Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.05 @ 20:19:00 Player: TheSkyeDoctor Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (21) 105 Value Destroyed (565) 565 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (9860) 9860 TOTAL SCORE: 14090 Bonus ------- Follower Combat Kills 60 Prayed to X0-1V1 5000 Major X0-1V1 Interference 4000 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1280 Matter 159/300 Energy 100/100 System Corruption 35% Temperature Cool (0) Movement Core (400) Ox7 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (4) ------- Power Sword (fused) > --- INVENTORY (15) --- Scrap Suit Seismic Detector Advanced ECM Suite Hacking Suite Improved Datajack Multitool Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Spiked Treads Advanced Treads Medium Treads > --- UTILITY ---------- Scrap Suit Large Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor X0-1V1's Piety Tracker > --- WEAPON ----------- Heavy Proton Cannon Heavy Particle Cannon Bolt Gun Great Axe > --- INVENTORY -------- VTOL Module VTOL Module VTOL Module Scrap Suit Seismic Detector Advanced ECM Suite Hacking Suite Long-range Proton Cannon Rocket Launcher Multitool [Rating: 68] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Medium Treads Treads Medium Treads Wheel Armored Wheel Flight Unit VTOL Module Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Small Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Flamer Impact Weapon Heavy Flail Slashing Weapon Great Axe Build | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 10 | . . . . . 10 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 3 | . . . . . 3 Weapon 3 | . . . . . 3 Parts Attached 45 | 7 1 7 12 5 13 Power 5 | 1 . 1 1 . 2 Engine 4 | 1 . 1 1 . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 13 | 2 . . 4 4 3 Treads 8 | 2 . . 2 4 . Leg . | . . . . . . Wheel 2 | . . . 2 . . Hover . | . . . . . . Flight 3 | . . . . . 3 Utility 14 | 2 1 3 4 1 3 Device 6 | 1 1 1 1 . 2 Storage 2 | 1 . . . 1 . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 4 | . . 2 2 . . Artifact . | . . . . . . Weapon 13 | 2 . 3 3 . 5 Energy Gun 3 | 1 . 1 1 . . Energy Cannon 3 | . . . 1 . 2 Ballistic Gun 3 | 1 . 1 . . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . . 1 . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 . . . 1 Parts Lost 35 | . . 7 10 . 18 Power 4 | . . 1 1 . 2 Propulsion 11 | . . 2 3 . 6 Utility 10 | . . 2 4 . 4 Weapon 10 | . . 2 2 . 6 Highest Loss Streak 18 | . . 6 5 . 18 To Critical Strikes . | . . . . . . Average Backups 7 | 1 3 6 5 8 9 Power . | . 1 . . . . Propulsion . | . 1 1 . . 2 Utility 3 | . 1 3 3 4 4 Weapon 1 | . . . . 2 1 Tool/Special . | . . . . . . Unused Backups 11 | . . 1 . 5 5 Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 5 | . . . . 2 3 Weapon 3 | . . . . 3 . Tool/Special 2 | . . . . . 2 Average Slot Usage (%) 91 | . 100 93 84 99 57 Engine 10 | . 14 12 9 12 3 Treads 26 | . 28 25 5 36 11 Wheel 3 | . . 2 21 . . Device 19 | . 14 10 13 25 12 Storage 11 | . 14 12 12 12 5 Protection 2 | . . 7 6 . . Energy Gun 2 | . 14 12 . . . Energy Cannon 7 | . . . 2 12 7 Ballistic Gun 2 | . 14 6 . . 3 Impact Weapon 1 | . . . 8 . . Peak Build Rating 68 | 7 19 25 30 35 68 Average Rating 30 | 4 12 18 26 33 50 On Entrance 18 | . 7 19 20 27 35 Avg Prop Armor Cover (%) 5 | . . 5 . . 14 Naked Turns . | . . . . . . Heaviest Build 74 | 14 14 19 24 38 74 Greatest Support 70 | 40 40 40 40 70 70 Greatest Overweight (x) 9 | . . 1 2 . 9 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 Average Capacity 9 | 7 8 8 8 9 15 Most Carried 15 | 3 6 8 6 15 14 Average Carried 7 | 1 3 6 5 9 10 Final Capacity 15 | 8 8 8 8 15 15 Final Carried 15 | 3 6 6 5 15 7 Scrap Suit Usage (%) 7 | . . . . . 71 Parts Cannibalized 1 | . . . . . 1 Class Distribution -------------------- 93% | Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Skirmisher | -5/Factory Resources | -11 -10 -10 -7 -7 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 1376 | 277 15 501 533 50 . Remotely . | . . . . . . Salvage Created 949 | 120 48 63 574 . 144 Parts 43 | 9 2 7 12 . 13 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . 15 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 11 | . 1 3 5 . 2 Guns 2 | . 1 1 . . . Cannons 4 | . . 2 1 . 1 AOE 1 | . . . . . 1 Classes Destroyed 9 | 2 1 2 1 . 3 Worker 2 | . . . . . 2 Builder 1 | . . . . . 1 Tunneler 2 | 2 . . . . . Recycler 5 | 1 . . 4 . . Swarmer 2 | . . 2 . . . Grunt 1 | . 1 . . . . Sentry 5 | . . . 5 . . Programmer 2 | . . . . . 2 Subdweller 1 | . . 1 . . . Best Kill Streak 4 | 3 1 2 2 . 4 Combat Bots Only 2 | . 1 2 1 . 2 Max Kills in Single Turn 1 | 1 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 519 | . 5 152 198 . 164 Missed 156 | . 3 57 67 . 29 Hits 363 | . 2 95 131 . 135 Projectile 363 | . 2 95 131 . 135 AOE 4 | . . . . . 4 Critical Strikes 16 | . . . . . 16 Part Disruptions 1 | . . . . . 1 Damage Taken 5360 | . 20 1040 940 . 3360 Core 1740 | . 10 156 288 . 1286 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 4 | . . . . . 4 Core Remaining (%) 67 | 100 . . . 35 . Volleys Fired 58 | 7 5 19 5 . 22 Largest 3 | 2 2 2 1 . 3 Hottest 176 | 70 70 100 80 . 176 Shots Fired 104 | 14 10 32 5 . 43 Gun 75 | 14 10 30 3 . 18 Cannon 23 | . . . 2 . 21 Launcher 4 | . . . . . 4 Special 2 | . . 2 . . . Kinetic 44 | 7 5 14 . . 18 Thermal 37 | 7 5 13 5 . 7 Explosive 4 | . . . . . 4 Electromagnetic 19 | . . 5 . . 14 Robot Hit Streak 7 | 5 3 7 5 . 7 Robot Miss Streak 4 | 4 3 1 1 . 3 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 95 | 9 4 24 27 . 31 Core Hits 38 | 7 2 9 5 . 15 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . 2 . 1 Critical Strikes 5 | 2 . . 2 . 1 Burn 2 | 2 . . . . . Destroy 1 | . . . . . 1 Smash 2 | . . . 2 . . Melee Attacks 36 | . . . 26 . 10 Impact 26 | . . . 26 . . Slashing 10 | . . . . . 10 Piercing . | . . . . . . Sneak Attacks 8 | . . . 8 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2411 | 97 62 264 1273 . 715 Guns 638 | 97 58 240 92 . 151 Cannons 171 | . . . 25 . 146 Explosions 253 | . . . . . 253 Melee 1319 | . . . 1156 . 163 Ramming 6 | . 4 . . . 2 Kinetic 302 | 46 22 83 . . 151 Thermal 415 | 51 36 124 117 . 87 Explosive 253 | . . . . . 253 Electromagnetic 116 | . . 57 . . 59 Impact 1156 | . . . 1156 . . Slashing 163 | . . . . . 163 Piercing . | . . . . . . Highest Corruption 34 | . . 18 7 . 34 Average Corruption 9 | . . 2 7 . 18 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . . 2 2 . 10 Message Errors 4 | . . . . . 4 Matter Fused 2 | . . 1 1 . . Heat Flow Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . 1 . . Alerts 1 | . . 1 . . . Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 280 | . . . 273 . 7 Projectiles . | . . . . . . Explosions 6 | . . . . . 6 Melee 274 | . . . 273 . 1 Knockbacks 3 | . . . 3 . . Impact 3 | . . . 3 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 191 | . . . . . 191 Shots 4 | . . . . . 4 Rammed 6 | . 1 . . . 5 Targets Rammed 6 | . 1 . . . 5 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 613 | 90 82 258 48 . 613 Average Temperature 162 | 40 35 102 28 . 246 Received Heat Transfer 633 | . 12 363 246 . 12 Effects 14 | . . . . . 14 Shutdowns 3 | . . . . . 3 Energy Bleed 2 | . . . . . 2 Interference 6 | . . . . . 6 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 6 | . . . 6 . . Combat Hostiles 4 | . . . 4 . . Parts Fried 6 | . . . 6 . . Impact Corruptions 11 | . . . 11 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1211 | 296 111 456 237 . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 30 | 15 20 . 21 . 30 Initial . | . . . . . . Average 2 | 2 . . 2 . 1 Influence Increases 299 | 15 20 55 122 . 87 Destroy 0b10 Robot/C 200 | . 20 40 100 . 40 Destroy 0b10 Robot/NC 50 | 15 . . 20 . 15 Destroy Leader 10 | . . . . . 10 Destroy Structure 24 | . . . 2 . 22 Lose Combat Pursuer 15 | . . 15 . . . Influence Decreases 299 | 15 20 55 122 . 87 Time Decay 184 | 15 20 8 122 . 19 Lost Part 115 | . . 47 . . 68 Squads Dispatched 2 | . . . . . 2 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 22 | . 1 12 4 . 5 Peak Tracking Total 5 | . 1 5 1 . 3 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -7 -7 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . . . . 1 . Successful 1 | . . . . 1 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . 1 . Record 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 90 | . . 90 . . . Highest-Rated Ally 90 | . . 90 . . . Initial UFD Resources 38 | . . . . . 38 Total Orders . | . . . . . . Ally Attacks 3 | . . 3 . . . Total Damage 168 | . . 168 . . . Kills 2 | . . 2 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . X0-1V1 Amusement Gains 129 | . 2 20 10 . 97 Good Acts 29 | . 1 20 4 . 4 Bad Acts 26 | . 1 16 3 . 6 Intel | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Active Infowar (turns) 3112 | 24 154 1 154 2464 315 Terrain 314 | . . . . . 314 Seismic 2798 | 24 154 1 154 2464 1 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -7 -7 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 4664 | 112 268 615 733 2464 472 Spaces Moved 2774 | 52 81 350 578 1558 155 Core 36 | 3 . . 15 . 18 Treads 2267 | 49 81 338 127 1558 114 Legs . | . . . . . . Wheels 448 | . . 12 436 . . Hover . | . . . . . . Flight 23 | . . . . . 23 Fastest Speed 50 | 50 160 105 85 155 109 Average Speed 150 | 153 160 158 107 156 225 Slowest Speed 500 | 160 160 160 250 165 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 8 32 99 88 4 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 13 | . . 2 . 11 . Spaces Dug 3 | . . . 1 . 2 Terrain Destroyed 13 | . . . 2 . 11 Melee 3 | . . . 1 . 2 Projectile 1 | . . . 1 . . AOE 9 | . . . . . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Total 3098 | 68 209 382 640 1586 213 Wait 132 | . 119 . 12 . 1 Move 2769 | 51 80 349 577 1557 155 Hop . | . . . . . . Pick Up 30 | 3 3 3 5 14 2 Fast Attach 20 | 7 . 1 7 1 4 Attach 21 | . . 4 7 . 10 Detach 3 | . . . 1 . 2 Swap 9 | . 1 3 . 4 1 Drop 14 | . . 3 . 10 1 Fire 58 | 7 5 19 5 . 22 Melee 36 | . . . 26 . 10 Ram 5 | . . . . . 5 Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: Mat / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 70 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 6) 247 | -10/Materials | Prayed at D.C.S.S. Altar Unit 307 | -10/Materials | Build established: Mutant 381 | -10/Materials | Entered Subcaves 397 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 552 | -10/Subcaves | Ranged accuracy permanently improved by X0-1V1 (+7%; -70 max core) 605 | -10/Subcaves | X0-1V1 sent allied H-61 Shepherd (x1) 618 | -10/Subcaves | Propulsion slot count permanently improved by X0-1V1 (+1) 631 | -10/Subcaves | Core integrity permanently improved by X0-1V1 (+350) 643 | -10/Subcaves | X0-1V1 activates XOMVISION 658 | -10/Subcaves | Identified exit to Materials 658 | -10/Subcaves | X0-1V1 revealed exit location to -8/Materials 690 | -10/Subcaves | X0-1V1 mutated your Weapon slot to Utility slot 729 | -10/Subcaves | System corruption reached 10% 742 | -10/Subcaves | X0-1V1 revealed exit location to -8/Materials 744 | -10/Subcaves | X0-1V1 rewrote H-61 Shepherd IFF filter 802 | -10/Subcaves | X0-1V1 tapped a No Entrance sign 825 | -10/Subcaves | Identified exit to Recycling 825 | -10/Subcaves | X0-1V1 revealed exit location to -7/Recycling 996 | -10/Subcaves | Entered Recycling 1022 | -7/Recycling | Lost 6 parts (1p2n1u2w) 1029 | -7/Recycling | Identified exit to Factory 1029 | -7/Recycling | X0-1V1 revealed exit location to -5/Factory 1334 | -7/Recycling | X0-1V1 sent you into danger 1450 | -7/Recycling | Core integrity fell below 50% 1493 | -7/Recycling | Lost 5 parts (1p2n2u) 1580 | -7/Recycling | Core integrity fell below 20% 1606 | -7/Recycling | Core integrity restored by X0-1V1 (+100) 1607 | -7/Recycling | Lost 3 parts (1u2w) 1686 | -7/Recycling | Scanned before Scraplab entrance 1711 | -7/Recycling | Entered Scraplab 1724 | -7/Recycling | Discovered new exit (range 3) 1729 | -7/Recycling | Entered Scraptown 1993 | -7/Scraptown | Visited Symbiants 2250 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2298 | -7/Scraptown | Discovered exit to Factory (range 11) 2511 | -7/Scraptown | Visited Bundlers 2625 | -7/Scraptown | Visited Fellowship of the Rings 2636 | -7/Scraptown | Visited SPCMW 2653 | -7/Scraptown | Visited Red Mages 2732 | -7/Scraptown | Visited UFD Registry 2732 | -7/Scraptown | Registered with UFD as "Bulletlever" 2792 | -7/Scraptown | Visited Cartography Club 3040 | -7/Scraptown | Visited Junk Repository 3103 | -7/Scraptown | Visited Botcube Research 3135 | -7/Scraptown | Visited DA-N13 Charitable Foundation 3154 | -7/Scraptown | Found DCF Scrap (28 items) 3196 | -7/Scraptown | Visited Junk Repository 3276 | -7/Scraptown | Visited Supply Room 3312 | -7/Scraptown | Visited Scrap Suit Storage 3324 | -7/Scraptown | Found Scrap Suit 3373 | -7/Scraptown | Visited Curators Association 3440 | -7/Scraptown | Visited Research Penetration Think Tank 3684 | -7/Scraptown | Found Scrap Suit 3974 | -7/Scraptown | Discovered exit to Factory (range 3) 4087 | -7/Scraptown | Met Optimus 4087 | -7/Scraptown | Accepted into 0bPrime 4193 | -7/Scraptown | Entered Factory 4193 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x3, Utility x3, Weapon x3 4476 | -5/Factory | X0-1V1 upgraded hostiles (x1) 4511 | -5/Factory | System corruption reached 10% 4534 | -5/Factory | X0-1V1 upgraded hostiles (x1) 4585 | -5/Factory | Core integrity fell below 50% 4644 | -5/Factory | System corruption reached 30% 4647 | -5/Factory | Lost 18 parts (2p6n4u6w) 4647 | -5/Factory | Core integrity fell below 20% 4665 | -5/Factory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04631_ System corrupted: Heat flow error (+189). 04637_ U-05 Engineer lays Concrete. 04640_ P-80 Master misfires. 04641_ Slammed into P-80 Master. 04642_ U-05 Engineer lays Concrete. 04645_ Slammed into P-80 Master. 04645_ U-05 Engineer lays Concrete. 04648_ Slammed into P-80 Master. 04649_ U-05 Engineer lays Concrete. 04652_ Slammed into P-80 Master. 04652_ U-05 Engineer lays Concrete. 04655_ Slammed into P-80 Master. 04656_ L/#D4&LBM>IIE 04658_ X0-1V1 ensures you are ready for glorious battle (+Power Sword). 04658_ U-05 Engineer lays Concrete. 04659_ The swirling icy cloud dissipates. 04660_ U-05 Engineer lays Concrete. 04665_ X0-1V1 laughs nastily! Map ----- +----------------------------------------------------+ | ?????????????????????????????? ??????????"? ??" | | ??????????????????????????????? ?##?#?# ???" ??" | | ?????????????????????????? ??"? ???#?## ?"?" "" | | ?????????????????????? ""? ?"" ? ???#?? ??""? ? | | ???????????????????????????""?? #?#?## """" ? ? | | ????????????????????????? ? #????# ? ? ? | | ????????????????????#??????? ###### ? | | ??????????????????????? ? ???? ######? ? | | ????????????????????# ? ?? ?###### | | ????????????????????#+??+?#####??############+#### | | ????????????????????? ?????? ? | | ????????????????? ?? ? ? | | ?????????????????? ???? ? | | ?????????????????? # ?? | | ???????????????? ? # ? | | ?????????????? ? ? ?##?# ### ########## ### | | ?????????????? ????#### ?## ########## # | | ??????????????? ###?# #?# ### # # | | ???????????????? ??#?# ### ### """ # + [ | | ??????????????####/######+### ### """ # # [ | | ??????????????# ## ### """ # # [ | | ??????????????# ## ### # # | | ??????????????# ## ### """ # # | | ??????????????# !** ## ### """ # # | | ??????????????# ! p # ## """ # # | | ??????????????# * @ # ## # # | | ??????????????# + ## """ # + | | ??????????????# # ## """ # # | | ??????????????# # ## """ # ### | | ??????????????# u u # ## # ### | | ??????????????# # #####+### ### | | ??????????????# # ### | | ??????????????############## ### | | ???????????????????##?###### ### | | ??????????????????########## ### | | ???????????????????#?####### ### | | ?????????????????????##################### ### | | ????????????????????############# # ### | | ???????????????????? ########## """ ### | | ????????????????????## ########## """" % ### | | ???????????????????### ########## """| ### | | ?????????????????????# ########## "" !% ### | | ?????????????????????############ " " ### | | ?????????????????????" ########## """"= # T## | | ?????????????????????" #?#?###### # ## | | ?????????????????????" ####?##### # ### | | ?????????????????????? ####?############## ### | | ?????????????????????? ###### ? # ##? | | ???????????????????????#?#?## """"""""" ? # | | ?????????????????????????##?# ? # # " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 30 Energy Capacity 1590 Matter Stores 1000 Matter Capacity 1000 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 42 Targeting Accuracy 10 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InertialNetworkedImmobilizer Manual? 0 Play Time 00:26:35 Cumulative 116.0 hours Start 2026.07.05 @ 19:55:47 End 2026.07.05 @ 20:19:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 247 Rogue 247 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 51 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d964a3f-14d2-43ff-bbf7-5fbff49a1a63