Cogmind - Beta 11 X4 --- EXPLORER MODE // 2021.05.02 @ 10:17:35 Player: Luigi Panache Result: Destroyed by EQ-094 with Light Antimatter Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (414) 2070 Value Destroyed (27486) 27486 Prototype IDs (58) 1160 Alien Tech Used (4) 800 Bonus (14608) 14608 TOTAL SCORE: 57224 Bonus ------- Pacifist 270 High Alert Combat Kills 1153 Follower Combat Kills 222 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Met Warlord at Command 2000 Friendly Fire -1137 Cogmind --------- Core Integrity 0/1600 Matter 192/300 Energy 99/100 System Corruption 30% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Drive Centrium Greatsword Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Biometal Heavy Treads Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Small Battery Advanced Target Analyzer Precision Energy Filter Quantum Capacitor Experimental Weapon Cycler Experimental Core Shielding Improved Utility Shielding Centrium Medium Armor Plating EM Dispersion Field > --- WEAPON ----------- Compact HERF Cannon Z-bomb Delivery System Centrium Greatsword > --- INVENTORY -------- Light Particle Reactor Vortex Chain Reactor Huge Storage Unit Experimental Energy Well Core Reset Matrix Matter Drive Spacefold Activator Long-range Proton Cannon Heavy Neutron Cannon Enhanced Nova Cannon Heavy Machine Gun Railgun Heavy Hardcell Cannon Graviton Cannon Omega Cannon Fusion Bomb Launcher Advanced Remote Datajack Ionic Axe Centrium Greatsword [Rating: 229] Favorites ----------- Power Quantum Reactor Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Armored Heavy Treads Treads Armored Heavy Treads Leg Aluminum Leg Wheel Wheel Utility Machine Analyzer Device Improved Weapon Cycler Storage Huge Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Makeshift Armor Plating Artifact Phase Redirector Weapon Compact HERF Cannon Energy Gun Arc Projector Energy Cannon Compact HERF Cannon Ballistic Gun Helical Railgun Ballistic Cannon Bore Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Centrium Greatsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 19 | . 1 . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . . 2 . 2 . . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . . . . 2 . . . . Utility 10 | . 1 . . . 2 1 . . . . 1 . . . . 1 . . . . 2 . . . . . 2 . . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Attached 293 | . 5 . 1 . 10 2 4 5 . . 16 6 . 4 8 13 3 1 6 . 17 10 5 . 7 8 17 22 11 31 11 14 56 Power 26 | . . . . . . 1 2 2 . . . 2 . . 2 . . 1 1 . 1 2 . . 1 . . . . 4 1 2 4 Engine 7 | . . . . . . 1 . . . . . 2 . . 2 . . 1 . . . . . . . . . . . 1 . . . Core 6 | . . . . . . . 2 2 . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Reactor 13 | . . . . . . . . . . . . . . . . . . . 1 . . 2 . . 1 . . . . 2 1 2 4 Propulsion 56 | . 2 . . . 3 . 2 2 . . 7 2 . 1 1 8 . . . . 1 3 2 . . . 1 2 3 3 1 3 9 Treads 55 | . 2 . . . 2 . 2 2 . . 7 2 . 1 1 8 . . . . 1 3 2 . . . 1 2 3 3 1 3 9 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 99 | . 1 . 1 . 4 1 . 1 . . 6 1 . 2 1 5 3 . 5 . 6 3 2 . 5 . 2 9 4 11 2 4 20 Device 47 | . . . . . 1 . . . . . 4 1 . 1 . 2 2 . 2 . 2 . 1 . 4 . . 6 3 4 . 1 13 Storage 7 | . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . 1 . 2 Processor 9 | . 1 . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . 2 . 1 . 1 1 Hackware 9 | . . . . . 1 1 . . . . 1 . . . . 1 1 . . . 2 . . . 1 . . . 1 . . . . Protection 24 | . . . . . . . . 1 . . . . . 1 1 2 . . 2 . 2 3 . . . . 2 . . 4 . 2 4 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Weapon 112 | . 2 . . . 3 . . . . . 3 1 . 1 4 . . . . . 9 2 1 . 1 8 14 11 4 13 7 5 23 Energy Gun 6 | . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Cannon 37 | . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . 2 5 3 2 9 1 2 9 Ballistic Gun 39 | . . . . . . . . . . . . . . . . . . . . . 4 1 . . 1 6 7 6 2 2 5 2 3 Ballistic Cannon 12 | . . . . . . . . . . . 3 1 . 1 2 . . . . . 1 . . . . . . . . . . 1 3 Launcher 10 | . . . . . . . . . . . . . . . 2 . . . . . 1 1 . . . . 1 1 . 2 1 . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 6 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . . . . . . . . . 1 1 . 1 . . . . 4 . . . . . 3 . 3 5 . 5 1 1 9 Corrupted Parts 13 | . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . 6 . . . 2 1 . 1 System Corruption 79 | . . . . . . . . . . . 3 . . . 6 . . . . . . . . . . 42 . . . 21 6 . 1 Parts Lost 88 | . . . . . 1 . 1 1 . . 4 5 . . 4 1 . . . . 3 3 . . . . 2 2 . 14 7 7 33 Power 12 | . . . . . . . 1 . . . 1 . . . 2 . . . . . 1 1 . . . . . . . 2 2 . 2 Propulsion 18 | . . . . . . . . 1 . . 2 4 . . 1 . . . . . . . . . . . . . . 1 1 . 8 Utility 38 | . . . . . . . . . . . 1 . . . 1 1 . . . . 2 1 . . . . 2 1 . 8 2 4 15 Weapon 20 | . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . 3 2 3 8 Highest Loss Streak 13 | . . . . . 1 . 1 1 . . 3 3 . . 2 1 . . . . 2 2 . . . . 2 1 . 5 3 2 13 Average Slot Usage (%) 79 | . 97 100 100 100 84 95 99 99 100 100 92 83 81 84 87 90 77 77 76 77 81 75 70 70 74 80 79 79 78 79 67 69 64 Engine 3 | . 12 12 12 12 8 14 12 . . . . 10 12 12 11 11 11 11 8 5 5 2 . . . . . . . . . . . Core 1 | . . . . . . . 1 14 14 14 9 . . . . . . . . . . 2 . . . . . . . 2 2 . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 1 5 4 4 10 10 7 5 4 4 4 3 3 6 6 Treads 17 | . 20 25 25 25 24 21 23 27 28 28 27 16 12 15 18 25 16 16 16 16 14 15 15 15 15 15 13 13 15 15 14 15 14 Device 8 | . . . . . 1 . . . . . 5 6 6 6 6 6 5 5 5 5 9 6 1 . 9 20 18 21 19 12 7 3 16 Storage 6 | . 12 12 12 12 8 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 2 3 5 5 5 4 8 4 4 4 7 8 Processor 10 | . 9 12 12 12 13 14 14 14 14 14 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 10 9 9 12 14 12 11 4 Hackware 9 | . . . . . 4 9 14 14 14 14 11 12 12 12 12 11 11 11 11 11 17 17 15 15 15 15 13 11 11 10 8 6 . Protection 4 | . 12 12 12 12 8 7 7 7 7 7 6 6 6 5 5 8 5 5 4 5 4 6 5 5 2 . 7 . . 3 4 1 1 Energy Gun 2 | . 25 25 25 25 14 14 14 14 14 14 5 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 5 2 9 2 1 4 2 5 5 3 Ballistic Gun 2 | . . . . . . . . . . . . . . . . . . . . . 2 9 7 5 7 . 6 6 3 4 2 6 1 Ballistic Cannon 3 | . . . . . . . . . . . 6 11 12 12 11 11 11 11 11 11 6 . . . . . . . . . . . . Naked Turns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Heaviest Build 271 | 17 18 18 48 48 53 55 59 71 71 71 81 75 75 77 85 93 94 97 105 105 110 87 172 172 175 157 165 158 152 162 193 271 268 Greatest Support 340 | 20 40 40 40 40 62 10 64 90 90 90 110 102 52 80 103 210 210 210 210 210 210 210 220 220 220 220 230 230 285 285 300 310 340 Greatest Overweight (x) 5 | . . . 1 1 5 5 5 1 . . 1 3 1 1 1 1 . . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . 1 . 5 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | . 10 10 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 11 17 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | . 9 9 10 11 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 17 17 23 25 25 25 25 25 22 25 25 Average Carried 20 | . 8 9 9 10 14 19 19 19 20 20 19 19 19 19 19 19 19 19 19 20 19 10 10 17 19 22 24 23 24 24 21 23 23 Final Capacity 25 | 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 7 9 9 10 11 20 19 20 20 20 20 20 19 20 20 19 20 20 20 20 20 20 5 17 17 21 24 25 24 25 22 21 25 4 Class Distribution -------------------- 62% | Hacker-Mutant 23% | Wizard-Mutant 12% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Wizard-Mutant | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Wizard-Mutant | -4/Warlord Wizard-Mutant | -3/Proximity Caves Wizard-Mutant | -3/Research Wizard-Mutant | -3/Testing Wizard-Mutant | -2/Research Wizard-Mutant | -2/Quarantine Hacker-Mutant | -2/Section 7 Hacker-Gunner | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 12468 | 200 . . . . 155 20 39 192 . 22 324 360 31 90 624 338 46 40 . 336 915 550 425 . 2 41 895 1072 517 1092 320 1595 2227 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 27271 | . . . . . 348 161 90 335 . 77 537 120 . . 721 501 . . . 328 1759 1408 1553 . . 111 2425 1753 1232 3008 1152 5656 3996 Parts 1187 | . . . . . 14 10 7 14 . 2 25 5 . . 14 28 . . . 12 95 20 72 . . 6 104 83 55 163 44 229 185 Haulers Intercepted 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . 1 3 . Recyclers Shooed 8 | . . . . . . . . . . . 3 . . . . . . . . . 2 . 1 . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 334 | . . . . . 4 3 3 5 . 1 7 6 . . 14 8 . . . 8 27 6 22 . . 1 25 22 17 37 17 53 48 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guns 160 | . . . . . 4 1 3 4 . 1 . . . . . . . . . . 11 6 14 . . . 15 18 12 23 4 25 19 Cannons 101 | . . . . . . . . . . . 5 6 . . 12 7 . . . 8 6 . 5 . . . 3 3 1 3 9 15 18 AOE 17 | . . . . . . 2 . 1 . . 1 . . . 1 1 . . . . 5 . . . . . 1 . . 1 1 . 3 Classes Destroyed 21 | . . . . . 5 1 . 2 . . 3 1 . . 1 1 . . . . 1 1 . . . . . 1 2 . . 1 1 Worker 19 | . . . . . 1 . . . . . 4 . . . . . . . . . 4 . 1 . . . 2 3 . . . 1 3 Builder 7 | . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . 4 . Tunneler 4 | . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . Hauler 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . 1 3 . Recycler 10 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . 1 . . . 2 . . . . 3 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mechanic 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Operator 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Watcher 22 | . . . . . 2 . . . . . 1 . . . . . . . . . 2 . 3 . . . 2 3 . 1 2 4 2 Swarmer 46 | . . . . . 2 1 3 . . . . . . . . . . . . 4 6 . 7 . . . 1 4 5 . 8 . 5 Grunt 86 | . . . . . 2 2 . 3 . 1 2 3 . . 10 . . . . 2 3 . 3 . . . 8 5 2 13 . 17 10 Brawler 3 | . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . Duelist 10 | . . . . . . . . 1 . . . 1 . . 1 . . . . . . . 1 . . . 2 . 1 . . . 3 Sentry 33 | . . . . . . . . 1 . . 2 . . . 1 4 . . . . 5 . 1 . . . 4 . 3 . 6 5 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hunter 46 | . . . . . . . . . . . 3 1 . . . . . . . 2 4 . 4 . . . 4 4 . 6 . 11 7 Programmer 80 | . . . . . . . . . . . . . . . . 4 . . . . 8 . 6 . . . 6 9 1 11 3 20 12 Behemoth 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . . . 1 Compactor 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . Quarantine Guard 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Q-Series 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guerrilla 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 16 | . . . . . 5 4 2 2 . 1 4 3 . . 5 3 . . . 4 16 4 7 . . 1 7 4 6 5 4 7 12 Combat Bots Only 12 | . . . . . 4 3 2 2 . 1 3 3 . . 5 2 . . . 4 12 4 6 . . 1 6 4 6 5 4 7 11 Max Kills in Single Turn 4 | . . . . . 2 3 1 1 . 1 2 1 . . 1 1 . . . 1 4 1 2 . . 1 2 2 1 1 2 3 2 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 2 . 1 . . 1 . . . 1 1 . . . . 3 . . . . . 1 . . 1 1 . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Damage Taken 33179 | . 17 . . . 141 166 114 298 . 78 1036 700 . . 522 239 . 32 . 534 1560 260 1050 . 54 166 936 697 853 4730 2363 1876 14757 Core 2811 | . . . . . 39 24 17 25 . 7 70 78 . . 49 13 . . . 20 62 51 9 . 9 . 59 40 16 327 281 24 1591 Absorbed by Shields 4443 | . . . . . . . . . . . . . . . . . . . . . . . . . 48 122 878 740 654 1026 . 621 354 Reduced by Siege Mode 2178 | . . . . . . . . . . . . . . . . . . . . 8 88 . 9 . . 13 29 . 131 387 106 . 1407 Redirected to Core 283 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283 . . . Core Remaining (%) 87 | 100 . . . 100 92 . . . . 89 . . . . 76 . . . . 96 . . . . . 88 . 92 . . 56 . . Volleys Fired 1165 | . . . . . 19 8 7 19 . 3 48 34 1 . 34 15 . . . 19 72 43 68 . . 8 88 94 46 110 67 128 234 Largest 4 | . . . . . 2 2 2 2 . 2 2 2 2 . 2 2 . . . 2 2 2 2 . . 2 2 2 2 2 2 4 4 Hottest 330 | . . . . . 110 110 110 110 . 110 110 96 88 . 114 114 . . . 114 114 56 88 . . 178 182 188 188 188 188 261 330 Shots Fired 2227 | . . . . . 35 16 14 38 . 6 75 64 2 . 61 30 . . . 38 132 78 102 . . 16 171 165 92 196 99 443 354 Gun 1272 | . . . . . 35 16 14 38 . 6 28 . . . . . . . . . 66 70 76 . . . 139 155 60 146 48 252 123 Cannon 913 | . . . . . . . . . . . 47 64 2 . 54 30 . . . 38 55 . 26 . . 16 28 10 32 44 50 191 226 Launcher 41 | . . . . . . . . . . . . . . . 7 . . . . . 11 8 . . . . 4 . . 6 1 . 4 Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 1511 | . . . . . . . . . . . 47 64 2 . 54 30 . . . 38 120 70 76 . . . 139 155 60 146 48 263 199 Thermal 36 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 8 . . . . . . 27 Explosive 13 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . 1 . 4 Electromagnetic 666 | . . . . . 35 16 14 38 . 6 28 . . . 7 . . . . . 11 . 26 . . 8 32 10 32 50 50 180 123 Robot Hit Streak 77 | . . . . . 16 18 15 48 . 54 56 19 . . 51 13 . . . 9 45 76 49 . . 45 41 65 52 53 29 77 56 Robot Miss Streak 8 | . . . . . 1 1 1 . . . 1 1 . . 1 2 . . . 3 3 1 8 . . 1 3 2 1 1 1 2 1 Penetration Max 4 | . . . . . . . . . . . 1 . . . 1 1 . . . . 1 . . . . . 1 1 2 1 . 4 1 Secondary Targets 25 | . . . . . 2 . . . . 1 . . . . . . . . . . 4 3 . . . . 4 4 3 4 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . . . . 1 1 1 1 . . . Capacitor 126 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126 Shots Hit Robots 1956 | . . . . . 28 15 12 38 . 6 67 58 . . 49 23 . . . 24 112 77 91 . . 15 156 138 82 166 72 367 360 Core Hits 1122 | . . . . . 13 8 5 17 . 4 29 14 . . 27 10 . . . 12 134 70 124 . . 2 109 135 47 70 28 149 115 Critical Kills 70 | . . . . . . . . . . . . . . . 5 8 . . . 6 4 . . . . . 2 1 1 12 1 11 19 Critical Parts Destroyed 84 | . . . . . . . . . . . . . . . 6 8 . . . 7 7 . . . . . 3 2 5 4 2 26 14 Critical Strikes 235 | . . . . . . . . . . . 7 8 . . 12 17 . . . 13 13 . . . . . 7 3 14 22 8 57 54 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 163 | . . . . . . . . . . . . . . . 12 17 . . . 13 13 . . . . . 6 3 7 16 4 40 32 Blast 25 | . . . . . . . . . . . 7 8 . . . . . . . . . . . . . . . . . . . . 10 Corrupt 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 6 4 17 9 Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Damage Inflicted 72233 | . . . . . 427 436 97 524 . 64 1589 1553 . . 1685 849 . . . 433 4716 3751 3206 . . 486 5449 4620 2854 6214 2870 11376 19034 Guns 32491 | . . . . . 395 171 97 416 . 64 282 . . . . . . . . . 2336 2550 2263 . . . 4012 4306 2084 4360 1033 6109 2013 Cannons 26109 | . . . . . . . . . . . 1068 1553 . . 1080 601 . . . 433 1078 . 943 . . 486 1056 275 770 1248 1113 5138 9267 Explosions 8815 | . . . . . 32 265 . 108 . . 209 . . . 605 238 . . . . 1240 1201 . . . . 381 . . 589 724 89 3134 Melee 4556 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4556 Ramming 262 | . . . . . . . . . . . 30 . . . . 10 . . . . 62 . . . . . . 39 . 17 . 40 64 Kinetic 42181 | . . . . . . . . . . . 1068 1553 . . 1080 601 . . . 433 3414 2550 2263 . . . 4012 4306 2084 4360 1033 6610 6814 Thermal 2738 | . . . . . 32 265 . 108 . . 156 . . . . 238 . . . . 229 . . . . 293 . . . . . . 1417 Explosive 4744 | . . . . . . . . . . . . . . . . . . . . . . 1201 . . . . . . . . 724 89 2730 Electromagnetic 17752 | . . . . . 395 171 97 416 . 64 335 . . . 605 . . . . . 1011 . 943 . . 193 1437 275 770 1837 1113 4637 3453 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4556 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4556 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 42 | . . . . . . . . . . . 3 3 3 3 6 2 2 . . . 2 2 2 2 2 42 4 14 1 30 40 2 30 Average Corruption 7 | . . . . . . . . . . . 3 3 3 3 5 1 1 . . . 2 2 2 2 2 36 3 6 1 11 32 1 12 Corruption Purged 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Effects 355 | . . . . . . . . . . . 8 21 8 1 29 2 2 . . . . 3 8 . 1 1 1 39 . 69 56 7 99 Message Errors 80 | . . . . . . . . . . . 2 6 5 . 7 2 2 . . . . . 4 . . . . 7 . 13 11 2 19 Matter Fused 61 | . . . . . . . . . . . 2 7 . . 8 . . . . . . . . . . 1 . 10 . 9 8 . 16 Heat Flow Errors 42 | . . . . . . . . . . . 2 . 2 1 2 . . . . . . 2 1 . . . . 3 . 9 7 1 12 Energy Discharges 41 | . . . . . . . . . . . . 4 1 . 4 . . . . . . . 1 . . . . 6 . 14 3 1 7 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 Data Loss (minor) 43 | . . . . . . . . . . . 2 4 . . 5 . . . . . . 1 2 . 1 . . 5 . 6 5 3 9 Data Loss (major) 15 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 3 . 3 2 . 4 Misfires 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . 4 Alerts 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . 2 Misdirections 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 10 . 11 Weapon Failures 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 3 7 . 11 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2074 | . . . . . 19 48 . . . . 6 49 . . 3 66 . . . . 39 . 7 . . . 20 . . 26 188 352 1251 Projectiles 1116 | . . . . . . . . . . . 6 49 . . . 4 . . . . . . 7 . . . 19 . . 26 15 293 697 Explosions 760 | . . . . . 19 48 . . . . . . . . 3 62 . . . . 20 . . . . . 1 . . . 173 59 375 Melee 198 | . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . 179 Knockbacks 62 | . . . . . . . . . . . 13 7 . . 8 4 . . . 1 6 . . . . . . 2 . . . 3 18 Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Kinetic 58 | . . . . . . . . . . . 13 7 . . 7 4 . . . 1 6 . . . . . . . . . . 3 17 Secondary 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 473 | . . . . . 18 20 . 15 . . 47 . . . 1 . . . . . 102 125 . . . . 2 . . 52 . 66 25 Shots 25 | . . . . . 1 2 . 1 . . 2 . . . 1 . . . . . 7 4 . . . . 1 . . 4 . 1 1 Rammed 12 | . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . 1 . 1 . 1 4 Targets Rammed 12 | . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . 1 . 1 . 1 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 675 | . . . . . 108 399 130 489 . 154 353 . 116 171 140 2 . . . 249 76 82 224 . . 165 128 37 22 208 142 199 675 Average Temperature 120 | . . . . . 47 211 60 198 . 75 136 . 66 105 46 2 . . . 114 21 40 78 . . 83 54 37 22 100 64 103 169 Received Heat Transfer 3254 | . 18 . . . 108 117 . 210 . 36 177 249 . . 306 18 . 9 . 45 246 . 30 . 27 12 166 76 173 285 297 262 387 Effects 29 | . . . . . . 1 . 9 . . 3 . . . . . . . . . . . . . . . . . . . . . 16 Shutdowns 16 | . . . . . . 1 . 6 . . 1 . . . . . . . . . . . . . . . . . . . . . 8 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Interference 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 Matter Decay 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (core) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations 20 | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . 1 2 1 2 3 2 1 5 Total Turns 546 | . . . . . . . . . . . . . . . . . . . . 10 37 . 25 . . 10 48 1 48 90 36 13 228 Longest Duration 93 | . . . . . . . . . . . . . . . . . . . . 10 37 . 25 . . 10 27 1 25 46 19 13 93 Robots Corrupted 60 | . . . . . . . . . . . 1 . . . 1 . . . . . 5 . 4 . . 1 7 1 4 11 4 15 6 Combat Hostiles 53 | . . . . . . . . . . . 1 . . . 1 . . . . . 5 . 3 . . 1 6 1 4 10 2 13 6 Parts Fried 163 | . . . . . 4 . . 2 . . 2 . . . 1 . . . . . 6 . 6 . . . 18 4 13 26 14 54 13 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 4 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Heat Transferred 2136 | . . . . . 50 250 . 150 . . 100 . . . . 100 . . . . 350 . . . . 200 . . . . . . 936 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . . 1 2 . 2 . . 1 . . . . . . . . . 5 . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Peak Influence 801 | . 21 5 . . 172 209 . . . . 185 . . . . 405 . . . . 398 186 442 . . . 524 351 230 324 280 801 710 Initial 191 | . . 5 . . . 56 . . . . 26 . . . . . . . . . . 95 84 . . . . 191 67 96 22 . 69 Average 189 | . 7 5 . . 123 97 . . . . 89 . . . . 74 . . . . 134 158 243 . . . 192 143 89 97 167 388 260 Maximum Alert Level 3 | . . . . . . 1 . . . . . . . . . 2 . . . . 1 . 2 . . . 2 1 1 1 1 3 3 Low Security (%) 68 | . 100 100 . 100 100 92 . . . . 100 . . . . 89 . . . . 77 100 52 . . . 57 79 91 91 48 26 57 Level 1 16 | . . . . . . 7 . . . . . . . . . 8 . . . . 22 . 33 . . . 27 20 8 8 51 20 15 Level 2 12 | . . . . . . . . . . . . . . . . 2 . . . . . . 13 . . . 15 . . . . 42 26 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . . . . . 1 1 . . . . 2 . . . . 1 . . . . 3 . 5 . . . 2 6 . 6 1 16 10 Investigation 9 | . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . 1 . . . . 1 4 Extermination 24 | . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 . . . 1 3 . 3 1 7 5 Reinforcement 16 | . . . . . 1 1 . . . . . . . . . . . . . . 1 . 2 . . . . 3 . 3 . 4 1 Assault 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 33 | . 1 . . . . . . . . . . . . . . . . . . . 3 . 2 . . . 2 1 8 . 2 . 14 Communications Jammed 45 | . . . . . . . . . . . . . . . . 1 . . . . 23 . . . . . 4 5 . 12 . . . Distress Signals 28 | . . . . . . . . . . . . . . . . 1 . . . . 10 . . . . . 4 1 . 12 . . . Times Spotted 493 | . 4 . . . 7 5 4 10 . 3 14 7 . . 24 11 . 1 . 8 33 6 32 . 5 1 30 33 19 48 21 69 98 Peak Tracking Total 12 | . 4 . . . 3 4 2 3 . 2 4 3 . . 7 3 . 1 . 4 9 3 6 . 5 1 4 4 6 4 8 6 12 Tactical Retreats 21 | . . . . . . 1 1 4 . . . 1 . . 3 . . . . . . . 1 . . . 1 . . 1 2 3 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 11 | . 1 . . . 1 . . . . . 1 . . . . . . . . . 2 . 1 . . . . . . 2 2 1 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 19 | . . . . . . . 3 . . . . 2 . . . . . . . . . . . . 9 . 1 . . . . . 4 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 39 | . . . . . 1 . . . . . 4 . . . . 4 . . . . 4 . . . . . 1 5 . 11 2 5 2 Max in Single Turn 4 | . . . . . 1 . . . . . 2 . . . . 4 . . . . 4 . . . . . 1 1 . 1 1 2 1 Garrison Access 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 76 | . 3 . 1 1 2 3 . . 3 . 5 . . . . 6 1 . 4 . 3 . 6 . 1 . 4 7 2 6 3 6 9 Terminals 48 | . 2 . . 1 2 3 . . . . 2 . . . . 4 . . . . 2 . 2 . . . 2 6 1 5 3 4 9 Fabricators 7 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . . . 2 . . . . 1 . Repair Stations 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . Recycling Units 4 | . 1 . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . 1 . Total Hacks 231 | . 4 . 1 4 8 6 . . 23 . 16 . . . . 24 1 . 17 . 13 . 20 . 1 . 10 22 8 12 6 15 20 Successful 149 | . 3 . 1 2 3 3 . . 23 . 8 . . . . 15 1 . 17 . 11 . 15 . 1 . 7 13 6 6 2 6 6 Failed 82 | . 1 . . 2 5 3 . . . . 8 . . . . 9 . . . . 2 . 5 . . . 3 9 2 6 4 9 14 Catastrophic 10 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 2 . 2 1 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 91 | . 3 . . 4 7 5 . . . . 5 . . . . 14 . . . . 2 . 7 . 1 . 2 12 5 4 1 11 8 Terminals 133 | . 3 . . 4 8 6 . . . . 9 . . . . 13 . . . . 7 . 7 . . . 4 19 6 11 6 10 20 Fabricators 31 | . . . . . . . . . . . 4 . . . . 9 . . . . . . 8 . . . 6 . . . . 4 . Repair Stations 11 | . . . . . . . . . . . 2 . . . . . . . . . 6 . . . . . . 3 . . . . . Recycling Units 8 | . 1 . . . . . . . . . . . . . . 2 . . . . . . 5 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 1 . 1 . Terminal Hacks 96 | . 2 . 1 2 2 2 . . 23 . 3 . . . . 5 1 . 17 . 5 . 3 . 1 . 1 10 5 5 2 2 4 Record 14 | . . . 1 . . . . . 6 . . . . . . . . . 5 . . . . . . . . . 1 1 . . . Part Schematic 18 | . . . . . 1 1 . . 7 . 1 . . . . . . . 4 . 1 . 1 . . . . 1 . 1 . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 Level Access Points 5 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Branch Access Points 6 | . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . 1 . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . Fabricator Index 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Alert Level 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 1 Unreport Threat 11 | . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . 1 3 2 1 1 . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 21 | . . . . . . . . . . . 1 . . . . 6 . . . . . . 6 . . . 6 . . . . 2 . Load Schematic 10 | . . . . . . . . . . . 1 . . . . 2 . . . . . . 3 . . . 3 . . . . 1 . Build 11 | . . . . . . . . . . . . . . . . 4 . . . . . . 3 . . . 3 . . . . 1 . Repair Station Hacks 10 | . . . . . . . . . . . 2 . . . . . . . . . 6 . . . . . . 2 . . . . . Scan Component 5 | . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . 1 . . . . . Repair 5 | . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . 1 . . . . . Recycling Unit Hacks 4 | . 1 . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . Retrieve Components 4 | . 1 . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . 1 . Seal Access 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . 1 . Unauthorized Hacks 14 | . . . . . 1 1 . . . . 1 . . . . 3 . . . . . . 4 . . . . 1 . . . 1 2 Terminals 8 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . 2 Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . 2 Fabricators 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . Prioritize 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . Mask 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 53 | . 1 . . 1 2 3 . . . . 4 . . . . 5 . . . . 2 . 6 . . . 4 6 . 3 3 5 8 Full Trace Events 6 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . 1 2 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Matter 318 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318 . Time 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 . Total Robot Build Rating 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Part Schematics Acquired 18 | . . . . . 1 1 . . 7 . 1 . . . . . . . 4 . 1 . 1 . . . . 1 . 1 . . . Parts Built 11 | . . . . . . . . . . . . . . . . 7 . . . . . . 3 . . . 1 . . . . . . Matter 1948 | . . . . . . . . . . . . . . . . 782 . . . . . . 570 . . . 596 . . . . . . Time 425 | . . . . . . . . . . . . . . . . 123 . . . . . . 199 . . . 103 . . . . . . Total Part Build Rating 64 | . . . . . . . . . . . . . . . . 39 . . . . . . 17 . . . 8 . . . . . . Parts Repaired 4 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . 1 . . . . . Time 219 | . . . . . . . . . . . 13 . . . . . . . . . 192 . . . . . . 14 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . 3 . . . . . . . . . . . . . . 1 . . . . . . 4 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Robots Rewired 3 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 10 | . . . . . . 1 . 1 . 2 . . . . . . . . . . . 1 . . . . . . . 4 . 1 . Largest Group 3 | . . . . . . 1 1 2 2 3 3 . . . . . . . . . . 1 . . . . . . . 3 . 1 . Highest-Rated Group 153 | . . . . . . 26 26 39 39 153 153 . . . . . . . . . . 46 . . . . . . . 138 . 65 . Highest-Rated Ally 95 | . . . . . . 26 26 26 26 95 95 . . . . . . . . . . 46 . . . . . . . 58 . 65 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 56 | . . . . . . . . 3 . 9 13 . . . . . . . . . . 3 . . . . . . . 28 . . . Total Damage 1295 | . . . . . . . . 51 . 221 376 . . . . . . . . . . 80 . . . . . . . 567 . . . Kills 6 | . . . . . . . . . . 1 4 . . . . . . . . . . . . . . . . . . 1 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 . . . . . Derelict Logs Recovered 8 | . . . . 1 . . 1 2 . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 24802 | . 155 18 293 277 301 319 550 476 116 364 968 981 415 1114 1309 718 499 273 242 436 948 299 844 5 478 561 799 1530 974 2203 807 2823 2707 Spaces Moved 11560 | 1 97 12 165 107 138 174 324 228 75 221 444 409 164 583 488 290 241 170 142 240 384 102 380 4 292 321 296 740 480 960 317 1407 1164 Core 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Treads 11094 | . 73 12 165 107 132 . 87 228 75 221 444 409 164 583 488 290 241 170 142 240 384 102 380 4 292 321 296 740 480 960 301 1407 1156 Legs 25 | 1 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 417 | . . . . . 6 174 237 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 260 155 155 150 150 156 156 156 156 252 155 155 160 160 160 160 160 160 160 160 160 160 160 160 160 170 165 155 161 50 Average Speed 172 | 120 150 160 177 260 160 155 154 165 156 156 174 212 252 189 245 179 160 160 160 160 160 160 160 160 160 160 160 167 170 169 157 162 158 Slowest Speed 445 | 120 160 160 260 260 260 155 245 255 156 156 260 445 252 252 260 260 160 160 160 160 160 160 160 160 160 160 160 170 172 170 165 163 258 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Spacefolds 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Exploration Rate (%) 39 | 2 19 4 53 34 21 7 59 53 68 41 11 64 37 75 67 8 44 39 60 42 14 93 14 2 60 70 10 66 26 91 21 34 41 Regions Visited 33 Branch Regions 22 Pre-discovered Areas 9 | . . . 1 1 . . . 1 1 . . 1 . 1 . . . . 3 . . . . . . . . . . . . . . Known Exits Taken 30 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Scrap Searched 22 | . . . . . . . 1 2 . 2 . 3 1 3 1 . 2 2 . 3 . . . . . 2 . . . . . . . Spaces Dug 52 | . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . 8 . 1 9 4 2 Terrain Destroyed 429 | . . . . . . 3 . 9 . . 26 6 . . 10 19 . . . 20 51 60 . . . . 39 30 9 59 28 23 37 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 254 | . . . . . . . . . . . 3 6 . . 10 2 . . . 20 14 . . . . . 39 30 9 59 23 19 20 AOE 175 | . . . . . . 3 . 9 . . 23 . . . . 17 . . . . 37 60 . . . . . . . . 5 4 17 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Total 14698 | . 105 11 167 107 179 207 358 292 74 234 559 457 165 593 540 469 354 173 157 267 620 184 519 3 302 354 503 916 562 1359 527 1638 1743 Wait 1356 | . . . . . . 23 21 28 . 7 36 . . . 3 111 109 . . 7 140 17 51 . . 12 73 44 17 240 142 70 205 Move 11517 | . 96 11 164 106 137 173 323 227 74 220 443 408 163 582 487 289 240 169 141 239 384 101 379 3 291 320 295 739 479 959 305 1406 1164 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 127 | . 3 . 1 1 10 1 1 4 . . 7 3 1 2 3 14 1 1 2 1 4 5 12 . . 4 12 2 3 6 1 11 11 Fast Attach 137 | . 2 . . . 9 . 2 2 . . 8 3 . 3 3 7 . . 6 . 6 5 3 . 4 . 5 13 5 11 5 4 31 Attach 73 | . 1 . . . . 2 1 . . . 4 2 . . 1 2 . . 1 . 3 4 1 . 2 1 2 5 . 9 2 8 22 Detach 36 | . . . . . 1 . . . . . . 1 . . . 2 . . . . . 3 . . 4 1 3 4 . 1 . 2 14 Swap 84 | . 2 . 1 . 1 . 1 3 . . 4 1 . 1 4 4 3 1 . . 8 1 1 . 1 7 10 4 6 11 4 2 3 Drop 138 | . 1 . 1 . 2 . 2 8 . . 7 5 . 5 3 24 1 2 7 1 1 5 4 . . 1 15 10 6 9 1 6 11 Fire 1165 | . . . . . 19 8 7 19 . 3 48 34 1 . 34 15 . . . 19 72 43 68 . . 8 88 94 46 110 67 128 234 Melee 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 12 | . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . 1 . 1 . 1 4 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 9 | . . . . . . . . 1 . 4 . . . . 2 . . . . . . . . . . . . . . 2 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res / Upp x2 / Ext x2) -4/Waste -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 5 exits: Acc x3 / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: *Sur x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Utility x1 34 | -10/Materials | Identified exit to Mines 156 | -10/Materials | Entered Mines 168 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 168 | -10/Mines | Identified exit to Exiles 168 | -10/Mines | Discovered exit to Exiles (range 5) 169 | -10/Mines | Met a Derelict bent on vengeance 174 | -10/Mines | Entered Exiles 215 | -10/Exiles | Met 8R-AWN 241 | -10/Exiles | Met EX-HEX 316 | -10/Exiles | Build established: Hacker-Mutant 316 | -10/Exiles | Met EX-DEC 347 | -10/Exiles | Learned location of Zion (-6) 447 | -10/Exiles | Identified exit to Mines 447 | -10/Exiles | Discovered exit to Mines (range 10) 467 | -10/Exiles | Entered Mines 486 | -9/Mines | Identified exit to Materials 616 | -9/Mines | Learned location of Recycling (-7) 721 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 744 | -9/Mines | Entered Materials 744 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 769 | -8/Materials | Identified exit to Factory 1045 | -8/Materials | Entered Factory 1045 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1352 | -7/Factory | Identified exit to Lower Caves 1352 | -7/Factory | Discovered exit to Lower Caves (range 10) 1364 | -7/Factory | Entered Lower Caves 1364 | -7/Lower Caves | Accompanied by 1 ally 1448 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 1902 | -7/Lower Caves | Identified exit to Lower Caves 1902 | -7/Lower Caves | Discovered exit to Lower Caves (range 7) 1914 | -7/Lower Caves | Entered another Lower Caves area 1914 | -7/Lower Caves | Accompanied by 1 ally 1915 | -7/Lower Caves | Encountered a Warlord checkpoint 1951 | -7/Lower Caves | Identified exit to Factory 1951 | -7/Lower Caves | Discovered exit to Factory (range 13) 1955 | -7/Lower Caves | Learned Factory emergency access door positions 2331 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2366 | -7/Lower Caves | Identified exit to Data Miner 2366 | -7/Lower Caves | Discovered exit to Data Miner (range 11) 2390 | -7/Lower Caves | Entered Data Miner 2390 | -7/Data Miner | Accompanied by 2 allies 2390 | -7/Data Miner | Identified exit to Proximity Caves 2390 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 2420 | -7/Data Miner | Met Data Miner 2447 | -7/Data Miner | Learned location of Section 7 (-2) 2447 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2470 | -7/Data Miner | Received God Mode back door access code from Data Miner 2506 | -7/Data Miner | Entered Proximity Caves 2506 | -6/Proximity Caves | Accompanied by 2 allies 2547 | -6/Proximity Caves | Escorted by Enhanced Grunt 2547 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2755 | -6/Proximity Caves | Learned Factory non-interactive machine intel 2870 | -6/Proximity Caves | Entered Factory 2870 | -6/Factory | Accompanied by 3 allies 2870 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2872 | -6/Factory | Loaded intel: 235 non-interactive machine locations 2946 | -6/Factory | Identified exit to Lower Caves 3194 | -6/Factory | Repaired Lgt. Treads 3253 | -6/Factory | Found Prototype Device 3253 | -6/Factory | Identified Exp. Thermal Shield 3437 | -6/Factory | Lost 3 parts (1p2n) 3838 | -6/Factory | Entered Lower Caves 4229 | -6/Lower Caves | Spotted B-75 Beast 4270 | -6/Lower Caves | Destroyed B-75 Beast 4272 | -6/Lower Caves | Lost 3 parts (3n) 4667 | -6/Lower Caves | Learned Factory emergency access door positions 4740 | -6/Lower Caves | Identified exit to Lower Caves 4740 | -6/Lower Caves | Discovered exit to Lower Caves (range 15) 4819 | -6/Lower Caves | Entered another Lower Caves area 5212 | -6/Lower Caves | Identified exit to Zion 5212 | -6/Lower Caves | Discovered exit to Zion (range 6) 5234 | -6/Lower Caves | Entered Zion 5333 | -6/Zion | System corruption cleaned by Quarantine Array 5416 | -6/Zion | Identified exit to Proximity Caves 5416 | -6/Zion | Discovered exit to Proximity Caves (range 14) 5426 | -6/Zion | Given the Hacking Drone Bay 5881 | -6/Zion | Learned location of Armory (-3) 5930 | -6/Zion | Found Prototype Device 5930 | -6/Zion | Identified Phasing AFG 6348 | -6/Zion | Entered Proximity Caves 6529 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6730 | -5/Proximity Caves | Spotted B-75 Beast 7618 | -5/Proximity Caves | Identified exit to Factory 7618 | -5/Proximity Caves | Discovered exit to Factory (range 16) 7657 | -5/Proximity Caves | Entered Factory 7657 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7988 | -5/Factory | Identified exit to Upper Caves 8190 | -5/Factory | Fabricated Hvy. Treads (x2) 8237 | -5/Factory | Fabricated Hvy. Treads (x2) 8281 | -5/Factory | Fabricated Hvy. Treads (x2) 8306 | -5/Factory | Fabricated Hvy. Armor Plating (x1) 8360 | -5/Factory | Local fabrication network quarantined 8375 | -5/Factory | Entered Upper Caves 8385 | -5/Upper Caves | Identified exit to Upper Caves 8874 | -5/Upper Caves | Entered another Upper Caves area 9110 | -5/Upper Caves | Identified exit to Zhirov 9110 | -5/Upper Caves | Discovered exit to Zhirov (range 11) 9138 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9147 | -5/Upper Caves | Entered Zhirov 9147 | -5/Zhirov | Identified exit to Proximity Caves 9147 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 9176 | -5/Zhirov | Met Zhirov 9213 | -5/Zhirov | Learned location of Quarantine (-2) 9213 | -5/Zhirov | Learned location of Testing (-3) 9213 | -5/Zhirov | Learned location of Command (-1) 9221 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9247 | -5/Zhirov | Found Alien Artifact 9247 | -5/Zhirov | Identified Integrated Dissipator 9247 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9271 | -5/Zhirov | Found Alien Artifact 9389 | -5/Zhirov | Entered Proximity Caves 9802 | -4/Proximity Caves | Identified exit to Factory 9802 | -4/Proximity Caves | Discovered exit to Factory (range 9) 9825 | -4/Proximity Caves | Entered Factory 9825 | -4/Factory | Evolved 2 slots: Utility x2 10042 | -4/Factory | Identified exit to Research 10042 | -4/Factory | Discovered exit to Research (range 12) 10132 | -4/Factory | Identified exit to Upper Caves 10132 | -4/Factory | Identified exit to Extension 10391 | -4/Factory | Repaired Hvy. Treads 10448 | -4/Factory | Repaired Imp. Weapon Cycler 10510 | -4/Factory | Build established: Wizard-Mutant 10718 | -4/Factory | Destroyed 12 combat bots 10773 | -4/Factory | Sucked down chute 10773 | -4/Factory | Entered Waste 10774 | -4/Waste | Met a frightened Derelict 10789 | -4/Waste | Spotted C-40 Crusher 10804 | -4/Waste | Crushed by Compactor (1 part destroyed) 10806 | -4/Waste | Destroyed C-40 Crusher 10820 | -4/Waste | Spotted C-40 Crusher 10832 | -4/Waste | Spotted C-40 Crusher 10832 | -4/Waste | Destroyed C-40 Crusher 10844 | -4/Waste | Destroyed C-40 Crusher 10846 | -4/Waste | Spotted C-40 Crusher 10860 | -4/Waste | Destroyed C-40 Crusher 10864 | -4/Waste | Spotted C-40 Crusher 10879 | -4/Waste | Destroyed C-40 Crusher 10888 | -4/Waste | Spotted C-40 Crusher 10894 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10897 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10902 | -4/Waste | Destroyed C-40 Crusher 10967 | -4/Waste | Found Damper Plating 10970 | -4/Waste | Found Damper Plating 11048 | -4/Waste | Identified exit to Factory 11048 | -4/Waste | Discovered exit to Factory (range 12) 11072 | -4/Waste | Entered Factory 11198 | -4/Factory | Build established: Hacker-Mutant 11366 | -4/Factory | Fabricated Huge Storage Unit (x1) 11604 | -4/Factory | Fabricated Adv. Force Field (x2) 11822 | -4/Factory | First assault squad dispatched 11865 | -4/Factory | Incoming investigation squad redirected 11916 | -4/Factory | Entered Upper Caves 11919 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 11921 | -4/Upper Caves | Entered Warlord 11976 | -4/Warlord | System corruption cleaned by Quarantine Array 12128 | -4/Warlord | Met Warlord 12144 | -4/Warlord | Opened Warlord's prototype stash 12147 | -4/Warlord | Warlord's base attacked by MAIN.C 12150 | -4/Warlord | Found Prototype Reactor 12150 | -4/Warlord | Identified Vortex Chain Reactor 12164 | -4/Warlord | Found Prototype Hackware 12164 | -4/Warlord | Identified Ghost Barrier 12355 | -4/Warlord | Opened side exit 12387 | -4/Warlord | Identified exit to Proximity Caves 12387 | -4/Warlord | Discovered exit to Proximity Caves (range 9) 12399 | -4/Warlord | Entered Proximity Caves 12430 | -3/Proximity Caves | Spotted B-86 Titan 12441 | -3/Proximity Caves | Build established: Wizard-Mutant 12451 | -3/Proximity Caves | Destroyed B-86 Titan 12924 | -3/Proximity Caves | Discovered exit to Research (range 12) 12947 | -3/Proximity Caves | System corruption reached 10% 12948 | -3/Proximity Caves | System corruption reached 30% 12960 | -3/Proximity Caves | Entered Research 12960 | -3/Research | Evolved 2 slots: Utility x2 13008 | -3/Research | Found Gamma Bomb Array 13214 | -3/Research | Fabricated Exp. Terrain Scanner (x1) 13718 | -3/Research | Identified exit to Testing 13718 | -3/Research | Discovered exit to Testing (range 11) 13759 | -3/Research | Entered Testing 14014 | -3/Testing | Identified exit to Research 14051 | -3/Testing | Found Prototype Energy Gun 14051 | -3/Testing | Identified Warp Gun 14295 | -3/Testing | Found Prototype Launcher 14295 | -3/Testing | Identified Z-bomb Delivery System 14484 | -3/Testing | Found Prototype Processor 14484 | -3/Testing | Identified Spectral Analyzer 14906 | -3/Testing | System corruption reached 10% 15155 | -3/Testing | Repaired Flak Gun 15196 | -3/Testing | Build established: Hacker-Mutant 15199 | -3/Testing | Found Ghost Barrier 15289 | -3/Testing | Entered Research 15289 | -2/Research | Warlord forces began assault on 0b10 15289 | -2/Research | Evolved 2 slots: Propulsion x2 15339 | -2/Research | Identified exit to Quarantine 15339 | -2/Research | Identified exit to Access 15399 | -2/Research | Research machine network offline 15439 | -2/Research | Spotted B-90 Cyclops 15472 | -2/Research | Destroyed B-90 Cyclops 15636 | -2/Research | Build established: Wizard-Mutant 15669 | -2/Research | Borebot progress halted 15879 | -2/Research | Borebot progress halted 15899 | -2/Research | Borebot progress halted 15939 | -2/Research | P-80 Master assimilated allied SB-84M(h) 16141 | -2/Research | Spotted Striker 16153 | -2/Research | Spotted Striker 16162 | -2/Research | Destroyed Striker 16169 | -2/Research | Destroyed Striker 16263 | -2/Research | Entered Quarantine 16615 | -2/Quarantine | Cryocooling Duct disabled 16630 | -2/Quarantine | Ambient heat levels rising (+20) 16630 | -2/Quarantine | Non-combat units ordered to evacuate 16948 | -2/Quarantine | Discovered exit to Access (range 6) 16959 | -2/Quarantine | Lost 3 parts (1p2u) 17082 | -2/Quarantine | Found Alien Artifact 17082 | -2/Quarantine | Identified Matter Drive 17477 | -2/Quarantine | Found Alien Artifact 17477 | -2/Quarantine | Identified Phase Redirector 17680 | -2/Quarantine | Cryocooling Duct disabled 17695 | -2/Quarantine | Ambient heat levels rising (+20) 17695 | -2/Quarantine | Combat units ordered to evacuate 17795 | -2/Quarantine | Quarantine Guard activated 17803 | -2/Quarantine | Spotted Quarantine Guard 17806 | -2/Quarantine | Spotted Quarantine Guard 17808 | -2/Quarantine | Spotted Quarantine Guard 17810 | -2/Quarantine | Spotted Quarantine Guard 17818 | -2/Quarantine | Destroyed Quarantine Guard 17828 | -2/Quarantine | Destroyed Quarantine Guard 17831 | -2/Quarantine | Destroyed Quarantine Guard 17837 | -2/Quarantine | Destroyed Quarantine Guard 17855 | -2/Quarantine | System corruption reached 10% 17864 | -2/Quarantine | Lost 5 parts (3u2w) 17883 | -2/Quarantine | Spotted Quarantine Guard 17894 | -2/Quarantine | Destroyed Quarantine Guard 17906 | -2/Quarantine | System corruption reached 30% 17909 | -2/Quarantine | Allied Derelicts emerged from ambush trap array 17973 | -2/Quarantine | Spotted Quarantine Guard 17982 | -2/Quarantine | Destroyed Quarantine Guard 18005 | -2/Quarantine | Spotted Quarantine Guard 18012 | -2/Quarantine | Destroyed Quarantine Guard 18093 | -2/Quarantine | Found Alien Artifact 18103 | -2/Quarantine | Cryocooling Duct disabled 18116 | -2/Quarantine | Build established: Hacker-Mutant 18118 | -2/Quarantine | Ambient heat levels rising (+20) 18230 | -2/Quarantine | Spotted Quarantine Guard 18273 | -2/Quarantine | Destroyed Quarantine Guard 18344 | -2/Quarantine | Spotted Fortress 18459 | -2/Quarantine | Identified exit to Section 7 18459 | -2/Quarantine | Discovered exit to Section 7 (range 5) 18459 | -2/Quarantine | Spotted Quarantine Guard 18466 | -2/Quarantine | Entered Section 7 18972 | -2/Section 7 | Found Alien Artifact 18972 | -2/Section 7 | Identified Spacefold Activator 19074 | -2/Section 7 | Lost 3 parts (1p1n1u) 19273 | -2/Section 7 | Entered Access 19273 | -1/Access | Evolved 2 slots: Weapon x2 19561 | -1/Access | Build established: Hacker-Gunner 19624 | -1/Access | Found Fusion Bomb Launcher 19948 | -1/Access | Fabricated I-47 Archangel (x1) 20186 | -1/Access | Local fabrication network quarantined 20191 | -1/Access | Destroyed 7 combat bots 20273 | -1/Access | First assault squad dispatched 20290 | -1/Access | Incoming assault squad redirected 20539 | -1/Access | Incoming assault squad redirected 20728 | -1/Access | Incoming investigation squad redirected 20788 | -1/Access | Incoming assault squad redirected 21659 | -1/Access | Build established: Hacker-Mutant 22015 | -1/Access | Build established: Hacker-Gunner 22016 | -1/Access | Garrison activated, responded to threat 22085 | -1/Access | Identified exit to Command 22085 | -1/Access | Discovered exit to Command (range 7) 22096 | -1/Access | Entered Command 22177 | -1/Command | Destroyed 11 combat bots 22374 | -1/Command | Destroyed 9 combat bots 22551 | -1/Command | Spotted B-99 Colossus 22707 | -1/Command | Destroyed B-99 Colossus 22723 | -1/Command | Lost 13 parts (2p4n4u3w) 22773 | -1/Command | Found Prototype Slashing Weapon 22773 | -1/Command | Identified Centrium Greatsword 22777 | -1/Command | Found Centrium Greatsword 22779 | -1/Command | Found Centrium Greatsword 22782 | -1/Command | Found Centrium Greatsword 22794 | -1/Command | Found Prototype Device 22794 | -1/Command | Identified Adv. Kinecellerator 22885 | -1/Command | System corruption reached 10% 23161 | -1/Command | Found Unknown Device 23161 | -1/Command | Identified Quantum Capacitor 23350 | -1/Command | Disengaged cave seal 23350 | -1/Command | Derelicts emerged from the dark tunnel 23350 | -1/Command | Welcomed Warlord to Command 23468 | -1/Command | Build established: Hacker-Mutant 23599 | -1/Command | Disengaged cave seal 23599 | -1/Command | Derelicts emerged from the dark tunnel 23759 | -1/Command | Warlord commented on Warlord statues 23761 | -1/Command | Spotted Combat Programmer 23762 | -1/Command | Spotted M Guard 23769 | -1/Command | Spotted M Guard 23771 | -1/Command | Destroyed M Guard 23775 | -1/Command | Spotted Combat Programmer 23805 | -1/Command | All MAIN.C guards destroyed 23970 | -1/Command | Met MAIN.C 23972 | -1/Command | Warlord shut down involuntarily 23994 | -1/Command | 0b10 Conduit disabled 24081 | -1/Command | Lost 6 parts (1n4u1w) 24084 | -1/Command | Surrendered to MAIN.C 24084 | -1/Command | Loaded intel: 58 machine locations 24084 | -1/Command | Loaded intel: 76 trap records 24084 | -1/Command | Identified exit to Surface 24084 | -1/Command | Discovered exit to Surface (range 88) 24084 | -1/Command | Discovered exit to Surface (range 45) 24299 | -1/Command | MAIN.C activated Command garrisons 24335 | -1/Command | Unknown forces attacked Command 24339 | -1/Command | Found Prototype Device 24339 | -1/Command | Identified Exp. Weapon Cycler 24342 | -1/Command | Found Prototype Device 24342 | -1/Command | Identified EM Dispersion Field 24365 | -1/Command | Found Prototype Ballistic Cannon 24369 | -1/Command | Found Vortex Chain Reactor 24372 | -1/Command | Found Prototype Reactor 24372 | -1/Command | Identified Zero-point Reactor 24435 | -1/Command | Spotted EQ-019 24438 | -1/Command | Spotted EQ-000 24478 | -1/Command | Spotted EQ-007 24480 | -1/Command | Spotted EQ-025 24480 | -1/Command | Spotted EQ-028 24480 | -1/Command | Spotted EQ-016 24480 | -1/Command | Spotted EQ-002 24503 | -1/Command | Destroyed EQ-025 24503 | -1/Command | Spotted EQ-027 24552 | -1/Command | Spotted EQ-038 24564 | -1/Command | Destroyed EQ-038 24633 | -1/Command | Spotted EQ-059 24636 | -1/Command | Destroyed EQ-059 24637 | -1/Command | Spotted EQ-055 24637 | -1/Command | Spotted EQ-058 24638 | -1/Command | Spotted EQ-043 24638 | -1/Command | Spotted EQ-046 24638 | -1/Command | Spotted EQ-049 24643 | -1/Command | Destroyed EQ-058 24646 | -1/Command | Destroyed EQ-049 24652 | -1/Command | Destroyed EQ-046 24655 | -1/Command | Identified Omega Cannon 24657 | -1/Command | Spotted EQ-060 24657 | -1/Command | Spotted EQ-064 24679 | -1/Command | Spotted EQ-061 24683 | -1/Command | Destroyed EQ-064 24704 | -1/Command | Destroyed EQ-061 24717 | -1/Command | Spotted EQ-077 24719 | -1/Command | Spotted EQ-082 24728 | -1/Command | Spotted EQ-068 24731 | -1/Command | Destroyed EQ-082 24732 | -1/Command | Spotted EQ-074 24755 | -1/Command | Spotted EQ-075 24756 | -1/Command | Spotted EQ-062 24770 | -1/Command | Spotted EQ-094 24770 | -1/Command | Spotted EQ-109 24770 | -1/Command | Spotted EQ-087 24770 | -1/Command | Spotted EQ-085 24770 | -1/Command | Spotted EQ-089 24770 | -1/Command | Spotted EQ-086 24780 | -1/Command | Core integrity fell below 50% 24787 | -1/Command | Spotted EQ-088 24795 | -1/Command | Core integrity fell below 20% 24797 | -1/Command | Spotted EQ-084 24798 | -1/Command | System corruption reached 30% 24798 | -1/Command | Released all parts (8) 24798 | -1/Command | Spotted EQ-069 24799 | -1/Command | Spotted EQ-106 24800 | -1/Command | Spotted EQ-099 24801 | -1/Command | Spotted EQ-097 24803 | -1/Command | Destroyed by EQ-094 with Light Antimatter Cannon Last Messages --------------- 24798_ Slug penetrates MAIN.C. 24798_ Released Adv. Heat Sink. 24798_ Released Exp. Weapon Cycler. 24798_ Released Enh. Armored Heavy Treads. 24798_ Released Adv. Target Analyzer. 24798_ Released Rnf. Quantum Reactor. 24798_ Released Sml. Battery. 24798_ Released Hvy. Hardcell Cannon. 24798_ Released Omega Cannon. 24798_ EQ-087 Exp. Heat Sink blasted off. 24798_ EQ-109 suffers critical hit (Blast). 24798_ EQ-109 knocked back. 24799_ Slug penetrates MAIN.C. 24800_ Knocked back. 24801_ Acquired 69 matter. 24801_ Slug penetrates EQ-088. 24801_ Slug penetrates MAIN.C. 24802_ MAIN.C suffers critical hit (Blast). 24803_ The unstable cave ceiling collapses. 24803_ Corrupted Prototype Reactor crushed. Map ----- +----------------------------------------------------+ | # ## #????????????????????????? | | # ########+#######????????????????????????? | | ######+### #?????????????????????????????? | | #### # ! #?????????????????????????????? | | # *#?????????????????????????????? | | # """" #####??######################## | | # """" ## #??#???????????????????##?? | | #### # """" !##!"#??#?##################=### | | ???## ## """" !%#%!%#??#?#"""" "! " !%!=!= | | ##### ## !"%!%#??#?#"" %%* " !%=]!%!% | | ## ## #[*[#??#?#""" !%* "" ! ! != | | ## ## """" #! #??#?#""" /! " %==[ | | ## ## """" #= #??#?# %*= | | ## ## """" # #??#?# !%% | | ## ## """" # #??#?# % ! =% | | ## ## # #??#?#% %!=! =[ | | ## ## ] # ##?#?# %=] !==* | | #"### ## % =# ##?#% !] % !]%=! | | ! ########## #?# = % [[! | | ## #### # [ ### %*/!! ! "" | | ### =!# [# = = !=# #= !][!= ! | | =#? =[* %###! = [*#! ]]]%% !%=*! | | =%### !!%=%# !!%! ! ! *]*!!* Q!]%=! " | | !%!![ [ !!%! Q[ ]![=* %!]! | | !!![Q%! ]==!!=Q=![M= Q ! | | !==[%QQ=%Q==!%@* =! ! "%% | | =!%[%# *=[%!% = Q# % % % | | ==%!%%!%[!#!! #!=!* "" " "" | | "" / !*[*=*!!!=!# #%= " " | | """" #%%% ;%%[%=[ ######################## | | """" %! %; ;!]%=! ##??????????????????????? | | ""% %% [# ! # %!%!;######################### | | %###;#; ;????????????????????????? | | % %%[%##### #????????????????????????? | | %%*%! + #????????????????????????? | | % " =* = ## #????????????????????????? | | """" ## = #????????????????????????? | | % """" % ## #????????????????????????? | | %" % ##""####????????????????????????? | | ! " #????????????????????????? | | # #????????????????????????? | | % # / ""#????????????????????????? | | "#"#### # ""#????????????????????????? | | ####### # ""#????????????????????????? | | ## ^^^^^# T#????????????????????????? | | ## + ""#????????????????????????? | | ## < ## ### ""#????????????????????????? | | ## ## #?# ""#????????????????????????? | | ####### #?# #????????????????????????? | | ####### #?# #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 120 Energy Generation 55 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 30 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 25 Base Temperature (-) 200 Corruption Prevention 12 Heat Shielding 100 Armor Coverage 3200 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 100 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 40 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 8 Energy Filtering 50 Particle Charging 30 Kinecelleration 50 Stasis Canceling 1 Offensive Hacking 52 Defensive Hacking 40 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Hacked Hvy. Armor Plating | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Hvy. Treads | -6/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Force Field | -4/Factory | Hacked Enh. Nova Cannon | -4/Factory | Hacked Antimissile System | -3/Testing | Hacked Adv. Heavy Siege Treads | -2/Quarantine | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Hvy. Treads | x2 | -5/Factory Hvy. Treads | x2 | -5/Factory Hvy. Treads | x2 | -5/Factory Hvy. Armor Plating | x1 | -5/Factory Huge Storage Unit | x1 | -4/Factory Adv. Force Field | x2 | -4/Factory Exp. Terrain Scanner | x1 | -3/Research I-47 Archangel | x1 | -1/Access Alien Tech Used ----------------- Integrated Dissipator Matter Drive Phase Redirector Spacefold Activator Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldBottomlessAutocannon Manual? 0 Play Time 03:04:33 Cumulative 344.9 hours Start 2021.04.30 @ 20:13:24 End 2021.05.02 @ 10:17:35 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 341 Rogue 146 Adventurer 112 Explorer 83 Win Type - Total 24 Types 17/0/5/2/0/0/0/0/0 Lore% 82 Gallery% 88 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f01d95b-34a4-443d-aab3-7e1d3348e83f