Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 21:47:17 Player: lrwhittaker Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (148) 740 Value Destroyed (5354) 5354 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1216) 1216 TOTAL SCORE: 11790 Bonus ------- High Alert Combat Kills 179 Follower Combat Kills 37 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 225/300 Energy 21/100 System Corruption 3% Temperature Cool (4) Movement Core (800) Ox15 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Signal Interpreter Force Field Improved Hacking Suite System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Cooling System Energy Well (350) Large Matter Pod (150) Advanced Visual Processing Unit Matter Filter Transmission Jammer Authchip [Device] Field Recycling Unit (0) Drone Bay (0/2) Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Angular Momentum Engine > --- PROPULSION ------- Improved Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Improved Hacking Suite System Shield Drone Bay > --- WEAPON ----------- Lightning Gun Gauss Cannon Gauss Cannon Long-range Missile Launcher > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Improved Cooling System Large Matter Pod Advanced Visual Processing Unit Matter Filter Transmission Jammer Force Field High-powered Shock Rifle Enhanced Autogun Enhanced Autogun Coil Gun Coil Gun Gauss Cannon Gauss Cannon Micro-nuke Launcher [Rating: 65] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility System Shield Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun High-powered Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Micro-nuke Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 . . 2 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 3 | . . . . . . 2 1 . . . . Weapon 2 | . . 2 . . . . . . . . . Parts Attached 135 | 6 6 16 8 12 15 11 33 8 3 . 17 Power 13 | 1 1 2 . 3 2 1 2 1 . . . Engine 12 | 1 1 2 . 2 2 1 2 1 . . . Core 1 | . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 27 | 2 . 2 3 2 4 1 9 1 . . 3 Treads 25 | 2 . 2 2 2 4 1 9 1 . . 2 Leg 2 | . . . 1 . . . . . . . 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 37 | 1 2 3 1 6 2 5 9 2 3 . 3 Device 20 | . 2 1 . 3 . 2 6 2 2 . 2 Storage 3 | 1 . 1 . . . 1 . . . . . Processor 3 | . . . . . . 1 1 . 1 . . Hackware 4 | . . . . . 2 1 1 . . . . Protection 7 | . . 1 1 3 . . 1 . . . 1 Artifact . | . . . . . . . . . . . . Weapon 58 | 2 3 9 4 1 7 4 13 4 . . 11 Energy Gun 4 | . . . . . . . 2 1 . . 1 Energy Cannon 2 | . 2 . . . . . . . . . . Ballistic Gun 26 | 2 1 7 3 1 3 1 4 1 . . 3 Ballistic Cannon 15 | . . . . . 3 2 5 1 . . 4 Launcher 10 | . . 2 1 . 1 1 1 1 . . 3 Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . . Parts Lost 32 | . 2 1 . 3 . 1 4 2 . . 19 Power 5 | . 1 . . 1 . . . 1 . . 2 Propulsion 11 | . . . . 2 . . 2 . . . 7 Utility 4 | . . 1 . . . 1 1 . . . 1 Weapon 12 | . 1 . . . . . 1 1 . . 9 Highest Loss Streak 13 | . 2 1 . 3 . 1 4 1 . . 13 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 86 97 94 89 97 99 99 99 100 100 91 Engine 10 | . 12 11 9 6 9 6 13 13 13 13 9 Treads 26 | . 28 21 24 26 33 30 25 26 26 26 22 Device 5 | . 3 9 . . . 7 9 6 6 6 5 Storage 7 | . 14 11 9 9 9 7 6 6 6 6 6 Processor 4 | . . . . . . 7 6 6 6 6 6 Hackware 7 | . . . . . 8 7 8 13 13 13 13 Protection 1 | . . . 9 7 . . . . . . . Energy Gun 1 | . . . . . . . 2 3 6 6 3 Energy Cannon 2 | . 14 14 4 . . . . . . . . Ballistic Gun 12 | . 13 20 22 29 29 9 3 4 . . 3 Ballistic Cannon 10 | . . . . . 6 19 12 13 20 20 17 Launcher 3 | . . 8 9 6 . . 5 2 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 99 | 12 18 43 46 49 53 77 99 90 89 89 96 Greatest Support 110 | 40 40 40 80 80 83 91 110 110 100 100 100 Greatest Overweight (x) 2 | . . 1 1 2 . . 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 15 15 20 20 20 20 20 20 Average Capacity 15 | 7 8 11 15 15 15 17 20 20 20 20 20 Most Carried 20 | 2 8 10 15 12 15 16 20 20 20 20 20 Average Carried 12 | 1 4 8 11 10 13 13 17 19 19 20 17 Final Capacity 20 | 8 8 15 15 15 15 20 20 20 20 20 20 Final Carried 20 | 2 8 10 11 9 14 16 19 19 20 20 10 Class Distribution -------------------- 25% | Hacker-Gunner 22% | Skirmisher 16% | Mutant 12% | Gunner 9% | Tank 5% | Scavenger-Gunner 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -8/Materials Tank | -8/Garrison Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Data Miner Hacker-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Matter Collected 5049 | 250 188 282 54 552 758 449 1177 612 38 . 689 Remotely . | . . . . . . . . . . . . Salvage Created 5142 | . 251 621 110 555 645 395 1492 364 . . 709 Parts 267 | . 21 51 4 28 32 24 50 22 . . 35 Haulers Intercepted 3 | . . . . . 1 1 1 . . . . Recyclers Shooed 8 | . . . . . 1 1 6 . . . . Parts Field Recycled 9 | . . . . . . . 9 . . . . Retrieved Matter 63 | . . . . . . . 63 . . . . Parts Self-Destructed 48 | . . . . . . . . 16 . . 32 Prevented 6 | . . . . . . . . 3 . . 3 Kills | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 106 | . 8 14 2 18 6 7 19 11 . . 21 Guns 45 | . 6 3 2 12 6 . 5 4 . . 7 Cannons 36 | . 2 4 . . . 7 8 4 . . 11 AOE 23 | . . 7 . 6 . . 6 1 . . 3 Classes Destroyed 15 | . 3 6 . 1 2 1 2 . . . . Worker 9 | . . 3 . . 2 . 4 . . . . Builder 4 | . . . . . 2 . 2 . . . . Tunneler 1 | . . 1 . . . . . . . . . Hauler 3 | . . . . . 1 1 1 . . . . Recycler 10 | . . 3 . . 1 . 6 . . . . Mechanic 1 | . . . . . . . 1 . . . . Operator 3 | . . 1 . . 1 1 . . . . . Watcher 11 | . 1 2 . . 3 4 1 . . . . Swarmer 34 | . 3 7 . 7 . . 2 6 . . 9 Grunt 46 | . 5 3 . 8 5 4 9 2 . . 10 Brawler 3 | . . 1 . 1 . . 1 . . . . Duelist 4 | . . . . 1 . . . 1 . . 2 Sentry 9 | . . 3 2 1 1 . 2 . . . . Hunter 4 | . . . . . . . 2 2 . . . Programmer 6 | . . . . . . 3 3 . . . . Best Kill Streak 14 | . 5 14 1 12 3 4 13 3 . . 4 Combat Bots Only 12 | . 5 8 1 12 2 3 6 3 . . 4 Max Kills in Single Turn 8 | . 2 4 1 5 3 2 8 1 . . 2 Gunslinging 1 | . 1 . . . 1 . . . . . . Exploded 4 | . . 4 . 3 . . 3 1 . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 667 | . 64 41 12 91 22 22 179 53 . . 183 Missed 177 | . 10 13 2 21 7 7 54 15 . . 48 Damage Taken 7145 | . 553 320 145 921 245 221 1483 594 . . 2663 Core 1181 | . 74 25 . 174 . 50 48 48 . . 762 Absorbed by Shields 281 | . . . . 108 . . 163 . . . 10 Regen/Repaired (Parts) 465 | . . 249 . . 216 . . . . . . Core Remaining (%) 84 | 100 70 93 . . 68 92 . . . . . Volleys Fired 267 | . 26 26 7 24 31 25 67 21 . . 40 Largest 4 | . 2 4 4 4 4 4 4 4 . . 4 Hottest 209 | . 120 173 139 114 152 192 170 199 . . 209 Shots Fired 788 | . 52 68 22 77 115 95 149 74 . . 136 Gun 419 | . 46 32 16 70 95 26 60 29 . . 45 Cannon 338 | . 6 31 5 . 19 68 81 40 . . 88 Launcher 27 | . . 5 1 7 1 1 5 4 . . 3 Special 4 | . . . . . . . 3 1 . . . Kinetic 661 | . 46 32 16 70 114 94 112 58 . . 119 Thermal 42 | . 6 31 5 . . . . . . . . Explosive 23 | . . 5 1 7 1 1 5 . . . 3 Electromagnetic 58 | . . . . . . . 29 15 . . 14 Robot Hit Streak 17 | . 17 8 15 6 11 5 10 8 . . 8 Robot Miss Streak 6 | . 3 4 2 3 6 5 4 5 . . 5 Penetration Max 2 | . . . . 1 1 . 1 1 . . 2 Secondary Targets 7 | . 4 . . 2 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . . . Shots Hit Robots 411 | . 35 38 17 42 54 43 81 31 . . 70 Core Hits 241 | . 12 33 4 37 24 20 54 14 . . 43 Critical Kills 2 | . . . . . . . . . . . 2 Critical Parts Destroyed 5 | . . . . 1 . . 1 . . . 3 Critical Strikes 37 | . . . . 1 1 7 15 2 . . 11 Destroy 8 | . . . . 1 . . 1 . . . 6 Blast 28 | . . . . . 1 7 13 2 . . 5 Corrupt 1 | . . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13218 | . 470 1285 276 1974 1244 1132 3822 928 . . 2087 Guns 4111 | . 399 218 189 897 990 148 649 215 . . 406 Cannons 4656 | . 71 349 87 . 254 828 1262 489 . . 1316 Explosions 4442 | . . 718 . 1077 . 156 1903 224 . . 364 Melee . | . . . . . . . . . . . . Ramming 9 | . . . . . . . 8 . . . 1 Kinetic 7624 | . 399 218 189 897 1244 976 1559 577 . . 1565 Thermal 1541 | . 71 349 87 . . . 1034 . . . . Explosive 2985 | . . 675 . 1077 . . 869 . . . 364 Electromagnetic 1059 | . . 43 . . . 156 352 351 . . 157 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . 2 5 3 3 3 3 3 Average Corruption 2 | . . . . . 2 3 2 3 3 3 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 79 | . . . . . 10 15 14 13 3 3 21 Message Errors 15 | . . . . . 4 . 4 1 1 . 5 Matter Fused 12 | . . . . . 1 1 3 2 . . 5 Heat Flow Errors 15 | . . . . . 1 4 1 3 1 2 3 Energy Discharges 13 | . . . . . 2 2 1 4 . 1 3 Data Loss (minor) 12 | . . . . . 1 3 3 2 . . 3 Data Loss (major) 3 | . . . . . . 1 . 1 . . 1 Misfires 5 | . . . . . 1 2 1 . . . 1 Alerts 2 | . . . . . . 1 . . 1 . . Weapon Failures 2 | . . . . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 287 | . . 36 . . 9 38 186 . . . 18 Projectiles 101 | . . 7 . . 9 38 35 . . . 12 Explosions 186 | . . 29 . . . . 151 . . . 6 Melee . | . . . . . . . . . . . . Knockbacks 30 | . . . . . 2 3 8 7 . . 10 Impact . | . . . . . . . . . . . . Kinetic 29 | . . . . . 2 3 8 7 . . 9 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 38 | . . 11 . 27 . . . . . . . Shots 3 | . . 2 . 1 . . . . . . . Rammed 4 | . . . . . . . 1 . . . 3 Targets Rammed 5 | . . . . . . . 1 . . . 4 Kicked 1 | . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 531 | . 192 144 226 178 200 431 531 437 174 236 332 Average Temperature 114 | . 105 47 94 64 64 116 171 126 106 121 110 Received Heat Transfer 1941 | . 186 63 54 284 162 36 153 63 . . 940 Effects 16 | . . . . . . 1 14 1 . . . Shutdowns 4 | . . . . . . . 4 . . . . Energy Bleed 2 | . . . . . . 1 1 . . . . Interference 3 | . . . . . . . 3 . . . . Matter Decay 1 | . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . 1 . . . . Damage (major) 4 | . . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 2 . . . Combat Hostiles 2 | . . . . . . . . 2 . . . Parts Fried 6 | . . . . . . . 4 2 . . . Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . . Heat Transferred 1823 | . 148 740 185 . . . 750 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 2 1 . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Peak Influence 655 | . 177 444 232 655 319 301 486 . . . . Initial 319 | . . 74 124 150 319 49 105 . . . . Average 163 | . 95 257 175 446 184 108 166 . . . . Maximum Alert Level 2 | . . 2 1 2 1 1 2 . . . . Low Security (%) 68 | 100 100 30 84 15 62 89 66 . . . . Level 1 19 | . . 46 15 19 37 10 20 . . . . Level 2 11 | . . 23 . 64 . . 13 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 2 2 . . 3 3 4 . . . . Investigation 4 | . 1 . . . 2 . 1 . . . . Extermination 5 | . . . . . . 3 2 . . . . Reinforcement 5 | . 1 2 . . 1 . 1 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Distress Signals 4 | . 1 1 . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 143 | . 12 22 3 20 12 17 16 11 . . 30 Peak Tracking Total 10 | . 7 8 2 10 4 3 5 3 . . 7 Tactical Retreats 3 | . . . . . . 1 1 . . . 1 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Traps Triggered 10 | . 2 . . 1 1 2 4 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 4 | . . . . . 4 . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Machines Disabled 34 | . . 2 . 2 3 4 22 . . . 1 Max in Single Turn 18 | . . 2 . 1 1 3 18 . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . Garrison Relay 2 | . . . . 2 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Machines Accessed 40 | . 2 4 4 . 8 7 11 . . 4 . Terminals 23 | . 2 3 2 . 6 4 6 . . . . Fabricators 4 | . . . . . . 1 3 . . . . Repair Stations 4 | . . 1 . . 2 1 . . . . . Recycling Units 3 | . . . 1 . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . . . Total Hacks 123 | . 6 12 7 . 24 16 28 . . 30 . Successful 74 | . 1 6 2 . 15 6 14 . . 30 . Failed 49 | . 5 6 5 . 9 10 14 . . . . Catastrophic 8 | . . 1 1 . 2 2 2 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 26 | . 3 6 3 . 3 2 6 . . 3 . Terminals 63 | . 6 7 5 . 17 9 19 . . . . Fabricators 8 | . . . . . . 3 5 . . . . Repair Stations 14 | . . 5 . . 7 2 . . . . . Recycling Units 5 | . . . 1 . . . 4 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . 2 . . . . . Terminal Hacks 58 | . 1 2 1 . 10 3 11 . . 30 . Record 17 | . 1 1 . . 4 . . . . 11 . Part Schematic 12 | . . . . . . . 1 . . 11 . Robot Schematic 5 | . . . . . . . . . . 5 . Prototype ID Bank 4 | . . . . . . . 1 . . 3 . Open DSF 4 | . . . . . . 2 2 . . . . Level Access Points 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . . . Unreport Threat 3 | . . . . . 1 . 2 . . . . Locate Traps 2 | . . . 1 . . . 1 . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . Zone Layout 2 | . . . . . . . 2 . . . . Fabricator Hacks 4 | . . . . . . 1 3 . . . . Network Status 1 | . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Build 2 | . . . . . . 1 1 . . . . Repair Station Hacks 9 | . . 4 . . 5 . . . . . . Scan Component 5 | . . 2 . . 3 . . . . . . Repair 4 | . . 2 . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 2 . . . . . Unlock Access 1 | . . . 1 . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . Coupler Status 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 29 | . 2 2 3 . 8 5 9 . . . . Full Trace Events 4 | . 1 . . . 2 . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 1 . . 11 . Parts Built 3 | . . . . . . 1 2 . . . . Authchips . | . . . . . . . . . . . . Time 105 | . . . . . . 58 47 . . . . Total Part Build Rating 17 | . . . . . . 7 10 . . . . Parts Repaired 4 | . . 2 . . 2 . . . . . . Time 104 | . . 52 . . 52 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Used RIF Installer 1 | . . . . 1 . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . 1 . . . Relay Couplers Released 12 | . . . . 8 . . 4 . . . . Machine Destruction 8 | . . . . 8 . . . . . . . Programmers 4 | . . . . . . . 4 . . . . Attached 1 | . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . . . 10 Total Damage 385 | . . . . . . . . . . . 385 Kills 1 | . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 . . 2 Drone Launches 2 | . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Turns Passed 9163 | 1124 358 834 270 564 1039 1059 1736 593 315 167 1104 Spaces Moved 4243 | 282 165 398 128 249 524 566 813 309 193 105 511 Core 3 | 3 . . . . . . . . . . . Treads 4240 | 279 165 398 128 249 524 566 813 309 193 105 511 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 160 Average Speed 168 | 158 160 169 175 180 160 160 174 163 160 160 180 Slowest Speed 320 | 160 160 240 240 320 160 160 240 240 160 160 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 32 39 49 12 44 37 16 21 55 35 75 76 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . Known Exits Taken 6 | . . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . Scrap Searched 7 | . . . . . . . . 3 2 . 2 Spaces Dug 7 | . . . . . . 6 1 . . . . Terrain Destroyed 388 | . . 42 13 25 18 38 140 27 . . 85 Melee . | . . . . . . . . . . . . Projectile 102 | . . . . 3 6 18 15 26 . . 34 AOE 285 | . . 42 13 22 12 20 125 . . . 51 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Total 5711 | 955 208 508 161 309 655 667 1018 345 198 104 583 Wait 930 | 666 . 55 . 11 56 59 77 2 . . 4 Move 4233 | 281 164 397 128 248 523 565 812 308 192 104 511 Hop . | . . . . . . . . . . . . Pick Up 62 | 2 7 6 5 4 12 5 13 4 2 . 2 Fast Attach 44 | 6 4 4 5 2 9 . 13 . . . 1 Attach 31 | . 2 2 2 3 . 5 6 2 . . 9 Detach 20 | . 3 . 4 2 5 1 4 . . . 1 Swap 60 | . . 10 1 7 6 6 14 6 3 . 7 Drop 57 | . 2 8 9 6 13 1 11 2 1 . 4 Fire 267 | . 26 26 7 24 31 25 67 21 . . 40 Melee . | . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . 3 Kick 1 | . . . . . . . . . . . 1 Crush 1 | . . . . . . . 1 . . . . Escape Stasis 2 | . . . . 2 . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 1125 | -11/Scrapyard | Entered Materials 1126 | -10/Materials | Build established: Mutant 1377 | -10/Materials | Discovered new exit (range 16) 1483 | -10/Materials | Entered another Materials area 1483 | -9/Materials | Evolved 2 slots: Weapon x2 1648 | -9/Materials | Repaired Lgt. Treads 1675 | -9/Materials | Repaired Lgt. Treads 1900 | -9/Materials | Build established: Scavenger-Gunner 2081 | -9/Materials | Destroyed 8 combat bots 2084 | -9/Materials | Discovered new exit (range 15) 2295 | -9/Materials | Discovered new exit (range 9) 2317 | -9/Materials | Entered another Materials area 2317 | -8/Materials | Evolved 2 slots: Propulsion x2 2587 | -8/Materials | Identified exit to Garrison 2587 | -8/Materials | Entered Garrison 2670 | -8/Garrison | Triggered checkpoint 2701 | -8/Garrison | Garrison Relay disabled 2746 | -8/Garrison | Build established: Tank 2768 | -8/Garrison | Triggered checkpoint 2772 | -8/Garrison | Triggered checkpoint 2787 | -8/Garrison | Triggered checkpoint 2827 | -8/Garrison | Lost 3 parts (1p2n) 2828 | -8/Garrison | Destroyed 12 combat bots 2958 | -8/Garrison | Triggered checkpoint 3036 | -8/Garrison | Discovered new exit (range 11) 3049 | -8/Garrison | Installed Relay Interface Framework 3092 | -8/Garrison | Garrison Relay disabled 3151 | -8/Garrison | Entered Materials 3296 | -8/Materials | Repaired Lgt. Treads 3511 | -8/Materials | Repaired Lgt. Treads 3532 | -8/Materials | Build established: Gunner 4119 | -8/Materials | Discovered new exit (range 16) 4190 | -8/Materials | Entered Factory 4190 | -7/Factory | Evolved 2 slots: Utility x2 4480 | -7/Factory | Build established: Skirmisher 5140 | -7/Factory | Fabricated Micro-nuke Launcher (x1) 5157 | -7/Factory | Identified exit to Factory 5249 | -7/Factory | Entered another Factory area 5249 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6299 | -6/Factory | Identified exit to Lower Caves 6299 | -6/Factory | Identified exit to Extension 6593 | -6/Factory | Build established: Hacker-Skirmisher 6736 | -6/Factory | Fabricated Imp. Medium Treads (x2) 6804 | -6/Factory | Lost 4 parts (2n1u1w) 6985 | -6/Factory | Entered Lower Caves 7032 | -6/Lower Caves | Learned Factory stockpile data 7042 | -6/Lower Caves | Build established: Hacker-Gunner 7478 | -6/Lower Caves | Discovered new exit (range 9) 7489 | -6/Lower Caves | Identified exit to Lower Caves 7578 | -6/Lower Caves | Entered another Lower Caves area 7880 | -6/Lower Caves | Discovered new exit (range 8) 7889 | -6/Lower Caves | Identified exit to Data Miner 7893 | -6/Lower Caves | Entered Data Miner 7893 | -6/Data Miner | Discovered new exit (range 7) 7905 | -6/Data Miner | Identified exit to Proximity Caves 7932 | -6/Data Miner | Met Data Miner 7986 | -6/Data Miner | Learned location of Section 7 (-2) 7986 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8018 | -6/Data Miner | Received God Mode back door access code from Data Miner 8060 | -6/Data Miner | Entered Proximity Caves 8131 | -5/Proximity Caves | Learned 8 Factory zone layouts 8145 | -5/Proximity Caves | Learned 4 Factory zone layouts 8719 | -5/Proximity Caves | Escorted by Enhanced Grunt 8742 | -5/Proximity Caves | Lost 5 parts (1p2n2w) 9113 | -5/Proximity Caves | Attracted the attention of an 0b10 base 9143 | -5/Proximity Caves | Core integrity fell below 50% 9157 | -5/Proximity Caves | Core integrity fell below 20% 9164 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09145_ Penetrated by Slug. 09145_ Slug penetrates Earth. 09145_ Kicked Y-72 Warden. 09147_ Lgt. Nuclear Core fries itself beyond repair. 09147_ Carbon-fiber Leg destroyed. 09148_ Hrd. Medium Armor Plating destroyed. 09148_ Penetrated by Slug. 09149_ Slammed into Y-72 Warden. 09150_ Carbon-fiber Leg fries itself beyond repair. 09152_ System corrupted: Matter fused (-6). 09154_ Lgt. Angular Momentum Engine fries itself beyond repair. 09156_ Slammed into Y-72 Warden. 09156_ Destabilizing: Core damaged (-17). 09157_ Acquired 19 matter. 09157_ Adv. Heat Sink fries itself beyond repair. 09157_ Slug penetrates Earth. 09163_ Penetrated by Slug. 09163_ Slug penetrates Wall. 09164_ Slammed into G-50 Soldier. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????####????? | | ?????????????????##?????????????????????##= ##???? | | ?????????????????# #????????????????????# ##??? | | ??????????????????# #??##???????????????# !#??? | | ???????????????????# #?# ????##?????????#! ???? | | ????????????????????# ## #??# #?????????# #???? | | ?????????????????#####;#;###;#####?????## # ##??? | | ?????????????????# #?????# # #??? | | ?????????????????# %= ###?### ##?? | | ?????????????????# #""#/@##+## # ### ## #?# | | ??????????#?????????#??"Yg "# # ### | | ??? ?????? ####????????" g "# # ## | | ??? ????? ##???????"% "# ### | | ??? ????? ###????? # #?## | | ??? ????# # ??? # ## #??# | | ???? #???# ??? ""# ### #?### | | ????# #?## ???? T"# #?## ##???## | | ????? ## ????# ""# #??## #?????## | | ?????? ?????#""" " ""# #???# #?????# | | #?????? #??????####;#+#### #??? #????# | | #??????# #?????????? ????? #??? #????# | | #??????# ###???????? ????? ???## ????# | | #??????# #????????##????? ?????# ???# | | ######## #??????????????#####?????? ??# | | =% % ##########????????????????# ?????# | | = ???????????????????# | | ######" ???????????????????# | | #??# ##[## ####### #????????#?????????????? | | #?###?#%#?####?????# #??????##" ????????????? | | # ##???# #??????????# #?????## ""???##?####??? # | | ## #???# #????????### ###???#" "##?? ## ????? | | ## # ??# #???????## ##??# "### ???? | | # ##?# #??###### ##?# ???? | | # ##??# #??# ? ### ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Evasion (%) 40 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 12 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 24 Authchip Count 1 Item Schematics ----------------- Imp. Medium Treads | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Adv. Cooling System | -6/Data Miner | Free Adv. Force Field | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Micro-nuke Launcher | x1 | -7/Factory | Preloaded Imp. Medium Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Everything Is Under Control GoHome() Hey, That's Mine! I Spy It Was An Accident, I Swear Just What I Needed Librarian Maybe Next Time I'll Detach My Launcher Power Corrupts Serviceable Loadout The Oracle Tourist Challenges ------------ None Game ------ Seed PoweredTrapRedistributor Manual? 0 Play Time 03:15:31 Cumulative 6.8 hours Start 2024.04.06 @ 17:03:30 End 2024.04.06 @ 21:47:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 14% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b1ba81a-7af3-43ea-a3a6-5fcad82eb5c1