Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.24 @ 23:34:46 Player: Farenheit Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (24) 120 Value Destroyed (1223) 1223 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (158) 158 TOTAL SCORE: 6001 Bonus ------- Pacifist 200 Follower Combat Kills 49 Friendly Fire -91 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Compact Battery (200) Advanced Recoil Stabilizer Advanced Thermal Shield Improved Hardlight Generator Improved Force Field Peak State ------------ > --- POWER ------------ Nuclear Core Micro Fission Core > --- PROPULSION ------- Armored Leg Thunder Leg Combat Airjet Antigrav System > --- UTILITY ---------- Large Storage Unit Targeting Computer Improved Target Analyzer Transmission Jammer Point Defense System > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Tesla Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Nuclear Pulse Array Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Melee Analysis Suite Improved Target Analyzer Advanced Recoil Stabilizer ECM Suite Hardlight Generator Improved Hardlight Generator Shield Generator High-powered Tractor Beam [Rating: 74] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Slots Evolved 10 | . . 2 . . . 6 . . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 3 | . . 1 . . . 2 . . . . Utility 3 | . . 1 . . . 2 . . . . Weapon 3 | . . . . . . 2 . . 1 . Parts Attached 65 | 6 1 2 1 . 2 13 14 2 16 8 Power 6 | 1 . . . . . . 3 . 2 . Engine 3 | 1 . . . . . . 2 . . . Core 3 | . . . . . . . 1 . 2 . Reactor . | . . . . . . . . . . . Propulsion 17 | 2 . . 1 . . 5 4 . 3 2 Treads 3 | . . . 1 . . 2 . . . . Leg 9 | 2 . . . . . 3 2 . 2 . Wheel . | . . . . . . . . . . . Hover 3 | . . . . . . . 2 . 1 . Flight 2 | . . . . . . . . . . 2 Utility 19 | 1 1 2 . . . 5 2 . 4 4 Device 8 | . 1 . . . . 4 1 . 1 1 Storage 5 | 1 . 1 . . . . . . 1 2 Processor 5 | . . 1 . . . . 1 . 2 1 Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 23 | 2 . . . . 2 3 5 2 7 2 Energy Gun 11 | 2 . . . . . . 1 1 7 . Energy Cannon 2 | . . . . . 1 . 1 . . . Ballistic Gun 3 | . . . . . . 2 1 . . . Ballistic Cannon 1 | . . . . . . 1 . . . . Launcher 3 | . . . . . 1 . 1 . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . 1 Piercing Weapon 1 | . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 53 | . . . . . . 4 18 5 14 12 Power 6 | . . . . . . . 2 1 3 . Propulsion 16 | . . . . . . 3 5 2 2 4 Utility 11 | . . . . . . . 4 1 2 4 Weapon 20 | . . . . . . 1 7 1 7 4 Highest Loss Streak 11 | . . . . . . 3 11 7 6 9 To Critical Strikes 1 | . . . . . . . 1 . . . Average Backups 12 | 4 7 13 14 14 14 11 11 12 9 11 Power . | . 1 1 1 1 1 1 1 1 . . Propulsion 1 | 2 4 7 4 3 3 1 . . . . Utility 6 | . . 1 3 3 4 4 8 10 8 11 Weapon 3 | . 1 3 6 6 6 4 1 . . . Tool/Special . | . . . . . . . . . . . Unused Backups 32 | . . 5 . 5 1 . 3 . 2 16 Power . | . . . . . . . . . . . Propulsion 7 | . . 4 . 1 . . . . . 2 Utility 22 | . . 1 . 2 . . 3 . 2 14 Weapon 3 | . . . . 2 1 . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 95 82 100 100 100 94 69 51 72 65 Engine 5 | . 14 11 11 11 11 6 2 2 2 . Core 1 | . . . . . . . 3 2 6 . Treads 4 | . . . 11 11 11 12 . . . . Leg 14 | . 28 22 22 22 22 19 7 2 6 4 Hover 3 | . . . . . . . 11 8 5 4 Flight 2 | . . . . . . . . . . 9 Device 12 | . 9 11 11 11 11 14 18 8 14 10 Storage 8 | . 14 11 11 11 11 6 6 6 6 4 Processor 6 | . . 5 11 11 11 3 3 . 6 5 Energy Gun 11 | . 28 22 22 22 10 . 1 6 11 4 Ballistic Gun 1 | . . . . . . 12 2 1 . . Launcher 1 | . . . . . 5 6 . . . 4 Slashing Weapon 2 | . . . . . . . 5 6 2 4 Piercing Weapon 1 | . . . . . . . . 3 5 4 Peak Build Rating 74 | 6 7 11 12 12 16 41 61 46 74 71 Average Rating 34 | 4 6 9 12 12 14 28 41 32 52 65 On Entrance 19 | . 6 7 11 12 12 16 40 42 27 42 Avg Prop Armor Cover (%) 11 | . . . 18 13 10 11 9 . 6 9 Naked Turns . | . . . . . . . . . . . Heaviest Build 224 | 11 12 27 27 27 33 46 53 35 53 224 Greatest Support 50 | 20 20 20 10 20 20 50 35 20 39 20 Greatest Overweight (x) 29 | 1 . 1 2 2 1 1 12 10 15 29 Average Overweight (x) 2 | . . . 2 1 1 . 1 8 3 8 Largest Inventory Capacity 35 | 8 8 15 15 15 15 15 15 15 15 35 Average Capacity 18 | 7 8 14 15 15 15 15 15 15 15 32 Most Carried 15 | 7 8 15 14 15 15 15 15 13 15 14 Average Carried 12 | 4 7 13 14 14 14 11 11 11 9 11 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 15 14 15 15 13 14 11 13 5 Class Distribution -------------------- 59% | Mutant 21% | Hauler-Mutant 4% | Infiltrator-Mutant 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Infiltrator-Mutant | -6/Lower Caves Infiltrator-Mutant | -6/Lower Caves Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Matter Collected 1333 | 229 . 52 . 29 80 52 504 15 164 208 Remotely . | . . . . . . . . . . . Salvage Created 820 | . . 52 . . 152 148 194 55 219 . Parts 49 | . . 3 . . 6 15 8 5 12 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . 6 . 6 10 . 1 Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Combat Hostiles Destroyed 22 | . . 1 . . 4 7 5 1 4 . Melee 6 | . . . . . . . 2 1 3 . Guns 3 | . . 1 . . . 1 . . 1 . Cannons 3 | . . . . . 2 1 . . . . AOE 10 | . . . . . 2 5 3 . . . Classes Destroyed 8 | . . 1 . . 3 4 . . . . Builder 1 | . . . . . . 1 . . . . Tunneler 1 | . . . . . . 1 . . . . Swarmer 4 | . . . . . . 4 . . . . Grunt 5 | . . . . . 2 . 3 . . . Brawler 2 | . . . . . 1 . 1 . . . Sentry 2 | . . 1 . . . 1 . . . . Hunter 3 | . . . . . . 1 1 1 . . Programmer 6 | . . . . . 1 1 . . 4 . Best Kill Streak 5 | . . 1 . . 3 5 3 1 1 . Combat Bots Only 4 | . . 1 . . 3 4 3 1 1 . Max Kills in Single Turn 3 | . . 1 . . 2 3 1 1 1 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . 2 2 1 . . . Melee 1 | . . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Hostile Shots Fired 542 | . . 14 . . 13 89 171 57 90 108 Missed 155 | . . 5 . . 7 27 57 12 13 34 Hits 387 | . . 9 . . 6 62 114 45 77 74 Melee 2 | . . . . . . . 2 . . . Projectile 385 | . . 9 . . 6 62 112 45 77 74 Critical Strikes 13 | . . 3 . . . 1 2 1 4 2 Part Disruptions 2 | . . . . . . 1 . . 1 . Damage Taken 6732 | . . 137 . . 164 894 1834 629 1398 1676 Core 1713 | . . 30 . . 36 38 409 187 253 760 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 328 | . . . . . . . 148 180 . . Core Remaining (%) 77 | 100 100 . . . 83 . . 25 . . Volleys Fired 47 | . . 3 . . 10 12 8 3 11 . Largest 4 | . . 2 . . 2 4 3 2 3 . Hottest 190 | . . 90 . . 95 143 105 80 190 . Shots Fired 131 | . . 6 . . 16 43 18 5 35 8 Gun 83 | . . 6 . . . 24 8 5 35 5 Cannon 20 | . . . . . 10 7 3 . . . Launcher 28 | . . . . . 6 12 7 . . 3 Special . | . . . . . . . . . . . Kinetic 38 | . . . . . . 28 8 2 . . Thermal 39 | . . 6 . . 10 3 3 3 14 . Explosive 25 | . . . . . 6 12 7 . . . Electromagnetic 29 | . . . . . . . . . 21 8 Robot Hit Streak 8 | . . 6 . . 7 8 6 2 7 1 Robot Miss Streak 5 | . . . . . 4 3 4 1 5 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . 1 . Shots Hit Robots 91 | . . 6 . . 7 30 16 5 26 1 Core Hits 67 | . . 2 . . 9 23 19 2 11 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 2 | . . . . . . 1 . . 1 . Destroy 1 | . . . . . . 1 . . . . Impale 1 | . . . . . . . . . 1 . Melee Attacks 24 | . . . . . . . 7 6 11 . Impact . | . . . . . . . . . . . Slashing 10 | . . . . . . . 7 3 . . Piercing 14 | . . . . . . . . 3 11 . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3064 | . . 73 . . 540 1002 633 115 616 85 Guns 714 | . . 73 . . . 237 81 52 252 19 Cannons 413 | . . . . . 207 144 62 . . . Explosions 1550 | . . . . . 333 615 368 . 168 66 Melee 381 | . . . . . . . 122 63 196 . Ramming 6 | . . . . . . 6 . . . . Kinetic 475 | . . . . . . 355 120 . . . Thermal 818 | . . 73 . . 207 26 23 52 371 66 Explosive 1236 | . . . . . 333 535 368 . . . Electromagnetic 148 | . . . . . . 80 . . 49 19 Impact . | . . . . . . . . . . . Slashing 122 | . . . . . . . 122 . . . Piercing 259 | . . . . . . . . 63 196 . Highest Corruption 13 | . . . . . . 1 1 1 12 13 Average Corruption 8 | . . . . . . 1 1 1 8 12 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 155 | . . . . . . 2 12 . 22 119 Message Errors 47 | . . . . . . . 3 . 5 39 Matter Fused 25 | . . . . . . . 3 . 4 18 Heat Flow Errors 19 | . . . . . . 1 1 . 3 14 Energy Discharges 20 | . . . . . . 1 1 . 2 16 Parts Fused 4 | . . . . . . . . . 1 3 Data Loss (minor) 16 | . . . . . . . . . . 16 Data Loss (major) 8 | . . . . . . . . . 3 5 Misfires 14 | . . . . . . . 3 . 3 8 Weapon Failures 2 | . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 84 | . . . . . . 24 34 . 26 . Projectiles . | . . . . . . . . . . . Explosions 84 | . . . . . . 24 34 . 26 . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . 1 1 . . . Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . 1 1 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 543 | . . . . . 64 246 190 . 27 16 Shots 17 | . . . . . 3 7 5 . 1 1 Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . Kicked 1 | . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 477 | . . 117 . . 171 93 201 . 477 251 Average Temperature 100 | . . 54 . . 71 45 45 . 165 101 Received Heat Transfer 756 | . . 99 . . 36 108 297 . . 216 Effects 3 | . . . . . . . . . 3 . Energy Bleed 1 | . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . 1 . . 1 . . . . . Heat Transferred 1113 | . . 186 . . 259 37 37 111 433 50 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 . . 1 1 Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 . . 100 . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 155 | . . 30 . . . 155 . . 30 . Initial 27 | . . . . . . 8 . . 27 . Average 18 | . . 2 . . . 70 . . 2 . Influence Increases 829 | . . 30 . . 100 389 135 54 121 . Destroy 0b10 Robot/C 460 | . . 20 . . 80 140 100 40 80 . Destroy 0b10 Robot/NC 10 | . . . . . . 10 . . . . Destroy Leader 120 | . . 10 . . 20 40 20 10 20 . Allied During Kill 4 | . . . . . . . . 4 . . Disable Machine 90 | . . . . . . 75 . . 15 . Destroy Structure 130 | . . . . . . 124 . . 6 . Lose Combat Pursuer 15 | . . . . . . . 15 . . . Influence Decreases 829 | . . 30 . . 86 314 224 10 165 . Entered New Map 57 | . . . . . . 6 34 . 17 . Time Decay 582 | . . 30 . . 86 268 95 10 93 . Lost Part 190 | . . . . . . 40 95 . 55 . Squads Dispatched 5 | . . . . . . 3 . . 2 . Investigation . | . . . . . . . . . . . Extermination 3 | . . . . . . 1 . . 2 . Reinforcement 2 | . . . . . . 2 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 39 | . . 3 . . 4 8 12 2 9 1 Peak Tracking Total 5 | . . 5 . . 3 4 5 2 4 1 Tactical Retreats 5 | . . . . . . . 5 . . . ECM-based Alert Blocks 5 | . . . . . . . 5 . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Machines Disabled 6 | . . . . . . 5 . . 1 . Max in Single Turn 2 | . . . . . . 2 . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Machines Accessed 3 | . . . . 1 . . 1 . . 1 Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 5 | . . . . 3 . . 1 . . 1 Successful 5 | . . . . 3 . . 1 . . 1 Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . 2 . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . . . . 3 . . 1 . . 1 Part Schematic 3 | . . . . 3 . . . . . . Open Door 2 | . . . . . . . 1 . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . . 7 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Total Allies 1 | . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . 1 . . Highest-Rated Group 127 | . . . . . . . . 127 . . Highest-Rated Ally 127 | . . . . . . . . 127 . . Total Orders . | . . . . . . . . . . . Ally Attacks 1 | . . . . . . . . 1 . . Total Damage 207 | . . . . . . . . 207 . . Kills 1 | . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Active Infowar (turns) 8468 | . 345 538 222 3311 674 798 1331 . 1237 12 Sensors 5976 | . 345 538 222 3311 674 798 88 . . . Jamming 1251 | . . . . . . 2 . . 1237 12 ECM 2127 | . . . . . . 796 1331 . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 1 . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Turns Passed 11931 | 87 467 538 222 3311 674 798 1591 46 1240 2957 Spaces Moved 4238 | 53 115 163 86 1488 338 323 866 5 382 419 Core 163 | 10 . . . . . . 6 4 62 81 Treads . | . . . . . . . . . . . Legs 3436 | 43 115 163 86 1488 338 323 553 1 320 6 Wheels . | . . . . . . . . . . . Hover 307 | . . . . . . . 307 . . . Flight 332 | . . . . . . . . . . 332 Fastest Speed 50 | 50 120 120 260 190 190 120 120 190 170 100 Average Speed 254 | 130 120 186 260 221 190 186 173 478 280 697 Slowest Speed 2375 | 190 120 190 260 260 190 195 650 550 800 2375 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 4 18 15 17 80 40 6 79 1 6 34 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . . . 3 . . . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 14 | . . . . 4 2 . 7 . . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 215 | . . . . . 35 135 43 . 2 . Melee . | . . . . . . . . . . . Projectile 2 | . . . . . 1 . 1 . . . AOE 213 | . . . . . 34 135 42 . 2 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Total 5264 | 70 445 397 86 1508 354 495 928 16 506 459 Wait 749 | . 323 203 . 10 3 128 10 . 61 11 Move 4228 | 52 114 162 85 1487 337 322 865 4 381 419 Hop . | . . . . . . . . . . . Pick Up 104 | 12 5 17 . 6 1 11 18 . 21 13 Fast Attach . | . . . . . . . . . . . Attach 67 | 6 1 3 1 . . 14 13 3 17 9 Detach 4 | . . . . . . 3 . . . 1 Swap 5 | . . . . . 2 . 3 . . . Drop 35 | . 2 9 . 5 1 4 4 . 4 6 Fire 47 | . . 3 . . 10 12 8 3 11 . Melee 24 | . . . . . . . 7 6 11 . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . 1 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 4) 555 | -10/Materials | Entered another Materials area 555 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1063 | -9/Materials | Discovered new exit (range 9) 1093 | -9/Materials | Entered Mines 1202 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1315 | -9/Mines | Entered Zion 1574 | -7/Zion | Found CR-A16's Pointy Stick 1679 | -7/Zion | Discovered new exit (range 14) 2083 | -7/Zion | Learned Factory fabricator intel 2086 | -7/Zion | Learned Factory terminal intel 2293 | -7/Zion | Learned location of Data Miner (-6) 2647 | -7/Zion | Learned location of Quarantine (-2) 2670 | -7/Zion | Learned location of Warlord (-4) 3105 | -7/Zion | Learned Factory emergency access door positions 3185 | -7/Zion | Received a visual enhancement algorithm 3964 | -7/Zion | Ran a visual enhancement algorithm 4062 | -7/Zion | Ran a visual enhancement algorithm 4626 | -7/Zion | Entered Proximity Caves 4875 | -6/Proximity Caves | Learned location of 1 exit from Factory 5237 | -6/Proximity Caves | Discovered new exit (range 13) 5300 | -6/Proximity Caves | Entered Factory 5300 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 5301 | -6/Factory | Identified exit to Factory 5303 | -6/Factory | Loaded intel: 26 terminal locations 5304 | -6/Factory | Loaded intel: 6 fabricator locations 5655 | -6/Factory | Build established: Derelict-Gunner 5765 | -6/Factory | Lost 3 parts (2n1w) 6064 | -6/Factory | Discovered new exit (range 9) 6098 | -6/Factory | Entered Lower Caves 6230 | -6/Lower Caves | Lost 11 parts (1p4n2u4w) 6477 | -6/Lower Caves | Build established: Infiltrator-Mutant 6984 | -6/Lower Caves | Learned Factory emergency access door positions 7003 | -6/Lower Caves | Build established: Mutant 7374 | -6/Lower Caves | Spotted B-75 Beast 7489 | -6/Lower Caves | Learned location of 2 exits from Factory 7502 | -6/Lower Caves | Core integrity fell below 50% 7663 | -6/Lower Caves | Discovered new exit (range 9) 7689 | -6/Lower Caves | Entered another Lower Caves area 7720 | -6/Lower Caves | CL-ANK showed up to help 7722 | -6/Lower Caves | CL-ANK revealed a hidden path 7735 | -6/Lower Caves | Entered Factory 7735 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7736 | -5/Factory | Identified exit to Factory 7736 | -5/Factory | Identified exit to Upper Caves 7740 | -5/Factory | Lost 7 parts (1p3n1u2w) 8452 | -5/Factory | Lost 4 parts (1p1u2w) 8681 | -5/Factory | System corruption reached 10% 8726 | -5/Factory | Lost 4 parts (1u3w) 8950 | -5/Factory | Discovered exit to Upper Caves (range 11) 8975 | -5/Factory | Entered Upper Caves 8976 | -5/Upper Caves | Encountered a Warlord checkpoint 9004 | -5/Upper Caves | Lost 6 parts (2p2n2w) 9460 | -5/Upper Caves | Build established: Hauler-Mutant 11676 | -5/Upper Caves | Spotted B-75 Beast 11722 | -5/Upper Caves | Core integrity fell below 50% 11768 | -5/Upper Caves | Lost 9 parts (4n3u2w) 11822 | -5/Upper Caves | Core integrity fell below 20% 11932 | -5/Upper Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 11729_ System corrupted: Matter fused (-7). 11731_ Field Propulsion Drive destroyed. 11731_ Transmission Jammer destroyed. 11737_ Knocked back. 11737_ Adv. Thermal Shield destroyed. 11751_ System corrupted: Energy discharge (-38). 11775_ K DX 11788_ Acquired 20 matter. 11794_ FMGZ9NRHVFJ&>3,NS U 11883_ System corrupted: Matter fused (-5). 11900_ System corrupted: Component data lost. 11932_ Mak. Axe destroyed. 11932_ Critical hit (Blast). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?# ##???????# "## ### ##????????????????# # | | ????????????# %#?# #?## ##???????????????# # # | | ????????????# #?# #??## "#???????????????# # | | ????????????# %#?# #?####" "####??????????#### # | | ??????????### ### #?# % #????####### | | ??????????# ### " #???## ## # | | ??????????# ## "" #???# # | | ??????????## #### ""% ""%#???# # # #### | | ???????????## #??# """ #???# ### #??? | | ????????????# #?# " """ #???# #??## ###??? | | ????????????## ## """" #???###???###????? | | ?????????????## ## ## " #????????????????? | | ??????????????# ## ######????????????????? | | ??????????????# #### #?????????????????????? | | ??????????????###? #??## "?????????????????????? | | ?????????????????? ???# "####?????????????????? | | ?????????????????? ??# #?????????????????? | | ?????????????????? ??# #?????????????????? | | ??????????????????? ??##### #?????????????????? | | ??????????????????? ???????# #?????????????????? | | ??????????????????? ???????# #?????????????????? | | ??????????????????? ????????#BB#?????????????????? | | ????????????????????????####;BB###???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# " #???????????????? | | ????????????????????????#@ """" #???????????????? | | ????????????????????????#% " #???????????????? | | ????????????????????????; " #???????????????? | | ???????????????????????? """ #???????????????? | | ??????????????????????? """" #???????????????? | | ??????????????????????### "" #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????##### ####???????????????? | | ????????????????????????????? #??????????????????? | | ?????????????????????????????##??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 24 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 150 Resistance: KI 20 Point Defense Rating 80 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 6 Item Schematics ----------------- Remote Shield | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Med. Treads | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Phasing Sabre | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Riot Gun | -7/Zion | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Oops Robot Respite Serviceable Loadout Tank Challenges ------------ None Game ------ Seed NuclearHypercooledSpear Manual? 0 Play Time 01:13:42 Cumulative 8.3 hours Start 2026.02.24 @ 13:14:28 End 2026.02.24 @ 23:34:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61d51480-96cb-4152-a725-e12702b318f0