Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.11 @ 05:03:29 Player: Okkudo Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (73) 365 Value Destroyed (2382) 2382 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (476) 476 TOTAL SCORE: 6643 Bonus ------- Follower Combat Kills 176 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 183/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Lightpack 2.0 > --- WEAPON (2) ------- (None) > --- INVENTORY (40) --- Improved Ion Engine Light Nuclear Core Improved Deuterium Engine Advanced Weight Redist. System Advanced Visual Processing Unit Improved Weapon Shielding Improved Weapon Shielding Corruption Screen Minigun Minigun Improved Datajack Remote Datajack Mining Laser Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Lightpack 2.0 Improved Signal Interpreter Improved Terrain Scanner Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- High-powered Shotgun Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Aluminum Leg Advanced Weight Redist. System Advanced Visual Processing Unit Improved Weapon Shielding Corruption Screen Minigun Minigun Improved Datajack Mining Laser Hammer [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Lightpack 2.0 Device Improved Terrain Scanner Storage Lightpack 2.0 Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun Improved EM Shotgun Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . . 1 . Utility 5 | . . . 2 . . . 2 1 . Weapon . | . . . . . . . . . . Parts Attached 76 | 7 6 12 11 2 2 2 19 15 . Power 12 | 1 . 2 4 . . . 2 3 . Engine 8 | 1 . 1 4 . . . 1 1 . Core 4 | . . 1 . . . . 1 2 . Reactor . | . . . . . . . . . . Propulsion 18 | 2 . 4 2 . . . 5 5 . Treads 2 | 2 . . . . . . . . . Leg 16 | . . 4 2 . . . 5 5 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 1 2 1 2 1 2 1 5 4 . Device 5 | . . . . 1 . . 1 3 . Storage 3 | 1 1 . . . 1 . . . . Processor 3 | . . . 1 . 1 . 1 . . Hackware . | . . . . . . . . . . Protection 8 | . 1 1 1 . . 1 3 1 . Artifact . | . . . . . . . . . . Weapon 27 | 3 4 5 3 1 . 1 7 3 . Energy Gun 3 | 2 . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 14 | 1 2 4 2 1 . . 3 1 . Ballistic Cannon 2 | . . . . . . . 1 1 . Launcher 8 | . 2 1 . . . 1 3 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 . . . . Parts Lost 22 | . 1 8 1 . . . 1 6 5 Power 3 | . . 1 1 . . . . 1 . Propulsion 7 | . . 3 . . . . . 3 1 Utility 5 | . . 1 . . . . 1 1 2 Weapon 7 | . 1 3 . . . . . 1 2 Highest Loss Streak 5 | . 1 4 1 . . . 1 5 5 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 84 | . 95 89 96 100 85 77 79 78 68 Engine 7 | . 14 10 3 11 11 11 5 2 . Core 2 | . . 2 7 . . . 3 4 5 Treads 3 | . 28 5 . . . . . . . Leg 17 | . . 15 22 22 22 22 18 18 17 Device 5 | . . . . 6 6 . 7 17 11 Storage 10 | . 14 14 11 11 11 11 9 7 7 Processor 4 | . . . 8 11 6 . 8 7 5 Protection 10 | . 10 13 21 15 6 11 8 4 5 Ballistic Gun 15 | . 22 22 19 16 22 13 11 8 5 Ballistic Cannon 1 | . . . . . . . 3 3 5 Launcher 2 | . 2 4 . . . 8 3 1 . Naked Turns . | . . . . . . . . . . Heaviest Build 32 | 12 21 22 27 27 25 21 32 32 32 Greatest Support 59 | 40 40 40 20 20 20 20 30 59 45 Greatest Overweight (x) 6 | . . 6 1 1 1 1 1 . 2 Average Overweight (x) . | . . . . 1 . . . . . Largest Inventory Capacity 40 | 8 10 10 10 10 40 40 40 40 40 Average Capacity 25 | 7 9 10 10 10 22 40 40 40 40 Most Carried 16 | 2 5 10 10 9 11 12 16 15 14 Average Carried 8 | . 3 4 5 8 8 11 11 13 14 Final Capacity 40 | 8 10 10 10 10 40 40 40 40 40 Final Carried 15 | . 4 4 8 8 11 12 15 14 14 Class Distribution -------------------- 36% | Hauler-Skirmisher 30% | Mutant 17% | Scavenger-Mutant 15% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 2226 | 270 343 270 230 19 34 25 529 506 . Remotely . | . . . . . . . . . . Salvage Created 2320 | 74 444 387 436 44 . . 627 308 . Parts 142 | 1 41 18 30 7 . . 30 15 . Haulers Intercepted 3 | . . . 2 . . . . 1 . Recyclers Shooed 1 | . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 57 | . 10 12 7 3 . . 17 8 . Guns 35 | . 7 8 7 3 . . 7 3 . Cannons 8 | . . . . . . . 4 4 . AOE 14 | . 3 4 . . . . 6 1 . Classes Destroyed 10 | 1 4 1 2 . . . 1 1 . Worker 4 | . 1 . . . . . 2 1 . Builder 4 | . 3 . . . . . 1 . . Hauler 3 | . . . 2 . . . . 1 . Recycler 3 | 1 . . . . . . 2 . . Watcher 2 | . 1 . . . . . 1 . . Swarmer 9 | . . 3 . 3 . . 3 . . Grunt 36 | . 10 9 3 . . . 9 5 . Sentry 7 | . . . 4 . . . 3 . . Hunter 2 | . . . . . . . 2 . . Programmer 3 | . . . . . . . . 3 . Best Kill Streak 5 | 1 3 4 4 3 . . 5 3 . Combat Bots Only 5 | . 3 4 4 3 . . 5 3 . Max Kills in Single Turn 3 | 1 2 3 1 2 . . 2 1 . Gunslinging 1 | . . 1 . 1 . . . . . Exploded 3 | . 1 3 . . . . 2 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Damage Taken 4595 | . 526 665 409 35 . . 996 989 975 Core 1128 | . 65 122 49 . . . 154 78 660 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 14 | . . 4 10 . . . . . . Core Remaining (%) 71 | 100 . 25 . . . 87 72 . . Volleys Fired 188 | 4 35 33 28 3 . . 51 34 . Largest 2 | 2 2 2 2 2 . . 2 2 . Hottest 73 | 70 50 50 68 68 . . 73 73 . Shots Fired 353 | 5 70 50 56 6 . . 98 67 1 Gun 291 | 5 66 47 56 6 . . 58 53 . Cannon 43 | . . . . . . . 30 12 1 Launcher 19 | . 4 3 . . . . 10 2 . Special . | . . . . . . . . . . Kinetic 324 | 1 66 47 53 3 . . 88 65 1 Thermal 4 | 4 . . . . . . . . . Explosive 19 | . 4 3 . . . . 10 2 . Electromagnetic 6 | . . . 3 3 . . . . . Robot Hit Streak 14 | 3 10 6 14 3 . . 13 8 . Robot Miss Streak 9 | 1 2 2 2 3 . . 9 5 . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . Shots Hit Robots 240 | 3 47 32 45 3 . . 63 47 . Core Hits 134 | 2 27 22 18 3 . . 40 22 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 4 | . . . . . . . 3 1 . Destroy 1 | . . . . . . . 1 . . Blast 3 | . . . . . . . 2 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5633 | 37 938 705 564 35 . . 2176 1178 . Guns 2973 | 37 567 368 547 35 . . 724 695 . Cannons 710 | . . . . . . . 470 240 . Explosions 1911 | . 371 321 . . . . 982 237 . Melee . | . . . . . . . . . . Ramming 39 | . . 16 17 . . . . 6 . Kinetic 3571 | . 567 368 490 17 . . 1194 935 . Thermal 332 | 37 129 . . . . . . 166 . Explosive 1616 | . 242 321 . . . . 982 71 . Electromagnetic 75 | . . . 57 18 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . . . . . 2 16 Average Corruption 2 | . . . . . . . . 1 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 19 | . . . . . . . . 13 6 Message Errors 5 | . . . . . . . . 4 1 Matter Fused 4 | . . . . . . . . 2 2 Heat Flow Errors 2 | . . . . . . . . 2 . Energy Discharges 3 | . . . . . . . . 3 . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 . Misfires 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 169 | . 2 . . . . . 31 136 . Projectiles 5 | . . . . . . . 5 . . Explosions 164 | . 2 . . . . . 26 136 . Melee . | . . . . . . . . . . Knockbacks 10 | . . 1 . . . . 5 4 . Impact 1 | . . 1 . . . . . . . Kinetic 9 | . . . . . . . 5 4 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 436 | . 72 . . . . . . 364 . Shots 6 | . 2 . . . . . . 4 . Rammed 1 | . . 1 . . . . . . . Targets Rammed 14 | . . 3 5 1 . . 1 4 . Kicked 13 | . . 2 5 1 . . 1 4 . Crushed . | . . . . . . . . . . Highest Temperature 229 | 9 15 23 229 60 . . 114 229 7 Average Temperature 30 | 6 4 6 47 31 . . 29 40 4 Received Heat Transfer 1338 | . 255 339 150 . . . 333 261 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . Heat Transferred 511 | 111 150 . . . . . . 250 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Peak Influence 381 | 5 381 301 150 125 . . 312 285 82 Initial 141 | . 3 105 42 55 . . . 141 66 Average 117 | . 217 95 91 93 . . 122 176 68 Maximum Alert Level 1 | . 1 1 . . . . 1 1 . Low Security (%) 79 | 100 30 97 100 100 . 100 63 65 100 Level 1 20 | . 69 2 . . . . 36 34 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 4 2 2 . . . 6 4 . Investigation 7 | . 2 . 1 . . . 2 2 . Extermination 2 | . . . . . . . . 2 . Reinforcement 4 | . 2 . 1 . . . 1 . . Assault 2 | . . 2 . . . . . . . Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 10 | . 3 . 3 . . . 3 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 92 | . 18 25 11 3 . . 22 10 3 Peak Tracking Total 6 | . 3 6 5 3 . . 3 3 3 Tactical Retreats 4 | . 1 1 . . . . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 3 | . 1 . . . . . 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . Most Traps Carried 5 | . . 5 . . . . . . . Exploded 1 | . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 14 | . 2 . . . . . 1 11 . Max in Single Turn 11 | . 2 . . . . . 1 11 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 13 | . 2 . 3 . . . 3 5 . Terminals 13 | . 2 . 3 . . . 3 5 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 40 | . 5 . 10 . . . 11 14 . Successful 21 | . 1 . 7 . . . 4 9 . Failed 19 | . 4 . 3 . . . 7 5 . Catastrophic 3 | . 1 . . . . . . 2 . Database Lockouts . | . . . . . . . . . . Manual 14 | . 1 . 4 . 1 . 3 5 . Terminals 40 | . 5 . 10 . . . 11 14 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 16 | . 1 . 5 . . . 4 6 . Record 3 | . . . . . . . . 3 . Robot Analysis 1 | . . . . . . . 1 . . Prototype ID Bank 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . Alert Level 5 | . . . 1 . . . 2 2 . Locate Traps 1 | . . . 1 . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . Zone Layout 2 | . 1 . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . . . 2 . . . . 3 . Terminals 5 | . . . 2 . . . . 3 . Botnet 5 | . . . 2 . . . . 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 2 . 1 . . . 3 3 . Full Trace Events 5 | . 1 . 1 . . . 1 2 . Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total Allies 4 | . . 4 . . . . . . . Largest Group 3 | . . 3 . . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 54 | . . 54 . . . . . . . Total Damage 641 | . . 641 . . . . . . . Kills 8 | . . 8 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Robot Analysis Total 1 | . . . . . . . 1 . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 6904 | 96 495 1544 651 276 389 547 1451 1332 123 Spaces Moved 3704 | 51 219 806 264 137 242 323 761 815 86 Core 19 | 7 . 6 . . . . . . 6 Treads 472 | 44 219 209 . . . . . . . Legs 3213 | . . 591 264 137 242 323 761 815 80 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 190 120 120 120 120 123 Average Speed 153 | 144 160 174 185 190 153 167 139 123 126 Slowest Speed 350 | 160 160 350 190 190 190 190 190 130 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 4 37 99 27 24 62 60 52 19 43 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . Scrap Searched 4 | . . 2 . 1 . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 201 | . 40 11 . . . . 74 75 1 Melee . | . . . . . . . . . . Projectile 10 | . . . . . . . 8 1 1 AOE 191 | . 40 11 . . . . 66 74 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total 4597 | 69 293 897 375 147 260 328 1053 1076 99 Wait 498 | . 23 19 49 3 10 2 184 196 12 Move 3696 | 50 218 805 263 136 241 322 760 815 86 Hop . | . . . . . . . . . . Pick Up 82 | 7 8 17 13 1 2 2 22 10 . Fast Attach 1 | . . . . . 1 . . . . Attach 41 | 7 1 9 4 1 1 1 7 10 . Detach 4 | . . . . . 2 . 1 1 . Swap 34 | . 5 3 7 1 . 1 12 5 . Drop 38 | 1 3 8 6 1 3 . 15 1 . Fire 188 | 4 35 33 28 3 . . 51 34 . Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick 13 | . . 2 5 1 . . 1 4 . Crush 1 | . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 17) 592 | -10/Materials | Entered Mines 759 | -10/Mines | Learned 2 Materials zone layouts 822 | -10/Mines | Learned 4 Materials zone layouts 904 | -10/Mines | Met a Derelict testing a Signal Generator 912 | -10/Mines | Found Signal Generator 1437 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1506 | -10/Mines | Found a hidden stash of uninstalled traps 1572 | -10/Mines | Discovered new exit (range 15) 1670 | -10/Mines | Core integrity fell below 50% 1842 | -10/Mines | Lost 4 parts (1n1u2w) 2036 | -10/Mines | Discovered new exit (range 6) 2099 | -10/Mines | Build established: Scavenger-Mutant 2136 | -10/Mines | Entered Materials 2136 | -9/Materials | Evolved 2 slots: Utility x2 2137 | -9/Materials | Identified exit to Mines 2137 | -9/Materials | Identified exit to Materials 2787 | -9/Materials | Entered Mines 2957 | -9/Mines | Discovered exit to Materials (range 10) 3054 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3056 | -9/Mines | Discovered new exit (range 5) 3063 | -9/Mines | Entered Exiles 3109 | -9/Exiles | Met 8R-AWN 3139 | -9/Exiles | Met EX-HEX 3202 | -9/Exiles | Met EX-BIN 3223 | -9/Exiles | Aligned with FarCom system 3225 | -9/Exiles | Given EX-Vault access code 3278 | -9/Exiles | Opened EX-Vault 3287 | -9/Exiles | Found Prototype Storage 3287 | -9/Exiles | Identified Lightpack 2.0 3296 | -9/Exiles | Found Prototype Processor 3297 | -9/Exiles | Identified 0b10 Alert Chip 3330 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3346 | -9/Exiles | Exiles lab attacked by MAIN.C 3440 | -9/Exiles | Discovered new exit (range 12) 3452 | -9/Exiles | Left Exiles lab with Lightpack 2.0 3452 | -9/Exiles | Entered Mines 3602 | -8/Mines | Build established: Hauler-Mutant 3622 | -8/Mines | Discovered exit to Materials (range 11) 3999 | -8/Mines | Entered Materials 3999 | -8/Materials | Evolved 2 slots: Utility x2 4569 | -8/Materials | Build established: Hauler-Skirmisher 5165 | -8/Materials | Garrison activated, responded to threat 5317 | -8/Materials | Garrison activated, responded to threat 5415 | -8/Materials | Discovered new exit (range 4) 5448 | -8/Materials | Identified exit to Factory 5450 | -8/Materials | Entered Factory 5450 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6085 | -7/Factory | Lost 5 parts (1p2n1u1w) 6743 | -7/Factory | Cargo convoy interrupted 6782 | -7/Factory | Sucked down chute 6782 | -7/Factory | Entered Waste 6797 | -7/Waste | EMP discharged 6797 | -7/Waste | System corruption reached 10% 6807 | -7/Waste | Spotted C-40 Crusher 6810 | -7/Waste | Spotted C-40 Crusher 6811 | -7/Waste | Spotted C-40 Crusher 6823 | -7/Waste | Spotted C-40 Crusher 6871 | -7/Waste | Spotted C-40 Crusher 6878 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6881 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6883 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6884 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6892 | -7/Waste | Core integrity fell below 50% 6896 | -7/Waste | Crushed by Compactor (1 part destroyed) 6897 | -7/Waste | EMP discharged 6900 | -7/Waste | Core integrity fell below 20% 6905 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 06831_ System corrupted: Matter fused (-5). 06847_ System corrupted: FCS attempts to trigger Adv. Assault Cannon. 06847_ System corrupted: Adv. Assault Cannon misfires. 06852_ Imp. Kinecellerator crushed. 06863_ System corrupted: Imp. Terrain Scanner rejected. 06878_ Hrd. Medium Armor Plating crushed. 06878_ Carbon-fiber Leg crushed. 06878_ Critical hit (Destroy). 06878_ Imp. Titanium Leg destroyed. 06878_ Adv. Assault Cannon destroyed. 06881_ Hpw. Shotgun crushed. 06881_ Aluminum Leg crushed. 06883_ Mic. Nuclear Core crushed. 06884_ Carbon-fiber Leg crushed. 06884_ Imp. Signal Interpreter crushed. 06887_ ALERT: Foreign system detected. Charging EMP. 06896_ Adv. ECM Suite crushed. 06897_ Aluminum Leg fried beyond repair. 06897_ System corrupted (+5). 06897_ Imp. Terrain Scanner fried beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##########?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# = #?????????????????? | | ??????????????#???????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????? ??????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ????????????????????????# #??#????????????????? | | ????????????????????????# #???????????????????? | | ???????????????????????## #???????? ????????? | | ????????????????????????# #??????# ????????? | | ??????????????????????### #??????# ????????? | | ??????????????????????# #??????# ????????? | | ??????????????????????# #??????# #???????? | | ??????????????????????# #??????# #???????? | | ?????????????????????## #??????# #???????? | | ??????????????????????###CC #???#?## #???????? | | ????????????????????????#CC #??????# ##??????? | | ????????????????????????#*CC #??????# #???????? | | ??????????????##????????#@CC ##?????# #?????#?? | | ??????????????????????###CC ;####### #?#?????? | | ??????????????????????# CC ##?#????? | | ??????????????????????# #???????? | | ????????????????????#?# #???????? | | ??????????????????????# #???????? | | ??????????????????????### ######## #???????? | | ??????????############??# #?????## #???????? | | ??????????# #??# ##?????# #???????? | | ??????????# #??# #??????# #???????? | | ??????????# #### ######## #####???? | | ??????????# ! | | ?????#????# [ | | ??????????# | | ??????????# ! | | ??????????# #### ######## ######## | | ??????????# #??# ! #??#???# #??#???? | | ??????????# #??# #??????# #???????? | | ??????????############??#= #??????# #???????? | | ?????????????????????#??# #??????# #???????? | | ???????????????#??????? ?????######???????? | | ??????????????????????# #?????????????????? | | ????????????#?????????# #?????????????????? | | ??????????????????????# #?????#???????????? | | ????????????#?????????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 375 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed BladeDiametricCorpse Manual? 0 Play Time 00:59:51 Cumulative 46.9 hours Start 2022.09.11 @ 03:32:38 End 2022.09.11 @ 05:03:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c50925fb-38e6-4dcd-8f9a-a98e7735336c