . . . . . . 1 Investigation . | . . . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 2 | . . 1 . . . . 1 . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . 1 Garrison 1 | . . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Distress Signals 3 | . 2 1 . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 59 | . 1 4 2 . 1 8 2 . 7 . 2 . . . 32 Peak Tracking Total 12 | . 3 2 2 . 1 5 2 . 3 . 1 . . . 12 Tactical Retreats 13 | . . . . . . 2 . . 2 . . . . . 9 ECM-based Alert Blocks 3 | . . . . . . . . . 3 . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Traps Triggered 4 | . 1 . . . . . . 3 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Machines Disabled . | . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Machines Accessed 21 | . 3 3 . . . 1 3 3 . . 7 1 . . . Terminals 13 | . 1 2 . . . 1 2 2 . . 4 1 . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . Recycling Units 3 | . 2 . . . . . . . . . 1 . . . . Scanalyzers 3 | . . 1 . . . . . 1 . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 56 | . 9 10 . . . 1 3 6 . . 26 1 . . . Successful 26 | . 2 5 . . . . 1 4 . . 13 1 . . . Failed 29 | . 7 4 . . . 1 2 2 . . 13 . . . . Catastrophic 5 | . 1 2 . . . 1 . . . . 1 . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . Manual 24 | . 9 5 . . . . 1 1 . . 8 . . . . Terminals 35 | . 3 7 . . . 1 2 3 . . 18 1 . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . Repair Stations 3 | . . . . . . . . . . . 3 . . . . Recycling Units 8 | . 6 . . . . . . . . . 2 . . . . Scanalyzers 9 | . . 3 . . . . . 3 . . 3 . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 16 | . 1 4 . . . . 1 2 . . 7 1 . . . Record 4 | . . . . . . . . 1 . . 2 1 . . . Part Schematic 2 | . 1 1 . . . . . . . . . . . . . Open DSF 3 | . . . . . . . 1 1 . . 1 . . . . Branch Access Points 2 | . . 1 . . . . . . . . 1 . . . . Machine Index 1 | . . . . . . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . Garrison Status 2 | . . 1 . . . . . . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . Scanalyzer 5 | . . 1 . . . . . 2 . . 2 . . . . Retrieve Study 5 | . . 1 . . . . . 2 . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . 1 . . . . Monitor 1 | . . . . . . . . . . . 1 . . . . Mask 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 14 | . 2 2 . . . 1 2 1 . . 6 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 1 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . 1 . . . . . 2 . . 2 . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . Time 19 | . . . . . . . . . . . 19 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Active Infowar (turns) 3358 | . 152 435 124 271 30 342 375 150 304 104 374 319 148 2 228 Optics 1689 | . . . . . . . 60 150 304 104 374 319 148 2 228 Sensors 3351 | . 152 435 124 271 30 342 375 150 304 104 374 319 148 2 221 ECM 30 | . . . . . . . 1 2 27 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . 1 . . 2 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Turns Passed 3661 | 41 192 435 124 271 30 342 375 150 304 104 374 319 148 2 450 Spaces Moved 4408 | 34 168 266 106 301 14 257 434 213 524 172 474 595 256 4 590 Core 306 | 4 . . . . . . . . . . . . . . 302 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 1083 | 30 168 266 106 301 14 198 . . . . . . . . . Hover 3019 | . . . . . . 59 434 213 524 172 474 595 256 4 288 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 43 | 50 90 90 90 90 90 56 48 45 43 48 48 52 52 52 48 Average Speed 61 | 87 90 90 90 90 90 88 63 47 47 48 52 52 52 52 51 Slowest Speed 116 | 100 90 90 90 90 90 116 116 108 48 48 56 52 52 52 56 Overloaded Moves 58 | . . . . . . . . . 58 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 35 23 22 76 10 19 11 7 77 24 10 83 44 7 46 Regions Visited 15 Branch Regions 9 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . . . . . . 1 . . . . Unknown Exits Taken 13 | 1 1 . 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 4 | . . . . . . . . . 1 . . 2 1 . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 5 | . . . . . . 1 . . . . . . . . 4 Melee . | . . . . . . . . . . . . . . . . Projectile 5 | . . . . . . 1 . . . . . . . . 4 AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Total 5229 | 42 208 460 127 300 23 343 523 260 568 192 588 604 270 3 718 Wait 608 | 1 29 187 13 . . 53 64 2 27 21 91 3 15 . 102 Move 4393 | 33 167 265 105 300 13 256 433 212 523 171 473 594 255 3 590 Hop . | . . . . . . . . . . . . . . . . Pick Up 21 | 2 6 3 . . 1 1 3 1 1 . 3 . . . . Fast Attach 32 | 6 2 1 2 . 1 3 5 3 . . 4 2 . . 3 Attach 13 | . 2 1 . . . 3 3 2 1 . . 1 . . . Detach 19 | . 2 . 2 . 1 4 4 1 2 . 1 1 . . 1 Swap 2 | . . . . . . . . . . . 1 1 . . . Drop 24 | . . 2 1 . 2 4 4 . 2 . 4 2 . . 3 Fire 78 | . . 1 4 . 5 19 7 . 12 . 11 . . . 19 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 39 | . . . . . . . . 39 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Low] / DSF) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 43 | -10/Materials | Met a group of wandering Federalists 160 | -10/Materials | Lost 3 allies 227 | -10/Materials | Discovered new exit (range 5) 234 | -10/Materials | Entered another Materials area 234 | -9/Materials | Evolved 2 slots: Utility x2 262 | -9/Materials | Identified exit to Mines 262 | -9/Materials | Identified exit to Storage 312 | -9/Materials | Build established: Mutant 618 | -9/Materials | Central database locked down 669 | -9/Materials | Entered Mines 670 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 731 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 788 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 789 | -9/Mines | Discovered new exit (range 5) 793 | -9/Mines | Entered Exiles 806 | -9/Exiles | Discovered new exit (range 15) 816 | -9/Exiles | Met 8R-AWN 832 | -9/Exiles | Met EX-HEX 876 | -9/Exiles | Met EX-DEC 896 | -9/Exiles | Visited The Gauntlet 1056 | -9/Exiles | Discovered new exit (range 10) 1064 | -9/Exiles | Entered Mines 1082 | -8/Mines | Discovered new exit (range 12) 1094 | -8/Mines | Entered Materials 1094 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1403 | -8/Materials | Discovered new exit (range 15) 1436 | -8/Materials | Entered Factory 1436 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1648 | -7/Factory | Garrison activated, responded to threat 1739 | -7/Factory | Discovered new exit (range 10) 1811 | -7/Factory | Entered another Factory area 1811 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1834 | -6/Factory | Identified exit to DSF 1915 | -6/Factory | Discovered new exit (range 8) 1961 | -6/Factory | Entered Lower Caves 1963 | -6/Lower Caves | Ambushed by research squad 2002 | -6/Lower Caves | Encountered a Warlord checkpoint 2148 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2263 | -6/Lower Caves | Discovered new exit (range 5) 2265 | -6/Lower Caves | Entered another Lower Caves area 2314 | -6/Lower Caves | Spotted B-75 Beast 2366 | -6/Lower Caves | Discovered new exit (range 5) 2369 | -6/Lower Caves | Entered Factory 2369 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2570 | -5/Factory | Identified exit to Upper Caves 2570 | -5/Factory | Identified exit to Extension 2595 | -5/Factory | Repaired Airjet 2710 | -5/Factory | Build established: Hacker-Mutant 2743 | -5/Factory | Entered Upper Caves 2843 | -5/Upper Caves | Learned 4 Factory zone layouts 3019 | -5/Upper Caves | Discovered new exit (range 5) 3062 | -5/Upper Caves | Entered another Upper Caves area 3169 | -5/Upper Caves | Discovered new exit (range 13) 3210 | -5/Upper Caves | Entered Zhirov 3210 | -5/Zhirov | Discovered new exit (range 3) 3212 | -5/Zhirov | Entered Proximity Caves 3262 | -4/Proximity Caves | Learned Research security intel 3269 | -4/Proximity Caves | Learned Research emergency access door positions 3314 | -4/Proximity Caves | Spotter reported a threat 3349 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 3413 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3447 | -4/Proximity Caves | Core integrity fell below 50% 3471 | -4/Proximity Caves | Lost 7 parts (1p2n4u) 3586 | -4/Proximity Caves | Spotted B-86 Titan 3588 | -4/Proximity Caves | Core integrity fell below 20% 3662 | -4/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 03439_ Mass Driver+ severed. 03440_ Adv. Visual Processing Unit destroyed. 03440_ Critical hit (Burn: +37). 03441_ Quantum Rifle fries itself beyond repair. 03441_ Dropped Sml. Storage Unit. 03441_ Imp. Targeting Computer severed. 03443_ Critical hit (Burn: +37). 03445_ Particle Reactor fries itself beyond repair. 03446_ Critical hit (Burn: +50). 03459_ Acquired 3 matter. 03476_ Acquired 10 matter. 03480_ Acquired Lgt. Ion Engine. 03501_ QZQTT<9PU3VWKSK< KHGRHI%ETJH 03594_ Acquired 2 matter. 03595_ Acquired 5 matter. 03622_ AXYGVIHVIHL U#V6OQI3TOPO Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????? | | #????????????????? ??????????????????????????? | | #####????????????? #?# ????????????????????????? | | #???????????????? ## ????????????????????????? | | ######??????????? ???????????????????????? | | ## ##?????????? ????????????????????????? | | #?????????? ?????????????????????????? | | #????????## ??????????????????????????? | | ####????## ????????????????????????????? | | ### ###### #?????????????????????????????? | | ?## #?????????????????????????????? | | ## ##????????????????????????????? | | # #?####???????????????????????? | | ## ##??????????????????????? | | ### ##?????????????????????? | | ## #?## #?????????????????????? | | ?#### ##?## #?????????????????????? | | ????## ##?## ##?????????????????????? | | ?????## #??# ####??????????????????????? | | ??????## #??# #?????????????????????????? | | ???????## #??## ##?????????????????????????? | | ????????# #???# #??????????????????????????? | | ????????# ###?# ##??????????????????????????? | | ????????# #?# #######?????????????????????? | | ????????#### ### #?????????????????????? | | ???????????### ##?## @ #?????????????????????? | | ??????????????##???# #### #?????????????????????? | | ??????????????????# #??? g ????????????????????? | | ??????????????????# ##????g ???????????????????? | | ??????????????????## #?????g ??????????????????? | | ???????????????????###?????? ????????????????? | | ???????????????????????????? ## ???????????????? | | ?????????????????????????????##?? ??????????????? | | ?????????????????????????????????? ????????????? | | ??????????????????????????????????? ???????????? | | ???????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 20 Energy Capacity 310 Matter Stores 300 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Evasion (%) 56 Targeting Accuracy 14 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Sensor Array | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Airjet | 27% | -5/Factory Studied --------- Hover Unit | -9/Materials | Hacked Gravmag System | -6/Factory | Hacked Lgt. Nuclear Core | -6/Factory | Hacked Antigrav System | -5/Factory | Hacked Mass Driver | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time Myspace Challenges ------------ None Game ------ Seed LobotomyNetworkShifter Manual? 0 Play Time 01:02:14 Cumulative 32.7 hours Start 2025.11.25 @ 21:01:45 End 2025.11.25 @ 22:03:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e926223-af13-4e2c-8d03-69f124ffbca6