Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.15 @ 05:16:05

Player: Kel

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (68)      340
Value Destroyed (2532)     2532
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (53)                 53
              TOTAL SCORE: 6405

 Bonus
-------
Follower Combat Kills      72
Friendly Fire              -19

 Cogmind 
---------
Core Integrity             802/850
Matter                     300/300
Energy                     565/565
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (1000) Ox19
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
     Micro Nuclear Core
           Neutrino Core
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
>          --- UTILITY (6) ------
  Improved Heat Sink
  Improved Cooling System
     Large Storage Unit
     Large Battery
  Advanced Visual Processing Unit
           Transmission Jammer
>          --- WEAPON (3) -------
           Gatling Laser
     Heavy Particle Cannon
           Impact Mace
>          --- INVENTORY (15) ---
     Light Nuclear Core
           Neutrino Core
           Neutrino Core
           Power Amplifier
  Improved Heat Sink
           Core Analyzer
           Energy Filter
           Particle Charger
  Improved Shield Generator
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
           Proton Cannon
     Heavy Plasma Cannon
           Great Maul
           Powered Hammer

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
           Neutrino Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
    Medium Treads
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Cooling System
     Large Storage Unit
     Large Battery
  Advanced Visual Processing Unit
           Transmission Jammer
>          --- WEAPON -----------
           Gatling Laser
     Heavy Particle Cannon
           Impact Mace
>          --- INVENTORY --------
     Light Nuclear Core
           Neutrino Core
           Neutrino Core
           Power Amplifier
  Improved Heat Sink
           Core Analyzer
           Energy Filter
           Particle Charger
  Improved Shield Generator
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
           Proton Cannon
     Heavy Plasma Cannon
           Great Maul
           Powered Hammer
[Rating: 52]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Field Laser
  Energy Gun               Field Laser
  Energy Cannon            Plasma Cannon
  Impact Weapon            Impact Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   
  Utility                  4    | .   .   1   2   1   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   
Parts Attached             63   | 6   2   14  12  16  6   4   3   
  Power                    11   | 1   .   3   .   4   2   1   .   
    Engine                 6    | 1   .   3   .   2   .   .   .   
    Core                   5    | .   .   .   .   2   2   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   3   3   2   2   .   3   
    Treads                 12   | .   .   3   3   2   2   .   2   
    Leg                    1    | .   .   .   .   .   .   .   1   
    Wheel                  2    | 2   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  17   | 1   2   3   4   5   1   1   .   
    Device                 7    | .   1   2   .   3   .   1   .   
    Storage                4    | 1   1   1   1   .   .   .   .   
    Processor              2    | .   .   .   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   2   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   .   5   5   5   1   2   .   
    Energy Gun             16   | 2   .   5   4   4   .   1   .   
    Energy Cannon          2    | .   .   .   .   1   .   1   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   2   1   .   .   
Parts Lost                 37   | .   .   4   7   12  6   4   4   
  Power                    7    | .   .   1   .   3   2   1   .   
  Propulsion               12   | .   .   1   3   2   2   .   4   
  Utility                  8    | .   .   1   2   3   1   1   .   
  Weapon                   10   | .   .   1   2   4   1   2   .   
  Highest Loss Streak      4    | .   .   2   2   4   3   4   3   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   
Average Slot Usage (%)     98   | .   96  97  99  97  99  98  96  
  Engine                   7    | .   14  10  9   6   7   1   .   
  Core                     4    | .   .   .   .   6   7   13  13  
  Treads                   16   | .   .   19  17  15  14  15  21  
  Wheel                    1    | .   28  2   .   .   .   .   .   
  Device                   14   | .   10  19  11  11  15  21  20  
  Storage                  15   | .   14  13  18  15  15  15  13  
  Processor                6    | .   .   .   9   9   7   7   6   
  Protection               4    | .   .   .   6   7   7   .   .   
  Energy Gun               19   | .   28  32  25  17  9   6   6   
  Energy Cannon            3    | .   .   .   .   4   7   6   6   
  Impact Weapon            1    | .   .   .   .   .   4   7   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             61   | 13  29  39  48  56  61  61  60  
  Greatest Support         88   | 3   20  43  43  40  40  40  88  
  Greatest Overweight (x)  4    | 4   1   3   2   1   1   1   2   
  Average Overweight (x)   .    | 2   .   .   .   .   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 7   11  15  15  15  15  15  15  
  Most Carried             15   | 6   9   15  15  15  15  15  15  
  Average Carried          13   | 4   7   13  14  13  14  12  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  
  Final Carried            15   | 6   9   15  15  15  15  13  15  

 Class Distribution 
--------------------
 43% | Mutant
 23% | Gunner
 20% | Scavenger-Tank
 13% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
           Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Jun Mat Mat Mat Fac Low Low Fac 
Matter Collected           1155 | 229 201 333 115 139 73  40  25  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2798 | .   115 789 642 738 202 100 212 
  Parts                    120  | .   4   27  37  35  3   6   8   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   .   .   10  5   .   
  Prevented                1    | .   .   .   .   .   .   1   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  64   | .   4   17  17  13  6   4   3   
  Melee                    4    | .   .   .   .   .   1   3   .   
  Guns                     48   | .   4   16  17  7   1   1   2   
  Cannons                  8    | .   .   .   .   5   2   .   1   
  AOE                      1    | .   .   .   .   1   .   .   .   
Classes Destroyed          8    | .   2   1   1   3   1   .   .   
  Builder                  3    | .   .   .   .   2   .   .   1   
  Watcher                  1    | .   .   .   1   .   .   .   .   
  Swarmer                  16   | .   2   .   7   .   3   4   .   
  Grunt                    28   | .   2   12  3   6   2   .   3   
  Duelist                  1    | .   .   .   .   .   1   .   .   
  Sentry                   15   | .   .   5   7   3   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Programmer               3    | .   .   .   .   3   .   .   .   
Best Kill Streak           5    | .   3   3   5   4   3   4   3   
  Combat Bots Only         4    | .   3   3   4   3   3   4   2   
Max Kills in Single Turn   2    | .   1   1   2   2   1   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Fac  
Damage Taken               5238 | .    189  690  1050 1230 806  582  691  
  Core                     739  | .    56   81   151  244  58   101  48   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   75   | .    .    .    75   .    .    .    .    
Core Remaining (%)         74   | 100  77   79   72   .    .    42   .    
Volleys Fired              149  | .    15   37   37   39   4    6    11   
  Largest                  3    | .    2    3    3    3    3    2    2    
  Hottest                  198  | .    90   189  189  198  198  135  155  
Shots Fired                377  | .    30   103  101  96   12   13   22   
  Gun                      338  | .    30   103  101  78   8    7    11   
  Cannon                   39   | .    .    .    .    18   4    6    11   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  324  | .    30   103  87   69   6    7    22   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          53   | .    .    .    14   27   6    6    .    
  Robot Hit Streak         25   | .    3    18   25   24   6    11   10   
  Robot Miss Streak        3    | .    2    3    3    3    3    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    2    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    .    
Shots Hit Robots           293  | .    19   80   73   73   18   12   18   
  Core Hits                121  | .    6    26   31   35   5    4    14   
  Critical Kills           1    | .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    
  Critical Strikes         8    | .    .    3    2    1    .    2    .    
    Burn                   5    | .    .    3    2    .    .    .    .    
    Corrupt                1    | .    .    .    .    1    .    .    .    
    Smash                  2    | .    .    .    .    .    .    2    .    
Melee Attacks              17   | .    .    .    .    .    13   4    .    
  Impact                   17   | .    .    .    .    .    13   4    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5725 | .    227  1102 1228 1663 669  398  438  
  Guns                     4113 | .    227  1101 1210 1129 85   98   263  
  Cannons                  780  | .    .    .    .    454  76   75   175  
  Explosions               135  | .    .    .    .    80   55   .    .    
  Melee                    678  | .    .    .    .    .    453  225  .    
  Ramming                  19   | .    .    1    18   .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  4240 | .    227  1101 1008 1244 147  75   438  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          788  | .    .    .    202  419  69   98   .    
  Impact                   678  | .    .    .    .    .    453  225  .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    2    2    2    4    
  Average Corruption       1    | .    .    .    .    1    2    2    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  39   | .    .    .    .    18   14   5    2    
    Message Errors         10   | .    .    .    .    3    6    .    1    
    Matter Fused           6    | .    .    .    .    4    1    1    .    
    Heat Flow Errors       5    | .    .    .    .    2    2    .    1    
    Energy Discharges      4    | .    .    .    .    3    1    .    .    
    Data Loss (minor)      4    | .    .    .    .    1    1    2    .    
    Data Loss (major)      5    | .    .    .    .    4    .    1    .    
    Misfires               4    | .    .    .    .    1    2    1    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            220  | .    .    .    .    29   112  79   .    
  Projectiles              31   | .    .    .    .    29   2    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    189  | .    .    .    .    .    110  79   .    
Knockbacks                 1    | .    .    .    .    .    1    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      51   | .    .    .    .    51   .    .    .    
  Shots                    1    | .    .    .    .    1    .    .    .    
  Rammed                   6    | .    .    1    5    .    .    .    .    
Targets Rammed             7    | .    .    1    6    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    .    .    
Highest Temperature        518  | .    288  518  311  272  204  .    73   
  Average Temperature      116  | .    126  151  97   89   54   .    26   
  Received Heat Transfer   1506 | .    48   339  252  516  252  .    99   
  Effects                  12   | .    .    8    .    3    1    .    .    
    Shutdowns              1    | .    .    1    .    .    .    .    .    
    Energy Bleed           2    | .    .    1    .    .    1    .    .    
    Interference           7    | .    .    4    .    3    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    .    .    
    Damage (major)         1    | .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    2    2    .    .    
  Impact Corruptions       6    | .    .    .    .    .    4    2    .    
Robots Melted              1    | .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    
  Parts Melted             23   | .    2    11   1    7    .    .    2    
  Heat Transferred         9288 | .    607  2822 2331 2282 237  150  859  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    1    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac 
Peak Influence             327  | .   153 293 327 260 .   .   55  
  Initial                  144  | .   .   64  115 144 .   .   .   
  Average                  135  | .   89  195 150 120 .   .   7   
Maximum Alert Level        1    | .   .   1   1   1   .   .   .   
  Low Security (%)         72   | 100 100 43  63  90  .   .   100 
  Level 1                  27   | .   .   56  36  9   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   3   1   11  .   .   .   
  Investigation            3    | .   .   1   1   1   .   .   .   
  Extermination            3    | .   .   .   .   3   .   .   .   
  Reinforcement            4    | .   1   2   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   6   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Fac 
Distress Signals           4    | .   1   1   2   .   .   .   .   
Communications Jammed      3    | .   .   .   .   .   .   .   3   
  Distress Signals         3    | .   .   .   .   .   .   .   3   
Times Spotted              110  | .   9   25  29  21  12  6   8   
  Peak Tracking Total      8    | .   5   4   8   3   4   4   4   
  Tactical Retreats        5    | .   1   1   1   .   1   1   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac 
Traps Triggered            4    | .   .   1   1   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         36   | .   .   .   36  .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   1   .   .   .   .   
  Reprogrammed             2    | .   .   .   2   .   .   .   .   
  Reused                   1    | .   .   .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Jun Mat Mat Mat Fac Low Low Fac 
Machines Disabled          4    | .   .   2   2   .   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Fac 
Machines Accessed          10   | .   2   2   4   1   1   .   .   
  Terminals                5    | .   .   2   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Total Hacks                30   | .   2   8   12  4   4   .   .   
  Successful               16   | .   2   3   6   1   4   .   .   
  Failed                   14   | .   .   5   6   3   .   .   .   
    Catastrophic           3    | .   .   .   2   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   21   | .   1   8   8   4   .   .   .   
  Terminals                20   | .   .   8   8   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   .   .   
Terminal Hacks             5    | .   .   .   1   .   4   .   .   
  Record                   4    | .   .   .   .   .   4   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   
Unauthorized Hacks         7    | .   1   3   2   1   .   .   .   
  Terminals                6    | .   .   3   2   1   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   
    Botnet                 5    | .   .   2   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   2   4   1   .   .   .   
  Full Trace Events        3    | .   .   1   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   
  Time                     38   | .   .   .   38  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Jun Mat Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Jun Mat Mat Mat Fac Low Low Fac 
Total Allies               3    | .   .   .   .   1   2   .   .   
  Largest Group            2    | .   .   .   .   1   2   .   .   
  Highest-Rated Group      40   | .   .   .   .   16  40  .   .   
  Highest-Rated Ally       20   | .   .   .   .   16  20  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   3   5   .   .   
  Total Damage             172  | .   .   .   .   29  143 .   .   
  Kills                    2    | .   .   .   .   1   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Fac  
Turns Passed               6082 | 98   265  1017 1536 1404 993  465  304  
Spaces Moved               2585 | 54   217  531  572  502  383  181  145  
  Core                     54   | 54   .    .    .    .    .    .    .    
  Treads                   2242 | .    .    459  572  502  383  181  145  
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   289  | .    217  72   .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   160  160  240  160  160  
  Average Speed            196  | 157  87   152  215  236  240  238  161  
  Slowest Speed            320  | 250  95   160  320  240  240  240  320  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 4    33   42   48   16   64   23   5    
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    .    1    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          10   | .    .    .    .    7    3    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    .    .    
  AOE                      9    | .    .    .    .    6    3    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Fac 
Total                      3235 | 66  261 664 786 643 427 196 192 
  Wait                     274  | .   26  46  108 57  10  .   27  
  Move                     2578 | 53  216 530 571 501 382 180 145 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  75   | 7   2   22  12  17  8   2   5   
  Fast Attach              13   | 5   1   .   2   4   .   .   1   
  Attach                   38   | 1   .   6   8   11  6   4   2   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     12   | .   1   8   2   1   .   .   .   
  Drop                     29   | .   .   14  4   8   2   .   1   
  Fire                     149  | .   15  37  37  39  4   6   11  
  Melee                    17   | .   .   .   .   .   13  4   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    7    | .   .   1   6   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   7    | .   .   .   .   5   2   .   .   
  Trap                     36   | .   .   .   36  .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
    2 | -11/Junkyard   | Met Revision 17
    2 | -11/Junkyard   | Discovered new exit (range 16)
   99 | -11/Junkyard   | Entered Materials
  217 | -10/Materials  | Discovered new exit (range 16)
  315 | -10/Materials  | Build established: Mutant
  364 | -10/Materials  | Entered another Materials area
  364 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1125 | -9/Materials   | Discovered new exit (range 5)
 1298 | -9/Materials   | Discovered new exit (range 10)
 1381 | -9/Materials   | Entered another Materials area
 1381 | -8/Materials   | Evolved 2 slots: Utility x2
 1517 | -8/Materials   | Build established: Gunner
 1733 | -8/Materials   | Repaired Field Laser
 1834 | -8/Materials   | Build established: Mutant
 2702 | -8/Materials   | Build established: Gunner
 2809 | -8/Materials   | Discovered new exit (range 15)
 2917 | -8/Materials   | Entered Factory
 2917 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 3148 | -7/Factory     | Build established: Mutant
 3165 | -7/Factory     | Garrison activated, responded to threat
 3176 | -7/Factory     | Garrison activated, responded to threat
 3257 | -7/Factory     | Lost 3 parts (1u2w)
 3426 | -7/Factory     | Lost 4 parts (1p1n1u1w)
 3732 | -7/Factory     | Build established: Scavenger-Tank
 4220 | -7/Factory     | Discovered new exit (range 7)
 4321 | -7/Factory     | Entered Lower Caves
 4480 | -7/Lower Caves | A Commander dispatched an escort
 4511 | -7/Lower Caves | Learned Factory stockpile data
 4511 | -7/Lower Caves | Learned Armory garrison access intel
 4704 | -7/Lower Caves | Lost 3 parts (1p1u1w)
 4765 | -7/Lower Caves | Lost 3 parts (1p2n)
 5027 | -7/Lower Caves | Build established: Mutant
 5191 | -7/Lower Caves | Discovered new exit (range 19)
 5294 | -7/Lower Caves | Learned Factory emergency access door positions
 5314 | -7/Lower Caves | Entered another Lower Caves area
 5385 | -7/Lower Caves | Core integrity fell below 50%
 5421 | -7/Lower Caves | Lost 4 parts (1p1u2w)
 5693 | -7/Lower Caves | Build established: Scavenger-Mutant
 5748 | -7/Lower Caves | Discovered new exit (range 8)
 5779 | -7/Lower Caves | Entered Factory
 5779 | -6/Factory     | Evolved 2 slots: Propulsion x2
 6083 | -6/Factory     | Self-destructed

 Last Messages 
---------------
05984_ The floor emits a surge of raw power.
05984_ System corrupted (+4).
05993_ AJ=8VN/ABY1V:H%DRHT=,CWD
05996_ Critical hit (Burn: +37).
05998_ G-50 Soldier destroyed.
05999_ U-05 Engineer lays Concrete.
06004_ Acquired Carbon-fiber Leg.
06007_ Acquired 25 matter.
06036_ System corrupted: Heat flow error (+136).
06050_ Lgt. Treads destroyed.
06054_ G-67 Veteran destroyed.
06058_ U-05 Engineer distress signal jammed.
06061_ R-10 Processor distress signal jammed.
06061_ Med. Treads destroyed.
06071_ R-10 Processor distress signal jammed.
06074_ Hvy. Laser melted.
06074_ Carbon-fiber Leg melted.
06074_ G-50 Soldier destroyed.
06080_ U-05 Engineer destroyed.
06083_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          29
Energy Capacity            565
Matter Stores              450
Matter Capacity            450
Sight Range                20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend

 Challenges 
------------
None

 Game 
------
Seed              BeamMiningTriangulator
  Manual?         0
Play Time         00:41:05
  Cumulative      23.4 hours
  Start           2023.12.15 @ 04:35:59
  End             2023.12.15 @ 05:16:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          25
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0dfe412b-c215-4f06-b28f-75caa89562f9