Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.27 @ 09:54:36 Player: Arcade Dan Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (425) 425 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2350 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 430/450 Energy 985/985 System Corruption 0% Temperature Cool (9) Movement Flying (520) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Flight Unit > --- UTILITY (5) ------ Small Storage Unit High-capacity Battery High-capacity Battery Compact Matter Pod Terrain Scanner > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (6) ---- Electrolaser Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Compact Matter Pod Compact Matter Pod Terrain Scanner > --- WEAPON ----------- Rocket Launcher Mining Laser > --- INVENTORY -------- High-capacity Battery High-capacity Battery Rocket Launcher [Rating: 16] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Weapon Rocket Launcher Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 24 | 6 7 2 6 3 Power 3 | 1 1 . . 1 Engine 2 | 1 . . . 1 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 6 | 2 2 . 2 . Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 4 | . 2 . 2 . Utility 9 | 1 2 2 2 2 Device 2 | . 2 . . . Storage 7 | 1 . 2 2 2 Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 6 | 2 2 . 2 . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher 3 | . 2 . 1 . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 6 | . . . 4 2 Power . | . . . . . Propulsion 3 | . . . 2 1 Utility 1 | . . . 1 . Weapon 2 | . . . 1 1 Highest Loss Streak 4 | . . . 4 2 Average Slot Usage (%) 91 | . 96 98 79 98 Engine 3 | . 9 . . 9 Core 8 | . 4 11 11 9 Treads 6 | . 22 . . . Flight 13 | . 5 22 11 18 Device 10 | . 10 11 11 9 Storage 24 | . 14 31 25 35 Ballistic Gun 8 | . 27 . . . Launcher 10 | . . 22 9 9 Special Weapon 4 | . . . 11 9 Naked Turns . | . . . . . Heaviest Build 27 | 13 18 26 23 27 Greatest Support 40 | 40 40 8 8 8 Greatest Overweight (x) 5 | . 2 3 5 3 Average Overweight (x) 1 | . . 2 2 2 Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 Most Carried 6 | 3 6 6 5 4 Average Carried 2 | . 3 3 2 2 Final Capacity 6 | 6 6 6 6 6 Final Carried 5 | 1 4 1 5 3 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1037 | 215 162 5 655 . Remotely . | . . . . . Salvage Created 388 | . 274 62 52 . Parts 52 | . 21 15 16 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 18 | . 6 2 10 . Guns 6 | . 6 . . . Cannons 1 | . . . 1 . AOE 11 | . . 2 9 . Classes Destroyed 7 | . 4 2 1 . Builder 2 | . . 2 . . Tunneler 1 | . . . 1 . Recycler 1 | . 1 . . . Watcher 3 | . 1 2 . . Swarmer 13 | . 3 . 10 . Grunt 4 | . 3 1 . . Sentry 1 | . . 1 . . Best Kill Streak 5 | . 3 5 4 . Combat Bots Only 4 | . 3 1 4 . Max Kills in Single Turn 3 | . 1 2 3 . Gunslinging . | . . . . . Exploded 3 | . . 1 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 838 | . 310 109 380 39 Core 62 | . . 23 39 . Absorbed by Shields . | . . . . . Core Remaining (%) 94 | 100 100 . 84 . Volleys Fired 52 | . 22 7 23 . Largest 2 | . 2 2 2 . Hottest 133 | . 40 66 133 . Shots Fired 83 | . 44 14 25 . Gun 44 | . 44 . . . Cannon . | . . . . . Launcher 20 | . . 14 6 . Special 19 | . . . 19 . Kinetic 44 | . 44 . . . Thermal 19 | . . . 19 . Explosive 20 | . . 14 6 . Electromagnetic . | . . . . . Robot Hit Streak 10 | . 10 4 6 . Robot Miss Streak 3 | . 3 1 1 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 52 | . 37 9 6 . Core Hits 39 | . 15 11 13 . Critical Hits 1 | . 1 . . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1730 | . 477 491 762 . Guns 475 | . 475 . . . Cannons . | . . . . . Explosions 1203 | . . 485 718 . Melee . | . . . . . Ramming 28 | . 2 6 20 . Kinetic 475 | . 475 . . . Thermal 24 | . . . 24 . Explosive 1203 | . . 485 718 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . . 9 . Average Corruption 9 | . . . 9 . Corruption Purged . | . . . . . Effects 8 | . . . 8 . Matter Fused 4 | . . . 4 . Energy Discharges 1 | . . . 1 . Data Loss (major) 3 | . . . 3 . Overload Shots . | . . . . . Overflow Damage 77 | . . . 77 . Projectiles . | . . . . . Explosions 77 | . . . 77 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 86 | . . 3 83 . Shots 2 | . . . 2 . Rammed 9 | . 3 1 5 . Targets Rammed 9 | . 3 1 5 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 72 | . . 45 72 . Average Temperature 24 | . . 19 25 . Received Heat Transfer 243 | . 162 54 . 27 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 50 | . . . 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 275 | . 269 189 275 90 Initial 96 | . . 96 62 90 Average 105 | . 108 133 113 89 Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 91 | 100 76 100 93 100 Level 1 8 | . 23 . 6 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . 2 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | . 14 6 9 3 Peak Tracking Total 6 | . 6 4 4 3 Tactical Retreats 5 | . 5 . . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 3 | . . 1 2 . Max in Single Turn 1 | . . 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 1 | . 1 . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . 2 . . . Successful 1 | . 1 . . . Failed 1 | . 1 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1337 | 125 371 354 395 92 Spaces Moved 577 | 85 185 120 155 32 Core 78 | 21 . . 57 . Treads 199 | 64 135 . . . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 300 | . 50 120 98 32 Fastest Speed 50 | 50 117 197 117 197 Average Speed 188 | 132 151 267 183 274 Slowest Speed 300 | 160 197 277 300 277 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 18 | 6 34 16 33 3 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 17 | . . . 17 . Terrain Destroyed 191 | . . 125 66 . Melee . | . . . . . Projectile 17 | . . . 17 . AOE 174 | . . 125 49 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 701 | 97 232 141 195 36 Wait 1 | . . 1 . . Move 573 | 84 184 119 154 32 Hop . | . . . . . Pick Up 30 | 7 10 5 7 1 Fast Attach . | . . . . . Attach 17 | 6 3 2 3 3 Detach . | . . . . . Swap 7 | . 4 . 3 . Drop 12 | . 6 6 . . Fire 52 | . 22 7 23 . Melee . | . . . . . Ram 6 | . . 1 5 . Kick . | . . . . . Crush 3 | . 3 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 13) 126 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 16) 497 | -10/Materials | Entered another Materials area 497 | -9/Materials | Evolved 2 slots: Utility x2 800 | -9/Materials | Discovered new exit (range 12) 851 | -9/Materials | Entered Mines 967 | -9/Mines | Crushed by falling debris 998 | -9/Mines | Lost 4 parts (2n1u1w) 1224 | -9/Mines | Discovered new exit (range 3) 1246 | -9/Mines | Entered Materials 1246 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1338 | -8/Materials | Self-destructed Last Messages --------------- C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. S-10 Pest destroyed. Pulverizer disabled. S-10 Pest destroyed. EXIT=FOUND Acquired Lgt. Assault Rifle. Acquired 7 matter. Acquired Lgt. Assault Rifle. Acquired 10 matter. Acquired 21 matter. PARAMETERS=POWER_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE Acquired Electrolaser. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. Mining Laser destroyed. Flight Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#??#????????????????????? | | ???????????????????#??????#??????????????????????? | | ??????????????????????#??????#???????????????????? | | ????????????????????????????????????#????????????? | | ????????????????#????#########???????????????????? | | ??????????????? ??????# #?##????#???????????? | | ??????????????????#???# "" #???????????????????? | | ?????????????????????## """ #####?#?????????????? | | ???????????????????#?## R" # #???????????????? | | ??????????????????????# """ # #??????????#????? | | ???????????????????#??# # #???#???????????? | | ??????????????????#???####+### ##??????????????? | | ??????????????????????# #???????????????? | | ?????????????????????## #??????#????????? | | ???????????????????#??# #?????#?????????? | | ??????????? ??????????###@#### #??????????#????? | | ????????????? ????? ??? ?# #???????????????? | | ????????????????#???### g # #???????#???????? | | ??????????????????????# gg + +???????????????? | | ??????????????????????# # #???????????????? | | ??????????????? ? ????# # #???????????????? | | ?????????????????? ???# r# #???????????????? | | ??????????????????????######## #???????????????? | | ?????????????????????????????# #???????????????? | | ????????????????????????????? #???????????????? | | ????????????????????????????? #???????????????? | | ????????????????????????????? #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 19 Energy Capacity 985 Matter Stores 600 Matter Capacity 600 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrabombLayeredWheel Manual? 0 Play Time 00:13:15 Cumulative 7.6 hours Start 2020.12.26 @ 22:12:21 End 2020.12.27 @ 09:54:36 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 27 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 19 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2722f55-fed1-4067-938e-9a94f67afc7a