Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.05 @ 15:36:38 Player: Mechanikum Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1536) 1536 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (703) 703 TOTAL SCORE: 5794 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 291 Met Imprinter 300 Was Imprinted 300 Friendly Fire -218 Cogmind --------- Core Integrity 0/850 Matter 289/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Coolant Injector Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Force Field Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Wheel Wheel Gravmag System > --- UTILITY ---------- Cooling System Coolant Injector Core Shielding > --- WEAPON ----------- Shock Rifle Beamcaster Particle Cannon Mini Grenade Launcher > --- INVENTORY -------- Large Storage Unit Medium Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun [Rating: 30] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Core Shielding Device Cooling System Storage High-capacity Matter Pod Protection Core Shielding Weapon Particle Cannon Energy Gun EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 3 | . . 1 . . . 2 Propulsion 2 | . . . . . . 2 Utility 1 | . . . . . . 1 Weapon 2 | . . 1 . . . 1 Parts Attached 61 | 6 9 25 1 . 3 17 Power 9 | 1 1 3 1 . 1 2 Engine 9 | 1 1 3 1 . 1 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 23 | 3 4 10 . . . 6 Treads 2 | . . 2 . . . . Leg 6 | 1 . 3 . . . 2 Wheel 4 | 2 . . . . . 2 Hover 5 | . 2 2 . . . 1 Flight 6 | . 2 3 . . . 1 Utility 10 | . 2 5 . . . 3 Device 4 | . . 2 . . . 2 Storage 2 | . 1 . . . . 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . 1 3 . . . . Artifact . | . . . . . . . Weapon 19 | 2 2 7 . . 2 6 Energy Gun 10 | 1 . 4 . . 2 3 Energy Cannon 3 | . 1 2 . . . . Ballistic Gun 4 | 1 . 1 . . . 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 30 | . 3 1 . . 2 24 Power 5 | . 1 . . . 1 3 Propulsion 10 | . 1 1 . . . 8 Utility 4 | . . . . . . 4 Weapon 11 | . 1 . . . 1 9 Highest Loss Streak 17 | . 2 1 . . 2 17 To Critical Strikes . | . . . . . . . Average Backups 4 | 1 4 4 5 5 4 2 Power . | . . . . . . . Propulsion . | . 1 . . . . . Utility 1 | . . 1 1 1 1 1 Weapon 2 | . 2 2 4 4 3 1 Tool/Special . | . . . . . . . Unused Backups 15 | 2 8 4 . . . 1 Power 2 | . 2 . . . . . Propulsion 4 | 2 1 1 . . . . Utility 5 | . 3 1 . . . 1 Weapon 4 | . 2 2 . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 88 94 100 100 95 48 Engine 17 | . 12 18 22 22 17 5 Treads 14 | . . 4 22 22 22 6 Leg 4 | . 9 13 . . . 2 Flight 1 | . 2 3 . . . . Device 8 | . . 4 4 11 11 8 Storage 1 | . 11 . . . . 2 Protection 11 | . 10 15 17 11 11 3 Energy Gun 18 | . 5 19 22 22 22 10 Energy Cannon 9 | . 8 11 11 11 11 3 Peak Build Rating 30 | 5 7 16 16 16 20 30 Average Rating 14 | 3 6 13 15 16 17 16 On Entrance 10 | . 5 5 15 16 16 16 Avg Prop Armor Cover (%) 8 | 10 9 6 8 8 . 9 Naked Turns . | . . . . . . . Heaviest Build 39 | 6 14 30 30 30 30 39 Greatest Support 40 | 20 12 40 40 40 40 40 Greatest Overweight (x) 12 | . 2 3 1 1 . 12 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 15 Average Capacity 5 | 5 5 5 5 5 5 8 Most Carried 5 | 4 5 5 5 5 5 5 Average Carried 4 | 1 4 4 5 5 4 2 Final Capacity 15 | 5 5 5 5 5 5 15 Final Carried 5 | 3 4 5 5 5 4 1 Class Distribution -------------------- 59% | Scavenger-Tank 16% | Tank 13% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1189 | 297 60 514 90 . 30 198 Remotely . | . . . . . . . Salvage Created 1848 | 46 122 757 91 . 98 734 Parts 106 | 2 13 43 3 . 3 42 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . 3 11 . Prevented 1 | . . . . . 1 . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 47 | 1 8 18 2 . 4 14 Guns 16 | 1 . 9 1 . 1 4 Cannons 17 | . 3 8 1 . 3 2 AOE 13 | . 5 . . . . 8 Classes Destroyed 13 | 1 4 3 . . 2 3 Worker 2 | . 1 . . . . 1 Builder 4 | . . . . . . 4 Recycler 1 | . . 1 . . . . Operator 1 | . 1 . . . . . Drone 2 | . . . . . 2 . Watcher 3 | . 1 2 . . . . Swarmer 18 | . 6 7 . . 1 4 Grunt 20 | 1 2 7 1 . . 9 Brawler 2 | . . 1 1 . . . Sentry 3 | . . 3 . . . . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . . 1 Mutant 1 | . . . . . . 1 Best Kill Streak 7 | 1 7 5 1 . 1 6 Combat Bots Only 5 | 1 5 5 1 . 1 5 Max Kills in Single Turn 3 | 1 2 2 1 . 1 3 Gunslinging 1 | . . 1 . . . . Exploded 3 | . 2 . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 365 | 13 65 83 14 . 25 165 Missed 94 | 4 26 23 1 . 9 31 Hits 271 | 9 39 60 13 . 16 134 Melee 2 | . . . 2 . . . Projectile 269 | 9 39 60 11 . 16 134 AOE 1 | . . . . . . 1 Critical Strikes 7 | . 1 2 . . 1 3 Damage Taken 4170 | 98 335 631 288 . 337 2481 Core 1288 | 33 84 121 137 . 61 852 Absorbed by Shields . | . . . . . . . Redirected to Shielding 88 | . 17 15 4 . 14 38 Regen/Repaired (Parts) 355 | . . 68 . 287 . . Core Remaining (%) 53 | 86 53 . . . 20 . Volleys Fired 129 | 9 26 40 8 . 8 38 Largest 4 | 2 2 3 3 . 3 4 Hottest 233 | 60 90 172 169 . 188 233 Shots Fired 292 | 18 33 116 22 . 19 84 Gun 181 | 18 . 80 14 . 11 58 Cannon 96 | . 26 36 8 . 8 18 Launcher 15 | . 7 . . . . 8 Special . | . . . . . . . Kinetic 36 | 9 . 16 . . . 11 Thermal 198 | 9 26 91 16 . 16 40 Explosive 15 | . 7 . . . . 8 Electromagnetic 43 | . . 9 6 . 3 25 Robot Hit Streak 16 | 8 4 14 9 . 4 16 Robot Miss Streak 8 | 2 5 4 6 . 8 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 164 | 12 14 68 14 . 6 50 Core Hits 93 | 2 14 28 4 . 5 40 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . 4 1 . 1 1 Burn 6 | . . 4 1 . 1 . Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4323 | 152 725 1267 230 . 118 1831 Guns 1985 | 152 . 848 147 . 56 782 Cannons 986 | . 191 418 83 . 62 232 Explosions 1346 | . 534 . . . . 812 Melee . | . . . . . . . Ramming 6 | . . 1 . . . 5 Kinetic 318 | 86 . 67 . . . 165 Thermal 2317 | 66 191 1031 170 . 96 763 Explosive 1120 | . 534 . . . . 586 Electromagnetic 562 | . . 168 60 . 22 312 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 85 | . 34 . . . . 51 Projectiles . | . . . . . . . Explosions 85 | . 34 . . . . 51 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 148 | . . . . . . 148 Shots 6 | . . . . . . 6 Rammed 1 | . . . . . . 1 Targets Rammed 6 | . . 1 . . . 5 Kicked 5 | . . 1 . . . 4 Crushed . | . . . . . . . Highest Temperature 926 | 54 234 926 693 . 81 191 Average Temperature 161 | 25 78 224 350 . 35 60 Received Heat Transfer 681 | 54 24 195 66 . . 342 Effects 45 | . . 32 13 . . . Shutdowns 14 | . . 11 3 . . . Energy Bleed 6 | . . 3 3 . . . Interference 4 | . . 4 . . . . Matter Decay 4 | . . 4 . . . . Short Circuit 3 | . . 1 2 . . . Damage (minor) 3 | . . 2 1 . . . Damage (major) 9 | . . 7 2 . . . Damage (core) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 1 . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 9 | . 1 5 . . 2 1 Heat Transferred 4838 | 150 407 2553 444 . 259 1025 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 2 | . . 1 . . . 2 Low Security (%) 63 | 100 100 75 100 . . 6 Level 1 35 | . . 24 . . . 88 Level 2 1 | . . . . . . 4 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 457 | 20 170 263 78 . . 457 Initial 300 | . . 68 78 . . 300 Average 130 | 1 69 91 25 . . 283 Influence Increases 2005 | 20 292 488 65 . 297 843 Destroy 0b10 Robot/C 1120 | 20 160 360 40 . 200 340 Destroy 0b10 Robot/NC 70 | . 15 15 . . 10 30 Destroy Leader 236 | . 32 94 10 . 30 70 Allied During Kill 85 | . . . . . 57 28 Successful Hack 3 | . . 3 . . . . Disable Machine 30 | . 15 . 15 . . . Destroy Structure 101 | . 25 1 . . . 75 Advance Influence 300 | . . . . . . 300 Lose Combat Pursuer 60 | . 45 15 . . . . Influence Decreases 1802 | 20 130 450 265 . 297 640 Entered New Map 216 | . . 94 122 . . . Time Decay 1265 | 20 100 346 143 . 276 380 Lost Part 300 | . 30 10 . . 20 240 Lost Ally 21 | . . . . . 1 20 Squads Dispatched 14 | . 2 5 . . . 7 Investigation 4 | . . 3 . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 8 | . 2 2 . . . 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 9 | . 2 4 . . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | 1 21 25 2 . 9 21 Peak Tracking Total 6 | 1 6 6 2 . 3 4 Tactical Retreats 2 | . 1 1 . . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 2 | . . 2 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 2 | . 1 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 6 | . . 5 . 1 . . Terminals 2 | . . 2 . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . . 15 . 3 . . Successful 14 | . . 11 . 3 . . Failed 4 | . . 4 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 9 | . . . . 2 . 7 Terminals 5 | . . 5 . . . . Fabricators . | . . . . . . . Repair Stations 8 | . . 8 . . . . Recycling Units 2 | . . 2 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . . 4 . 3 . . Record 3 | . . 3 . . . . Part Schematic 3 | . . . . 3 . . Prototype ID Bank 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . 5 . . . . Scan Component 2 | . . 2 . . . . Repair 2 | . . 2 . . . . Refit 1 | . . 1 . . . . Recycling Unit Hacks 2 | . . 2 . . . . Recycle Component 1 | . . 1 . . . . Process 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . 4 . . . 1 Full Trace Events 3 | . . 3 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 52 | . . 52 . . . . Parts Recycled 1 | . . 1 . . . . Recycled Matter 203 | . . 203 . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 6 | . . . . 6 . . Largest Group 6 | . . . . 6 4 2 Highest-Rated Group 225 | . . . . 225 151 77 Highest-Rated Ally 42 | . . . . 42 42 39 Total Orders . | . . . . . . . Ally Attacks 86 | . . . . . 53 33 Total Damage 1207 | . . . . . 727 480 Kills 12 | . . . . . 8 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 1 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 6160 | 131 368 1428 388 2043 917 885 Spaces Moved 3361 | 115 305 616 193 1168 554 410 Core 44 | 27 . . . . . 17 Treads 2298 | . . 164 193 1168 554 219 Legs 482 | . . 347 . . . 135 Wheels 339 | 88 215 . . . . 36 Hover 38 | . 32 4 . . . 2 Flight 160 | . 58 101 . . . 1 Fastest Speed 37 | 50 37 117 160 160 160 95 Average Speed 164 | 72 87 189 186 173 160 180 Slowest Speed 650 | 80 200 260 240 240 160 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . 2 . . . . . Potential Cave-ins 2 | . 2 . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 9 34 37 28 83 67 7 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . . 3 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 99 | . 28 . . . . 71 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 98 | . 28 . . . . 70 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3755 | 145 377 791 204 1190 568 480 Wait 55 | . . 27 1 23 . 4 Move 3351 | 114 300 615 192 1167 553 410 Hop 2 | . 2 . . . . . Pick Up 71 | 11 20 36 . . 1 3 Fast Attach 18 | . . 4 1 . 2 11 Attach 31 | 6 5 12 . . 1 7 Detach 3 | 1 1 1 . . . . Swap 37 | 1 7 26 1 . . 2 Drop 52 | 3 16 29 1 . 3 . Fire 129 | 9 26 40 8 . 8 38 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 5 | . . 1 . . . 4 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 132 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 16) 500 | -10/Materials | Entered another Materials area 500 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1011 | -9/Materials | Build established: Scavenger-Tank 1314 | -9/Materials | Repaired Core Shielding 1755 | -9/Materials | Discovered new exit (range 13) 1877 | -9/Materials | Repaired Ion Engine 1928 | -9/Materials | Entered Mines 1929 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2147 | -9/Mines | Core integrity fell below 50% 2316 | -9/Mines | Entered Zion 2463 | -7/Zion | Build established: Scavenger-Mutant 2525 | -7/Zion | Learned location of Warlord (-4) 2775 | -7/Zion | Visited the Megawrench Repair Shop 2775 | -7/Zion | Megawrench repaired 8 parts 2839 | -7/Zion | Learned location of Quarantine (-3) 3071 | -7/Zion | Build established: Scavenger-Tank 3111 | -7/Zion | Learned location of Data Miner (-6) 3722 | -7/Zion | Gained Derelict followers 3829 | -7/Zion | Met Imprinter 3886 | -7/Zion | Imprinted 3889 | -7/Zion | Declared Zion's savior 4257 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4332 | -7/Zion | Discovered new exit (range 15) 4359 | -7/Zion | Entered Proximity Caves 4359 | -6/Proximity Caves | Accompanied by 4 allies 4364 | -6/Proximity Caves | Learned Factory garrison access intel 4553 | -6/Proximity Caves | Spotter reported a threat 4621 | -6/Proximity Caves | Spotter reported a threat 4678 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5018 | -6/Proximity Caves | Learned location of Extension (-5) 5042 | -6/Proximity Caves | Learned Factory stockpile data 5205 | -6/Proximity Caves | Build established: Tank 5234 | -6/Proximity Caves | Discovered new exit (range 8) 5276 | -6/Proximity Caves | Entered Factory 5276 | -6/Factory | Accompanied by 2 allies 5276 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x2, Utility x1, Weapon x1 5278 | -6/Factory | Loaded intel: 4 garrison access locations 5640 | -6/Factory | Discovered new exit (range 11) 5885 | -6/Factory | Core integrity fell below 50% 5930 | -6/Factory | Core integrity fell below 20% 5934 | -6/Factory | Lost 17 parts (1p5n3u8w) 5934 | -6/Factory | Discovered new exit (range 15) 6110 | -6/Factory | Build established: Mutant 6161 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired 20 matter. K-01 Serf collects debris. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1A. Acquired Stasis Canceller. Acquired Force Field. Stasis Canceller destroyed. Carbon-fiber Leg destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ###+##### T######+###### #???????? | | ??????####?# ## #???????? | | ?????????# ## #???????? | | ! ???????# """"## #???????? | | ??????# """"##+######??? | | """""""??????# """"## #??? | | """""""??????# """"## """"#??? | | ""???????????# """"## """"#??? | | "????????????# """"## """"#??? | | #????????????# ## """"#??? | | ?????????????########### #??? | | ????????????????###########+###??? | | ??????#######???# / #????? | | ####### #???# # #????? | | ##### # #????? | | < # # #????? | | ### # # #????? | | ####### #?# # ! # #????? | | #?????###+###?# + # #????? | | #??????? ???# # # #????? | | ###????? ???# #####+##### #????? | | #????"""""??# g #????? | | ###????"""""??# g #????? | | ??????"""""" ?# """ p""#????? | | ??????"""""" ?# """"" ""#????? | | ???????? ? # """"" @ G#????? | | ?????????????## ""#????? | | ????????????? """ ""#????? | | ??????????? 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"?""" #????? | | ?????????????? ???? #????? | | ???????????????????????" #????? | | ???????????????????????" #????? | | ???????????????????????" #????? | | ??????????????????????? #????? | | ???????????????????????? #????? | | ????????????????????????### ?????? | | ???????[?????????????????????????? | | !????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 30 Energy Capacity 430 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 62 Recoil Reduction 2 Item Schematics ----------------- Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Core Shielding | 36% | -9/Materials Ion Engine | 40% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Construction Begets Destruction Crack Shot First Step to Greatness Fitting Room For Emergencies Only Ghost 'Em I Have A Map? I'm Back, Baby! It's Just You Look Less Dangerous Next Time Made in Tau Ceti IV One Hack Too Far Organ Harvest Overwhelming Part-time Mechanic Risk Taker Robot Respite Storm Trooper The More The Merrier The One There's More Where That Came From Tourist Uninvited Guest Universal Adapter Well Done Challenges ------------ None Game ------ Seed OpticalIntegratedAnalyzer Manual? 0 Play Time 01:10:28 Cumulative 1.0 hours Start 2026.07.05 @ 14:25:53 End 2026.07.05 @ 15:36:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/X11 Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a096d611-f0c9-4b4c-aee3-409f43fd1777