Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.30 @ 23:59:00 Player: array Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (89) 445 Value Destroyed (3173) 3173 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 9178 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 510/850 Matter 181/300 Energy 240/240 System Corruption 8% Temperature Hot (220) Movement Walking (140) Location -6/Zion Parts ------- > --- POWER (2) -------- Makeshift Power Source Makeshift Power Source > --- PROPULSION (4) --- Makeshift Leg Makeshift Leg Makeshift Leg > --- UTILITY (5) ------ Improved Heat Sink Improved Signal Interpreter Hacking Drone Bay (0/1) > --- WEAPON (4) ------- Heavy Riot Gun Cooled Plasma Cannon Slug Cannon > --- INVENTORY (5) ---- Heart of Steel Firepult Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Signal Interpreter Core Analyzer Phasing AFG > --- WEAPON ----------- High-powered Shock Rifle Flak Gun Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Micro Nuclear Core Power Amplifier Large Storage Unit Huge Storage Unit Energy Well Structural Scanner Visual Processing Unit Tactical Coordination Suite Energy Filter Weapon Cycler Transmission Jammer Long-range Tractor Beam Hacking Drone Bay Heart of Steel Precision Shock Rifle High-powered Field Laser Cooled Plasma Cannon Firepult Slug Cannon Bore Cannon Remote Datajack Enhanced Flamer [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Weapon Gauss Cannon Energy Gun High-powered Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Enhanced Flamer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Slots Evolved 8 | . . . 2 . . . 2 2 2 . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . 1 . 1 . . . Utility 3 | . . . 1 . . . . 1 1 . . . Weapon 2 | . . . 1 . . . 1 . . . . . Parts Attached 111 | 8 5 4 10 5 . 6 12 18 16 1 5 21 Power 11 | 1 1 . . 1 . 1 . 2 1 . 1 3 Engine 8 | 1 1 . . 1 . 1 . 1 1 . . 2 Core 3 | . . . . . . . . 1 . . 1 1 Reactor . | . . . . . . . . . . . . . Propulsion 35 | 4 . . 6 2 . 1 6 6 3 . 2 5 Treads . | . . . . . . . . . . . . . Leg 30 | 2 . . 3 2 . 1 6 6 3 . 2 5 Wheel 2 | 2 . . . . . . . . . . . . Hover 3 | . . . 3 . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 24 | 1 2 1 2 1 . . 1 4 4 1 1 6 Device 17 | . 1 . 2 . . . 1 4 4 . . 5 Storage 3 | 1 1 . . . . . . . . . . 1 Processor 4 | . . 1 . 1 . . . . . 1 1 . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 41 | 2 2 3 2 1 . 4 5 6 8 . 1 7 Energy Gun 16 | 2 1 1 1 1 . 2 1 1 3 . . 3 Energy Cannon 5 | . . 1 . . . 1 1 1 . . . 1 Ballistic Gun 8 | . . . 1 . . . 3 1 2 . 1 . Ballistic Cannon 7 | . . . . . . . . 2 3 . . 2 Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 4 | . 1 1 . . . 1 . 1 . . . . Unidentified Prototypes 5 | . . . . . . . . 1 . . . 4 Parts Lost 42 | . 1 . 3 . . 4 1 8 2 . 4 19 Power 6 | . . . 1 . . 1 . 1 . . 1 2 Propulsion 12 | . 1 . 1 . . . 1 3 . . 1 5 Utility 8 | . . . . . . . . 2 . . 1 5 Weapon 16 | . . . 1 . . 3 . 2 2 . 1 7 Highest Loss Streak 12 | . 1 . 2 . . 4 1 6 1 . 3 12 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 91 85 93 99 100 90 89 98 97 100 99 94 Engine 7 | . 14 14 10 10 11 10 9 8 6 6 4 . Core 3 | . . . . . . . . 5 6 6 7 11 Leg 20 | . . . 5 22 22 22 26 22 25 26 26 23 Wheel 1 | . 24 14 1 . . . . . . . . . Device 11 | . 9 13 11 10 . . 2 17 25 25 15 12 Storage 8 | . 14 14 11 11 11 11 9 7 6 6 6 5 Processor 10 | . . . 11 11 22 22 15 4 . . 10 12 Energy Gun 12 | . 26 26 11 11 11 10 15 15 12 13 11 5 Energy Cannon 4 | . . . 11 11 11 10 3 . . . . . Ballistic Gun 5 | . . . 11 11 11 2 8 6 2 . 1 5 Ballistic Cannon 5 | . . . . . . . . 5 8 13 13 12 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 135 | 12 90 90 95 94 93 111 114 109 123 123 122 135 Greatest Support 77 | 26 26 16 20 26 26 28 51 57 77 72 72 70 Greatest Overweight (x) 36 | 3 5 5 9 4 3 4 2 2 1 1 1 36 Average Overweight (x) 2 | . 3 5 6 3 3 3 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 2 8 12 11 16 19 18 25 22 25 25 25 25 Average Carried 18 | 1 6 8 9 12 17 17 19 16 23 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 2 8 12 11 16 18 18 20 22 25 25 23 5 Class Distribution -------------------- 56% | Scavenger-Gunner 25% | Scavenger-Skirmisher 9% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Matter Collected 2396 | 188 142 34 133 118 . 56 177 347 362 79 327 433 Remotely . | . . . . . . . . . . . . . Salvage Created 3363 | . 280 . 478 360 . 398 249 297 460 64 362 415 Parts 167 | . 13 . 29 19 . 20 7 12 30 3 11 23 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . 2 11 2 Prevented 2 | . . . . . . . . . . 1 . 1 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Combat Hostiles Destroyed 65 | . 5 . 9 9 . 7 5 8 9 1 8 4 Guns 24 | . 3 . 3 6 . . 1 3 2 . 4 2 Cannons 27 | . . . 5 2 . 4 . 2 7 1 4 2 AOE 8 | . 1 . . 1 . 1 2 3 . . . . Classes Destroyed 11 | . 3 . 1 2 . 2 . 1 . . . 2 Worker 3 | . 1 . 1 . . . . . 1 . . . Builder 3 | . . . . . . 1 1 . 1 . . . Recycler 3 | . . . . . . 3 . . . . . . Watcher 7 | . 2 . 3 . . . . . 2 . . . Swarmer 8 | . . . . 3 . 4 . . . . 1 . Grunt 39 | . 5 . 7 5 . 3 3 6 5 . 5 . Duelist 2 | . . . . 1 . . . 1 . . . . Sentry 7 | . . . 2 . . . 2 . 1 1 1 . Programmer 5 | . . . . . . . . 1 3 . 1 . Zionite 8 | . . . . . . . . . . . . 8 Mutant 4 | . . . . . . . . . . . . 4 Best Kill Streak 9 | . 2 . 5 3 . 9 3 4 6 1 4 4 Combat Bots Only 6 | . 2 . 3 3 . 6 3 4 5 1 4 4 Max Kills in Single Turn 3 | . 2 . 2 1 . 3 1 3 2 1 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 1 . . 1 . 1 1 3 . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Hostile Shots Fired 550 | . 32 . 46 41 . 30 36 40 56 9 84 176 Missed 145 | . 11 . 10 10 . 11 9 10 14 4 29 37 Damage Taken 5232 | . 225 9 382 257 . 249 649 1021 394 24 537 1485 Core 1247 | . 41 . 76 31 . 28 424 307 33 . 34 273 Absorbed by Shields 12 | . . . . . . . . . 12 . . . Ignored by Resistances 1410 | . 71 . 116 81 . 73 106 244 128 7 163 421 Core Remaining (%) 65 | 100 . 83 . . . 66 22 56 . . . . Volleys Fired 186 | . 20 . 25 17 . 15 15 20 23 2 18 31 Largest 4 | . 2 . 3 3 . 3 3 4 4 4 4 4 Hottest 384 | . 100 . 139 123 . 315 384 212 216 216 216 221 Shots Fired 519 | . 39 . 72 50 . 21 34 57 81 8 65 92 Gun 319 | . 39 . 47 34 . 12 28 42 50 4 31 32 Cannon 198 | . . . 25 16 . 9 6 15 31 4 34 58 Launcher . | . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . 2 Kinetic 207 | . . . 25 17 . 2 7 22 38 4 36 56 Thermal 223 | . 22 . 47 16 . 17 27 30 39 2 11 12 Explosive . | . . . . . . . . . . . . . Electromagnetic 89 | . 17 . . 17 . 2 . 5 4 2 18 24 Robot Hit Streak 21 | . 17 . 21 15 . 10 14 17 19 5 9 14 Robot Miss Streak 4 | . 2 . 2 1 . 2 1 2 3 1 4 4 Penetration Max 1 | . . . . . . . . . 1 . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 349 | . 34 2 47 33 . 16 24 39 56 6 38 54 Core Hits 158 | . 11 . 18 13 . 13 11 14 27 2 18 31 Critical Kills 2 | . . . 1 . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . . . . 1 . . . 3 Critical Strikes 24 | . 3 . 2 . . . 1 3 6 . 3 6 Burn 8 | . 2 . 1 . . . 1 1 2 . 1 . Destroy 6 | . . . 1 . . . . 1 . . . 4 Blast 9 | . . . . . . . . 1 4 . 2 2 Corrupt 1 | . 1 . . . . . . . . . . . Melee Attacks 10 | . 7 2 . . . 1 . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 8 | . 6 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8719 | . 495 19 830 717 . 518 747 1336 1544 101 1093 1319 Guns 3884 | . 381 . 483 367 . 82 315 472 799 43 444 498 Cannons 3299 | . . . 347 192 . 170 49 346 745 58 640 752 Explosions 1498 | . 114 . . 158 . 266 383 518 . . . 59 Melee . | . . . . . . . . . . . . . Ramming 28 | . . 19 . . . . . . . . 9 . Kinetic 3118 | . . . 266 161 . . 21 343 813 58 673 783 Thermal 4098 | . 199 . 564 350 . 496 539 875 675 20 185 195 Explosive 301 | . 114 . . . . . 187 . . . . . Electromagnetic 1174 | . 182 . . 206 . 22 . 118 56 23 226 341 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . . . . 8 Average Corruption 5 | . . . . . . . . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 11 | . . . . . . . . . . . . 11 Matter Fused 4 | . . . . . . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 242 | . 52 . . . . 3 . 142 . . 21 24 Projectiles 81 | . . . . . . . . 41 . . 21 19 Explosions 161 | . 52 . . . . 3 . 101 . . . 5 Melee . | . . . . . . . . . . . . . Knockbacks 17 | . . . . . . . . 3 3 . 7 4 Impact . | . . . . . . . . . . . . . Kinetic 17 | . . . . . . . . 3 3 . 7 4 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 482 | . . 9 . 12 . 87 29 332 . . . 13 Shots 17 | . . . . 1 . 6 4 5 . . . 1 Rammed 2 | . . 2 . . . . . . . . . . Targets Rammed 3 | . . 2 . . . . . . . . 1 . Kicked 1 | . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . Highest Temperature 997 | . 72 . 465 219 . 395 997 568 537 193 608 990 Average Temperature 207 | . 25 . 146 75 . 134 364 243 154 97 263 305 Received Heat Transfer 1833 | . 162 . 246 132 . 90 198 171 224 6 276 328 Effects 110 | . . . 3 . . . 30 20 7 . 23 27 Shutdowns 26 | . . . 1 . . . 4 7 3 . 6 5 Energy Bleed 3 | . . . . . . . 2 . . . 1 . Interference 23 | . . . 2 . . . 5 6 . . 7 3 Matter Decay 12 | . . . . . . . 5 3 . . 2 2 Short Circuit 5 | . . . . . . . 2 1 1 . . 1 Damage (minor) 14 | . . . . . . . 7 2 . . 1 4 Damage (major) 21 | . . . . . . . 1 . 3 . 6 11 Damage (core) 6 | . . . . . . . 4 1 . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . 1 . . 1 . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 6 | . 1 . 1 . . 2 2 . . . . . Combat Hostiles 6 | . 1 . 1 . . 2 2 . . . . . Parts Melted 22 | . 4 . 2 2 . 7 5 . 1 . . 1 Heat Transferred 10032 | . 740 . 1369 607 . 1976 1983 1214 1369 37 407 330 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 3 . . . 1 . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Peak Influence 210 | . 160 22 148 177 . 210 145 164 179 . . . Initial 45 | . . 22 . 45 . . . 27 . . . . Average 43 | . 62 12 40 54 . 52 44 48 30 . . . Maximum Alert Level 1 | . . . . . . 1 . . . . . . Low Security (%) 96 | 100 100 100 100 100 . 81 100 100 100 . . . Level 1 3 | . . . . . . 18 . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . 1 . 2 1 . . 1 1 3 . . . Investigation 3 | . 1 . 2 . . . . . . . . . Extermination 3 | . . . . . . . . 1 2 . . . Reinforcement 3 | . . . . 1 . . 1 . 1 . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Distress Signals 3 | . . . 1 . . . 1 . 1 . . . Communications Jammed 3 | . . . . . . . . . 3 . . . Distress Signals 3 | . . . . . . . . . 3 . . . Times Spotted 98 | . 12 . 15 10 . 11 5 9 11 1 7 17 Peak Tracking Total 8 | . 4 . 3 4 . 7 4 4 3 1 3 8 Tactical Retreats 6 | . 1 . . . . 3 . . . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Traps Triggered 5 | . 1 . . . . . . 1 3 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 3 | . . . . . . . 3 . . . . . Triggered 1 | . . . 1 . . . . . . . . . Most Traps Carried 5 | . . . . 5 5 5 4 1 1 1 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Machines Disabled 14 | . 2 . . . . 1 2 7 1 . . 1 Max in Single Turn 7 | . 2 . . . . 1 1 7 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Machines Accessed 19 | . 4 . 3 . 1 . . 3 5 2 1 . Terminals 11 | . 4 . 2 . . . . 2 3 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . 1 . . . . 1 2 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 41 | . 11 . 7 . 1 . . 5 10 6 1 . Successful 31 | . 7 . 7 . 1 . . 4 5 6 1 . Failed 10 | . 4 . . . . . . 1 5 . . . Catastrophic 2 | . 1 . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 16 | . 8 . 3 . 1 . . 1 2 1 . . Terminals 26 | . 11 . 6 . . . . 4 5 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 7 | . . . 1 . . . . 1 5 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 19 | . 3 . 4 . 1 . . 2 2 6 1 . Record 10 | . 1 . . . . . . 2 2 5 . . Robot Analysis 2 | . 2 . . . . . . . . . . . Open Door 2 | . . . . . . . . . . 1 1 . Scanalyzer Index 1 | . . . 1 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . Assault Status 1 | . . . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 1 . . . . 1 1 . . . Report Inventory 1 | . . . . . . . . 1 . . . . Retrieve Components 2 | . . . 1 . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 9 | . 4 . 2 . . . . 1 2 . . . Terminals 9 | . 4 . 2 . . . . 1 2 . . . Track 9 | . 4 . 2 . . . . 1 2 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 4 . 2 . . . . 2 2 . . . Full Trace Events 2 | . 1 . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . . 15 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 11 | . . . 9 . . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 5 | . 2 2 . . . 1 . . . . . . Non-combat 4 | . 2 2 . . . . . . . . . . Combat 1 | . . . . . . 1 . . . . . . Robot Hacks Applied 6 | . 3 2 . . . 1 . . . . . . parse_system 1 | . . . . . . 1 . . . . . . no_distress 5 | . 3 2 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Total Allies 3 | . . . . 3 . . . . . . . . Largest Group 3 | . . . . 3 3 3 . . . . . . Highest-Rated Group 40 | . . . . 40 40 40 . . . . . . Highest-Rated Ally 16 | . . . . 16 16 16 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . 4 . . . . . . Total Damage 33 | . . . . . . 33 . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . 1 . 1 Drone Launches 1 | . . . . . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Turns Passed 16760 | 68 613 681 1363 1634 2174 1495 560 1343 1412 1339 1548 2530 Spaces Moved 6424 | 47 370 380 285 442 657 434 164 558 499 681 751 1156 Core 24 | 20 . . . . . . . . . . . 4 Treads . | . . . . . . . . . . . . . Legs 5419 | 1 . . 80 442 657 434 164 558 499 681 751 1152 Wheels 890 | 26 370 380 114 . . . . . . . . . Hover 91 | . . . 91 . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 175 175 330 330 330 196 200 195 195 195 140 Average Speed 238 | 112 140 175 405 350 330 334 232 218 196 195 195 206 Slowest Speed 1850 | 200 175 175 750 400 330 400 270 270 200 195 195 1850 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 62 60 21 60 84 75 21 10 10 73 77 87 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . 1 . . . . . 1 . 1 Known Exits Taken 6 | . . . . 1 1 1 1 . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . . . . 1 1 . . . Scrap Searched 11 | . . . . 2 . . . . . 2 2 5 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 201 | . 22 . . 12 . 34 60 50 7 3 10 3 Melee . | . . . . . . . . . . . . . Projectile 26 | . . . . . . 1 2 . 7 3 10 3 AOE 175 | . 22 . . 12 . 33 58 50 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Total 7472 | 59 418 392 438 489 667 460 320 640 874 688 794 1233 Wait 593 | . 10 1 111 14 . . 99 33 317 . . 8 Move 6412 | 46 369 379 284 441 656 433 163 557 498 680 750 1156 Hop . | . . . . . . . . . . . . . Pick Up 86 | 3 6 4 5 8 5 3 13 9 10 3 7 10 Fast Attach 27 | 7 1 . . 1 . 1 1 5 6 . . 5 Attach 46 | 1 1 . 4 1 . 3 6 10 5 . 4 11 Detach 5 | . . . . . . 1 3 1 . . . . Swap 38 | . 3 4 6 3 . 2 5 3 5 1 1 5 Drop 51 | 2 1 . 3 4 4 1 12 2 5 2 8 7 Fire 186 | . 20 . 25 17 . 15 15 20 23 2 18 31 Melee 10 | . 7 2 . . . 1 . . . . . . Ram 2 | . . 2 . . . . . . . . . . Kick 1 | . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 . . . Rewire 7 | . . . . . 2 . . . . . 5 . Trap 3 | . . . . . . . 3 . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 15) 415 | -10/Materials | Discovered new exit (range 10) 682 | -10/Materials | Entered Mines 940 | -10/Mines | Discovered new exit (range 9) 1244 | -10/Mines | Learned location of Zion (-6) 1283 | -10/Mines | Discovered new exit (range 5) 1295 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1363 | -10/Mines | Entered Materials 1363 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1885 | -9/Materials | Build established: Scavenger-Gunner 2618 | -9/Materials | Discovered new exit (range 16) 2726 | -9/Materials | Entered Mines 3001 | -9/Mines | Learned location of Recycling (-8) 3461 | -9/Mines | Found a hidden stash of uninstalled traps 4117 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4316 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4319 | -9/Mines | Discovered new exit (range 5) 4347 | -9/Mines | Identified exit to Exiles 4360 | -9/Mines | Entered Exiles 4360 | -9/Exiles | Accompanied by 3 allies 4443 | -9/Exiles | Discovered new exit (range 15) 4525 | -9/Exiles | Identified exit to Mines 4618 | -9/Exiles | Met 8R-AWN 4700 | -9/Exiles | Met EX-HEX 4843 | -9/Exiles | Met EX-BIN 4979 | -9/Exiles | Aligned with FarCom system 4982 | -9/Exiles | Given EX-Vault access code 5120 | -9/Exiles | Opened EX-Vault 5140 | -9/Exiles | Found Deploy-a-Sentry 5145 | -9/Exiles | Found Deploy-a-Sentry 5152 | -9/Exiles | Found Deploy-a-Sentry 5211 | -9/Exiles | Found Lightpack 2.0 5229 | -9/Exiles | Found Firepult 5372 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5490 | -9/Exiles | Met EX-DEC 5755 | -9/Exiles | Visited The Gauntlet 6534 | -9/Exiles | Left Exiles lab with Firepult 6534 | -9/Exiles | Entered Mines 6534 | -8/Mines | Accompanied by 3 allies 6554 | -8/Mines | Discovered new exit (range 14) 6614 | -8/Mines | Identified exit to Materials 6829 | -8/Mines | Build established: Scavenger-Skirmisher 6955 | -8/Mines | Lost 3 allies 6983 | -8/Mines | Lost 4 parts (1p3w) 8029 | -8/Mines | Entered Materials 8029 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 8440 | -8/Materials | Core integrity fell below 50% 8524 | -8/Materials | Discovered new exit (range 15) 8585 | -8/Materials | Identified exit to Factory 8589 | -8/Materials | Entered Factory 8589 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8879 | -7/Factory | Lost 6 parts (1p3n2w) 9882 | -7/Factory | Discovered new exit (range 16) 9932 | -7/Factory | Entered another Factory area 9932 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11110 | -6/Factory | Discovered new exit (range 6) 11344 | -6/Factory | Entered Lower Caves 11459 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11638 | -6/Lower Caves | Build established: Scavenger-Gunner 11712 | -6/Lower Caves | Learned location of 1 exit from Research 11712 | -6/Lower Caves | Learned Factory trap positions 12615 | -6/Lower Caves | Discovered new exit (range 13) 12640 | -6/Lower Caves | Identified exit to Lower Caves 12683 | -6/Lower Caves | Entered another Lower Caves area 12683 | -6/Lower Caves | Discovered new exit (range 3) 12687 | -6/Lower Caves | Identified exit to Factory 13713 | -6/Lower Caves | Build established: Gunner 13758 | -6/Lower Caves | Found Prototype Device 13836 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13892 | -6/Lower Caves | Lost 3 parts (1p1n1w) 14158 | -6/Lower Caves | Build established: Scavenger-Gunner 14196 | -6/Lower Caves | Discovered new exit (range 12) 14229 | -6/Lower Caves | Identified exit to Zion 14231 | -6/Lower Caves | Entered Zion 14259 | -6/Zion | Given the Hacking Drone Bay 14282 | -6/Zion | Found Prototype Device 14513 | -6/Zion | Discovered new exit (range 15) 14541 | -6/Zion | Identified exit to Proximity Caves 15761 | -6/Zion | Learned location of Extension (-5) 15824 | -6/Zion | Found Prototype Device 15825 | -6/Zion | Identified Phasing AFG 15906 | -6/Zion | Found GAL Module 16285 | -6/Zion | Rebuked by Imprinter 16326 | -6/Zion | Attempted to imprint without authorization 16326 | -6/Zion | Attacked by Zionites 16417 | -6/Zion | Lost 12 parts (2p3n2u5w) 16620 | -6/Zion | Lost 4 parts (2n1u1w) 16626 | -6/Zion | Identified Hacking Drone Bay 16761 | -6/Zion | Self-destructed Last Messages --------------- Huge Storage Unit destroyed. System corrupted by crushing effect (+2). HB-Z34(z) knocked back. 3D-8QR(z) bursts out of the Twisted Machinery. 3D-8QR(z) pulls a Mak. Spear out of the Twisted Machinery. Mak. Sensor Array melted. HB-Z34(z) destroyed. Slug penetrates Wall. Acquired 24 matter. 3D-8QR(z) destroyed. Acquired 27 matter. Acquired Mak. Leg. CP-KWU(z) bursts out of the Twisted Machinery. CP-KWU(z) pulls a Mak. Hammer out of the Twisted Machinery. Core Analyzer destroyed. Critical hit (Blast). WN-UWW(z) bursts out of the Twisted Machinery. System corrupted: Heat flow error (+220). Map ----- +----------------------------------------------------+ | ????????????????####???????# "" """#??####"" | | ???????????????##""##??????#"" #"####"""#" | | ???????????????#""""####???#"" "##""""""" | | ???????????????" X"##""#####"""" """"" "" | | ???????????????# """"""""###""" """ | | ??????????????## """"""""##"""" """" | | ??????????????" """#"" """" | | ??????????????" """" """ " ""## | | ??????????????# """""" /%/ """"## "" """ | | ??????????"""""""""""#"" / """"""""## "" ""# | | ??????????####"####"##"" " """"""""""#"""" "# | | ?????????????##???#####""" """#"" """"" "" | | ??????????????????????###" """" "#"" """"# | | ???????????????????????##"""" "" """" """##" | | ?????????????##???######"""""" """"" """"## | | ?????????????# #### """""""""" """" """## | | ?????????????#""!!## """ "" """ """"" | | ?????????????#"" """ "" | | ?????????????#" """"" "" | | ?????????????#"" !## #"""" "" | | ?????????????##"!!# """" """ ""##"" | | ??????????????######## """" """""" | | ????????????????????# M """" """"""# | | ????????????????????## """ """"#"? | | ????????????????????#"" """##? | | ????????????????????#"""c@ """#? | | ????????????????????##"""z % ""#? | | ????????????????????#"#" z """# | | ??????????##???#######"""z% "" ""##? | | ??????????#"####"#"?#""" "" """"" ""##?? | | ????????"##"""""""####"" "" """"""" ""#"#?? | | #########""""""""""!#""% "" "" ""##?? | | """"""" #""" !* ! ""%""" ""#??? | | """"""" #""" /!!!![ "##??? | | #""" %|!!*!% "" ""##??? | | """ ##"" ! /!&* """""" """" """##?? | | """" / ="#"""""""" """" ""#?? | | """" ! "######"#"" "" ""#?? | | """" "##?????###" """ ""#?? | | """ ###% %"###???????#"" """ ""##?? | | ##"" ""#????????#"" """ " """#??? | | """"""" #"" "##????????##" """ "" "###??? | | """"""" #""" ""#????????#"" "#"""" "##???? | | ######### "" "##????????#"" ""##" """"#???? | | ????#####""# "#?????????##" """"" #"###???? | | ???## ""#### #"#???##??##"" """"" #"""#???? | | ???#" #""##?#"###""" "" """#????? | | ???#" #"###"#"""#"" "##????? | | ???#" #??##""""""" ""#????? | | ???## #### #??#"" """ " ""###??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 80 Energy Generation 29 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Hvy. Plasma Cannon | -6/Zion | Archive Antigrav System | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Energy Well | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Robot Schematics ------------------ E-15 Imp | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed LatentHardlightBlaster Manual? 0 Play Time 01:34:59 Cumulative 17.2 hours Start 2024.07.30 @ 22:13:32 End 2024.07.30 @ 23:59:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 32/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 2cafef77-af92-4216-90eb-bdd0a0bef1a9