Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.02.24 @ 00:40:24 Player: Flamebroken Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (2117) 2117 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 6159 Bonus ------- High Alert Combat Kills 57 Cogmind --------- Core Integrity 0/850 Matter 3/300 Energy 97/100 System Corruption 6% Temperature Cool (0) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (7) ------ Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Heavy Plasma Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Advanced Weight Redist. System Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer Advanced ECM Suite Focal Shield Hacking Suite > --- WEAPON ----------- Heavy Plasma Cannon Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Advanced Weight Redist. System Coil Gun Heavy Missile Launcher [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Improved Targeting Computer Device Particle Charger Processor Improved Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . 1 . . . . . . Utility 5 | . . 1 . 2 1 . . 1 Weapon 1 | . . . . . 1 . . . Parts Attached 101 | 5 7 19 1 10 6 1 29 23 Power 13 | 1 . 3 . 1 . 1 3 4 Engine 8 | 1 . 3 . 1 . . 1 2 Core 5 | . . . . . . 1 2 2 Reactor . | . . . . . . . . . Propulsion 25 | 1 3 5 . 3 2 . 9 2 Treads 6 | . . 2 . 2 2 . . . Leg 2 | . . . . 1 . . 1 . Wheel 6 | 1 1 . . . . . 2 2 Hover 1 | . . . . . . . 1 . Flight 10 | . 2 3 . . . . 5 . Utility 22 | . 2 3 . 3 3 . 5 6 Device 13 | . . 1 . 3 2 . 3 4 Storage . | . . . . . . . . . Processor 5 | . 1 1 . . 1 . 2 . Hackware 1 | . . . . . . . . 1 Protection 3 | . 1 1 . . . . . 1 Artifact . | . . . . . . . . . Weapon 41 | 3 2 8 1 3 1 . 12 11 Energy Gun 20 | 2 1 6 . 1 . . 7 3 Energy Cannon 3 | . . . . . 1 . . 2 Ballistic Gun 7 | 1 . 1 . 1 . . 2 2 Ballistic Cannon 2 | . . . . . . . . 2 Launcher 3 | . . . 1 1 . . . 1 Special Weapon 4 | . . . . . . . 3 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . 1 1 . . . . . . Unidentified Prototypes 4 | . . 1 . . . 1 2 . Parts Lost 54 | . . 15 . 7 . 4 7 21 Power 8 | . . 2 . 1 . . 1 4 Propulsion 12 | . . 5 . 1 . 2 1 3 Utility 17 | . . 2 . 2 . 1 4 8 Weapon 17 | . . 6 . 3 . 1 1 6 Highest Loss Streak 10 | . . 10 . 5 . 4 4 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 69 | . 74 76 77 51 92 69 69 55 Engine 5 | . 14 9 11 2 7 3 . 4 Treads 5 | . . 5 11 5 20 10 . . Wheel 2 | . 10 . . . . . . 8 Flight 5 | . 6 9 . . . . 18 . Device 12 | . . 2 11 10 29 26 16 9 Processor 17 | . 12 21 22 13 12 15 17 17 Protection 1 | . 2 7 . . . . . 1 Energy Gun 8 | . 24 14 21 4 . . 3 3 Ballistic Gun 2 | . . 3 . 3 7 3 1 1 Launcher 1 | . . . . 7 7 3 . . Naked Turns . | . . . . . . . . . Heaviest Build 33 | 7 8 15 12 24 31 29 18 33 Greatest Support 68 | 10 10 20 20 40 68 68 20 37 Greatest Overweight (x) 5 | . 1 2 . 1 1 5 2 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 Average Carried 4 | 1 3 3 4 4 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 4 4 5 5 5 5 4 3 Class Distribution -------------------- 62% | Mutant 20% | Scavenger-Mutant 7% | Sprinter 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Matter Collected 1387 | 166 114 264 . 75 233 . 297 238 Remotely . | . . . . . . . . . Salvage Created 2004 | . 197 840 . 139 382 . 266 180 Parts 113 | . 7 46 . 10 23 . 16 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 54 | . 4 22 . 7 6 . 10 5 Guns 42 | . 3 22 . 3 4 . 10 . Cannons 4 | . . . . . 2 . . 2 AOE 7 | . 1 . . 4 . . . 2 Classes Destroyed 10 | . 1 4 . 2 2 . . 1 Builder 1 | . . . . . 1 . . . Tunneler 2 | . . . . 1 . . . 1 Watcher 4 | . . 1 . . 1 . 1 1 Swarmer 15 | . . 3 . 4 . . 7 1 Grunt 25 | . 4 14 . . 4 . 2 1 Brawler 2 | . . . . . 1 . 1 . Duelist 1 | . . 1 . . . . . . Sentry 7 | . . 4 . 2 1 . . . Hunter 3 | . . . . 1 . . . 2 Heavy 1 | . . . . . . . . 1 Best Kill Streak 6 | . 2 4 . 6 3 . 5 4 Combat Bots Only 5 | . 2 4 . 5 3 . 5 3 Max Kills in Single Turn 4 | . 1 1 . 4 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 . . 3 . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Damage Taken 6113 | . 100 1312 12 447 367 153 1126 2596 Core 1738 | . 30 319 . 55 16 85 377 856 Absorbed by Shields 105 | . . . . . . . 105 . Redirected to Shielding 52 | . . 52 . . . . . . Core Remaining (%) 65 | 100 88 . 20 90 . . 31 . Volleys Fired 233 | . 9 87 . 18 27 . 49 43 Largest 3 | . 2 2 . 2 2 . 2 3 Hottest 180 | . 80 105 . 86 83 . 126 180 Shots Fired 351 | . 18 127 . 22 51 . 59 74 Gun 283 | . 18 127 . 17 27 . 47 47 Cannon 43 | . . . . . 24 . . 19 Launcher 13 | . . . . 5 . . . 8 Special 12 | . . . . . . . 12 . Kinetic 112 | . . 33 . 1 27 . 10 41 Thermal 161 | . . 84 . 16 24 . 32 5 Explosive 13 | . . . . 5 . . . 8 Electromagnetic 53 | . 18 10 . . . . 5 20 Robot Hit Streak 34 | . 11 34 . 8 19 . 18 23 Robot Miss Streak 4 | . 1 4 . 2 4 . 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 288 | . 16 107 . 16 39 . 52 58 Core Hits 149 | . 9 58 . 12 17 . 31 22 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . 1 . . 1 . . 1 Burn 1 | . . 1 . . . . . . Meltdown 1 | . . . . . . . . 1 Destroy 1 | . . . . . 1 . . . Melee Attacks 1 | . . 1 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5289 | . 295 1465 3 509 740 . 798 1479 Guns 3367 | . 197 1465 . 176 325 . 796 408 Cannons 852 | . . . . . 415 . . 437 Explosions 1016 | . 98 . . 333 . . . 585 Melee . | . . . . . . . . . Ramming 54 | . . . 3 . . . 2 49 Kinetic 1653 | . . 450 . . 325 . 253 625 Thermal 2205 | . 98 912 . 176 415 . 476 128 Explosive 918 | . . . . 333 . . . 585 Electromagnetic 459 | . 197 103 . . . . 67 92 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . 5 . . 4 6 Average Corruption 4 | . . . . 4 . . 4 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 21 | . . . . 6 . . 8 7 Message Errors 5 | . . . . 1 . . 2 2 Matter Fused 7 | . . . . 2 . . 4 1 Energy Discharges 3 | . . . . 1 . . . 2 Data Loss (minor) 3 | . . . . 1 . . 2 . Data Loss (major) 2 | . . . . . . . . 2 Alerts 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 30 | . . . . 9 2 . . 19 Projectiles 2 | . . . . . 2 . . . Explosions 28 | . . . . 9 . . . 19 Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 25 | . . . . . . . 1 24 Shots . | . . . . . . . . . Rammed 7 | . . . 1 . 1 . 1 4 Targets Rammed 7 | . . . 1 . 1 . 1 4 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 376 | . 129 256 . 24 201 . 347 376 Average Temperature 115 | . 63 85 . 11 103 . 141 192 Received Heat Transfer 2130 | . 72 900 9 45 243 . 459 402 Effects 8 | . . 3 . . 2 . 2 1 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 2 | . . . . . . . 2 . Interference 5 | . . 3 . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . 2 1 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 10 | . . 3 . . 1 . 3 3 Heat Transferred 4146 | . 50 1811 . 420 666 . 999 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Peak Influence 500 | . 163 500 153 184 198 . 375 226 Initial 157 | . . 58 138 . . . . 157 Average 123 | . 91 330 88 103 97 . 96 118 Maximum Alert Level 2 | . . 2 . . . . 1 1 Low Security (%) 84 | 100 100 16 100 100 100 100 82 90 Level 1 11 | . . 53 . . . . 17 9 Level 2 3 | . . 30 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . 2 . . . . 7 3 Investigation 1 | . . . . . . . . 1 Extermination . | . . . . . . . . . Reinforcement 8 | . . 2 . . . . 4 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Distress Signals 7 | . . 4 . 2 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 5 35 1 14 7 6 36 24 Peak Tracking Total 13 | . 4 8 1 5 3 6 9 13 Tactical Retreats 9 | . . 3 . . . 1 3 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Traps Triggered 7 | . . . . 1 1 . 4 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Machines Disabled 1 | . 1 . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Machines Accessed 2 | . . 1 . . . . . 1 Terminals 2 | . . 1 . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 4 | . . 1 . . . . . 3 Successful 2 | . . 1 . . . . . 1 Failed 2 | . . . . . . . . 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 4 | . . 1 . . . . . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . 1 . . . . . 1 Record 1 | . . . . . . . . 1 Alert Level 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . . . . 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 8 | . . 1 . . . . 7 . Non-combat 5 | . . . . . . . 5 . Combat 3 | . . 1 . . . . 2 . Robot Hacks Applied 10 | . . 1 . . . . 9 . parse_system 5 | . . 1 . . . . 4 . no_distress 2 | . . . . . . . 2 . find_fabricator 1 | . . . . . . . 1 . check_alert 2 | . . . . . . . 2 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Turns Passed 4118 | 54 311 516 667 488 426 189 750 717 Spaces Moved 3553 | 56 429 380 415 273 209 135 1015 641 Core 265 | 3 . 7 . . . 73 48 134 Treads 932 | . . 99 415 147 209 62 . . Legs 198 | . . . . 126 . . 72 . Wheels 836 | 53 252 . . . . . 24 507 Hover 3 | . . . . . . . 3 . Flight 1319 | . 177 274 . . . . 868 . Fastest Speed 29 | 50 37 34 160 130 163 100 29 50 Average Speed 92 | 78 62 70 160 157 168 140 51 84 Slowest Speed 300 | 80 120 200 160 250 250 300 165 250 Overloaded Moves 41 | . . . . . . . 41 . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . 2 . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 36 | 3 65 42 60 26 5 79 26 24 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 1 1 . . . 1 . Unknown Exits Taken 2 | 1 . . . 1 . . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 94 | . 8 . . 31 . . . 55 Melee . | . . . . . . . . . Projectile 4 | . . . . . . . . 4 AOE 90 | . 8 . . 31 . . . 51 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Total 4067 | 63 453 494 418 308 247 135 1199 750 Wait 88 | . . 2 . 1 . . 63 22 Move 3542 | 55 428 375 414 272 209 134 1014 641 Hop 2 | . . 2 . . . . . . Pick Up 28 | 2 3 5 1 3 2 . 7 5 Fast Attach 72 | 5 5 12 1 8 5 1 19 16 Attach 28 | . 2 6 . 2 1 . 10 7 Detach 11 | 1 2 . . 1 . . 3 4 Swap 1 | . . 1 . . . . . . Drop 36 | . 4 3 1 3 2 . 15 8 Fire 233 | . 9 87 . 18 27 . 49 43 Melee 1 | . . 1 . . . . . . Ram 5 | . . . . . . . 1 4 Kick . | . . . . . . . . . Crush 2 | . . . 1 . 1 . . . Escape Stasis 18 | . . . . . . . 18 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 13) 55 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 11) 267 | -10/Materials | Discovered new exit (range 7) 333 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 15) 365 | -10/Materials | Identified exit to Materials 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 413 | -9/Materials | Discovered new exit (range 15) 478 | -9/Materials | Discovered new exit (range 11) 588 | -9/Materials | Core integrity fell below 50% 638 | -9/Materials | Lost 10 parts (1p4n1u4w) 783 | -9/Materials | Lost 4 parts (1p1n1u1w) 880 | -9/Materials | Identified exit to Mines 882 | -9/Materials | Entered Mines 894 | -9/Mines | Learned Materials terminal intel 1007 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1055 | -9/Mines | Build established: Scavenger-Mutant 1440 | -9/Mines | Learned Materials non-interactive machine intel 1509 | -9/Mines | Discovered new exit (range 15) 1511 | -9/Mines | Discovered new exit (range 8) 1546 | -9/Mines | Identified exit to Materials 1549 | -9/Mines | Entered Materials 1549 | -8/Materials | Evolved 2 slots: Utility x2 1550 | -8/Materials | Loaded intel: 40 non-interactive machine locations 1551 | -8/Materials | Loaded intel: 12 terminal locations 1743 | -8/Materials | Discovered new exit (range 13) 1770 | -8/Materials | Identified exit to Storage 1802 | -8/Materials | Crushed by falling debris 1833 | -8/Materials | Lost 5 parts (1n1u3w) 1835 | -8/Materials | Build established: Mutant 1997 | -8/Materials | Discovered new exit (range 16) 2037 | -8/Materials | Entered Factory 2037 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2463 | -7/Factory | Sucked down chute 2463 | -7/Factory | Entered Waste 2475 | -7/Waste | Spotted C-40 Crusher 2503 | -7/Waste | Spotted C-40 Crusher 2508 | -7/Waste | Spotted C-40 Crusher 2543 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2550 | -7/Waste | Spotted C-40 Crusher 2559 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2569 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2572 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2578 | -7/Waste | Spotted C-40 Crusher 2595 | -7/Waste | Spotted C-40 Crusher 2603 | -7/Waste | Lost 4 parts (2n1u1w) 2625 | -7/Waste | Discovered new exit (range 13) 2652 | -7/Waste | Entered Factory 3083 | -7/Factory | Garrison activated, responded to threat 3136 | -7/Factory | Lost 4 parts (1n3u) 3286 | -7/Factory | Core integrity fell below 50% 3383 | -7/Factory | Discovered new exit (range 5) 3401 | -7/Factory | Identified exit to Factory 3402 | -7/Factory | Entered another Factory area 3402 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3822 | -6/Factory | Lost 6 parts (1p1n4u) 4018 | -6/Factory | Core integrity fell below 50% 4051 | -6/Factory | Lost 9 parts (2p1n2u4w) 4084 | -6/Factory | Core integrity fell below 20% 4111 | -6/Factory | Cargo convoy interrupted 4119 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04078_ Slug penetrates Wall. 04080_ Coil Gun destroyed. 04081_ Slug penetrates Wall. 04082_ Wall collapses. 04086_ Penetrated by Slug. 04086_ M-28 Smith repairs H-66 Slayer. 04087_ Adv. Weight Redist. System destroyed. 04089_ Slug penetrates Wall. 04095_ System corrupted: Substantial component data lost. 04101_ Triggered Proton Bomb Trap. 04101_ A bubble of electromagnetic force engulfs the area. 04101_ Proton Bomb Trap short circuited. 04101_ A bubble of electromagnetic force engulfs the area. 04110_ C-30 ARC bursts open, deploying its payload. 04110_ H-66 Slayer unfolds itself. 04110_ X-72 Disruptor unfolds itself. 04110_ H-66 Slayer unfolds itself. 04111_ ALERT: Cargo convoy interrupted, initiating access lockdown. 04111_ Slug penetrates Wall. 04115_ Acquired Com. Wheel. 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""" """ k#?????????????? | | ??????????????????????# """ """ A#?????????????? | | ??????????????????????# R#?????????????? | | ???????????????####+### @ #?????????????? | | ???????????????# ==k !!! #?????????????? | | ???????????????# == !! #?????????????? | | ???????????????+ = !! #?????????????? | | ???????????????# w !#?????????????? | | ???????????????# [ p #?#######?????? | | ???????????????#####+####+#### u#? % ??????? | | ???????????????????# # # ????????? | | ???????????????????# # # ??????????? | | ???????????????????# """"""" + h ????????????# | | ???????????????????# """"""" # #R ????????? | | ???????????????????# """"""" # #? ????????? | | ???????????????????# """"""" # #??????????? | | ???????????????????#??? # #????????????"" | | ??????????????????????? !# #?????????????? | | ??????????????????????######## #?###+####????? | | ?????????????????????????????# #?# ?????? | | ?????????????????????????????# #?# #?????? | | ?????????????????????????????# #?# #?????? | | ?????????????????????????????# #?# #?????? | | ?????????????????????????????# #?# #?????? | | ?????????????????????????????# #?# #?????? | | ?????????????????????######### ### ####### | | ?????????????????? | | ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 12 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermicHellfireNeutralizer Manual? 0 Play Time 01:14:41 Cumulative 95.9 hours Start 2023.02.14 @ 09:06:32 End 2023.02.24 @ 00:40:24 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 112 Rogue 90 Adventurer 22 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 36 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4345424f-ffab-4b51-ba10-2f944aeb728a