Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 20:55:15 Player: Brognold Result: Destroyed by X-87 Electro with Compact HERF Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (71) 355 Value Destroyed (2446) 2446 Prototype IDs (4) 80 Alien Tech Used (1) 200 Bonus (4443) 4443 TOTAL SCORE: 14224 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 210 Entered Garrisons 200 Used RIF Installer 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 73/300 Energy 8/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Quantum Capacitor Advanced Transmission Jammer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Experimental Matter Compressor Peak State ------------ > --- POWER ------------ Fusion Compressor Fusion Compressor > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Nuclear Pulse Thruster Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Improved Coolant Injector Improved Coolant Injector Matter Compressor Advanced ECM Suite Improved Force Field System Restoration Module > --- WEAPON ----------- Advanced Datajack Improved Remote Datajack > --- INVENTORY -------- Improved Heat Sink Particle Charger Authchip [R/Combat] Authchip [R/Combat] Remote Datajack [Rating: 94] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Protection Hardened Medium Armor Plating Weapon Heavy Battle Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Qua Slots Evolved 14 | . . . 2 2 2 . . 2 . . 2 2 . . 2 . Power 2 | . . . . . 1 . . . . . . . . . 1 . Propulsion 4 | . . . 1 . . . . . . . 2 1 . . . . Utility 4 | . . . . 2 . . . 1 . . . 1 . . . . Weapon 4 | . . . 1 . 1 . . 1 . . . . . . 1 . Parts Attached 122 | 6 9 7 9 13 5 13 6 3 12 1 8 10 1 9 1 9 Power 17 | 1 . 2 . 2 . 4 . . 5 . . 2 . 1 . . Engine 4 | 1 . 1 . 2 . . . . . . . . . . . . Core 13 | . . 1 . . . 4 . . 5 . . 2 . 1 . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 26 | 2 4 . 4 1 . 1 1 . 1 . 2 4 . 4 1 1 Treads 13 | . 4 . 4 1 . 1 1 . 1 . . . . . . 1 Leg 2 | 2 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . 3 . 4 . . Flight 4 | . . . . . . . . . . . 2 1 . . 1 . Utility 30 | 1 2 . 1 4 2 1 . 2 . . 5 3 1 2 . 6 Device 20 | . 1 . 1 2 1 . . 1 . . 4 2 1 1 . 6 Storage 4 | 1 1 . . . 1 . . . . . . 1 . . . . Processor 2 | . . . . . . . . 1 . . . . . 1 . . Hackware . | . . . . . . . . . . . . . . . . . Protection 4 | . . . . 2 . 1 . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 49 | 2 3 5 4 6 3 7 5 1 6 1 1 1 . 2 . 2 Energy Gun 5 | 1 1 . . . . 3 . . . . . . . . . . Energy Cannon 7 | . . . 3 2 1 . . . . . . . . . . 1 Ballistic Gun 18 | 1 1 1 1 1 2 2 3 1 4 1 . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . Launcher 7 | . . 2 . 2 . 1 . . 1 . . . . 1 . . Special Weapon 8 | . . 2 . 1 . 1 1 . 1 . 1 . . 1 . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . 1 . . . 1 Unidentified Prototypes 6 | . . . . 1 . . . . . . . . . 1 . 4 Parts Lost 53 | . 1 1 1 . . 4 1 . 22 . 2 . 4 3 4 10 Power 7 | . . 1 . . . . . . 5 . . . . . 1 . Propulsion 13 | . . . . . . . 1 . 4 . . . 2 2 2 2 Utility 13 | . . . 1 . . 1 . . 3 . 1 . 1 . 1 5 Weapon 20 | . 1 . . . . 3 . . 10 . 1 . 1 1 . 3 Highest Loss Streak 18 | . 1 1 1 . . 1 1 . 18 . 1 . 4 2 4 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 95 99 92 99 92 97 99 100 50 . 29 60 20 30 32 18 Engine 5 | . 14 10 11 9 7 4 . . . . . . . . . . Core 3 | . . 3 . . . 7 15 13 5 . . 5 . 1 3 . Treads 17 | . 15 28 31 27 23 23 22 20 9 . . . . . . 1 Leg 1 | . 12 . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 8 . 16 8 . Device 11 | . 6 14 6 17 15 15 15 18 5 . 11 21 10 9 9 5 Storage 7 | . 18 14 11 9 7 7 7 6 4 . . 2 . . . . Protection 3 | . . . . 9 7 7 7 6 2 . 2 . . . . . Energy Gun 1 | . 7 . . . . 2 4 . . . . . . . . . Energy Cannon 1 | . . . 16 2 4 . . . . . . . . . . 2 Ballistic Gun 11 | . 14 4 15 15 18 22 19 26 12 . 1 . . . . . Ballistic Cannon 1 | . 5 11 . . . . . . . . . . . . . . Launcher 2 | . . 7 . 7 7 3 . . . . . . . . 4 2 Special Weapon 1 | . . 4 1 1 . . 3 6 3 . 3 5 2 1 . . Naked Turns 108 | . . . . . . . . . 75 9 . . . . . 24 Heaviest Build 66 | 14 23 23 28 46 55 60 58 66 64 3 9 38 20 14 14 18 Greatest Support 69 | 20 46 46 66 68 68 69 69 66 66 3 13 36 20 48 24 30 Greatest Overweight (x) 6 | 3 1 . . . . . . . 6 . 1 1 5 . 2 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 5 5 5 5 5 5 5 Average Capacity 10 | 7 9 10 10 10 11 15 15 15 12 5 5 5 5 5 5 5 Most Carried 15 | 3 10 10 10 10 10 15 15 14 15 5 5 5 5 5 5 5 Average Carried 9 | 1 7 9 8 9 9 13 14 12 10 5 5 5 5 4 4 3 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 3 10 10 10 10 10 15 15 13 5 5 5 5 5 3 5 1 Class Distribution -------------------- 51% | Mutant 33% | Gunner 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Tank | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Qua Matter Collected 2437 | 210 180 174 248 113 178 543 88 . 470 . . . 75 30 19 109 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2210 | . 213 194 232 230 . 678 133 . 510 20 . . . . . . Parts 135 | . 24 14 15 12 . 34 10 . 24 . . . . . . 2 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 2 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . 23 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Qua Combat Hostiles Destroyed 64 | . 8 6 8 5 . 19 3 . 14 1 . . . . . . Guns 48 | . 6 1 4 4 . 18 3 . 11 1 . . . . . . Cannons 10 | . 2 4 4 . . . . . . . . . . . . . AOE 6 | . . 1 . 1 . 1 . . 3 . . . . . . . Classes Destroyed 11 | . 5 . 3 . . 1 1 . 1 . . . . . . . Worker 3 | . 2 . . . . . . . . . . . . . . 1 Hauler 1 | . 1 . . . . . . . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . . Swarmer 27 | . 6 . 6 . . 6 . . 8 1 . . . . . . Grunt 27 | . 2 6 . 3 . 12 . . 4 . . . . . . . Duelist 2 | . . . . . . . . . 2 . . . . . . . Sentry 5 | . . . 2 2 . . 1 . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . Programmer 2 | . . . . . . . 2 . . . . . . . . . Best Kill Streak 6 | . 6 2 5 2 . 4 1 . 4 1 . . . . . 1 Combat Bots Only 4 | . 3 2 4 2 . 4 1 . 4 1 . . . . . . Max Kills in Single Turn 4 | . 4 1 1 1 . 2 1 . 3 1 . . . . . 1 Gunslinging 1 | . . . . . . 1 . . 1 . . . . . . . Exploded 3 | . . 1 . 1 . 1 . . 3 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . . 99-TNT (-5/Factory) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Qua Hostile Shots Fired 677 | . 58 25 60 14 . 93 12 . 174 6 5 9 2 47 22 150 Missed 197 | . 16 3 19 6 . 25 3 . 32 3 4 2 . 21 12 51 Damage Taken 9046 | . 506 288 407 121 . 1344 387 . 2566 264 330 157 93 485 302 1796 Core 3256 | . 137 37 70 30 . 298 15 . 628 214 250 106 38 122 170 1141 Absorbed by Shields 239 | . . . . . . . . . 239 . . . . . . . Redirected to Shielding 57 | . . . . . . . . . . . 57 . . . . . Regen/Repaired (Parts) 239 | . . . 239 . . . . . . . . . . . . . Core Remaining (%) 64 | 100 . 30 82 94 . . 55 . . . 75 . . 76 . . Volleys Fired 212 | . 35 36 18 14 . 48 8 . 34 3 4 1 1 5 . 5 Largest 4 | . 2 2 3 3 . 4 4 . 4 1 1 1 1 1 . 1 Hottest 169 | . 60 133 169 124 . 146 144 . 112 23 7 7 7 5 . 81 Shots Fired 436 | . 54 58 40 34 . 138 23 . 70 3 4 1 1 5 . 5 Gun 316 | . 45 18 17 19 . 130 22 . 62 3 . . . . . . Cannon 60 | . 9 21 19 7 . . . . . . . . . . . 4 Launcher 15 | . . 5 . 4 . 3 . . 2 . . . . . . 1 Special 45 | . . 14 4 4 . 5 1 . 6 . 4 1 1 5 . . Kinetic 316 | . 44 39 17 19 . 115 17 . 62 3 . . . . . . Thermal 82 | . 6 14 23 11 . 20 5 . 3 . . . . . . . Explosive 14 | . . 5 . 4 . 3 . . 2 . . . . . . . Electromagnetic 9 | . 4 . . . . . . . . . . . . . . 5 Robot Hit Streak 13 | . 6 5 5 7 . 7 7 . 13 10 5 6 7 9 . 1 Robot Miss Streak 7 | . 5 3 2 3 . 7 3 . 4 1 . . . 3 . 6 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 1 . . . . 4 . . 4 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . 1 . . . . . . . Shots Hit Robots 262 | . 31 19 24 20 . 85 19 . 47 2 4 4 1 2 . 4 Core Hits 158 | . 19 12 11 11 . 60 12 . 28 2 . . . . . 3 Critical Kills 1 | . . . . . . . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . . . . . Critical Strikes 5 | . . 2 . . . . 1 . 2 . . . . . . . Burn 1 | . . . . . . . 1 . . . . . . . . . Destroy 2 | . . . . . . . . . 2 . . . . . . . Blast 2 | . . 2 . . . . . . . . . . . . . . Melee Attacks 7 | . . . . . . . . . . . . 3 . . . 4 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 5373 | . 635 380 479 374 . 1492 382 . 1298 38 . 1 . 6 . 288 Guns 3291 | . 283 57 185 199 . 1371 382 . 782 32 . . . . . . Cannons 681 | . 106 211 246 118 . . . . . . . . . . . . Explosions 1192 | . 243 94 . 57 . 121 . . 435 . . . . . . 242 Melee . | . . . . . . . . . . . . . . . . . Ramming 89 | . 3 18 . . . . . . 9 6 . 1 . 6 . 46 Kinetic 3471 | . 332 268 185 199 . 1341 332 . 782 32 . . . . . . Thermal 849 | . 285 . 294 118 . 30 50 . 72 . . . . . . . Explosive 707 | . . 94 . 57 . 121 . . 435 . . . . . . . Electromagnetic 257 | . 15 . . . . . . . . . . . . . . 242 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . . . . . 1 4 Average Corruption 1 | . . . . . . . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 5 | . . . . . . . . . . . . . . . 1 4 Matter Fused 3 | . . . . . . . . . . . . . . . 1 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 95 | . 37 . 1 . . . . . 57 . . . . . . . Projectiles 14 | . 13 . 1 . . . . . . . . . . . . . Explosions 81 | . 24 . . . . . . . 57 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 3 | . 3 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 3 | . 3 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 167 | . 69 . . . . 5 . . 72 3 . . . 3 . 15 Shots 4 | . 1 . . . . 1 . . 2 . . . . . . . Rammed 27 | . 1 5 1 . . . . . 6 1 . 1 . 1 . 11 Targets Rammed 29 | . 2 5 1 . . . . . 6 1 . 1 . 1 . 12 Kicked 1 | . 1 . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . 1 Highest Temperature 704 | . 28 92 377 137 . 704 132 . 372 . . 194 . . . . Average Temperature 110 | . 14 31 118 59 . 191 48 . 139 . . 110 . . . . Received Heat Transfer 2238 | . 135 204 63 63 . 459 . . 1013 . . 27 . 27 9 238 Effects 22 | . . . 3 . . 18 . . 1 . . . . . . . Shutdowns 6 | . . . 1 . . 5 . . . . . . . . . . Interference 8 | . . . 2 . . 6 . . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . Short Circuit 2 | . . . . . . 1 . . 1 . . . . . . . Damage (minor) 3 | . . . . . . 3 . . . . . . . . . . Damage (core) 2 | . . . . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 1438 | . 300 . 544 185 . 74 185 . 150 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Qua Peak Influence 786 | . 243 200 286 221 41 422 316 56 . . 786 400 140 276 214 147 Initial 355 | . . 39 . 42 37 28 221 56 . . 69 355 140 66 144 97 Average 164 | . 110 79 165 102 37 276 251 56 . . 545 375 114 125 159 72 Maximum Alert Level 3 | . 1 1 1 1 . 2 1 . . . 3 2 . 1 1 . Low Security (%) 66 | 100 80 81 72 86 100 26 12 100 . . 21 . 100 90 96 100 Level 1 25 | . 19 18 27 13 . 39 87 . . . 5 95 . 9 3 . Level 2 6 | . . . . . . 34 . . . . 16 4 . . . . Level 3 1 | . . . . . . . . . . . 56 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 . 1 8 . . 1 . . . 1 1 . 4 1 4 Investigation 5 | . . . . 1 . . . . . . . . . 1 1 2 Extermination 3 | . . . . . . . 1 . . . . . . 1 . 1 Reinforcement 9 | . 1 . 1 2 . . . . . . 1 1 . 2 . 1 Assault . | . . . . . . . . . . . . . . . . . Garrison 5 | . . . . 5 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Qua Distress Signals 7 | . . . 2 2 . . 1 . . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 159 | . 15 5 12 8 . 20 5 . 18 4 7 6 6 21 9 23 Peak Tracking Total 12 | . 3 2 5 3 . 4 2 . 8 4 3 4 6 11 7 12 Tactical Retreats 18 | . 3 . 1 1 . . . . 4 . . . . 3 1 5 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Qua Traps Triggered 5 | . . . . 1 . 1 . . . . . 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . . . . . . . . . Reused 2 | . . . . 2 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . 2 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Qua Machines Disabled 16 | . 2 . . 1 . 1 . . . 1 10 . . . . 1 Max in Single Turn 2 | . 2 . . 1 . 1 . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Qua Machines Accessed 22 | . 2 . 1 2 2 1 1 . . . 3 . . 3 3 4 Terminals 16 | . 2 . . 2 . 1 . . . . 2 . . 2 3 4 Fabricators 2 | . . . . . . . . . . . 1 . . 1 . . Repair Stations 2 | . . . 1 . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . . . . . . Total Hacks 45 | . 6 . 4 3 4 1 1 . . . 6 . . 4 6 10 Successful 19 | . 3 . 4 1 1 1 1 . . . 2 . . . 2 4 Failed 26 | . 3 . . 2 3 . . . . . 4 . . 4 4 6 Catastrophic 8 | . 1 . . 2 . . . . . . . . . 1 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 9 | . 2 . . 1 . . . . . . 1 . . 1 2 2 Terminals 32 | . 6 . . 3 . 1 . . . . 4 . . 2 6 10 Fabricators 4 | . . . . . . . . . . . 2 . . 2 . . Repair Stations 6 | . . . 4 . 2 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . 1 . . . . . . . . . Terminal Hacks 12 | . 3 . . 1 . 1 . . . . 1 . . . 2 4 Record 6 | . . . . . . . . . . . . . . . 2 4 Open DSF 1 | . . . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . Coupler Status 1 | . . . . . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 1 . 1 2 1 1 . . . . 2 . . 3 3 4 Full Trace Events 4 | . . . . . . . . . . . . . . 1 1 2 Feedback Events 1 | . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . . . . 67 . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . 12 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . . . . Time 64 | . . . 64 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Qua Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . Robots Hacked 10 | . . . . . . . 1 . 1 . 3 2 . 2 . 1 Non-combat 2 | . . . . . . . . . . . . 1 . 1 . . Combat 8 | . . . . . . . 1 . 1 . 3 1 . 1 . 1 Robot Hacks Applied 13 | . . . . . . . 1 . 1 . 4 3 . 2 . 2 parse_system 12 | . . . . . . . 1 . 1 . 4 3 . 2 . 1 find_scanalyzer 1 | . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Qua Total Allies 6 | . . 1 . . . . . . . 1 3 . 1 . . . Largest Group 4 | . . 1 . . . . . . . 1 4 . 1 . . . Highest-Rated Group 185 | . . 31 . . . . . . . 135 185 . 46 . . . Highest-Rated Ally 135 | . . 31 . . . . . . . 135 135 . 46 . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 33 | . . . . . . . . . . 4 21 . 8 . . . Total Damage 3134 | . . . . . . . . . . 600 2292 . 242 . . . Kills 14 | . . . . . . . . . . 4 10 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Qua Turns Passed 6491 | 69 620 807 412 726 247 985 455 67 543 17 194 181 79 352 209 528 Spaces Moved 4762 | 49 314 415 171 274 154 497 260 40 425 16 398 253 173 551 332 440 Core 722 | 7 . . . . . . . . 277 16 18 . 71 89 3 241 Treads 2299 | . 174 415 171 274 154 497 260 40 148 . . . . . . 166 Legs 182 | 42 140 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 847 | . . . . . . . . . . . . 63 . 462 322 . Flight 712 | . . . . . . . . . . . 380 190 102 . 7 33 Fastest Speed 37 | 50 120 160 160 155 155 155 160 160 50 50 39 37 37 48 40 50 Average Speed 108 | 118 156 160 160 158 155 156 160 160 97 50 40 55 43 56 57 102 Slowest Speed 350 | 200 240 160 160 160 155 160 160 160 350 50 100 117 300 60 150 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 1 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 3 62 64 14 22 5 48 9 2 64 5 12 7 80 20 12 43 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 . Scrap Searched 1 | . . . . . . . . . 1 . . . . . . . Spaces Dug 26 | . . 20 . 4 . 2 . . . . . . . . . . Terrain Destroyed 170 | . 58 41 3 31 . 26 . . 11 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Projectile 28 | . . 14 3 6 . 3 . . 2 . . . . . . . AOE 142 | . 58 27 . 25 . 23 . . 9 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Was Fac Res Qua Total 5673 | 57 396 472 266 538 164 606 287 44 485 21 424 294 175 585 348 511 Wait 416 | . 8 2 65 221 . 43 . . 7 1 15 18 1 13 14 8 Move 4742 | 48 313 414 170 273 153 495 259 39 424 15 395 251 172 550 331 440 Hop 2 | . . . . . . . . . . . 1 1 . . . . Pick Up 44 | 3 13 3 1 5 1 4 5 . . . . . . 4 2 3 Fast Attach 67 | 6 6 3 4 4 2 3 3 1 1 1 8 10 1 6 1 7 Attach 27 | . . 1 2 1 1 3 1 2 8 . . . . 3 . 5 Detach 11 | . 3 . 1 1 1 1 . 1 1 . . . . . . 2 Swap 31 | . 3 3 3 8 2 7 2 . 3 . . . . . . . Drop 63 | . 13 5 1 11 4 2 9 1 1 . 1 9 . 3 . 3 Fire 212 | . 35 36 18 14 . 48 8 . 34 3 4 1 1 5 . 5 Melee 7 | . . . . . . . . . . . . 3 . . . 4 Ram 17 | . . . . . . . . . 3 1 . 1 . 1 . 11 Kick 1 | . 1 . . . . . . . . . . . . . . . Crush 11 | . 1 5 1 . . . . . 3 . . . . . . 1 Escape Stasis 22 | . . . . . . . . . . . . . . . . 22 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Waste -4/Factory -3/Research (discovered 2 exits: [*Res] / *Qua) -3/Quarantine History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 13) 70 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 16) 334 | -10/Materials | Build established: Mutant 570 | -10/Materials | Derelicts attacked the area 584 | -10/Materials | Core integrity fell below 50% 690 | -10/Materials | Entered Mines 829 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1081 | -10/Mines | Learned location of Zion (-6) 1095 | -10/Mines | Received a Mining Laser from a helpful Derelict 1356 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1485 | -10/Mines | Discovered new exit (range 7) 1497 | -10/Mines | Entered Materials 1497 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1604 | -9/Materials | Repaired Imp. Treads 1639 | -9/Materials | Repaired Imp. Treads 1790 | -9/Materials | Build established: Gunner 1892 | -9/Materials | Discovered new exit (range 13) 1909 | -9/Materials | Entered another Materials area 1909 | -8/Materials | Evolved 2 slots: Utility x2 1946 | -8/Materials | Garrison activated, responded to threat 2493 | -8/Materials | Garrison activated, responded to threat 2630 | -8/Materials | Discovered new exit (range 4) 2635 | -8/Materials | Entered Factory 2635 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2881 | -7/Factory | Identified exit to Garrison 2882 | -7/Factory | Entered Garrison 2912 | -7/Garrison | Triggered checkpoint 3130 | -7/Garrison | Triggered checkpoint 3258 | -7/Garrison | Triggered checkpoint 3348 | -7/Garrison | Discovered new exit (range 10) 3448 | -7/Garrison | Triggered checkpoint 3449 | -7/Garrison | Triggered checkpoint 3540 | -7/Garrison | Triggered checkpoint 3688 | -7/Garrison | Installed Relay Interface Framework 3792 | -7/Garrison | Build established: Scavenger-Gunner 3867 | -7/Garrison | Entered Factory 3909 | -7/Factory | Discovered new exit (range 15) 4298 | -7/Factory | Discovered new exit (range 15) 4322 | -7/Factory | Entered another Factory area 4322 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4360 | -6/Factory | Discovered new exit (range 5) 4389 | -6/Factory | Entered Lower Caves 4686 | -6/Lower Caves | Lost 18 parts (5p3n3u7w) 4766 | -6/Lower Caves | Core integrity fell below 50% 4814 | -6/Lower Caves | Lost 3 parts (1n2w) 4827 | -6/Lower Caves | Learned Factory stockpile data 4830 | -6/Lower Caves | Encountered a Warlord checkpoint 4855 | -6/Lower Caves | Spotted B-75 Beast 4916 | -6/Lower Caves | Build established: Mutant 4920 | -6/Lower Caves | Discovered new exit (range 5) 4932 | -6/Lower Caves | Entered another Lower Caves area 4941 | -6/Lower Caves | 99-TNT showed up to help 4941 | -6/Lower Caves | Core integrity fell below 20% 4943 | -6/Lower Caves | 99-TNT revealed a hidden path 4949 | -6/Lower Caves | Entered Factory 4949 | -5/Factory | Accompanied by 1 ally (99-TNT) 4949 | -5/Factory | Evolved 2 slots: Propulsion x2 4984 | -5/Factory | Spotted B-75 Beast 4991 | -5/Factory | Allies destroyed B-75 Beast 4992 | -5/Factory | Discovered new exit (range 16) 5044 | -5/Factory | Fabricated B-48 Gladiator? 5143 | -5/Factory | Entered another Factory area 5143 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5167 | -4/Factory | Lost 3 allies 5324 | -4/Factory | Sucked down chute 5324 | -4/Factory | Entered Waste 5325 | -4/Waste | Met a frightened Derelict 5328 | -4/Waste | Spotted C-40 Crusher 5346 | -4/Waste | Spotted C-40 Crusher 5351 | -4/Waste | Spotted C-40 Crusher 5352 | -4/Waste | Spotted C-40 Crusher 5364 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5369 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5382 | -4/Waste | Spotted C-40 Crusher 5386 | -4/Waste | Spotted C-40 Crusher 5398 | -4/Waste | Discovered new exit (range 11) 5400 | -4/Waste | Lost 4 parts (2n1u1w) 5403 | -4/Waste | Entered Factory 5519 | -4/Factory | Found Prototype Launcher 5566 | -4/Factory | Spotted B-86 Titan 5714 | -4/Factory | Identified Com. Tesla Bomb Launcher 5752 | -4/Factory | Discovered new exit (range 5) 5755 | -4/Factory | Entered Research 5755 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 5951 | -3/Research | Discovered new exit (range 11) 5954 | -3/Research | Discovered new exit (range 8) 5964 | -3/Research | Entered Quarantine 5992 | -3/Quarantine | Lost 4 parts (1p2n1u) 6074 | -3/Quarantine | Found Prototype Device 6214 | -3/Quarantine | Found Alien Artifact 6345 | -3/Quarantine | Core integrity fell below 50% 6374 | -3/Quarantine | Identified Core Reset Matrix 6374 | -3/Quarantine | Used Core Reset Matrix 6375 | -3/Quarantine | Identified Exp. Thermal Shield 6378 | -3/Quarantine | Detected hypermatrix surge 6378 | -3/Quarantine | Sensed 17 artifacts in vicinity 6408 | -3/Quarantine | Scanned by Researcher 6409 | -3/Quarantine | Lost 3 parts (2u1w) 6431 | -3/Quarantine | Core integrity fell below 20% 6488 | -3/Quarantine | Found Unknown Device 6488 | -3/Quarantine | Identified Quantum Capacitor 6492 | -3/Quarantine | Destroyed by X-87 Electro with Compact HERF Cannon Last Messages --------------- Connecting with Terminal... ALERT: Suspicious activity at Terminal Q016. Dispatching Investigation squad. Connecting with Terminal... ALERT: Rogue bot located, Programmers report to Quarantine Zone 5V. Slammed into C-55 Analyst. Held in stasis. C-55 Analyst is analyzing... Held in stasis. C-55 Analyst is analyzing... Held in stasis. System corrupted: Adv. Transmission Jammer rejected. Acquired Adv. Transmission Jammer. Held in stasis. C-55 Analyst is analyzing... Penetrated by Slug. Slug penetrates Terminal. Acquired Unknown Device. Identified Quantum Capacitor. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????#########?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????!!???!!?### ###?????????????????????? | | ???????????!?????!???# #???????????????????????? | | ?????????????!???????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ????????????????????## ##??????????????????????? | | ???????????????????# ]#??????????????????????? | | ?##########+####### "" #??????????????????????? | | ?# T" #??????????????????????? | | + ###### #??????????????????????? | | "" # #????# lh #??????????????????????? | | "" + #????###/####?????????????????????? | | T" # ####+###????# l c #?????????????????????? | | ???# #?# ?????# """g #?????????????????????? | | ???# #?# """ "???#g""" #?????????????????????? | | ???# #?# """ """?#h"""x #?????????????????????? | | ???# #?# """ T" # #?????????????????????? | | ?### ### """ # @ #?????????????????????? | | ?#"" T"# "" ########?????????????????????? | | ?#"T ""# ?????????????????????????????? | | ?### ### ?????????????????????????????????? | | #### ######+#######???????????????????????????? | | ! ??????????????????????????? | | !! ??????????????????????????? | | ! ??????????????????????????? | | ??????????????????????????? | | """" ######+### #??????????????????????????? | | """" #????????????????????????????????????????? | | """" #????????????????????????????????????????? | | """" #???/????????????????????????????????????? | | #????????????????????????????????????????? | | """" #????????????????????????????????????????? | | """" ]] #????????????????????????????????????????? | | """" ]] #????????????????????????????????????????? | | """" ]] #????????????????????????????????????????? | | #????????????????????????????????????????? | | """" #????????????????????????????????????????? | | """" #????????????????????????????????????????? | | """" #????????????????????????????????????????? | | """" #????????????????????????????????????????? | | #????????????????????????????????????????? | | """ #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 160 Energy Generation 45 Energy Capacity 265 Matter Stores 300 Matter Capacity 550 Sight Range 22 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 225 Core Shielding 20 Evasion (%) 62 Target Analysis 6 Recoil Reduction 6 Particle Charging 15 Kinecelleration 30 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- 10k Club Alien Roots Alien Tech Close Call Leap Before You Look My Command Is Your Wish Challenges ------------ None Game ------ Seed WeaponSuspensionRecalibrator Manual? 0 Play Time 01:46:40 Cumulative 17.0 hours Start 2024.05.15 @ 19:00:40 End 2024.05.15 @ 20:55:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 610453c1-9906-4dcf-8418-8197c7fd05ad