Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.15 @ 05:16:05 Player: Kel Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (2532) 2532 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (53) 53 TOTAL SCORE: 6405 Bonus ------- Follower Combat Kills 72 Friendly Fire -19 Cogmind --------- Core Integrity 802/850 Matter 300/300 Energy 565/565 System Corruption 4% Temperature Cool (0) Movement Core (1000) Ox19 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Neutrino Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Improved Cooling System Large Storage Unit Large Battery Advanced Visual Processing Unit Transmission Jammer > --- WEAPON (3) ------- Gatling Laser Heavy Particle Cannon Impact Mace > --- INVENTORY (15) --- Light Nuclear Core Neutrino Core Neutrino Core Power Amplifier Improved Heat Sink Core Analyzer Energy Filter Particle Charger Improved Shield Generator Heavy EM Pulse Gun Heavy EM Pulse Gun Proton Cannon Heavy Plasma Cannon Great Maul Powered Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Large Battery Advanced Visual Processing Unit Transmission Jammer > --- WEAPON ----------- Gatling Laser Heavy Particle Cannon Impact Mace > --- INVENTORY -------- Light Nuclear Core Neutrino Core Neutrino Core Power Amplifier Improved Heat Sink Core Analyzer Energy Filter Particle Charger Improved Shield Generator Heavy EM Pulse Gun Heavy EM Pulse Gun Proton Cannon Heavy Plasma Cannon Great Maul Powered Hammer [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Plasma Cannon Impact Weapon Impact Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . . . . . . 2 Utility 4 | . . 1 2 1 . . . Weapon 1 | . . 1 . . . . . Parts Attached 63 | 6 2 14 12 16 6 4 3 Power 11 | 1 . 3 . 4 2 1 . Engine 6 | 1 . 3 . 2 . . . Core 5 | . . . . 2 2 1 . Reactor . | . . . . . . . . Propulsion 15 | 2 . 3 3 2 2 . 3 Treads 12 | . . 3 3 2 2 . 2 Leg 1 | . . . . . . . 1 Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 2 3 4 5 1 1 . Device 7 | . 1 2 . 3 . 1 . Storage 4 | 1 1 1 1 . . . . Processor 2 | . . . 1 1 . . . Hackware . | . . . . . . . . Protection 4 | . . . 2 1 1 . . Artifact . | . . . . . . . . Weapon 20 | 2 . 5 5 5 1 2 . Energy Gun 16 | 2 . 5 4 4 . 1 . Energy Cannon 2 | . . . . 1 . 1 . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 4 | . . . 1 2 1 . . Parts Lost 37 | . . 4 7 12 6 4 4 Power 7 | . . 1 . 3 2 1 . Propulsion 12 | . . 1 3 2 2 . 4 Utility 8 | . . 1 2 3 1 1 . Weapon 10 | . . 1 2 4 1 2 . Highest Loss Streak 4 | . . 2 2 4 3 4 3 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 98 | . 96 97 99 97 99 98 96 Engine 7 | . 14 10 9 6 7 1 . Core 4 | . . . . 6 7 13 13 Treads 16 | . . 19 17 15 14 15 21 Wheel 1 | . 28 2 . . . . . Device 14 | . 10 19 11 11 15 21 20 Storage 15 | . 14 13 18 15 15 15 13 Processor 6 | . . . 9 9 7 7 6 Protection 4 | . . . 6 7 7 . . Energy Gun 19 | . 28 32 25 17 9 6 6 Energy Cannon 3 | . . . . 4 7 6 6 Impact Weapon 1 | . . . . . 4 7 6 Naked Turns . | . . . . . . . . Heaviest Build 61 | 13 29 39 48 56 61 61 60 Greatest Support 88 | 3 20 43 43 40 40 40 88 Greatest Overweight (x) 4 | 4 1 3 2 1 1 1 2 Average Overweight (x) . | 2 . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 Most Carried 15 | 6 9 15 15 15 15 15 15 Average Carried 13 | 4 7 13 14 13 14 12 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 6 9 15 15 15 15 13 15 Class Distribution -------------------- 43% | Mutant 23% | Gunner 20% | Scavenger-Tank 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac Matter Collected 1155 | 229 201 333 115 139 73 40 25 Remotely . | . . . . . . . . Salvage Created 2798 | . 115 789 642 738 202 100 212 Parts 120 | . 4 27 37 35 3 6 8 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 15 | . . . . . 10 5 . Prevented 1 | . . . . . . 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 64 | . 4 17 17 13 6 4 3 Melee 4 | . . . . . 1 3 . Guns 48 | . 4 16 17 7 1 1 2 Cannons 8 | . . . . 5 2 . 1 AOE 1 | . . . . 1 . . . Classes Destroyed 8 | . 2 1 1 3 1 . . Builder 3 | . . . . 2 . . 1 Watcher 1 | . . . 1 . . . . Swarmer 16 | . 2 . 7 . 3 4 . Grunt 28 | . 2 12 3 6 2 . 3 Duelist 1 | . . . . . 1 . . Sentry 15 | . . 5 7 3 . . . Hunter 1 | . . . . 1 . . . Programmer 3 | . . . . 3 . . . Best Kill Streak 5 | . 3 3 5 4 3 4 3 Combat Bots Only 4 | . 3 3 4 3 3 4 2 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 1 | . . . . 1 . . . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Damage Taken 5238 | . 189 690 1050 1230 806 582 691 Core 739 | . 56 81 151 244 58 101 48 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 75 | . . . 75 . . . . Core Remaining (%) 74 | 100 77 79 72 . . 42 . Volleys Fired 149 | . 15 37 37 39 4 6 11 Largest 3 | . 2 3 3 3 3 2 2 Hottest 198 | . 90 189 189 198 198 135 155 Shots Fired 377 | . 30 103 101 96 12 13 22 Gun 338 | . 30 103 101 78 8 7 11 Cannon 39 | . . . . 18 4 6 11 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 324 | . 30 103 87 69 6 7 22 Explosive . | . . . . . . . . Electromagnetic 53 | . . . 14 27 6 6 . Robot Hit Streak 25 | . 3 18 25 24 6 11 10 Robot Miss Streak 3 | . 2 3 3 3 3 2 3 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 2 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 293 | . 19 80 73 73 18 12 18 Core Hits 121 | . 6 26 31 35 5 4 14 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 8 | . . 3 2 1 . 2 . Burn 5 | . . 3 2 . . . . Corrupt 1 | . . . . 1 . . . Smash 2 | . . . . . . 2 . Melee Attacks 17 | . . . . . 13 4 . Impact 17 | . . . . . 13 4 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5725 | . 227 1102 1228 1663 669 398 438 Guns 4113 | . 227 1101 1210 1129 85 98 263 Cannons 780 | . . . . 454 76 75 175 Explosions 135 | . . . . 80 55 . . Melee 678 | . . . . . 453 225 . Ramming 19 | . . 1 18 . . . . Kinetic . | . . . . . . . . Thermal 4240 | . 227 1101 1008 1244 147 75 438 Explosive . | . . . . . . . . Electromagnetic 788 | . . . 202 419 69 98 . Impact 678 | . . . . . 453 225 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 2 2 2 4 Average Corruption 1 | . . . . 1 2 2 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 39 | . . . . 18 14 5 2 Message Errors 10 | . . . . 3 6 . 1 Matter Fused 6 | . . . . 4 1 1 . Heat Flow Errors 5 | . . . . 2 2 . 1 Energy Discharges 4 | . . . . 3 1 . . Data Loss (minor) 4 | . . . . 1 1 2 . Data Loss (major) 5 | . . . . 4 . 1 . Misfires 4 | . . . . 1 2 1 . Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 220 | . . . . 29 112 79 . Projectiles 31 | . . . . 29 2 . . Explosions . | . . . . . . . . Melee 189 | . . . . . 110 79 . Knockbacks 1 | . . . . . 1 . . Impact 1 | . . . . . 1 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 51 | . . . . 51 . . . Shots 1 | . . . . 1 . . . Rammed 6 | . . 1 5 . . . . Targets Rammed 7 | . . 1 6 . . . . Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 518 | . 288 518 311 272 204 . 73 Average Temperature 116 | . 126 151 97 89 54 . 26 Received Heat Transfer 1506 | . 48 339 252 516 252 . 99 Effects 12 | . . 8 . 3 1 . . Shutdowns 1 | . . 1 . . . . . Energy Bleed 2 | . . 1 . . 1 . . Interference 7 | . . 4 . 3 . . . Matter Decay 1 | . . 1 . . . . . Damage (major) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . 2 2 . . Impact Corruptions 6 | . . . . . 4 2 . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 23 | . 2 11 1 7 . . 2 Heat Transferred 9288 | . 607 2822 2331 2282 237 150 859 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Peak Influence 327 | . 153 293 327 260 . . 55 Initial 144 | . . 64 115 144 . . . Average 135 | . 89 195 150 120 . . 7 Maximum Alert Level 1 | . . 1 1 1 . . . Low Security (%) 72 | 100 100 43 63 90 . . 100 Level 1 27 | . . 56 36 9 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 1 3 1 11 . . . Investigation 3 | . . 1 1 1 . . . Extermination 3 | . . . . 3 . . . Reinforcement 4 | . 1 2 . 1 . . . Assault . | . . . . . . . . Garrison 6 | . . . . 6 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Distress Signals 4 | . 1 1 2 . . . . Communications Jammed 3 | . . . . . . . 3 Distress Signals 3 | . . . . . . . 3 Times Spotted 110 | . 9 25 29 21 12 6 8 Peak Tracking Total 8 | . 5 4 8 3 4 4 4 Tactical Retreats 5 | . 1 1 1 . 1 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Traps Triggered 4 | . . 1 1 . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts 36 | . . . 36 . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . 1 . . . . Reprogrammed 2 | . . . 2 . . . . Reused 1 | . . . 1 . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac Machines Disabled 4 | . . 2 2 . . . . Max in Single Turn 1 | . . 1 1 . . . . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Machines Accessed 10 | . 2 2 4 1 1 . . Terminals 5 | . . 2 2 1 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 30 | . 2 8 12 4 4 . . Successful 16 | . 2 3 6 1 4 . . Failed 14 | . . 5 6 3 . . . Catastrophic 3 | . . . 2 1 . . . Database Lockouts . | . . . . . . . . Manual 21 | . 1 8 8 4 . . . Terminals 20 | . . 8 8 4 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 5 | . . . 1 . 4 . . Record 4 | . . . . . 4 . . Locate Traps 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 7 | . 1 3 2 1 . . . Terminals 6 | . . 3 2 1 . . . Assimilate 1 | . . 1 . . . . . Botnet 5 | . . 2 2 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Monitor 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 2 4 1 . . . Full Trace Events 3 | . . 1 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . 1 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Total Allies 3 | . . . . 1 2 . . Largest Group 2 | . . . . 1 2 . . Highest-Rated Group 40 | . . . . 16 40 . . Highest-Rated Ally 20 | . . . . 16 20 . . Total Orders . | . . . . . . . . Ally Attacks 8 | . . . . 3 5 . . Total Damage 172 | . . . . 29 143 . . Kills 2 | . . . . 1 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac Turns Passed 6082 | 98 265 1017 1536 1404 993 465 304 Spaces Moved 2585 | 54 217 531 572 502 383 181 145 Core 54 | 54 . . . . . . . Treads 2242 | . . 459 572 502 383 181 145 Legs . | . . . . . . . . Wheels 289 | . 217 72 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 95 160 160 240 160 160 Average Speed 196 | 157 87 152 215 236 240 238 161 Slowest Speed 320 | 250 95 160 320 240 240 240 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 4 33 42 48 16 64 23 5 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 1 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 10 | . . . . 7 3 . . Melee . | . . . . . . . . Projectile 1 | . . . . 1 . . . AOE 9 | . . . . 6 3 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Total 3235 | 66 261 664 786 643 427 196 192 Wait 274 | . 26 46 108 57 10 . 27 Move 2578 | 53 216 530 571 501 382 180 145 Hop . | . . . . . . . . Pick Up 75 | 7 2 22 12 17 8 2 5 Fast Attach 13 | 5 1 . 2 4 . . 1 Attach 38 | 1 . 6 8 11 6 4 2 Detach . | . . . . . . . . Swap 12 | . 1 8 2 1 . . . Drop 29 | . . 14 4 8 2 . 1 Fire 149 | . 15 37 37 39 4 6 11 Melee 17 | . . . . . 13 4 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 7 | . . 1 6 . . . . Escape Stasis . | . . . . . . . . Rewire 7 | . . . . 5 2 . . Trap 36 | . . . 36 . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 2 | -11/Junkyard | Discovered new exit (range 16) 99 | -11/Junkyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1125 | -9/Materials | Discovered new exit (range 5) 1298 | -9/Materials | Discovered new exit (range 10) 1381 | -9/Materials | Entered another Materials area 1381 | -8/Materials | Evolved 2 slots: Utility x2 1517 | -8/Materials | Build established: Gunner 1733 | -8/Materials | Repaired Field Laser 1834 | -8/Materials | Build established: Mutant 2702 | -8/Materials | Build established: Gunner 2809 | -8/Materials | Discovered new exit (range 15) 2917 | -8/Materials | Entered Factory 2917 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3148 | -7/Factory | Build established: Mutant 3165 | -7/Factory | Garrison activated, responded to threat 3176 | -7/Factory | Garrison activated, responded to threat 3257 | -7/Factory | Lost 3 parts (1u2w) 3426 | -7/Factory | Lost 4 parts (1p1n1u1w) 3732 | -7/Factory | Build established: Scavenger-Tank 4220 | -7/Factory | Discovered new exit (range 7) 4321 | -7/Factory | Entered Lower Caves 4480 | -7/Lower Caves | A Commander dispatched an escort 4511 | -7/Lower Caves | Learned Factory stockpile data 4511 | -7/Lower Caves | Learned Armory garrison access intel 4704 | -7/Lower Caves | Lost 3 parts (1p1u1w) 4765 | -7/Lower Caves | Lost 3 parts (1p2n) 5027 | -7/Lower Caves | Build established: Mutant 5191 | -7/Lower Caves | Discovered new exit (range 19) 5294 | -7/Lower Caves | Learned Factory emergency access door positions 5314 | -7/Lower Caves | Entered another Lower Caves area 5385 | -7/Lower Caves | Core integrity fell below 50% 5421 | -7/Lower Caves | Lost 4 parts (1p1u2w) 5693 | -7/Lower Caves | Build established: Scavenger-Mutant 5748 | -7/Lower Caves | Discovered new exit (range 8) 5779 | -7/Lower Caves | Entered Factory 5779 | -6/Factory | Evolved 2 slots: Propulsion x2 6083 | -6/Factory | Self-destructed Last Messages --------------- 05984_ The floor emits a surge of raw power. 05984_ System corrupted (+4). 05993_ AJ=8VN/ABY1V:H%DRHT=,CWD 05996_ Critical hit (Burn: +37). 05998_ G-50 Soldier destroyed. 05999_ U-05 Engineer lays Concrete. 06004_ Acquired Carbon-fiber Leg. 06007_ Acquired 25 matter. 06036_ System corrupted: Heat flow error (+136). 06050_ Lgt. Treads destroyed. 06054_ G-67 Veteran destroyed. 06058_ U-05 Engineer distress signal jammed. 06061_ R-10 Processor distress signal jammed. 06061_ Med. Treads destroyed. 06071_ R-10 Processor distress signal jammed. 06074_ Hvy. Laser melted. 06074_ Carbon-fiber Leg melted. 06074_ G-50 Soldier destroyed. 06080_ U-05 Engineer destroyed. 06083_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#######??????????????????????? | | ??????????????????#?# ??????????????????????? | | ??????????????????? # ??????????????????????? | | ??????????????????? # s ??????????????????????? | | ????????????????????+ s ??????????????????????? | | ????????????????????#ss ??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# *%!#??????????????????????? | | ????????????????????# +??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# @#??????????????????????? | | ?????################ #??????????????????????? | | ???? #??????????????????????? | | ???? #??????????????????????? | | ??? % #??????????????????????? | | ??? ![! #??????????????????????? | | ??? u =%[ #??????????????????????? | | ########+#######+######+#######??????????????????? | | # # % #??????????????????? | | ! # # #??????????????????? | | " # """ """ #??????????????????? | | # # """ """ #??????????????????? | | # # """ """ #??????????????????? | | # # #??????????????????? | | # "" """ # """ """ #??????????????????? | | """ """ # """ """ #??????????????????? | | """ """ # """ """ #??????????????????? | | "" "" # #??????????????????? | | + "" "" + #??????????????????? | | # # #??????????????????? | | +#/##"#########################??????????????????? | | ####??????????????????????????????????????????? | | ###???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 29 Energy Capacity 565 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None Game ------ Seed BeamMiningTriangulator Manual? 0 Play Time 00:41:05 Cumulative 23.4 hours Start 2023.12.15 @ 04:35:59 End 2023.12.15 @ 05:16:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0dfe412b-c215-4f06-b28f-75caa89562f9