Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 17:53:04 Player: Username Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (91) 455 Value Destroyed (2536) 2536 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (473) 473 TOTAL SCORE: 9144 Bonus ------- Entered DSFs 500 Friendly Fire -27 Cogmind --------- Core Integrity 0/1150 Matter 77/300 Energy 30/100 System Corruption 7% Temperature Cool (0) Movement Hovering (70) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Improved Gyrokinetic Inverter > --- UTILITY (8) ------ Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Enhanced Flexi-carbon Leg Armored Huge Wheel Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Improved Treads Armored Medium Treads > --- UTILITY ---------- Advanced Cooling System Compact Battery Enhanced Optical Array Enhanced Optical Array Advanced Melee Analysis Suite Reaction Control System Authchip [Weapon] > --- WEAPON ----------- Heavy Laser Wave Gun Heavy Plasma Cannon > --- INVENTORY -------- Battle Rifle High-powered Shotgun [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Enhanced Optical Array Device Advanced Cooling System Storage Large Battery Processor Enhanced Optical Array Hackware Authchip [Propulsion] Protection Light Armor Plating Weapon Great Maul Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Battle Rifle Launcher EMP Blaster Special Weapon Flamer Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 . 2 . . 2 Power 2 | . . . . 1 . . . . . . . . 1 Propulsion 2 | . . . . . 1 . . . . 1 . . . Utility 6 | . . 1 . 1 1 . . 2 . 1 . . . Weapon 2 | . . 1 . . . . . . . . . . 1 Parts Attached 138 | 9 5 10 8 21 15 8 9 2 4 6 13 . 28 Power 25 | 1 . . 3 5 4 . 2 . . . 6 . 4 Engine 15 | 1 . . 3 4 . . 1 . . . 3 . 3 Core 10 | . . . . 1 4 . 1 . . . 3 . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 33 | 3 . 4 2 6 3 1 1 . . 1 1 . 11 Treads 16 | . . 2 2 6 1 . 1 . . 1 1 . 2 Leg 2 | . . . . . . . . . . . . . 2 Wheel 6 | 3 . 2 . . . . . . . . . . 1 Hover 5 | . . . . . 1 . . . . . . . 4 Flight 4 | . . . . . 1 1 . . . . . . 2 Utility 34 | 1 3 3 1 4 1 3 2 1 3 3 1 . 8 Device 14 | . . . 1 . . 1 2 1 . 2 . . 7 Storage 5 | 1 1 1 . 1 . . . . . . 1 . . Processor 9 | . 1 1 . 1 . 2 . . 2 1 . . 1 Hackware 2 | . . . . 1 . . . . 1 . . . . Protection 4 | . 1 1 . 1 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 46 | 4 2 3 2 6 7 4 4 1 1 2 5 . 5 Energy Gun 17 | 3 1 1 2 . 3 . 1 . . 1 3 . 2 Energy Cannon 6 | . . . . 4 . . 1 . . . 1 . . Ballistic Gun 13 | 1 . . . . 3 2 1 1 . 1 1 . 3 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 5 | . 1 1 . 2 1 . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . . Impact Weapon 4 | . . 1 . . . 2 . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . . . . 1 Corrupted Parts 3 | . . . . 2 1 . . . . . . . . System Corruption 13 | . . . . 10 3 . . . . . . . . Parts Lost 55 | . . . 4 15 6 2 3 . 1 . 8 . 16 Power 9 | . . . . 4 . . . . . . 4 . 1 Propulsion 18 | . . . 1 5 3 . 1 . . . 1 . 7 Utility 13 | . . . 1 3 1 1 . . 1 . 1 . 5 Weapon 15 | . . . 2 3 2 1 2 . . . 2 . 3 Highest Loss Streak 7 | . . . 2 4 5 2 2 . 1 . 3 . 7 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 71 | . 97 100 95 90 51 42 61 11 15 30 66 58 43 Engine 6 | . 14 11 10 12 . . 4 . . . 2 . . Core 1 | . . . . 1 5 . 4 . . . 2 5 2 Treads 9 | . . 10 21 16 1 . 4 . . 1 7 5 3 Wheel 1 | . 28 11 . . . . . . . . . . . Device 4 | . . . . 5 . 3 10 4 1 6 9 5 4 Storage 5 | . 14 11 11 8 . . . . . . 1 5 3 Processor 14 | . 1 20 19 11 15 17 13 . 6 13 17 17 12 Hackware 3 | . . . . 2 7 7 6 . 1 5 5 5 2 Protection 1 | . 10 . . 5 2 . . . . . . . . Energy Gun 6 | . 14 17 15 2 3 . . . . . 9 5 2 Energy Cannon 3 | . . . . 10 . . 4 . . . 5 5 2 Ballistic Gun 1 | . . . . . 3 2 1 6 1 2 . . 3 Launcher 2 | . 14 11 4 2 . . . . . . . . . Impact Weapon 4 | . . 4 11 9 1 5 6 . 5 . . . . Naked Turns 8 | . . . . . . . 8 . . . . . . Heaviest Build 46 | 14 25 28 27 41 19 5 28 3 3 5 46 24 26 Greatest Support 50 | 32 32 44 44 44 20 5 28 3 3 27 50 27 43 Greatest Overweight (x) 6 | 1 . . 1 6 1 . . . . 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 5 10 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 6 5 5 5 5 5 5 5 5 5 Most Carried 7 | 5 7 6 5 5 5 5 5 4 5 5 5 5 5 Average Carried 3 | 3 6 4 4 4 4 2 3 3 4 4 2 5 3 Final Capacity 10 | 8 10 5 5 10 5 5 5 5 5 5 5 5 5 Final Carried 7 | 5 7 5 5 4 4 3 3 3 5 5 5 5 3 Class Distribution -------------------- 68% | Mutant 9% | Tank 6% | Skirmisher 4% | Derelict-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Tank | -5/Upper Caves Mutant | -5/Upper Caves Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Matter Collected 1602 | 301 50 88 140 269 95 251 118 . 2 . 257 . 31 Remotely . | . . . . . . . . . . . . . . Salvage Created 3469 | 201 106 142 544 1222 189 105 95 . . . 824 10 31 Parts 159 | 11 11 10 26 54 10 3 3 . . . 31 . . Haulers Intercepted 2 | . . . . 2 . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . 4 4 . . . 23 . . Prevented 2 | . . . . . . 1 . . . . 1 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Combat Hostiles Destroyed 58 | . 3 2 13 20 4 . 4 . . . 11 . 1 Melee 8 | . . . 2 5 1 . . . . . . . . Guns 15 | . . 2 5 1 1 . 2 . . . 3 . 1 Cannons 11 | . . . . 3 . . 1 . . . 7 . . AOE 9 | . 3 . 3 3 . . . . . . . . . Classes Destroyed 15 | 3 2 2 1 4 . 1 . . . . 1 . 1 Worker 9 | 2 1 1 2 3 . . . . . . . . . Builder 5 | . . . . 4 1 . . . . . . . . Tunneler 6 | 3 . . 3 . . . . . . . . . . Hauler 2 | . . . . 2 . . . . . . . . . Recycler 4 | 1 . . . 3 . . . . . . . . . Minesweeper 1 | . . . . . . 1 . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . Watcher 5 | . 1 1 . 3 . . . . . . . . . Swarmer 16 | . 3 . 3 5 . . 4 . . . 1 . . Grunt 23 | . . 1 8 6 3 . . . . . 5 . . Duelist 5 | . . . 2 1 . . . . . . 2 . . Sentry 9 | . . 1 . 6 1 . . . . . 1 . . Specialist 2 | . . . . 2 . . . . . . . . . Hunter 2 | . . . . . . . . . . . 2 . . Programmer 1 | . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . . . 1 . Packrat 2 | . . . . . . . . . . . 2 . . Best Kill Streak 5 | 2 3 2 4 5 3 1 2 . . . 3 . 1 Combat Bots Only 3 | . 3 1 3 3 3 . 2 . . . 3 . 1 Max Kills in Single Turn 5 | 1 2 2 1 5 1 1 1 . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . 2 . 1 1 . . . . . . . . . Melee 1 | . . . 1 1 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Hostile Shots Fired 772 | . 3 14 69 137 146 20 38 . 22 22 73 8 220 Missed 282 | . 1 5 17 37 57 9 10 . 11 15 20 1 99 Damage Taken 8038 | . 28 146 689 1755 795 238 481 . 281 130 1025 138 2332 Core 2670 | . . . 126 299 235 139 234 . 249 38 192 . 1158 Absorbed by Shields 17 | . . . . . . . . . . . . . 17 Regen/Repaired (Parts) 21 | . . 21 . . . . . . . . . . . Core Remaining (%) 67 | 100 100 . 68 45 . . 13 . 70 . . 77 . Volleys Fired 162 | 18 5 11 31 27 14 . 8 1 . . 32 3 12 Largest 3 | 2 2 3 2 2 1 . 1 1 . . 3 2 3 Hottest 240 | 90 89 145 131 138 63 . 75 25 . . 240 159 184 Shots Fired 301 | 36 10 23 51 49 14 . 7 1 . . 84 6 20 Gun 205 | 36 5 19 43 16 9 . 4 1 . . 52 3 17 Cannon 71 | . . . . 30 . . 3 . . . 32 3 3 Launcher 25 | . 5 4 8 3 5 . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 39 | 11 . . . . 7 . 4 1 . . 4 . 12 Thermal 204 | 18 5 19 43 34 2 . 3 . . . 68 6 6 Explosive 8 | . . . . 3 5 . . . . . . . . Electromagnetic 50 | 7 5 4 8 12 . . . . . . 12 . 2 Robot Hit Streak 12 | 4 3 8 11 12 9 . 3 2 . . 6 4 5 Robot Miss Streak 6 | 5 2 6 5 3 1 . 4 . . . 5 1 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . Shots Hit Robots 236 | 17 4 10 41 73 13 7 5 1 . . 48 3 14 Core Hits 114 | 9 5 7 22 24 10 1 3 1 . . 26 1 5 Critical Kills 5 | . . . 1 2 1 . . . . . 1 . . Critical Parts Destroyed 15 | . . . 4 9 1 1 . . . . . . . Critical Strikes 23 | . . . 7 11 2 1 . . . . 2 . . Burn 3 | . . . 2 . . . . . . . 1 . . Meltdown 2 | . . . . 1 . . . . . . 1 . . Smash 18 | . . . 5 10 2 1 . . . . . . . Melee Attacks 107 | . . . 19 56 7 21 1 . 3 . . . . Impact 107 | . . . 19 56 7 21 1 . 3 . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 15 | . . . 4 10 . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8503 | 245 176 221 1468 3502 646 495 132 20 . . 1237 54 307 Guns 1968 | 182 44 130 297 234 184 . 32 20 . . 559 54 232 Cannons 1217 | . . . . 425 . . 50 . . . 678 . 64 Explosions 1179 | 63 132 91 341 315 237 . . . . . . . . Melee 4097 | . . . 830 2514 208 495 50 . . . . . . Ramming 42 | . . . . 14 17 . . . . . . . 11 Kinetic 518 | 42 . . . . 184 . 32 20 . . 30 . 210 Thermal 2355 | 139 44 130 297 409 . . 50 . . . 1150 54 82 Explosive 552 | . . . . 315 237 . . . . . . . . Electromagnetic 939 | 64 132 91 341 250 . . . . . . 57 . 4 Impact 4097 | . . . 830 2514 208 495 50 . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . . . . 11 4 9 9 . . . . . 7 Average Corruption 7 | . . . . 8 3 6 9 . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 75 | . . . . 33 3 16 13 . . . . . 10 Message Errors 14 | . . . . 6 1 3 3 . . . . . 1 Matter Fused 24 | . . . . 10 1 8 2 . . . . . 3 Heat Flow Errors 6 | . . . . 4 . . 2 . . . . . . Energy Discharges 2 | . . . . 2 . . . . . . . . . Parts Rejected 4 | . . . . 3 . . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . . . . . . . Data Loss (minor) 15 | . . . . 4 . 3 4 . . . . . 4 Data Loss (major) 3 | . . . . 2 . 1 . . . . . . . Misfires 1 | . . . . 1 . . . . . . . . . Alerts 3 | . . . . . 1 . 1 . . . . . 1 Misdirections 1 | . . . . 1 . . . . . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1529 | . . . 335 945 70 164 6 . . . 9 . . Projectiles 32 | . . . . 17 . . 6 . . . 9 . . Explosions 55 | . . . 4 51 . . . . . . . . . Melee 1442 | . . . 331 877 70 164 . . . . . . . Knockbacks 20 | . . . 5 11 2 2 . . . . . . . Impact 20 | . . . 5 11 2 2 . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 100 | . 12 11 18 46 8 . . . . . . . 5 Shots 5 | . 1 1 2 1 . . . . . . . . . Rammed 5 | . . . . . 2 . . . . . . . 3 Targets Rammed 6 | . . . . 1 2 . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . Highest Temperature 366 | 90 72 207 132 366 12 . 143 . . . 246 . 12 Average Temperature 73 | 38 25 84 47 96 9 . 50 . . . 84 . 12 Received Heat Transfer 1691 | . . 66 213 549 234 63 153 . 20 63 261 36 33 Effects 8 | . . 1 . 7 . . . . . . . . . Shutdowns 2 | . . . . 2 . . . . . . . . . Energy Bleed 2 | . . 1 . 1 . . . . . . . . . Interference 3 | . . . . 3 . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . Parts Fried 30 | . . . 10 17 3 . . . . . . . . Impact Corruptions 51 | . . . 13 30 2 5 1 . . . . . . Robots Melted 2 | . . . . 1 . . . . . . 1 . . Combat Hostiles 2 | . . . . 1 . . . . . . 1 . . Parts Melted 8 | 2 . 1 . 2 . . . . . . 3 . . Heat Transferred 4567 | 272 111 333 888 740 . . 74 . . . 1901 111 137 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | 2 . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Peak Influence 321 | 30 166 195 290 313 321 . . 110 97 65 . . 90 Initial 128 | . 19 69 75 60 128 . . 90 77 50 . . 25 Average 129 | 14 120 127 180 155 209 . . 95 82 55 . . 31 Maximum Alert Level 1 | . . . 1 1 1 . . . . . . . . Low Security (%) 77 | 100 100 100 64 71 32 . . 100 100 100 . . 100 Level 1 22 | . . . 35 28 67 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 17 | . . 3 1 4 3 . 1 . 2 1 . . 2 Investigation 4 | . . 1 1 1 1 . . . . . . . . Extermination 2 | . . . . . . . . . . . . . 2 Reinforcement 9 | . . 2 . 3 1 . . . 2 1 . . . Assault 1 | . . . . . . . 1 . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Distress Signals 4 | . . . . 3 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 180 | . 5 4 18 33 17 13 19 1 10 9 12 4 35 Peak Tracking Total 16 | . 3 2 4 6 7 5 12 1 8 7 3 4 16 Tactical Retreats 28 | . . . 4 4 1 10 2 . 1 1 1 . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Traps Triggered 5 | . . . . . 1 . . . . 1 . . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Machines Disabled 6 | . 2 1 3 . . . . . . . . . . Max in Single Turn 2 | . 1 1 2 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Machines Accessed 18 | . 2 4 1 3 5 1 . 1 . . . . 1 Terminals 11 | . 2 2 . 2 3 . . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . 2 . 1 . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 40 | . 4 12 1 6 13 1 . 1 . . . . 2 Successful 25 | . 3 8 1 3 7 1 . 1 . . . . 1 Failed 15 | . 1 4 . 3 6 . . . . . . . 1 Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 2 | . . 1 . . . 1 . . . . . . . Terminals 24 | . 4 5 . 4 8 . . 1 . . . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations 9 | . . 7 . 2 . . . . . . . . . Recycling Units 5 | . . . . . 5 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 18 | . 3 4 1 3 4 1 . 1 . . . . 1 Record 1 | . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open Door 2 | . . . 1 . . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . Emergency Access Points 2 | . . 2 . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . 1 Locate Traps 4 | . 1 1 . 1 1 . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . . . . . . Scan Component 3 | . . 3 . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . Report Inventory 2 | . . . . . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . 2 3 . 2 5 . . . . . . . 1 Full Trace Events 4 | . . 2 . 1 1 . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 27 | . . . . . 27 . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Turns Passed 6477 | 179 223 399 961 1340 438 524 328 38 67 94 961 81 844 Spaces Moved 5286 | 108 193 260 549 676 496 1103 324 66 103 150 493 43 722 Core 889 | 4 . . . 8 9 361 103 66 103 145 2 . 88 Treads 2271 | . . 119 549 668 35 . 127 . . 5 491 43 234 Legs 55 | . . . . . . . . . . . . . 55 Wheels 466 | 104 193 141 . . . . . . . . . . 28 Hover 605 | . . . . . 371 . . . . . . . 234 Flight 1000 | . . . . . 81 742 94 . . . . . 83 Fastest Speed 35 | 50 100 90 145 145 40 35 35 50 50 50 50 170 40 Average Speed 100 | 96 100 120 146 157 67 39 88 50 50 55 167 170 95 Slowest Speed 350 | 100 100 145 225 350 160 50 160 50 50 170 170 170 170 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 32 | 5 36 18 73 50 11 97 15 2 69 5 53 6 17 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 . . 1 . . . . . Unknown Exits Taken 6 | 1 . . . . . 1 1 . . 1 1 1 . Scrap Searched 9 | . . . 2 . . 2 2 . . . 3 . . Spaces Dug 15 | . . . . . . 14 . . . . 1 . . Terrain Destroyed 84 | 6 . . . 34 16 14 . . . . 11 3 . Melee 14 | . . . . . . 14 . . . . . . . Projectile 23 | . . . . 9 . . . . . . 11 3 . AOE 47 | 6 . . . 25 16 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Upp Upp Fac Total 5997 | 147 213 325 618 811 573 1147 355 69 111 159 565 45 859 Wait 174 | . . 32 1 12 26 8 6 . . . 17 . 72 Move 5274 | 107 192 259 548 675 496 1102 323 65 102 149 492 42 722 Hop . | . . . . . . . . . . . . . . Pick Up 91 | 12 7 7 6 15 2 6 6 1 2 1 11 . 15 Fast Attach 24 | . . . 3 1 7 . 1 . 3 5 . . 4 Attach 86 | 6 1 4 3 15 6 6 8 1 . 1 11 . 24 Detach 16 | . . . . . 6 1 2 . . 1 . . 6 Swap 28 | 3 4 6 2 5 2 2 . 1 1 . 2 . . Drop 30 | 1 4 6 5 4 6 1 . . . 2 . . 1 Fire 162 | 18 5 11 31 27 14 . 8 1 . . 32 3 12 Melee 107 | . . . 19 56 7 21 1 . 3 . . . . Ram 3 | . . . . . 1 . . . . . . . 2 Kick . | . . . . . . . . . . . . . . Crush 2 | . . . . 1 . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / DSF) -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 180 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 16) 396 | -10/Materials | Identified exit to Materials 403 | -10/Materials | Entered another Materials area 403 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 478 | -9/Materials | Repaired Com. Wheel 597 | -9/Materials | Discovered new exit (range 13) 801 | -9/Materials | Identified exit to Mines 802 | -9/Materials | Entered Mines 856 | -9/Mines | Learned Materials terminal intel 1109 | -9/Mines | Discovered new exit (range 14) 1144 | -9/Mines | Identified exit to Materials 1170 | -9/Mines | Met a Derelict shopkeep closing up shop 1763 | -9/Mines | Entered Materials 1763 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1764 | -8/Materials | Loaded intel: 12 terminal locations 2608 | -8/Materials | Lost 4 parts (1p2u1w) 2649 | -8/Materials | System corruption reached 10% 2721 | -8/Materials | Lost 4 parts (2p1n1u) 3069 | -8/Materials | Discovered new exit (range 16) 3078 | -8/Materials | Core integrity fell below 50% 3101 | -8/Materials | Identified exit to Factory 3103 | -8/Materials | Entered Factory 3103 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3133 | -7/Factory | Lost 4 parts (1p2n1w) 3487 | -7/Factory | Garrison activated, responded to threat 3521 | -7/Factory | Discovered new exit (range 15) 3539 | -7/Factory | Identified exit to Lower Caves 3541 | -7/Factory | Entered Lower Caves 3570 | -7/Lower Caves | Lost 5 parts (2n1u2w) 3679 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3875 | -7/Lower Caves | Core integrity fell below 50% 4021 | -7/Lower Caves | Discovered new exit (range 5) 4065 | -7/Lower Caves | Entered another Lower Caves area 4066 | -7/Lower Caves | Encountered a Warlord checkpoint 4087 | -7/Lower Caves | Discovered new exit (range 7) 4090 | -7/Lower Caves | Learned 4 Factory zone layouts 4345 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4361 | -7/Lower Caves | Released all parts (9) 4364 | -7/Lower Caves | Core integrity fell below 20% 4393 | -7/Lower Caves | Entered Factory 4393 | -6/Factory | Evolved 2 slots: Utility x2 4394 | -6/Factory | Identified exit to Factory 4430 | -6/Factory | Identified exit to DSF 4431 | -6/Factory | Entered DSF 4441 | -6/DSF | Assembled infested the area 4458 | -6/DSF | Additional patrols routed to DSF 4463 | -6/DSF | Discovered exit to Factory (range 15) 4498 | -6/DSF | Entered Factory 4498 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4569 | -5/Factory | Discovered new exit (range 9) 4592 | -5/Factory | Entered Upper Caves 4904 | -5/Upper Caves | Build established: Tank 4926 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5448 | -5/Upper Caves | Discovered new exit (range 9) 5521 | -5/Upper Caves | Lost 3 parts (1p1n1w) 5553 | -5/Upper Caves | Entered another Upper Caves area 5578 | -5/Upper Caves | Discovered new exit (range 3) 5634 | -5/Upper Caves | Entered Factory 5634 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 5927 | -4/Factory | Build established: Skirmisher 6121 | -4/Factory | Lost 3 parts (1p2w) 6279 | -4/Factory | Lost 5 parts (2n2u1w) 6289 | -4/Factory | Discovered new exit (range 17) 6374 | -4/Factory | Build established: Mutant 6423 | -4/Factory | Core integrity fell below 50% 6463 | -4/Factory | Core integrity fell below 20% 6478 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06437_ Penetrated by Slug. 06441_ Imp. Linear Gravjet destroyed. 06442_ Slug penetrates P-70 Sage. 06442_ Slug penetrates Wall. 06445_ Acquired Imp. Gyrokinetic Inverter. 06449_ System corrupted: Component data lost. 06458_ Slug penetrates Wall. 06458_ Penetrated by Slug. 06462_ Slammed into S-27 Virus. 06462_ Destabilizing: Core damaged (-23). 06463_ Imp. Transmission Jammer destroyed. 06463_ Slammed into S-27 Virus. 06464_ System corrupted: Component data lost. 06472_ Subcomponent Replicator disabled. 06472_ Penetrated by Slug. 06474_ C-30 ARC bursts open, deploying its payload. 06474_ H-77 Assassin unfolds itself. 06475_ Penetrated by Slug. 06476_ Imp. Force Field destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????""" ????????????????????????? ??????????????? | | ????? ????????????????????????? ??????????????? | | ????? ????????????????????????? ??H??????????? | | ????? ????????????????????????? ?????????????? | | ????? ????????????????????????? ?????????????? | | ???? ????????????????????????? ?????????????? | | ????"" ????????????????????????? ?????????????? | | ????"" ????????????????????????? ############### | | ""?""" ????????????????????????? # # | | ###################??????? # "" "" "" # | | "" """ # h s #??????# # "" "" "" # | | "" """ # """ """ """ """p#??????# # """ """ """ # | | "" """ # """ """ """m"""s#??????# # """ """ """ # | | # """ """ """ """s#??????# # "" """ """ # | | "" """ # "" "" ""h ""@#??????# # # | | "" """ # "" "" "" "hs#??????# # # | | "" """ # h % hph #??????# # # | | ###/###################### ####+########## | | "" """ | | "" """ | | "" """ | | | | """" """" """" """" """ """" | | ####/############ """" """" """" """" """" """" | | # =#??????# """" """" """" """" """" """" | | # """"" #??????# """" """" """" """ """" """" | | # """"" #??????# """" """" """" """" """" """" | | # """ #??????# """" """" """" """" """" """" | | # ######## | | # """"" " | | # """"" ##########+########"###"############ | | # """ #???# # #???????# | | # #???# # [ !#???????# | | ##########???# """"""" # #???????# | | ?????????????# """"""" # """"""" #???????# | | ?????????????# """"""" # """"""" #???????# | | ?????????????# """"""" # """""" ####????# | | ?????????????# # """"" # ##??? | | ?????????????# / # ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 32 Energy Capacity 655 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 150 Resistance: TH 20 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 16 Recoil Reduction 7 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed AluminumGravmagStorm Manual? 0 Play Time 02:06:19 Cumulative 13.5 hours Start 2024.04.01 @ 15:41:53 End 2024.04.01 @ 17:53:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16b201f3-bdbc-4c1d-bc25-b45147f5695f