Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.20 @ 19:35:55 Player: Loganathor Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (79) 395 Value Destroyed (2708) 2708 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5483 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 7/300 Energy 100/100 System Corruption 1% Temperature Hot (240) Movement Core (1400) Ox27 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (2) ------- Faulty Mini Assault Cannon > --- INVENTORY (25) --- Armored Treads Armored Treads Medium Treads Large Storage Unit Improved Sensor Array Signal Interpreter Signal Interpreter Particle Charger Transmission Jammer Advanced ECM Suite Improved Power Shielding Advanced Assault Cannon Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Sensor Array Signal Interpreter Recoil Stabilizer Improved Utility Shielding Improved Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Armored Treads Large Storage Unit Large Matter Pod Visual Processing Unit Improved Sensor Array Signal Interpreter Signal Interpreter Particle Charger Improved Power Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Field Recycling Unit High-powered Shotgun Advanced Assault Cannon Advanced Assault Cannon Grenade Launcher Missile Launcher Improved Datajack Improved Datajack [Rating: 41] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Hardened Light Armor Plating Device Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 51 | 7 6 11 14 13 Power 8 | 2 . 1 2 3 Engine 5 | 2 . . . 3 Core 3 | . . 1 2 . Reactor . | . . . . . Propulsion 15 | 2 2 6 2 3 Treads 9 | . . 4 2 3 Leg 6 | 2 2 2 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 3 1 5 4 Device 2 | . . . . 2 Storage 4 | 1 1 1 1 . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 6 | . 1 . 3 2 Artifact . | . . . . . Weapon 14 | 2 1 3 5 3 Energy Gun 2 | 1 . 1 . . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . 2 . . Ballistic Cannon 5 | . . . 3 2 Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 1 . 1 . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 23 | . 1 . 2 20 Power 5 | . . . 1 4 Propulsion 7 | . . . . 7 Utility 6 | . . . 1 5 Weapon 5 | . 1 . . 4 Highest Loss Streak 18 | . 1 . 2 18 To Critical Strikes 2 | . . . . 2 Average Backups 18 | 3 9 13 19 22 Power 1 | . 1 1 1 . Propulsion 3 | 1 4 5 2 4 Utility 8 | . 1 4 9 10 Weapon 3 | 1 1 1 3 4 Tool/Special . | . . . . . Unused Backups 24 | . 3 5 2 14 Power 2 | . 1 1 . . Propulsion 8 | . 2 3 2 1 Utility 12 | . . 1 . 11 Weapon 1 | . . . . 1 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 97 | . 94 99 99 94 Engine 2 | . 14 2 . 2 Core 6 | . . 8 8 3 Treads 30 | . . 28 35 28 Leg 3 | . 27 15 . . Device 3 | . . . . 14 Storage 9 | . 15 11 9 7 Processor 2 | . . . 1 6 Protection 19 | . 7 11 25 14 Energy Gun 1 | . 13 7 . . Ballistic Gun 5 | . 14 14 4 . Ballistic Cannon 10 | . . . 12 14 Peak Build Rating 41 | 6 8 24 34 41 Average Rating 29 | 4 7 19 31 35 On Entrance 14 | . 6 8 24 34 Naked Turns . | . . . . . Heaviest Build 110 | 13 33 92 110 108 Greatest Support 80 | 20 20 80 80 80 Greatest Overweight (x) 28 | . 9 1 1 28 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 25 | 8 15 25 25 25 Average Capacity 23 | 7 13 17 25 25 Most Carried 25 | 6 15 19 25 25 Average Carried 18 | 3 9 13 19 22 Final Capacity 25 | 8 15 25 25 25 Final Carried 23 | 4 10 19 23 14 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2296 | 156 238 115 1226 561 Remotely . | . . . . . Salvage Created 2518 | . 130 270 1314 804 Parts 132 | . 6 13 72 41 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 58 | . 3 5 31 19 Guns 23 | . 3 5 15 . Cannons 33 | . . . 14 19 AOE 2 | . . . 2 . Classes Destroyed 12 | . 2 1 5 4 Worker 6 | . . . 3 3 Builder 1 | . . . 1 . Recycler 5 | . . . 2 3 Watcher 9 | . 1 1 5 2 Swarmer 10 | . . . 7 3 Grunt 28 | . 3 2 16 7 Brawler 1 | . . . . 1 Duelist 1 | . . . 1 . Sentry 10 | . . 3 7 . Specialist 1 | . . . . 1 Hunter 5 | . . . . 5 Programmer 2 | . . . . 2 Best Kill Streak 9 | . 1 3 9 8 Combat Bots Only 5 | . 1 3 5 4 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 668 | . 30 31 179 428 Missed 175 | . 11 4 57 103 Hits 493 | . 19 27 122 325 Melee 7 | . . . 2 5 Projectile 486 | . 19 27 120 320 Critical Strikes 20 | . . . 7 13 Actively Blocked 1 | . . . . 1 Part Disruptions 1 | . . . . 1 Damage Taken 5579 | . 170 278 1632 3499 Core 941 | . 9 39 184 709 Absorbed by Shields . | . . . . . Redirected to Shielding 141 | . 4 4 29 104 Ignored by Resistances 1557 | . 51 79 412 1015 Regen/Repaired (Parts) 273 | . . . 273 . Core Remaining (%) 88 | 100 96 90 66 . Volleys Fired 200 | . 13 21 91 75 Largest 2 | . 2 2 2 2 Hottest 80 | . 60 63 80 80 Shots Fired 372 | . 26 38 181 127 Gun 141 | . 26 38 77 . Cannon 220 | . . . 94 126 Launcher 11 | . . . 10 1 Special . | . . . . . Kinetic 331 | . 13 21 171 126 Thermal 30 | . 13 17 . . Explosive 11 | . . . 10 1 Electromagnetic . | . . . . . Robot Hit Streak 26 | . 4 13 26 17 Robot Miss Streak 3 | . 2 1 3 3 Penetration Max . | . . . . . Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 260 | . 18 28 119 95 Core Hits 126 | . 10 11 69 36 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . . 1 5 3 Destroy 1 | . . 1 . . Blast 8 | . . . 5 3 Melee Attacks 3 | . 1 . 2 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6022 | . 199 380 2951 2492 Guns 1566 | . 199 380 987 . Cannons 3700 | . . . 1367 2333 Explosions 684 | . . . 526 158 Melee . | . . . . . Ramming 72 | . . . 71 1 Kinetic 5021 | . 110 224 2354 2333 Thermal 394 | . 89 156 149 . Explosive 535 | . . . 377 158 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 3 1 Average Corruption 1 | . . . 3 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . . 5 3 Message Errors 5 | . . . 4 1 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . 1 . Parts Rejected 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 103 | . . . 29 74 Projectiles 91 | . . . 17 74 Explosions 12 | . . . 12 . Melee . | . . . . . Knockbacks 43 | . . . 13 30 Impact 2 | . . . 2 . Kinetic 40 | . . . 11 29 Secondary 1 | . . . . 1 Self-Inflicted Damage 71 | . . . 57 14 Shots 2 | . . . 1 1 Rammed 6 | . . . 5 1 Targets Rammed 7 | . . . 6 1 Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 304 | . 18 45 283 304 Average Temperature 64 | . 10 20 73 59 Received Heat Transfer 2406 | . 123 141 810 1332 Effects 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 650 | . 200 350 100 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 91 | 100 100 100 83 100 Level 1 8 | . . . 16 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 356 | . 30 87 356 81 Initial . | . . . . . Average 46 | . 4 20 72 16 Influence Increases 1785 | . 90 163 1004 528 Destroy 0b10 Robot/C 1160 | . 60 100 620 380 Destroy 0b10 Robot/NC 105 | . 5 5 55 40 Destroy Leader 268 | . 12 52 140 64 Successful Hack 50 | . 13 6 27 4 Disable Machine 36 | . . . 9 27 Destroy Structure 106 | . . . 93 13 Lose Combat Pursuer 60 | . . . 60 . Influence Decreases 1785 | . 90 163 1004 528 Time Decay 1595 | . 90 163 984 358 Lost Part 190 | . . . 20 170 Squads Dispatched 13 | . 1 3 2 7 Investigation 3 | . 1 . 1 1 Extermination 2 | . . . . 2 Reinforcement 6 | . . 3 1 2 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 1 1 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 94 | . 7 9 46 32 Peak Tracking Total 7 | . 3 4 5 7 Tactical Retreats 3 | . . . 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . . 4 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . . 1 3 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 2 1 8 3 Terminals 8 | . 2 1 4 1 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units 2 | . . . 1 1 Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 63 | . 5 6 46 6 Successful 50 | . 3 5 38 4 Failed 13 | . 2 1 8 2 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 2 | . . . 2 . Terminals 26 | . 5 6 14 1 Fabricators 3 | . . . . 3 Repair Stations 4 | . . . 4 . Recycling Units 4 | . . . 2 2 Scanalyzers 26 | . . . 26 . Garrison Access . | . . . . . Terminal Hacks 20 | . 3 5 11 1 Record 5 | . . 2 3 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . 1 . . . Open DSF 1 | . . . . 1 Level Access Points 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . . . 1 . Scanalyzer Index 1 | . . 1 . . Alert Level 2 | . . . 2 . Locate Traps 1 | . . 1 . . Disarm Traps 1 | . . . 1 . Surveillance Status 1 | . . . 1 . Reinforcement Status 1 | . . . 1 . Recall Reinforcements 1 | . . . 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks 1 | . . . . 1 Load Schematic 1 | . . . . 1 Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 3 | . . . 1 2 Retrieve Components 3 | . . . 1 2 Scanalyzer 24 | . . . 24 . Insert Component 12 | . . . 12 . Analyze 12 | . . . 12 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 1 4 1 Full Trace Events 4 | . . 1 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 12 | . . . 12 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 19 | . . . 19 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . 10 . Parts Scanalyzed 12 | . . . 12 . Part Schematics Acquired 12 | . . . 12 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . 1 . 1 . Non-combat 1 | . . . 1 . Combat 1 | . 1 . . . Robot Hacks Applied 2 | . 1 . 1 . parse_system 1 | . 1 . . . no_distress 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1471 | . . . . 1471 Sensors 1471 | . . . . 1471 Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5717 | 83 464 535 3104 1531 Spaces Moved 2087 | 58 235 262 1083 449 Core 21 | 16 2 . . 3 Treads 1669 | . . 140 1083 446 Legs 397 | 42 233 122 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 247 243 Average Speed 225 | 100 162 161 249 253 Slowest Speed 1450 | 120 500 250 250 1450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 32 | 5 39 23 81 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug 9 | . . . 9 . Terrain Destroyed 124 | . . . 114 10 Melee . | . . . . . Projectile 42 | . . . 32 10 AOE 82 | . . . 82 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2728 | 82 293 345 1293 715 Wait 238 | 8 9 11 59 151 Move 2083 | 57 234 261 1082 449 Hop . | . . . . . Pick Up 82 | 10 15 25 20 12 Fast Attach 2 | . 1 1 . . Attach 42 | 6 6 6 11 13 Detach 7 | . 3 . 3 1 Swap 20 | 1 4 4 9 2 Drop 42 | . 7 16 10 9 Fire 200 | . 13 21 91 75 Melee 3 | . 1 . 2 . Ram . | . . . . . Kick . | . . . . . Crush 7 | . . . 6 1 Escape Stasis 2 | . . . . 2 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Identified exit to Materials 249 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 548 | -10/Materials | Entered another Materials area 548 | -9/Materials | Evolved 2 slots: Propulsion x2 894 | -9/Materials | Discovered new exit (range 9) 1083 | -9/Materials | Entered another Materials area 1083 | -8/Materials | Evolved 2 slots: Utility x2 1897 | -8/Materials | Discovered new exit (range 16) 3446 | -8/Materials | Repaired Arm. Treads 3481 | -8/Materials | Discovered new exit (range 3) 3706 | -8/Materials | Identified exit to Factory 3991 | -8/Materials | Crushed by falling debris 4187 | -8/Materials | Entered Factory 4187 | -7/Factory | Evolved 2 slots: Utility x2 4638 | -7/Factory | Discovered new exit (range 8) 4655 | -7/Factory | Identified exit to Factory 5414 | -7/Factory | Cargo convoy interrupted 5554 | -7/Factory | Garrison activated, responded to threat 5678 | -7/Factory | Core integrity fell below 50% 5705 | -7/Factory | Core integrity fell below 20% 5718 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- K-01 Serf collects debris. R-06 Scavenger collects Sml. Storage Unit. K-01 Serf collects debris. Penetrated by Slug. A-02 Transporter calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. R-06 Scavenger collects Com. Wheel. K-01 Serf collects debris. U-05 Engineer lays Concrete. Identified Mni. Assault Cannon. Faulty integration triggers heat surge (+329). K-01 Serf collects debris. U-05 Engineer lays Concrete. Critical hit (Burn: +37). Penetrated by Slug. U-05 Engineer lays Concrete. Missile Launcher destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????# ????????????????????????????????? | | ???????????????# ??##????????????????????????????? | | ???????????##### #########???????????????????????? | | ???????????+ #???????????????????????? | | ????????????# ! #???????????????????????? | | ????????????# ^"""%= #???????????????????????? | | ????????????# a G"k%k #???????????????????????? | | ????????????# ^ """k #???????????????????????? | | ????????????# % #??????###############??? | | ??????????? # ggu ######## # ? | | ?????????? + g = = + ! # | | ????????????# % # # | | ????????###### * % =% # # | | ????????# # = g + # | | ????????# + % g ####### # | | ????????# # ! % = #?##############+#### | | ????????# #% !!=%[ g!!@#?# + | | ????????# #%[*!%=u####h### # | | ????????# # % # ! #= # """"" | | ????????# ! +% %[/%% # """" """" # ""T"" | | ????????# #%#####=#* [# """" """" # | | ????????# = ?#%????# # # """" """" + | | ????????###??# ????# ######## """" """" # | | ?????????????#/????#+#??????# """" """" # | | ?????????????#?????? ??????# """" """" ####+#### | | ???????????????????? ??????# """" """" # % | | ???????????????????? ??????# # !%!!! | | ???????????????????? ??????# # !!!! | | ???????????????????? ??????############## !! | | ???????????????????? ??????????????????# | | ???????????????????? ??????????????????# | | ????????????????????? ???????????????????# | | ?????????????????????????????????????????#####+### | | ????????????????????????????????????????????## == | | ????????????????????????????????????????????## ! | | ?????????????????????????????????????? | | ?????????????????????????????????????############ | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????#! | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 332 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 8 Offensive Hacking 10 Item Schematics ----------------- Hpw. Shotgun | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Scanalyzed Imp. Power Shielding | -8/Materials | Scanalyzed Particle Charger | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Adv. Assault Cannon | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 9% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingStorageClaymores Manual? 0 Play Time 01:08:22 Cumulative 8.7 hours Start 2025.10.20 @ 17:52:15 End 2025.10.20 @ 19:35:55 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 5 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c48481b3-4b18-4d55-8136-2f90ae02ae91