Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 22:39:30 Player: Olafz Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1341) 1341 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (708) 708 TOTAL SCORE: 3849 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 80 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 125/300 Energy 84/265 System Corruption 0% Temperature Cool (12) Movement Treading (145) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Advanced Treads Advanced Treads > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer Target Analyzer Hacking Suite > --- WEAPON (2) ------- Heavy Mace Heavy Mace > --- INVENTORY (15) --- Advanced Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Heavy Mace Ripper Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Target Analyzer Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Advanced Treads Advanced Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved Assault Rifle Heavy Mace Heavy Mace Heavy Mace Heavy Mace [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 38 | 5 4 22 . . 7 Power 6 | 1 . 3 . . 2 Engine 4 | 1 . 2 . . 1 Core 1 | . . 1 . . . Reactor 1 | . . . . . 1 Propulsion 11 | 2 . 7 . . 2 Treads 11 | 2 . 7 . . 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 6 . . . Device 1 | . 1 . . . . Storage 2 | 1 1 . . . . Processor 3 | . . 3 . . . Hackware 1 | . . 1 . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 12 | 1 2 6 . . 3 Energy Gun 4 | 1 1 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | . 1 3 . . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . 1 5 . . 4 Power 2 | . . 1 . . 1 Propulsion 3 | . 1 1 . . 1 Utility 2 | . . 2 . . . Weapon 3 | . . 1 . . 2 Highest Loss Streak 4 | . 1 4 . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 79 85 100 100 100 Engine 5 | . 14 9 . . . Core 4 | . . 1 11 11 3 Reactor 1 | . . . . . 7 Treads 21 | . 25 20 22 22 22 Device 1 | . 9 1 . . . Storage 11 | . 14 11 11 11 11 Processor 15 | . . 13 22 22 22 Hackware 5 | . . 1 11 11 11 Protection 3 | . . 7 . . . Energy Gun 1 | . 8 2 . . . Ballistic Gun 17 | . 7 16 22 22 21 Naked Turns . | . . . . . . Heaviest Build 41 | 12 29 41 31 31 38 Greatest Support 44 | 40 40 44 44 44 44 Greatest Overweight (x) 8 | . 1 8 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 1 7 15 15 15 15 Average Carried 12 | . 4 12 15 15 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 1 7 15 15 15 10 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 900 | 102 208 338 125 36 91 Remotely . | . . . . . . Salvage Created 1789 | . 307 1241 89 . 152 Parts 124 | . 23 87 6 . 8 Haulers Intercepted 3 | . . 3 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 14 | . . . . 2 12 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 34 | . 10 20 2 . 2 Melee 1 | . . . . . 1 Guns 31 | . 9 19 2 . 1 AOE 2 | . 1 1 . . . Classes Destroyed 11 | . 4 6 . . 1 Worker 3 | . 2 1 . . . Builder 4 | . . 4 . . . Hauler 3 | . . 3 . . . Recycler 1 | . . 1 . . . Operator 2 | . . 2 . . . Watcher 5 | . 1 2 . . 2 Swarmer 5 | . 5 . . . . Grunt 22 | . 5 15 1 . 1 Brawler 3 | . . 2 1 . . Duelist 1 | . . . . . 1 Sentry 3 | . . 3 . . . Best Kill Streak 8 | . 3 8 2 . 2 Combat Bots Only 7 | . 3 7 2 . 1 Max Kills in Single Turn 2 | . 1 2 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 1 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 329 | . 61 121 . . 147 Missed 100 | . 18 38 . . 44 Damage Taken 2649 | . 457 1172 . . 1020 Core 529 | . 128 241 . . 160 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 3 | . . . . 3 . Core Remaining (%) 74 | 100 48 . . . . Volleys Fired 154 | . 56 72 2 6 18 Largest 2 | . 2 2 2 2 2 Hottest 80 | . 60 80 46 46 46 Shots Fired 239 | . 62 130 4 12 31 Gun 238 | . 62 129 4 12 31 Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special . | . . . . . . Kinetic 186 | . 25 114 4 12 31 Thermal 8 | . . 8 . . . Explosive 1 | . . 1 . . . Electromagnetic 44 | . 37 7 . . . Robot Hit Streak 42 | . 7 19 12 . 42 Robot Miss Streak 4 | . 3 4 . . . Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 174 | . 40 98 4 . 32 Core Hits 84 | . 16 51 3 . 14 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 4 | . . 3 . . 1 Critical Strikes 6 | . 1 4 . . 1 Destroy 5 | . . 4 . . 1 Corrupt 1 | . 1 . . . . Melee Attacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2951 | . 796 1556 60 . 539 Guns 2458 | . 464 1473 60 . 461 Cannons . | . . . . . . Explosions 409 | . 332 77 . . . Melee 78 | . . . . . 78 Ramming 6 | . . 6 . . . Kinetic 2045 | . 122 1402 60 . 461 Thermal 377 | . 332 45 . . . Explosive 77 | . . 77 . . . Electromagnetic 368 | . 342 26 . . . Impact 78 | . . . . . 78 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 5 5 5 . Average Corruption 4 | . . 4 5 5 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 35 | . . 32 3 . . Message Errors 12 | . . 10 2 . . Matter Fused 6 | . . 6 . . . Heat Flow Errors 4 | . . 3 1 . . Energy Discharges 3 | . . 3 . . . Parts Fused 1 | . . 1 . . . Data Loss (minor) 5 | . . 5 . . . Data Loss (major) 1 | . . 1 . . . Weapon Failures 3 | . . 3 . . . Overload Shots . | . . . . . . Overflow Damage 34 | . 34 . . . . Projectiles . | . . . . . . Explosions 34 | . 34 . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 47 | . 47 . . . . Shots 2 | . 2 . . . . Rammed 3 | . . 3 . . . Targets Rammed 4 | . 1 3 . . . Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 228 | . 70 228 126 . 28 Average Temperature 43 | . 20 50 67 . 10 Received Heat Transfer 825 | . 114 483 . . 228 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 3 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 400 | . 300 100 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 528 | . 528 379 197 . . Initial 222 | . . 222 147 . . Average 227 | . 341 213 179 . . Maximum Alert Level 2 | . 2 1 . . . Low Security (%) 43 | 100 24 40 100 . . Level 1 48 | . 30 59 . . . Level 2 8 | . 44 . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 3 4 . . . Investigation 3 | . 1 2 . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 14 29 1 . 10 Peak Tracking Total 5 | . 5 4 1 . 4 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 4 | . 1 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 3 . . . . Max in Single Turn 2 | . 2 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . . 4 1 . 1 Terminals 5 | . . 4 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . . 18 1 . 2 Successful 9 | . . 6 1 . 2 Failed 12 | . . 12 . . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 8 | . . 7 . 1 . Terminals 20 | . . 18 . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . . 6 1 . 2 Record 2 | . . . . . 2 Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Open Door 1 | . . . 1 . . Branch Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . 4 . . . Full Trace Events 2 | . . 2 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . . 7 . Largest Group 7 | . . . . 7 3 Highest-Rated Group 221 | . . . . 221 67 Highest-Rated Ally 40 | . . . . 40 28 Total Orders . | . . . . . . Ally Attacks 10 | . . . . . 10 Total Damage 158 | . . . . . 158 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 4 | . . . . 3 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3239 | 73 362 1392 120 867 425 Spaces Moved 1650 | 44 136 572 73 576 249 Core 6 | 4 . 2 . . . Treads 1644 | 40 136 570 73 576 249 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 145 145 145 145 Average Speed 165 | 150 175 195 145 145 145 Slowest Speed 450 | 160 240 450 145 145 145 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 6 40 61 19 74 35 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 3 | . . . 1 1 1 Spaces Dug . | . . . . . . Terrain Destroyed 64 | . 53 11 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 64 | . 53 11 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1928 | 49 202 717 83 596 281 Wait 27 | . . 2 9 15 1 Move 1645 | 43 135 571 72 575 249 Hop . | . . . . . . Pick Up 27 | 1 3 22 . . 1 Fast Attach 21 | 5 4 12 . . . Attach 6 | . . 2 . . 4 Detach 7 | . 3 4 . . . Swap 11 | . . 8 . . 3 Drop 24 | . . 21 . . 3 Fire 154 | . 56 72 2 6 18 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . 1 3 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 361 | -10/Materials | Core integrity fell below 50% 382 | -10/Materials | Discovered new exit (range 7) 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Utility x2 685 | -9/Materials | Lost 4 parts (1p1n1u1w) 1503 | -9/Materials | Core integrity fell below 50% 1546 | -9/Materials | Destroyed 7 combat bots 1728 | -9/Materials | Identified exit to Mines 1828 | -9/Materials | Entered Mines 1834 | -9/Mines | Found the Drone Emporium 1946 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1948 | -9/Mines | Entered Zion 1990 | -7/Zion | System corruption cleaned by Quarantine Array 2091 | -7/Zion | Learned Factory terminal intel 2342 | -7/Zion | Imprinted 2345 | -7/Zion | Declared Zion's savior 2512 | -7/Zion | Learned 8 Factory zone layouts 2608 | -7/Zion | Received a visual enhancement algorithm 2709 | -7/Zion | Gained Derelict followers 2796 | -7/Zion | Discovered new exit (range 13) 2815 | -7/Zion | Entered Proximity Caves 2815 | -6/Proximity Caves | Accompanied by 3 allies 3130 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 3228 | -6/Proximity Caves | Lost 3 allies 3233 | -6/Proximity Caves | Core integrity fell below 20% 3240 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03189_ Dropped Hvy. Mace. 03189_ Acquired Unknown Slashing Weapon. 03193_ Dropped Imp. Assault Rifle. 03194_ Flak Gun fries itself beyond repair. 03195_ Imp. Light Armor Plating fries itself beyond repair. 03195_ Acquired 41 matter. 03198_ Imp. Deuterium Engine fries itself beyond repair. 03200_ R-10 Processor collects Imp. Deuterium Engine. 03210_ G-50 Soldier destroyed. 03213_ L-41 Fighter suffers critical hit (Destroy). 03213_ Destroyed Microactuators. 03216_ Destroyed Imp. Melee Analysis Suite. 03218_ Carbon-fiber Leg fries itself beyond repair. 03218_ Adv. Heat Sink fries itself beyond repair. 03220_ Imp. Assault Rifle destroyed. 03231_ Adv. Treads destroyed. 03231_ Lgt. Antimatter Reactor destroyed. 03235_ Imp. Assault Rifle destroyed. 03237_ L-41 Fighter knocked back. 03240_ L-41 Fighter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ??????????????????????##????????? #??????????????? | | ???????????? ????????# ???????? #??????????????? | | ???????????? ??????# ???????? #??????????????? | | ??????????? ????# ?????? #??????????????? | | ????????????? ??? ????? #??????????????? | | ???????????????""" ###++##### #??????????????? | | ???????????????""" Y Y #??????????????? | | ???????????????""" %@ #??????????????? | | ???????????????""" ####### %##+#??????????????? | | ?????????????? ?????????#% #?????????????????? | | ????????????? ?????????????# #?????????????????? | | ????????????????????????????# [#?????????????????? | | ????????????????????????????# /#?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????#% #?????????????????? | | ????????????????????????????#* #?????????????????? | | ??????????????????????????### ###???????????????? | | ??????????????????????????# %#???????????????? | | ??????????????????????????### ###???????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????#++#?????????????????? | | ????????????????????????????# #?????????????????? | | ??????????????????#####?????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 21 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Arm. Huge Wheel | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive System Guard | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Energy Filter | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Arc Projector | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictRemoteSubcomponent Manual? 0 Play Time 00:27:39 Cumulative 31.0 hours Start 2024.04.07 @ 22:07:19 End 2024.04.07 @ 22:39:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 79 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 31 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a82357c-a1bf-41b4-93fd-a0543df5f44f