Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.27 @ 17:44:14 Player: Gale Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (124) 620 Value Destroyed (3973) 3973 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (454) 454 TOTAL SCORE: 8527 Bonus ------- High Alert Combat Kills 184 Follower Combat Kills 70 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 289/300 Energy 160/160 System Corruption 0% Temperature Cool (12) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Core Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Visual Processing Unit Core Analyzer Improved Shield Generator > --- WEAPON ----------- Gatling Laser Heavy Ion Cannon Katana Greatsword > --- INVENTORY -------- Gravmag Array Hardened Medium Armor Plating Lightning Gun Katana [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag Array Utility Visual Processing Unit Device Improved Cooling System Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Slots Evolved 8 | . . 2 2 . . 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . . 1 Utility 2 | . . . 2 . . . . Weapon 3 | . . 1 . . . 1 1 Parts Attached 140 | 6 12 20 5 16 26 36 19 Power 18 | 1 3 1 . 2 2 5 4 Engine 9 | 1 3 1 . 1 . 3 . Core 9 | . . . . 1 2 2 4 Reactor . | . . . . . . . . Propulsion 40 | 2 2 8 2 5 6 11 4 Treads . | . . . . . . . . Leg 38 | 2 2 8 2 5 6 11 2 Wheel . | . . . . . . . . Hover 2 | . . . . . . . 2 Flight . | . . . . . . . . Utility 22 | 1 2 2 2 4 2 5 4 Device 7 | . . . . 2 . 2 3 Storage 1 | 1 . . . . . . . Processor 9 | . 2 1 1 1 2 2 . Hackware 2 | . . 1 . . . 1 . Protection 3 | . . . 1 1 . . 1 Artifact . | . . . . . . . . Weapon 60 | 2 5 9 1 5 16 15 7 Energy Gun 29 | 2 4 2 . 2 9 7 3 Energy Cannon 5 | . . 2 . 1 . 1 1 Ballistic Gun 2 | . . 1 1 . . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . 1 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 22 | . . 3 . 2 7 7 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 50 | . . 3 . 13 9 3 22 Power 7 | . . . . 2 1 . 4 Propulsion 17 | . . 1 . 4 4 2 6 Utility 13 | . . . . 4 3 1 5 Weapon 13 | . . 2 . 3 1 . 7 Highest Loss Streak 13 | . . 3 . 13 3 1 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 97 98 100 82 88 92 63 Engine 6 | . 13 11 9 5 . 5 5 Core 4 | . . . . 2 8 8 1 Leg 23 | . 28 31 27 22 25 22 11 Device 5 | . . . . 5 13 6 8 Storage 1 | . 14 . . . . . . Processor 13 | . 12 11 18 11 10 15 13 Hackware 3 | . . 10 9 5 . 5 . Protection 1 | . . . 9 4 3 . . Energy Gun 10 | . 24 16 . 5 14 8 2 Energy Cannon 2 | . . 3 18 9 . . 3 Launcher 1 | . 2 7 . . . . . Slashing Weapon 10 | . . 4 . 5 11 17 12 Peak Build Rating 47 | 6 9 27 30 30 26 41 47 Average Rating 26 | 4 7 18 29 24 22 36 33 On Entrance 19 | . 6 9 27 30 24 20 37 Naked Turns . | . . . . . . . . Heaviest Build 38 | 14 15 17 21 21 18 32 38 Greatest Support 51 | 20 20 51 51 49 40 38 50 Greatest Overweight (x) 4 | 4 1 . . 2 1 2 4 Average Overweight (x) . | 1 . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 Most Carried 8 | 1 8 5 5 5 5 5 5 Average Carried 3 | . 4 4 3 3 3 4 2 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 5 | 1 5 4 5 3 3 5 . Class Distribution -------------------- 50% | Scavenger-Mutant 18% | Mutant 13% | Scavenger-Gunner 12% | Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Matter Collected 1925 | 148 357 281 174 229 216 340 180 Remotely . | . . . . . . . . Salvage Created 5633 | . 441 675 288 498 680 914 2137 Parts 254 | . 33 44 10 25 29 46 67 Haulers Intercepted 10 | . 2 3 1 . 1 2 1 Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Combat Hostiles Destroyed 85 | . 10 15 4 12 12 13 19 Melee 51 | . . 4 . 7 11 12 17 Guns 18 | . 5 8 1 1 1 . 2 Cannons 7 | . . . 2 4 . 1 . AOE 8 | . 5 3 . . . . . Classes Destroyed 13 | . 7 2 . . 2 2 . Worker 7 | . 2 1 . . . 2 2 Builder 3 | . 1 . . . . . 2 Tunneler 3 | . 1 1 . . . . 1 Hauler 10 | . 2 3 1 . 1 2 1 Recycler 10 | . . . . . . 1 9 Operator 3 | . . 1 . . 2 . . Watcher 3 | . 1 . . . . 1 1 Swarmer 15 | . 3 . . 3 . . 9 Grunt 52 | . 7 12 3 5 9 9 7 Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . 1 . . Sentry 13 | . . 3 1 4 1 3 1 Programmer 3 | . . . . . . 1 2 Best Kill Streak 7 | . 7 6 2 5 2 6 5 Combat Bots Only 5 | . 3 5 2 5 2 5 3 Max Kills in Single Turn 3 | . 3 2 1 2 1 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 2 . . . . . Melee 1 | . . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Hostile Shots Fired 662 | . 41 78 19 104 78 73 269 Missed 187 | . 10 21 2 22 23 29 80 Damage Taken 7012 | . 443 746 302 1370 953 505 2693 Core 1831 | . 108 226 39 362 127 117 852 Absorbed by Shields 328 | . . . . 12 . . 316 Regen/Repaired (Parts) 346 | . 76 77 . . 41 152 . Core Remaining (%) 57 | 100 56 43 . . 4 83 . Volleys Fired 132 | . 35 27 15 13 13 16 13 Largest 3 | . 2 3 3 3 3 3 3 Hottest 210 | . 130 160 159 159 195 210 200 Shots Fired 298 | . 67 63 45 37 23 30 33 Gun 206 | . 59 54 15 12 23 21 22 Cannon 75 | . . . 30 25 . 9 11 Launcher 17 | . 8 9 . . . . . Special . | . . . . . . . . Kinetic 33 | . . 6 15 12 . . . Thermal 226 | . 47 48 30 25 23 30 23 Explosive 17 | . 8 9 . . . . . Electromagnetic 22 | . 12 . . . . . 10 Robot Hit Streak 12 | . 7 12 6 6 8 5 8 Robot Miss Streak 6 | . 3 3 5 2 3 2 6 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 345 | . 33 50 26 36 63 43 94 Core Hits 187 | . 26 32 9 14 19 23 64 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 24 | . 3 . 1 2 7 1 10 Burn 4 | . 2 . . . 2 . . Meltdown 1 | . . . 1 . . . . Corrupt 1 | . 1 . . . . . . Sever 18 | . . . . 2 5 1 10 Melee Attacks 248 | . . 13 . 21 63 45 106 Impact . | . . . . . . . . Slashing 248 | . . 13 . 21 63 45 106 Piercing . | . . . . . . . . Sneak Attacks 19 | . . . . . . 4 15 Combat Hostiles . | . . . . . . . . Follow-up Attacks 18 | . . 2 . . 3 3 10 Damage Inflicted 10641 | . 835 1434 536 997 1779 1683 3377 Guns 2051 | . 442 570 143 92 265 122 417 Cannons 1094 | . . . 393 400 . 164 137 Explosions 954 | . 393 561 . . . . . Melee 6493 | . . 302 . 499 1514 1397 2781 Ramming 49 | . . 1 . 6 . . 42 Kinetic 303 | . . 68 143 92 . . . Thermal 2649 | . 369 502 393 400 265 286 434 Explosive 954 | . 393 561 . . . . . Electromagnetic 193 | . 73 . . . . . 120 Impact . | . . . . . . . . Slashing 6493 | . . 302 . 499 1514 1397 2781 Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 . Average Corruption 1 | . . . . . . 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . 1 . Message Errors 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 399 | . 7 5 . 16 95 24 252 Projectiles 25 | . . . . 16 . . 9 Explosions 7 | . 7 . . . . . . Melee 367 | . . 5 . . 95 24 243 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 60 | . 47 2 . . . . 11 Shots 3 | . 2 1 . . . . . Rammed 8 | . . . . . . . 8 Targets Rammed 21 | . . 1 . 4 1 . 15 Kicked 13 | . . 1 . 4 1 . 7 Crushed . | . . . . . . . . Highest Temperature 665 | . 611 411 432 665 162 315 75 Average Temperature 159 | . 159 132 177 229 71 145 29 Received Heat Transfer 2707 | . 108 351 144 700 495 246 663 Effects 32 | . 12 5 1 14 . . . Shutdowns 7 | . 3 1 . 3 . . . Energy Bleed 4 | . 2 1 . 1 . . . Interference 4 | . 2 . . 2 . . . Matter Decay 4 | . 1 . 1 2 . . . Short Circuit 5 | . 2 . . 3 . . . Damage (minor) 1 | . . . . 1 . . . Damage (major) 3 | . . 3 . . . . . Damage (core) 4 | . 2 . . 2 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 18 | . 3 3 4 1 . . 7 Heat Transferred 5903 | . 1184 1184 703 703 777 518 834 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Peak Influence 492 | . 421 468 383 488 492 266 438 Initial 248 | . . 102 197 248 237 144 66 Average 239 | . 259 307 281 395 357 111 227 Maximum Alert Level 2 | . 2 2 1 2 2 1 2 Low Security (%) 37 | 100 20 17 16 . . 78 41 Level 1 45 | . 57 50 83 31 74 21 50 Level 2 17 | . 21 31 . 68 25 . 8 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 2 2 . . 3 4 4 Investigation 4 | . . 1 . . 2 1 . Extermination 3 | . . . . . . 1 2 Reinforcement 8 | . 2 1 . . 1 2 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced 2 | . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Distress Signals 6 | . 2 3 . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 141 | . 16 19 8 14 25 21 38 Peak Tracking Total 5 | . 4 4 3 5 4 4 5 Tactical Retreats 27 | . 2 1 3 . 9 . 12 Traps | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Traps Triggered 6 | . . . . 2 . 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Machines Disabled 2 | . 1 . . 1 . . . Max in Single Turn 1 | . 1 . . 1 . . . Garrison Access 2 | . . . . . 1 1 . Garrison Relay 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Machines Accessed 21 | . 3 5 1 1 4 7 . Terminals 11 | . 2 3 . 1 2 3 . Fabricators 1 | . . . . . . 1 . Repair Stations 5 | . 1 1 . . 1 2 . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 . 1 1 . Total Hacks 59 | . 13 15 1 1 10 19 . Successful 31 | . 7 8 1 1 7 7 . Failed 28 | . 6 7 . . 3 12 . Catastrophic 5 | . 1 1 . . . 3 . Database Lockouts . | . . . . . . . . Manual 16 | . 5 6 . . 4 1 . Terminals 32 | . 9 9 . 1 5 8 . Fabricators 1 | . . . . . . 1 . Repair Stations 17 | . 4 4 . . 4 5 . Recycling Units 2 | . . 2 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 7 | . . . 1 . 1 5 . Terminal Hacks 12 | . 3 3 . 1 4 1 . Robot Analysis 5 | . 1 2 . . 2 . . Prototype ID Bank 2 | . 1 1 . . . . . Open Door 1 | . . . . 1 . . . Open DSF 1 | . . . . . . 1 . Alert Level 1 | . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 14 | . 4 4 . . 2 4 . Scan Component 7 | . 2 2 . . 1 2 . Repair 7 | . 2 2 . . 1 2 . Recycling Unit Hacks 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 1 . Unlock Access 1 | . . . 1 . . . . Seal Access 2 | . . . . . 1 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 . . 1 . . Used 2 | . . 1 . . 1 . . Hacking Detections 18 | . 3 5 . 1 3 6 . Full Trace Events 9 | . 2 4 . . 2 1 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 7 | . 2 2 . . 1 2 . Time 192 | . 58 52 . . 32 50 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . Machine Destruction 4 | . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 . . . Highest-Rated Group 51 | . . . . 51 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 18 | . . . . 18 . . . Total Damage 227 | . . . . 227 . . . Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Robot Analysis Total 5 | . 1 2 . . 2 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Turns Passed 4999 | 56 578 646 199 427 728 1494 871 Spaces Moved 2460 | 30 277 324 83 214 245 935 352 Core 164 | 11 . . . 8 . . 145 Treads . | . . . . . . . . Legs 2270 | 19 277 324 83 206 245 935 181 Wheels . | . . . . . . . . Hover 26 | . . . . . . . 26 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 126 50 120 120 50 Average Speed 124 | 148 124 125 129 121 120 120 137 Slowest Speed 260 | 250 190 130 130 200 190 260 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 3 57 33 9 26 21 26 10 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 136 | . 57 76 . . . . 3 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE 133 | . 57 76 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Total 3759 | 38 440 492 141 315 557 1213 563 Wait 694 | 2 102 88 34 40 209 163 56 Move 2453 | 29 276 323 82 213 244 934 352 Hop . | . . . . . . . . Pick Up 39 | 1 8 11 3 2 2 10 2 Fast Attach 50 | 6 3 2 . 9 5 15 10 Attach 29 | . 1 5 2 4 5 6 6 Detach 3 | . . . . . 1 2 . Swap 61 | . 8 13 3 3 16 15 3 Drop 46 | . 7 12 2 2 2 18 3 Fire 132 | . 35 27 15 13 13 16 13 Melee 212 | . . 10 . 21 59 34 88 Ram 8 | . . . . . . . 8 Kick 13 | . . 1 . 4 1 . 7 Crush . | . . . . . . . . Escape Stasis 19 | . . . . 4 . . 15 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) -6/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 532 | -10/Materials | Repaired Lgt. Ion Engine 565 | -10/Materials | Repaired Particle Gun 616 | -10/Materials | Discovered new exit (range 11) 635 | -10/Materials | Entered another Materials area 635 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 801 | -9/Materials | Repaired Aluminum Leg 829 | -9/Materials | Repaired Aluminum Leg 1081 | -9/Materials | Core integrity fell below 50% 1111 | -9/Materials | Lost 3 parts (1n2w) 1245 | -9/Materials | Discovered new exit (range 4) 1281 | -9/Materials | Entered another Materials area 1281 | -8/Materials | Evolved 2 slots: Utility x2 1479 | -8/Materials | Identified exit to Garrison 1480 | -8/Materials | Entered Garrison 1536 | -8/Garrison | Rescued a captive Derelict 1546 | -8/Garrison | Rescued a captive Derelict 1561 | -8/Garrison | Build established: Gunner 1587 | -8/Garrison | Garrison Relay disabled 1588 | -8/Garrison | Triggered checkpoint 1690 | -8/Garrison | Core integrity fell below 50% 1779 | -8/Garrison | Lost 13 parts (2p4n4u3w) 1850 | -8/Garrison | Triggered checkpoint 1897 | -8/Garrison | Discovered new exit (range 10) 1907 | -8/Garrison | Entered Materials 2065 | -8/Materials | Build established: Scavenger-Mutant 2146 | -8/Materials | Repaired Particle Gun 2223 | -8/Materials | Core integrity fell below 20% 2409 | -8/Materials | Lost 3 parts (2n1w) 2549 | -8/Materials | Discovered new exit (range 9) 2635 | -8/Materials | Entered Factory 2635 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2732 | -7/Factory | Discovered new exit (range 6) 3182 | -7/Factory | Build established: Scavenger-Gunner 3442 | -7/Factory | Discovered new exit (range 18) 3497 | -7/Factory | Build established: Scavenger-Mutant 3618 | -7/Factory | Repaired Carbon-fiber Leg 3917 | -7/Factory | Repaired Carbon-fiber Leg 4052 | -7/Factory | Discovered new exit (range 10) 4129 | -7/Factory | Entered another Factory area 4129 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4652 | -6/Factory | Core integrity fell below 50% 4687 | -6/Factory | Lost 10 parts (1p4n2u3w) 4810 | -6/Factory | Core integrity fell below 20% 4865 | -6/Factory | Lost 7 parts (1p2n2u2w) 5000 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- area. 04975_ Field strength at 94. 04977_ Field strength at 88. 04978_ Field strength at 82. 04979_ Field strength at 76. 04980_ Field strength at 70. 04981_ Field strength at 64. 04982_ Field strength at 58. 04983_ Field strength at 52. 04984_ Field strength at 46. 04985_ Field strength at 40. 04986_ Field strength at 34. 04987_ Field strength at 28. 04988_ Field strength at 22. 04989_ Field strength at 16. 04990_ Field strength at 10. 04991_ Field strength at 4. 04992_ Stasis field depleted. 04993_ U-05 Engineer lays Concrete. 05000_ Imp. Particle Charger destroyed. 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"""??????#^^ ## # """ """ # | | ????????# ??? ??????# %## # """ """ # | | ????????# ####+###?#### !## # """ """ # | | ????????# #####@ = # # # | | ????????# !%Y[=%==# # """ """ # | | ????????# "" %=[=!%=!+ # """ """ # | | ????????# "" % %%!]=%==[# # """ """ # | | ????????# """ % w#####]=%[=# # # | | ????????# """ %%##???###%### # # | | ????????# """ %% #??????#%#?# ! # # | | ????????# #??????#%#?# # # | | ????????# T ########+###################### | | ????????# " #[%%!!=[|%#???????????????????? | | ????????# #!"""!"""=#???????????????????? | | ????????# # """="""[#???????????????????? | | ? !![ % %+%""" """|#???????????????????? | | ? ![[ # =#???????????????????? | | ? ![[ # #???????????????????? | | ?? #### !#???????????????????? | | ?? ??## #???????????????????? | | ??? ???#######+###??????##???????????? | | ??? ?????????# #?????? #???????????? | | ???""""""" ########## #???? #???????????? | | ?????""""" #?? #???????????? | | ????????"" # #???????????? | | ????????"" ! + #???????????? | | ???????? ##### # #???????????? | | ???????? ?????# #?? #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 5 Core Analysis 6 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Fist Fight Challenges ------------ None Game ------ Seed ArmageddonWeldingRigger Manual? 0 Play Time 00:57:43 Cumulative 6.7 hours Start 2025.01.27 @ 16:29:09 End 2025.01.27 @ 17:44:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65290dbc-f8f2-4c77-850e-81ccb11dabe1